1#version 430 core
2
3layout(location = 0) in vec2 texCoord;
4
5layout(location = 0) out vec4 outColor;
6
7layout(location = 0) uniform sampler2D tex;
8layout(location = 1) uniform vec4 color;
9
10void main(void) {
11	// https://github.com/KhronosGroup/glslang/issues/2206
12    float foo = 42;
13    foo = smoothstep(0, 1, foo);
14    outColor = texture(tex, texCoord) * color * foo;
15}
16