1 // _________ __ __
2 // / _____// |_____________ _/ |______ ____ __ __ ______
3 // \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
4 // / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
5 // /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
6 // \/ \/ \//_____/ \/
7 // ______________________ ______________________
8 // T H E W A R B E G I N S
9 // Stratagus - A free fantasy real time strategy game engine
10 //
11 /**@name uitimer.cpp - The ui timer. */
12 //
13 // (c) Copyright 2012 by Joris Dauphin
14 //
15 // This program is free software; you can redistribute it and/or modify
16 // it under the terms of the GNU General Public License as published by
17 // the Free Software Foundation; only version 2 of the License.
18 //
19 // This program is distributed in the hope that it will be useful,
20 // but WITHOUT ANY WARRANTY; without even the implied warranty of
21 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 // GNU General Public License for more details.
23 //
24 // You should have received a copy of the GNU General Public License
25 // along with this program; if not, write to the Free Software
26 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 // 02111-1307, USA.
28 //
29
30 //@{
31
32 #include "stratagus.h"
33
34 #include "ui/uitimer.h"
35 #include "font.h"
36
37 #include <cstdio>
38
Draw(int second) const39 void CUITimer::Draw(int second) const
40 {
41 const int sec = second % 60;
42 const int min = (second / 60) % 60;
43 const int hour = second / 3600;
44 char buf[30];
45
46 if (hour) {
47 snprintf(buf, sizeof(buf), "%d:%02d:%02d", hour, min, sec);
48 } else {
49 snprintf(buf, sizeof(buf), "%d:%02d", min, sec);
50 }
51 CLabel(*this->Font).Draw(this->X, this->Y, buf);
52 }
53
54 //@}
55