1 // Copyright (C) 2002-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__
6 #define __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__
7 
8 #include "IParticleSystemSceneNode.h"
9 #include "irrArray.h"
10 #include "irrList.h"
11 #include "SMeshBuffer.h"
12 
13 namespace irr
14 {
15 namespace scene
16 {
17 
18 //! A particle system scene node.
19 /** A scene node controlling a particle system. The behavior of the particles
20 can be controlled by setting the right particle emitters and affectors.
21 */
22 class CParticleSystemSceneNode : public IParticleSystemSceneNode
23 {
24 public:
25 
26 	//! constructor
27 	CParticleSystemSceneNode(bool createDefaultEmitter,
28 		ISceneNode* parent, ISceneManager* mgr, s32 id,
29 		const core::vector3df& position,
30 		const core::vector3df& rotation,
31 		const core::vector3df& scale);
32 
33 	//! destructor
34 	virtual ~CParticleSystemSceneNode();
35 
36 	//! Gets the particle emitter, which creates the particles.
37 	virtual IParticleEmitter* getEmitter();
38 
39 	//! Sets the particle emitter, which creates the particles.
40 	virtual void setEmitter(IParticleEmitter* emitter);
41 
42 	//! Adds new particle affector to the particle system.
43 	virtual void addAffector(IParticleAffector* affector);
44 
45 	//! Get a list of all particle affectors.
46 	virtual const core::list<IParticleAffector*>& getAffectors() const;
47 
48 	//! Removes all particle affectors in the particle system.
49 	virtual void removeAllAffectors();
50 
51 	//! Returns the material based on the zero based index i.
52 	virtual video::SMaterial& getMaterial(u32 i);
53 
54 	//! Returns amount of materials used by this scene node.
55 	virtual u32 getMaterialCount() const;
56 
57 	//! pre render event
58 	virtual void OnRegisterSceneNode();
59 
60 	//! render
61 	virtual void render();
62 
63     //! Draw billboard particle
64     void drawBillboardParticle(
65         const irr::s32 &idx,
66         const scene::SParticle &particle,
67         const core::vector3df &view,
68         const irr::core::matrix4 &m);
69 
70 	//! returns the axis aligned bounding box of this node
71 	virtual const core::aabbox3d<f32>& getBoundingBox() const;
72 
73 	//! Creates a particle emitter for an animated mesh scene node
74 	virtual IParticleAnimatedMeshSceneNodeEmitter* createAnimatedMeshSceneNodeEmitter(
75 		scene::IAnimatedMeshSceneNode* node, bool useNormalDirection = true,
76 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
77 		f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
78 		bool everyMeshVertex = false, u32 minParticlesPerSecond = 5,
79 		u32 maxParticlesPerSecond = 10,
80 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
81 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
82 		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
83 		s32 maxAngleDegrees = 0,
84 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
85 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
86 
87 	//! Creates a box particle emitter.
88 	virtual IParticleBoxEmitter* createBoxEmitter(
89 		const core::aabbox3df& box = core::aabbox3d<f32>(-10,0,-10,5,30,10),
90 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
91 		u32 minParticlesPerSecond = 5,
92 		u32 maxParticlesPerSecond = 10,
93 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
94 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
95 		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
96 		s32 maxAngleDegrees=0,
97 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
98 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
99 
100 	//! Creates a particle emitter for emitting from a cylinder
101 	virtual IParticleCylinderEmitter* createCylinderEmitter(
102 		const core::vector3df& center, f32 radius,
103 		const core::vector3df& normal, f32 length,
104 		bool outlineOnly = false, const core::vector3df& direction = core::vector3df(0.0f,0.5f,0.0f),
105 		u32 minParticlesPerSecond = 5, u32 maxParticlesPersSecond = 10,
106 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
107 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
108 		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
109 		s32 maxAngleDegrees = 0,
110 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
111 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
112 
113 	//! Creates a mesh particle emitter.
114 	virtual IParticleMeshEmitter* createMeshEmitter(
115 		scene::IMesh* mesh, bool useNormalDirection = true,
116 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
117 		f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
118 		bool everyMeshVertex = false,
119 		u32 minParticlesPerSecond = 5,
120 		u32 maxParticlesPerSecond = 10,
121 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
122 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
123 		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
124 		s32 maxAngleDegrees = 0,
125 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
126 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
127 
128 	//! Creates a point particle emitter.
129 	virtual IParticlePointEmitter* createPointEmitter(
130 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
131 		u32 minParticlesPerSecond = 5,
132 		u32 maxParticlesPerSecond = 10,
133 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
134 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
135 		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
136 		s32 maxAngleDegrees=0,
137 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
138 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
139 
140 	//! Creates a ring particle emitter.
141 	virtual IParticleRingEmitter* createRingEmitter(
142 		const core::vector3df& center, f32 radius, f32 ringThickness,
143 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
144 		u32 minParticlesPerSecond = 5,
145 		u32 maxParticlesPerSecond = 10,
146 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
147 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
148 		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
149 		s32 maxAngleDegrees=0,
150 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
151 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
152 
153 	//! Creates a sphere particle emitter.
154 	virtual IParticleSphereEmitter* createSphereEmitter(
155 		const core::vector3df& center, f32 radius,
156 		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
157 		u32 minParticlesPerSecond = 5,
158 		u32 maxParticlesPerSecond = 10,
159 		const video::SColor& minStartColor = video::SColor(255,0,0,0),
160 		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
161 		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
162 		s32 maxAngleDegrees=0,
163 		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
164 		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );
165 
166 	//! Creates a point attraction affector. This affector modifies the positions of the
167 	//! particles and attracts them to a specified point at a specified speed per second.
168 	virtual IParticleAttractionAffector* createAttractionAffector(
169 		const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
170 		bool affectX = true, bool affectY = true, bool affectZ = true);
171 
172 	//! Creates a scale particle affector.
173 	virtual IParticleAffector* createScaleParticleAffector(const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f));
174 
175 	//! Creates a fade out particle affector.
176 	virtual IParticleFadeOutAffector* createFadeOutParticleAffector(
177 		const video::SColor& targetColor = video::SColor(0,0,0,0),
178 		u32 timeNeededToFadeOut = 1000);
179 
180 	//! Creates a gravity affector.
181 	virtual IParticleGravityAffector* createGravityAffector(
182 		const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
183 		u32 timeForceLost = 1000);
184 
185 	//! Creates a rotation affector. This affector rotates the particles
186 	//! around a specified pivot point. The speed is in Degrees per second.
187 	virtual IParticleRotationAffector* createRotationAffector(
188 		const core::vector3df& speed = core::vector3df(5.0f,5.0f,5.0f),
189 		const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) );
190 
191 	//! Sets the size of all particles.
192 	virtual void setParticleSize(
193 		const core::dimension2d<f32> &size = core::dimension2d<f32>(5.0f, 5.0f));
194 
195 	//! Sets if the particles should be global. If they are, the particles are affected by
196 	//! the movement of the particle system scene node too, otherwise they completely
197 	//! ignore it. Default is true.
198 	virtual void setParticlesAreGlobal(bool global=true);
199 
200 	//! Remove all currently visible particles
201 	virtual void clearParticles();
202 
203 	//! Do manually update the particles.
204  	//! This should only be called when you want to render the node outside the scenegraph,
205  	//! as the node will care about this otherwise automatically.
206 	virtual void doParticleSystem(u32 time);
207 
208 	//! Writes attributes of the scene node.
209 	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
210 
211 	//! Reads attributes of the scene node.
212 	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
213 
214 	//! Returns type of the scene node
getType()215 	virtual ESCENE_NODE_TYPE getType() const { return ESNT_PARTICLE_SYSTEM; }
216 
217 protected:
218 
219 	void reallocateBuffers();
220 
221 	core::list<IParticleAffector*> AffectorList;
222 	IParticleEmitter* Emitter;
223 	core::array<SParticle> Particles;
224 	core::dimension2d<f32> ParticleSize;
225 	u32 LastEmitTime;
226 	s32 MaxParticles;
227 
228 	SMeshBuffer* Buffer;
229 
230 	enum E_PARTICLES_PRIMITIVE
231 	{
232 		EPP_POINT=0,
233 		EPP_BILLBOARD,
234 		EPP_POINTSPRITE
235 	};
236 	E_PARTICLES_PRIMITIVE ParticlePrimitive;
237 
238 	bool ParticlesAreGlobal;
239 };
240 
241 } // end namespace scene
242 } // end namespace irr
243 
244 
245 #endif
246 
247