1 //  SuperTux - Weak Block
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //  Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 //
5 //  This program is free software: you can redistribute it and/or modify
6 //  it under the terms of the GNU General Public License as published by
7 //  the Free Software Foundation, either version 3 of the License, or
8 //  (at your option) any later version.
9 //
10 //  This program is distributed in the hope that it will be useful,
11 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
12 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 //  GNU General Public License for more details.
14 //
15 //  You should have received a copy of the GNU General Public License
16 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
17 
18 #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
19 #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
20 
21 #include "object/moving_sprite.hpp"
22 
23 class Bullet;
24 
25 /** A block that can be destroyed by Bullet hits */
26 class WeakBlock final : public MovingSprite
27 {
28 public:
29   WeakBlock(const ReaderMapping& mapping);
30 
31   virtual HitResponse collision(GameObject& other, const CollisionHit& hit) override;
32   virtual void update(float dt_sec) override;
33   virtual void draw(DrawingContext& context) override;
get_class() const34   virtual std::string get_class() const override { return "weak_block"; }
get_display_name() const35   virtual std::string get_display_name() const override { return _("Weak Tile"); }
36 
37   virtual ObjectSettings get_settings() override;
38 
39 private:
40   virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
41 
42 private:
43   /** called by self when hit by a bullet */
44   void startBurning();
45 
46   /** pass hit to nearby WeakBlock objects */
47   void spreadHit();
48 
49 private:
50   enum State {
51     STATE_NORMAL, /**< default state */
52     STATE_BURNING, /**< on fire, still solid */
53     STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
54   };
55 
56 private:
57   State state;
58   bool linked;
59   SpritePtr lightsprite;
60 
61 private:
62   WeakBlock(const WeakBlock&) = delete;
63   WeakBlock& operator=(const WeakBlock&) = delete;
64 };
65 
66 #endif
67 
68 /* EOF */
69