12013-12-08  UnNetHack 5.1.0
2	* Mind flayer attacks only cause physical damage and int drain
3	* Wands and spells of digging are no longer restricted on maze levels
4	* Sokoban luck penalty removed and added tracking of solving Sokoban
5	  without any tricks
6	* Monster generation increasing with turn count (from SporkHack)
7	* Removed the Quest turn limit
8	* Player vampire gets a charisma bonus when wearing an opera cloak (by L)
9	* Some monster vampires get an opera cloak (from Slash'Em)
10	* Automatically identify potions of sickness, hallucination, and speed
11	  when inhaling their vapors.
12	* Poison gas blasts leave a trail of stinking clouds (from UnNetHackPlus)
13	* Magical traps (except for magic portals and anti-magic fields) can be disarmed
14	  with a wand of cancellation (based on the patch by Malcolm Ryan)
15	* Applying zorkmids allows the player to flip a coin (code by Pasi Kallinen)
16	* Sokoban prizes are never cursed or have negative enchantment
17	* Automatically identify wand of cancellation after destroying a bag
18	  of holding with it
19	* Menucolors: setting a color or attribute doesn't remove a previously
20	  set attribute or color (by aaxelb)
21	* Regeneration only causes additional hunger when injured (by Adeon)
22	* Reinstated vanilla behavior for cursed scrolls of gold detection and
23	  adding some traps to the planes
24	* Tourists start with more darts to compensate for more training being
25	  needed to advance weapon skills
26	* Player can wish for up to 100 projectiles (from UnNetHackPlus)
27	* Increase range of properly fired missiles, and crossbow range no
28	  longer depends on strength (from SporkHack)
29	* Require high strength for crossbow multishot, with a bonus for
30	  gnomes (from GruntHack)
31	* One-eyed Sam is tougher and it's harder to steal from the black market
32	* Nazgul scream attack added, with limited range (from UnNetHackPlus, based
33	  on code from SporkHack)
34	* Aleaxes are created with exact copies (barring artifacts) of your
35	  wielded weapons and armor (provided they are actual weapons); when
36	  your own god sends a hostile monster, it will always be an Aleax (by L)
37	* Remove bonus for role special spells
38	* It is impossible to know both the speed and location of a quantum mechanic
39	* It is possible to get vampire blood out of a sink; additionally, the
40	  random potions out of a sink can have any BUC, depending on luck
41	* Eating a disenchanter corpse cures hallucination and has a chance of
42	  removing a random intrinsic, 20% chance if hallucinating, 50% otherwise
43	* Elven/vampiric players do not regenerate health while touching iron/silver with
44	  bare skin (respectively), unless the iron/silver object is their quest artifact
45	* Let intelligent monsters pick up and use keys (idea by Christian Stegen)
46
47	* New config option for customizing monster letter in UTF8graphics:
48	  - MONSTERSYMBOL='horse':U+0127 # latin small letter h with stroke
49
50	* item changes:
51	  - Autoidentify BUC of products from BUC identified item generators (from UnNetHackPlus)
52	  - Wearing fedora increases luck of archaeologists (from UnNetHackPlus)
53	  - Applying certain wands has a chance of creating a related trap
54	  - Land mines and beartraps weigh less (from UnNetHackPlus)
55	  - Sokoban's Amulet of ESP replaced with an Amulet of Flying
56	  - Luckstones dramatically slow luck timeout instead of preventing it
57	      completely. Blessed luckstones slow the timeout of positive luck,
58	      cursed luckstones negative luck, and uncursed luckstones both.
59	  - Reading a Scroll of Light while confused summons some (black) lights
60	  - Reading a non-blessed scroll of punishment while confused summons a Punisher. BE CAREFUL
61	  - A horn of plenty has a *small* chance to produce potions of [vampire] blood
62
63	* artifact changes:
64	  - From SporkHack:
65	    - All the weapons below warn against and have 20% instakill chance
66	      against their target monsters.
67	    - Dragonbane is now a dwarvish spear that conveys fire, cold, shock,
68	      acid, poison, acid, and disintegration resistance while wielded.
69	    - Giantslayer is now a sling that gives 18/** STR while wielded or
70	      in the alternate weapon slot.
71	    - Werebane conveys polymorph control while wielded.
72	    - Ogresmasher gives 25 CON while wielded.
73	    - Trollsbane prevents trolls from leaving corpses while wielded.
74	  - Other:
75	    - Luck Blade added, first sacrifice gift for Convicts
76	    - Grimtooth is the first sacrifice gift for Rogues; it is now
77	      permanently poisoned and grants poison resistance while wielded
78	    - The Longbow of Diana gives +1 multishot and +1 damage bonus when
79	      firing any type of arrow
80	    - Excalibur can be cleanly untrapped when embedded in dungeon
81	      features if at least devoutly lawful; it also tends to appear
82	      there when gifted or wished for
83	    - Replaced the Orb of Detection with Itlachiayaque as the Archeologist
84	      quest artifact: a shield of reflection that grants fire resistance,
85	      ESP, half spell damage, and produces stinking clouds when invoked (by L)
86
87	* livelog: report bag of holding explosions
88
89	* new role: Convict class, based on the patch by Karl Garrison
90
91	* removed monsters:
92	  - anti-matter vortices
93
94	* replaced monsters:
95	  - gold dragons replaced with glowing dragons
96
97	* new monsters:
98	  - Sheol-specific monsters:
99	    - blue slimes
100	    - crystal ice golems
101	    - chillbugs
102	    - ice golems
103	    - Punishers
104	    - white nagas
105	  - Moria-specific monsters:
106	    - deep orcs
107	  - Unique monsters:
108	    - Executioner (Sheol)
109	    - Durin's Bane (Moria)
110	    - Watcher in the Water (Moria)
111	    - Robert the Lifer (Convict quest leader)
112	    - Warden Arianna (Convict quest nemesis)
113	  - General monsters:
114	    - dark Angels
115	    - white naga hatchlings
116	    - locusts (from SporkHack)
117	    - weeping angels
118	    - weeping archangels
119	    - evil eyes
120	    - shambling horrors (from Sporkhack)
121	    - dungeon ferns, sprouts, and spores
122	    - arctic ferns, sprouts, and spores
123	    - blazing ferns, sprouts, and spores
124	    - swamp ferns, sprouts, and spores
125	    - Devil's Snare
126	    - uranium imps
127
128	* dungeon layout:
129	  - Length of Town branch reduced and special filler level added
130	  - Drastically increased generation probability of Fort Ludios portal
131	  - New branch: Sheol
132	  - New branch: The Ruins of Moria
133
134	* level changes:
135	  - Only the Sanctum and the Astral Plane are unmappable levels
136	  - Vlad's Tower contains "coffins" instead of chests, and coffins
137	      may be found in graves
138	  - Instead of two scrolls of earth, Sokoban levels have one scroll
139	      of earth with a 50% chance of a second one
140	  - Elemental Planes each have a scroll related to their element
141	      somewhere on the level
142	  - Monster generation on the Oracle level is different from vanilla
143
144	* new levels:
145	  - Black market version with One-eyed Sam promoted to management
146	  - Special non-persistent level in the Ruins of Moria branch
147
148	* options:
149	  - default of sortloot changed to 'loot'
150	  - Allow exact numbers in STATUSCOLOR settings (from NAO)
151	  - Permanent hallucination conduct option: perma_hallu
152	  - Disable death drops conduct option: deathdropless
153	  - Disable Elbereth conduct option: elberethignore
154	  - New options:
155	    - wound_message -- Healers can receive Crawl-style damage
156		messages indicating the current health of their foes
157	    - invweight -- Display current weight of your inventory
158		and the maximum amount you can carry on the status
159		line (from SLASH'EM 0.7)
160	    - showweight -- Display the weight of individial items in
161		your inventory (from SLASH'EM 0.7)
162	    - nameempty -- Automatically #name wands known to be empty
163
164	* role differentiation:
165	  - Tourists get automatic type identification for shop items
166	  - Healers can see how wounded monsters are (by L)
167	  - Knights get a weight bonus for body armor heavier than
168	      studded leather armor
169	  - Archeologists can enchant fedoras to +7
170
171	* skill changes:
172	  - Galloping duration depends on riding skills (idea by Beolach,
173	      code by Pasi Kallinen)
174	  - Skill gain for spells is faster than skill gain for weapons
175	  - Riding skill is exercised more quickly, closer to vanilla
176
177	* extended commands:
178	  - #vanquished: Shows a list of all vanquished monsters
179	  - #tip: Tips over a container to empty it of its contents
180
181	* user interface improvements:
182	  - HP notify, showing HP changes in the message area (from NAO)
183	  - Menus made aware of the maximum count of an item (by heinrich5991)
184	  - Message for some monster cancellation events
185	  - When standing on Elbereth, show it in status lines
186	  - New paranoid options: paranoid_lava and paranoid_water, asks for
187	      confirmation before walking into known lava and water squares
188	      unless the player knows that worn water walking boots make it safe
189	  - Dump log: mark starting inventory items with a *
190	  - Automatically ask whether to unlock when #looting a locked container
191	      and carrying an unlocking tool (from UnNetHackPlus)
192	  - Show remaining memory in spellcasting menu as percentage (from AceHack)
193	  - Applying a spellbook allows the player to flip through the pages,
194	      providing an indication of how many more times it can be read
195	  - The #enhance menu indicates when skills require "just a little" more
196	      exercise before they may be enhanced
197	  - Blessed charging identifies how many charges an item has (from AceHack)
198	  - When targeting a coordinate, you can press @ to move cursor to
199	      yourself. (from NAO, idea from b_jonas)
200	  - Dragons auto-ID after observing breath attacks (from UnNetHackPlus)
201	  - Dragons auto-ID after being probed (from DynaHack)
202	  - You can level-port to levels based on their annotation
203	  - Rustproof/Erodeproof/Fixed is known by default (from DynaHack)
204
205	* bug fixes:
206	  - Fixed crash when player gets killed when entering a new level and
207	    a trap on the previous level causes a null pointer dereference
208	    when writing the HTML map (related to C343-20).
209	  - Really reduce occurrences of hint daemon to once per game
210	  - Fixed crash with ray beams at edges of maps
211	  - Fixed missing item name with traditional menustyle
212	  - Disabled chromatic dragon generation by monster summoning
213	  - Fixed sporadic crash with hitpointbar when hp was below 0
214	  - Clear dungeon overview info for bones files (reported by Christian
215	    Stegen)
216	  - Fixed crash when destroying bag of holding containing gold pieces
217	  - Fixed gold not merging in containers after container has been BUC
218	    tested on altars
219	  - Empty bag of tricks don't get destroyed by wands of cancellation
220	  - Fixed false warning in dungeon overview when encountering
221	    lighting shops
222	  - Blasts or potions of acid destroy iron bars
223	  - Metallivores can eat through iron bars
224
225	* vanilla bug fixes:
226	  - Prevent the Book of the Dead from being destroyed when the
227	    player falls into lava. (from GruntHack)
228	  - Fix security bug in options handler (reported by Matthew Daley,
229	    fixed by Pasi Kallinen)
230	  - Honor pickup_burden when picking up gold.
231	  - Fix TTY crashing when a location has more than 32k items (from NAO)
232	  - Correct article when choking on named artifacts
233	  - Fix crash while restoring game when riding and wielding an
234	    artifact with SPFX_WARN or SPFX_WARN_S (e.g. Sting or Dragonbane)
235	  - Fix crash when teleporting onto a sink while equipping levitation
236	    boots. (found by Alex Smith)
237	  - C343-8: Plural of Nazgul is Nazgul, not Nazguls
238	  - C343-52: Worn or wielded objects destroyed by dipping into lit
239	             potions of oil are not handled properly; this can result
240	             in odd game behavior.
241	  - C343-175: Chatting to prisoners may give an inappropriate message
242	    (from UnNetHackPlus, thanks to Reddit user Nuclear_Winterfell)
243	  - C343-162: Ungrammatical Magicbane hit messages (by Ray Chason)
244	  - C343-424: Unlit candelabrum becomes unlightable if candles have
245	              exactly one turn of fuel left and it was applied in the
246	              wrong location.
247
2482012-04-01  UnNetHack 4.0.0
249	* Uncursed and blessed scrolls of magic mapping reveal secret doors
250	* Blessed scrolls of magic mapping reveal objects
251	* Dump log: show same information on final dump as wizard mode
252	* Minotaurs respect Elbereth
253	* Bones level tracking
254	* Conduct: Racial armor tracking
255	* extra AC point per worn piece of racial armor
256	* Reduce occurrences of hint daemon to once per game
257	* Automatically identify rings dropped into a sink when message is
258	  shown
259	* Allow stethoscopes to identify egg types (unless hallucinating)
260	  (from SporkHack)
261	* Reduce AC of dragon scales to 1 and dragon scale mails to 5
262	* Killing your Quest leader opens up the stairs to the lower quest
263	  levels (from SporkHack)
264
265	* new branch:
266	  - the Dragon Caves (from NetHack Brass R/S)
267
268	* new dungeon features:
269	  - muddy swamp (from NetHack Brass)
270
271	* added items:
272	  - chromatic dragon scales and scale mail
273
274	* new monsters:
275	  - chromatic dragons
276	  - wax golems (providing candles as death drop) (from Slash'Em)
277
278	* new levels:
279	  - Sokoban levels (from GruntHack)
280
281	* bug fixes:
282	  - Draw health bar in inverse when color is disabled (reported by
283	    Bernard Helyer)
284	  - Warn atheist player when trying to offering the Amulet of Yendor
285	  - Workaround for preventing the stairs to Vlad's tower appearing
286	    in the wizard's tower
287
288	* build fixes:
289	  - Compilation failed on openSUSE when trying to link with curses but
290	    tparm being present in ncurses (reported by Roger Koot)
291
2922012-02-05  UnNetHack 3.6.1
293	* Scatter contents of bag of holding explosion instead of
294	  destroying it (from SporkHack)
295	* Quest leaders can smash rocks when angry (from SporkHack)
296	* Blackmarket shopkeeper can smash rocks when angry
297	* Strength bonus for two-handed weaponry is doubled. (from SporkHack)
298	* Tins made from giant turtles are delicious and nutritious (by Bernard Helyer)
299	* Gauntlets of power give +7 damage bonus to differentiate
300	  from 18/** (from SporkHack)
301
302	* Win32:
303	  - Standard Windows GUI bundled
304	  - HTML dumps enabled
305
306	* New option: bones: allow player control of loading bones (partly
307	  from NAO)
308
309	* user interface improvements:
310	  - Monster Targeting v1.2 (by Pasi Kallinen)
311	  - Changed 'C' to present a menu (from NAO)
312	  - Hiding useless options in TTY mode
313	  - Display items in inventory list
314
315	* bug fixes:
316	  - Fixed crash when player polyed into gold dragon because of wearing
317	    a gold dragon armor and a bones file getting written and the gold
318	    armor getting removed during bones inventory trimming
319	  - replace "dungeon" when applying drum of earthquake with
320	    appropriate description depening on branch or level
321
322	* vanilla bug fixes:
323	  - C343-72:  You get confusing messages when you stop levitating
324	              while on a flying steed. (by Edoardo Spadolini)
325	  - C343-174: Drum of earthquake gives inappropriate message if hero
326	              or monster is in a pit.
327
3282011-10-08  UnNetHack 3.6.0
329	* changing color of monster with config line:
330	  MONSTERCOLOR=acid blob:lightcyan
331	* HTML dump: output IBMgraphics and DECgraphics characters
332	* Multiple bones files per level (not on Win32)
333	* Autoconf compliant installation directory variables
334	* added new tiles and fixed building of 16x16 tiles (by Stephan T. Lavavej)
335	* Curses GUI updated to last version
336	* Giantslayer grants STR 18/** when wielded
337	* Simple hint mode
338	* New config option for changing order of spells in spell menu:
339	  SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM
340	* Hallucination: fictional currencies
341
342	* more candles:
343	  - lighting shop in orcus town
344	  - Gnomes get candles (more likely in dark mines) (from AceHack)
345
346	* patches:
347	  - DYWYPISI? (adds identification details to dump) (by Jafet)
348	  - Grudge (some NPC monsters attacking each other) (by Nephi)
349	  - MSGTYPE option (by Pasi Kallinen)
350	  - Sortloot (by Jukka Lahtinen)
351	    * changed to sort by description, BUC and more
352	  - Quiver Fired Ammunition (by Jukka Lahtinen)
353
354	* user interface improvements:
355	  - Autoexplore (from AceHack)
356	  - New category menu option: "Unidentified items"
357	  - 'X' toggles twoweaponing, explore mode is on alt-x resp. #xplore
358	  - BUC items inside containers dropped on altars (from AceHack)
359	  - stairs leading to branches are colored yellow
360	  - inventory improvement: generic item usage menu (from AceHack)
361	  - visualized HP bar(hitpointbar) activated by default
362	  - visual indicator showing which spells can be refreshed (from K-Mod)
363	  - show level annotation when entering level (idea by Chris Smith)
364	  - refreshing spells is allowed at all time (with prompt) (from AceHack)
365	  - Automatically apply unlocking tool when trying to open a locked door
366	  - Options paranoid_hit and paranoid_quit on by default
367	  - Don't autopickup sokoban prizes
368	  - Auto-opening doors when using autotravel
369
370	* new dungeon features:
371	  - dead trees (from NetHack Brass)
372
373	* vanilla bug fixes:
374	  - C343-74:  Entering a long running, uninterruptible command after
375	              stoning starts will kill you.
376	  - C343-198: Playing in a 20 or 21 line window can cause the game to
377	              crash.
378	  - C343-171: Silver weapon damage message is sometimes missing when
379	              hero is polymorphed
380
381	* bug fixes:
382	  - HTML dump: fix crash if monster name is too long
383	  - Fixed crashes when attacking long worms on flipped levels
384	  - Fixed ctrl-e overwriting engraved engravings with dust messages
385	  - Workaround for preventing the stairs to Vlad's tower appearing
386	    in the wizard's tower
387	  - Fixed breaking of pacifist conduct when killing a monster with
388	    an unknown rolling boulder trap
389	  - Fixed crash in wizard mode when using extmenu set to true
390	  - Cheapskate shopkeepers calculated unknown gem prices as if they
391	    were known.
392	  - Enable entering pits with > on undiggable levels
393	  - Blackmarket shopkeeper not blocking player carrying a digging tool
394	  - Draining corpses shouldn't make your fingers slippery
395	  - Prevent player vampire from rising as other monster
396
3972010-10-10  UnNetHack 3.5.3-1
398	* bug fixes:
399	  - Quest nemesis not carrying bell of opening
400	  - Door being created in the corner of a room
401	  - Mine levels being lit too often
402
4032010-09-04  UnNetHack 3.5.3
404	* Conflict makes blackmarket shopkeeper angry
405	* Fully eroded armor gets destroyed
406	* Lowered the needed experience level for the quest
407	* HTML dump
408	* Pi day support
409	* Reduced Sokoban branch by one level
410	* Vampires as player selectable starting race (from Slash'Em)
411	* Remove instadeath poison, reduce hp and maxhp instead (from SporkHack)
412
413	* patches:
414	  - Conduct: Elbereth tracking (by Ray Kulhanek)
415	  - Dungeon Map Overview 3 (by Hojita Discordia)
416	  - Extended Conducts v2.3 (by Andreas Dorn)
417	  - Paranoid Patch (by various)
418	  - Splittable #adjust Patch (by Sam Dennis and Jukka Lahtinen)
419	  - Tutorial (by Alex Smith)
420
421	* user interface improvements:
422	  - auto-ID of rings of regeneration when hurt
423	  - automatically talk to monsters if only one is next to the player
424	  - Ctrl-e automatically writes resp. engraves "Elbereth"
425	  - multiple items on floor shown in reverse video
426	  - show price of items in shops without #chatting
427	  - Curses GUI
428	  - visualized HP bar
429	  - new Paranoid option: paranoid_trap, asks for confirmation before
430	      walking into known traps
431
432	* vanilla bug fixes:
433	  - C343-12:  You can't use '>' to enter a pit.
434	  - C343-94:  Probing a re-animated statue may cause a panic.
435	  - C343-189: Temple donations and protection lost to gremlin attack
436	              interact incorrectly.
437	  - C343-235: Casting spell of protection gives incorrect message if
438	              hero is swallowed or in rock.
439	  - SC343-8:  Re-animating a statue containing gold produces too much
440	              gold.
441	  - SC343-20: Hangup save while picking up gold in a shop may
442	              duplicate the gold.
443
444	* added items:
445	  - scroll of flood
446
447	* removed items:
448	  - scroll of amnesia
449
450	* new rooms:
451	  - instrument shop (adapted from NetHack Brass RS)
452	  - pet stores (from Slash'Em)
453	  - tin shops (from Slash'Em)
454
455	* new monster:
456	  - giant turtle (blocks vision) (from SporkHack)
457
458
4592010-01-10  UnNetHack 3.5.2-1
460	Crash bugfix: Prevent alchemizing not existing potions
461
462
4632009-12-09  UnNetHack 3.5.2
464	* Increased skill levels
465	* Blood-sucking and biting Vampires (from Slash'Em)
466	* New option: showdmg (only in wizmode)
467	* Trollsbane: grants hungerless regeneration
468	* Vorpal Blade: +1d8 special damage
469	* Prevent crash when rn2 <= 0 is called
470	* Vibrating square: messages when player is near
471
472	* new items:
473	  - potion of blood and vampire blood (from Slash'Em)
474
475	* Patches:
476	  - Bag of Tricks Enhancement Patch (by Nephi)
477	  - Breaking a camera may release a picture painting demon (by L)
478	  - Camera Demon (by L)
479	  - Cancellation Patch (by Malcolm Ryan)
480	  - Color alchemy Patch (by Nephi)
481	  - Free Fortune Cookie (by Nephi)
482	  - Litmus Patch (by Dylan O'Donnell)
483	  - Monk specific greeting and goodbye (by Haakon Studebaker)
484	  - Oily corpses (by L)
485	  - Qwertz_layout Patch (by Stanislav Traykov)
486	  - While Helpless (by Pasi Kallinen)
487
488	* vanilla bug fixes:
489	  - C343-55:  "Ulch" messages have inconsistent capitalization.
490	  - C343-116: Grammar error in messages related to choking on gold.
491	  - C343-136: A samurai quest guardian message uses "ninja" where
492	              "ronin" is intended.
493	  - C343-211: Engraving under water gives a poorly worded message.
494	  - C343-231: Time is distorted while sinking into lava.
495
496	* user interface improvements:
497	  - Interrupt a multi turn action if hit points or magical energy is restored
498
499
5002009-06-13  UnNetHack 3.5.1
501	* new levels:
502	  - Fort Ludios levels
503	  - Sokoban levels (by Pasi Kallinen)
504	  - Medusa levels (by Pasi Kallinen)
505	  - Castle levels (by Pasi Kallinen)
506	  - Bigrooms (by Pasi Kallinen)
507	  - Heck² levels (by Kelly Bailey)
508	  - new mine town: Orcish Town (from SporkHack)
509	  - nymph level (from Slash'Em)
510	  - the Blackmarket (by Massimo Campostrini)
511	  - flipped levels patch (by Pasi Kallinen)
512
513	* new rooms:
514	  - garden
515	  - dilapidated armouries (by L)
516
517	* new items:
518	  - iron safes (from SporkHack)
519	  - rings of gain intelligence/wisdom/dexterity (from Slash'Em)
520	  - tinfoil hat (by L)
521
522	* item behaviour changes:
523	  - Amulet of Yendor may teleport away when dropped
524	  - Scrolls of gold detection: confused reading shows a random item class
525	  - Scrolls of genocide kill monster on level (uncursed) or globally (blessed)
526
527
528	* Patches:
529	  - Astral Escape (via GruntHack from Chi)
530	  - Dump patch (by Jukka Lahtinen)
531	  - Dungeon growths (by Pasi Kallinen)
532	  - Exotic Pets (by Rob Ellwood)
533	  - Extinct and showborn patch (from Jukka Lahtinen)
534	  - Randomized Planes (by Patric Mueller)
535	  - Simple mail (from dgamelaunch)
536	  - xlogfile (by Aardvark Joe)
537
538	* vanilla bug fixes:
539	  - Astral Call Bug:
540	    SC343-11: It's possible to easily find the identity of a high
541	              priest on the Astral plane.
542	    SC343-12: Hero using telepathy can abuse Call on the Astral Plane.
543	  - C343-8:   Plural of Nazgul is Nazgul - not Nazguls.
544	  - C343-19:  Dipping acid in a fountain may not destroy the acid.
545	  - C343-100: Game may crash if thrown potion hits bars before a
546	              monster.
547	  - C343-179: If a monster is killed or tamed while over water (or by
548	              a drawbridge) while carrying a potion of acid, the game
549	              may panic.
550	  - C343-218: Applying a wielded cream pie can crash the game.
551	  - C343-258: Grammar error in samurai quest: "wakarimasu?" instead of
552	              "wakarimasu ka?"
553	  - C343-259: "Dr. Dolittle" is spelled incorrectly.
554	  - C343-268: Used up potion of acid may end up in bones file.
555	  - C343-275: If a lit, wielded, candle or potion of oil burns out,
556	              the game may crash.
557	  - C343-276: If a figurine auto-transforms while wielded or worn, the
558	              game may crash.
559	  - C343-298: Kicking at "empty space" uses no time.
560	  - C343-318: Opening or closing the castle drawbridge using music
561	              takes no time.
562	  - C343-324: Cutting a long worm in two will crash the game if the
563	              cut takes the worm to 1 HP or if long worms had become
564	              extinct.
565
566	* new monsters:
567	  - Cthulhu (from Slash'Em Lethe)
568	  - anti-matter vortex (from NetHack Brass)
569	  - disintegrator (from Nicholas Webbs biodiversity patch)
570	  - gold dragons (by Nephi)
571	  - snow ants (from Slash'Em)
572	  - vorpal jabberwock (by L)
573
574	* user interface improvements:
575	  - auto open doors (by Stefano Busti)
576	  - menucolors (by Pasi Kallinen)
577	  - pickup thrown objects (by Roderick Schertler)
578	  - status colors (by Shachaf & Oren Ben-Kiki)
579	  - window edge (by Pasi Kallinen)
580
581	* unlimited growing of scores prevented
582	* Bribable demons demand more money (from SporkHack)
583	* Prevent excessive pudding farming by halving max hp of puddings
584	* Choice of Sokoban prize (from NetHack Brass)
585	* Quest nemesis don't respect Elbereth
586	* Unique demons don't respect Elbereth
587	* The Heart of Ahriman gives displacement and energy regeneration
588	* Throne: no wishes
589	* Towel day support
590	* Death talks in CAPITAL LETTERS
591