1{ 2 "RES_CYJ_ATM": { 3 "id": "RES_CYJ_ATM", 4 "imdName": "MICAPSUL.pie", 5 "sequenceName": "res_droid.ogg", 6 "text": [ 7 "New Jump Cyborg Available", 8 "Armed with Scourge anti-tank missile", 9 "Body Points: Medium", 10 "Requires Cyborg factory to produce" 11 ] 12 }, 13 "RES_CYJ_LS1": { 14 "id": "RES_CYJ_LS1", 15 "imdName": "MICAPSUL.pie", 16 "sequenceName": "res_droid.ogg", 17 "text": [ 18 "New Jump Cyborg Available", 19 "Armed with Flashlight Laser", 20 "Body Points: Medium", 21 "Requires cyborg factory to produce" 22 ] 23 }, 24 "RES_CYJ_MG4": { 25 "id": "RES_CYJ_MG4", 26 "imdName": "MICAPSUL.pie", 27 "sequenceName": "res_droid.ogg", 28 "text": [ 29 "New Jump Cyborg Available", 30 "Armed with Cyborg assault gun", 31 "Body Points: Medium", 32 "Requires Cyborg factory to produce" 33 ] 34 }, 35 "RES_CYJ_RKT": { 36 "id": "RES_CYJ_RKT", 37 "imdName": "MICAPSUL.pie", 38 "sequenceName": "res_droid.ogg", 39 "text": [ 40 "New Jump Cyborg Available", 41 "Armed with Lancer anti-tank missile", 42 "Body Points: Medium", 43 "Requires Cyborg factory to produce" 44 ] 45 }, 46 "RES_CYJ_RL1": { 47 "id": "RES_CYJ_RL1", 48 "imdName": "MICAPSUL.pie", 49 "sequenceName": "res_droid.ogg", 50 "text": [ 51 "New Jump Cyborg Available", 52 "Armed with Needle Gun", 53 "Body Points: Medium", 54 "Requires Cyborg factory to produce" 55 ] 56 }, 57 "RES_CYMET10": { 58 "id": "RES_CYMET10", 59 "imdName": "MICAPSUL.pie", 60 "sequenceName": "res_droid.ogg", 61 "text": [ 62 "Cyborg Materials Improved", 63 "Laminated alloys bonded with energy-deflecting optic bundles", 64 "Increases Kinetic Armor and Body Points", 65 "All Cyborgs upgraded automatically" 66 ] 67 }, 68 "RES_CYMET7": { 69 "id": "RES_CYMET7", 70 "imdName": "MICAPSUL.pie", 71 "sequenceName": "res_droid.ogg", 72 "text": [ 73 "Cyborg Materials Improved", 74 "Superdense composite alloys and energy-absorbing fibres", 75 "Increases Kinetic Armor and Body Points", 76 "All Cyborgs upgraded automatically" 77 ] 78 }, 79 "RES_CYW_ATM": { 80 "id": "RES_CYW_ATM", 81 "imdName": "MICAPSUL.pie", 82 "sequenceName": "res_droid.ogg", 83 "text": [ 84 "New Cyborg Available", 85 "Armed with Scourge anti-tank missile", 86 "Body Points: Medium", 87 "Requires Cyborg factory to produce" 88 ] 89 }, 90 "RES_CYW_LS1": { 91 "id": "RES_CYW_LS1", 92 "imdName": "MICAPSUL.pie", 93 "sequenceName": "res_droid.ogg", 94 "text": [ 95 "New Cyborg Available", 96 "Armed with flashlight laser", 97 "Body Points: Medium", 98 "Requires Cyborg factory to produce" 99 ] 100 }, 101 "RES_CYW_MIS": { 102 "id": "RES_CYW_MIS", 103 "imdName": "MICAPSUL.pie", 104 "sequenceName": "res_droid.ogg", 105 "text": [ 106 "New Cyborg Available", 107 "Armed with Revenger Surface-to-Air missile", 108 "Body Points: Medium", 109 "Requires Cyborg factory to produce" 110 ] 111 }, 112 "RES_CYW_RL1": { 113 "id": "RES_CYW_RL1", 114 "imdName": "MICAPSUL.pie", 115 "sequenceName": "res_droid.ogg", 116 "text": [ 117 "New Cyborg Available", 118 "Armed with Needle Gun", 119 "Body Points: Medium", 120 "Requires Cyborg factory to produce" 121 ] 122 }, 123 "RES_CY_AH4": { 124 "id": "RES_CY_AH4", 125 "imdName": "MICAPSUL.pie", 126 "sequenceName": "res_droid.ogg", 127 "text": [ 128 "Cyborg Thermal Armor Improved", 129 "Heat resistant armored layers", 130 "Thermal Armor increased", 131 "All Cyborgs upgraded automatically" 132 ] 133 }, 134 "RES_CY_JP1": { 135 "id": "RES_CY_JP1", 136 "imdName": "MICAPSUL.pie", 137 "sequenceName": "res_droid.ogg", 138 "text": [ 139 "New Cyborg Research Available", 140 "Aerodynamic Jump Pack", 141 "Gives Cyborg limited flight abilities", 142 "Jump Cyborgs can now be researched" 143 ] 144 }, 145 "RES_CY_LG3": { 146 "id": "RES_CY_LG3", 147 "imdName": "MICAPSUL.pie", 148 "sequenceName": "res_droid.ogg", 149 "text": [ 150 "Cyborg Propulsion Improved", 151 "New armored construction", 152 "Increases Body Points", 153 "All Cyborgs upgraded automatically" 154 ] 155 }, 156 "RES_DF_WU10": { 157 "id": "RES_DF_WU10", 158 "imdName": "MICAPSUL.pie", 159 "sequenceName": "res_struttech.ogg", 160 "text": [ 161 "Defenses Improved", 162 "Bonded metallic laminates formed into walls and defenses", 163 "Increases Armor and Body Points", 164 "All defenses and walls upgraded automatically" 165 ] 166 }, 167 "RES_DF_WU7": { 168 "id": "RES_DF_WU7", 169 "imdName": "MICAPSUL.pie", 170 "sequenceName": "res_struttech.ogg", 171 "text": [ 172 "Defenses Improved", 173 "High tensile concrete-plastic composite", 174 "Increases Armor and Body Points", 175 "All defenses and walls upgraded automatically" 176 ] 177 }, 178 "RES_EMP_ATMTOW": { 179 "id": "RES_EMP_ATMTOW", 180 "imdName": "MICAPSUL.pie", 181 "sequenceName": "res_struttech.ogg", 182 "text": [ 183 "New Defensive Structure Available", 184 "Armored guard tower with Scourge Missile", 185 "Automatically targets enemies within sensor range", 186 "Defensive Strength: Medium" 187 ] 188 }, 189 "RES_EMP_HvAM": { 190 "id": "RES_EMP_HvAM", 191 "imdName": "MICAPSUL.pie", 192 "sequenceName": "res_struttech.ogg", 193 "text": [ 194 "New Defensive Structure Available", 195 "Artillery battery firing Novastorm Missiles", 196 "Assigned automatically to nearest sensor or CB tower", 197 "Defensive Strength: Medium" 198 ] 199 }, 200 "RES_EMP_MdAM": { 201 "id": "RES_EMP_MdAM", 202 "imdName": "MICAPSUL.pie", 203 "sequenceName": "res_struttech.ogg", 204 "text": [ 205 "New Defensive Structure Available", 206 "Artillery battery firing Firestorm Missiles", 207 "Assigned automatically to nearest sensor or CB tower", 208 "Defensive Strength: Medium" 209 ] 210 }, 211 "RES_EMP_PrisLas": { 212 "id": "RES_EMP_PrisLas", 213 "imdName": "MICAPSUL.pie", 214 "sequenceName": "res_struttech.ogg", 215 "text": [ 216 "New Defensive Structure Available", 217 "Armored strongpoint with Flashlight laser", 218 "Automatically targets enemies in range", 219 "Defensive Strength: High" 220 ] 221 }, 222 "RES_EMP_PulseLas": { 223 "id": "RES_EMP_PulseLas", 224 "imdName": "MICAPSUL.pie", 225 "sequenceName": "res_struttech.ogg", 226 "text": [ 227 "New Defensive Structure Available", 228 "Armored strongpoint with Pulse Laser", 229 "Automatically targets enemies in range", 230 "Defensive Strength: High" 231 ] 232 }, 233 "RES_EMP_RL1TOW": { 234 "id": "RES_EMP_RL1TOW", 235 "imdName": "MICAPSUL.pie", 236 "sequenceName": "res_struttech.ogg", 237 "text": [ 238 "New Defensive Structure Available", 239 "Armored guard tower with Needle Gun", 240 "Automatically targets enemies within sensor range", 241 "Defensive Strength: High" 242 ] 243 }, 244 "RES_EMP_Rail2": { 245 "id": "RES_EMP_Rail2", 246 "imdName": "MICAPSUL.pie", 247 "sequenceName": "res_struttech.ogg", 248 "text": [ 249 "New Defensive Structure Available", 250 "Armored strongpoint with Rail Gun", 251 "Automatically targets enemies in range", 252 "Defensive Strength: High" 253 ] 254 }, 255 "RES_EMP_Rail3": { 256 "id": "RES_EMP_Rail3", 257 "imdName": "MICAPSUL.pie", 258 "sequenceName": "res_struttech.ogg", 259 "text": [ 260 "New Defensive Structure Available", 261 "Armored strongpoint with Gauss Cannon", 262 "Automatically targets enemies in range", 263 "Defensive Strength: High" 264 ] 265 }, 266 "RES_EMP_SAM1": { 267 "id": "RES_EMP_SAM1", 268 "imdName": "MICAPSUL.pie", 269 "sequenceName": "res_struttech.ogg", 270 "text": [ 271 "New Defensive Structure Available", 272 "SAM site with Avenger missiles", 273 "Automatically targets VTOLs", 274 "Defensive Strength: Medium" 275 ] 276 }, 277 "RES_EMP_SAM2": { 278 "id": "RES_EMP_SAM2", 279 "imdName": "MICAPSUL.pie", 280 "sequenceName": "res_struttech.ogg", 281 "text": [ 282 "New Defensive Structure Available", 283 "SAM site with Vindicator missiles", 284 "Automatically targets VTOLs", 285 "Defensive Strength: Medium" 286 ] 287 }, 288 "RES_ENGIN3": { 289 "id": "RES_ENGIN3", 290 "imdName": "MICAPSUL.PIE", 291 "sequenceName": "res_systech.ogg", 292 "text": [ 293 "Research Breakthrough Improves Construction Rates", 294 "Advanced Engineering Techniques", 295 "Increases construction speed", 296 "All trucks upgraded automatically" 297 ] 298 }, 299 "RES_HALFT3": { 300 "id": "RES_HALFT3", 301 "imdName": "MICAPSUL.pie", 302 "sequenceName": "res_droid.ogg", 303 "text": [ 304 "Vehicle Propulsion Improved", 305 "New armored construction", 306 "Increases Body Points", 307 "All half-tracks upgraded automatically" 308 ] 309 }, 310 "RES_LASAC1": { 311 "id": "RES_LASAC1", 312 "imdName": "MICAPSUL.PIE", 313 "sequenceName": "res_weapons.ogg", 314 "text": [ 315 "Laser Upgrade", 316 "Improvement in laser optics reduces light dispersal", 317 "Increases Laser accuracy", 318 "All lasers upgraded automatically" 319 ] 320 }, 321 "RES_LASD1": { 322 "id": "RES_LASD1", 323 "imdName": "MICAPSUL.PIE", 324 "sequenceName": "res_weapons.ogg", 325 "text": [ 326 "Laser Upgrade", 327 "Improvement in laser emission density", 328 "Increases Laser damage", 329 "All lasers upgraded automatically" 330 ] 331 }, 332 "RES_LASROF1": { 333 "id": "RES_LASROF1", 334 "imdName": "MICAPSUL.PIE", 335 "sequenceName": "res_weapons.ogg", 336 "text": [ 337 "Laser Upgrade", 338 "Improved Energizer reduces laser recharge time", 339 "Increases Laser ROF", 340 "All lasers upgraded automatically" 341 ] 342 }, 343 "RES_POWU2": { 344 "id": "RES_POWU2", 345 "imdName": "MICAPSUL.pie", 346 "sequenceName": "res_pow.ogg", 347 "text": [ 348 "Improved Power Generator Performance", 349 "New Power Generation Technology", 350 "Vapor Turbine boosts power output", 351 "All power generators upgraded automatically" 352 ] 353 }, 354 "RES_ST_MAT10": { 355 "id": "RES_ST_MAT10", 356 "imdName": "MICAPSUL.pie", 357 "sequenceName": "res_struttech.ogg", 358 "text": [ 359 "Increases Damage Resistance", 360 "High Density Base Structure Materials", 361 "Increases Armor and Body Points", 362 "All base structures upgraded automatically" 363 ] 364 }, 365 "RES_ST_MAT7": { 366 "id": "RES_ST_MAT7", 367 "imdName": "MICAPSUL.pie", 368 "sequenceName": "res_struttech.ogg", 369 "text": [ 370 "Increases Damage Resistance", 371 "Advanced Base Structure Materials", 372 "Increases Armor and Body Points", 373 "All base structures upgraded automatically" 374 ] 375 }, 376 "RES_ST_RFU7": { 377 "id": "RES_ST_RFU7", 378 "imdName": "MICAPSUL.pie", 379 "sequenceName": "res_struttech.ogg", 380 "text": [ 381 "Repair Facility Improved", 382 "Advanced repair techniques", 383 "Increases Repair Speed", 384 "All repair facilities upgraded automatically" 385 ] 386 }, 387 "RES_ST_RU7": { 388 "id": "RES_ST_RU7", 389 "imdName": "MICAPSUL.pie", 390 "sequenceName": "res_struttech.ogg", 391 "text": [ 392 "Research Improved", 393 "Neural Synapse Research Brain", 394 "Increases research speed", 395 "All research facilities upgraded automatically" 396 ] 397 }, 398 "RES_ST_VFU4": { 399 "id": "RES_ST_VFU4", 400 "imdName": "MICAPSUL.pie", 401 "sequenceName": "res_struttech.ogg", 402 "text": [ 403 "Production Improved", 404 "Advanced VTOL Production", 405 "Increases VTOL factory output", 406 "All VTOL factories upgraded automatically" 407 ] 408 }, 409 "RES_ST_VPU4": { 410 "id": "RES_ST_VPU4", 411 "imdName": "MICAPSUL.pie", 412 "sequenceName": "res_struttech.ogg", 413 "text": [ 414 "VTOL Rearming Times Reduced", 415 "Robotic VTOL Rearming", 416 "Reduces rearming time", 417 "All rearming pads upgraded automatically" 418 ] 419 }, 420 "RES_SY_ACYB": { 421 "id": "RES_SY_ACYB", 422 "imdName": "MICAPSUL.PIE", 423 "sequenceName": "res_systech.ogg", 424 "text": [ 425 "New Repair Technology Discovered", 426 "Synaptic Link technology breakthrough", 427 "On-board diagnostic and repair systems", 428 "Enables self-repair in all Cyborgs" 429 ] 430 }, 431 "RES_SY_ADEF": { 432 "id": "RES_SY_ADEF", 433 "imdName": "MICAPSUL.PIE", 434 "sequenceName": "res_systech.ogg", 435 "text": [ 436 "New Repair Technology Discovered", 437 "Synaptic Link technology breakthrough", 438 "Built-in diagnostic and repair systems", 439 "Enables self-repair in all defenses" 440 ] 441 }, 442 "RES_SY_ASTRUC": { 443 "id": "RES_SY_ASTRUC", 444 "imdName": "MICAPSUL.PIE", 445 "sequenceName": "res_systech.ogg", 446 "text": [ 447 "New Repair Technology Discovered", 448 "Synaptic Link technology breakthrough", 449 "Built-in diagnostic and repair systems", 450 "Enables self-repair in all base structures" 451 ] 452 }, 453 "RES_SY_AVEH": { 454 "id": "RES_SY_AVEH", 455 "imdName": "MICAPSUL.PIE", 456 "sequenceName": "res_systech.ogg", 457 "text": [ 458 "New Repair Technology Discovered", 459 "Synaptic Link technology breakthrough", 460 "On-board diagnostic and repair systems", 461 "Enables self-repair in all vehicles" 462 ] 463 }, 464 "RES_SY_CBSU3": { 465 "id": "RES_SY_CBSU3", 466 "imdName": "MICAPSUL.PIE", 467 "sequenceName": "res_systech.ogg", 468 "text": [ 469 "CB Sensor Improved", 470 "Improved fire detection systems", 471 "Extends CB Range", 472 "All CB sensors upgraded automatically" 473 ] 474 }, 475 "RES_SY_RESU1": { 476 "id": "RES_SY_RESU1", 477 "imdName": "MICAPSUL.PIE", 478 "sequenceName": "res_systech.ogg", 479 "text": [ 480 "Computer Technology Breakthrough", 481 "NEXUS Intruder Program analyzed", 482 "Intruder parasite isolated", 483 "Reduced chance of NEXUS take-over" 484 ] 485 }, 486 "RES_SY_RESU2": { 487 "id": "RES_SY_RESU2", 488 "imdName": "MICAPSUL.PIE", 489 "sequenceName": "res_systech.ogg", 490 "text": [ 491 "Computer Technology Breakthrough", 492 "Improved NEXUS resistance circuitry", 493 "Computer systems can now be 'ring-fenced' from NEXUS", 494 "Reduced chance of NEXUS take-over" 495 ] 496 }, 497 "RES_SY_ST1": { 498 "id": "RES_SY_ST1", 499 "imdName": "MICAPSUL.PIE", 500 "sequenceName": "res_systech.ogg", 501 "text": [ 502 "New Systems Turret Available", 503 "Synaptic Link Scrambler technology", 504 "Electronically attacks and disrupts enemy structures", 505 "Steals technology from enemies" 506 ] 507 }, 508 "RES_SY_VCBSU3": { 509 "id": "RES_SY_VCBSU3", 510 "imdName": "MICAPSUL.PIE", 511 "sequenceName": "res_systech.ogg", 512 "text": [ 513 "VTOL CB Improved", 514 "Advanced fire detection systems", 515 "Extends VTOL CB Range", 516 "All VTOL CB sensors upgraded automatically" 517 ] 518 }, 519 "RES_SY_VS3": { 520 "id": "RES_SY_VS3", 521 "imdName": "MICAPSUL.PIE", 522 "sequenceName": "res_systech.ogg", 523 "text": [ 524 "VTOL Strike Improved", 525 "Advanced target recognition systems", 526 "Extends VTOL Strike Range", 527 "All VTOL Strike sensors upgraded automatically" 528 ] 529 }, 530 "RES_TRACK3": { 531 "id": "RES_TRACK3", 532 "imdName": "MICAPSUL.pie", 533 "sequenceName": "res_droid.ogg", 534 "text": [ 535 "Vehicle Propulsion Improved", 536 "New armored construction", 537 "Increases Body Points", 538 "All tracks upgraded automatically" 539 ] 540 }, 541 "RES_V_AH4": { 542 "id": "RES_V_AH4", 543 "imdName": "MICAPSUL.pie", 544 "sequenceName": "res_droid.ogg", 545 "text": [ 546 "Vehicle Thermal Armor Improved", 547 "Heat-resistant armored layers", 548 "Increases Thermal Armor", 549 "All vehicles upgraded automatically" 550 ] 551 }, 552 "RES_V_B03": { 553 "id": "RES_V_B03", 554 "imdName": "MICAPSUL.pie", 555 "sequenceName": "res_droid.ogg", 556 "text": [ 557 "NEXUS Light Body", 558 "Superior armor and body points to Viper", 559 "Faster than Viper", 560 "Expensive to produce" 561 ] 562 }, 563 "RES_V_B07": { 564 "id": "RES_V_B07", 565 "imdName": "MICAPSUL.pie", 566 "sequenceName": "res_droid.ogg", 567 "text": [ 568 "NEXUS Medium Body", 569 "Superior armor and body points to Cobra", 570 "Faster than Cobra", 571 "Expensive and slow to produce" 572 ] 573 }, 574 "RES_V_B10": { 575 "id": "RES_V_B10", 576 "imdName": "MICAPSUL.pie", 577 "sequenceName": "res_droid.ogg", 578 "text": [ 579 "NEXUS Heavy Body", 580 "More armor and body points than Python", 581 "Faster than Python", 582 "Very expensive to produce" 583 ] 584 }, 585 "RES_V_EN10": { 586 "id": "RES_V_EN10", 587 "imdName": "MICAPSUL.pie", 588 "sequenceName": "res_droid.ogg", 589 "text": [ 590 "Vehicle Engine Upgrade", 591 "Ionizing Turbine Engine", 592 "Improves vehicle speed", 593 "All vehicles upgraded automatically" 594 ] 595 }, 596 "RES_V_EN7": { 597 "id": "RES_V_EN7", 598 "imdName": "MICAPSUL.pie", 599 "sequenceName": "res_droid.ogg", 600 "text": [ 601 "Vehicle Engine Upgrade", 602 "Gas Turbine Engine", 603 "Improves vehicle speed", 604 "All vehicles upgraded automatically" 605 ] 606 }, 607 "RES_V_MET10": { 608 "id": "RES_V_MET10", 609 "imdName": "MICAPSUL.pie", 610 "sequenceName": "res_droid.ogg", 611 "text": [ 612 "Vehicle Bodies Improved", 613 "Laminated alloys bonded with energy-deflecting optic bundles", 614 "Increases kinetic armor and body points", 615 "All vehicles upgraded automatically" 616 ] 617 }, 618 "RES_V_MET7": { 619 "id": "RES_V_MET7", 620 "imdName": "MICAPSUL.pie", 621 "sequenceName": "res_droid.ogg", 622 "text": [ 623 "Vehicle Bodies Improved", 624 "Superdense composite alloys and energy-absorbing fibres", 625 "Increases kinetic armor and body points", 626 "All vehicles upgraded automatically" 627 ] 628 }, 629 "RES_V_P_H3": { 630 "id": "RES_V_P_H3", 631 "imdName": "MICAPSUL.pie", 632 "sequenceName": "res_droid.ogg", 633 "text": [ 634 "Vehicle Propulsion Improved", 635 "New armored construction", 636 "Increases Body Points", 637 "All hovers upgraded automatically" 638 ] 639 }, 640 "RES_V_P_V2": { 641 "id": "RES_V_P_V2", 642 "imdName": "MICAPSUL.pie", 643 "sequenceName": "res_droid.ogg", 644 "text": [ 645 "Vehicle Propulsion Improved", 646 "New power efficient propulsion", 647 "Body Points and Speed Increased", 648 "All VTOLs upgraded automatically" 649 ] 650 }, 651 "RES_V_P_V3": { 652 "id": "RES_V_P_V3", 653 "imdName": "MICAPSUL.pie", 654 "sequenceName": "res_droid.ogg", 655 "text": [ 656 "Vehicle Propulsion Improved", 657 "New power efficient propulsion", 658 "Body Points and Speed Increased", 659 "All VTOLs upgraded automatically" 660 ] 661 }, 662 "RES_V_P_W3": { 663 "id": "RES_V_P_W3", 664 "imdName": "MICAPSUL.pie", 665 "sequenceName": "res_droid.ogg", 666 "text": [ 667 "Vehicle Propulsion Improved", 668 "New armored construction", 669 "Increases Body Points", 670 "All wheels upgraded automatically" 671 ] 672 }, 673 "RES_WT14_PLS": { 674 "id": "RES_WT14_PLS", 675 "imdName": "MICAPSUL.pie", 676 "sequenceName": "res_struttech.ogg", 677 "text": [ 678 "New Defensive Structure Available", 679 "Armored hardpoint with Flashlight laser", 680 "Automatically targets enemies within sensor range", 681 "Defensive Strength: High" 682 ] 683 }, 684 "RES_WT15_RL2": { 685 "id": "RES_WT15_RL2", 686 "imdName": "MICAPSUL.pie", 687 "sequenceName": "res_struttech.ogg", 688 "text": [ 689 "New Defensive Structure Available", 690 "Armored hardpoint with Rail Gun", 691 "Automatically targets enemies within sensor range", 692 "Defensive Strength: High" 693 ] 694 }, 695 "RES_WT15_RL3": { 696 "id": "RES_WT15_RL3", 697 "imdName": "MICAPSUL.pie", 698 "sequenceName": "res_struttech.ogg", 699 "text": [ 700 "New Defensive Structure Available", 701 "Armored hardpoint with Gauss Cannon", 702 "Automatically targets enemies within sensor range", 703 "Defensive Strength: High" 704 ] 705 }, 706 "RES_WT9_ATM": { 707 "id": "RES_WT9_ATM", 708 "imdName": "MICAPSUL.pie", 709 "sequenceName": "res_struttech.ogg", 710 "text": [ 711 "New Defensive Structure Available", 712 "Armored hardpoint with Scourge AT Missile", 713 "Automatically targets enemies within sensor range", 714 "Defensive Strength: High" 715 ] 716 }, 717 "RES_W_AAAC3": { 718 "id": "RES_W_AAAC3", 719 "imdName": "MICAPSUL.PIE", 720 "sequenceName": "res_weapons.ogg", 721 "text": [ 722 "AA Upgrade", 723 "Computer plots and guides shell to target's position", 724 "Increases AA accuracy", 725 "All AA weapons upgraded automatically" 726 ] 727 }, 728 "RES_W_AAD4": { 729 "id": "RES_W_AAD4", 730 "imdName": "MICAPSUL.PIE", 731 "sequenceName": "res_weapons.ogg", 732 "text": [ 733 "AA Flak Upgrade", 734 "High Explosive Armor Piercing Flak", 735 "Increases AA Flak damage", 736 "All AA flak weapons upgraded automatically" 737 ] 738 }, 739 "RES_W_AAROF4": { 740 "id": "RES_W_AAROF4", 741 "imdName": "MICAPSUL.PIE", 742 "sequenceName": "res_weapons.ogg", 743 "text": [ 744 "AA Upgrade", 745 "Chainfeed loader eradicates jams and improves performance", 746 "Increases AA ROF", 747 "All AA weapons upgraded automatically" 748 ] 749 }, 750 "RES_W_ASM_AT": { 751 "id": "RES_W_ASM_AT", 752 "imdName": "MICAPSUL.PIE", 753 "sequenceName": "res_weapons.ogg", 754 "text": [ 755 "New Missile Turret Available", 756 "Anti-tank missile", 757 "Best Targets: Vehicles", 758 "Body Points: Very Low" 759 ] 760 }, 761 "RES_W_ASM_BB": { 762 "id": "RES_W_ASM_BB", 763 "imdName": "MICAPSUL.PIE", 764 "sequenceName": "res_weapons.ogg", 765 "text": [ 766 "New Missile Turret Available", 767 "Bunker buster missile", 768 "Best Targets: Bunkers and hardpoints", 769 "Body Points: Very Low" 770 ] 771 }, 772 "RES_W_BDMG3": { 773 "id": "RES_W_BDMG3", 774 "imdName": "MICAPSUL.PIE", 775 "sequenceName": "res_weapons.ogg", 776 "text": [ 777 "Bomb Upgrade", 778 "Low yield thermonuclear warhead", 779 "Bomb damage +10%", 780 "All bomb bays upgraded automatically" 781 ] 782 }, 783 "RES_W_BMB4": { 784 "id": "RES_W_BMB4", 785 "imdName": "MICAPSUL.PIE", 786 "sequenceName": "res_weapons.ogg", 787 "text": [ 788 "New Bomb Bay Available", 789 "Drops high intensity thermite bombs", 790 "Best Targets: Bunkers and hardpoints", 791 "Body Points: Low" 792 ] 793 }, 794 "RES_W_CN_D7": { 795 "id": "RES_W_CN_D7", 796 "imdName": "MICAPSUL.PIE", 797 "sequenceName": "res_weapons.ogg", 798 "text": [ 799 "Cannon Upgrade", 800 "Hyper-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot", 801 "Increases Cannon damage", 802 "All cannons upgraded automatically" 803 ] 804 }, 805 "RES_W_CN_ROF4": { 806 "id": "RES_W_CN_ROF4", 807 "imdName": "MICAPSUL.PIE", 808 "sequenceName": "res_weapons.ogg", 809 "text": [ 810 "Cannon Upgrade", 811 "Robotic loading system feeds rounds into breech", 812 "Increases Cannon ROF", 813 "All cannons upgraded automatically" 814 ] 815 }, 816 "RES_W_HOWAC3": { 817 "id": "RES_W_HOWAC3", 818 "imdName": "MICAPSUL.PIE", 819 "sequenceName": "res_weapons.ogg", 820 "text": [ 821 "Howitzer Upgrade", 822 "Computer guided shells", 823 "Increases Howitzer accuracy", 824 "All howitzers upgraded automatically" 825 ] 826 }, 827 "RES_W_HOWD4": { 828 "id": "RES_W_HOWD4", 829 "imdName": "MICAPSUL.PIE", 830 "sequenceName": "res_weapons.ogg", 831 "text": [ 832 "Howitzer Upgrade", 833 "High Explosive Armor Piercing Shells", 834 "Increases Howitzer damage", 835 "All howitzers upgraded automatically" 836 ] 837 }, 838 "RES_W_HOWRF4": { 839 "id": "RES_W_HOWRF4", 840 "imdName": "MICAPSUL.PIE", 841 "sequenceName": "res_weapons.ogg", 842 "text": [ 843 "Howitzer Upgrade", 844 "Robotic loading system feeds rounds into breech", 845 "Increases Howitzer ROF", 846 "All howitzers upgraded automatically" 847 ] 848 }, 849 "RES_W_LAS1": { 850 "id": "RES_W_LAS1", 851 "imdName": "MICAPSUL.PIE", 852 "sequenceName": "res_weapons.ogg", 853 "text": [ 854 "New Laser Weapon Available", 855 "Generates and concentrates bursts of laser energy", 856 "Best Targets: Cyborgs", 857 "Body Points: Medium" 858 ] 859 }, 860 "RES_W_LAS2": { 861 "id": "RES_W_LAS2", 862 "imdName": "MICAPSUL.PIE", 863 "sequenceName": "res_weapons.ogg", 864 "text": [ 865 "New Laser Weapon Available", 866 "Fires pulses of laser light", 867 "Best Targets: Cyborgs", 868 "Body Points: Medium" 869 ] 870 }, 871 "RES_W_MG_D10": { 872 "id": "RES_W_MG_D10", 873 "imdName": "MICAPSUL.PIE", 874 "sequenceName": "res_weapons.ogg", 875 "text": [ 876 "Machinegun Upgrade", 877 "Collapsing Plutonium kinetic energy bullets", 878 "Increases Machinegun damage", 879 "All machineguns upgraded automatically" 880 ] 881 }, 882 "RES_W_MG_D8": { 883 "id": "RES_W_MG_D8", 884 "imdName": "MICAPSUL.PIE", 885 "sequenceName": "res_weapons.ogg", 886 "text": [ 887 "Machinegun Upgrade", 888 "Depleted uranium kinetic energy bullets", 889 "Increases Machinegun damage", 890 "All machineguns upgraded automatically" 891 ] 892 }, 893 "RES_W_MS_AC1": { 894 "id": "RES_W_MS_AC1", 895 "imdName": "MICAPSUL.PIE", 896 "sequenceName": "res_weapons.ogg", 897 "text": [ 898 "Missile Upgrade", 899 "On-board computer predicts target movement", 900 "Increases Missile accuracy", 901 "All missiles upgraded automatically" 902 ] 903 }, 904 "RES_W_MS_AC2": { 905 "id": "RES_W_MS_AC2", 906 "imdName": "MICAPSUL.PIE", 907 "sequenceName": "res_weapons.ogg", 908 "text": [ 909 "Missile Upgrade", 910 "Missile actively seeks and homes on targets", 911 "Increases Missile accuracy", 912 "All missiles upgraded automatically" 913 ] 914 }, 915 "RES_W_MS_D1": { 916 "id": "RES_W_MS_D1", 917 "imdName": "MICAPSUL.PIE", 918 "sequenceName": "res_weapons.ogg", 919 "text": [ 920 "Missile Upgrade", 921 "Low yield thermonuclear warhead", 922 "Increases Missile damage", 923 "All missiles upgraded automatically" 924 ] 925 }, 926 "RES_W_MS_HART": { 927 "id": "RES_W_MS_HART", 928 "imdName": "MICAPSUL.PIE", 929 "sequenceName": "res_weapons.ogg", 930 "text": [ 931 "New Artillery Missile Turret Available", 932 "High explosive heavy artillery missile", 933 "Best Targets: Base structures and cyborgs", 934 "Body Points: Very Low" 935 ] 936 }, 937 "RES_W_MS_HvSAM1": { 938 "id": "RES_W_MS_HvSAM1", 939 "imdName": "MICAPSUL.PIE", 940 "sequenceName": "res_weapons.ogg", 941 "text": [ 942 "New SAM Turret Available", 943 "Heavy surface-to-air missile", 944 "Best Targets: Aerial targets only", 945 "Body Points: Very Low" 946 ] 947 }, 948 "RES_W_MS_LtSAM1": { 949 "id": "RES_W_MS_LtSAM1", 950 "imdName": "MICAPSUL.PIE", 951 "sequenceName": "res_weapons.ogg", 952 "text": [ 953 "New SAM Turret Available", 954 "Surface-to-air missile", 955 "Best Targets: Aerial targets only", 956 "Body Points: Very Low" 957 ] 958 }, 959 "RES_W_MS_MART": { 960 "id": "RES_W_MS_MART", 961 "imdName": "MICAPSUL.PIE", 962 "sequenceName": "res_weapons.ogg", 963 "text": [ 964 "New Artillery Missile Turret Available", 965 "High explosive artillery missile", 966 "Best Targets: Base structures and cyborgs", 967 "Body Points: Very Low" 968 ] 969 }, 970 "RES_W_MS_ROF1": { 971 "id": "RES_W_MS_ROF1", 972 "imdName": "MICAPSUL.PIE", 973 "sequenceName": "res_weapons.ogg", 974 "text": [ 975 "Missile Upgrade", 976 "Missiles detect and lock-on to targets while loading", 977 "Increases Missile ROF", 978 "All missiles upgraded automatically" 979 ] 980 }, 981 "RES_W_M_AC3": { 982 "id": "RES_W_M_AC3", 983 "imdName": "MICAPSUL.PIE", 984 "sequenceName": "res_weapons.ogg", 985 "text": [ 986 "Mortar Upgrade", 987 "Self-guided rocket-powered shells", 988 "Increases Mortar accuracy", 989 "All mortars upgraded automatically" 990 ] 991 }, 992 "RES_W_M_ROF4": { 993 "id": "RES_W_M_ROF4", 994 "imdName": "MICAPSUL.PIE", 995 "sequenceName": "res_weapons.ogg", 996 "text": [ 997 "Mortar Upgrade", 998 "Robotic loading system feeds rounds into breech", 999 "Increases Mortar ROF", 1000 "All mortars upgraded automatically" 1001 ] 1002 }, 1003 "RES_W_RAIL1": { 1004 "id": "RES_W_RAIL1", 1005 "imdName": "MICAPSUL.PIE", 1006 "sequenceName": "res_weapons.ogg", 1007 "text": [ 1008 "New Rail Gun Available", 1009 "Rapid fire rail gun firing needle darts", 1010 "Best Targets: Vehicles", 1011 "Body Points: Medium" 1012 ] 1013 }, 1014 "RES_W_RAIL2": { 1015 "id": "RES_W_RAIL2", 1016 "imdName": "MICAPSUL.PIE", 1017 "sequenceName": "res_weapons.ogg", 1018 "text": [ 1019 "New Rail Gun Available", 1020 "Rail gun firing armor-piercing darts", 1021 "Best Targets: Vehicles", 1022 "Body Points: Medium" 1023 ] 1024 }, 1025 "RES_W_RAIL3": { 1026 "id": "RES_W_RAIL3", 1027 "imdName": "MICAPSUL.PIE", 1028 "sequenceName": "res_weapons.ogg", 1029 "text": [ 1030 "New Rail Gun Available", 1031 "Heavy rail gun firing large kinetic energy darts", 1032 "Best Targets: Vehicles", 1033 "Body Points: High" 1034 ] 1035 }, 1036 "RES_W_RAIL_AC1": { 1037 "id": "RES_W_RAIL_AC1", 1038 "imdName": "MICAPSUL.PIE", 1039 "sequenceName": "res_weapons.ogg", 1040 "text": [ 1041 "Rail Gun Upgrade", 1042 "Computer predicts and compensates for target's movement", 1043 "Increases Rail Gun accuracy", 1044 "All rail guns upgraded automatically" 1045 ] 1046 }, 1047 "RES_W_RAIL_D1": { 1048 "id": "RES_W_RAIL_D1", 1049 "imdName": "MICAPSUL.PIE", 1050 "sequenceName": "res_weapons.ogg", 1051 "text": [ 1052 "Rail Gun Upgrade", 1053 "Improved armor-piercing dart", 1054 "Increases Rail Gun damage", 1055 "All rail guns upgraded automatically" 1056 ] 1057 }, 1058 "RES_W_RAIL_ROF1": { 1059 "id": "RES_W_RAIL_ROF1", 1060 "imdName": "MICAPSUL.PIE", 1061 "sequenceName": "res_weapons.ogg", 1062 "text": [ 1063 "Rail Gun Upgrade", 1064 "Increased gauss output speeds up reload time", 1065 "Increases Rail Gun ROF", 1066 "All rail guns upgraded automatically" 1067 ] 1068 }, 1069 "RES_W_SMS_ROF1": { 1070 "id": "RES_W_SMS_ROF1", 1071 "imdName": "MICAPSUL.PIE", 1072 "sequenceName": "res_weapons.ogg", 1073 "text": [ 1074 "Missile Upgrade", 1075 "Racked missile dispensers allow for fast reloading", 1076 "Increases Missile ROF", 1077 "All missiles upgraded automatically" 1078 ] 1079 } 1080} 1081