1 /*	SCCS Id: @(#)patchlevel.h	3.4	2003/12/06	*/
2 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3 /* NetHack may be freely redistributed.  See license for details. */
4 
5 /* NetHack 3.4.3 */
6 #define VERSION_MAJOR	3
7 #define VERSION_MINOR	4
8 /*
9  * PATCHLEVEL is updated for each release.
10  */
11 #define PATCHLEVEL	3
12 /*
13  * Incrementing EDITLEVEL can be used to force invalidation of old bones
14  * and save files.
15  */
16 #define EDITLEVEL	0
17 
18 #define COPYRIGHT_BANNER_A \
19 "NetHack, Copyright 1985-2003"
20 
21 #define COPYRIGHT_BANNER_B \
22 "         By Stichting Mathematisch Centrum and M. Stephenson."
23 
24 #define COPYRIGHT_BANNER_C \
25 "         See license for details."
26 
27 /*
28  * If two or more successive releases have compatible data files, define
29  * this with the version number of the oldest such release so that the
30  * new release will accept old save and bones files.  The format is
31  *	0xMMmmPPeeL
32  * 0x = literal prefix "0x", MM = major version, mm = minor version,
33  * PP = patch level, ee = edit level, L = literal suffix "L",
34  * with all four numbers specified as two hexadecimal digits.
35  */
36 #define VERSION_COMPATIBILITY 0x03040000L	/* 3.4.0-0 */
37 
38 
39 /*****************************************************************************/
40 /* Version 3.4.x */
41 
42 /*  Patch 3, December 7, 2003
43  *  Several dozen general bug fixes including at least one fatal bug
44  *  Correct several inconsistencies
45  *  Handle level completely filled with monsters better
46  *  Performance enhancements for win32tty port on Windows 98 and Me
47  *  win32gui player selection fixes
48  *  X11 player selection fixes, one of which could be fatal
49  *  Eliminated a gold-in-shop-container cheat
50  *  Include bones file version compatibility info in options file
51  */
52 
53 /*  Patch 2, August 30, 2003
54  *  Fix a fatal bug that caused a crash when applying figurine, candle, or
55  *      bell that gets used up
56  *  Fix a fatal bug that triggered a panic when your secondary weapon was
57  *      cursed during bones file creation
58  *  Several dozen general bug fixes
59  *  Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
60  *  Fixed a problem in the util Makefile
61  *  Use random() by default under linux instead of lrand48()
62  *  win32 tty adjustments and support for loading alternative key handlers
63  */
64 
65 /*  Patch 1, February 22, 2003
66  *  Fix a few fatal errors including one for reentering shops, one
67  *     involving land mines and boulders/statues, one for delayed
68  *     polymorph, and one from a chest trap exploding ball and chain
69  *  Fix a buffer overflow that could lead to security problems
70  *  Hundreds of general bug fixes
71  *  Several message and other glitches corrected
72  *  Travel command adjustments and ability to disable travel command
73  *  message recall window extensions (by Christian Cooper)
74  *  win32: some interface improvements
75  *  unix: improved tile support
76  *  gnome: some fixes, and some enhancements by Dylan Alex Simon
77  *  winCE: Windows CE port included (by Alex Kompel)
78  */
79 
80 /*
81  *  NetHack 3.4.0, March 20, 2002
82  *
83  *  Hundreds of general bug fixes including some for sliming, zapping, conduct,
84  *	and several more for riding
85  *  Eliminated a few potentially fatal bugs including one for stone-to-flesh,
86  *	trouble-fixing during prayer, riding down stairs while punished,
87  *	polyd player demon summoning, throwing digging tools into shops, and
88  *	a couple from having the vision system enabled at inappropriate times
89  *  Corrected some incorrect calculations in final scoring
90  *  Enhanced config file processing and alert to duplication of entries
91  *  Player selection prompt enhancements for TTY and X11
92  *  Objects merge in containers
93  *  Wish for "nothing", and genocide "none" to preserve your conduct
94  *  Changes to Wizard quest
95  *  Added the travel command which works by mouse click or '_' command
96  *  Config file BOULDER option to specify the symbol for displaying boulders
97  *  Incorporate modified versions of several 3.3.1 patches that have been
98  *      in circulation in the NetHack community
99  *  New Gnomish Mines levels (courtesy Kelly Bailey)
100  *  Mac: command-key shortcuts in the player selection dialog
101  *  Amiga: screenmode requester, and several amiga specific bug fixes
102  *  Win32 graphical port contributed by Alex Kompel is now included
103  */
104 
105 /* Version 3.4 */
106 
107 /*****************************************************************************/
108 /* Version 3.3.x */
109 
110 /*  Patch 1, August 9, 2000
111  *  Many, many general fixes, including a number for riding, twoweapon,
112  *	and invisible monsters
113  *  A security fix for a couple of potentially exploitable buffer overflows
114  *	in previous versions
115  *  Redo Ranger quest
116  *  Introduction of differentiation between different causes of blindness
117  *  Overhaul of warning
118  *  Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari
119  *	(courtesy Christian "Marvin" Bressler) ports
120  *  Mac: multiple interface fixes
121  *  win32: fixed bug that caused messages to stop displaying after escape
122  *  tty: use ANSI color (AF) over standard color (Sf) when given the choice
123  *  several ports: offer for player selection only choices consistent with
124  *	those already made by config file/command line (e.g., only offer roles
125  *	that are compatible with specified race)
126  */
127 
128 /*
129  *  NetHack 3.3.0, December 10, 1999
130  *
131  *  Implement the differentiation of character class or role from the
132  *  character race.
133  *  Removal of the Elf class, in preference to the Elf as a race.
134  *  Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in
135  *  addition to the Human "norm".
136  *  Addition of the Monk and Ranger classes.
137  *  Integrate some of the features of several branch versions of the game,
138  *  notably NetHack--, NHplus, SLASH, and Slash'em.
139  *  Adopt "the wizard patch" spellcasting system.
140  *  Support for the Qt widget set.
141  *  Y2K fix: use 4 digit year values for the dates in the score file
142  *  updated COPYRIGHT_BANNER_A to reflect year of release.
143  *  Dozens of other bug fixes, and minor improvements.
144  */
145 
146 /* Version 3.3 */
147 
148 /*****************************************************************************/
149 /* Version 3.2.x */
150 
151 /*  Patch 3, December 10, 1999
152  *  Released simultaneously with 3.3.0 for the benefit of
153  *  ports and platforms that were unable to get working
154  *  versions of 3.3.0 ready prior to the year 2000. It
155  *  consisted of just a few bug fixes and offered no new
156  *  functionality changes over 3.2.2.
157  *
158  *  Y2K fix: use 4 digit year values for the dates in the score file
159  *  updated COPYRIGHT_BANNER_A to reflect year of release
160  *  Fatal Mac bug removed
161  *  DOS Makefile problem removed
162  *  several bugs that could potentially trigger crashes removed
163  */
164 
165 /*  Patch 2, December 10, 1996
166  *  fix the `recover' utility
167  *  fix priest/minion name overflow which could cause Astral Plane crashes
168  *  avoid crash when hit by own thrown boomerang
169  *    "     "	 "   worn blindfold pushed off by applying cursed towel
170  *  handle returning live Wizard correctly in deep dungeon levels
171  *  don't occasionally display unseen areas of new levels during level change
172  *  other minor display fixes
173  *  fix several minor reason for death inconsistencies and shop bugs
174  *  high dexterity doesn't guarantee that thrown eggs & potions will hit
175  *
176  *  Selected platform- or configuration-specific changes:
177  *  Mac: update `mrecover'
178  *  MSDOS: don't switch into tiles mode when resuming play on rogue level
179  *  tty: support object class characters for 'I' command in menu mode
180  *  Unix: work around several <curses.h> compilation problems
181  *  X11: as tty above, plus implement tty-style count handling in menus;
182  *	better window placement support for old window managers
183  */
184 
185 /*  Patch 1, May 28, 1996
186  *  eliminate `#qualifications'; fix weapon proficiency handling for missiles
187  *  keep Medusa from continuing to move after she's been killed by reflection
188  *	of her own gaze (fixes relmon panic)
189  *  make monsters a little smarter; assorted eating and chatting changes
190  *  fix object amnesia for spellbooks; fix Nazgul's sleep gas attack
191  *  fix bullwhip usage for case of having recently been in a trap
192  *  egg hatching fixes, oil potion fixes, magic marker fixes
193  *  support object class chars as selection accelerators for some menus
194  *  stricter parsing of run-time options at startup time
195  *  interactive setting of options via menu (courtesy Per Liboriussen)
196  *
197  *  Selected platform- or configuration-specific changes:
198  *  Amiga: fix panic for tiles display in Gnomish mines
199  *  BeOS: preliminary support for new BeBox platform; initially tty only
200  *  DLB: avoid excessive fseek calls (major performance hit for MSDOS)
201  *  HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation
202  *  Mac: avoid MW 68K struct copy optimization bug which caused crashes;
203  *	fix dragging of scrollbar; boost partitions to 2MB minimum
204  *  MSDOS: wasn't safe to enter endgame for MFLOPPY configuration;
205  *	fix re-entry into game after "!" (shell escape) + chdir + EXIT;
206  *	F3/F4/F5 display interface swapping improvements;
207  *	add support for preloading all tiles in protected mode environment
208  *  TERMINFO: colors were wrong for some systems, such as Linux
209  *  X11: display help files properly
210  */
211 
212 /*
213  *  NetHack 3.2.0, April 11, 1996
214  *  enhancements to the windowing systems including "tiles" or icons to
215  *	visually represent monsters and objects (courtesy Warwick Allison)
216  *  window based menu system introduced for inventory and selection
217  *  moving light sources besides the player
218  *  improved #untrap (courtesy Helge Hafting)
219  *  spellcasting logic changes to balance spellcasting towards magic-using
220  *	classes (courtesy Stephen White)
221  *  many, many bug fixes and abuse eliminations
222  */
223 
224 /* Version 3.2 */
225 
226 /*****************************************************************************/
227 /* Version 3.1.x */
228 
229 /*
230  *  Patch 3, July 12, 1993
231  *  further revise Mac windowing and extend to Think C (courtesy
232  *	Barton House)
233  *  fix confusing black/gray/white display on some MSDOS hardware
234  *  remove fatal bugs dealing with horns of plenty and VMS bones levels,
235  *	as well as more minor ones
236  */
237 
238 /*
239  *  Patch 2, June 1, 1993
240  *  add tty windowing to Mac and Amiga ports and revise native windowing
241  *  allow direct screen I/O for MS-DOS versions instead of going through
242  *	termcap routines (courtesy Michael Allison and Kevin Smolkowski)
243  *  changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo
244  *  SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and
245  *	SCO UNIX (courtesy Andreas Arens)
246  *  enhanced pickup and disclosure options
247  *  removed fatal bugs dealing with cursed bags of holding, renaming
248  *	shopkeepers, objects falling through trapdoors on deep levels,
249  *	and kicking embedded objects loose, and many more minor ones
250  */
251 
252 /*
253  *  Patch 1, February 25, 1993
254  *  add Windows NT console port (courtesy Michael Allison)
255  *  polishing of Amiga, Mac, and X11 windowing
256  *  fixing many small bugs, including the infamous 3.0 nurse relmon bug
257  */
258 
259 /*
260  *  NetHack 3.1.0, January 25, 1993
261  *  many, many changes and bugfixes -- some of the highlights include:
262  *  display rewrite using line-of-sight vision
263  *  general window interface, with the ability to use multiple interfaces
264  *	in the same executable
265  *  intelligent monsters
266  *  enhanced dungeon mythology
267  *  branching dungeons with more special levels, quest dungeons, and
268  *	multi-level endgame
269  *  more artifacts and more uses for artifacts
270  *  generalization to multiple shops with damage repair
271  *  X11 interface
272  *  ability to recover crashed games
273  *  full rewrite of Macintosh port
274  *  Amiga splitter
275  *  directory rearrangement (dat, doc, sys, win, util)
276  */
277 
278 /* Version 3.1 */
279 
280 /*****************************************************************************/
281 /* Version 3.0 */
282 
283 /*
284  *  Patch 10, February 5, 1991
285  *  extend overlay manager to multiple files for easier binary distribution
286  *  allow for more system and compiler variance
287  *  remove more small insects
288  */
289 
290 /*
291  *  Patch 9, June 26, 1990
292  *  clear up some confusing documentation
293  *  smooth some more rough edges in various ports
294  *  and fix a couple more bugs
295  */
296 
297 /*
298  *  Patch 8, June 3, 1990
299  *  further debug and refine Macintosh port
300  *  refine the overlay manager, rearrange the OVLx breakdown for better
301  *	efficiency, rename the overlay macros, and split off the overlay
302  *	instructions to Install.ovl
303  *  introduce NEARDATA for better Amiga efficiency
304  *  support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin)
305  *  more const fixes
306  *  better support for common graphics (DEC VT and IBM)
307  *  and a number of simple fixes and consistency extensions
308  */
309 
310 /*
311  *  Patch 7, February 19, 1990
312  *  refine overlay support to handle portions of .c files through OVLx
313  *	(courtesy above plus Kevin Smolkowski)
314  *  update and extend Amiga port and documentation (courtesy Richard Addison,
315  *	Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,
316  *	and Gregg Wonderly)
317  *  refine and extend Macintosh port and documentation (courtesy Johnny Lee,
318  *	Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West)
319  *  refine VMS documentation
320  *  continuing ANSIfication, this time of const usage
321  *  teach '/' about differences within monster classes
322  *  smarter eating code (yet again), death messages, and treatment of
323  *	non-animal monsters, monster unconsciousness, and naming
324  *  extended version command to give compilation options
325  *  and the usual bug fixes and hole plugs
326  */
327 
328 /*
329  *  Patch 6, November 19, 1989
330  *  add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen
331  *	Spackman, and Norm Meluch)
332  *  refine Macintosh port
333  *  different door states show as different symbols (courtesy Ari Huttunen)
334  *  smarter drawbridges (courtesy Kevin Darcy)
335  *  add CLIPPING and split INFERNO off HARD
336  *  further refine eating code wrt picking up and resumption
337  *  make first few levels easier, by adding :x monsters and increasing initial
338  *	attribute points and hitting probability
339  *  teach '/' about configurable symbols
340  */
341 
342 /*
343  *  Patch 5, October 15, 1989
344  *  add support for Macintosh OS (courtesy Johnny Lee)
345  *  fix annoying dependency loop via new color.h file
346  *  allow interruption while eating -- general handling of partially eaten food
347  *  smarter treatment of iron balls (courtesy Kevin Darcy)
348  *  a handful of other bug fixes
349  */
350 
351 /*
352  *  Patch 4, September 27, 1989
353  *  add support for VMS (courtesy David Gentzel)
354  *  move monster-on-floor references into functions and implement the new
355  *	lookup structure for both objects and monsters
356  *  extend the definitions of objects and monsters to provide "living color"
357  *	in the dungeon, instead of a single monster color
358  *  ifdef varargs usage to satisfy ANSI compilers
359  *  standardize on the color 'gray'
360  *  assorted bug fixes
361  */
362 
363 /*
364  *  Patch 3, September 6, 1989
365  *  add war hammers and revise object prices
366  *  extend prototypes to ANSI compilers in addition to the previous MSDOS ones
367  *  move object-on-floor references into functions in preparation for planned
368  *	data structures to allow faster access and better colors
369  *  fix some more bugs, and extend the portability of things added in earlier
370  *	patches
371  */
372 
373 /*
374  *  Patch 2, August 16, 1989
375  *  add support for OS/2 (courtesy Timo Hakulinen)
376  *  add a better makefile for MicroSoft C (courtesy Paul Gyugyi)
377  *  more accomodation of compilers and preprocessors
378  *  add better screen-size sensing
379  *  expand color use for PCs and introduce it for SVR3 UNIX machines
380  *  extend '/' to multiple identifications
381  *  allow meta key to be used to invoke extended commands
382  *  fix various minor bugs, and do further code cleaning
383  */
384 
385 /*
386  *  Patch 1, July 31, 1989
387  *  add support for Atari TOS (courtesy Eric Smith) and Andrew File System
388  *	(courtesy Ralf Brown)
389  *  include the uuencoded version of termcap.arc for the MSDOS versions that
390  *	was included with 2.2 and 2.3
391  *  make a number of simple changes to accommodate various compilers
392  *  fix a handful of bugs, and do some code cleaning elsewhere
393  *  add more instructions for new environments and things commonly done wrong
394  */
395 
396 /*
397  *  NetHack 3.0 baseline release, July, 1989
398  */
399 
400 /* Version 3.0 */
401 
402 /*****************************************************************************/
403 
404 /*patchlevel.h*/
405