1
2 ==================
3 UMARK INSTALLATION
4 ==================
5
6REQUIREMENTS:
7Gtk+ 2.0, automake, perl 5, and the packages needed to compile Gtk+ 2.x
8programs in the C programming language. Most Linux users will already have
9these.
10
11You must have any of the following installed: UT2003 retail, UT2004 retail,
12UT2003 demo, or UT2004 demo version. The game must at least be run once by your
13user to generate a $HOME/.ut200x/System/UT200x.log file before installing UMark.
14
15
16INSTALLATION:
17Almost a typical tarball installation, with extra steps to copy UMark's data
18files to your $HOME/.ut200x/ directory. From this file's current directory type
19the following into the command prompt:
20
21$> ./autogen.sh && make
22$> su
23   (enter password)
24$> make install
25$> exit
26$> ./install_umark_data.sh
27
28Note: You must run the install_umark_data.sh script for every user you plan to
29use UMark with. If all goes well, you should be able to type `umark` to start
30UMark.
31
32
33CONFIGURATION:
34To manually configure the UT200x install paths, you may edit your $HOME/.umarkrc
35file, however this file should already be configured properly after running the
36install_umark_data.sh script. The .umarkrc file format is as follows (in order):
37
38BuildNumber|/UT2003/Retail/install/path
39BuildNumber|/UT2004/Retail/install/path
40BuildNumber|/UT2003/Demo/install/path
41BuildNumber|/UT2004/Demo/install/path
42
43If one of the lines says "n/a|n/a", it means that ./install_umark_data.sh did
44not find where the respective version of the game is installed. In this case,
45you should manually enter the game's build number and root installation path.
46