1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 
17 #ifndef HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
18 #define HEADER_SUPERTUX_SCRIPTING_THUNDERSTORM_HPP
19 
20 #ifndef SCRIPTING_API
21 #include "scripting/game_object.hpp"
22 
23 class Thunderstorm;
24 #endif
25 
26 namespace scripting {
27 
28 class Thunderstorm final
29 #ifndef SCRIPTING_API
30   : public GameObject<::Thunderstorm>
31 #endif
32 {
33 #ifndef SCRIPTING_API
34 public:
35   using GameObject::GameObject;
36 private:
37   Thunderstorm(const Thunderstorm&) = delete;
38   Thunderstorm& operator=(const Thunderstorm&) = delete;
39 #endif
40 
41 public:
42   /**
43    * Start playing thunder and lightning at configured interval
44    */
45   void start();
46 
47   /**
48    * Stop playing thunder and lightning at configured interval
49    */
50   void stop();
51 
52   /**
53    * Play thunder
54    */
55   void thunder();
56 
57   /**
58    * Play lightning, i.e. call flash() and electrify()
59    */
60   void lightning();
61 
62   /**
63    * Display a nice flash
64    */
65   void flash();
66 
67   /**
68    * Electrify water throughout the whole sector for a short time
69    */
70   void electrify();
71 };
72 
73 } // namespace scripting
74 
75 #endif
76 
77 /* EOF */
78