1#textdomain wesnoth 2#define RETURN X 3 [if] 4 [variable] 5 name=ended 6 boolean_not_equals=yes 7 [/variable] 8 [then] 9 [if] 10 {X} 11 [then] 12 {VARIABLE ended yes} 13 [endlevel] 14 result=victory 15 linger_mode = yes 16 [/endlevel] 17 [/then] 18 [else] 19 [test_condition] 20 result=no 21 {X} 22 [/test_condition] 23 {VARIABLE ended yes} 24 [endlevel] 25 result=defeat 26 linger_mode = yes 27 [/endlevel] 28 [/else] 29 [/if] 30 [/then] 31 [/if] 32#enddef 33 34#define ASSERT X 35 [if] 36 [variable] 37 name=ended 38 boolean_not_equals=yes 39 [/variable] 40 [then] 41 [if] 42 {X} 43 [else] 44 [test_condition] 45 result=no 46 {X} 47 [/test_condition] 48 {VARIABLE ended yes} 49 [endlevel] 50 result=defeat 51 linger_mode = yes 52 [/endlevel] 53 [/else] 54 [/if] 55 [/then] 56 [/if] 57#enddef 58 59#define GENERIC_UNIT_TEST NAME CONTENT 60 [test] 61 name = "Unit Test " + {NAME} 62 map_data = "{test/maps/generic_unit_test.map}" 63 turns = -1 64 id = {NAME} 65 is_unit_test = yes 66 67 {DAWN} 68 69 [side] 70 side=1 71 controller=human 72 name = "Alice" 73 type = Elvish Archer 74 id=alice 75 [/side] 76 [side] 77 side=2 78 controller=human 79 name = "Bob" 80 type = Orcish Grunt 81 id=bob 82 [/side] 83 84 {CONTENT} 85 [/test] 86#enddef 87 88#define FAIL 89 {RETURN ([false][/false])} 90#enddef 91 92#define SUCCEED 93 {RETURN ([true][/true])} 94#enddef 95