1-- Animation file descriptor 2-- This file will describe the frames used to load an animation 3 4animation = { 5 6 -- The file to load the frames from 7 image_filename = "data/entities/battle/effects/magic_shield.png", 8 -- The number of rows and columns of images, will be used to compute 9 -- the images width and height, and also the frames number (row x col) 10 rows = 4, 11 columns = 4, 12 -- set the image dimensions on battles (in pixels) 13 frame_width = 256.0, 14 frame_height = 256.0, 15 -- The frames duration in milliseconds 16 frames = { 17 [0] = { id = 0, duration = 50 }, 18 [1] = { id = 1, duration = 50 }, 19 [2] = { id = 2, duration = 50 }, 20 [3] = { id = 3, duration = 50 }, 21 [4] = { id = 4, duration = 50 }, 22 [5] = { id = 5, duration = 50 }, 23 [6] = { id = 6, duration = 50 }, 24 [7] = { id = 7, duration = 50 }, 25 [8] = { id = 8, duration = 50 }, 26 [9] = { id = 9, duration = 50 }, 27 [10] = { id = 10, duration = 50 }, 28 [11] = { id = 11, duration = 50 }, 29 [12] = { id = 12, duration = 50 }, 30 [13] = { id = 13, duration = 50 }, 31 [14] = { id = 14, duration = 50 }, 32 [15] = { id = 15, duration = 0 }, -- 0 means forever 33 } 34} 35