12013-12-08 UnNetHack 5.1.0 2 * Mind flayer attacks only cause physical damage and int drain 3 * Wands and spells of digging are no longer restricted on maze levels 4 * Sokoban luck penalty removed and added tracking of solving Sokoban 5 without any tricks 6 * Monster generation increasing with turn count (from SporkHack) 7 * Removed the Quest turn limit 8 * Player vampire gets a charisma bonus when wearing an opera cloak (by L) 9 * Some monster vampires get an opera cloak (from Slash'Em) 10 * Automatically identify potions of sickness, hallucination, and speed 11 when inhaling their vapors. 12 * Poison gas blasts leave a trail of stinking clouds (from UnNetHackPlus) 13 * Magical traps (except for magic portals and anti-magic fields) can be disarmed 14 with a wand of cancellation (based on the patch by Malcolm Ryan) 15 * Applying zorkmids allows the player to flip a coin (code by Pasi Kallinen) 16 * Sokoban prizes are never cursed or have negative enchantment 17 * Automatically identify wand of cancellation after destroying a bag 18 of holding with it 19 * Menucolors: setting a color or attribute doesn't remove a previously 20 set attribute or color (by aaxelb) 21 * Regeneration only causes additional hunger when injured (by Adeon) 22 * Reinstated vanilla behavior for cursed scrolls of gold detection and 23 adding some traps to the planes 24 * Tourists start with more darts to compensate for more training being 25 needed to advance weapon skills 26 * Player can wish for up to 100 projectiles (from UnNetHackPlus) 27 * Increase range of properly fired missiles, and crossbow range no 28 longer depends on strength (from SporkHack) 29 * Require high strength for crossbow multishot, with a bonus for 30 gnomes (from GruntHack) 31 * One-eyed Sam is tougher and it's harder to steal from the black market 32 * Nazgul scream attack added, with limited range (from UnNetHackPlus, based 33 on code from SporkHack) 34 * Aleaxes are created with exact copies (barring artifacts) of your 35 wielded weapons and armor (provided they are actual weapons); when 36 your own god sends a hostile monster, it will always be an Aleax (by L) 37 * Remove bonus for role special spells 38 * It is impossible to know both the speed and location of a quantum mechanic 39 * It is possible to get vampire blood out of a sink; additionally, the 40 random potions out of a sink can have any BUC, depending on luck 41 * Eating a disenchanter corpse cures hallucination and has a chance of 42 removing a random intrinsic, 20% chance if hallucinating, 50% otherwise 43 * Elven/vampiric players do not regenerate health while touching iron/silver with 44 bare skin (respectively), unless the iron/silver object is their quest artifact 45 * Let intelligent monsters pick up and use keys (idea by Christian Stegen) 46 47 * New config option for customizing monster letter in UTF8graphics: 48 - MONSTERSYMBOL='horse':U+0127 # latin small letter h with stroke 49 50 * item changes: 51 - Autoidentify BUC of products from BUC identified item generators (from UnNetHackPlus) 52 - Wearing fedora increases luck of archaeologists (from UnNetHackPlus) 53 - Applying certain wands has a chance of creating a related trap 54 - Land mines and beartraps weigh less (from UnNetHackPlus) 55 - Sokoban's Amulet of ESP replaced with an Amulet of Flying 56 - Luckstones dramatically slow luck timeout instead of preventing it 57 completely. Blessed luckstones slow the timeout of positive luck, 58 cursed luckstones negative luck, and uncursed luckstones both. 59 - Reading a Scroll of Light while confused summons some (black) lights 60 - Reading a non-blessed scroll of punishment while confused summons a Punisher. BE CAREFUL 61 - A horn of plenty has a *small* chance to produce potions of [vampire] blood 62 63 * artifact changes: 64 - From SporkHack: 65 - All the weapons below warn against and have 20% instakill chance 66 against their target monsters. 67 - Dragonbane is now a dwarvish spear that conveys fire, cold, shock, 68 acid, poison, acid, and disintegration resistance while wielded. 69 - Giantslayer is now a sling that gives 18/** STR while wielded or 70 in the alternate weapon slot. 71 - Werebane conveys polymorph control while wielded. 72 - Ogresmasher gives 25 CON while wielded. 73 - Trollsbane prevents trolls from leaving corpses while wielded. 74 - Other: 75 - Luck Blade added, first sacrifice gift for Convicts 76 - Grimtooth is the first sacrifice gift for Rogues; it is now 77 permanently poisoned and grants poison resistance while wielded 78 - The Longbow of Diana gives +1 multishot and +1 damage bonus when 79 firing any type of arrow 80 - Excalibur can be cleanly untrapped when embedded in dungeon 81 features if at least devoutly lawful; it also tends to appear 82 there when gifted or wished for 83 - Replaced the Orb of Detection with Itlachiayaque as the Archeologist 84 quest artifact: a shield of reflection that grants fire resistance, 85 ESP, half spell damage, and produces stinking clouds when invoked (by L) 86 87 * livelog: report bag of holding explosions 88 89 * new role: Convict class, based on the patch by Karl Garrison 90 91 * removed monsters: 92 - anti-matter vortices 93 94 * replaced monsters: 95 - gold dragons replaced with glowing dragons 96 97 * new monsters: 98 - Sheol-specific monsters: 99 - blue slimes 100 - crystal ice golems 101 - chillbugs 102 - ice golems 103 - Punishers 104 - white nagas 105 - Moria-specific monsters: 106 - deep orcs 107 - Unique monsters: 108 - Executioner (Sheol) 109 - Durin's Bane (Moria) 110 - Watcher in the Water (Moria) 111 - Robert the Lifer (Convict quest leader) 112 - Warden Arianna (Convict quest nemesis) 113 - General monsters: 114 - dark Angels 115 - white naga hatchlings 116 - locusts (from SporkHack) 117 - weeping angels 118 - weeping archangels 119 - evil eyes 120 - shambling horrors (from Sporkhack) 121 - dungeon ferns, sprouts, and spores 122 - arctic ferns, sprouts, and spores 123 - blazing ferns, sprouts, and spores 124 - swamp ferns, sprouts, and spores 125 - Devil's Snare 126 - uranium imps 127 128 * dungeon layout: 129 - Length of Town branch reduced and special filler level added 130 - Drastically increased generation probability of Fort Ludios portal 131 - New branch: Sheol 132 - New branch: The Ruins of Moria 133 134 * level changes: 135 - Only the Sanctum and the Astral Plane are unmappable levels 136 - Vlad's Tower contains "coffins" instead of chests, and coffins 137 may be found in graves 138 - Instead of two scrolls of earth, Sokoban levels have one scroll 139 of earth with a 50% chance of a second one 140 - Elemental Planes each have a scroll related to their element 141 somewhere on the level 142 - Monster generation on the Oracle level is different from vanilla 143 144 * new levels: 145 - Black market version with One-eyed Sam promoted to management 146 - Special non-persistent level in the Ruins of Moria branch 147 148 * options: 149 - default of sortloot changed to 'loot' 150 - Allow exact numbers in STATUSCOLOR settings (from NAO) 151 - Permanent hallucination conduct option: perma_hallu 152 - Disable death drops conduct option: deathdropless 153 - Disable Elbereth conduct option: elberethignore 154 - New options: 155 - wound_message -- Healers can receive Crawl-style damage 156 messages indicating the current health of their foes 157 - invweight -- Display current weight of your inventory 158 and the maximum amount you can carry on the status 159 line (from SLASH'EM 0.7) 160 - showweight -- Display the weight of individial items in 161 your inventory (from SLASH'EM 0.7) 162 - nameempty -- Automatically #name wands known to be empty 163 164 * role differentiation: 165 - Tourists get automatic type identification for shop items 166 - Healers can see how wounded monsters are (by L) 167 - Knights get a weight bonus for body armor heavier than 168 studded leather armor 169 - Archeologists can enchant fedoras to +7 170 171 * skill changes: 172 - Galloping duration depends on riding skills (idea by Beolach, 173 code by Pasi Kallinen) 174 - Skill gain for spells is faster than skill gain for weapons 175 - Riding skill is exercised more quickly, closer to vanilla 176 177 * extended commands: 178 - #vanquished: Shows a list of all vanquished monsters 179 - #tip: Tips over a container to empty it of its contents 180 181 * user interface improvements: 182 - HP notify, showing HP changes in the message area (from NAO) 183 - Menus made aware of the maximum count of an item (by heinrich5991) 184 - Message for some monster cancellation events 185 - When standing on Elbereth, show it in status lines 186 - New paranoid options: paranoid_lava and paranoid_water, asks for 187 confirmation before walking into known lava and water squares 188 unless the player knows that worn water walking boots make it safe 189 - Dump log: mark starting inventory items with a * 190 - Automatically ask whether to unlock when #looting a locked container 191 and carrying an unlocking tool (from UnNetHackPlus) 192 - Show remaining memory in spellcasting menu as percentage (from AceHack) 193 - Applying a spellbook allows the player to flip through the pages, 194 providing an indication of how many more times it can be read 195 - The #enhance menu indicates when skills require "just a little" more 196 exercise before they may be enhanced 197 - Blessed charging identifies how many charges an item has (from AceHack) 198 - When targeting a coordinate, you can press @ to move cursor to 199 yourself. (from NAO, idea from b_jonas) 200 - Dragons auto-ID after observing breath attacks (from UnNetHackPlus) 201 - Dragons auto-ID after being probed (from DynaHack) 202 - You can level-port to levels based on their annotation 203 - Rustproof/Erodeproof/Fixed is known by default (from DynaHack) 204 205 * bug fixes: 206 - Fixed crash when player gets killed when entering a new level and 207 a trap on the previous level causes a null pointer dereference 208 when writing the HTML map (related to C343-20). 209 - Really reduce occurrences of hint daemon to once per game 210 - Fixed crash with ray beams at edges of maps 211 - Fixed missing item name with traditional menustyle 212 - Disabled chromatic dragon generation by monster summoning 213 - Fixed sporadic crash with hitpointbar when hp was below 0 214 - Clear dungeon overview info for bones files (reported by Christian 215 Stegen) 216 - Fixed crash when destroying bag of holding containing gold pieces 217 - Fixed gold not merging in containers after container has been BUC 218 tested on altars 219 - Empty bag of tricks don't get destroyed by wands of cancellation 220 - Fixed false warning in dungeon overview when encountering 221 lighting shops 222 - Blasts or potions of acid destroy iron bars 223 - Metallivores can eat through iron bars 224 225 * vanilla bug fixes: 226 - Prevent the Book of the Dead from being destroyed when the 227 player falls into lava. (from GruntHack) 228 - Fix security bug in options handler (reported by Matthew Daley, 229 fixed by Pasi Kallinen) 230 - Honor pickup_burden when picking up gold. 231 - Fix TTY crashing when a location has more than 32k items (from NAO) 232 - Correct article when choking on named artifacts 233 - Fix crash while restoring game when riding and wielding an 234 artifact with SPFX_WARN or SPFX_WARN_S (e.g. Sting or Dragonbane) 235 - Fix crash when teleporting onto a sink while equipping levitation 236 boots. (found by Alex Smith) 237 - C343-8: Plural of Nazgul is Nazgul, not Nazguls 238 - C343-52: Worn or wielded objects destroyed by dipping into lit 239 potions of oil are not handled properly; this can result 240 in odd game behavior. 241 - C343-175: Chatting to prisoners may give an inappropriate message 242 (from UnNetHackPlus, thanks to Reddit user Nuclear_Winterfell) 243 - C343-162: Ungrammatical Magicbane hit messages (by Ray Chason) 244 - C343-424: Unlit candelabrum becomes unlightable if candles have 245 exactly one turn of fuel left and it was applied in the 246 wrong location. 247 2482012-04-01 UnNetHack 4.0.0 249 * Uncursed and blessed scrolls of magic mapping reveal secret doors 250 * Blessed scrolls of magic mapping reveal objects 251 * Dump log: show same information on final dump as wizard mode 252 * Minotaurs respect Elbereth 253 * Bones level tracking 254 * Conduct: Racial armor tracking 255 * extra AC point per worn piece of racial armor 256 * Reduce occurrences of hint daemon to once per game 257 * Automatically identify rings dropped into a sink when message is 258 shown 259 * Allow stethoscopes to identify egg types (unless hallucinating) 260 (from SporkHack) 261 * Reduce AC of dragon scales to 1 and dragon scale mails to 5 262 * Killing your Quest leader opens up the stairs to the lower quest 263 levels (from SporkHack) 264 265 * new branch: 266 - the Dragon Caves (from NetHack Brass R/S) 267 268 * new dungeon features: 269 - muddy swamp (from NetHack Brass) 270 271 * added items: 272 - chromatic dragon scales and scale mail 273 274 * new monsters: 275 - chromatic dragons 276 - wax golems (providing candles as death drop) (from Slash'Em) 277 278 * new levels: 279 - Sokoban levels (from GruntHack) 280 281 * bug fixes: 282 - Draw health bar in inverse when color is disabled (reported by 283 Bernard Helyer) 284 - Warn atheist player when trying to offering the Amulet of Yendor 285 - Workaround for preventing the stairs to Vlad's tower appearing 286 in the wizard's tower 287 288 * build fixes: 289 - Compilation failed on openSUSE when trying to link with curses but 290 tparm being present in ncurses (reported by Roger Koot) 291 2922012-02-05 UnNetHack 3.6.1 293 * Scatter contents of bag of holding explosion instead of 294 destroying it (from SporkHack) 295 * Quest leaders can smash rocks when angry (from SporkHack) 296 * Blackmarket shopkeeper can smash rocks when angry 297 * Strength bonus for two-handed weaponry is doubled. (from SporkHack) 298 * Tins made from giant turtles are delicious and nutritious (by Bernard Helyer) 299 * Gauntlets of power give +7 damage bonus to differentiate 300 from 18/** (from SporkHack) 301 302 * Win32: 303 - Standard Windows GUI bundled 304 - HTML dumps enabled 305 306 * New option: bones: allow player control of loading bones (partly 307 from NAO) 308 309 * user interface improvements: 310 - Monster Targeting v1.2 (by Pasi Kallinen) 311 - Changed 'C' to present a menu (from NAO) 312 - Hiding useless options in TTY mode 313 - Display items in inventory list 314 315 * bug fixes: 316 - Fixed crash when player polyed into gold dragon because of wearing 317 a gold dragon armor and a bones file getting written and the gold 318 armor getting removed during bones inventory trimming 319 - replace "dungeon" when applying drum of earthquake with 320 appropriate description depening on branch or level 321 322 * vanilla bug fixes: 323 - C343-72: You get confusing messages when you stop levitating 324 while on a flying steed. (by Edoardo Spadolini) 325 - C343-174: Drum of earthquake gives inappropriate message if hero 326 or monster is in a pit. 327 3282011-10-08 UnNetHack 3.6.0 329 * changing color of monster with config line: 330 MONSTERCOLOR=acid blob:lightcyan 331 * HTML dump: output IBMgraphics and DECgraphics characters 332 * Multiple bones files per level (not on Win32) 333 * Autoconf compliant installation directory variables 334 * added new tiles and fixed building of 16x16 tiles (by Stephan T. Lavavej) 335 * Curses GUI updated to last version 336 * Giantslayer grants STR 18/** when wielded 337 * Simple hint mode 338 * New config option for changing order of spells in spell menu: 339 SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM 340 * Hallucination: fictional currencies 341 342 * more candles: 343 - lighting shop in orcus town 344 - Gnomes get candles (more likely in dark mines) (from AceHack) 345 346 * patches: 347 - DYWYPISI? (adds identification details to dump) (by Jafet) 348 - Grudge (some NPC monsters attacking each other) (by Nephi) 349 - MSGTYPE option (by Pasi Kallinen) 350 - Sortloot (by Jukka Lahtinen) 351 * changed to sort by description, BUC and more 352 - Quiver Fired Ammunition (by Jukka Lahtinen) 353 354 * user interface improvements: 355 - Autoexplore (from AceHack) 356 - New category menu option: "Unidentified items" 357 - 'X' toggles twoweaponing, explore mode is on alt-x resp. #xplore 358 - BUC items inside containers dropped on altars (from AceHack) 359 - stairs leading to branches are colored yellow 360 - inventory improvement: generic item usage menu (from AceHack) 361 - visualized HP bar(hitpointbar) activated by default 362 - visual indicator showing which spells can be refreshed (from K-Mod) 363 - show level annotation when entering level (idea by Chris Smith) 364 - refreshing spells is allowed at all time (with prompt) (from AceHack) 365 - Automatically apply unlocking tool when trying to open a locked door 366 - Options paranoid_hit and paranoid_quit on by default 367 - Don't autopickup sokoban prizes 368 - Auto-opening doors when using autotravel 369 370 * new dungeon features: 371 - dead trees (from NetHack Brass) 372 373 * vanilla bug fixes: 374 - C343-74: Entering a long running, uninterruptible command after 375 stoning starts will kill you. 376 - C343-198: Playing in a 20 or 21 line window can cause the game to 377 crash. 378 - C343-171: Silver weapon damage message is sometimes missing when 379 hero is polymorphed 380 381 * bug fixes: 382 - HTML dump: fix crash if monster name is too long 383 - Fixed crashes when attacking long worms on flipped levels 384 - Fixed ctrl-e overwriting engraved engravings with dust messages 385 - Workaround for preventing the stairs to Vlad's tower appearing 386 in the wizard's tower 387 - Fixed breaking of pacifist conduct when killing a monster with 388 an unknown rolling boulder trap 389 - Fixed crash in wizard mode when using extmenu set to true 390 - Cheapskate shopkeepers calculated unknown gem prices as if they 391 were known. 392 - Enable entering pits with > on undiggable levels 393 - Blackmarket shopkeeper not blocking player carrying a digging tool 394 - Draining corpses shouldn't make your fingers slippery 395 - Prevent player vampire from rising as other monster 396 3972010-10-10 UnNetHack 3.5.3-1 398 * bug fixes: 399 - Quest nemesis not carrying bell of opening 400 - Door being created in the corner of a room 401 - Mine levels being lit too often 402 4032010-09-04 UnNetHack 3.5.3 404 * Conflict makes blackmarket shopkeeper angry 405 * Fully eroded armor gets destroyed 406 * Lowered the needed experience level for the quest 407 * HTML dump 408 * Pi day support 409 * Reduced Sokoban branch by one level 410 * Vampires as player selectable starting race (from Slash'Em) 411 * Remove instadeath poison, reduce hp and maxhp instead (from SporkHack) 412 413 * patches: 414 - Conduct: Elbereth tracking (by Ray Kulhanek) 415 - Dungeon Map Overview 3 (by Hojita Discordia) 416 - Extended Conducts v2.3 (by Andreas Dorn) 417 - Paranoid Patch (by various) 418 - Splittable #adjust Patch (by Sam Dennis and Jukka Lahtinen) 419 - Tutorial (by Alex Smith) 420 421 * user interface improvements: 422 - auto-ID of rings of regeneration when hurt 423 - automatically talk to monsters if only one is next to the player 424 - Ctrl-e automatically writes resp. engraves "Elbereth" 425 - multiple items on floor shown in reverse video 426 - show price of items in shops without #chatting 427 - Curses GUI 428 - visualized HP bar 429 - new Paranoid option: paranoid_trap, asks for confirmation before 430 walking into known traps 431 432 * vanilla bug fixes: 433 - C343-12: You can't use '>' to enter a pit. 434 - C343-94: Probing a re-animated statue may cause a panic. 435 - C343-189: Temple donations and protection lost to gremlin attack 436 interact incorrectly. 437 - C343-235: Casting spell of protection gives incorrect message if 438 hero is swallowed or in rock. 439 - SC343-8: Re-animating a statue containing gold produces too much 440 gold. 441 - SC343-20: Hangup save while picking up gold in a shop may 442 duplicate the gold. 443 444 * added items: 445 - scroll of flood 446 447 * removed items: 448 - scroll of amnesia 449 450 * new rooms: 451 - instrument shop (adapted from NetHack Brass RS) 452 - pet stores (from Slash'Em) 453 - tin shops (from Slash'Em) 454 455 * new monster: 456 - giant turtle (blocks vision) (from SporkHack) 457 458 4592010-01-10 UnNetHack 3.5.2-1 460 Crash bugfix: Prevent alchemizing not existing potions 461 462 4632009-12-09 UnNetHack 3.5.2 464 * Increased skill levels 465 * Blood-sucking and biting Vampires (from Slash'Em) 466 * New option: showdmg (only in wizmode) 467 * Trollsbane: grants hungerless regeneration 468 * Vorpal Blade: +1d8 special damage 469 * Prevent crash when rn2 <= 0 is called 470 * Vibrating square: messages when player is near 471 472 * new items: 473 - potion of blood and vampire blood (from Slash'Em) 474 475 * Patches: 476 - Bag of Tricks Enhancement Patch (by Nephi) 477 - Breaking a camera may release a picture painting demon (by L) 478 - Camera Demon (by L) 479 - Cancellation Patch (by Malcolm Ryan) 480 - Color alchemy Patch (by Nephi) 481 - Free Fortune Cookie (by Nephi) 482 - Litmus Patch (by Dylan O'Donnell) 483 - Monk specific greeting and goodbye (by Haakon Studebaker) 484 - Oily corpses (by L) 485 - Qwertz_layout Patch (by Stanislav Traykov) 486 - While Helpless (by Pasi Kallinen) 487 488 * vanilla bug fixes: 489 - C343-55: "Ulch" messages have inconsistent capitalization. 490 - C343-116: Grammar error in messages related to choking on gold. 491 - C343-136: A samurai quest guardian message uses "ninja" where 492 "ronin" is intended. 493 - C343-211: Engraving under water gives a poorly worded message. 494 - C343-231: Time is distorted while sinking into lava. 495 496 * user interface improvements: 497 - Interrupt a multi turn action if hit points or magical energy is restored 498 499 5002009-06-13 UnNetHack 3.5.1 501 * new levels: 502 - Fort Ludios levels 503 - Sokoban levels (by Pasi Kallinen) 504 - Medusa levels (by Pasi Kallinen) 505 - Castle levels (by Pasi Kallinen) 506 - Bigrooms (by Pasi Kallinen) 507 - Heck² levels (by Kelly Bailey) 508 - new mine town: Orcish Town (from SporkHack) 509 - nymph level (from Slash'Em) 510 - the Blackmarket (by Massimo Campostrini) 511 - flipped levels patch (by Pasi Kallinen) 512 513 * new rooms: 514 - garden 515 - dilapidated armouries (by L) 516 517 * new items: 518 - iron safes (from SporkHack) 519 - rings of gain intelligence/wisdom/dexterity (from Slash'Em) 520 - tinfoil hat (by L) 521 522 * item behaviour changes: 523 - Amulet of Yendor may teleport away when dropped 524 - Scrolls of gold detection: confused reading shows a random item class 525 - Scrolls of genocide kill monster on level (uncursed) or globally (blessed) 526 527 528 * Patches: 529 - Astral Escape (via GruntHack from Chi) 530 - Dump patch (by Jukka Lahtinen) 531 - Dungeon growths (by Pasi Kallinen) 532 - Exotic Pets (by Rob Ellwood) 533 - Extinct and showborn patch (from Jukka Lahtinen) 534 - Randomized Planes (by Patric Mueller) 535 - Simple mail (from dgamelaunch) 536 - xlogfile (by Aardvark Joe) 537 538 * vanilla bug fixes: 539 - Astral Call Bug: 540 SC343-11: It's possible to easily find the identity of a high 541 priest on the Astral plane. 542 SC343-12: Hero using telepathy can abuse Call on the Astral Plane. 543 - C343-8: Plural of Nazgul is Nazgul - not Nazguls. 544 - C343-19: Dipping acid in a fountain may not destroy the acid. 545 - C343-100: Game may crash if thrown potion hits bars before a 546 monster. 547 - C343-179: If a monster is killed or tamed while over water (or by 548 a drawbridge) while carrying a potion of acid, the game 549 may panic. 550 - C343-218: Applying a wielded cream pie can crash the game. 551 - C343-258: Grammar error in samurai quest: "wakarimasu?" instead of 552 "wakarimasu ka?" 553 - C343-259: "Dr. Dolittle" is spelled incorrectly. 554 - C343-268: Used up potion of acid may end up in bones file. 555 - C343-275: If a lit, wielded, candle or potion of oil burns out, 556 the game may crash. 557 - C343-276: If a figurine auto-transforms while wielded or worn, the 558 game may crash. 559 - C343-298: Kicking at "empty space" uses no time. 560 - C343-318: Opening or closing the castle drawbridge using music 561 takes no time. 562 - C343-324: Cutting a long worm in two will crash the game if the 563 cut takes the worm to 1 HP or if long worms had become 564 extinct. 565 566 * new monsters: 567 - Cthulhu (from Slash'Em Lethe) 568 - anti-matter vortex (from NetHack Brass) 569 - disintegrator (from Nicholas Webbs biodiversity patch) 570 - gold dragons (by Nephi) 571 - snow ants (from Slash'Em) 572 - vorpal jabberwock (by L) 573 574 * user interface improvements: 575 - auto open doors (by Stefano Busti) 576 - menucolors (by Pasi Kallinen) 577 - pickup thrown objects (by Roderick Schertler) 578 - status colors (by Shachaf & Oren Ben-Kiki) 579 - window edge (by Pasi Kallinen) 580 581 * unlimited growing of scores prevented 582 * Bribable demons demand more money (from SporkHack) 583 * Prevent excessive pudding farming by halving max hp of puddings 584 * Choice of Sokoban prize (from NetHack Brass) 585 * Quest nemesis don't respect Elbereth 586 * Unique demons don't respect Elbereth 587 * The Heart of Ahriman gives displacement and energy regeneration 588 * Throne: no wishes 589 * Towel day support 590 * Death talks in CAPITAL LETTERS 591