1sampler2D Blur1: register(s1); 2sampler2D RT: register(s0); 3 4 5float luminance(float3 c) 6{ 7 return dot( c, float3(0.3, 0.59, 0.11) ); 8} 9 10float4 main(float4 iPos: POSITION,float2 texCoord: TEXCOORD0) : COLOR { 11 float4 sharp = tex2D(RT, texCoord); 12 float4 blur = tex2D(Blur1, texCoord); 13 14 15 16 return ( sharp + blur * 1.8 ) / 2; 17 18// float4 color = lerp( sharp, blur, 0.4f ); 19 20// return color; 21 22 23/* 24 return ( sharp + blur * 1.8 ) / 2 + 25 luminance(blur) * 26 float4( 0.5, 0.5, 0.5, 0) + 27 luminance(sharp) * 28 float4( 0.3, 0.3, 0.3, 0); 29*/ 30/* 31 return ( sharp + blur * 0.9) / 2 + 32 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 33*/ 34 35/* 36 return ( sharp + blur * 0.9) / 2 + 37 luminance(blur) * float4(0.1, 0.15, 0.7, 0); 38*/ 39 40// float4 retColor = luminance( sharp ) + 41// luminance( blur ) + blur / 2; 42// return retColor; 43} 44 45 46 47 48 49 50 51 52 53