1// GLSL shader autogenerated by cg2glsl.py. 2#if defined(VERTEX) 3 4#if __VERSION__ >= 130 5#define COMPAT_VARYING out 6#define COMPAT_ATTRIBUTE in 7#define COMPAT_TEXTURE texture 8#else 9#define COMPAT_VARYING varying 10#define COMPAT_ATTRIBUTE attribute 11#define COMPAT_TEXTURE texture2D 12#endif 13 14#ifdef GL_ES 15#define COMPAT_PRECISION mediump 16#else 17#define COMPAT_PRECISION 18#endif 19COMPAT_VARYING vec2 _texCoord; 20COMPAT_VARYING vec4 _color1; 21COMPAT_VARYING vec4 _position1; 22COMPAT_VARYING float _frame_rotation; 23struct input_dummy { 24 vec2 _video_size; 25 vec2 _texture_size; 26 vec2 _output_dummy_size; 27 float _frame_count; 28 float _frame_direction; 29 float _frame_rotation; 30}; 31struct out_vertex { 32 vec4 _position1; 33 vec4 _color1; 34 vec2 _texCoord; 35}; 36out_vertex _ret_0; 37vec4 _r0008; 38COMPAT_ATTRIBUTE vec4 gl_Vertex; 39COMPAT_ATTRIBUTE vec4 COLOR; 40COMPAT_ATTRIBUTE vec4 gl_MultiTexCoord0; 41COMPAT_VARYING vec4 COL0; 42COMPAT_VARYING vec4 TEX0; 43 44uniform int FrameDirection; 45uniform int FrameCount; 46uniform COMPAT_PRECISION vec2 OutputSize; 47uniform COMPAT_PRECISION vec2 TextureSize; 48uniform COMPAT_PRECISION vec2 InputSize; 49void main() 50{ 51 _r0008 = gl_Vertex.x*gl_ModelViewProjectionMatrix[0]; 52 _r0008 = _r0008 + gl_Vertex.y*gl_ModelViewProjectionMatrix[1]; 53 _r0008 = _r0008 + gl_Vertex.z*gl_ModelViewProjectionMatrix[2]; 54 _r0008 = _r0008 + gl_Vertex.w*gl_ModelViewProjectionMatrix[3]; 55 _ret_0._position1 = _r0008; 56 _ret_0._color1 = COLOR; 57 _ret_0._texCoord = gl_MultiTexCoord0.xy; 58 gl_Position = _r0008; 59 COL0 = COLOR; 60 TEX0.xy = gl_MultiTexCoord0.xy; 61 return; 62 COL0 = _ret_0._color1; 63 TEX0.xy = _ret_0._texCoord; 64} 65#elif defined(FRAGMENT) 66 67#if __VERSION__ >= 130 68#define COMPAT_VARYING in 69#define COMPAT_TEXTURE texture 70out vec4 FragColor; 71#else 72#define COMPAT_VARYING varying 73#define FragColor gl_FragColor 74#define COMPAT_TEXTURE texture2D 75#endif 76 77#ifdef GL_ES 78#ifdef GL_FRAGMENT_PRECISION_HIGH 79precision highp float; 80#else 81precision mediump float; 82#endif 83#define COMPAT_PRECISION mediump 84#else 85#define COMPAT_PRECISION 86#endif 87COMPAT_VARYING vec2 _texCoord; 88COMPAT_VARYING vec4 _color1; 89COMPAT_VARYING float _frame_rotation; 90struct input_dummy { 91 vec2 _video_size; 92 vec2 _texture_size; 93 vec2 _output_dummy_size; 94 float _frame_count; 95 float _frame_direction; 96 float _frame_rotation; 97}; 98struct out_vertex { 99 vec4 _color1; 100 vec2 _texCoord; 101}; 102vec4 _ret_0; 103vec3 _TMP45; 104float _TMP37; 105vec3 _TMP44; 106vec3 _TMP43; 107vec3 _TMP42; 108vec3 _TMP41; 109vec4 _TMP32; 110vec4 _TMP31; 111vec4 _TMP30; 112vec4 _TMP29; 113vec4 _TMP28; 114vec4 _TMP27; 115vec4 _TMP26; 116vec4 _TMP25; 117vec4 _TMP24; 118vec4 _TMP23; 119vec4 _TMP22; 120vec4 _TMP21; 121vec4 _TMP20; 122vec4 _TMP19; 123vec4 _TMP18; 124vec4 _TMP17; 125vec4 _TMP40; 126vec4 _TMP39; 127float _TMP50; 128float _TMP49; 129float _TMP48; 130float _TMP47; 131float _TMP38; 132float _TMP46; 133vec2 _TMP0; 134uniform sampler2D Texture; 135input_dummy _IN1; 136vec2 _x0060; 137float _TMP61; 138vec2 _v0062; 139vec2 _pt20062; 140float _TMP69; 141vec2 _v0070; 142vec2 _pt20070; 143float _TMP77; 144vec2 _v0078; 145vec2 _pt20078; 146float _TMP85; 147vec2 _v0086; 148vec2 _pt20086; 149vec4 _x0094; 150vec4 _res0094; 151vec4 _x0096; 152vec4 _x0106; 153float _TMP115; 154vec2 _v0116; 155vec2 _pt20116; 156float _TMP123; 157vec2 _v0124; 158float _TMP131; 159vec2 _v0132; 160vec2 _pt20132; 161float _TMP139; 162vec2 _v0140; 163vec2 _pt20140; 164vec4 _x0148; 165vec4 _res0148; 166vec4 _x0150; 167vec4 _x0160; 168float _TMP169; 169vec2 _v0170; 170vec2 _pt20170; 171float _TMP177; 172vec2 _v0178; 173vec2 _pt20178; 174float _TMP185; 175vec2 _v0186; 176vec2 _pt20186; 177float _TMP193; 178vec2 _v0194; 179vec2 _pt20194; 180vec4 _x0202; 181vec4 _res0202; 182vec4 _x0204; 183vec4 _x0214; 184float _TMP223; 185vec2 _v0224; 186vec2 _pt20224; 187float _TMP231; 188vec2 _v0232; 189vec2 _pt20232; 190float _TMP239; 191vec2 _v0240; 192vec2 _pt20240; 193float _TMP247; 194vec2 _v0248; 195vec2 _pt20248; 196vec4 _x0256; 197vec4 _res0256; 198vec4 _x0258; 199vec4 _x0268; 200vec2 _c0278; 201vec2 _c0280; 202vec2 _c0282; 203vec2 _c0284; 204vec2 _c0286; 205vec2 _c0290; 206vec2 _c0292; 207vec2 _c0294; 208vec2 _c0296; 209vec2 _c0298; 210vec2 _c0300; 211vec2 _c0302; 212vec2 _c0304; 213vec2 _c0306; 214vec2 _c0308; 215vec3 _TMP309; 216vec3 _TMP317; 217vec3 _r0326; 218vec3 _r0328; 219vec3 _r0330; 220vec3 _r0332; 221vec4 _r0334; 222vec3 _TMP345; 223COMPAT_VARYING vec4 TEX0; 224 225uniform int FrameDirection; 226uniform int FrameCount; 227uniform COMPAT_PRECISION vec2 OutputSize; 228uniform COMPAT_PRECISION vec2 TextureSize; 229uniform COMPAT_PRECISION vec2 InputSize; 230void main() 231{ 232 vec3 _color; 233 vec2 _dx; 234 vec2 _dy; 235 vec2 _pc; 236 vec2 _tc; 237 _pc = TEX0.xy*TextureSize; 238 _x0060 = _pc - vec2( 5.00000000E-01, 5.00000000E-01); 239 _TMP0 = floor(_x0060); 240 _tc = _TMP0 + vec2( 5.00000000E-01, 5.00000000E-01); 241 _pt20062 = (_tc - vec2( 1.00000000E+00, 0.00000000E+00)) - vec2( 0.00000000E+00, 1.00000000E+00); 242 _v0062 = _pt20062 - _pc; 243 _TMP38 = dot(_v0062, _v0062); 244 _TMP46 = inversesqrt(_TMP38); 245 _TMP61 = 1.00000000E+00/_TMP46; 246 _pt20070 = _tc - vec2( 0.00000000E+00, 1.00000000E+00); 247 _v0070 = _pt20070 - _pc; 248 _TMP38 = dot(_v0070, _v0070); 249 _TMP46 = inversesqrt(_TMP38); 250 _TMP69 = 1.00000000E+00/_TMP46; 251 _pt20078 = (_tc + vec2( 1.00000000E+00, 0.00000000E+00)) - vec2( 0.00000000E+00, 1.00000000E+00); 252 _v0078 = _pt20078 - _pc; 253 _TMP38 = dot(_v0078, _v0078); 254 _TMP46 = inversesqrt(_TMP38); 255 _TMP77 = 1.00000000E+00/_TMP46; 256 _pt20086 = (_tc + vec2( 2.00000000E+00, 0.00000000E+00)) - vec2( 0.00000000E+00, 1.00000000E+00); 257 _v0086 = _pt20086 - _pc; 258 _TMP38 = dot(_v0086, _v0086); 259 _TMP46 = inversesqrt(_TMP38); 260 _TMP85 = 1.00000000E+00/_TMP46; 261 _x0094 = vec4(_TMP61, _TMP69, _TMP77, _TMP85); 262 _x0096 = _x0094*1.22522116E+00; 263 _TMP47 = sin(_x0096.x); 264 _TMP48 = sin(_x0096.y); 265 _TMP49 = sin(_x0096.z); 266 _TMP50 = sin(_x0096.w); 267 _TMP39 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 268 _x0106 = _x0094*2.57610607E+00; 269 _TMP47 = sin(_x0106.x); 270 _TMP48 = sin(_x0106.y); 271 _TMP49 = sin(_x0106.z); 272 _TMP50 = sin(_x0106.w); 273 _TMP40 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 274 _res0094 = vec4(_x0094.x == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0094*_x0094)).x, _x0094.y == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0094*_x0094)).y, _x0094.z == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0094*_x0094)).z, _x0094.w == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0094*_x0094)).w); 275 _pt20116 = _tc - vec2( 1.00000000E+00, 0.00000000E+00); 276 _v0116 = _pt20116 - _pc; 277 _TMP38 = dot(_v0116, _v0116); 278 _TMP46 = inversesqrt(_TMP38); 279 _TMP115 = 1.00000000E+00/_TMP46; 280 _v0124 = _tc - _pc; 281 _TMP38 = dot(_v0124, _v0124); 282 _TMP46 = inversesqrt(_TMP38); 283 _TMP123 = 1.00000000E+00/_TMP46; 284 _pt20132 = _tc + vec2( 1.00000000E+00, 0.00000000E+00); 285 _v0132 = _pt20132 - _pc; 286 _TMP38 = dot(_v0132, _v0132); 287 _TMP46 = inversesqrt(_TMP38); 288 _TMP131 = 1.00000000E+00/_TMP46; 289 _pt20140 = _tc + vec2( 2.00000000E+00, 0.00000000E+00); 290 _v0140 = _pt20140 - _pc; 291 _TMP38 = dot(_v0140, _v0140); 292 _TMP46 = inversesqrt(_TMP38); 293 _TMP139 = 1.00000000E+00/_TMP46; 294 _x0148 = vec4(_TMP115, _TMP123, _TMP131, _TMP139); 295 _x0150 = _x0148*1.22522116E+00; 296 _TMP47 = sin(_x0150.x); 297 _TMP48 = sin(_x0150.y); 298 _TMP49 = sin(_x0150.z); 299 _TMP50 = sin(_x0150.w); 300 _TMP39 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 301 _x0160 = _x0148*2.57610607E+00; 302 _TMP47 = sin(_x0160.x); 303 _TMP48 = sin(_x0160.y); 304 _TMP49 = sin(_x0160.z); 305 _TMP50 = sin(_x0160.w); 306 _TMP40 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 307 _res0148 = vec4(_x0148.x == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0148*_x0148)).x, _x0148.y == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0148*_x0148)).y, _x0148.z == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0148*_x0148)).z, _x0148.w == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0148*_x0148)).w); 308 _pt20170 = (_tc - vec2( 1.00000000E+00, 0.00000000E+00)) + vec2( 0.00000000E+00, 1.00000000E+00); 309 _v0170 = _pt20170 - _pc; 310 _TMP38 = dot(_v0170, _v0170); 311 _TMP46 = inversesqrt(_TMP38); 312 _TMP169 = 1.00000000E+00/_TMP46; 313 _pt20178 = _tc + vec2( 0.00000000E+00, 1.00000000E+00); 314 _v0178 = _pt20178 - _pc; 315 _TMP38 = dot(_v0178, _v0178); 316 _TMP46 = inversesqrt(_TMP38); 317 _TMP177 = 1.00000000E+00/_TMP46; 318 _pt20186 = _tc + vec2( 1.00000000E+00, 0.00000000E+00) + vec2( 0.00000000E+00, 1.00000000E+00); 319 _v0186 = _pt20186 - _pc; 320 _TMP38 = dot(_v0186, _v0186); 321 _TMP46 = inversesqrt(_TMP38); 322 _TMP185 = 1.00000000E+00/_TMP46; 323 _pt20194 = _tc + vec2( 2.00000000E+00, 0.00000000E+00) + vec2( 0.00000000E+00, 1.00000000E+00); 324 _v0194 = _pt20194 - _pc; 325 _TMP38 = dot(_v0194, _v0194); 326 _TMP46 = inversesqrt(_TMP38); 327 _TMP193 = 1.00000000E+00/_TMP46; 328 _x0202 = vec4(_TMP169, _TMP177, _TMP185, _TMP193); 329 _x0204 = _x0202*1.22522116E+00; 330 _TMP47 = sin(_x0204.x); 331 _TMP48 = sin(_x0204.y); 332 _TMP49 = sin(_x0204.z); 333 _TMP50 = sin(_x0204.w); 334 _TMP39 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 335 _x0214 = _x0202*2.57610607E+00; 336 _TMP47 = sin(_x0214.x); 337 _TMP48 = sin(_x0214.y); 338 _TMP49 = sin(_x0214.z); 339 _TMP50 = sin(_x0214.w); 340 _TMP40 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 341 _res0202 = vec4(_x0202.x == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0202*_x0202)).x, _x0202.y == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0202*_x0202)).y, _x0202.z == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0202*_x0202)).z, _x0202.w == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0202*_x0202)).w); 342 _pt20224 = (_tc - vec2( 1.00000000E+00, 0.00000000E+00)) + vec2( 0.00000000E+00, 2.00000000E+00); 343 _v0224 = _pt20224 - _pc; 344 _TMP38 = dot(_v0224, _v0224); 345 _TMP46 = inversesqrt(_TMP38); 346 _TMP223 = 1.00000000E+00/_TMP46; 347 _pt20232 = _tc + vec2( 0.00000000E+00, 2.00000000E+00); 348 _v0232 = _pt20232 - _pc; 349 _TMP38 = dot(_v0232, _v0232); 350 _TMP46 = inversesqrt(_TMP38); 351 _TMP231 = 1.00000000E+00/_TMP46; 352 _pt20240 = _tc + vec2( 1.00000000E+00, 0.00000000E+00) + vec2( 0.00000000E+00, 2.00000000E+00); 353 _v0240 = _pt20240 - _pc; 354 _TMP38 = dot(_v0240, _v0240); 355 _TMP46 = inversesqrt(_TMP38); 356 _TMP239 = 1.00000000E+00/_TMP46; 357 _pt20248 = _tc + vec2( 2.00000000E+00, 0.00000000E+00) + vec2( 0.00000000E+00, 2.00000000E+00); 358 _v0248 = _pt20248 - _pc; 359 _TMP38 = dot(_v0248, _v0248); 360 _TMP46 = inversesqrt(_TMP38); 361 _TMP247 = 1.00000000E+00/_TMP46; 362 _x0256 = vec4(_TMP223, _TMP231, _TMP239, _TMP247); 363 _x0258 = _x0256*1.22522116E+00; 364 _TMP47 = sin(_x0258.x); 365 _TMP48 = sin(_x0258.y); 366 _TMP49 = sin(_x0258.z); 367 _TMP50 = sin(_x0258.w); 368 _TMP39 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 369 _x0268 = _x0256*2.57610607E+00; 370 _TMP47 = sin(_x0268.x); 371 _TMP48 = sin(_x0268.y); 372 _TMP49 = sin(_x0268.z); 373 _TMP50 = sin(_x0268.w); 374 _TMP40 = vec4(_TMP47, _TMP48, _TMP49, _TMP50); 375 _res0256 = vec4(_x0256.x == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0256*_x0256)).x, _x0256.y == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0256*_x0256)).y, _x0256.z == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0256*_x0256)).z, _x0256.w == 0.00000000E+00 ? 3.15629959E+00 : ((_TMP39*_TMP40)/(_x0256*_x0256)).w); 376 _dx = vec2( 1.00000000E+00, 0.00000000E+00)/TextureSize; 377 _dy = vec2( 0.00000000E+00, 1.00000000E+00)/TextureSize; 378 _tc = _tc/TextureSize; 379 _c0278 = (_tc - _dx) - _dy; 380 _TMP17 = COMPAT_TEXTURE(Texture, _c0278); 381 _c0280 = _tc - _dy; 382 _TMP18 = COMPAT_TEXTURE(Texture, _c0280); 383 _c0282 = (_tc + _dx) - _dy; 384 _TMP19 = COMPAT_TEXTURE(Texture, _c0282); 385 _c0284 = (_tc + 2.00000000E+00*_dx) - _dy; 386 _TMP20 = COMPAT_TEXTURE(Texture, _c0284); 387 _c0286 = _tc - _dx; 388 _TMP21 = COMPAT_TEXTURE(Texture, _c0286); 389 _TMP22 = COMPAT_TEXTURE(Texture, _tc); 390 _c0290 = _tc + _dx; 391 _TMP23 = COMPAT_TEXTURE(Texture, _c0290); 392 _c0292 = _tc + 2.00000000E+00*_dx; 393 _TMP24 = COMPAT_TEXTURE(Texture, _c0292); 394 _c0294 = (_tc - _dx) + _dy; 395 _TMP25 = COMPAT_TEXTURE(Texture, _c0294); 396 _c0296 = _tc + _dy; 397 _TMP26 = COMPAT_TEXTURE(Texture, _c0296); 398 _c0298 = _tc + _dx + _dy; 399 _TMP27 = COMPAT_TEXTURE(Texture, _c0298); 400 _c0300 = _tc + 2.00000000E+00*_dx + _dy; 401 _TMP28 = COMPAT_TEXTURE(Texture, _c0300); 402 _c0302 = (_tc - _dx) + 2.00000000E+00*_dy; 403 _TMP29 = COMPAT_TEXTURE(Texture, _c0302); 404 _c0304 = _tc + 2.00000000E+00*_dy; 405 _TMP30 = COMPAT_TEXTURE(Texture, _c0304); 406 _c0306 = _tc + _dx + 2.00000000E+00*_dy; 407 _TMP31 = COMPAT_TEXTURE(Texture, _c0306); 408 _c0308 = _tc + 2.00000000E+00*_dx + 2.00000000E+00*_dy; 409 _TMP32 = COMPAT_TEXTURE(Texture, _c0308); 410 _TMP41 = min(_TMP26.xyz, _TMP27.xyz); 411 _TMP42 = min(_TMP23.xyz, _TMP41); 412 _TMP309 = min(_TMP22.xyz, _TMP42); 413 _TMP43 = max(_TMP26.xyz, _TMP27.xyz); 414 _TMP44 = max(_TMP23.xyz, _TMP43); 415 _TMP317 = max(_TMP22.xyz, _TMP44); 416 _r0326 = _res0094.x*_TMP17.xyz; 417 _r0326 = _r0326 + _res0094.y*_TMP18.xyz; 418 _r0326 = _r0326 + _res0094.z*_TMP19.xyz; 419 _r0326 = _r0326 + _res0094.w*_TMP20.xyz; 420 _r0328 = _res0148.x*_TMP21.xyz; 421 _r0328 = _r0328 + _res0148.y*_TMP22.xyz; 422 _r0328 = _r0328 + _res0148.z*_TMP23.xyz; 423 _r0328 = _r0328 + _res0148.w*_TMP24.xyz; 424 _color = _r0326 + _r0328; 425 _r0330 = _res0202.x*_TMP25.xyz; 426 _r0330 = _r0330 + _res0202.y*_TMP26.xyz; 427 _r0330 = _r0330 + _res0202.z*_TMP27.xyz; 428 _r0330 = _r0330 + _res0202.w*_TMP28.xyz; 429 _color = _color + _r0330; 430 _r0332 = _res0256.x*_TMP29.xyz; 431 _r0332 = _r0332 + _res0256.y*_TMP30.xyz; 432 _r0332 = _r0332 + _res0256.z*_TMP31.xyz; 433 _r0332 = _r0332 + _res0256.w*_TMP32.xyz; 434 _color = _color + _r0332; 435 _r0334.x = dot(_res0094, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00)); 436 _r0334.y = dot(_res0148, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00)); 437 _r0334.z = dot(_res0202, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00)); 438 _r0334.w = dot(_res0256, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00)); 439 _TMP37 = dot(_r0334, vec4( 1.00000000E+00, 1.00000000E+00, 1.00000000E+00, 1.00000000E+00)); 440 _color = _color/_TMP37; 441 _TMP45 = min(_TMP317, _color); 442 _TMP345 = max(_TMP309, _TMP45); 443 _color = _color + 8.00000012E-01*(_TMP345 - _color); 444 _ret_0 = vec4(_color.x, _color.y, _color.z, 1.00000000E+00); 445 FragColor = _ret_0; 446 return; 447} 448#endif 449