1 /** 2 * @file 3 * @brief Functions for using some of the wackier inventory items. 4 **/ 5 6 #pragma once 7 8 #include <vector> 9 10 using std::vector; 11 12 string manual_skill_names(bool short_text=false); 13 14 void wind_blast(actor* agent, int pow, coord_def target, bool card = false); 15 16 bool evoke_check(int slot, bool quiet = false); 17 bool evoke_item(int slot = -1, dist *target=nullptr); 18 int wand_mp_cost(); 19 int wand_power(); 20 void zap_wand(int slot = -1, dist *target=nullptr); 21 22 void black_drac_breath(); 23