1 //
2 //  Copyright (C) 2009-2010  Nick Gasson
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 //
17 
18 #ifndef INC_IROLLING_STOCK_HPP
19 #define INC_IROLLING_STOCK_HPP
20 
21 #include "Platform.hpp"
22 #include "IController.hpp"
23 #include "Maths.hpp"
24 #include "ICargo.hpp"
25 
26 // Interface for various powered and unpowered parts of the train
27 struct IRollingStock {
~IRollingStockIRollingStock28    virtual ~IRollingStock() {}
29 
30    // Update speed, fuel, etc.
31    virtual void update(int delta, double gravity) = 0;
32 
33    // Display the model
34    virtual void render() const = 0;
35 
36    // Return the controller for this vehicle (if it has one)
37    virtual IControllerPtr controller() = 0;
38 
39    // Return the speed of the vehicle
40    virtual double speed() const = 0;
41 
42    // Return the length of the vehicle in game units
43    virtual float length() const = 0;
44 
45    // Return the mass of the vehicle in tons
46    virtual double mass() const = 0;
47 
48    // The cargo currently carried, if any
49    virtual ICargoPtr cargo() const = 0;
50 };
51 
52 typedef shared_ptr<IRollingStock> IRollingStockPtr;
53 
54 // Make various waggons and engines
55 IRollingStockPtr load_engine(const string& a_res_id);
56 IRollingStockPtr load_waggon(const string& a_res_id);
57 
58 #endif
59