1 /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */ 2 3 #ifndef _SERVER_MSG_STRINGS_H_ 4 #define _SERVER_MSG_STRINGS_H_ 5 6 #include <string> 7 8 // All strings used by CGameServer, in a printf / boost::format compatible way 9 10 const std::string ServerStart = "Server started on port %d"; 11 const std::string PlayingDemo = "Opening demofile %s"; 12 const std::string ConnectAutohost = "Connecting to autohost on port %d"; 13 const std::string ConnectAutohostFailed = "Failed connecting to autohost on IP %s, port %d"; 14 const std::string DemoStart = "Beginning demo playback"; 15 const std::string DemoEnd = "End of demo reached"; 16 const std::string GameEnd = "Game has ended"; 17 const std::string NoClientsExit = "No clients connected, shutting down server"; 18 19 const std::string NoSyncResponse = "Error: Player %s did not send sync checksum for frame %d"; 20 const std::string SyncError = "Sync error for %s in frame %d (got %x, correct is %x)"; 21 const std::string NoSyncCheck = "Warning: Sync checking disabled!"; 22 23 const std::string ConnectionReject = "Connection attempt rejected: %s (Message ID: %d Network version: %d Datalength: %d)"; 24 const std::string WrongPlayer = "Got message %d from %d claiming to be from %d"; 25 const std::string PlayerJoined = "%s %s finished loading and is now ingame"; 26 const std::string PlayerLeft = "%s %s left the game: %s"; 27 const std::string PlayerResigned = "Player %s resigned from the game: %s"; 28 29 const std::string NoStartposChange = "%s tried to change his startposition illegally"; 30 const std::string NoHelperAI = "%s (%d) is using a helper AI illegally"; 31 const std::string NoTeamChange = "%s (%d) tried to change his team illegally"; 32 const std::string NoAICreated = "%s (%d) tried to control team %i with an AI illegally"; 33 const std::string NoAIChangeState = "%s (%d) tried to change the state of an AI (%i) controlling team %i to state %i illegally"; 34 35 const std::string UnknownTeammsg = "Unknown action in NETMSG_TEAM (%d) from player %d"; 36 const std::string UnknownNetmsg = "Unhandled net msg (%d) in server from %d"; 37 38 const std::string CommandNotAllowed = "Player %d is not allowed to execute command %s"; 39 40 const std::string UncontrolledPlayerName = "Uncontrolled"; 41 const std::string UnnamedPlayerName = "UnnamedPlayer"; 42 43 #endif // _SERVER_MSG_STRINGS_H_ 44 45