1 /**
2  * @file
3  * @brief grid pathfinding and routing
4  */
5 
6 /*
7 All original material Copyright (C) 2002-2013 UFO: Alien Invasion.
8 
9 Copyright (C) 1997-2001 Id Software, Inc.
10 
11 This program is free software; you can redistribute it and/or
12 modify it under the terms of the GNU General Public License
13 as published by the Free Software Foundation; either version 2
14 of the License, or (at your option) any later version.
15 
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
19 
20 See the GNU General Public License for more details.
21 
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
25 
26 */
27 
28 #include "common.h"
29 #include "routing.h"
30 
31 /*
32 ===============================================================================
33 MAP TRACING DEBUGGING TABLES
34 ===============================================================================
35 */
36 
37 bool debugTrace = false;
38 
39 /*
40 ==========================================================
41   LOCAL CONSTANTS
42 ==========================================================
43 */
44 
45 #define RT_NO_OPENING -1
46 
47 /* Width of the box required to stand in a cell by an actor's feet.  */
48 #define halfMicrostepSize (PATHFINDING_MICROSTEP_SIZE / 2 - DIST_EPSILON)
49 /* This is a template for the extents of the box used by an actor's feet. */
50 static const AABB footBox(-halfMicrostepSize, -halfMicrostepSize, 0, halfMicrostepSize, halfMicrostepSize, 0);
51 
52 /* Width of the box required to stand in a cell by an actor's torso.  */
53 #define half1x1Width (UNIT_SIZE * 1 / 2 - WALL_SIZE - DIST_EPSILON)
54 #define half2x2Width (UNIT_SIZE * 2 / 2 - WALL_SIZE - DIST_EPSILON)
55 /* These are templates for the extents of the box used by an actor's torso. */
56 static const AABB actor1x1Box(-half1x1Width, -half1x1Width, 0, half1x1Width, half1x1Width, 0);
57 static const AABB actor2x2Box(-half2x2Width, -half2x2Width, 0, half2x2Width, half2x2Width, 0);
58 
59 /*
60 ==========================================================
61   LOCAL TYPES
62 ==========================================================
63 */
64 
65 /**
66  * @brief RT_data_s contains the essential data that is passed to most of the RT_* functions
67  */
68 class RoutingData
69 {
70 public:
71 	mapTiles_t* mapTiles;
72 	Routing &routing;			/**< The routing tables */
73 	actorSizeEnum_t actorSize;	/**< The size of the actor, in cells */
74 	const char** list;			/**< The local models list */
75 
76 	RoutingData (mapTiles_t* mapTiles, Routing &r, actorSizeEnum_t actorSize, const char** list);
77 };
78 
RoutingData(mapTiles_t * mapTiles,Routing & r,actorSizeEnum_t actorSize,const char ** list)79 RoutingData::RoutingData (mapTiles_t* mapTiles, Routing &r, actorSizeEnum_t actorSize, const char** list) : routing(r)
80 {
81 	this->mapTiles = mapTiles;
82 	this->actorSize = actorSize;
83 	this->list = list;
84 }
85 
RT_StepupSet(RoutingData * rtd,const int x,const int y,const int z,const int dir,const int val)86 static inline void RT_StepupSet (RoutingData *rtd, const int x, const int y, const int z, const int dir, const int val)
87 {
88 	rtd->routing.setStepup(rtd->actorSize, x, y, z, dir, val);
89 }
90 
RT_ConnSetNoGo(RoutingData * rtd,const int x,const int y,const int z,const int dir)91 static inline void RT_ConnSetNoGo (RoutingData *rtd, const int x, const int y, const int z, const int dir)
92 {
93 	rtd->routing.setConn(rtd->actorSize, x, y, z, dir, 0);
94 	rtd->routing.setStepup(rtd->actorSize, x, y, z, dir, PATHFINDING_NO_STEPUP);
95 }
96 
97 /**
98  * @brief A 'place' is a part of a grid column where an actor can exist
99  * Unlike for a grid-cell, floor and ceiling are absolute values
100  */
101 typedef struct place_s {
102 	pos3_t cell;	/**< coordinates of the grid-cell this was derived from. */
103 	int floor;		/**< The floor of the place, given in absolute QUANTs */
104 	int ceiling;	/**< The ceiling of it, given in absolute QUANTs. */
105 	int floorZ;		/**< The level (0-7) of the floor. */
106 	bool usable;	/**< does an actor fit in here ? */
107 
isUsableplace_s108 	inline bool isUsable (void) const
109 	{
110 		return usable;
111 	}
112 } place_t;
113 
RT_PlaceInit(const Routing & routing,const actorSizeEnum_t actorSize,place_t * p,const int x,const int y,const int z)114 static inline void RT_PlaceInit (const Routing &routing, const actorSizeEnum_t actorSize, place_t* p, const int x, const int y, const int z)
115 {
116 	p->cell[0] = x;
117 	p->cell[1] = y;
118 	p->cell[2] = z;
119 	const int relCeiling = routing.getCeiling(actorSize, p->cell);
120 	p->floor = routing.getFloor(actorSize, x, y, z) + z * CELL_HEIGHT;
121 	p->ceiling = relCeiling + z * CELL_HEIGHT;
122 	p->floorZ = std::max(0, p->floor / CELL_HEIGHT) ;
123 	p->usable = (relCeiling && p->floor > -1 && p->ceiling - p->floor >= PATHFINDING_MIN_OPENING) ? true : false;
124 }
125 
RT_PlaceDoesIntersectEnough(const place_t * p,const place_t * other)126 static inline bool RT_PlaceDoesIntersectEnough (const place_t* p, const place_t* other)
127 {
128 	return (std::min(p->ceiling, other->ceiling) - std::max(p->floor, other->floor) >= PATHFINDING_MIN_OPENING);
129 }
130 
131 /**
132  * @brief This function detects a special stairway situation, where one place is right
133  * in front of a stairway and has a floor at eg. 1 and a ceiling at eg. 16.
134  * The other place has the beginning of the stairway, so the floor is at eg. 6
135  * and the ceiling is that of the higher level, eg. 32.
136  */
RT_PlaceIsShifted(const place_t * p,const place_t * other)137 static inline int RT_PlaceIsShifted (const place_t* p, const place_t* other)
138 {
139 	if (!p->isUsable() || !other->isUsable())
140 		return 0;
141 	if (p->floor < other->floor && p->ceiling < other->ceiling)
142 		return 1;	/* stepping up */
143 	if (p->floor > other->floor && p->ceiling > other->ceiling)
144 		return 2;	/* stepping down */
145 	return 0;
146 }
147 
148 /**
149  * @brief An 'opening' describes the connection between two adjacent spaces where an actor can exist in a cell
150  * @note Note that if size is @c 0, the other members are undefined. They may contain reasonable values, though
151  */
152 typedef struct opening_s {
153 	int size;		/**< The opening size (max actor height) that can travel this passage. */
154 	int base;		/**< The base height of the opening, given in abs QUANTs */
155 	int stepup;		/**< The stepup needed to travel through this passage in this direction. */
156 	int invstepup;	/**< The stepup needed to travel through this passage in the opposite direction. */
157 } opening_t;
158 
159 /*
160 ==========================================================
161   GRID ORIENTED MOVEMENT AND SCANNING
162 ==========================================================
163 */
164 
165 #ifdef DEBUG
166 /**
167  * @brief Dumps contents of a map to console for inspection.
168  * @param[in] routing The routing maps (either server or client map)
169  * @param[in] actorSize The size of the actor along the X and Y axis in cell units
170  * @param[in] lx The low end of the x range updated
171  * @param[in] ly The low end of the y range updated
172  * @param[in] lz The low end of the z range updated
173  * @param[in] hx The high end of the x range updated
174  * @param[in] hy The high end of the y range updated
175  * @param[in] hz The high end of the z range updated
176  */
RT_DumpMap(const Routing & routing,actorSizeEnum_t actorSize,int lx,int ly,int lz,int hx,int hy,int hz)177 static void RT_DumpMap (const Routing &routing, actorSizeEnum_t actorSize, int lx, int ly, int lz, int hx, int hy, int hz)
178 {
179 	int x, y, z;
180 
181 	Com_Printf("\nRT_DumpMap (%i %i %i) (%i %i %i)\n", lx, ly, lz, hx, hy, hz);
182 	for (z = hz; z >= lz; --z) {
183 		Com_Printf("\nLayer %i:\n   ", z);
184 		for (x = lx; x <= hx; ++x) {
185 			Com_Printf("%9i", x);
186 		}
187 		Com_Printf("\n");
188 		for (y = hy; y >= ly; --y) {
189 			Com_Printf("%3i ", y);
190 			for (x = lx; x <= hx; ++x) {
191 				Com_Printf("%s%s%s%s "
192 					, RT_CONN_NX(routing, actorSize, x, y, z) ? "w" : " "
193 					, RT_CONN_PY(routing, actorSize, x, y, z) ? "n" : " "
194 					, RT_CONN_NY(routing, actorSize, x, y, z) ? "s" : " "
195 					, RT_CONN_PX(routing, actorSize, x, y, z) ? "e" : " "
196 					);
197 			}
198 			Com_Printf("\n");
199 		}
200 	}
201 }
202 
203 /**
204  * @brief Dumps contents of the entire client map to console for inspection.
205  * @param[in] map A pointer to the map being dumped
206  */
RT_DumpWholeMap(mapTiles_t * mapTiles,const Routing & routing)207 void RT_DumpWholeMap (mapTiles_t* mapTiles, const Routing &routing)
208 {
209 	AABB box;
210 	vec3_t normal, origin;
211 	pos3_t start, end, test;
212 	trace_t trace;
213 	int i;
214 
215 	/* Initialize start, end, and normal */
216 	VectorClear(start);
217 	VectorSet(end, PATHFINDING_WIDTH - 1, PATHFINDING_WIDTH - 1, PATHFINDING_HEIGHT - 1);
218 	VectorSet(normal, UNIT_SIZE / 2, UNIT_SIZE / 2, UNIT_HEIGHT / 2);
219 	VectorClear(origin);
220 
221 	for (i = 0; i < 3; i++) {
222 		/* Lower positive boundary */
223 		while (end[i] > start[i]) {
224 			/* Adjust ceiling */
225 			VectorCopy(start, test);
226 			test[i] = end[i] - 1; /* test is now one floor lower than end */
227 			/* Prep boundary box */
228 			PosToVec(test, box.mins);
229 			VectorSubtract(box.mins, normal, box.mins);
230 			PosToVec(end, box.maxs);
231 			VectorAdd(box.maxs, normal, box.maxs);
232 			/* Test for stuff in a small box, if there is something then exit while */
233 			trace = RT_COMPLETEBOXTRACE_SIZE(mapTiles, &box, nullptr);
234 			if (trace.fraction < 1.0)
235 				break;
236 			/* There is nothing, lower the boundary. */
237 			end[i]--;
238 		}
239 
240 		/* Raise negative boundary */
241 		while (end[i] > start[i]) {
242 			/* Adjust ceiling */
243 			VectorCopy(end, test);
244 			test[i] = start[i] + 1; /* test is now one floor lower than end */
245 			/* Prep boundary box */
246 			PosToVec(start, box.mins);
247 			VectorSubtract(box.mins, normal, box.mins);
248 			PosToVec(test, box.maxs);
249 			VectorAdd(box.maxs, normal, box.maxs);
250 			/* Test for stuff in a small box, if there is something then exit while */
251 			trace = RT_COMPLETEBOXTRACE_SIZE(mapTiles, &box, nullptr);
252 			if (trace.fraction < 1.0)
253 				break;
254 			/* There is nothing, raise the boundary. */
255 			start[i]++;
256 		}
257 	}
258 
259 	/* Dump the client map */
260 	RT_DumpMap(routing, 0, start[0], start[1], start[2], end[0], end[1], end[2]);
261 }
262 #endif
263 
264 /**
265  * @brief Check if an actor can stand(up) in the cell given by pos
266  */
RT_CanActorStandHere(const Routing & routing,const int actorSize,const pos3_t pos)267 bool RT_CanActorStandHere (const Routing &routing, const int actorSize, const pos3_t pos)
268 {
269 	if (routing.getCeiling(actorSize, pos) - routing.getFloor(actorSize, pos) >= PLAYER_STANDING_HEIGHT / QUANT)
270 		return true;
271 	else
272 		return false;
273 }
274 
275 /**
276  * @brief Calculate the map size via model data and store grid size
277  * in map_min and map_max. This is done with every new map load
278  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
279  * @param[out] map_min The lower extents of the current map.
280  * @param[out] map_max The upper extents of the current map.
281  * @sa CMod_LoadRouting
282  * @sa DoRouting
283  */
RT_GetMapSize(mapTiles_t * mapTiles,vec3_t map_min,vec3_t map_max)284 void RT_GetMapSize (mapTiles_t* mapTiles, vec3_t map_min, vec3_t map_max)
285 {
286 	AABB box;
287 	const vec3_t normal = {UNIT_SIZE / 2, UNIT_SIZE / 2, UNIT_HEIGHT / 2};
288 	pos3_t start, end, test;
289 	vec3_t origin;
290 	int i;
291 
292 	/* Initialize start, end, and normal */
293 	VectorSet(start, 0, 0, 0);
294 	VectorSet(end, PATHFINDING_WIDTH - 1, PATHFINDING_WIDTH - 1, PATHFINDING_HEIGHT - 1);
295 	VectorCopy(vec3_origin, origin);
296 
297 	for (i = 0; i < 3; i++) {
298 		/* Lower positive boundary */
299 		while (end[i] > start[i]) {
300 			/* Adjust ceiling */
301 			VectorCopy(start, test);
302 			test[i] = end[i]; /* the box from test to end is now one cell high */
303 			/* Prep boundary box */
304 			PosToVec(test, box.mins);
305 			VectorSubtract(box.mins, normal, box.mins);
306 			PosToVec(end, box.maxs);
307 			VectorAdd(box.maxs, normal, box.maxs);
308 			/* Test for stuff in a small box, if there is something then exit while */
309 			const trace_t trace = RT_COMPLETEBOXTRACE_SIZE(mapTiles, &box, nullptr);
310 			if (trace.fraction < 1.0)
311 				break;
312 			/* There is nothing, lower the boundary. */
313 			end[i]--;
314 		}
315 
316 		/* Raise negative boundary */
317 		while (end[i] > start[i]) {
318 			/* Adjust ceiling */
319 			VectorCopy(end, test);
320 			test[i] = start[i]; /* the box from start to test is now one cell high */
321 			/* Prep boundary box */
322 			PosToVec(start, box.mins);
323 			VectorSubtract(box.mins, normal, box.mins);
324 			PosToVec(test, box.maxs);
325 			VectorAdd(box.maxs, normal, box.maxs);
326 			/* Test for stuff in a small box, if there is something then exit while */
327 			const trace_t trace = RT_COMPLETEBOXTRACE_SIZE(mapTiles, &box, nullptr);
328 			if (trace.fraction < 1.0)
329 				break;
330 			/* There is nothing, raise the boundary. */
331 			start[i]++;
332 		}
333 	}
334 
335 	/* Com_Printf("Extents: (%i, %i, %i) to (%i, %i, %i)\n", start[0], start[1], start[2], end[0], end[1], end[2]); */
336 
337 	/* convert to vectors */
338 	PosToVec(start, map_min);
339 	PosToVec(end, map_max);
340 
341 	/* Stretch to the exterior edges of our extents */
342 	VectorSubtract(map_min, normal, map_min);
343 	VectorAdd(map_max, normal, map_max);
344 }
345 
346 
347 /*
348 ===============================================================================
349 NEW MAP TRACING FUNCTIONS
350 ===============================================================================
351 */
352 
353 /**
354  * @brief Check if pos is on solid ground
355  * @param[in] routing The map's routing data
356  * @param[in] actorSize The size of the actor along the X and Y axis in cell units
357  * @param[in] pos The position to check below
358  * @return true if solid
359  * @sa CL_AddTargetingBox
360  * @todo see CL_ActorMoveMouse
361  */
RT_AllCellsBelowAreFilled(const Routing & routing,const int actorSize,const pos3_t pos)362 bool RT_AllCellsBelowAreFilled (const Routing &routing, const int actorSize, const pos3_t pos)
363 {
364 	int i;
365 
366 	/* the -1 level is considered solid ground */
367 	if (pos[2] == 0)
368 		return true;
369 
370 	for (i = 0; i < pos[2]; i++) {
371 		if (routing.getCeiling(actorSize, pos[0], pos[1], i) != 0)
372 			return false;
373 	}
374 	return true;
375 }
376 
377 /**
378  * @brief This function looks to see if an actor of a given size can occupy a cell(s) and if so
379  *	identifies the floor and ceiling for that cell. If the cell has no floor, the floor will be negative
380  *  with 0 indicating the base for the cell(s).  If there is no ceiling in the cell, the first ceiling
381  *  found above the current cell will be used.  If there is no ceiling above the cell, the ceiling will
382  *  be the top of the model.  This function will also adjust all floor and ceiling values for all cells
383  *  between the found floor and ceiling.
384  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
385  * @param[in] routing The map's routing data
386  * @param[in] actorSize The size of the actor along the X and Y axis in cell units
387  * @param[in] x The x position in the routing arrays (0 - PATHFINDING_WIDTH-1)
388  * @param[in] y The y position in the routing arrays (0 - PATHFINDING_WIDTH-1)
389  * @param[in] z The z position in the routing arrays (0 - PATHFINDING_HEIGHT-1)
390  * @param[in] list The local models list (a local model has a name starting with * followed by the model number)
391  * @return The z value of the next cell to scan, usually the cell with the ceiling.
392  * @sa Grid_RecalcRouting
393  */
RT_CheckCell(mapTiles_t * mapTiles,Routing & routing,const int actorSize,const int x,const int y,const int z,const char ** list)394 int RT_CheckCell (mapTiles_t* mapTiles, Routing &routing, const int actorSize, const int x, const int y, const int z, const char** list)
395 {
396 	/* Width of the box required to stand in a cell by an actor's torso.  */
397 	const float halfActorWidth = UNIT_SIZE * actorSize / 2 - WALL_SIZE - DIST_EPSILON;
398 	/* This is a template for the extents of the box used by an actor's legs. */
399 	const AABB legBox(-halfMicrostepSize, -halfMicrostepSize, 0,
400 						halfMicrostepSize,  halfMicrostepSize, QuantToModel(PATHFINDING_LEGROOMHEIGHT) - DIST_EPSILON * 2);
401 	/* This is a template for the extents of the box used by an actor's torso. */
402 	const AABB torsoBox(-halfActorWidth, -halfActorWidth, QuantToModel(PATHFINDING_LEGROOMHEIGHT),
403 						  halfActorWidth,  halfActorWidth, QuantToModel(PATHFINDING_MIN_OPENING) - DIST_EPSILON * 2);
404 	/* This is a template for the ceiling trace after an actor's torso space has been found. */
405 	const AABB ceilBox(-halfActorWidth, -halfActorWidth, 0,
406 						 halfActorWidth,  halfActorWidth, 0);
407 
408 	vec3_t start, end; /* Start and end of the downward traces. */
409 	vec3_t tstart, tend; /* Start and end of the upward traces. */
410 	AABB box; /* Holds the exact bounds to be traced for legs and torso. */
411 	pos3_t pos;
412 	float bottom, top; /* Floor and ceiling model distances from the cell base. (in mapunits) */
413 #ifdef DEBUG
414 	float initial; /* Cell floor and ceiling z coordinate. */
415 #endif
416 	int bottomQ, topQ; /* The floor and ceiling in QUANTs */
417 	int i;
418 	int fz, cz; /* Floor and ceiling Z cell coordinates */
419 
420 	assert(actorSize > ACTOR_SIZE_INVALID && actorSize <= ACTOR_MAX_SIZE);
421 	/* x and y cannot exceed PATHFINDING_WIDTH - actorSize */
422 	assert((x >= 0) && (x <= PATHFINDING_WIDTH - actorSize));
423 	assert((y >= 0) && (y <= PATHFINDING_WIDTH - actorSize));
424 	assert(z < PATHFINDING_HEIGHT);
425 
426 	/* calculate tracing coordinates */
427 	VectorSet(pos, x, y, z);
428 	SizedPosToVec(pos, actorSize, end); /* end is now at the center of the cells the actor occupies. */
429 
430 	/* prepare fall down check */
431 	VectorCopy(end, start);
432 	/*
433 	 * Adjust these points so that start to end is from the top of the cell to the bottom of the model.
434 	 */
435 #ifdef DEBUG
436 	initial = start[2] + UNIT_HEIGHT / 2; /* This is the top-most starting point in this cell. */
437 #endif
438 	start[2] += UNIT_HEIGHT / 2 - QUANT; /* This one QUANT unit below initial. */
439 	end[2] = -UNIT_HEIGHT * 2; /* To the bottom of the model! (Plus some for good measure) */
440 
441 	/*
442 	 * Trace for a floor.  Steps:
443 	 * 1. Start at the top of the designated cell and scan toward the model's base.
444 	 * 2. If we do not find a brush, then this cell is bottomless and not enterable.
445 	 * 3. We have found an upward facing brush.  Scan up PATHFINDING_LEGROOMHEIGHT height.
446 	 * 4. If we find anything, then this space is too small of an opening.  Restart just below our current floor.
447 	 * 5. Trace up towards the model ceiling with a box as large as the actor.  The first obstruction encountered
448 	 *      marks the ceiling.  If there are no obstructions, the model ceiling is the ceiling.
449 	 * 6. If the opening between the floor and the ceiling is not at least PATHFINDING_MIN_OPENING tall, then
450 	 *      restart below the current floor.
451 	 */
452 	for (;;) { /* Loop forever, we will exit if we hit the model bottom or find a valid floor. */
453 		trace_t tr = RT_COMPLETEBOXTRACE_PASSAGE(mapTiles, Line(start, end), &footBox, list);
454 		if (tr.fraction >= 1.0) {						/* If there is no brush underneath this starting point, */
455 			routing.setFilled(actorSize, x, y, 0, z);	/* mark all cells to the model base as filled. */
456 			return 0;									/* return (a z-value of)0 to indicate we just scanned the model bottom. */
457 		}
458 
459 		/* We have hit a brush that faces up and can be stood on. A potential floor. Look for a ceiling. */
460 		bottom = tr.endpos[2];  /* record the floor position. */
461 
462 #ifdef DEBUG
463 		assert(initial > bottom);
464 #endif
465 
466 		/* Record the hit position in tstart for later use. */
467 		VectorCopy(tr.endpos, tstart);
468 
469 		/* Prep the start and end of the "leg room" test. */
470 		box.set(legBox);
471 		box.shift(tstart);	/* Now box has the lower and upper required foot space extent */
472 
473 		tr = RT_COMPLETEBOXTRACE_PASSAGE(mapTiles, Line(), &box, list);
474 		if (tr.fraction < 1.0) {
475 			/*
476 			 * There is a premature obstruction.  We can't use this as a floor.
477 			 * Check under start.  We need to have at least the minimum amount of clearance from our ceiling,
478 			 * So start at that point.
479 			 */
480 			start[2] = bottom - QuantToModel(PATHFINDING_MIN_OPENING);
481 			/* Check in case we are trying to scan too close to the bottom of the model. */
482 			if (start[2] <= QuantToModel(PATHFINDING_MIN_OPENING)) {
483 				/* There is no useable brush underneath this starting point. */
484 				routing.setFilled(actorSize, x, y, 0, z);	/* mark all cells to the model base as filled. */
485 				return 0;									/* return (a z-value of)0 to indicate we just scanned the model bottom. */
486 			}
487 			/* Restart  with the new start[] value */
488 			continue;
489 		}
490 
491 		/* Prep the start and end of the "torso room" test. */
492 		box.set(torsoBox);
493 		box.shift(tstart);	/* Now box has the lower and upper required torso space extent */
494 
495 		tr = RT_COMPLETEBOXTRACE_PASSAGE(mapTiles, Line(), &box, list);
496 		if (tr.fraction < 1.0) {
497 			/*
498 			 * There is a premature obstruction.  We can't use this as a floor.
499 			 * Check under start.  We need to have at least the minimum amount of clearance from our ceiling,
500 			 * So start at that point.
501 			 */
502 			start[2] = bottom - QuantToModel(PATHFINDING_MIN_OPENING);
503 			/* Check in case we are trying to scan too close to the bottom of the model. */
504 			if (start[2] <= QuantToModel(PATHFINDING_MIN_OPENING)) {
505 				/* There is no useable brush underneath this starting point. */
506 				routing.setFilled(actorSize, x, y, 0, z);	/* mark all cells to the model base as filled. */
507 				return 0;									/* return 0 to indicate we just scanned the model bottom. */
508 			}
509 			/* Restart */
510 			continue;
511 		}
512 
513 		/*
514 		 * If we are here, then the immediate floor is unobstructed MIN_OPENING units high.
515 		 * This is a valid floor.  Find the actual ceiling.
516 		 */
517 
518 		tstart[2] = box.maxs[2]; /* The box trace for height starts at the top of the last trace. */
519 		VectorCopy(tstart, tend);
520 		tend[2] = PATHFINDING_HEIGHT * UNIT_HEIGHT; /* tend now reaches the model ceiling. */
521 
522 		tr = RT_COMPLETEBOXTRACE_PASSAGE(mapTiles, Line(tstart, tend), &ceilBox, list);
523 
524 		/* We found the ceiling. */
525 		top = tr.endpos[2];
526 
527 		/*
528 		 * There is one last possibility:
529 		 * If our found ceiling is above the cell we started the scan in, then we may have scanned up through another
530 		 * floor (one sided brush).  If this is the case, we set the ceiling to QUANT below the floor of the above
531 		 * ceiling if it is lower than our found ceiling.
532 		 */
533 		if (tr.endpos[2] > (z + 1) * UNIT_HEIGHT) {
534 			const float topf = (z + 1) * UNIT_HEIGHT + QuantToModel(routing.getFloor(actorSize, x, y, z + 1) - 1);
535 			top = std::min(tr.endpos[2], topf);
536 		}
537 
538 		/* We found the ceiling. */
539 		top = tr.endpos[2];
540 
541 		/* exit the infinite while loop */
542 		break;
543 	}
544 
545 	UFO_assert(bottom <= top, "\nassert(bottom <= top): x=%i y=%i bottom=%f top=%f\n", x, y, bottom, top);
546 
547 	/* top and bottom are absolute model heights.  Find the actual cell z coordinates for these heights.
548 	 * ...but before rounding, give back the DIST_EPSILON that was added by the trace.
549 	 * Actually, we have to give back two DIST_EPSILON to prevent rounding issues */
550 	bottom -= 2 * DIST_EPSILON;
551 	top += 2 * DIST_EPSILON;
552 	bottomQ = ModelFloorToQuant(bottom); /* Convert to QUANT units to ensure the floor is rounded up to the correct value. */
553 	topQ = ModelCeilingToQuant(top); /* Convert to QUANT units to ensure the floor is rounded down to the correct value. */
554 	fz = floorf(bottomQ / CELL_HEIGHT); /* Ensure we round down to get the bottom-most affected cell */
555 	/** @note Remember that ceiling values of 1-16 belong to a cell.  We need to adjust topQ by 1 to round to the correct z value. */
556 	cz = std::min(z, (int)(floorf((topQ - 1) / CELL_HEIGHT))); /* Use the lower of z or the calculated ceiling */
557 
558 	assert(fz <= cz);
559 
560 	/* Last, update the floors and ceilings of cells from (x, y, fz) to (x, y, cz) */
561 	for (i = fz; i <= cz; i++) {
562 		/* Round up floor to keep feet out of model. */
563 		routing.setFloor(actorSize, x, y, i, bottomQ - i * CELL_HEIGHT);
564 		/* Round down ceiling to heep head out of model.  Also offset by floor and max at 255. */
565 		routing.setCeiling(actorSize, x, y, i, topQ - i * CELL_HEIGHT);
566 	}
567 
568 	/* Also, update the floors of any filled cells immediately above the ceiling up to our original cell. */
569 	routing.setFilled(actorSize, x, y, cz + 1, z);
570 
571 	/* Return the lowest z coordinate that we updated floors for. */
572 	return fz;
573 }
574 
575 
576 /**
577  * @brief Performs traces to find a passage between two points given an upper and lower bound.
578  * @param[in] rtd The essential routing data with map, actorsize, ents
579  * @param[in] dir Direction of movement
580  * @param[in] x Starting x coordinate
581  * @param[in] y Starting y coordinate
582  * @param[in] z Starting z coordinate
583  * @param[in] openingSize Absolute height in QUANT units of the opening.
584  * @param[in] openingBase Absolute height in QUANT units of the bottom of the opening.
585  * @param[in] stepup Required stepup to travel in this direction.
586  */
RT_FillPassageData(RoutingData * rtd,const int dir,const int x,const int y,const int z,const int openingSize,const int openingBase,const int stepup)587 static int RT_FillPassageData (RoutingData *rtd, const int dir, const int  x, const int y, const int z, const int openingSize, const int openingBase, const int stepup)
588 {
589 	const int openingTop = openingBase + openingSize;
590 	int fz, cz; /**< Floor and ceiling Z cell coordinates */
591 	int i;
592 
593 	/* Final interpretation:
594 	 * We now have the floor and the ceiling of the passage traveled between the two cells.
595 	 * This span may cover many cells vertically.  We can use this to our advantage:
596 	 * +Like in the floor tracing, we can assign the direction value for multiple cells and
597 	 *  skip some scans.
598 	 * +The value of each current cell will list the max allowed height of an actor in the passageway,
599 	 *  which also can be used to see if an actor can fly upward.
600 	 * +The allowed height will be based off the floor in the cell or the bottom of the cell; we do not
601 	 *  want super tall characters to fly through ceilings.
602 	 * +To see if an actor can fly down, we check the cells on level down to see if the diagonal movement
603 	 *  can be made and that both have ceilings above the current level.
604 	 */
605 
606 	fz = z;
607 	cz = ceil((float)openingTop / CELL_HEIGHT) - 1;
608 	cz = std::min(PATHFINDING_HEIGHT - 1, cz);
609 
610 	/* last chance- if cz < z, then bail (and there is an error with the ceiling data somewhere */
611 	if (cz < z) {
612 		/* We can't go this way. */
613 		RT_ConnSetNoGo(rtd, x, y, z, dir);
614 		if (debugTrace)
615 			Com_Printf("Passage found but below current cell, opening_base=%i, opening_top=%i, z = %i, cz = %i.\n", openingBase, openingTop, z, cz);
616 		return z;
617 	}
618 
619 	if (debugTrace)
620 		Com_Printf("Passage found, opening_base=%i, opening_size=%i, opening_top=%i, stepup=%i. (%i to %i)\n", openingBase, openingSize, openingTop, stepup, fz, cz);
621 
622 	assert(fz <= z && z <= cz);
623 
624 	/* Last, update the connections of cells from (x, y, fz) to (x, y, cz) for direction dir */
625 	for (i = fz; i <= cz; i++) {
626 		int oh;
627 		/* Offset from the floor or the bottom of the current cell, whichever is higher. */
628 		oh = openingTop - std::max(openingBase, i * CELL_HEIGHT);
629 		/* Only if > 0 */
630 		assert (oh >= 0);
631 		rtd->routing.setConn(rtd->actorSize, x, y, i, dir, oh);
632 		/* The stepup is 0 for all cells that are not at the floor. */
633 		RT_StepupSet(rtd, x, y, i, dir, 0);
634 		if (debugTrace) {
635 			Com_Printf("getConn for (%i, %i, %i) as:%i dir:%i = %i\n", x, y, i, rtd->actorSize, dir, rtd->routing.getConn(rtd->actorSize, x, y, i, dir));
636 		}
637 	}
638 
639 	RT_StepupSet(rtd, x, y, z, dir, stepup);
640 	if (debugTrace) {
641 		Com_Printf("Final STEPUP for (%i, %i, %i) as:%i dir:%i = %i\n", x, y, z, rtd->actorSize, dir, stepup);
642 	}
643 
644 	/*
645 	 * Return the highest z coordinate scanned- cz if fz==cz, z==cz, or the floor in cz is negative.
646 	 * Otherwise cz - 1 to recheck cz in case there is a floor in cz with its own ceiling.
647 	 */
648 	if (fz == cz || z == cz || rtd->routing.getFloor(rtd->actorSize, x, y, cz) < 0)
649 		return cz;
650 	return cz - 1;
651 }
652 
653 /**
654  * @brief Helper function to trace for walls
655  * @param[in] rtd The essential routing data with map, actorsize, ents
656  * @param[in] traceLine The starting point of the trace is at the FLOOR'S CENTER. The end point of the trace is centered x and y at the destination but at the same height as start.
657  * @param[in] hi The upper height ABOVE THE FLOOR of the bounding box.
658  * @param[in] lo The lower height ABOVE THE FLOOR of the bounding box.
659  */
RT_ObstructedTrace(const RoutingData * rtd,const Line & traceLine,int hi,int lo)660 static trace_t RT_ObstructedTrace (const RoutingData *rtd, const Line &traceLine, int hi, int lo)
661 {
662 	AABB box; /**< Tracing box extents */
663 	const float halfActorWidth = UNIT_SIZE * rtd->actorSize / 2 - WALL_SIZE - DIST_EPSILON;
664 
665 	/* Configure the box trace extents. The box is relative to the original floor. */
666 	VectorSet(box.maxs, halfActorWidth, halfActorWidth, QuantToModel(hi) - DIST_EPSILON);
667 	VectorSet(box.mins, -halfActorWidth, -halfActorWidth, QuantToModel(lo)  + DIST_EPSILON);
668 
669 	/* perform the trace, then return true if the trace was obstructed. */
670 	return RT_COMPLETEBOXTRACE_PASSAGE(rtd->mapTiles, traceLine, &box, rtd->list);
671 }
672 
673 
674 /**
675  * @brief Performs a trace to find the floor of a passage a fraction of the way from start to end.
676  * @param[in] rtd The essential routing data with map, actorsize, ents
677  * @param[in] start The starting coordinate to search for a floor from.
678  * @param[in] end The starting coordinate to search for a floor from.
679  * @param[in] frac The fraction of the distance traveled from start to end, using (0.0 to 1.0).
680  * @param[in] startingHeight The starting height for this upward trace.
681  * @return The absolute height of the found floor in QUANT units.
682  */
RT_FindOpeningFloorFrac(const RoutingData * rtd,const vec3_t start,const vec3_t end,const float frac,const int startingHeight)683 static int RT_FindOpeningFloorFrac (const RoutingData *rtd, const vec3_t start, const vec3_t end, const float frac, const int startingHeight)
684 {
685 	vec3_t mstart, mend;	/**< Midpoint line to trace across */	/**< Tracing box extents */
686 	const AABB* box = (rtd->actorSize == ACTOR_SIZE_NORMAL ? &actor1x1Box : &actor2x2Box);
687 
688 	/* Position mstart and mend at the fraction point */
689 	VectorInterpolation(start, end, frac, mstart);
690 	VectorCopy(mstart, mend);
691 	mstart[2] = QuantToModel(startingHeight) + (QUANT / 2); /* Set at the starting height, plus a little more to keep us off a potential surface. */
692 	mend[2] = -QUANT;  /* Set below the model. */
693 
694 	const trace_t tr = RT_COMPLETEBOXTRACE_PASSAGE(rtd->mapTiles, Line(mstart, mend), box, rtd->list);
695 
696 	if (debugTrace)
697 		Com_Printf("Brush found at %f.\n", tr.endpos[2]);
698 
699 	/* OK, now we have the floor height value in tr.endpos[2].
700 	 * Divide by QUANT and round up.
701 	 */
702 	return ModelFloorToQuant(tr.endpos[2] - DIST_EPSILON);
703 }
704 
705 
706 /**
707  * @brief Performs a trace to find the ceiling of a passage a fraction of the way from start to end.
708  * @param[in] rtd The essential routing data with map, actorsize, ents
709  * @param[in] start The starting coordinate to search for a ceiling from.
710  * @param[in] end The starting coordinate to search for a ceiling from.
711  * @param[in] frac The fraction of the distance traveled from start to end, using (0.0 to 1.0).
712  * @param[in] startingHeight The starting height for this upward trace.
713  * @return The absolute height of the found ceiling in QUANT units.
714  */
RT_FindOpeningCeilingFrac(const RoutingData * rtd,const vec3_t start,const vec3_t end,const float frac,const int startingHeight)715 static int RT_FindOpeningCeilingFrac (const RoutingData *rtd, const vec3_t start, const vec3_t end, const float frac, const int startingHeight)
716 {
717 	vec3_t mstart, mend;	/**< Midpoint line to trace across */
718 	const AABB* box = (rtd->actorSize == ACTOR_SIZE_NORMAL ? &actor1x1Box : &actor2x2Box);	/**< Tracing box extents */
719 
720 	/* Position mstart and mend at the midpoint */
721 	VectorInterpolation(start, end, frac, mstart);
722 	VectorCopy(mstart, mend);
723 	mstart[2] = QuantToModel(startingHeight) - (QUANT / 2); /* Set at the starting height, minus a little more to keep us off a potential surface. */
724 	mend[2] = UNIT_HEIGHT * PATHFINDING_HEIGHT + QUANT;  /* Set above the model. */
725 
726 	const trace_t tr = RT_COMPLETEBOXTRACE_PASSAGE(rtd->mapTiles, Line(mstart, mend), box, rtd->list);
727 
728 	if (debugTrace)
729 		Com_Printf("Brush found at %f.\n", tr.endpos[2]);
730 
731 	/* OK, now we have the floor height value in tr.endpos[2].
732 	 * Divide by QUANT and round down. */
733 	return ModelCeilingToQuant(tr.endpos[2] + DIST_EPSILON);
734 }
735 
736 
737 /**
738  * @brief Performs traces to find the approximate floor of a passage.
739  * @param[in] rtd The essential routing data with map, actorsize, ents
740  * @param[in] start The starting coordinate to search for a floor from.
741  * @param[in] end The starting coordinate to search for a floor from.
742  * @param[in] startingHeight The starting height for this downward trace.
743  * @param[in] floorLimit The lowest limit of the found floor.
744  * @return The absolute height of the found floor in QUANT units.
745  */
RT_FindOpeningFloor(const RoutingData * rtd,const vec3_t start,const vec3_t end,const int startingHeight,const int floorLimit)746 static int RT_FindOpeningFloor (const RoutingData *rtd, const vec3_t start, const vec3_t end, const int startingHeight, const int floorLimit)
747 {
748 	/* Look for additional space below init_bottom, down to lowest_bottom. */
749 	int midfloor;
750 
751 	if (start[0] == end[0] || start[1] == end[1]) {
752 		/* For orthogonal dirs, find the height at the midpoint. */
753 		midfloor = RT_FindOpeningFloorFrac(rtd, start, end, 0.5, startingHeight);
754 	} else {
755 		int midfloor2;
756 
757 		/* If this is diagonal, trace the 1/3 and 2/3 points instead. */
758 		/* 1/3 point */
759 		midfloor = RT_FindOpeningFloorFrac(rtd, start, end, 0.33, startingHeight);
760 
761 		/* 2/3 point */
762 		midfloor2 = RT_FindOpeningFloorFrac(rtd, start, end, 0.66, startingHeight);
763 		midfloor = std::max(midfloor, midfloor2);
764 	}
765 
766 	/* return the highest floor. */
767 	return std::max(floorLimit, midfloor);
768 }
769 
770 
771 /**
772  * @brief Performs traces to find the approximate ceiling of a passage.
773  * @param[in] rtd The essential routing data with map, actorsize, ents
774  * @param[in] start The starting coordinate to search for a ceiling from.
775  * @param[in] end The starting coordinate to search for a ceiling from.
776  * @param[in] startingHeight The starting height for this upward trace.
777  * @param[in] ceilLimit The highest the ceiling may be.
778  * @return The absolute height of the found ceiling in QUANT units.
779  */
RT_FindOpeningCeiling(const RoutingData * rtd,const vec3_t start,const vec3_t end,const int startingHeight,const int ceilLimit)780 static int RT_FindOpeningCeiling (const RoutingData *rtd, const vec3_t start, const vec3_t end, const int startingHeight, const int ceilLimit)
781 {
782 	int midceil;
783 
784 	if (start[0] == end[0] || start[1] == end[1]) {
785 		/* For orthogonal dirs, find the height at the midpoint. */
786 		midceil = RT_FindOpeningCeilingFrac(rtd, start, end, 0.5, startingHeight);
787 	} else {
788 		int midceil2;
789 
790 		/* If this is diagonal, trace the 1/3 and 2/3 points instead. */
791 		/* 1/3 point */
792 		midceil = RT_FindOpeningCeilingFrac(rtd, start, end, 0.33, startingHeight);
793 
794 		/* 2/3 point */
795 		midceil2 = RT_FindOpeningCeilingFrac(rtd, start, end, 0.66, startingHeight);
796 		midceil = std::min(midceil, midceil2);
797 	}
798 
799 	/* return the lowest ceiling. */
800 	return std::min(ceilLimit, midceil);
801 }
802 
803 
RT_CalcNewZ(const RoutingData * rtd,const int ax,const int ay,const int top,const int hi)804 static int RT_CalcNewZ (const RoutingData *rtd, const int ax, const int ay, const int top, const int hi)
805 {
806 	int temp_z, adj_lo;
807 
808 	temp_z = floorf((hi - 1) / CELL_HEIGHT);
809 	temp_z = std::min(temp_z, PATHFINDING_HEIGHT - 1);
810 	adj_lo = rtd->routing.getFloor(rtd->actorSize, ax, ay, temp_z) + temp_z * CELL_HEIGHT;
811 	if (adj_lo > hi) {
812 		temp_z--;
813 		adj_lo = rtd->routing.getFloor(rtd->actorSize, ax, ay, temp_z) + temp_z * CELL_HEIGHT;
814 	}
815 	/**
816 	 * @note Return a value only if there is a floor for the adjacent cell.
817 	 * Also the found adjacent lo must be at lease MIN_OPENING-MIN_STEPUP below
818 	 * the top.
819 	 */
820 	if (adj_lo >= 0 && top - adj_lo >= PATHFINDING_MIN_OPENING - PATHFINDING_MIN_STEPUP) {
821 		if (debugTrace)
822 			Com_Printf("Found floor in destination cell: %i (%i).\n", adj_lo, temp_z);
823 		return floorf(adj_lo / CELL_HEIGHT);
824 	}
825 	if (debugTrace)
826 		Com_Printf("Skipping found floor in destination cell- not enough opening: %i (%i).\n", adj_lo, temp_z);
827 
828 	return RT_NO_OPENING;
829 }
830 
831 
832 /**
833  * @brief Performs actual trace to find a passage between two points given an upper and lower bound.
834  * @param[in] rtd The essential routing data with map, actorsize, ents
835  * @param[in] start Starting trace coordinate
836  * @param[in] end Ending trace coordinate
837  * @param[in] ax Ending x coordinate
838  * @param[in] ay Ending y coordinate
839  * @param[in] bottom Actual height of the starting floor.
840  * @param[in] top Actual height of the starting ceiling.
841  * @param[in] lo Actual height of the bottom of the slice trace.
842  * @param[in] hi Actual height of the top of the slice trace.
843  * @param[out] foundLow Actual height of the bottom of the found passage.
844  * @param[out] foundHigh Actual height of the top of the found passage.
845  * @return The new z value of the actor after traveling in this direction from the starting location.
846  */
RT_TraceOpening(const RoutingData * rtd,const vec3_t start,const vec3_t end,const int ax,const int ay,const int bottom,const int top,int lo,int hi,int * foundLow,int * foundHigh)847 static int RT_TraceOpening (const RoutingData *rtd, const vec3_t start, const vec3_t end, const int ax, const int ay, const int bottom, const int top, int lo, int hi, int* foundLow, int* foundHigh)
848 {
849 	const trace_t tr = RT_ObstructedTrace(rtd, Line(start, end), hi, lo);
850 	if (tr.fraction >= 1.0) {
851 		lo = RT_FindOpeningFloor(rtd, start, end, lo, bottom);
852 		hi = RT_FindOpeningCeiling(rtd, start, end, hi, top);
853 		if (hi - lo >= PATHFINDING_MIN_OPENING) {
854 			int tempZ;
855 			if (lo == -1) {
856 				/* Bailing- no floor in destination cell. */
857 				*foundLow = *foundHigh = 0;
858 				return RT_NO_OPENING;
859 			}
860 			/* This opening works, use it! */
861 			*foundLow = lo;
862 			*foundHigh = hi;
863 			/* Find the floor for the highest adjacent cell in this passage. */
864 			tempZ = RT_CalcNewZ(rtd, ax, ay, top, hi);
865 			if (tempZ != RT_NO_OPENING)
866 				return tempZ;
867 		}
868 	}
869 	*foundLow = *foundHigh = hi;
870 	return RT_NO_OPENING;
871 }
872 
873 
874 /**
875  * @brief Performs traces to find a passage between two points given an upper and lower bound.
876  * @param[in] rtd The essential routing data with map, actorsize, ents
877  * @param[in] from Starting place
878  * @param[in] ax Ending x coordinate
879  * @param[in] ay Ending y coordinate
880  * @param[in] bottom Actual height of the starting floor.
881  * @param[in] top Actual height of the starting ceiling.
882  * @param[out] foundLow Actual height of the bottom of the found passage.
883  * @param[out] foundHigh Actual height of the top of the found passage.
884  * @return The new z value of the actor after traveling in this direction from the starting location.
885  */
RT_FindOpening(RoutingData * rtd,const place_t * from,const int ax,const int ay,const int bottom,const int top,int * foundLow,int * foundHigh)886 static int RT_FindOpening (RoutingData *rtd, const place_t* from, const int ax, const int ay, const int bottom, const int top, int* foundLow, int* foundHigh)
887 {
888 	vec3_t start, end;
889 	pos3_t pos;
890 	int tempZ;
891 
892 	if (bottom == -1) {
893 		/* Bailing- no floor in current cell. */
894 		*foundLow = *foundHigh = 0;
895 		return RT_NO_OPENING;
896 	}
897 
898 	/* Initialize the starting vector */
899 	SizedPosToVec(from->cell, rtd->actorSize, start);
900 
901 	/* Initialize the ending vector */
902 	VectorSet(pos, ax, ay, from->cell[2]);
903 	SizedPosToVec(pos, rtd->actorSize, end);
904 
905 	/* Initialize the z component of both vectors */
906 	start[2] = end[2] = 0;
907 
908 	/* ----- sky trace ------ */
909 	/* shortcut: if both ceilings are the sky, we can check for walls
910 	 * AND determine the bottom of the passage in just one trace */
911 	if (from->ceiling >= PATHFINDING_HEIGHT * CELL_HEIGHT
912 	 && from->cell[2] * CELL_HEIGHT + rtd->routing.getCeiling(rtd->actorSize, ax, ay, from->cell[2]) >= PATHFINDING_HEIGHT * CELL_HEIGHT) {
913 		vec3_t sky, earth;
914 		const AABB* box = (rtd->actorSize == ACTOR_SIZE_NORMAL ? &actor1x1Box : &actor2x2Box);
915 		int tempBottom;
916 
917 		VectorInterpolation(start, end, 0.5, sky);	/* center it halfway between the cells */
918 		VectorCopy(sky, earth);
919 		sky[2] = UNIT_HEIGHT * PATHFINDING_HEIGHT;  /* Set to top of model. */
920 		earth[2] = QuantToModel(bottom);
921 
922 		const trace_t tr = RT_COMPLETEBOXTRACE_PASSAGE(rtd->mapTiles, Line(sky, earth), box, rtd->list);
923 		tempBottom = ModelFloorToQuant(tr.endpos[2]);
924 		if (tempBottom <= bottom + PATHFINDING_MIN_STEPUP) {
925 			const int hi = bottom + PATHFINDING_MIN_OPENING;
926 			/* Found opening with sky trace. */
927 			*foundLow = tempBottom;
928 			*foundHigh = CELL_HEIGHT * PATHFINDING_HEIGHT;
929 			return RT_CalcNewZ(rtd, ax, ay, top, hi);
930 		}
931 	}
932 	/* Warning: never try to make this an 'else if', or 'arched entry' situations will fail !! */
933 
934 	/* ----- guaranteed opening trace ------ */
935 	/* Now calculate the "guaranteed" opening, if any. If the opening from
936 	 * the floor to the ceiling is not too tall, there must be a section that
937 	 * will always be vacant if there is a usable passage of any size and at
938 	 * any height. */
939 	if (top - bottom < PATHFINDING_MIN_OPENING * 2) {
940 		const int lo = top - PATHFINDING_MIN_OPENING;
941 		const int hi = bottom + PATHFINDING_MIN_OPENING;
942 
943 		tempZ = RT_TraceOpening(rtd, start, end, ax, ay, bottom, top, lo, hi, foundLow, foundHigh);
944 	} else {
945 		/* ----- brute force trace ------ */
946 		/* There is no "guaranteed" opening, brute force search. */
947 		int lo = bottom;
948 		tempZ = 0;
949 		while (lo <= top - PATHFINDING_MIN_OPENING) {
950 			/* Check for a 1 QUANT opening. */
951 			tempZ = RT_TraceOpening(rtd, start, end, ax, ay, bottom, top, lo, lo + 1, foundLow, foundHigh);
952 			if (tempZ != RT_NO_OPENING)
953 				break;
954 			/* Credit to Duke: We skip the minimum opening, as if there is a
955 			 * viable opening, even one slice above, that opening would be open. */
956 			lo += PATHFINDING_MIN_OPENING;
957 		}
958 	}
959 	return tempZ;
960 }
961 
962 
963 /**
964  * @brief Performs small traces to find places when an actor can step up.
965  * @param[in] rtd The essential routing data with map, actorsize, ents
966  * @param[in] from Starting place
967  * @param[in] ax Ending x coordinate
968  * @param[in] ay Ending y coordinate
969  * @param[in] az Ending z coordinate
970  * @param[in] stairwaySituation whether we are standing in front of a stairway
971  * @param[out] opening descriptor of the opening found, if any
972  * @return The change in floor height in QUANT units because of the additional trace.
973 */
RT_MicroTrace(RoutingData * rtd,const place_t * from,const int ax,const int ay,const int az,const int stairwaySituation,opening_t * opening)974 static int RT_MicroTrace (RoutingData *rtd, const place_t* from, const int ax, const int ay, const int az, const int stairwaySituation, opening_t* opening)
975 {
976 	/* OK, now we have a viable shot across.  Run microstep tests now. */
977 	/* Now calculate the stepup at the floor using microsteps. */
978 	int top = opening->base + opening->size;
979 	signed char bases[UNIT_SIZE / PATHFINDING_MICROSTEP_SIZE + 1];
980 	float sx, sy, ex, ey;
981 	/* Shortcut the value of UNIT_SIZE / PATHFINDING_MICROSTEP_SIZE. */
982 	const int steps = UNIT_SIZE / PATHFINDING_MICROSTEP_SIZE;
983 	int i, current_h, highest_h, highest_i = 0, skipped, newBottom;
984 	vec3_t start, end;
985 	pos3_t pos;
986 
987 	/* First prepare the two known end values. */
988 	bases[0] = from->floor;
989 	const int floorVal = rtd->routing.getFloor(rtd->actorSize, ax, ay, az);
990 	bases[steps] = std::max(0, floorVal) + az * CELL_HEIGHT;
991 
992 	/* Initialize the starting vector */
993 	SizedPosToVec(from->cell, rtd->actorSize, start);
994 
995 	/* Initialize the ending vector */
996 	VectorSet(pos, ax, ay, az);
997 	SizedPosToVec(pos, rtd->actorSize, end);
998 
999 	/* Now prep the z values for start and end. */
1000 	start[2] = QuantToModel(opening->base) + 1; /**< Just above the bottom of the found passage */
1001 	end[2] = -QUANT;
1002 
1003 	/* Memorize the start and end x,y points */
1004 	sx = start[0];
1005 	sy = start[1];
1006 	ex = end[0];
1007 	ey = end[1];
1008 
1009 	newBottom = std::max(bases[0], bases[steps]);
1010 	/* Now calculate the rest of the microheights. */
1011 	for (i = 1; i < steps; i++) {
1012 		start[0] = end[0] = sx + (ex - sx) * (i / (float)steps);
1013 		start[1] = end[1] = sy + (ey - sy) * (i / (float)steps);
1014 
1015 		/* perform the trace, then return true if the trace was obstructed. */
1016 		const trace_t tr = RT_COMPLETEBOXTRACE_PASSAGE(rtd->mapTiles, Line(start, end), &footBox, rtd->list);
1017 		if (tr.fraction >= 1.0) {
1018 			bases[i] = -1;
1019 		} else {
1020 			bases[i] = ModelFloorToQuant(tr.endpos[2] - DIST_EPSILON);
1021 			/* Walking through glass fix:
1022 			 * It is possible to have an obstruction that can be skirted around diagonally
1023 			 * because the microtraces are so tiny.  But, we have a full size trace in opening->base
1024 			 * that apporoximates where legroom ends.  If the found floor of the middle microtrace is
1025 			 * too low, then set it to the worst case scenario floor based on base->opening.
1026 			 */
1027 			if (i == floor(steps / 2.0) && bases[i] < opening->base - PATHFINDING_MIN_STEPUP) {
1028 				if (debugTrace)
1029 					Com_Printf("Adjusting middle trace- the known base is too high. \n");
1030 				bases[i] = opening->base - PATHFINDING_MIN_STEPUP;
1031 			}
1032 		}
1033 
1034 		if (debugTrace)
1035 			Com_Printf("Microstep %i from (%f, %f, %f) to (%f, %f, %f) = %i [%f]\n",
1036 				i, start[0], start[1], start[2], end[0], end[1], end[2], bases[i], tr.endpos[2]);\
1037 
1038 		newBottom = std::max(newBottom, (int)bases[i]);
1039 	}
1040 
1041 	if (debugTrace)
1042 		Com_Printf("z:%i az:%i bottom:%i new_bottom:%i top:%i bases[0]:%i bases[%i]:%i\n", from->cell[2], az, opening->base, newBottom, top, bases[0], steps, bases[steps]);
1043 
1044 
1045 	/** @note This for loop is bi-directional: i may be decremented to retrace prior steps. */
1046 	/* Now find the maximum stepup moving from (x, y) to (ax, ay). */
1047 	/* Initialize stepup. */
1048 	current_h = bases[0];
1049 	highest_h = -1;
1050 	highest_i = 1;
1051 	opening->stepup = 0; /**<  Was originally -CELL_HEIGHT, but stepup is needed to go UP, not down. */
1052 	skipped = 0;
1053 	for (i = 1; i <= steps; i++) {
1054 		if (debugTrace)
1055 			Com_Printf("Tracing forward i:%i h:%i\n", i, current_h);
1056 		/* If there is a rise, use it. */
1057 		if (bases[i] >= current_h || ++skipped > PATHFINDING_MICROSTEP_SKIP) {
1058 			if (skipped == PATHFINDING_MICROSTEP_SKIP) {
1059 				i = highest_i;
1060 				if (debugTrace)
1061 					Com_Printf(" Skipped too many steps, reverting to i:%i\n", i);
1062 			}
1063 			opening->stepup = std::max(opening->stepup, bases[i] - current_h);
1064 			current_h = bases[i];
1065 			highest_h = -2;
1066 			highest_i = i + 1;
1067 			skipped = 0;
1068 			if (debugTrace)
1069 				Com_Printf(" Advancing b:%i stepup:%i\n", bases[i], opening->stepup);
1070 		} else {
1071 			/* We are skipping this step in case the actor can step over this lower step. */
1072 			/* Record the step in case it is the highest of the low steps. */
1073 			if (bases[i] > highest_h) {
1074 				highest_h = bases[i];
1075 				highest_i = i;
1076 			}
1077 			if (debugTrace)
1078 				Com_Printf(" Skipped because we are falling, skip:%i.\n", skipped);
1079 			/* If this is the last iteration, make sure we go back and get our last stepup tests. */
1080 			if (i == steps) {
1081 				skipped = PATHFINDING_MICROSTEP_SKIP;
1082 				i = highest_i - 1;
1083 				if (debugTrace)
1084 					Com_Printf(" Tripping skip counter to perform last tests.\n");
1085 			}
1086 		}
1087 	}
1088 
1089 	/** @note This for loop is bi-directional: i may be decremented to retrace prior steps. */
1090 	/* Now find the maximum stepup moving from (x, y) to (ax, ay). */
1091 	/* Initialize stepup. */
1092 	current_h = bases[steps];
1093 	highest_h = -1;
1094 	highest_i = steps - 1; /**< Note that for this part of the code, this is the LOWEST i. */
1095 	opening->invstepup = 0; /**<  Was originally -CELL_HEIGHT, but stepup is needed to go UP, not down. */
1096 	skipped = 0;
1097 	for (i = steps - 1; i >= 0; i--) {
1098 		if (debugTrace)
1099 			Com_Printf("Tracing backward i:%i h:%i\n", i, current_h);
1100 		/* If there is a rise, use it. */
1101 		if (bases[i] >= current_h || ++skipped > PATHFINDING_MICROSTEP_SKIP) {
1102 			if (skipped == PATHFINDING_MICROSTEP_SKIP) {
1103 				i = highest_i;
1104 				if (debugTrace)
1105 					Com_Printf(" Skipped too many steps, reverting to i:%i\n", i);
1106 			}
1107 			opening->invstepup = std::max(opening->invstepup, bases[i] - current_h);
1108 			current_h = bases[i];
1109 			highest_h = -2;
1110 			highest_i = i - 1;
1111 			skipped = 0;
1112 			if (debugTrace)
1113 				Com_Printf(" Advancing b:%i stepup:%i\n", bases[i], opening->invstepup);
1114 		} else {
1115 			/* We are skipping this step in case the actor can step over this lower step. */
1116 			/* Record the step in case it is the highest of the low steps. */
1117 			if (bases[i] > highest_h) {
1118 				highest_h = bases[i];
1119 				highest_i = i;
1120 			}
1121 			if (debugTrace)
1122 				Com_Printf(" Skipped because we are falling, skip:%i.\n", skipped);
1123 			/* If this is the last iteration, make sure we go back and get our last stepup tests. */
1124 			if (i == 0) {
1125 				skipped = PATHFINDING_MICROSTEP_SKIP;
1126 				i = highest_i + 1;
1127 				if (debugTrace)
1128 					Com_Printf(" Tripping skip counter to perform last tests.\n");
1129 			}
1130 		}
1131 	}
1132 
1133 	if (stairwaySituation) {
1134 		const int middle = bases[4];		/* terrible hack by Duke. This relies on PATHFINDING_MICROSTEP_SIZE being set to 4 !! */
1135 
1136 		if (stairwaySituation == 1) {		/* stepping up */
1137 			if (bases[1] <= middle &&		/* if nothing in the 1st part of the passage is higher than what's at the border */
1138 				bases[2] <= middle &&
1139 				bases[3] <= middle ) {
1140 				if (debugTrace)
1141 					Com_Printf("Addition granted by ugly stair hack-stepping up.\n");
1142 				return opening->base - middle;
1143 			}
1144 		} else if (stairwaySituation == 2) {/* stepping down */
1145 			if (bases[5] <= middle &&		/* same for the 2nd part of the passage */
1146 				bases[6] <= middle &&
1147 				bases[7] <= middle )
1148 				if (debugTrace)
1149 					Com_Printf("Addition granted by ugly stair hack-stepping down.\n");
1150 				return opening->base - middle;
1151 		}
1152 	}
1153 
1154 	/* Return the confirmed passage opening. */
1155 	return opening->base - newBottom;
1156 }
1157 
1158 
1159 /**
1160  * @brief Performs traces to find a passage between two points given an upper and lower bound.
1161  * @param[in] rtd The essential routing data with map, actorsize, ents
1162  * @param[in] from Starting place
1163  * @param[in] to Ending place
1164  * @param[out] opening descriptor of the opening found, if any
1165  * @return The size in QUANT units of the detected opening.
1166  */
RT_TraceOnePassage(RoutingData * rtd,const place_t * from,const place_t * to,opening_t * opening)1167 static int RT_TraceOnePassage (RoutingData *rtd, const place_t* from, const place_t* to, opening_t* opening)
1168 {
1169 	int hi; /**< absolute ceiling of the passage found. */
1170 	const int z = from->cell[2];
1171 	int az; /**< z height of the actor after moving in this direction. */
1172 	const int lower = std::max(from->floor, to->floor);
1173 	const int upper = std::min(from->ceiling, to->ceiling);
1174 	const int ax = to->cell[0];
1175 	const int ay = to->cell[1];
1176 
1177 	RT_FindOpening(rtd, from, ax, ay, lower, upper, &opening->base, &hi);
1178 	/* calc opening found so far and set stepup */
1179 	opening->size = hi - opening->base;
1180 	az = to->floorZ;
1181 
1182 	/* We subtract MIN_STEPUP because that is foot space-
1183 	 * the opening there only needs to be the microtrace
1184 	 * wide and not the usual dimensions.
1185 	 */
1186 	if (az != RT_NO_OPENING && opening->size >= PATHFINDING_MIN_OPENING - PATHFINDING_MIN_STEPUP) {
1187 		const int srcFloor = from->floor;
1188 		const int dstFloor = rtd->routing.getFloor(rtd->actorSize, ax, ay, az) + az * CELL_HEIGHT;
1189 		/* if we already have enough headroom, try to skip microtracing */
1190 		if (opening->size < ACTOR_MAX_HEIGHT
1191 			|| abs(srcFloor - opening->base) > PATHFINDING_MIN_STEPUP
1192 			|| abs(dstFloor - opening->base) > PATHFINDING_MIN_STEPUP) {
1193 			int stairway = RT_PlaceIsShifted(from, to);
1194 			/* This returns the total opening height, as the
1195 			 * microtrace may reveal more passage height from the foot space. */
1196 			const int bonusSize = RT_MicroTrace(rtd, from, ax, ay, az, stairway, opening);
1197 			opening->base -= bonusSize;
1198 			opening->size = hi - opening->base;	/* re-calculate */
1199 		} else {
1200 			/* Skipping microtracing, just set the stepup values. */
1201 			opening->stepup = std::max(0, opening->base - srcFloor);
1202 			opening->invstepup = std::max(0, opening->base - dstFloor);
1203 		}
1204 
1205 		/* Now place an upper bound on stepup */
1206 		if (opening->stepup > PATHFINDING_MAX_STEPUP) {
1207 			opening->stepup = PATHFINDING_NO_STEPUP;
1208 		} else {
1209 			/* Add rise/fall bit as needed. */
1210 			if (az < z && opening->invstepup <= PATHFINDING_MAX_STEPUP)
1211 			/* BIG_STEPDOWN indicates 'walking down', don't set it if we're 'falling' */
1212 				opening->stepup |= PATHFINDING_BIG_STEPDOWN;
1213 			else if (az > z)
1214 				opening->stepup |= PATHFINDING_BIG_STEPUP;
1215 		}
1216 
1217 		/* Now place an upper bound on stepup */
1218 		if (opening->invstepup > PATHFINDING_MAX_STEPUP) {
1219 			opening->invstepup = PATHFINDING_NO_STEPUP;
1220 		} else {
1221 			/* Add rise/fall bit as needed. */
1222 			if (az > z)
1223 				opening->invstepup |= PATHFINDING_BIG_STEPDOWN;
1224 			else if (az < z)
1225 				opening->invstepup |= PATHFINDING_BIG_STEPUP;
1226 		}
1227 
1228 		if (opening->size >= PATHFINDING_MIN_OPENING) {
1229 			return opening->size;
1230 		}
1231 	}
1232 
1233 	if (debugTrace)
1234 		Com_Printf(" No opening found.\n");
1235 	opening->stepup = PATHFINDING_NO_STEPUP;
1236 	opening->invstepup = PATHFINDING_NO_STEPUP;
1237 	return 0;
1238 }
1239 
1240 /**
1241  * @brief Performs traces to find a passage between two points.
1242  * @param[in] rtd The essential routing data with map, actorsize, ents
1243  * @param[in] x Starting x coordinate
1244  * @param[in] y Starting y coordinate
1245  * @param[in] z Starting z coordinate
1246  * @param[in] ax Ending x coordinate
1247  * @param[in] ay Ending y coordinate
1248  * @param[out] opening descriptor of the opening found, if any
1249  */
RT_TracePassage(RoutingData * rtd,const int x,const int y,const int z,const int ax,const int ay,opening_t * opening)1250 static void RT_TracePassage (RoutingData *rtd, const int x, const int y, const int z, const int ax, const int ay, opening_t* opening)
1251 {
1252 	int aboveCeil, lowCeil;
1253 	/** we don't need the cell below the adjacent cell because we should have already checked it */
1254 	place_t from, to, above;
1255 	const place_t* placeToCheck = nullptr;
1256 
1257 	RT_PlaceInit(rtd->routing, rtd->actorSize, &from, x, y, z);
1258 	RT_PlaceInit(rtd->routing, rtd->actorSize, &to, ax, ay, z);
1259 
1260 	aboveCeil = (z < PATHFINDING_HEIGHT - 1) ? rtd->routing.getCeiling(rtd->actorSize, ax, ay, z + 1) + (z + 1) * CELL_HEIGHT : to.ceiling;
1261 	lowCeil = std::min(from.ceiling, (rtd->routing.getCeiling(rtd->actorSize, ax, ay, z) == 0 || to.ceiling - from.floor < PATHFINDING_MIN_OPENING) ? aboveCeil : to.ceiling);
1262 
1263 	/*
1264 	 * First check the ceiling for the cell beneath the adjacent floor to see
1265 	 * if there is a potential opening.  The difference between the
1266 	 * ceiling and the floor is at least PATHFINDING_MIN_OPENING tall, then
1267 	 * scan it to see if we can use it.  If we can, then one of two things
1268 	 * will happen:
1269 	 *  - The actual adjacent cell has no floor of its own, and we will walk
1270 	 *      or fall into the cell below the adjacent cell anyway.
1271 	 *  - There is a floor in the adjacent cell, but we will not be able to
1272 	 *      walk into it anyway because there cannot be any steps if there is
1273 	 *      a passage.  An actor can walk down into the cell ONLY IF it's
1274 	 *      negative stepup meets or exceeds the change in floor height.
1275 	 *      No actors will be allowed to fall because they cannot temporarily
1276 	 *      occupy the space beneath the floor in the adjacent cell to fall
1277 	 *      (all actors in the cell must be ON TOP of the floor in the cell).
1278 	 * If there is no passage, then the obstruction may be used as steps to
1279 	 * climb up to the adjacent floor.
1280 	 */
1281 	if (to.isUsable() && RT_PlaceDoesIntersectEnough(&from, &to)) {
1282 		placeToCheck = &to;
1283 	} else if (z < PATHFINDING_HEIGHT - 1) {
1284 		RT_PlaceInit(rtd->routing, rtd->actorSize, &above, ax, ay, z + 1);
1285 		if (above.isUsable() && RT_PlaceDoesIntersectEnough(&from, &above)) {
1286 			placeToCheck = &above;
1287 		}
1288 	}
1289 	if (!placeToCheck) {
1290 		if (debugTrace)
1291 			Com_Printf(" No opening found. c:%i lc:%i.\n", from.ceiling, lowCeil);
1292 		/* If we got here, then there is no opening from floor to ceiling. */
1293 		opening->stepup = PATHFINDING_NO_STEPUP;
1294 		opening->invstepup = PATHFINDING_NO_STEPUP;
1295 		opening->base = lowCeil;
1296 		opening->size = 0;
1297 		return;
1298 	}
1299 
1300 	/*
1301 	 * Now that we got here, we know that either the opening between the
1302 	 * ceiling below the adjacent cell and the current floor is too small or
1303 	 * obstructed.  Try to move onto the adjacent floor.
1304 	 */
1305 	if (debugTrace)
1306 		Com_Printf(" Testing up c:%i lc:%i.\n", from.ceiling, lowCeil);
1307 
1308 	RT_TraceOnePassage(rtd, &from, placeToCheck, opening);
1309 	if (opening->size < PATHFINDING_MIN_OPENING) {
1310 		if (debugTrace)
1311 			Com_Printf(" No opening found.\n");
1312 		/* If we got here, then there is no useable opening from floor to ceiling. */
1313 		opening->stepup = PATHFINDING_NO_STEPUP;
1314 		opening->invstepup = PATHFINDING_NO_STEPUP;
1315 		opening->base = lowCeil;
1316 		opening->size = 0;
1317 	}
1318 }
1319 
1320 
1321 /**
1322  * @brief Routing Function to update the connection between two fields
1323  * @param[in] rtd The essential routing data with map, actorsize, ents
1324  * @param[in] x The x position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1325  * @param[in] y The y position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1326  * @param[in] ax The x of the adjacent cell
1327  * @param[in] ay The y of the adjacent cell
1328  * @param[in] z The z position in the routing arrays (0 to PATHFINDING_HEIGHT - 1)
1329  * @param[in] dir The direction to test for a connection through
1330  */
RT_UpdateConnection(RoutingData * rtd,const int x,const int y,const int ax,const int ay,const int z,const int dir)1331 static int RT_UpdateConnection (RoutingData *rtd, const int x, const int y, const int ax, const int ay, const int z, const int dir)
1332 {
1333 	const int ceiling = rtd->routing.getCeiling(rtd->actorSize, x, y, z);
1334 	const int adjCeiling = rtd->routing.getCeiling(rtd->actorSize, ax, ay, z);
1335 	const int extAdjCeiling = (z < PATHFINDING_HEIGHT - 1) ? rtd->routing.getCeiling(rtd->actorSize, ax, ay, z + 1) : adjCeiling;
1336 	const int absCeiling = ceiling + z * CELL_HEIGHT;
1337 	const int absAdjCeiling = adjCeiling + z * CELL_HEIGHT;
1338 	const int absExtAdjCeiling = (z < PATHFINDING_HEIGHT - 1) ? adjCeiling + (z + 1) * CELL_HEIGHT : absCeiling;
1339 	const int absFloor = rtd->routing.getFloor(rtd->actorSize, x, y, z) + z * CELL_HEIGHT;
1340 	const int absAdjFloor = rtd->routing.getFloor(rtd->actorSize, ax, ay, z) + z * CELL_HEIGHT;
1341 	opening_t opening;	/** the opening between the two cells */
1342 	int new_z1, az = z;
1343 #if RT_IS_BIDIRECTIONAL == 1
1344 	int new_z2;
1345 #endif
1346 
1347 	if (debugTrace)
1348 		Com_Printf("\n(%i, %i, %i) to (%i, %i, %i) as:%i\n", x, y, z, ax, ay, z, rtd->actorSize);
1349 
1350 	/** test if the adjacent cell and the cell above it are blocked by a loaded model */
1351 	if (adjCeiling == 0 && (extAdjCeiling == 0 || ceiling == 0)) {
1352 		/* We can't go this way. */
1353 		RT_ConnSetNoGo(rtd, x, y, z, dir);
1354 #if RT_IS_BIDIRECTIONAL == 1
1355 		RT_ConnSetNoGo(rtd, ax, ay, z, dir ^ 1);
1356 #endif
1357 		if (debugTrace)
1358 			Com_Printf("Current cell filled. c:%i ac:%i\n", rtd->routing.getCeiling(rtd->actorSize, x, y, z), rtd->routing.getCeiling(rtd->actorSize, ax, ay, z));
1359 		return z;
1360 	}
1361 
1362 #if RT_IS_BIDIRECTIONAL == 1
1363 	/** In case the adjacent floor has no ceiling, swap the current and adjacent cells. */
1364 	if (ceiling == 0 && adjCeiling != 0) {
1365 		return RT_UpdateConnection(rtd, ax, ay, x, y, z, dir ^ 1);
1366 	}
1367 #endif
1368 
1369 	/**
1370 	 * @note OK, simple test here.  We know both cells have a ceiling, so they are both open.
1371 	 *  If the absolute ceiling of one is below the absolute floor of the other, then there is no intersection.
1372 	 */
1373 	if (absCeiling < absAdjFloor || absExtAdjCeiling < absFloor) {
1374 		/* We can't go this way. */
1375 		RT_ConnSetNoGo(rtd, x, y, z, dir);
1376 #if RT_IS_BIDIRECTIONAL == 1
1377 		RT_ConnSetNoGo(rtd, ax, ay, z, dir ^ 1);
1378 #endif
1379 		if (debugTrace)
1380 			Com_Printf("Ceiling lower than floor. f:%i c:%i af:%i ac:%i\n", absFloor, absCeiling, absAdjFloor, absAdjCeiling);
1381 		return z;
1382 	}
1383 
1384 	/** Find an opening. */
1385 	RT_TracePassage(rtd, x, y, z, ax, ay, &opening);
1386 	if (debugTrace) {
1387 		Com_Printf("Final STEPUP for (%i, %i, %i) as:%i dir:%i = %i\n", x, y, z, rtd->actorSize, dir, opening.stepup);
1388 	}
1389 	/** Apply the data to the routing table.
1390 	 * We always call the fill function.  If the passage cannot be traveled, the
1391 	 * function fills it in as unpassable. */
1392 	new_z1 = RT_FillPassageData(rtd, dir, x, y, z, opening.size, opening.base, opening.stepup);
1393 
1394 	if (opening.stepup & PATHFINDING_BIG_STEPUP) {
1395 		/* ^ 1 reverses the direction of dir */
1396 #if RT_IS_BIDIRECTIONAL == 1
1397 		RT_ConnSetNoGo(rtd, ax, ay, z, dir ^ 1);
1398 #endif
1399 		az++;
1400 	} else if (opening.stepup & PATHFINDING_BIG_STEPDOWN) {
1401 		az--;
1402 	}
1403 #if RT_IS_BIDIRECTIONAL == 1
1404 	new_z2 = RT_FillPassageData(rtd, dir ^ 1, ax, ay, az, opening.size, opening.base, opening.invstepup);
1405 	if (new_z2 == az && az < z)
1406 		new_z2++;
1407 	return std::min(new_z1, new_z2);
1408 #else
1409 	return new_z1;
1410 #endif
1411 }
1412 
1413 
1414 /**
1415  * @brief Routing Function to update the connection between two fields
1416  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
1417  * @param[in] routing Routing table of the current loaded map
1418  * @param[in] actorSize The size of the actor, in units
1419  * @param[in] x The x position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1420  * @param[in] y The y position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1421  * @param[in] dir The direction to test for a connection through
1422  * @param[in] list The local models list (a local model has a name starting with * followed by the model number)
1423  */
RT_UpdateConnectionColumn(mapTiles_t * mapTiles,Routing & routing,const int actorSize,const int x,const int y,const int dir,const char ** list)1424 void RT_UpdateConnectionColumn (mapTiles_t* mapTiles, Routing &routing, const int actorSize, const int x, const int y, const int dir, const char** list)
1425 {
1426 	int z = 0; /**< The current z value that we are testing. */
1427 	/* the essential data passed down the calltree */
1428 	RoutingData rtd(mapTiles, routing, actorSize, list);
1429 
1430 	/* get the neighbor cell's coordinates */
1431 	const int ax = x + dvecs[dir][0];
1432 	const int ay = y + dvecs[dir][1];
1433 
1434 	assert(actorSize > ACTOR_SIZE_INVALID && actorSize <= ACTOR_MAX_SIZE);
1435 	assert((x >= 0) && (x <= PATHFINDING_WIDTH - actorSize));
1436 	assert((y >= 0) && (y <= PATHFINDING_WIDTH - actorSize));
1437 
1438 #ifdef DEBUG
1439 	/** @todo remove me */
1440 	/* just a place to place a breakpoint */
1441 	if (x == 126 && y == 129 && dir == 2) {
1442 		z = 7;
1443 	}
1444 #endif
1445 
1446 	/* if our destination cell is out of bounds, bail. */
1447 	if (ax < 0 || ax > PATHFINDING_WIDTH - actorSize || ay < 0 || y > PATHFINDING_WIDTH - actorSize) {
1448 		/* We can't go this way. */
1449 		RT_ConnSetNoGo(&rtd, x, y, z, dir);
1450 		/* There is only one entry here: There is no inverse cell to store data for. */
1451 		if (debugTrace)
1452 			Com_Printf("Destination cell non-existant.\n");
1453 		return;
1454 	}
1455 
1456 	/* Main loop */
1457 	for (z = 0; z < PATHFINDING_HEIGHT; z++) {
1458 		/* The last z value processed by the tracing function.  */
1459 		const int new_z = RT_UpdateConnection(&rtd, x, y, ax, ay, z, dir);
1460 		assert(new_z >= z);
1461 		z = new_z;
1462 	}
1463 }
1464 
RT_WriteCSVFiles(const Routing & routing,const char * baseFilename,const ipos3_t mins,const ipos3_t maxs)1465 void RT_WriteCSVFiles (const Routing &routing, const char* baseFilename, const ipos3_t mins, const ipos3_t maxs)
1466 {
1467 	char filename[MAX_OSPATH], ext[MAX_OSPATH];
1468 	int x, y, z;
1469 
1470 	/* An elevation files- dumps the floor and ceiling levels relative to each cell. */
1471 	for (int i = 1; i <= ACTOR_MAX_SIZE; i++) {
1472 		strncpy(filename, baseFilename, sizeof(filename) - 1);
1473 		sprintf(ext, ".%i.elevation.csv", i);
1474 		Com_DefaultExtension(filename, sizeof(filename), ext);
1475 		ScopedFile f;
1476 		FS_OpenFile(filename, &f, FILE_WRITE);
1477 		if (!f)
1478 			Sys_Error("Could not open file %s.", filename);
1479 		FS_Printf(&f, ",");
1480 		for (x = mins[0]; x <= maxs[0] - i + 1; x++)
1481 			FS_Printf(&f, "x:%i,", x);
1482 		FS_Printf(&f, "\n");
1483 		for (z = maxs[2]; z >= mins[2]; z--) {
1484 			for (y = maxs[1]; y >= mins[1] - i + 1; y--) {
1485 				FS_Printf(&f, "z:%i  y:%i,", z ,y);
1486 				for (x = mins[0]; x <= maxs[0] - i + 1; x++) {
1487 					/* compare results */
1488 					FS_Printf(&f, "h:%i c:%i,", routing.getFloor(i, x, y, z), routing.getCeiling(i, x, y, z));
1489 				}
1490 				FS_Printf(&f, "\n");
1491 			}
1492 			FS_Printf(&f, "\n");
1493 		}
1494 	}
1495 
1496 	/* Output the walls/passage files. */
1497 	for (int i = 1; i <= ACTOR_MAX_SIZE; i++) {
1498 		strncpy(filename, baseFilename, sizeof(filename) - 1);
1499 		sprintf(ext, ".%i.walls.csv", i);
1500 		Com_DefaultExtension(filename, sizeof(filename), ext);
1501 		ScopedFile f;
1502 		FS_OpenFile(filename, &f, FILE_WRITE);
1503 		if (!f)
1504 			Sys_Error("Could not open file %s.", filename);
1505 		FS_Printf(&f, ",");
1506 		for (x = mins[0]; x <= maxs[0] - i + 1; x++)
1507 			FS_Printf(&f, "x:%i,", x);
1508 		FS_Printf(&f, "\n");
1509 		for (z = maxs[2]; z >= mins[2]; z--) {
1510 			for (y = maxs[1]; y >= mins[1] - i + 1; y--) {
1511 				FS_Printf(&f, "z:%i  y:%i,", z ,y);
1512 				for (x = mins[0]; x <= maxs[0] - i + 1; x++) {
1513 					/* compare results */
1514 					FS_Printf(&f, "\"");
1515 
1516 					/* NW corner */
1517 					FS_Printf(&f, "%3i-%3i ", RT_CONN_NX_PY(routing, i, x, y, z), RT_STEPUP_NX_PY(routing, i, x, y, z));
1518 
1519 					/* N side */
1520 					FS_Printf(&f, "%3i-%3i ", RT_CONN_PY(routing, i, x, y, z), RT_STEPUP_PY(routing, i, x, y, z));
1521 
1522 					/* NE corner */
1523 					FS_Printf(&f, "%3i-%3i ", RT_CONN_PX_PY(routing, i, x, y, z), RT_STEPUP_PX_PY(routing, i, x, y, z));
1524 
1525 					FS_Printf(&f, "\n");
1526 
1527 					/* W side */
1528 					FS_Printf(&f, "%3i-%3i ", RT_CONN_NX(routing, i, x, y, z), RT_STEPUP_NX(routing, i, x, y, z));
1529 
1530 					/* Center - display floor height */
1531 					FS_Printf(&f, "_%+2i_ ", routing.getFloor(i, x, y, z));
1532 
1533 					/* E side */
1534 					FS_Printf(&f, "%3i-%3i ", RT_CONN_PX(routing, i, x, y, z), RT_STEPUP_PX(routing, i, x, y, z));
1535 
1536 					FS_Printf(&f, "\n");
1537 
1538 					/* SW corner */
1539 					FS_Printf(&f, "%3i-%3i ", RT_CONN_NX_NY(routing, i, x, y, z), RT_STEPUP_NX_NY(routing, i, x, y, z));
1540 
1541 					/* S side */
1542 					FS_Printf(&f, "%3i-%3i ", RT_CONN_NY(routing, i, x, y, z), RT_STEPUP_NY(routing, i, x, y, z));
1543 
1544 					/* SE corner */
1545 					FS_Printf(&f, "%3i-%3i ", RT_CONN_PX_NY(routing, i, x, y, z), RT_STEPUP_PX_NY(routing, i, x, y, z));
1546 
1547 					FS_Printf(&f, "\",");
1548 				}
1549 				FS_Printf(&f, "\n");
1550 			}
1551 			FS_Printf(&f, "\n");
1552 		}
1553 	}
1554 }
1555 
1556 #ifdef DEBUG
1557 /**
1558  * @brief A debug function to be called from CL_DebugPath_f
1559  * @param[in] mapTiles List of tiles the current (RMA-)map is composed of
1560  * @param[in] routing Routing table of the current loaded map
1561  * @param[in] actorSize The size of the actor, in units
1562  * @param[in] x The x position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1563  * @param[in] y The y position in the routing arrays (0 to PATHFINDING_WIDTH - actorSize)
1564  * @param[in] dir The direction to test for a connection through
1565  * @param[in] list The local models list (a local model has a name starting with * followed by the model number)
1566  */
RT_DebugSpecial(mapTiles_t * mapTiles,Routing & routing,const int actorSize,const int x,const int y,const int dir,const char ** list)1567 int RT_DebugSpecial (mapTiles_t* mapTiles, Routing &routing, const int actorSize, const int x, const int y, const int dir, const char** list)
1568 {
1569 	int z = 0; /**< The current z value that we are testing. */
1570 	int new_z; /**< The last z value processed by the tracing function.  */
1571 	RoutingData rtd(mapTiles, routing, actorSize, list);	/* the essential data passed down the calltree */
1572 
1573 	/* get the neighbor cell's coordinates */
1574 	const int ax = x + dvecs[dir][0];
1575 	const int ay = y + dvecs[dir][1];
1576 
1577 	new_z = RT_UpdateConnection(&rtd, x, y, ax, ay, z, dir);
1578 	return new_z;
1579 }
1580 
1581 /**
1582  * @brief display pathfinding info to the console. Also useful to
1583  * directly use the debugger on some vital pathfinding functions.
1584  * Will probably be removed for the release.
1585  */
RT_DebugPathDisplay(Routing & routing,actorSizeEnum_t actorSize,int x,int y,int z)1586 void RT_DebugPathDisplay (Routing &routing, actorSizeEnum_t actorSize, int x, int y, int z)
1587 {
1588 	Com_Printf("data at cursor XYZ(%i, %i, %i) Floor(%i) Ceiling(%i)\n", x, y, z,
1589 		routing.getFloor(actorSize, x, y, z),
1590 		routing.getCeiling(actorSize, x, y, z) );
1591 	Com_Printf("connections ortho: (PX=%i, NX=%i, PY=%i, NY=%i))\n",
1592 		RT_CONN_PX(routing, actorSize, x, y, z),		/* dir = 0 */
1593 		RT_CONN_NX(routing, actorSize, x, y, z),		/* 1 */
1594 		RT_CONN_PY(routing, actorSize, x, y, z),		/* 2 */
1595 		RT_CONN_NY(routing, actorSize, x, y, z) );		/* 3 */
1596 	Com_Printf("connections diago: (PX_PY=%i, NX_NY=%i, NX_PY=%i, PX_NY=%i))\n",
1597 		RT_CONN_PX_PY(routing, actorSize, x, y, z),		/* dir = 4 */
1598 		RT_CONN_NX_NY(routing, actorSize, x, y, z),		/* 5 */
1599 		RT_CONN_NX_PY(routing, actorSize, x, y, z),		/* 6 */
1600 		RT_CONN_PX_NY(routing, actorSize, x, y, z) );	/* 7 */
1601 	Com_Printf("stepup ortho: (PX=%i, NX=%i, PY=%i, NY=%i))\n",
1602 		RT_STEPUP_PX(routing, actorSize, x, y, z),		/* dir = 0 */
1603 		RT_STEPUP_NX(routing, actorSize, x, y, z),		/* 1 */
1604 		RT_STEPUP_PY(routing, actorSize, x, y, z),		/* 2 */
1605 		RT_STEPUP_NY(routing, actorSize, x, y, z) );	/* 3 */
1606 }
1607 
1608 #endif
1609