1 /* 2 Copyright (C) 2010-2014 Kristian Duske 3 4 This file is part of TrenchBroom. 5 6 TrenchBroom is free software: you can redistribute it and/or modify 7 it under the terms of the GNU General Public License as published by 8 the Free Software Foundation, either version 3 of the License, or 9 (at your option) any later version. 10 11 TrenchBroom is distributed in the hope that it will be useful, 12 but WITHOUT ANY WARRANTY; without even the implied warranty of 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 GNU General Public License for more details. 15 16 You should have received a copy of the GNU General Public License 17 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>. 18 */ 19 20 #ifndef TrenchBroom_CameraAnimation 21 #define TrenchBroom_CameraAnimation 22 23 #include "VecMath.h" 24 #include "View/Animation.h" 25 26 namespace TrenchBroom { 27 namespace Renderer { 28 class Camera; 29 } 30 31 namespace View { 32 class CameraAnimation : public Animation { 33 private: 34 static const Type AnimationType; 35 36 Renderer::Camera& m_camera; 37 38 const Vec3f m_startPosition; 39 const Vec3f m_startDirection; 40 const Vec3f m_startUp; 41 const Vec3f m_targetPosition; 42 const Vec3f m_targetDirection; 43 const Vec3f m_targetUp; 44 public: 45 CameraAnimation(Renderer::Camera& camera, const Vec3f& targetPosition, const Vec3f& targetDirection, const Vec3f& targetUp, wxLongLong duration); 46 private: 47 void doUpdate(double progress); 48 }; 49 } 50 } 51 52 #endif /* defined(TrenchBroom_CameraAnimation) */ 53