1# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Application" 0x0101
6
7CFG=WINQUAKE - WIN32 GL DEBUG
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
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14!MESSAGE by defining the macro CFG on the command line. For example:
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20!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
21!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
22!MESSAGE
23
24# Begin Project
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26# PROP Scc_ProjName ""
27# PROP Scc_LocalPath ""
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "winquake - Win32 GL Debug"
33
34# PROP BASE Use_MFC 0
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58# SUBTRACT LINK32 /nodefaultlib
59
60!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
61
62# PROP BASE Use_MFC 0
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73# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I "..\scitech\include" /I "..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
74# SUBTRACT BASE CPP /Oa /Og
75# ADD CPP /nologo /G5 /GX /Zd /Op /Ob2 /I "..\dxsdk\sdk\inc" /I "..\extlibs-w32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
76# ADD BASE MTL /nologo /D "NDEBUG" /win32
77# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
78# ADD BASE RSC /l 0x409 /d "NDEBUG"
79# ADD RSC /l 0x409 /d "NDEBUG"
80BSC32=bscmake.exe
81# ADD BASE BSC32 /nologo
82# ADD BSC32 /nologo
83LINK32=link.exe
84# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
85# SUBTRACT BASE LINK32 /map /debug
86# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"C:\Games\QUAKE\tenebrae.exe" /libpath:"..\extlibs-w32"
87# SUBTRACT LINK32 /map /nodefaultlib
88
89!ENDIF
90
91# Begin Target
92
93# Name "winquake - Win32 GL Debug"
94# Name "winquake - Win32 GL Release"
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348SOURCE=..\gl_test.c
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373# End Source File
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377# End Source File
378# Begin Source File
379
380SOURCE=..\math.s
381
382!IF  "$(CFG)" == "winquake - Win32 GL Debug"
383
384# Begin Custom Build - mycoolbuild
385OutDir=.\debug_gl
386InputPath=..\math.s
387InputName=math
388
389"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
390	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
391	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
392	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
393	del $(OUTDIR)\$(InputName).spp
394
395# End Custom Build
396
397!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
398
399# Begin Custom Build - mycoolbuild
400OutDir=.\release_gl
401InputPath=..\math.s
402InputName=math
403
404"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
405	cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
406	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
407	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
408	del $(OUTDIR)\$(InputName).spp
409
410# End Custom Build
411
412!ENDIF
413
414# End Source File
415# Begin Source File
416
417SOURCE=..\mathlib.c
418# End Source File
419# Begin Source File
420
421SOURCE=..\menu.c
422# End Source File
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424
425SOURCE=..\model.c
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430SOURCE=..\net_dgrm.c
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467# End Source File
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470SOURCE=..\r_aclip.c
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475SOURCE=..\r_aclipa.s
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477# End Source File
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480SOURCE=..\r_alias.c
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485SOURCE=..\r_aliasa.s
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500SOURCE=..\r_drawa.s
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505SOURCE=..\r_edge.c
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510SOURCE=..\r_edgea.s
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512# End Source File
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515SOURCE=..\r_efrag.c
516# PROP Exclude_From_Build 1
517# End Source File
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519
520SOURCE=..\r_light.c
521# PROP Exclude_From_Build 1
522# End Source File
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524
525SOURCE=..\r_main.c
526# PROP Exclude_From_Build 1
527# End Source File
528# Begin Source File
529
530SOURCE=..\r_misc.c
531# PROP Exclude_From_Build 1
532# End Source File
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535SOURCE=..\r_part.c
536# End Source File
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539SOURCE=..\r_sky.c
540# PROP Exclude_From_Build 1
541# End Source File
542# Begin Source File
543
544SOURCE=..\r_sprite.c
545# PROP Exclude_From_Build 1
546# End Source File
547# Begin Source File
548
549SOURCE=..\r_surf.c
550# PROP Exclude_From_Build 1
551# End Source File
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553
554SOURCE=..\r_vars.c
555# PROP Exclude_From_Build 1
556# End Source File
557# Begin Source File
558
559SOURCE=..\r_varsa.s
560# PROP Exclude_From_Build 1
561# End Source File
562# Begin Source File
563
564SOURCE=..\sbar.c
565# End Source File
566# Begin Source File
567
568SOURCE=..\screen.c
569# PROP Exclude_From_Build 1
570# End Source File
571# Begin Source File
572
573SOURCE=..\snd_dma.c
574# End Source File
575# Begin Source File
576
577SOURCE=..\snd_mem.c
578# End Source File
579# Begin Source File
580
581SOURCE=..\snd_mix.c
582# End Source File
583# Begin Source File
584
585SOURCE=..\snd_mixa.s
586
587!IF  "$(CFG)" == "winquake - Win32 GL Debug"
588
589# Begin Custom Build - mycoolbuild
590OutDir=.\debug_gl
591InputPath=..\snd_mixa.s
592InputName=snd_mixa
593
594"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
595	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
596	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
597	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
598	del $(OUTDIR)\$(InputName).spp
599
600# End Custom Build
601
602!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
603
604# Begin Custom Build - mycoolbuild
605OutDir=.\release_gl
606InputPath=..\snd_mixa.s
607InputName=snd_mixa
608
609"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
610	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
611	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
612	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
613	del $(OUTDIR)\$(InputName).spp
614
615# End Custom Build
616
617!ENDIF
618
619# End Source File
620# Begin Source File
621
622SOURCE=..\snd_win.c
623# End Source File
624# Begin Source File
625
626SOURCE=..\surf16.s
627# PROP Exclude_From_Build 1
628# End Source File
629# Begin Source File
630
631SOURCE=..\surf8.s
632# PROP Exclude_From_Build 1
633# End Source File
634# Begin Source File
635
636SOURCE=..\sv_main.c
637# End Source File
638# Begin Source File
639
640SOURCE=..\sv_move.c
641# End Source File
642# Begin Source File
643
644SOURCE=..\sv_phys.c
645# End Source File
646# Begin Source File
647
648SOURCE=..\sv_user.c
649# End Source File
650# Begin Source File
651
652SOURCE=..\sys_win.c
653# End Source File
654# Begin Source File
655
656SOURCE=..\sys_wina.s
657
658!IF  "$(CFG)" == "winquake - Win32 GL Debug"
659
660# Begin Custom Build - mycoolbuild
661OutDir=.\debug_gl
662InputPath=..\sys_wina.s
663InputName=sys_wina
664
665"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
666	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
667	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
668	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
669	del $(OUTDIR)\$(InputName).spp
670
671# End Custom Build
672
673!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
674
675# Begin Custom Build - mycoolbuild
676OutDir=.\release_gl
677InputPath=..\sys_wina.s
678InputName=sys_wina
679
680"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
681	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
682	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
683	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
684	del $(OUTDIR)\$(InputName).spp
685
686# End Custom Build
687
688!ENDIF
689
690# End Source File
691# Begin Source File
692
693SOURCE=..\te_scripts.c
694# End Source File
695# Begin Source File
696
697SOURCE=..\vid_win.c
698# PROP Exclude_From_Build 1
699# End Source File
700# Begin Source File
701
702SOURCE=..\view.c
703# End Source File
704# Begin Source File
705
706SOURCE=..\wad.c
707# End Source File
708# Begin Source File
709
710SOURCE=..\winquake.rc
711# End Source File
712# Begin Source File
713
714SOURCE=..\world.c
715# End Source File
716# Begin Source File
717
718SOURCE=..\worlda.s
719
720!IF  "$(CFG)" == "winquake - Win32 GL Debug"
721
722# Begin Custom Build - mycoolbuild
723OutDir=.\debug_gl
724InputPath=..\worlda.s
725InputName=worlda
726
727"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
728	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
729	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
730	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
731	del $(OUTDIR)\$(InputName).spp
732
733# End Custom Build
734
735!ELSEIF  "$(CFG)" == "winquake - Win32 GL Release"
736
737# Begin Custom Build - mycoolbuild
738OutDir=.\release_gl
739InputPath=..\worlda.s
740InputName=worlda
741
742"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
743	cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
744	..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
745	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm
746	del $(OUTDIR)\$(InputName).spp
747
748# End Custom Build
749
750!ENDIF
751
752# End Source File
753# Begin Source File
754
755SOURCE=..\zone.c
756# End Source File
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759
760# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
761# Begin Source File
762
763SOURCE=..\anorm_dots.h
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765# Begin Source File
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767SOURCE=..\anorms.h
768# End Source File
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770
771SOURCE=..\bspfile.h
772# End Source File
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774
775SOURCE=..\cdaudio.h
776# End Source File
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779SOURCE=..\client.h
780# End Source File
781# Begin Source File
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