1 // SuperTux
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
16
17 #include "object/tilemap.hpp"
18 #include "scripting/tilemap.hpp"
19
20 namespace scripting {
21
22 void
goto_node(int node_no)23 TileMap::goto_node(int node_no)
24 {
25 SCRIPT_GUARD_VOID;
26 object.goto_node(node_no);
27 }
28
29 void
start_moving()30 TileMap::start_moving()
31 {
32 SCRIPT_GUARD_VOID;
33 object.start_moving();
34 }
35
36 void
stop_moving()37 TileMap::stop_moving()
38 {
39 SCRIPT_GUARD_VOID;
40 object.stop_moving();
41 }
42
43 int
get_tile_id(int x,int y) const44 TileMap::get_tile_id(int x, int y) const
45 {
46 SCRIPT_GUARD_DEFAULT;
47 return object.get_tile_id(x, y);
48 }
49
50 int
get_tile_id_at(float x,float y) const51 TileMap::get_tile_id_at(float x, float y) const
52 {
53 SCRIPT_GUARD_DEFAULT;
54 return object.get_tile_id_at( Vector(x, y) );
55 }
56
57 void
change(int x,int y,int newtile)58 TileMap::change(int x, int y, int newtile)
59 {
60 SCRIPT_GUARD_VOID;
61 object.change(x, y, newtile);
62 }
63
64 void
change_at(float x,float y,int newtile)65 TileMap::change_at(float x, float y, int newtile)
66 {
67 SCRIPT_GUARD_VOID;
68 object.change_at(Vector(x, y), newtile);
69 }
70
71 void
fade(float alpha,float seconds)72 TileMap::fade(float alpha, float seconds)
73 {
74 SCRIPT_GUARD_VOID;
75 object.fade(alpha, seconds);
76 }
77
78 void
tint_fade(float seconds,float red,float green,float blue,float alpha)79 TileMap::tint_fade(float seconds, float red, float green, float blue, float alpha)
80 {
81 SCRIPT_GUARD_VOID;
82 object.tint_fade(Color(red, green, blue, alpha), seconds);
83 }
84
85 void
set_alpha(float alpha)86 TileMap::set_alpha(float alpha)
87 {
88 SCRIPT_GUARD_VOID;
89 object.set_alpha(alpha);
90 }
91
92 float
get_alpha() const93 TileMap::get_alpha() const
94 {
95 SCRIPT_GUARD_DEFAULT;
96 return object.get_alpha();
97 }
98
99 void
set_solid(bool solid)100 TileMap::set_solid(bool solid)
101 {
102 SCRIPT_GUARD_VOID;
103 object.set_solid(solid);
104 }
105
106 } // namespace scripting
107
108 /* EOF */
109