1 /**
2  * @file
3  * @brief Functions for using some of the wackier inventory items.
4 **/
5 
6 #pragma once
7 
8 #include <vector>
9 
10 using std::vector;
11 
12 string manual_skill_names(bool short_text=false);
13 
14 void wind_blast(actor* agent, int pow, coord_def target, bool card = false);
15 
16 bool evoke_check(int slot, bool quiet = false);
17 bool evoke_item(int slot = -1, dist *target=nullptr);
18 int wand_mp_cost();
19 int wand_power();
20 void zap_wand(int slot = -1, dist *target=nullptr);
21 
22 void black_drac_breath();
23