1 /* splash.h
2    A splash effect for when the ball hits a liquid. Eyecandy only.
3 
4    Copyright (C) 2003  Mathias Broxvall
5 
6    This program is free software; you can redistribute it and/or modify
7    it under the terms of the GNU General Public License as published by
8    the Free Software Foundation; either version 2 of the License, or
9    (at your option) any later version.
10 
11    This program is distributed in the hope that it will be useful,
12    but WITHOUT ANY WARRANTY; without even the implied warranty of
13    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14    GNU General Public License for more details.
15 
16    You should have received a copy of the GNU General Public License
17    along with this program; if not, write to the Free Software
18    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19 */
20 
21 #ifndef SPLASH_H
22 #define SPLASH_H
23 
24 #include "animated.h"
25 
26 class Splash : public Animated {
27  public:
28   Splash(Game& g, Coord3d center, Coord3d velocity, Color color, double strength,
29          double radius);
30   void tick(Real t);
31 
32   virtual void generateBuffers(const GLuint*, const GLuint*, const GLuint*, bool) const;
33   virtual void drawBuffers1(const GLuint*) const;
34   virtual void drawBuffers2(const GLuint*) const;
35 
36  private:
37   int nDroplets;
38   double timeLeft;
39   double positions[32][4];
40   double velocities[32][4];
41 };
42 
43 #endif
44