1wfl 'scouting_eval.fai'
2
3if(me.loc = my_leader.loc,
4	-5,
5if( size(shroud) = 0,
6	-5,
7if( size(enemies_in_range) != 0,
8	-5,
9if( me.max_moves > 5,
10	50,
11	-5))))
12where enemies_in_range = filter( enemy_units, 'enemy', distance_between( me.loc, enemy.loc ) < me.max_moves),
13      shroud   = find_shroud()
14
15wflend
16