1 2 ================== 3 UMARK INSTALLATION 4 ================== 5 6REQUIREMENTS: 7Gtk+ 2.0, automake, perl 5, and the packages needed to compile Gtk+ 2.x 8programs in the C programming language. Most Linux users will already have 9these. 10 11You must have any of the following installed: UT2003 retail, UT2004 retail, 12UT2003 demo, or UT2004 demo version. The game must at least be run once by your 13user to generate a $HOME/.ut200x/System/UT200x.log file before installing UMark. 14 15 16INSTALLATION: 17Almost a typical tarball installation, with extra steps to copy UMark's data 18files to your $HOME/.ut200x/ directory. From this file's current directory type 19the following into the command prompt: 20 21$> ./autogen.sh && make 22$> su 23 (enter password) 24$> make install 25$> exit 26$> ./install_umark_data.sh 27 28Note: You must run the install_umark_data.sh script for every user you plan to 29use UMark with. If all goes well, you should be able to type `umark` to start 30UMark. 31 32 33CONFIGURATION: 34To manually configure the UT200x install paths, you may edit your $HOME/.umarkrc 35file, however this file should already be configured properly after running the 36install_umark_data.sh script. The .umarkrc file format is as follows (in order): 37 38BuildNumber|/UT2003/Retail/install/path 39BuildNumber|/UT2004/Retail/install/path 40BuildNumber|/UT2003/Demo/install/path 41BuildNumber|/UT2004/Demo/install/path 42 43If one of the lines says "n/a|n/a", it means that ./install_umark_data.sh did 44not find where the respective version of the game is installed. In this case, 45you should manually enter the game's build number and root installation path. 46