11) On end of game do not clear the screen allow last stuff
2to be seen.
3
42) Add PID to tempfile, check for a running proc with the same
5PID, otherwise overwrite the tempfile.
6
73) change LOCK macro into a function that loops for a bit then
8asks if it should continue, then again ....
9
104) Break out pathnames into pathnames.h
11
125) Make it compile under Linux as well
13
146) Put it out again.
15
167) More neatening up - Posix style functions etc DONE
17
188) replace error messages with perror();
19
209) do not clear screen before printing score so that people can see
21   what went wrong. I probably put some curses commands in the wrong
22   place.  DONE
23
2410)Add comments especially at the beginning of functions. DONE
25
2611) Use curses functions to place the string "press any key to continue"
27    on the screen after death.
28
2912) Make the scores file handling more consistant with other BSD games.
30
3113) When a wrong passwd is entered, sleep(1) so that the message can
32be seen.
33
3414) put scorefile in /var/games  DONE makefile and wand_head.h DONE
35
3615) ....Maybe think about locking, but snake
37does not do that ...
38