1 // Fill out your copyright notice in the Description page of Project Settings. 2 3 using UnrealBuildTool; 4 using System.Collections.Generic; 5 6 public class unrealstatusEditorTarget : TargetRules 7 { unrealstatusEditorTarget(TargetInfo Target)8 public unrealstatusEditorTarget(TargetInfo Target) : base(Target) 9 { 10 Type = TargetType.Editor; 11 12 ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); 13 } 14 } 15