1 //Copyright Paul Reiche, Fred Ford. 1992-2002
2 
3 /*
4  *  This program is free software; you can redistribute it and/or modify
5  *  it under the terms of the GNU General Public License as published by
6  *  the Free Software Foundation; either version 2 of the License, or
7  *  (at your option) any later version.
8  *
9  *  This program is distributed in the hope that it will be useful,
10  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  *  GNU General Public License for more details.
13  *
14  *  You should have received a copy of the GNU General Public License
15  *  along with this program; if not, write to the Free Software
16  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18 
19 #include "starmap.h"
20 #include "gamestr.h"
21 #include "globdata.h"
22 #include "libs/gfxlib.h"
23 
24 
25 STAR_DESC *star_array;
26 STAR_DESC *CurStarDescPtr = 0;
27 
28 STAR_DESC*
FindStar(STAR_DESC * LastSDPtr,POINT * puniverse,SIZE xbounds,SIZE ybounds)29 FindStar (STAR_DESC *LastSDPtr, POINT *puniverse, SIZE xbounds,
30 		SIZE ybounds)
31 {
32 	COORD min_y, max_y;
33 	SIZE lo, hi;
34 	STAR_DESC *BaseSDPtr;
35 
36 	if (GET_GAME_STATE (ARILOU_SPACE_SIDE) <= 1)
37 	{
38 		BaseSDPtr = star_array;
39 		hi = NUM_SOLAR_SYSTEMS - 1;
40 	}
41 	else
42 	{
43 #define NUM_HYPER_VORTICES 15
44 		BaseSDPtr = &star_array[NUM_SOLAR_SYSTEMS + 1];
45 		hi = (NUM_HYPER_VORTICES + 1) - 1;
46 	}
47 
48 	if (LastSDPtr == NULL)
49 		lo = 0;
50 	else if ((lo = LastSDPtr - BaseSDPtr + 1) > hi)
51 		return (0);
52 	else
53 		hi = lo;
54 
55 	if (ybounds <= 0)
56 		min_y = max_y = puniverse->y;
57 	else
58 	{
59 		min_y = puniverse->y - ybounds;
60 		max_y = puniverse->y + ybounds;
61 	}
62 
63 	while (lo < hi)
64 	{
65 		SIZE mid;
66 
67 		mid = (lo + hi) >> 1;
68 		if (BaseSDPtr[mid].star_pt.y >= min_y)
69 			hi = mid - 1;
70 		else
71 			lo = mid + 1;
72 	}
73 
74 	LastSDPtr = &BaseSDPtr[lo];
75 	if (ybounds < 0 || LastSDPtr->star_pt.y <= max_y)
76 	{
77 		COORD min_x, max_x;
78 
79 		if (xbounds <= 0)
80 			min_x = max_x = puniverse->x;
81 		else
82 		{
83 			min_x = puniverse->x - xbounds;
84 			max_x = puniverse->x + xbounds;
85 		}
86 
87 		do
88 		{
89 			if ((ybounds < 0 || LastSDPtr->star_pt.y >= min_y)
90 					&& (xbounds < 0
91 					|| (LastSDPtr->star_pt.x >= min_x
92 					&& LastSDPtr->star_pt.x <= max_x))
93 					)
94 				return (LastSDPtr);
95 		} while ((++LastSDPtr)->star_pt.y <= max_y);
96 	}
97 
98 	return (0);
99 }
100 
101 void
GetClusterName(const STAR_DESC * pSD,UNICODE buf[])102 GetClusterName (const STAR_DESC *pSD, UNICODE buf[])
103 {
104 	UNICODE *pBuf, *pStr;
105 
106 	pBuf = buf;
107 	if (pSD->Prefix)
108 	{
109 		pStr = GAME_STRING (STAR_NUMBER_BASE + pSD->Prefix - 1);
110 		if (pStr)
111 		{
112 			while ((*pBuf++ = *pStr++))
113 				;
114 			pBuf[-1] = ' ';
115 		}
116 	}
117 	if ((pStr = GAME_STRING (pSD->Postfix)) == 0)
118 		*pBuf = '\0';
119 	else
120 	{
121 		while ((*pBuf++ = *pStr++))
122 			;
123 	}
124 }
125 
126