1package {
2	import flash.display.*;
3	import flash.geom.*;
4  import flash.events.*;
5  import flash.net.*;
6
7	public class edlevelclass{
8		public function edlevelclass():void {
9			clear();
10    }
11
12		public function clear():void {
13			tileset = 0; tilecol = 0;
14			roomname = "";
15			warpdir = 0;
16			platx1 = 0; platy1 = 0; platx2 = 320; platy2 = 240; platv = 4;
17			enemyx1 = 0; enemyy1 = 0; enemyx2 = 320; enemyy2 = 240; enemytype = 0;
18			directmode = 0;
19		}
20
21		public var tileset:int, tilecol:int;
22		public var roomname:String;
23		public var warpdir:int;
24		public var platx1:int, platy1:int, platx2:int, platy2:int, platv:int;
25		public var enemyx1:int, enemyy1:int, enemyx2:int, enemyy2:int, enemytype:int;
26		public var directmode:int;
27	}
28};