1 #include "MonsterTemplate.h"
2 
MonsterTemplate(Sprite * walkSprite,Sprite * deathSprite)3 violetland::MonsterTemplate::MonsterTemplate(Sprite* walkSprite,
4 		Sprite* deathSprite) {
5 	WalkSprite = walkSprite;
6 	DeathSprite = deathSprite;
7 	Strength = 1.0f;
8 	Agility = 1.0f;
9 	Vitality = 1.0f;
10 	WalkTime = 0;
11 	WalkDelay = 0;
12 }
13 
~MonsterTemplate()14 violetland::MonsterTemplate::~MonsterTemplate() {
15 	delete WalkSprite;
16 	delete DeathSprite;
17 	for (unsigned int i = 0; i < HitSounds.size(); i++) {
18 		delete HitSounds[i];
19 	}
20 	HitSounds.clear();
21 }
22