1 /*
2
3 OpenGL, OpenGL ES loader generated by glad 0.1.29 on Sun Sep 8 09:42:56 2019.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=3.3, gles2=3.0
8 Profile: core
9 Extensions:
10 GL_ANGLE_depth_texture,
11 GL_ANGLE_instanced_arrays,
12 GL_ANGLE_translated_shader_source,
13 GL_APPLE_vertex_array_object,
14 GL_ARB_base_instance,
15 GL_ARB_clear_texture,
16 GL_ARB_debug_output,
17 GL_ARB_depth_texture,
18 GL_ARB_draw_buffers,
19 GL_ARB_draw_instanced,
20 GL_ARB_instanced_arrays,
21 GL_ARB_pixel_buffer_object,
22 GL_ARB_texture_filter_anisotropic,
23 GL_ARB_vertex_array_object,
24 GL_ARB_viewport_array,
25 GL_ATI_draw_buffers,
26 GL_EXT_base_instance,
27 GL_EXT_clear_texture,
28 GL_EXT_color_buffer_float,
29 GL_EXT_draw_buffers,
30 GL_EXT_draw_instanced,
31 GL_EXT_float_blend,
32 GL_EXT_instanced_arrays,
33 GL_EXT_pixel_buffer_object,
34 GL_EXT_texture_filter_anisotropic,
35 GL_EXT_texture_norm16,
36 GL_EXT_texture_rg,
37 GL_KHR_debug,
38 GL_NV_draw_instanced,
39 GL_NV_instanced_arrays,
40 GL_NV_pixel_buffer_object,
41 GL_OES_depth_texture,
42 GL_OES_texture_float_linear,
43 GL_OES_texture_half_float_linear,
44 GL_OES_vertex_array_object,
45 GL_OES_viewport_array,
46 GL_SGIX_depth_texture
47 Loader: False
48 Local files: False
49 Omit khrplatform: False
50 Reproducible: False
51
52 Commandline:
53 --profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --extensions="GL_ANGLE_depth_texture,GL_ANGLE_instanced_arrays,GL_ANGLE_translated_shader_source,GL_APPLE_vertex_array_object,GL_ARB_base_instance,GL_ARB_clear_texture,GL_ARB_debug_output,GL_ARB_depth_texture,GL_ARB_draw_buffers,GL_ARB_draw_instanced,GL_ARB_instanced_arrays,GL_ARB_pixel_buffer_object,GL_ARB_texture_filter_anisotropic,GL_ARB_vertex_array_object,GL_ARB_viewport_array,GL_ATI_draw_buffers,GL_EXT_base_instance,GL_EXT_clear_texture,GL_EXT_color_buffer_float,GL_EXT_draw_buffers,GL_EXT_draw_instanced,GL_EXT_float_blend,GL_EXT_instanced_arrays,GL_EXT_pixel_buffer_object,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_norm16,GL_EXT_texture_rg,GL_KHR_debug,GL_NV_draw_instanced,GL_NV_instanced_arrays,GL_NV_pixel_buffer_object,GL_OES_depth_texture,GL_OES_texture_float_linear,GL_OES_texture_half_float_linear,GL_OES_vertex_array_object,GL_OES_viewport_array,GL_SGIX_depth_texture"
54 Online:
55 https://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ANGLE_depth_texture&extensions=GL_ANGLE_instanced_arrays&extensions=GL_ANGLE_translated_shader_source&extensions=GL_APPLE_vertex_array_object&extensions=GL_ARB_base_instance&extensions=GL_ARB_clear_texture&extensions=GL_ARB_debug_output&extensions=GL_ARB_depth_texture&extensions=GL_ARB_draw_buffers&extensions=GL_ARB_draw_instanced&extensions=GL_ARB_instanced_arrays&extensions=GL_ARB_pixel_buffer_object&extensions=GL_ARB_texture_filter_anisotropic&extensions=GL_ARB_vertex_array_object&extensions=GL_ARB_viewport_array&extensions=GL_ATI_draw_buffers&extensions=GL_EXT_base_instance&extensions=GL_EXT_clear_texture&extensions=GL_EXT_color_buffer_float&extensions=GL_EXT_draw_buffers&extensions=GL_EXT_draw_instanced&extensions=GL_EXT_float_blend&extensions=GL_EXT_instanced_arrays&extensions=GL_EXT_pixel_buffer_object&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_norm16&extensions=GL_EXT_texture_rg&extensions=GL_KHR_debug&extensions=GL_NV_draw_instanced&extensions=GL_NV_instanced_arrays&extensions=GL_NV_pixel_buffer_object&extensions=GL_OES_depth_texture&extensions=GL_OES_texture_float_linear&extensions=GL_OES_texture_half_float_linear&extensions=GL_OES_vertex_array_object&extensions=GL_OES_viewport_array&extensions=GL_SGIX_depth_texture
56 */
57
58 #include <stdio.h>
59 #include <stdlib.h>
60 #include <string.h>
61 #include <glad/glad.h>
62
63 struct gladGLversionStruct GLVersion = { 0, 0 };
64
65 #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
66 #define _GLAD_IS_SOME_NEW_VERSION 1
67 #endif
68
69 static int max_loaded_major;
70 static int max_loaded_minor;
71
72 static const char *exts = NULL;
73 static int num_exts_i = 0;
74 static char **exts_i = NULL;
75
get_exts(void)76 static int get_exts(void) {
77 #ifdef _GLAD_IS_SOME_NEW_VERSION
78 if(max_loaded_major < 3) {
79 #endif
80 exts = (const char *)glGetString(GL_EXTENSIONS);
81 #ifdef _GLAD_IS_SOME_NEW_VERSION
82 } else {
83 unsigned int index;
84
85 num_exts_i = 0;
86 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
87 if (num_exts_i > 0) {
88 exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
89 }
90
91 if (exts_i == NULL) {
92 return 0;
93 }
94
95 for(index = 0; index < (unsigned)num_exts_i; index++) {
96 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
97 size_t len = strlen(gl_str_tmp);
98
99 char *local_str = (char*)malloc((len+1) * sizeof(char));
100 if(local_str != NULL) {
101 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
102 }
103 exts_i[index] = local_str;
104 }
105 }
106 #endif
107 return 1;
108 }
109
free_exts(void)110 static void free_exts(void) {
111 if (exts_i != NULL) {
112 int index;
113 for(index = 0; index < num_exts_i; index++) {
114 free((char *)exts_i[index]);
115 }
116 free((void *)exts_i);
117 exts_i = NULL;
118 }
119 }
120
has_ext(const char * ext)121 static int has_ext(const char *ext) {
122 #ifdef _GLAD_IS_SOME_NEW_VERSION
123 if(max_loaded_major < 3) {
124 #endif
125 const char *extensions;
126 const char *loc;
127 const char *terminator;
128 extensions = exts;
129 if(extensions == NULL || ext == NULL) {
130 return 0;
131 }
132
133 while(1) {
134 loc = strstr(extensions, ext);
135 if(loc == NULL) {
136 return 0;
137 }
138
139 terminator = loc + strlen(ext);
140 if((loc == extensions || *(loc - 1) == ' ') &&
141 (*terminator == ' ' || *terminator == '\0')) {
142 return 1;
143 }
144 extensions = terminator;
145 }
146 #ifdef _GLAD_IS_SOME_NEW_VERSION
147 } else {
148 int index;
149 if(exts_i == NULL) return 0;
150 for(index = 0; index < num_exts_i; index++) {
151 const char *e = exts_i[index];
152
153 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
154 return 1;
155 }
156 }
157 }
158 #endif
159
160 return 0;
161 }
162 int GLAD_GL_VERSION_1_0 = 0;
163 int GLAD_GL_VERSION_1_1 = 0;
164 int GLAD_GL_VERSION_1_2 = 0;
165 int GLAD_GL_VERSION_1_3 = 0;
166 int GLAD_GL_VERSION_1_4 = 0;
167 int GLAD_GL_VERSION_1_5 = 0;
168 int GLAD_GL_VERSION_2_0 = 0;
169 int GLAD_GL_VERSION_2_1 = 0;
170 int GLAD_GL_VERSION_3_0 = 0;
171 int GLAD_GL_VERSION_3_1 = 0;
172 int GLAD_GL_VERSION_3_2 = 0;
173 int GLAD_GL_VERSION_3_3 = 0;
174 int GLAD_GL_ES_VERSION_2_0 = 0;
175 int GLAD_GL_ES_VERSION_3_0 = 0;
176 PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
177 PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
178 PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
179 PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
180 PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
181 PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
182 PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
183 PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
184 PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
185 PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
186 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
187 PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
188 PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
189 PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
190 PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
191 PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
192 PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
193 PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
194 PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
195 PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
196 PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
197 PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
198 PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
199 PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
200 PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
201 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
202 PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
203 PFNGLCLEARPROC glad_glClear = NULL;
204 PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
205 PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
206 PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
207 PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
208 PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
209 PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
210 PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
211 PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
212 PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
213 PFNGLCOLORMASKPROC glad_glColorMask = NULL;
214 PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
215 PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
216 PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
217 PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
218 PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
219 PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
220 PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
221 PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
222 PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
223 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
224 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
225 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
226 PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
227 PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
228 PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
229 PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
230 PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
231 PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
232 PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
233 PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
234 PFNGLCULLFACEPROC glad_glCullFace = NULL;
235 PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
236 PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
237 PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
238 PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
239 PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
240 PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
241 PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
242 PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
243 PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
244 PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
245 PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
246 PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
247 PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
248 PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
249 PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
250 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
251 PFNGLDISABLEPROC glad_glDisable = NULL;
252 PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
253 PFNGLDISABLEIPROC glad_glDisablei = NULL;
254 PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
255 PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
256 PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
257 PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
258 PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
259 PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
260 PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
261 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
262 PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
263 PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
264 PFNGLENABLEPROC glad_glEnable = NULL;
265 PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
266 PFNGLENABLEIPROC glad_glEnablei = NULL;
267 PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
268 PFNGLENDQUERYPROC glad_glEndQuery = NULL;
269 PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
270 PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
271 PFNGLFINISHPROC glad_glFinish = NULL;
272 PFNGLFLUSHPROC glad_glFlush = NULL;
273 PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
274 PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
275 PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
276 PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
277 PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
278 PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
279 PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
280 PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
281 PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
282 PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
283 PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
284 PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
285 PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
286 PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
287 PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
288 PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
289 PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
290 PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
291 PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
292 PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
293 PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
294 PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
295 PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
296 PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
297 PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
298 PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
299 PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
300 PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
301 PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
302 PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
303 PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
304 PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
305 PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
306 PFNGLGETERRORPROC glad_glGetError = NULL;
307 PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
308 PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
309 PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
310 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
311 PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
312 PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
313 PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
314 PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
315 PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
316 PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
317 PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
318 PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
319 PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
320 PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
321 PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
322 PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
323 PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
324 PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
325 PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
326 PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
327 PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
328 PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
329 PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
330 PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
331 PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
332 PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
333 PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
334 PFNGLGETSTRINGPROC glad_glGetString = NULL;
335 PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
336 PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
337 PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
338 PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
339 PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
340 PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
341 PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
342 PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
343 PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
344 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
345 PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
346 PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
347 PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
348 PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
349 PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
350 PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
351 PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
352 PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
353 PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
354 PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
355 PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
356 PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
357 PFNGLHINTPROC glad_glHint = NULL;
358 PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
359 PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
360 PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
361 PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
362 PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
363 PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
364 PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
365 PFNGLISQUERYPROC glad_glIsQuery = NULL;
366 PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
367 PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
368 PFNGLISSHADERPROC glad_glIsShader = NULL;
369 PFNGLISSYNCPROC glad_glIsSync = NULL;
370 PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
371 PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
372 PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
373 PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
374 PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
375 PFNGLLOGICOPPROC glad_glLogicOp = NULL;
376 PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
377 PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
378 PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
379 PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
380 PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
381 PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
382 PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
383 PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
384 PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
385 PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
386 PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
387 PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
388 PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
389 PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
390 PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
391 PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
392 PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
393 PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
394 PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
395 PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
396 PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
397 PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
398 PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
399 PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
400 PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
401 PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
402 PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
403 PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
404 PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
405 PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
406 PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
407 PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
408 PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
409 PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
410 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
411 PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
412 PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
413 PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
414 PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
415 PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
416 PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
417 PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
418 PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
419 PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
420 PFNGLSCISSORPROC glad_glScissor = NULL;
421 PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
422 PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
423 PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
424 PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
425 PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
426 PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
427 PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
428 PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
429 PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
430 PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
431 PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
432 PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
433 PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
434 PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
435 PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
436 PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
437 PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
438 PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
439 PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
440 PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
441 PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
442 PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
443 PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
444 PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
445 PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
446 PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
447 PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
448 PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
449 PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
450 PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
451 PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
452 PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
453 PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
454 PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
455 PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
456 PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
457 PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
458 PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
459 PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
460 PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
461 PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
462 PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
463 PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
464 PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
465 PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
466 PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
467 PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
468 PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
469 PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
470 PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
471 PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
472 PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
473 PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
474 PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
475 PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
476 PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
477 PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
478 PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
479 PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
480 PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
481 PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
482 PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
483 PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
484 PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
485 PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
486 PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
487 PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
488 PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
489 PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
490 PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
491 PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
492 PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
493 PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
494 PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
495 PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
496 PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
497 PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
498 PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
499 PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
500 PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
501 PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
502 PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
503 PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
504 PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
505 PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
506 PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
507 PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
508 PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
509 PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
510 PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
511 PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
512 PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
513 PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
514 PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
515 PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
516 PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
517 PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
518 PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
519 PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
520 PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
521 PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
522 PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
523 PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
524 PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
525 PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
526 PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
527 PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
528 PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
529 PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
530 PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
531 PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
532 PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
533 PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
534 PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
535 PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
536 PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
537 PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
538 PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
539 PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
540 PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
541 PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
542 PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
543 PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
544 PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
545 PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
546 PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
547 PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
548 PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
549 PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
550 PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
551 PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
552 PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
553 PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
554 PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
555 PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
556 PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
557 PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
558 PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
559 PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
560 PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
561 PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
562 PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
563 PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
564 PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
565 PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
566 PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
567 PFNGLVIEWPORTPROC glad_glViewport = NULL;
568 PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
569 int GLAD_GL_ANGLE_depth_texture = 0;
570 int GLAD_GL_ANGLE_instanced_arrays = 0;
571 int GLAD_GL_ANGLE_translated_shader_source = 0;
572 int GLAD_GL_APPLE_vertex_array_object = 0;
573 int GLAD_GL_ARB_base_instance = 0;
574 int GLAD_GL_ARB_clear_texture = 0;
575 int GLAD_GL_ARB_debug_output = 0;
576 int GLAD_GL_ARB_depth_texture = 0;
577 int GLAD_GL_ARB_draw_buffers = 0;
578 int GLAD_GL_ARB_draw_instanced = 0;
579 int GLAD_GL_ARB_instanced_arrays = 0;
580 int GLAD_GL_ARB_pixel_buffer_object = 0;
581 int GLAD_GL_ARB_texture_filter_anisotropic = 0;
582 int GLAD_GL_ARB_vertex_array_object = 0;
583 int GLAD_GL_ARB_viewport_array = 0;
584 int GLAD_GL_ATI_draw_buffers = 0;
585 int GLAD_GL_EXT_base_instance = 0;
586 int GLAD_GL_EXT_clear_texture = 0;
587 int GLAD_GL_EXT_color_buffer_float = 0;
588 int GLAD_GL_EXT_draw_buffers = 0;
589 int GLAD_GL_EXT_draw_instanced = 0;
590 int GLAD_GL_EXT_float_blend = 0;
591 int GLAD_GL_EXT_instanced_arrays = 0;
592 int GLAD_GL_EXT_pixel_buffer_object = 0;
593 int GLAD_GL_EXT_texture_filter_anisotropic = 0;
594 int GLAD_GL_EXT_texture_norm16 = 0;
595 int GLAD_GL_EXT_texture_rg = 0;
596 int GLAD_GL_KHR_debug = 0;
597 int GLAD_GL_NV_draw_instanced = 0;
598 int GLAD_GL_NV_instanced_arrays = 0;
599 int GLAD_GL_NV_pixel_buffer_object = 0;
600 int GLAD_GL_OES_depth_texture = 0;
601 int GLAD_GL_OES_texture_float_linear = 0;
602 int GLAD_GL_OES_texture_half_float_linear = 0;
603 int GLAD_GL_OES_vertex_array_object = 0;
604 int GLAD_GL_OES_viewport_array = 0;
605 int GLAD_GL_SGIX_depth_texture = 0;
606 PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
607 PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
608 PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
609 PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
610 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
611 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
612 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
613 PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
614 PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
615 PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
616 PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
617 PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
618 PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
619 PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
620 PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
621 PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
622 PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
623 PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
624 PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
625 PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
626 PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
627 PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
628 PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
629 PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
630 PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
631 PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
632 PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
633 PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
634 PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
635 PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
636 PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
637 PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
638 PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
639 PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
640 PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
641 PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
642 PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
643 PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
644 PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
645 PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
646 PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
647 PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
648 PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
649 PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
650 PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
651 PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
652 PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
653 PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
654 PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
655 PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
656 PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
657 PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
658 PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
659 PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
660 PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
661 PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL;
662 PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
663 PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
664 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
665 PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
666 PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
667 PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
668 PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
669 PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
670 PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
671 PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
672 PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
673 PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
674 PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
675 PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
676 PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
677 PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
678 PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
679 PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
680 PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
681 PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
682 PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
683 PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
684 PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
685 PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
686 PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
687 PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
load_GL_VERSION_1_0(GLADloadproc load)688 static void load_GL_VERSION_1_0(GLADloadproc load) {
689 if(!GLAD_GL_VERSION_1_0) return;
690 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
691 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
692 glad_glHint = (PFNGLHINTPROC)load("glHint");
693 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
694 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
695 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
696 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
697 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
698 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
699 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
700 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
701 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
702 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
703 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
704 glad_glClear = (PFNGLCLEARPROC)load("glClear");
705 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
706 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
707 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
708 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
709 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
710 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
711 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
712 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
713 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
714 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
715 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
716 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
717 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
718 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
719 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
720 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
721 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
722 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
723 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
724 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
725 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
726 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
727 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
728 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
729 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
730 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
731 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
732 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
733 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
734 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
735 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
736 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
737 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
738 }
load_GL_VERSION_1_1(GLADloadproc load)739 static void load_GL_VERSION_1_1(GLADloadproc load) {
740 if(!GLAD_GL_VERSION_1_1) return;
741 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
742 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
743 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
744 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
745 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
746 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
747 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
748 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
749 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
750 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
751 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
752 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
753 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
754 }
load_GL_VERSION_1_2(GLADloadproc load)755 static void load_GL_VERSION_1_2(GLADloadproc load) {
756 if(!GLAD_GL_VERSION_1_2) return;
757 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
758 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
759 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
760 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
761 }
load_GL_VERSION_1_3(GLADloadproc load)762 static void load_GL_VERSION_1_3(GLADloadproc load) {
763 if(!GLAD_GL_VERSION_1_3) return;
764 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
765 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
766 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
767 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
768 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
769 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
770 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
771 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
772 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
773 }
load_GL_VERSION_1_4(GLADloadproc load)774 static void load_GL_VERSION_1_4(GLADloadproc load) {
775 if(!GLAD_GL_VERSION_1_4) return;
776 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
777 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
778 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
779 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
780 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
781 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
782 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
783 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
784 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
785 }
load_GL_VERSION_1_5(GLADloadproc load)786 static void load_GL_VERSION_1_5(GLADloadproc load) {
787 if(!GLAD_GL_VERSION_1_5) return;
788 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
789 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
790 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
791 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
792 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
793 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
794 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
795 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
796 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
797 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
798 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
799 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
800 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
801 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
802 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
803 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
804 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
805 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
806 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
807 }
load_GL_VERSION_2_0(GLADloadproc load)808 static void load_GL_VERSION_2_0(GLADloadproc load) {
809 if(!GLAD_GL_VERSION_2_0) return;
810 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
811 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
812 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
813 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
814 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
815 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
816 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
817 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
818 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
819 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
820 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
821 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
822 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
823 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
824 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
825 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
826 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
827 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
828 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
829 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
830 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
831 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
832 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
833 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
834 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
835 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
836 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
837 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
838 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
839 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
840 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
841 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
842 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
843 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
844 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
845 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
846 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
847 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
848 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
849 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
850 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
851 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
852 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
853 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
854 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
855 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
856 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
857 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
858 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
859 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
860 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
861 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
862 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
863 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
864 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
865 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
866 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
867 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
868 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
869 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
870 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
871 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
872 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
873 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
874 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
875 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
876 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
877 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
878 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
879 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
880 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
881 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
882 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
883 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
884 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
885 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
886 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
887 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
888 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
889 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
890 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
891 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
892 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
893 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
894 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
895 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
896 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
897 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
898 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
899 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
900 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
901 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
902 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
903 }
load_GL_VERSION_2_1(GLADloadproc load)904 static void load_GL_VERSION_2_1(GLADloadproc load) {
905 if(!GLAD_GL_VERSION_2_1) return;
906 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
907 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
908 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
909 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
910 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
911 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
912 }
load_GL_VERSION_3_0(GLADloadproc load)913 static void load_GL_VERSION_3_0(GLADloadproc load) {
914 if(!GLAD_GL_VERSION_3_0) return;
915 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
916 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
917 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
918 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
919 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
920 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
921 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
922 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
923 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
924 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
925 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
926 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
927 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
928 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
929 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
930 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
931 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
932 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
933 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
934 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
935 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
936 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
937 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
938 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
939 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
940 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
941 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
942 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
943 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
944 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
945 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
946 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
947 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
948 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
949 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
950 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
951 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
952 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
953 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
954 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
955 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
956 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
957 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
958 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
959 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
960 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
961 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
962 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
963 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
964 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
965 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
966 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
967 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
968 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
969 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
970 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
971 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
972 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
973 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
974 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
975 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
976 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
977 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
978 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
979 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
980 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
981 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
982 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
983 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
984 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
985 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
986 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
987 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
988 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
989 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
990 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
991 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
992 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
993 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
994 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
995 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
996 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
997 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
998 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
999 }
load_GL_VERSION_3_1(GLADloadproc load)1000 static void load_GL_VERSION_3_1(GLADloadproc load) {
1001 if(!GLAD_GL_VERSION_3_1) return;
1002 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1003 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1004 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
1005 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
1006 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1007 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1008 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1009 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
1010 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1011 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1012 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1013 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1014 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1015 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1016 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1017 }
load_GL_VERSION_3_2(GLADloadproc load)1018 static void load_GL_VERSION_3_2(GLADloadproc load) {
1019 if(!GLAD_GL_VERSION_3_2) return;
1020 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
1021 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
1022 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
1023 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
1024 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
1025 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1026 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1027 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1028 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1029 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1030 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1031 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1032 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1033 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1034 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1035 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1036 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1037 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1038 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1039 }
load_GL_VERSION_3_3(GLADloadproc load)1040 static void load_GL_VERSION_3_3(GLADloadproc load) {
1041 if(!GLAD_GL_VERSION_3_3) return;
1042 glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
1043 glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1044 glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1045 glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1046 glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1047 glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1048 glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1049 glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1050 glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1051 glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1052 glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1053 glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1054 glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1055 glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1056 glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1057 glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1058 glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1059 glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1060 glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1061 glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1062 glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1063 glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1064 glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1065 glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1066 glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1067 glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1068 glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1069 glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1070 glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1071 glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1072 glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1073 glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1074 glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1075 glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1076 glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1077 glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1078 glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1079 glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1080 glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1081 glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1082 glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1083 glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1084 glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1085 glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1086 glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1087 glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1088 glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1089 glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1090 glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1091 glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1092 glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1093 glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1094 glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1095 glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1096 glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1097 glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1098 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1099 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1100 }
load_GL_APPLE_vertex_array_object(GLADloadproc load)1101 static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
1102 if(!GLAD_GL_APPLE_vertex_array_object) return;
1103 glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
1104 glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
1105 glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
1106 glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
1107 }
load_GL_ARB_base_instance(GLADloadproc load)1108 static void load_GL_ARB_base_instance(GLADloadproc load) {
1109 if(!GLAD_GL_ARB_base_instance) return;
1110 glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
1111 glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
1112 glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
1113 }
load_GL_ARB_clear_texture(GLADloadproc load)1114 static void load_GL_ARB_clear_texture(GLADloadproc load) {
1115 if(!GLAD_GL_ARB_clear_texture) return;
1116 glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
1117 glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
1118 }
load_GL_ARB_debug_output(GLADloadproc load)1119 static void load_GL_ARB_debug_output(GLADloadproc load) {
1120 if(!GLAD_GL_ARB_debug_output) return;
1121 glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
1122 glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
1123 glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
1124 glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
1125 }
load_GL_ARB_draw_buffers(GLADloadproc load)1126 static void load_GL_ARB_draw_buffers(GLADloadproc load) {
1127 if(!GLAD_GL_ARB_draw_buffers) return;
1128 glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
1129 }
load_GL_ARB_draw_instanced(GLADloadproc load)1130 static void load_GL_ARB_draw_instanced(GLADloadproc load) {
1131 if(!GLAD_GL_ARB_draw_instanced) return;
1132 glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
1133 glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
1134 }
load_GL_ARB_instanced_arrays(GLADloadproc load)1135 static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
1136 if(!GLAD_GL_ARB_instanced_arrays) return;
1137 glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
1138 }
load_GL_ARB_vertex_array_object(GLADloadproc load)1139 static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
1140 if(!GLAD_GL_ARB_vertex_array_object) return;
1141 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1142 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1143 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1144 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1145 }
load_GL_ARB_viewport_array(GLADloadproc load)1146 static void load_GL_ARB_viewport_array(GLADloadproc load) {
1147 if(!GLAD_GL_ARB_viewport_array) return;
1148 glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
1149 glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
1150 glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
1151 glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
1152 glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
1153 glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
1154 glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
1155 glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
1156 glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
1157 glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
1158 }
load_GL_ATI_draw_buffers(GLADloadproc load)1159 static void load_GL_ATI_draw_buffers(GLADloadproc load) {
1160 if(!GLAD_GL_ATI_draw_buffers) return;
1161 glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
1162 }
load_GL_EXT_draw_instanced(GLADloadproc load)1163 static void load_GL_EXT_draw_instanced(GLADloadproc load) {
1164 if(!GLAD_GL_EXT_draw_instanced) return;
1165 glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
1166 glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
1167 }
load_GL_KHR_debug(GLADloadproc load)1168 static void load_GL_KHR_debug(GLADloadproc load) {
1169 if(!GLAD_GL_KHR_debug) return;
1170 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
1171 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
1172 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
1173 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
1174 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
1175 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
1176 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
1177 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
1178 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
1179 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
1180 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
1181 glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
1182 glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
1183 glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
1184 glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
1185 glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
1186 glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
1187 glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
1188 glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
1189 glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
1190 glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
1191 glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
1192 }
find_extensionsGL(void)1193 static int find_extensionsGL(void) {
1194 if (!get_exts()) return 0;
1195 GLAD_GL_APPLE_vertex_array_object = has_ext("GL_APPLE_vertex_array_object");
1196 GLAD_GL_ARB_base_instance = has_ext("GL_ARB_base_instance");
1197 GLAD_GL_ARB_clear_texture = has_ext("GL_ARB_clear_texture");
1198 GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
1199 GLAD_GL_ARB_depth_texture = has_ext("GL_ARB_depth_texture");
1200 GLAD_GL_ARB_draw_buffers = has_ext("GL_ARB_draw_buffers");
1201 GLAD_GL_ARB_draw_instanced = has_ext("GL_ARB_draw_instanced");
1202 GLAD_GL_ARB_instanced_arrays = has_ext("GL_ARB_instanced_arrays");
1203 GLAD_GL_ARB_pixel_buffer_object = has_ext("GL_ARB_pixel_buffer_object");
1204 GLAD_GL_ARB_texture_filter_anisotropic = has_ext("GL_ARB_texture_filter_anisotropic");
1205 GLAD_GL_ARB_vertex_array_object = has_ext("GL_ARB_vertex_array_object");
1206 GLAD_GL_ARB_viewport_array = has_ext("GL_ARB_viewport_array");
1207 GLAD_GL_ATI_draw_buffers = has_ext("GL_ATI_draw_buffers");
1208 GLAD_GL_EXT_draw_instanced = has_ext("GL_EXT_draw_instanced");
1209 GLAD_GL_EXT_pixel_buffer_object = has_ext("GL_EXT_pixel_buffer_object");
1210 GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
1211 GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
1212 GLAD_GL_SGIX_depth_texture = has_ext("GL_SGIX_depth_texture");
1213 free_exts();
1214 return 1;
1215 }
1216
find_coreGL(void)1217 static void find_coreGL(void) {
1218
1219 /* Thank you @elmindreda
1220 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1221 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1222 */
1223 int i, major, minor;
1224
1225 const char* version;
1226 const char* prefixes[] = {
1227 "OpenGL ES-CM ",
1228 "OpenGL ES-CL ",
1229 "OpenGL ES ",
1230 NULL
1231 };
1232
1233 version = (const char*) glGetString(GL_VERSION);
1234 if (!version) return;
1235
1236 for (i = 0; prefixes[i]; i++) {
1237 const size_t length = strlen(prefixes[i]);
1238 if (strncmp(version, prefixes[i], length) == 0) {
1239 version += length;
1240 break;
1241 }
1242 }
1243
1244 /* PR #18 */
1245 #ifdef _MSC_VER
1246 sscanf_s(version, "%d.%d", &major, &minor);
1247 #else
1248 sscanf(version, "%d.%d", &major, &minor);
1249 #endif
1250
1251 GLVersion.major = major; GLVersion.minor = minor;
1252 max_loaded_major = major; max_loaded_minor = minor;
1253 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1254 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1255 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1256 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1257 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1258 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1259 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1260 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1261 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1262 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1263 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1264 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1265 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
1266 max_loaded_major = 3;
1267 max_loaded_minor = 3;
1268 }
1269 }
1270
gladLoadGLLoader(GLADloadproc load)1271 int gladLoadGLLoader(GLADloadproc load) {
1272 GLVersion.major = 0; GLVersion.minor = 0;
1273 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1274 if(glGetString == NULL) return 0;
1275 if(glGetString(GL_VERSION) == NULL) return 0;
1276 find_coreGL();
1277 load_GL_VERSION_1_0(load);
1278 load_GL_VERSION_1_1(load);
1279 load_GL_VERSION_1_2(load);
1280 load_GL_VERSION_1_3(load);
1281 load_GL_VERSION_1_4(load);
1282 load_GL_VERSION_1_5(load);
1283 load_GL_VERSION_2_0(load);
1284 load_GL_VERSION_2_1(load);
1285 load_GL_VERSION_3_0(load);
1286 load_GL_VERSION_3_1(load);
1287 load_GL_VERSION_3_2(load);
1288 load_GL_VERSION_3_3(load);
1289
1290 if (!find_extensionsGL()) return 0;
1291 load_GL_APPLE_vertex_array_object(load);
1292 load_GL_ARB_base_instance(load);
1293 load_GL_ARB_clear_texture(load);
1294 load_GL_ARB_debug_output(load);
1295 load_GL_ARB_draw_buffers(load);
1296 load_GL_ARB_draw_instanced(load);
1297 load_GL_ARB_instanced_arrays(load);
1298 load_GL_ARB_vertex_array_object(load);
1299 load_GL_ARB_viewport_array(load);
1300 load_GL_ATI_draw_buffers(load);
1301 load_GL_EXT_draw_instanced(load);
1302 load_GL_KHR_debug(load);
1303 return GLVersion.major != 0 || GLVersion.minor != 0;
1304 }
1305
load_GL_ES_VERSION_2_0(GLADloadproc load)1306 static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
1307 if(!GLAD_GL_ES_VERSION_2_0) return;
1308 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
1309 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
1310 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
1311 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
1312 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1313 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1314 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
1315 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
1316 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
1317 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
1318 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
1319 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
1320 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
1321 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
1322 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1323 glad_glClear = (PFNGLCLEARPROC)load("glClear");
1324 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
1325 glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
1326 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
1327 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
1328 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
1329 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
1330 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
1331 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
1332 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
1333 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
1334 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
1335 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
1336 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
1337 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1338 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
1339 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1340 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
1341 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
1342 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
1343 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
1344 glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
1345 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
1346 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
1347 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
1348 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
1349 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
1350 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
1351 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
1352 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
1353 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
1354 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1355 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1356 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
1357 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
1358 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1359 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1360 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1361 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
1362 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
1363 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
1364 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
1365 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
1366 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
1367 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
1368 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
1369 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
1370 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1371 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
1372 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
1373 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
1374 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1375 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
1376 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
1377 glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
1378 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
1379 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1380 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
1381 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
1382 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
1383 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
1384 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
1385 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
1386 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
1387 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
1388 glad_glHint = (PFNGLHINTPROC)load("glHint");
1389 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
1390 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
1391 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1392 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
1393 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1394 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
1395 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
1396 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
1397 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1398 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
1399 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
1400 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
1401 glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
1402 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1403 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
1404 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
1405 glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
1406 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1407 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
1408 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
1409 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
1410 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
1411 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
1412 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
1413 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
1414 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
1415 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
1416 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
1417 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
1418 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
1419 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1420 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1421 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1422 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1423 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1424 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1425 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1426 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1427 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1428 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1429 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1430 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1431 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1432 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1433 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1434 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1435 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1436 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1437 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1438 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1439 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1440 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1441 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1442 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1443 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1444 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1445 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1446 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1447 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1448 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1449 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
1450 }
load_GL_ES_VERSION_3_0(GLADloadproc load)1451 static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
1452 if(!GLAD_GL_ES_VERSION_3_0) return;
1453 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
1454 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
1455 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
1456 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
1457 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
1458 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
1459 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
1460 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
1461 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
1462 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
1463 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
1464 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
1465 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
1466 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
1467 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
1468 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
1469 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
1470 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1471 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1472 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1473 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1474 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1475 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1476 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1477 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1478 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1479 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
1480 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
1481 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1482 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1483 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1484 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1485 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1486 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
1487 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
1488 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1489 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1490 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
1491 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
1492 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
1493 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
1494 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
1495 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
1496 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
1497 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
1498 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
1499 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
1500 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
1501 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
1502 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
1503 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
1504 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
1505 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
1506 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
1507 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
1508 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
1509 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
1510 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
1511 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
1512 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
1513 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
1514 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1515 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1516 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1517 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1518 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1519 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1520 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1521 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1522 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1523 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1524 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1525 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1526 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1527 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1528 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1529 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1530 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1531 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1532 glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1533 glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1534 glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1535 glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1536 glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1537 glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1538 glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1539 glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1540 glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1541 glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1542 glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1543 glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
1544 glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
1545 glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
1546 glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
1547 glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
1548 glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
1549 glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
1550 glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
1551 glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1552 glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
1553 glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
1554 glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
1555 glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
1556 glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
1557 }
load_GL_ANGLE_instanced_arrays(GLADloadproc load)1558 static void load_GL_ANGLE_instanced_arrays(GLADloadproc load) {
1559 if(!GLAD_GL_ANGLE_instanced_arrays) return;
1560 glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)load("glDrawArraysInstancedANGLE");
1561 glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)load("glDrawElementsInstancedANGLE");
1562 glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)load("glVertexAttribDivisorANGLE");
1563 }
load_GL_ANGLE_translated_shader_source(GLADloadproc load)1564 static void load_GL_ANGLE_translated_shader_source(GLADloadproc load) {
1565 if(!GLAD_GL_ANGLE_translated_shader_source) return;
1566 glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)load("glGetTranslatedShaderSourceANGLE");
1567 }
load_GL_EXT_base_instance(GLADloadproc load)1568 static void load_GL_EXT_base_instance(GLADloadproc load) {
1569 if(!GLAD_GL_EXT_base_instance) return;
1570 glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawArraysInstancedBaseInstanceEXT");
1571 glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseInstanceEXT");
1572 glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)load("glDrawElementsInstancedBaseVertexBaseInstanceEXT");
1573 }
load_GL_EXT_clear_texture(GLADloadproc load)1574 static void load_GL_EXT_clear_texture(GLADloadproc load) {
1575 if(!GLAD_GL_EXT_clear_texture) return;
1576 glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC)load("glClearTexImageEXT");
1577 glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC)load("glClearTexSubImageEXT");
1578 }
load_GL_EXT_draw_buffers(GLADloadproc load)1579 static void load_GL_EXT_draw_buffers(GLADloadproc load) {
1580 if(!GLAD_GL_EXT_draw_buffers) return;
1581 glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)load("glDrawBuffersEXT");
1582 }
load_GL_EXT_instanced_arrays(GLADloadproc load)1583 static void load_GL_EXT_instanced_arrays(GLADloadproc load) {
1584 if(!GLAD_GL_EXT_instanced_arrays) return;
1585 glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
1586 glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
1587 glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)load("glVertexAttribDivisorEXT");
1588 }
load_GL_NV_draw_instanced(GLADloadproc load)1589 static void load_GL_NV_draw_instanced(GLADloadproc load) {
1590 if(!GLAD_GL_NV_draw_instanced) return;
1591 glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)load("glDrawArraysInstancedNV");
1592 glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)load("glDrawElementsInstancedNV");
1593 }
load_GL_NV_instanced_arrays(GLADloadproc load)1594 static void load_GL_NV_instanced_arrays(GLADloadproc load) {
1595 if(!GLAD_GL_NV_instanced_arrays) return;
1596 glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)load("glVertexAttribDivisorNV");
1597 }
load_GL_OES_vertex_array_object(GLADloadproc load)1598 static void load_GL_OES_vertex_array_object(GLADloadproc load) {
1599 if(!GLAD_GL_OES_vertex_array_object) return;
1600 glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)load("glBindVertexArrayOES");
1601 glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)load("glDeleteVertexArraysOES");
1602 glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)load("glGenVertexArraysOES");
1603 glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)load("glIsVertexArrayOES");
1604 }
load_GL_OES_viewport_array(GLADloadproc load)1605 static void load_GL_OES_viewport_array(GLADloadproc load) {
1606 if(!GLAD_GL_OES_viewport_array) return;
1607 glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC)load("glViewportArrayvOES");
1608 glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC)load("glViewportIndexedfOES");
1609 glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC)load("glViewportIndexedfvOES");
1610 glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC)load("glScissorArrayvOES");
1611 glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC)load("glScissorIndexedOES");
1612 glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC)load("glScissorIndexedvOES");
1613 glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC)load("glDepthRangeArrayfvOES");
1614 glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC)load("glDepthRangeIndexedfOES");
1615 glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC)load("glGetFloati_vOES");
1616 glad_glEnableiOES = (PFNGLENABLEIOESPROC)load("glEnableiOES");
1617 glad_glDisableiOES = (PFNGLDISABLEIOESPROC)load("glDisableiOES");
1618 glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC)load("glIsEnablediOES");
1619 }
find_extensionsGLES2(void)1620 static int find_extensionsGLES2(void) {
1621 if (!get_exts()) return 0;
1622 GLAD_GL_ANGLE_depth_texture = has_ext("GL_ANGLE_depth_texture");
1623 GLAD_GL_ANGLE_instanced_arrays = has_ext("GL_ANGLE_instanced_arrays");
1624 GLAD_GL_ANGLE_translated_shader_source = has_ext("GL_ANGLE_translated_shader_source");
1625 GLAD_GL_EXT_base_instance = has_ext("GL_EXT_base_instance");
1626 GLAD_GL_EXT_clear_texture = has_ext("GL_EXT_clear_texture");
1627 GLAD_GL_EXT_color_buffer_float = has_ext("GL_EXT_color_buffer_float");
1628 GLAD_GL_EXT_draw_buffers = has_ext("GL_EXT_draw_buffers");
1629 GLAD_GL_EXT_draw_instanced = has_ext("GL_EXT_draw_instanced");
1630 GLAD_GL_EXT_float_blend = has_ext("GL_EXT_float_blend");
1631 GLAD_GL_EXT_instanced_arrays = has_ext("GL_EXT_instanced_arrays");
1632 GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
1633 GLAD_GL_EXT_texture_norm16 = has_ext("GL_EXT_texture_norm16");
1634 GLAD_GL_EXT_texture_rg = has_ext("GL_EXT_texture_rg");
1635 GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
1636 GLAD_GL_NV_draw_instanced = has_ext("GL_NV_draw_instanced");
1637 GLAD_GL_NV_instanced_arrays = has_ext("GL_NV_instanced_arrays");
1638 GLAD_GL_NV_pixel_buffer_object = has_ext("GL_NV_pixel_buffer_object");
1639 GLAD_GL_OES_depth_texture = has_ext("GL_OES_depth_texture");
1640 GLAD_GL_OES_texture_float_linear = has_ext("GL_OES_texture_float_linear");
1641 GLAD_GL_OES_texture_half_float_linear = has_ext("GL_OES_texture_half_float_linear");
1642 GLAD_GL_OES_vertex_array_object = has_ext("GL_OES_vertex_array_object");
1643 GLAD_GL_OES_viewport_array = has_ext("GL_OES_viewport_array");
1644 free_exts();
1645 return 1;
1646 }
1647
find_coreGLES2(void)1648 static void find_coreGLES2(void) {
1649
1650 /* Thank you @elmindreda
1651 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1652 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1653 */
1654 int i, major, minor;
1655
1656 const char* version;
1657 const char* prefixes[] = {
1658 "OpenGL ES-CM ",
1659 "OpenGL ES-CL ",
1660 "OpenGL ES ",
1661 NULL
1662 };
1663
1664 version = (const char*) glGetString(GL_VERSION);
1665 if (!version) return;
1666
1667 for (i = 0; prefixes[i]; i++) {
1668 const size_t length = strlen(prefixes[i]);
1669 if (strncmp(version, prefixes[i], length) == 0) {
1670 version += length;
1671 break;
1672 }
1673 }
1674
1675 /* PR #18 */
1676 #ifdef _MSC_VER
1677 sscanf_s(version, "%d.%d", &major, &minor);
1678 #else
1679 sscanf(version, "%d.%d", &major, &minor);
1680 #endif
1681
1682 GLVersion.major = major; GLVersion.minor = minor;
1683 max_loaded_major = major; max_loaded_minor = minor;
1684 GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1685 GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1686 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 0)) {
1687 max_loaded_major = 3;
1688 max_loaded_minor = 0;
1689 }
1690 }
1691
gladLoadGLES2Loader(GLADloadproc load)1692 int gladLoadGLES2Loader(GLADloadproc load) {
1693 GLVersion.major = 0; GLVersion.minor = 0;
1694 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1695 if(glGetString == NULL) return 0;
1696 if(glGetString(GL_VERSION) == NULL) return 0;
1697 find_coreGLES2();
1698 load_GL_ES_VERSION_2_0(load);
1699 load_GL_ES_VERSION_3_0(load);
1700
1701 if (!find_extensionsGLES2()) return 0;
1702 load_GL_ANGLE_instanced_arrays(load);
1703 load_GL_ANGLE_translated_shader_source(load);
1704 load_GL_EXT_base_instance(load);
1705 load_GL_EXT_clear_texture(load);
1706 load_GL_EXT_draw_buffers(load);
1707 load_GL_EXT_draw_instanced(load);
1708 load_GL_EXT_instanced_arrays(load);
1709 load_GL_KHR_debug(load);
1710 load_GL_NV_draw_instanced(load);
1711 load_GL_NV_instanced_arrays(load);
1712 load_GL_OES_vertex_array_object(load);
1713 load_GL_OES_viewport_array(load);
1714 return GLVersion.major != 0 || GLVersion.minor != 0;
1715 }
1716
1717