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src/H25-Mar-2013-20,69614,583

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triplane-testsuite/H25-Mar-2013-8,5268,512

COPYINGH A D25-Mar-201334.3 KiB675553

MakefileH A D03-May-20223.6 KiB10280

READMEH A D25-Mar-20131.7 KiB5638

README.installH A D25-Mar-2013859 3828

README

1           Triplane Classic - a side-scrolling dogfighting game
2
3Intro
4=====
5
6Triplane Classic is a side-scrolling dogfighting game featuring solo
7missions and multiplayer mode with up to four players. It is a port of
8the original Triplane Turmoil game for DOS and aims to match the
9original game exactly so that high scores remain comparable to the
10original.
11
12Please read the manual page for information on how to actually play
13the game. Also see README.install if you want to build the game from
14source code.
15
16Copyrights
17==========
18
19The original Triplane Turmoil was developed by Markku Rankala, Teemu
20J. Takanen and Henrikki Merikallio. Some work was also contributed by
21Risto Puhakka, Antti Lehtoranta and Mikko Kinnunen.
22
23The portable SDL version was created from the original source by Timo
24Juhani Lindfors (timo.lindfors@iki.fi), Teemu J. Takanen
25(tjt@users.sourceforge.net), and Riku Saikkonen. We also thank Timo Lilja
26for his earlier Xlib porting efforts and Sami Liedes for
27spellchecking and optimization ideas.
28
29Dodekaedron Software Creations Oy is the current copyright holder for
30the Triplane Classic source code, documentation, images and sounds. In
312009 it granted a license to distribute these under the terms of the
32GNU General Public License version 3 or later.
33
34
35Trademarks
36==========
37
38Triplane Turmoil is a trademark of Dodekaedron Software
39Creations Oy.
40
41Triplane Turmoil 2 is a trademark of Draconus Entertainment Ltd.
42
43Triplane Classic is not a trademark. However, if you make substantial
44modifications that, for example, change the scoring system, we
45encourage you to pick a new name for your modified game so that users
46are not confused.
47
48Contact
49=======
50
51Teemu J. Takanen <tjt@users.sourceforge.net>
52
53Timo Juhani Lindfors <timo.lindfors@iki.fi>
54
55
56

README.install

1Building from source
2====================
3
4Dependencies
5------------
6
7* g++
8* SDL 1.2
9* SDL mixer 1.2
10* GNU make
11
12Build procedure
13---------------
14
15$ make depend
16$ make
17$ make install
18
19DESTDIR and PREFIX are supported. See doc/mingw32.txt for Windows
20build instructions.
21
22Testsuite
23---------
24
25Use "make test" to run testsuite. It plays the game with prerecorded
26inputs and checks the CRC checksum of every output frame. This is
27especially important if you are building on a weird architecture or
28have changed something in the code.
29
30Regenerating data/
31------------------
32
33It is possible to modify the data files that are included in the
34fokker.dks file. Just modify the files in data_src with your favourite
35image editor that understand the PCX format and then use the helper
36script tools/build-data-from-source to regenerate contents of the
37data/ directory.
38