1package { 2 import flash.display.*; 3 import flash.geom.*; 4 import flash.events.*; 5 import flash.net.*; 6 7 public class edlevelclass{ 8 public function edlevelclass():void { 9 clear(); 10 } 11 12 public function clear():void { 13 tileset = 0; tilecol = 0; 14 roomname = ""; 15 warpdir = 0; 16 platx1 = 0; platy1 = 0; platx2 = 320; platy2 = 240; platv = 4; 17 enemyx1 = 0; enemyy1 = 0; enemyx2 = 320; enemyy2 = 240; enemytype = 0; 18 directmode = 0; 19 } 20 21 public var tileset:int, tilecol:int; 22 public var roomname:String; 23 public var warpdir:int; 24 public var platx1:int, platy1:int, platx2:int, platy2:int, platv:int; 25 public var enemyx1:int, enemyy1:int, enemyx2:int, enemyy2:int, enemytype:int; 26 public var directmode:int; 27 } 28};