1 /*************************************************************************** 2 uscore.h - Game core plus graphics, sound and input 3 ------------------- 4 begin : vr okt 15 2004 5 copyright : (C) 2004 by CJP 6 email : cornware-cjp@users.sourceforge.net 7 ***************************************************************************/ 8 9 /*************************************************************************** 10 * * 11 * This program is free software; you can redistribute it and/or modify * 12 * it under the terms of the GNU General Public License as published by * 13 * the Free Software Foundation; either version 2 of the License, or * 14 * (at your option) any later version. * 15 * * 16 ***************************************************************************/ 17 18 #ifndef USCORE_H 19 #define USCORE_H 20 21 #include "gamecore.h" 22 #include "timer.h" 23 24 //Graphics stuff 25 #include "gamewinsystem.h" 26 #include "gamerenderer.h" 27 #include "gamecamera.h" 28 #include "console.h" 29 30 //Sound stuff 31 #include "sound.h" 32 33 /** 34 *@author CJP 35 */ 36 37 class CUSCore : public CGameCore { 38 public: 39 CUSCore(CGameWinSystem *winsys, CSound *soundsys); 40 virtual ~CUSCore(); 41 42 virtual bool reloadConfiguration(); 43 44 bool addCamera(unsigned int objid); 45 46 virtual bool update(); //true = continue false = leave 47 48 virtual bool readyAndLoad(LoadStatusCallback callBackFun = NULL); 49 50 CGraphicWorld *getGraphicWorld(); 51 52 protected: 53 CGameWinSystem *m_WinSys; 54 CSound *m_SoundSystem; 55 CGameRenderer *m_Renderer; 56 CConsole *m_Console; 57 58 CGameCamera *m_Cameras[4]; //max. 4 cameras should be enough 59 unsigned int m_NumCameras; 60 61 virtual void loadTrackData(); 62 virtual void loadMovObjData(); 63 virtual void unloadData(); 64 }; 65 66 #endif 67