1wfl 'scouting_eval.fai' 2 3if(me.loc = my_leader.loc, 4 -5, 5if( size(shroud) = 0, 6 -5, 7if( size(enemies_in_range) != 0, 8 -5, 9if( me.max_moves > 5, 10 50, 11 -5)))) 12where enemies_in_range = filter( enemy_units, 'enemy', distance_between( me.loc, enemy.loc ) < me.max_moves), 13 shroud = find_shroud() 14 15wflend 16