1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_PLATFORM_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_PLATFORM_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class Platform;
24 #endif
25 
26 namespace scripting {
27 
28 class Platform final
29 #ifndef SCRIPTING_API
30   : public GameObject<::Platform>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35   using GameObject::GameObject;
36 private:
37   Platform(const Platform&) = delete;
38   Platform& operator=(const Platform&) = delete;
39 #endif
40 
41 public:
42   /** Move platform until at given node, then stop */
43   void goto_node(int node_no);
44 
45   /** Start moving platform */
46   void start_moving();
47 
48   /** Stop platform at next node */
49   void stop_moving();
50 
51   /** Updates the platform to the given action  */
52   void set_action(const std::string& action, int repeat);
53 };
54 
55 } // namespace scripting
56 
57 #endif
58 
59 /* EOF */
60