1
2This document describes the installation of NetHack with an X11 interface.
3
4There are no explicit UNIX dependencies in this code, but we have only
5tested it under UNIX, using X11R4, X11R5, or X11R6.  We have two reports
6that the code also works under DesqView/X on MS-DOS with djgpp, but you
7will have to add dependencies for the X code to that makefile before you
8can use it.  Other X11R4+ platforms may work as well, with some tweaking
9likely.  Follow WIN* in sys/unix/Makefile.src for compilation hints.
10
11(If you try to compile it with X11R3 or earlier, you will get many errors,
12starting with complaints about XtPointer not being declared.  If you get
13around the compilation problems, you will still need a recent library of
14Athena Widgets to link against.  Once compiled, you can probably run it
15under an R3 X server, though.)
16
17The reason this uses the Athena widget set is that the Athena widgets come
18free from MIT (like X11).  Unfortunately, the companies that resell X11
19(value subtracted er, added software; yea, yea, that's the ticket) usually
20discourage its use by either omitting the set or putting it on the
21"unsupported" portion of their tape.  If you do not have the Athena
22widgets, you may obtain them via anonymous ftp from ftp.x.org.
23
24
25To use this code, define X11_GRAPHICS in include/config.h.  (You can comment
26out TTY_GRAPHICS or change DEFAULT_WINDOW_SYS if you want to, but there's
27little reason to do so.  The X11 version almost requires a config file
28for full effect, so you can just as well set windowtype there; also, you
29or someone else might just possibly be stuck in a situation where you can't
30use the X version -- over a non-blindingly-fast modem, say.)  You may also
31want to define USE_XPM or GRAPHIC_TOMBSTONE as discussed below.
32
33In src/Makefile, add $(WINX11SRC), $(WINX11OBJ), and $(WINX11LIB) to
34WINSRC, WINOBJ, and WINLIB respectively, and compile.  This will give you
35an executable supporting both X11 and tty windowing.
36
37
38If you want to use the optional tiles (multicolored pictures instead of a
39replacement font), you will need to have the win/share files and change
40the VARDATND setting in the top Makefile to contain the tile files before
41you do your 'make all'.
42
43If you get a linker error referring to `substitute_tiles' then most
44likely you have overlooked the WINSRC, WINOBJ, WINLIB step above.
45Alternatively, you are building with more than one non-tty interface
46specified but haven't followed the direction in src/Makefile to remove
47all but one instance of tile.o from the WINxxxOBJ values used for WINOBJ.
48
49When using tiles, you have the option of defining USE_XPM in config.h.
50This causes NetHack to use the XPM file format for the "x11tiles" file
51rather than a custom format.  Since the XPM format can be processed by
52existing tools such as PBMPlus and XV, you can modify the tiles to suit
53your environment.  However, you need to make sure the number of tiles
54in each row of the image remains the same (currently 40), as the code
55depends on this to calculate the size of each tile. For example, you may
56magnify them for display on high-resolution screens using the following
57command:
58    xpmtoppm x11tiles | pnmscale -xscale 1 -yscale 1.6875 |
59        pnmdepth 255 | ppmquant 100 | ppmtoxpm >x11tiles_big.xpm
60To use XPM, you must have the free XPM libraries installed in your system.
61Official xpm releases can be found by ftp on:
62    ftp.x.org       (198.4.202.8)  contrib/libraries     (Boston, USA)
63    avahi.inria.fr  (138.96.12.1)  pub/xpm     (Sophia Antipolis, France)
64If you do choose to define USE_XPM, be sure to add "-lXpm" to WINX11LIB
65in src/Makefile.
66
67If you define USE_XPM in config.h, you may also define GRAPHIC_TOMBSTONE
68which causes the closing tombstone to be displayed from the image file
69specified by the "tombstone" X resource (rip.xpm by default).  In this
70case, make sure the top Makefile VARDATND also contains rip.xpm.
71
72
73Whether or not you install tile support, you can provide support for
74special graphics symbols via alternate fonts.  (The fonts and tiles
75cannot be used at the same time, but the same executable handles both.)
76The two included X11 fonts use the general NetHack map area remapping
77to represent object/dungeon/trap/effect characters (see win/X11/nethack.rc
78and the Guidebook) as monocolored symbols and monsters as monocolored
79letters.  For instance, a ruby potion will show up as a potion symbol in
80red.  It's easier to see the difference between fonts and tiles than to
81describe it. :-)  Unless you are the only one using your executable and
82you already know which you prefer, we suggest installing the optional files
83for both possibilities and letting each person decide for themselves.
84
85To use the included fonts, you will need to install one or both of them
86and then use the symbol mappings found in nethack.rc.  The fonts are found
87in nh10.bdf and ibm.bdf.  You first need to convert the bdf files to whatever
88form your X11 server recognizes (usually using a command called bdftosnf
89for R4 servers or bdftopcf for R5 servers).  Then run mkfontdir on the
90directory containing your font files (you might want to copy them to GAMEDIR,
91from the top Makefile, after you've done "make install").  If these commands
92aren't familiar, talk to your local X11 guru and read the man pages.
93Finally, add that directory to your font search path (e.g. xset fp+ GAMEDIR,
94setting GAMEDIR to the value of GAMEDIR in the top Makefile).  Alternatively,
95you (assuming you are a system administrator) can install the fonts in your
96standard X11 font directory.  If you do not install the fonts in the standard
97X11 font directory, all persons playing nethack must add that "xset fp+"
98command to their .xinitrc file, or whatever file they execute when starting
99X11.  Adding the "xset" command to the nethack.sh is also an alternative,
100though it may clutter your X11 font search path after playing several games,
101so this method is not recommended.  See the note below for the alternative
102installation procedure for Sun's OpenWindows.
103
104
105If your X11 include files and libraries are not installed in a standard
106place (i.e. /usr/include/X11 and /usr/lib respectively) you will need to
107prepend an appropriate -I<idirectory> parameter to CFLAGS and a
108-L<ldirectory> parameter to LFLAGS, setting <?directory> to the place to
109find the include and library files for X11.
110
111
112Finally, to ensure NetHack's windows look the way they were intended to
113look, make sure the top Makefile VARDATND also contains NetHack.ad.  If it
114does, running nethack will automatically take the appropriate steps to
115cause this file to be used to initialize NetHack's X11 resources.
116
117
118Three icon suggestions to the window manager are supported:  nh72, nh56,
119and nh32.  Data for them comes from the source files nh72icon, nh56icon,
120and nh32icon; they are compiled into the program via #includes in winX.c.
121Selection between them is controlled by the "icon" resource in NetHack.ad;
122the default is nh72.
123
124
125Sorry, an Imakefile is not included.  Unlike many X11 programs, X11
126support is only a small, optional, part of nethack, and the Makefile is
127needed for systems that don't use X11.
128
129
130Notes for Sun's OpenWindows:
131    1.	For OpenWindows 3.0 (NOT 2.x), define OPENWINBUG in include/unixconf.h.
132	The library bug from SunOS 4.1.x is fixed in Solaris 2.x (or when
133	proper Sun patches have been applied to 4.1.x), so it is also
134	unnecessary there.  (Defining it when unnecessary causes the same
135	problem being avoided when it is necessary. :-)
136
137    2.  In addition to the changes suggested by the comments in src/Makefile,
138
139	-- for OpenWindows 2.x and 3.0 (NOT 3.1) (i.e., versions for SunOS 4.x),
140	   add -I/usr/openwin/include to CFLAGS, -L/usr/openwin/lib to LFLAGS,
141	   and -lm to WINX11LIB in src/Makefile.
142
143	-- for OpenWindows 3.1 (i.e., versions for Solaris 2.x), add
144	   -I/usr/openwin/include to CFLAGS, -L/usr/openwin/lib -L/usr/ccs/lib
145	   -R/usr/openwin/lib to LFLAGS, and -lsocket -lnsl -lm
146	   to WINX11LIB in src/Makefile.
147
148	(Naturally, if your OpenWindows is installed elsewhere, adapt the
149	openwin paths.)  This will allow you to create a game executable.
150
151    3.	Run the fonts through convertfont and run bldfamily on the directory.
152	Now you must let your X server know where to find the fonts.  For a
153	personal installation, the simplest thing is to include the directory
154	of the fonts in the environment variable FONTPATH, as set in your
155	.profile or .login before starting the server.  For a multi-user
156	installation, you have the various "xset fp+" options outlined
157	above for standard X.
158
159    4.  Something must still be done with the NetHack.ad file -- all three
160	of the possibilities mentioned for standard X11 should work.
161
162
163Notes for AIX 3.2:
164    1.  AIX 3.2 includes the Athena Widget Toolkit library (and other things)
165	under the /usr/lpp/X11/Xamples tree, so you will have to add
166	-L/usr/lpp/X11/Xamples/lib to LFLAGS.  If you can't find libXaw.a on
167	your first build, go into /usr/lib/X11/Xamples, read the README file,
168	and build the library.
169
170Notes for XFree86 - (on linux and BSD386 platforms)
171
172    1.  Edit src/Makefile for linux/BSD386. Even though you use the
173	Open Look Window manager, do not define OPENWINBUG.  Use the
174	standard X11 object and library options.
175
176    2.  Follow the standard installation directions defined above.
177
178
179File				Description
180---------	---------------------------------------------------------------
181nethack.rc	- A sample configuration file for fonts nh10 and ibm.
182nh10.bdf	- A modified version of the 10x20 standard font.
183ibm.bdf		- A modified version of one of the ibm (8x14) nethack font.
184		  Must be used in conjunction with NetHack.ad or nethack.rc.
185nh32icon	- A 32x32 icon bitmap for use with window managers.
186nh56icon	- A 56x56 icon bitmap for use with window managers.
187nh72icon	- A 72x72 icon bitmap for use with window managers.
188nh_icon.xpm	- A color icon for use with window managers.
189NetHack.ad	- A sample .Xdefaults for a color screen.
190../../include/Window.h
191../../include/WindowP.h
192Window.c	- A bare-bones widget that has 16 colors and a drawing canvas.
193../../include/winX.h
194		- Defines for the X window-port.
195win*.c		- Code for the X window-port
196dialogs.c	- A better dialog widget.  Original code (modified slightly
197		  by Dean Luick) distributed under the X copyright by Tim
198		  Theisen.  This is from his Ghostview program (which is under
199		  the GNU public license, v2 or higher).
200pet_mark.xbm	- A pet indicator bitmap for tiles.
201rip.xpm		- A graphical tombstone.
202tile2x11.c	- Converts win/share tiles for X11 use.
203