1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2012, assimp team 6 All rights reserved. 7 8 Redistribution and use of this software in source and binary forms, 9 with or without modification, are permitted provided that the 10 following conditions are met: 11 12 * Redistributions of source code must retain the above 13 copyright notice, this list of conditions and the 14 following disclaimer. 15 16 * Redistributions in binary form must reproduce the above 17 copyright notice, this list of conditions and the 18 following disclaimer in the documentation and/or other 19 materials provided with the distribution. 20 21 * Neither the name of the assimp team, nor the names of its 22 contributors may be used to endorse or promote products 23 derived from this software without specific prior 24 written permission of the assimp team. 25 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 37 38 ---------------------------------------------------------------------- 39 */ 40 41 /** @file Q3DLoader.h 42 * @brief Declaration of the Q3D importer class. 43 */ 44 #ifndef AI_Q3DLOADER_H_INCLUDED 45 #define AI_Q3DLOADER_H_INCLUDED 46 47 #include "BaseImporter.h" 48 #include "../include/assimp/types.h" 49 #include <vector> 50 51 namespace Assimp { 52 53 // --------------------------------------------------------------------------- 54 /** Importer class for the Quick3D Object and Scene formats. 55 */ 56 class Q3DImporter : public BaseImporter 57 { 58 public: 59 Q3DImporter(); 60 ~Q3DImporter(); 61 62 63 public: 64 65 // ------------------------------------------------------------------- 66 /** Returns whether the class can handle the format of the given file. 67 * See BaseImporter::CanRead() for details. */ 68 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 69 bool checkSig) const; 70 71 protected: 72 73 // ------------------------------------------------------------------- 74 /** Called by Importer::GetExtensionList() for each loaded importer. 75 * See BaseImporter::GetExtensionList() for details 76 */ 77 void GetExtensionList(std::set<std::string>& extensions); 78 79 // ------------------------------------------------------------------- 80 /** Imports the given file into the given scene structure. 81 * See BaseImporter::InternReadFile() for details 82 */ 83 void InternReadFile( const std::string& pFile, aiScene* pScene, 84 IOSystem* pIOHandler); 85 86 private: 87 88 struct Material 89 { MaterialMaterial90 Material() 91 : diffuse (0.6f,0.6f,0.6f) 92 , transparency (0.f) 93 , texIdx (UINT_MAX) 94 {} 95 96 aiString name; 97 aiColor3D ambient, diffuse, specular; 98 float transparency; 99 100 unsigned int texIdx; 101 }; 102 103 struct Face 104 { FaceFace105 Face(unsigned int s) 106 : indices (s) 107 , uvindices (s) 108 , mat (0) 109 { 110 } 111 112 std::vector<unsigned int> indices; 113 std::vector<unsigned int> uvindices; 114 unsigned int mat; 115 }; 116 117 struct Mesh 118 { 119 120 std::vector<aiVector3D> verts; 121 std::vector<aiVector3D> normals; 122 std::vector<aiVector3D> uv; 123 std::vector<Face> faces; 124 125 uint32_t prevUVIdx; 126 }; 127 }; 128 129 } // end of namespace Assimp 130 131 #endif // AI_Q3DIMPORTER_H_IN 132