1Legend
2======
3
4 * `[+]` a feature was added
5 * `[*]` some changes in existing features were made
6 * `[!]` a bug was fixed
7
8
9Release 0.5 (2016-01-04)
10------------------------
11
12 * `[!]` Fixed game startup crash when `USER` environment variable is not found in [issue 71](https://github.com/ooxi/violetland/issues/71)
13 * `[!]` Improved OpenBSD Support
14 * `[+]` As of [issue 64](https://github.com/ooxi/violetland/pull/64) the control style can be toggled between "classic" and "modern"
15 * `[*]` Added more available video modes in [issue 63](https://github.com/ooxi/violetland/pull/63), since auto detection doesn't seam to work
16 * `[!]` Fixed i18n support in [issue 62](https://github.com/ooxi/violetland/pull/62)
17
18Release 0.4.3 (2011-10-10)
19--------------------------
20
21 * `[+]` integrated inventory sidebar (additional to HUD)
22 * `[!]` image of nuke bonus
23
24Release 0.4.2
25-------------
26
27 * `[*]` significant changes in strength-agility-vitality balance
28 * `[*]` widesight now fairy increase sight area by 20%
29 * `[*]` poison perk is 2 times stronger
30 * `[!]` few major bugz
31
32Release 0.4.1
33-------------
34
35 * `[+]` new perk "magneto"
36 * `[*]` game messages are written to stdout
37 * `[*]` telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen
38 * `[*]` more realistic laser aim will be helpful at night
39 * `[!]` bug with changing the controls
40 * `[!]` few errors in game messages
41
42Release 0.4.0
43-------------
44
45 * `[+]` new graphics for flamethrower and sawed-off shotgun
46 * `[*]` moved to boost library
47 * `[*]` small performance improvements
48 * `[!]` [issue 49](https://github.com/ooxi/violetland/issues/49) (changing bindings is broken)
49 * `[!]` [issue 51](https://github.com/ooxi/violetland/issues/51) (vitality does not affect health regeneration)
50 * `[!]` [issue 52](https://github.com/ooxi/violetland/issues/52) (controls definitions not loads when starting program)
51 * `[!]` [issue 53](https://github.com/ooxi/violetland/issues/53) (wrong values in highscores screen)
52 * `[!]` issue with path to resources after install with cmake
53
54Release 0.3.2
55-------------
56
57 * `[+]` support of internationalization: english, french, russian, galician, spain
58 * `[+]` new game mode "attack waves"
59 * `[+]` new weapon "flamethrower"
60 * `[+]` new perk "wide sight"
61 * `[*]` new font
62 * `[*]` more animations: teleportation, nuclear explosion
63 * `[*]` some monsters have now the parameter "stamina" - they can't run all the time
64 * `[*]` default player name is the system user name on linux platform
65 * `[*]` [issue 19](https://github.com/ooxi/violetland/issues/19) (xp and item will drop out immediately after kill monster)
66 * `[!]` [issue 36](https://github.com/ooxi/violetland/issues/36) and other fixes around movements of player and monsters
67 * `[!]` [issue 38](https://github.com/ooxi/violetland/issues/38) (light is placed wrong for sawed-off shotgun)
68 * `[!]` [issue 40](https://github.com/ooxi/violetland/issues/40) (blue cursor after death in teleportation mode)
69 * `[!]` issues [45](https://github.com/ooxi/violetland/issues/45), [48](https://github.com/ooxi/violetland/issues/48) and other undocumented fixes to improve performance and reliability
70
71Release 0.3.1
72-------------
73
74 * `[+]` new weapon "SawedOff-Shotgun"
75 * `[+]` game controls are changeable from game menu
76 * `[+]` new perk "looting"
77 * `[+]` support of 1366*768 resolution
78 * `[*]` strength affects maximum health
79 * `[*]` new HUD animation
80
81Release 0.3.0
82-------------
83
84 * `[+]` bonuses timers
85 * `[!]` invalid volume of sound at options screen
86 * `[!]` extra shot after teleportation
87
88Release 0.2.10
89--------------
90
91 * `[+]` new perk "night vision"
92 * `[+]` new bonus "nuke"
93 * `[+]` new bonus "strength boost"
94 * `[+]` new bonus "agility boost"
95 * `[+]` new bonus "vitality boost"
96 * `[+]` new bonus "teleport" and a possibility to switch action mode (fire/teleport)
97 * `[+]` possibility to change some input binding (now in test mode, see comment for the commit r198)
98 * `[*]` new HUD (Head-Up Display)
99 * `[!]` fixed [issue 32](https://github.com/ooxi/violetland/issues/32) (pressing C when the player is dead will crash the game)
100 * `[!]` fixed issues [29](https://github.com/ooxi/violetland/issues/29) and [33](https://github.com/ooxi/violetland/issues/33) (problems with adding of new weapons)
101
102Release 0.2.9
103-------------
104
105 * `[+]` new bonus "penetration bullets"
106 * `[+]` death animations of player
107 * `[+]` explantation of perks on char stats screen
108 * `[*]` loading screen between pressing "new survival" and starting the game
109 * `[*]` view of flashlight
110 * `[!]` last entry of high scores table was always zero
111 * `[!]` death animations of monsters were played above player
112 * `[!]` rendering of main menu on wide resolutions
113
114Release 0.2.8
115-------------
116
117 * `[+]` mac os x support (10.5 or later)
118 * `[+]` possibility to change graphic settings from options screen (there are issues on windows - see README)
119 * `[+]` new graphics - image of weapon in the arms will change, animation of shells
120 * `[*]` structure of a weapon store
121 * `[*]` monsters can have any number of sounds of death
122 * `[!]` fixed sound issues by explicit sound mixing
123 * `[!]` issues of loading resources in *nix systems
124
125Release 0.2.7
126-------------
127
128 * `[*]` improved animation of monsters
129 * `[!]` error on updating highscores
130
131Release 0.2.6
132-------------
133
134 * `[+]` new monster animation (spider)
135 * `[+]` in-game information line about monster which cursor points to
136 * `[*]` parameters of monsters are loaded from files
137 * `[*]` names of monsters directories are names of monsters
138 * `[*]` redesign of some game images
139 * `[!]` sound issues are fixed by temporary turning off music fading
140
141Release 0.2.5
142-------------
143
144 * `[+]` new freeze bonus
145 * `[+]` animation of monsters death
146 * `[+]` corpses of monsters don't disappear
147 * `[+]` master sound volume can be adjusted at options screen
148 * `[+]` the resume item to main menu
149 * `[*]` new separate directory tree for monsters
150 * `[!]` game window couldn't be closed with the window close button
151 * `[!]` issues of game installing in *nix systems
152
153Release 0.2.4
154-------------
155
156 * `[+]` hand grenades were added in addition to main weapon
157 * `[+]` ability to select any directory for data at installation
158 * `[+]` this file is added to the package
159 * `[+]` new weapon M32 (sort of grenade launcher)
160 * `[+]` ability to adjusting whether explosions can damage player (friendly fire)
161 * `[*]` telekinesis is now more visible and funny
162 * `[*]` medical kit can be small, medium or large
163 * `[*]` music changer algorithm is changed, so music playback should be more smooth
164 * `[*]` game window has cool icon on title bar
165 * `[*]` bonuses animation
166
167Release 0.2.3 and earlier
168-------------------------
169
170Ancient history was once available at
171[Google Code](http://code.google.com/p/violetland/updates/list) and
172[nike.homelinux.com](http://nike.homeunix.com/violetland/) but are lost by now.
173
174