1 #include "MonsterTemplate.h" 2 MonsterTemplate(Sprite * walkSprite,Sprite * deathSprite)3violetland::MonsterTemplate::MonsterTemplate(Sprite* walkSprite, 4 Sprite* deathSprite) { 5 WalkSprite = walkSprite; 6 DeathSprite = deathSprite; 7 Strength = 1.0f; 8 Agility = 1.0f; 9 Vitality = 1.0f; 10 WalkTime = 0; 11 WalkDelay = 0; 12 } 13 ~MonsterTemplate()14violetland::MonsterTemplate::~MonsterTemplate() { 15 delete WalkSprite; 16 delete DeathSprite; 17 for (unsigned int i = 0; i < HitSounds.size(); i++) { 18 delete HitSounds[i]; 19 } 20 HitSounds.clear(); 21 } 22