1 // Fill out your copyright notice in the Description page of Project Settings.
2 
3 using UnrealBuildTool;
4 using System.Collections.Generic;
5 
6 public class unrealstatusEditorTarget : TargetRules
7 {
unrealstatusEditorTarget(TargetInfo Target)8 	public unrealstatusEditorTarget(TargetInfo Target) : base(Target)
9 	{
10 		Type = TargetType.Editor;
11 
12 		ExtraModuleNames.AddRange( new string[] { "unrealstatus" } );
13 	}
14 }
15