11) On end of game do not clear the screen allow last stuff 2to be seen. 3 42) Add PID to tempfile, check for a running proc with the same 5PID, otherwise overwrite the tempfile. 6 73) change LOCK macro into a function that loops for a bit then 8asks if it should continue, then again .... 9 104) Break out pathnames into pathnames.h 11 125) Make it compile under Linux as well 13 146) Put it out again. 15 167) More neatening up - Posix style functions etc DONE 17 188) replace error messages with perror(); 19 209) do not clear screen before printing score so that people can see 21 what went wrong. I probably put some curses commands in the wrong 22 place. DONE 23 2410)Add comments especially at the beginning of functions. DONE 25 2611) Use curses functions to place the string "press any key to continue" 27 on the screen after death. 28 2912) Make the scores file handling more consistant with other BSD games. 30 3113) When a wrong passwd is entered, sleep(1) so that the message can 32be seen. 33 3414) put scorefile in /var/games DONE makefile and wand_head.h DONE 35 3615) ....Maybe think about locking, but snake 37does not do that ... 38