1Legend 2====== 3 4 * `[+]` a feature was added 5 * `[*]` some changes in existing features were made 6 * `[!]` a bug was fixed 7 8 9Release 0.5 (2016-01-04) 10------------------------ 11 12 * `[!]` Fixed game startup crash when `USER` environment variable is not found in [issue 71](https://github.com/ooxi/violetland/issues/71) 13 * `[!]` Improved OpenBSD Support 14 * `[+]` As of [issue 64](https://github.com/ooxi/violetland/pull/64) the control style can be toggled between "classic" and "modern" 15 * `[*]` Added more available video modes in [issue 63](https://github.com/ooxi/violetland/pull/63), since auto detection doesn't seam to work 16 * `[!]` Fixed i18n support in [issue 62](https://github.com/ooxi/violetland/pull/62) 17 18Release 0.4.3 (2011-10-10) 19-------------------------- 20 21 * `[+]` integrated inventory sidebar (additional to HUD) 22 * `[!]` image of nuke bonus 23 24Release 0.4.2 25------------- 26 27 * `[*]` significant changes in strength-agility-vitality balance 28 * `[*]` widesight now fairy increase sight area by 20% 29 * `[*]` poison perk is 2 times stronger 30 * `[!]` few major bugz 31 32Release 0.4.1 33------------- 34 35 * `[+]` new perk "magneto" 36 * `[*]` game messages are written to stdout 37 * `[*]` telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen 38 * `[*]` more realistic laser aim will be helpful at night 39 * `[!]` bug with changing the controls 40 * `[!]` few errors in game messages 41 42Release 0.4.0 43------------- 44 45 * `[+]` new graphics for flamethrower and sawed-off shotgun 46 * `[*]` moved to boost library 47 * `[*]` small performance improvements 48 * `[!]` [issue 49](https://github.com/ooxi/violetland/issues/49) (changing bindings is broken) 49 * `[!]` [issue 51](https://github.com/ooxi/violetland/issues/51) (vitality does not affect health regeneration) 50 * `[!]` [issue 52](https://github.com/ooxi/violetland/issues/52) (controls definitions not loads when starting program) 51 * `[!]` [issue 53](https://github.com/ooxi/violetland/issues/53) (wrong values in highscores screen) 52 * `[!]` issue with path to resources after install with cmake 53 54Release 0.3.2 55------------- 56 57 * `[+]` support of internationalization: english, french, russian, galician, spain 58 * `[+]` new game mode "attack waves" 59 * `[+]` new weapon "flamethrower" 60 * `[+]` new perk "wide sight" 61 * `[*]` new font 62 * `[*]` more animations: teleportation, nuclear explosion 63 * `[*]` some monsters have now the parameter "stamina" - they can't run all the time 64 * `[*]` default player name is the system user name on linux platform 65 * `[*]` [issue 19](https://github.com/ooxi/violetland/issues/19) (xp and item will drop out immediately after kill monster) 66 * `[!]` [issue 36](https://github.com/ooxi/violetland/issues/36) and other fixes around movements of player and monsters 67 * `[!]` [issue 38](https://github.com/ooxi/violetland/issues/38) (light is placed wrong for sawed-off shotgun) 68 * `[!]` [issue 40](https://github.com/ooxi/violetland/issues/40) (blue cursor after death in teleportation mode) 69 * `[!]` issues [45](https://github.com/ooxi/violetland/issues/45), [48](https://github.com/ooxi/violetland/issues/48) and other undocumented fixes to improve performance and reliability 70 71Release 0.3.1 72------------- 73 74 * `[+]` new weapon "SawedOff-Shotgun" 75 * `[+]` game controls are changeable from game menu 76 * `[+]` new perk "looting" 77 * `[+]` support of 1366*768 resolution 78 * `[*]` strength affects maximum health 79 * `[*]` new HUD animation 80 81Release 0.3.0 82------------- 83 84 * `[+]` bonuses timers 85 * `[!]` invalid volume of sound at options screen 86 * `[!]` extra shot after teleportation 87 88Release 0.2.10 89-------------- 90 91 * `[+]` new perk "night vision" 92 * `[+]` new bonus "nuke" 93 * `[+]` new bonus "strength boost" 94 * `[+]` new bonus "agility boost" 95 * `[+]` new bonus "vitality boost" 96 * `[+]` new bonus "teleport" and a possibility to switch action mode (fire/teleport) 97 * `[+]` possibility to change some input binding (now in test mode, see comment for the commit r198) 98 * `[*]` new HUD (Head-Up Display) 99 * `[!]` fixed [issue 32](https://github.com/ooxi/violetland/issues/32) (pressing C when the player is dead will crash the game) 100 * `[!]` fixed issues [29](https://github.com/ooxi/violetland/issues/29) and [33](https://github.com/ooxi/violetland/issues/33) (problems with adding of new weapons) 101 102Release 0.2.9 103------------- 104 105 * `[+]` new bonus "penetration bullets" 106 * `[+]` death animations of player 107 * `[+]` explantation of perks on char stats screen 108 * `[*]` loading screen between pressing "new survival" and starting the game 109 * `[*]` view of flashlight 110 * `[!]` last entry of high scores table was always zero 111 * `[!]` death animations of monsters were played above player 112 * `[!]` rendering of main menu on wide resolutions 113 114Release 0.2.8 115------------- 116 117 * `[+]` mac os x support (10.5 or later) 118 * `[+]` possibility to change graphic settings from options screen (there are issues on windows - see README) 119 * `[+]` new graphics - image of weapon in the arms will change, animation of shells 120 * `[*]` structure of a weapon store 121 * `[*]` monsters can have any number of sounds of death 122 * `[!]` fixed sound issues by explicit sound mixing 123 * `[!]` issues of loading resources in *nix systems 124 125Release 0.2.7 126------------- 127 128 * `[*]` improved animation of monsters 129 * `[!]` error on updating highscores 130 131Release 0.2.6 132------------- 133 134 * `[+]` new monster animation (spider) 135 * `[+]` in-game information line about monster which cursor points to 136 * `[*]` parameters of monsters are loaded from files 137 * `[*]` names of monsters directories are names of monsters 138 * `[*]` redesign of some game images 139 * `[!]` sound issues are fixed by temporary turning off music fading 140 141Release 0.2.5 142------------- 143 144 * `[+]` new freeze bonus 145 * `[+]` animation of monsters death 146 * `[+]` corpses of monsters don't disappear 147 * `[+]` master sound volume can be adjusted at options screen 148 * `[+]` the resume item to main menu 149 * `[*]` new separate directory tree for monsters 150 * `[!]` game window couldn't be closed with the window close button 151 * `[!]` issues of game installing in *nix systems 152 153Release 0.2.4 154------------- 155 156 * `[+]` hand grenades were added in addition to main weapon 157 * `[+]` ability to select any directory for data at installation 158 * `[+]` this file is added to the package 159 * `[+]` new weapon M32 (sort of grenade launcher) 160 * `[+]` ability to adjusting whether explosions can damage player (friendly fire) 161 * `[*]` telekinesis is now more visible and funny 162 * `[*]` medical kit can be small, medium or large 163 * `[*]` music changer algorithm is changed, so music playback should be more smooth 164 * `[*]` game window has cool icon on title bar 165 * `[*]` bonuses animation 166 167Release 0.2.3 and earlier 168------------------------- 169 170Ancient history was once available at 171[Google Code](http://code.google.com/p/violetland/updates/list) and 172[nike.homelinux.com](http://nike.homeunix.com/violetland/) but are lost by now. 173 174