1# #-#-#-#-#  wesnoth-sota.cpp.pot (PACKAGE VERSION)  #-#-#-#-#
2# Swedish translations for PACKAGE package.
3# Copyright (C) 2017-2018 Wesnoth development team
4# This file is distributed under the same license as the PACKAGE package.
5# Automatically generated, 2017.
6#
7msgid ""
8msgstr ""
9"Project-Id-Version: PACKAGE VERSION\n"
10"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
11"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
12"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
13"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
14"Language-Team: LANGUAGE <LL@li.org>\n"
15"Language: sv\n"
16"MIME-Version: 1.0\n"
17"Content-Type: text/plain; charset=UTF-8\n"
18"Content-Transfer-Encoding: 8bit\n"
19"#-#-#-#-#  wesnoth-sota.cpp.pot (PACKAGE VERSION)  #-#-#-#-#\n"
20"#-#-#-#-#  wesnoth-sota.wml.pot (PACKAGE VERSION)  #-#-#-#-#\n"
21"Plural-Forms: nplurals=2; plural=(n != 1);\n"
22
23#. [campaign]: id=Secrets of the Ancients
24#. [editor_group]: id=sota
25#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
26#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68
27msgid "Secrets of the Ancients"
28msgstr ""
29
30#. [campaign]: id=Secrets of the Ancients
31#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11
32msgid "SotA"
33msgstr ""
34
35#. [campaign]: id=Secrets of the Ancients
36#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
37msgid "Normal"
38msgstr ""
39
40#. [campaign]: id=Secrets of the Ancients
41#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17
42msgid "Unpleasant"
43msgstr ""
44
45#. [campaign]: id=Secrets of the Ancients
46#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
47msgid "Challenging"
48msgstr ""
49
50#. [campaign]: id=Secrets of the Ancients
51#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18
52msgid "Corrupt"
53msgstr ""
54
55#. [campaign]: id=Secrets of the Ancients
56#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
57msgid "Diabolic"
58msgstr ""
59
60#. [campaign]: id=Secrets of the Ancients
61#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19
62msgid "Difficult"
63msgstr ""
64
65#. [campaign]: id=Secrets of the Ancients
66#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21
67msgid ""
68"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
69"how to live forever, so why can't you?\n"
70"\n"
71"(Hard level, 18 scenarios.)\n"
72msgstr ""
73
74#. [about]
75#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28
76msgid "Campaign Design, Programming, and Artwork"
77msgstr ""
78
79#. [about]
80#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34
81msgid "Campaign Maintenance"
82msgstr ""
83
84#. [about]
85#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41
86msgid "Additional Artwork"
87msgstr ""
88
89#. [scenario]: id=01_Slipping_Away
90#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22
91msgid "Slipping Away"
92msgstr ""
93
94#. [part]
95#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40
96msgid "<i>Chapter One:</i> Unlawful Research"
97msgstr ""
98
99#. [part]
100#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43
101msgid ""
102"<i>From the Journal of Ardonna of Tarrynth</i>\n"
103"\n"
104"9 XII, 22 YW:\n"
105"\n"
106"It’s unfair that we humans must die after so few years. Elves and dwarves "
107"live far longer. Though this may be the natural order, we need not embrace "
108"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
109"knowledge was declared illegal by King Haldric I, but I believe it is worth "
110"the risk. As I watched my family waste away of various maladies, I vowed "
111"that I would not share their fate, and if I can rediscover the secrets of "
112"the ancients I will be a hero to the whole continent! I shall begin research "
113"in earnest this winter."
114msgstr ""
115
116#. [part]
117#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54
118msgid ""
119"26 II, 23 YW:\n"
120"\n"
121"My experiments with bats have proven unfruitful. I have determined that they "
122"do not truly drain the life force of their victims — it is an illusion. The "
123"loss of blood weakens the victim, while the bat gains vitality because it "
124"has fed. There is nothing I can learn from bats about extending life. Now I "
125"have a problem. I am forced to keep the bats and pretend they are my pets "
126"because I cannot admit why I was studying them. In truth, it is not a burden "
127"— I have grown somewhat fond of the creatures, and I don’t mind appearing "
128"eccentric. I am already marked as different because my hair is so light, and "
129"I lack a sense of smell."
130msgstr ""
131
132#. [part]
133#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63
134msgid ""
135"4 III, 23 YW:\n"
136"\n"
137"Today, headmaster Aimucasur himself taught a class on moving objects with "
138"one’s mind. The technique involves projecting one’s will inside the item, "
139"and then learning to move it as an extension of the body. Incantations focus "
140"the mind to the task. We practiced with inanimate objects, but clearly the "
141"same principle could be applied to unliving flesh. Nobody dared voice the "
142"thought, because showing interest in the necromantic arts results in "
143"expulsion. I was pondering that fact in class when I noticed Aimucasur "
144"glowering at me. I must be more careful in the future about which of my "
145"thoughts appear on my face."
146msgstr ""
147
148#. [part]
149#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72
150msgid ""
151"15 III, 23 YW:\n"
152"\n"
153"One of my bats must have been old, for it died. Boldly then, I decided to "
154"animate the corpse. I was pleased to see that it worked, but what was "
155"interesting was this: The first time the bat twitched, I felt a last spark "
156"of life energy flash through its body. I noted that it flowed through some "
157"kind of pathway. That gave me an idea. With my mind, I searched out all the "
158"life force pathways in its body using what I could sense in the living bats "
159"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
160"flapped off the floor on its own! (That is a trick old Aimucasur probably "
161"doesn’t know!) Even better, the energy running through the life force "
162"network seemed to maintain itself, so I didn’t need to continue to "
163"concentrate. Could this be the whole secret? Could all the ancient lords "
164"have had someone bring them back <i>after</i> death? I would need another "
165"mage I trusted completely, but perhaps I can find someone with whom to make "
166"a pact."
167msgstr ""
168
169#. [part]
170#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81
171msgid ""
172"Later:\n"
173"\n"
174"With further observation, I have determined that this is probably not the "
175"way to avoid death. The reanimated bat has no will! It does nothing unless I "
176"nudge it with my mind. Perhaps the will of a human is stronger, and someday "
177"soon I will have the opportunity to find out... because I’m quitting the "
178"Academy. I will be in my room when old Morvihn checks for the night, but not "
179"two hours later! I grow weary of this place and its restrictions on thought. "
180"So, no more brown initiate’s robes, no more being ridiculed on account of my "
181"hair, no more pompous instructors. I will teach myself the so-called “dark” "
182"arts and learn how to live forever! The ancients from the Green Isle found a "
183"way, so I can discover it too. When all these oldsters here find themselves "
184"breathing their last, they will have to beg me for the secret. Perhaps I "
185"will be generous. Perhaps not."
186msgstr ""
187
188#. [objective]: condition=win
189#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:171
190msgid "Move Ardonna to the signpost"
191msgstr ""
192
193#. [note]
194#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:183
195#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253
196msgid "This scenario takes place entirely at night."
197msgstr ""
198
199#. [note]
200#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:186
201msgid ""
202"Ardonna can climb over a fence for 2 movement points, but wild animals "
203"cannot."
204msgstr ""
205
206#. [label]
207#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:192
208msgid "Llorvin"
209msgstr ""
210
211#. [message]: speaker=Ardonna
212#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:295
213msgid "I suspected some of the rats would show themselves."
214msgstr ""
215
216#. [message]: speaker=Ardonna
217#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:305
218msgid ""
219"I should get off the island in case the ethics committee is concerned about "
220"a rogue mage. I shall not be dragged back in disgrace! I should be able to "
221"reach the town of Llorvin before morning. I can hide there until I can head "
222"for the dock. I will need some traveling money for that, so go, my bat "
223"friends, and find me some gold!"
224msgstr ""
225
226#. [message]: speaker=Ardonna
227#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:309
228msgid ""
229"It would be good to have even more bats as well. There was a colony in that "
230"ruined castle where we practiced conjuring fire, so I will try to find that. "
231"The castle was also infested with huge rats as I remember, but I can "
232"certainly destroy those. I will have to use ice though, as I never mastered "
233"fire."
234msgstr ""
235
236#. [message]: speaker=Ardonna
237#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:321
238msgid ""
239"A wolf! This journey may be more dangerous than I thought. If we need to, I "
240"suppose we could rest inside a farmer's or woodcutter's fence."
241msgstr ""
242
243#. [message]: speaker=Ardonna
244#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:344
245msgid ""
246"The morning has come, and I am still in the open. I will be caught for sure!"
247msgstr ""
248
249#. [scenario]: id=02_Dark_Business
250#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11
251msgid "Dark Business"
252msgstr ""
253
254#. [part]
255#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24
256msgid ""
257"16 III, 23 YW:\n"
258"\n"
259"I decided to hide in the cemetery. That way I could try my experiment to "
260"animate a human body when night fell. With my dark cloak, I resembled the "
261"mourners, and with my hood up, nobody could see my hair."
262msgstr ""
263
264#. [side]
265#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66
266msgid "Guards"
267msgstr ""
268
269#. [set_variable]
270#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89
271msgid "Raise Walking Corpse (8 Gold)"
272msgstr ""
273
274#. [set_variable]
275#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96
276msgid "Raise Skeleton (15 Gold)"
277msgstr ""
278
279#. [set_variable]
280#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103
281msgid "Raise Skeleton Archer (14 Gold)"
282msgstr ""
283
284#. [message]: speaker=narrator
285#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156
286msgid "You don't have enough gold to raise that unit."
287msgstr ""
288
289#. [objective]: condition=win
290#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:235
291msgid "Kill all the guards, and capture the guardhouse"
292msgstr ""
293
294#. [note]
295#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:247
296msgid "Right-click on a grave adjacent to your leader to raise a unit."
297msgstr ""
298
299#. [note]
300#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250
301msgid "Each grave can be used only once."
302msgstr ""
303
304#. [label]
305#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:259
306msgid "Guardhouse"
307msgstr ""
308
309#. [label]
310#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:271
311msgid ""
312"  Temple\n"
313"of Healing"
314msgstr ""
315
316#. [event]
317#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280
318msgid "Gwyllin"
319msgstr ""
320
321#. [event]
322#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281
323msgid "Veomyr"
324msgstr ""
325
326#. [event]
327#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282
328msgid "Syrillin"
329msgstr ""
330
331#. [event]
332#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283
333msgid "Glant"
334msgstr ""
335
336#. [event]
337#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286
338msgid "Renvan"
339msgstr ""
340
341#. [event]
342#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:287
343msgid "Vin"
344msgstr ""
345
346#. [event]
347#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:291
348#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:293
349msgid "Caradoc"
350msgstr ""
351
352#. [message]: speaker=Ardonna
353#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:393
354msgid "Oh, hello friend! I didn't know you were hiding in there."
355msgstr ""
356
357#. [message]: speaker=Ardonna
358#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399
359msgid "Oh, hello! You're a handsome one."
360msgstr ""
361
362#. [message]: speaker=Ardonna
363#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:416
364msgid "Hey, come back! I didn't mean to frighten you."
365msgstr ""
366
367#. [message]: speaker=Ardonna
368#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:420
369msgid "Maybe I could attract it if I jingled some coins."
370msgstr ""
371
372#. [message]: speaker=narrator
373#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:443
374msgid "Right-click adjacent to your leader to summon the bat."
375msgstr ""
376
377#. [set_menu_item]: id=summon_bat
378#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:451
379msgid "Summon the Bat (20 gold)"
380msgstr ""
381
382#. [message]: speaker=narrator
383#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:491
384msgid "You don't have enough gold to summon the bat."
385msgstr ""
386
387#. [message]: speaker=narrator
388#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:573
389msgid "You can now recruit skeletons and skeleton archers!"
390msgstr ""
391
392#. [event]
393#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:626
394msgid "Blollyn"
395msgstr ""
396
397#. [event]
398#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627
399msgid "Ceoran"
400msgstr ""
401
402#. [event]
403#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:629
404msgid "Vindry"
405msgstr ""
406
407#. [event]
408#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:630
409msgid "Aethacyn"
410msgstr ""
411
412#. [event]
413#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631
414msgid "Elomyr"
415msgstr ""
416
417#. [message]: speaker=narrator
418#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:661
419msgid "You can no longer recruit skeletons and skeleton archers."
420msgstr ""
421
422#. [message]: speaker=Ardonna
423#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:728
424msgid ""
425"Wait, that guard said there were twelve of them, so where are the other five?"
426msgstr ""
427
428#. [message]: speaker=Ardonna
429#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:730
430msgid ""
431"Wait, that guard said there were seven of them, so where are the other two?"
432msgstr ""
433
434#. [message]: speaker=Syrillin
435#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:749
436msgid "Why are we stuck guarding a cemetery all night?"
437msgstr ""
438
439#. [message]: speaker=Veomyr
440#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:755
441msgid ""
442"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?"
443msgstr ""
444
445#. [message]: speaker=Veomyr
446#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:757
447msgid ""
448"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?"
449msgstr ""
450
451#. [message]: speaker=Glant
452#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:762
453msgid ""
454"I don’t know, but this evening a mage from the academy was here talking to "
455"the mayor, my brother says."
456msgstr ""
457
458#. [message]: speaker=Caradoc
459#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:766
460msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down."
461msgstr ""
462
463#. [message]: speaker=Ardonna
464#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:805
465msgid ""
466"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
467"was suspicious. It’s a good thing I’m here already, but how am I going to "
468"get out?\n"
469"\n"
470"Well, I might as well do my experiment and worry about leaving later."
471msgstr ""
472
473#. [message]: speaker=Ardonna
474#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:830
475msgid "Hello?"
476msgstr ""
477
478#. [message]: speaker=first_zombie
479#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:835
480msgid "Uhngh."
481msgstr ""
482
483#. [message]: speaker=Ardonna
484#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839
485msgid "Do you remember anything?"
486msgstr ""
487
488#. [message]: speaker=first_zombie
489#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844
490msgid "Uhrrr."
491msgstr ""
492
493#. [message]: speaker=Ardonna
494#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848
495msgid ""
496"It seems that my first guess was correct. The poor creature is mindless."
497msgstr ""
498
499#. [message]: speaker=Veomyr
500#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:862
501msgid "I heard something over there!"
502msgstr ""
503
504#. [message]: speaker=Glant
505#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:872
506msgid "Who’s there?"
507msgstr ""
508
509#. [message]: speaker=Ardonna
510#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:893
511msgid "It’s only me. Is the cemetery closed then? I was about to leave."
512msgstr ""
513
514#. [message]: speaker=Syrillin
515#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:897
516msgid "You and that... other person. Who is that?"
517msgstr ""
518
519#. [message]: speaker=Ardonna
520#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:901
521msgid ""
522"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
523msgstr ""
524
525#. [message]: speaker=Caradoc
526#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:905
527msgid ""
528"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
529"country! The penalty is death. Attack and destroy them both!"
530msgstr ""
531
532#. [message]: speaker=Ardonna
533#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:909
534msgid "Hey! Don't do that, or I will need more of them."
535msgstr ""
536
537#. [message]: speaker=Ardonna
538#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:913
539msgid ""
540"I would do better if I had weapons, and I bet I can find some in the "
541"guardhouse. Go take it, my companions."
542msgstr ""
543
544#. [message]: speaker=Caradoc
545#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:917
546msgid "Gwyllin, don’t move from that guardhouse."
547msgstr ""
548
549#. [message]: speaker=Ardonna
550#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926
551msgid ""
552"The morning has come, and we have not escaped the city. We will be caught "
553"for sure!"
554msgstr ""
555
556#. [side]: type=Bandit, id=Garcyn
557#. [scenario]: id=03_Bandits
558#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6
559#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37
560msgid "Bandits"
561msgstr ""
562
563#. [part]
564#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18
565msgid ""
566"17 III, 23 YW:\n"
567"\n"
568"Even with the delay at the graveyard, I reached the outskirts of Llorvin at "
569"first light, and it was far behind me when the sun rose above the mountain "
570"peaks. I doubt the Academy will be looking for me in the trackless wilds "
571"inhabited only by woodcutters, and with my new companions, I feel safe "
572"enough to travel during the day. I am heading east and then north towards "
573"the docks. A ship should be leaving for Blackwater Port in a few days, and I "
574"mean to be on it."
575msgstr ""
576
577#. [side]: type=Bandit, id=Garcyn
578#. [unit]: type=Ghoul
579#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
580#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
581msgid "Garcyn"
582msgstr ""
583
584#. [unit]: type=Outlaw, id=Mossa
585#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47
586msgid "Mossa"
587msgstr ""
588
589#. [objective]: condition=win
590#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66
591#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197
592#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67
593#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73
594msgid "Defeat the enemy leader"
595msgstr ""
596
597#. [message]: speaker={ID}
598#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
599msgid ""
600"They are not underfed, they’re dead! How can they be dead? They’re horrible!"
601msgstr ""
602
603#. [message]: speaker=Garcyn
604#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
605msgid ""
606"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your "
607"club crushes bone just fine, so crush them."
608msgstr ""
609
610#. [message]: speaker={ID}
611#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108
612msgid "And there is a white-haired girl."
613msgstr ""
614
615#. [message]: speaker=Garcyn
616#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112
617msgid "She must be in league with the dead, so crush her too."
618msgstr ""
619
620#. [message]: speaker=Garcyn
621#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203
622msgid "No!"
623msgstr ""
624
625#. [message]: speaker=Garcyn
626#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207
627msgid "You have earned my wrath, wench. Death will be too good for you!"
628msgstr ""
629
630#. [message]: speaker=Mossa
631#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216
632msgid "What have we here?"
633msgstr ""
634
635#. [message]: speaker=Mossa
636#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
637msgid ""
638"Prey approaches, dearest. It’s an unusual band, but the ones with weapons "
639"look underfed."
640msgstr ""
641
642#. [message]: speaker=Garcyn
643#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229
644msgid "Easy pickings then."
645msgstr ""
646
647#. [message]: speaker=Ardonna
648#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233
649msgid ""
650"I think we were just spotted from that hill. Weapons up, my friends. We may "
651"be walking into an ambush."
652msgstr ""
653
654#. [message]: speaker=Garcyn
655#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
656msgid "Please! Don’t kill me."
657msgstr ""
658
659#. [message]: speaker=Ardonna
660#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248
661msgid "No? Fine then. I have an idea for another experiment."
662msgstr ""
663
664#. [message]: speaker=Ardonna
665#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268
666msgid "The ship will surely leave before we can reach it!"
667msgstr ""
668
669#. [scenario]: id=04_Becalmed
670#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13
671msgid "Becalmed"
672msgstr ""
673
674#. [part]
675#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
676msgid ""
677"22 III, 23 YW\n"
678"\n"
679"Research sometimes requires experiments, so I began. I forced my will into "
680"the life-force pathways of the bandit, thus turning him into my puppet. He "
681"resisted, but on account of my recent practice, my will proved the stronger. "
682"More strangely, the inside of his body also resisted, attacking me, the "
683"invader. However, since I wasn’t physically there, it ended up attacking "
684"itself! Over a period of hours, slabs of flesh became weak and threatened to "
685"fall off his frame. I was obliged to stitch them in place."
686msgstr ""
687
688#. [part]
689#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
690msgid ""
691"Some of the bandit’s companions had perished in better condition than the "
692"leader, and I got the idea to add their flesh to my puppet. I stitched on "
693"muscles where they seemed to fit, and used enchantments to improve the "
694"bonding, thus improving the strength of the creature. At first, each new "
695"piece of flesh caused another violent reaction from the body’s defenses. "
696"Eventually, the reactions weakened, and the body stabilized in its new "
697"configuration, though by this time it was suppurating and unrecognizable. "
698"The mind inside gibbered at what it had become, but the bandit had wished "
699"for me a fate worse than death, so it didn’t seem unfair."
700msgstr ""
701
702#. [part]
703#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
704msgid ""
705"Working through the next day in the bandit’s own keep, I repeated the "
706"procedure on several of his gravely wounded companions, though none of them "
707"became as strong a specimen as the leader. One of them didn’t survive, but "
708"it was no loss — I conscripted him into my army anyway. Then, I made my way "
709"to the docks, and under the cover of night, loaded my army into the hold of "
710"the waiting ship. The following afternoon, I embarked as a normal passenger."
711msgstr ""
712
713#. [part]
714#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59
715msgid ""
716"25 III, 23 YW\n"
717"\n"
718"The journey started well enough, but on the dawn following our departure, "
719"the wind died completely, and we were stranded. There was enough food for "
720"the paying passengers for a couple days of this, but none for my companions, "
721"and the living ones soon got hungry. When one of the crew disappeared on the "
722"second evening, I suspected the cause. I was not wrong."
723msgstr ""
724
725#. [time]: id=lower_deck
726#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77
727msgid "Underground"
728msgstr ""
729
730#. [side]: type=Sea Captain, id=Rudic
731#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
732msgid "Ship’s Crew"
733msgstr ""
734
735#. [side]: type=Sea Captain, id=Rudic
736#. [unit]: type=Bone Captain, id=Bone Captain
737#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104
738#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:616
739msgid "Rudic"
740msgstr ""
741
742#. [note]
743#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209
744#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120
745msgid "You can recruit from anywhere on the two highest decks."
746msgstr ""
747
748#. [note]
749#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212
750msgid "Barrels act as villages."
751msgstr ""
752
753#. [note]
754#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215
755#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123
756msgid "Right-click to simplify the ship graphics."
757msgstr ""
758
759#. [message]: speaker=narrator
760#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456
761msgid "You can now recruit ghouls!"
762msgstr ""
763
764#. [unit]: type=Sailor, id=Joc
765#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490
766msgid "Joc"
767msgstr ""
768
769#. [message]: speaker=Joc
770#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498
771msgid ""
772"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay "
773"to find out what killed him, but there was someone shuffling around in the "
774"shadows, and he smelled foul."
775msgstr ""
776
777#. [message]: speaker=Rudic
778#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502
779msgid ""
780"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the "
781"crew and get them up here. We’re going hunting. All passengers are confined "
782"to quarters immediately."
783msgstr ""
784
785#. [message]: speaker=Rudic
786#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563
787msgid "You! Dark girl. Why are you not in your cabin?"
788msgstr ""
789
790#. [message]: speaker=Ardonna
791#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567
792msgid "What if I said something in defense of the stowaways?"
793msgstr ""
794
795#. [message]: speaker=Rudic
796#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571
797msgid "I would pitch you over the side with them. What do you know?"
798msgstr ""
799
800#. [message]: speaker=Ardonna
801#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575
802msgid ""
803"They are my companions, and the poor things are just terribly hungry. I’m "
804"sorry we didn’t pay the full amount, but maybe we can reach some arrangement."
805msgstr ""
806
807#. [message]: speaker=Rudic
808#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579
809msgid ""
810"They killed my crew member and played me for a fool! The only arrangement "
811"that suits me is the lot of you off my ship, preferably at the bottom of the "
812"sea."
813msgstr ""
814
815#. [message]: speaker=Ardonna
816#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583
817msgid ""
818"Oh dear. We must do this again. Come to me my friends! If you are still "
819"hungry, feed on a passenger first."
820msgstr ""
821
822#. [message]: speaker=Ardonna
823#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595
824msgid ""
825"Good riddance. But, with the captain dead, who will sail the ship and guide "
826"us into port now?"
827msgstr ""
828
829#. [message]: speaker=Ardonna
830#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599
831msgid "Rise Captain, and please retain your memories."
832msgstr ""
833
834#. [message]: speaker=Ardonna
835#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:629
836msgid "Can you still sail this ship?"
837msgstr ""
838
839#. [message]: speaker=Bone Captain
840#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:634
841msgid "Sail. Yes. Need wind."
842msgstr ""
843
844#. [message]: speaker=Ardonna
845#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:638
846msgid ""
847"Oh! It worked! Take us to port, Captain, as soon as you do have the wind."
848msgstr ""
849
850#. [scenario]: id=05_Blackwater
851#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13
852msgid "Blackwater"
853msgstr ""
854
855#. [part]
856#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26
857msgid ""
858"29 III, 23 YW\n"
859"\n"
860"When the captain retained his memories, I reasoned that it may have been "
861"because he was raised so soon after his death. Further experiments with the "
862"other passengers bore out that conclusion. Just think: They may be the first "
863"people on this continent to live forever!"
864msgstr ""
865
866#. [part]
867#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35
868msgid ""
869"Happily, the captain was fairly wealthy, so that will solve my income "
870"problems for a time. Now I must go, as the captain prepares to guide the "
871"ship into port."
872msgstr ""
873
874#. [side]: id=Gweddyn, type=Knight
875#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56
876msgid "Guard"
877msgstr ""
878
879#. [side]: id=Gweddyn, type=Knight
880#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59
881msgid "Gweddyn"
882msgstr ""
883
884#. [unit]: type=Mage, id=Bremen
885#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68
886msgid "Bremen"
887msgstr ""
888
889#. [objectives]
890#. [objective]: condition=win
891#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
892#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79
893#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
894msgid "Kill every enemy unit"
895msgstr ""
896
897#. [message]: speaker=Gweddyn
898#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312
899msgid "Ho Rudic! Welcome. You are late, old friend."
900msgstr ""
901
902#. [message]: speaker=Bone Captain
903#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316
904msgid "Late."
905msgstr ""
906
907#. [message]: speaker=Gweddyn
908#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320
909msgid "Not talking much today? What happened?"
910msgstr ""
911
912#. [message]: speaker=Bone Captain
913#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324
914msgid "Happened? Dead."
915msgstr ""
916
917#. [message]: speaker=Ardonna
918#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
919msgid "Keep quiet about that."
920msgstr ""
921
922#. [message]: speaker=Gweddyn
923#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332
924msgid ""
925"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
926"But we’re speaking! You can’t actually be dead!"
927msgstr ""
928
929#. [message]: speaker=Bone Captain
930#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336
931msgid "Yes. Dead."
932msgstr ""
933
934#. [message]: speaker=Gweddyn
935#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
936msgid "What madness is this?"
937msgstr ""
938
939#. [message]: speaker=Bremen
940#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344
941msgid "It’s sorcery my lord. Dark sorcery."
942msgstr ""
943
944#. [message]: speaker=Gweddyn
945#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348
946msgid ""
947"Necromancy! The penalty for that is death. Rudic, who is responsible for "
948"this?"
949msgstr ""
950
951#. [message]: speaker=Bone Captain
952#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
953msgid "She."
954msgstr ""
955
956#. [message]: speaker=Ardonna
957#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356
958msgid "Ah, well. I should have known this wouldn’t be easy."
959msgstr ""
960
961#. [message]: speaker=Gweddyn
962#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360
963msgid "Kill her!"
964msgstr ""
965
966#. [message]: speaker=Ardonna
967#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:364
968msgid ""
969"We must leave no one alive to report us, or the entire country will become "
970"unsafe. We have no choice. We must kill them all."
971msgstr ""
972
973#. [message]: speaker=Ardonna
974#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:372
975msgid "We are finished."
976msgstr ""
977
978#. [message]: speaker=Shadow
979#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389
980msgid "Girl. You will follow."
981msgstr ""
982
983#. [message]: speaker=Ardonna
984#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393
985msgid "What in the world are <i>you</i>?"
986msgstr ""
987
988#. [message]: speaker=Shadow
989#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
990msgid "Spirit and shadow. You will follow."
991msgstr ""
992
993#. [message]: speaker=Ardonna
994#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:401
995msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on."
996msgstr ""
997
998#. [message]: speaker=Ardonna
999#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:427
1000msgid ""
1001"Blackwater Port is defeated, but we must let none escape. Finish them all."
1002msgstr ""
1003
1004#. [scenario]: id=06_Following_the_Shadow
1005#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10
1006msgid "Following the Shadow"
1007msgstr ""
1008
1009#. [then]
1010#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30
1011msgid ""
1012"3 IV, 23 YW\n"
1013"\n"
1014"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
1015"imagining it, but it’s now clear that the captain’s memories are fading. He "
1016"still retains speech, and the others fight better when he is watching (many "
1017"used to be his crew after all — it would be habit for them), but he "
1018"remembers precious little else now. The same is true of my other recently-"
1019"raised friends. I am disappointed, but the existence of my strange new "
1020"companion keeps me from being depressed."
1021msgstr ""
1022
1023#. [else]
1024#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35
1025msgid ""
1026"3 IV, 23 YW\n"
1027"\n"
1028"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
1029"imagining it, but my recently-raised friends are losing their memories. They "
1030"retain the power of speech, but precious little else. I am disappointed, but "
1031"the existence of my strange new companion keeps me from being depressed."
1032msgstr ""
1033
1034#. [part]
1035#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48
1036msgid ""
1037"The phantom leads us north. It has identified itself as the ghost of Vash-"
1038"Gorn, an orc. So it remembers! It seems that the problem has been solved, "
1039"but the ghost ignores all my questions. I am burning with curiosity, so I "
1040"hope we reach our destination soon! We travel only by day because at night "
1041"the spirit is practically invisible. We have not had any trouble on the road "
1042"yet, but we <i>are</i> a rather large company now, so I have not expected it."
1043msgstr ""
1044
1045#. [side]: type=Direwolf Rider, id=Bogdush
1046#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:72
1047msgid "Goblin Raiders"
1048msgstr ""
1049
1050#. [side]: type=Direwolf Rider, id=Bogdush
1051#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:75
1052msgid "Bogdush"
1053msgstr ""
1054
1055#. [unit]: type=Goblin Pillager, id=Blaust
1056#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:84
1057msgid "Blaust"
1058msgstr ""
1059
1060#. [side]
1061#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:94
1062msgid "Bats"
1063msgstr ""
1064
1065#. [objective]: condition=win
1066#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156
1067msgid "Find out where the ghost went and follow it"
1068msgstr ""
1069
1070#. [message]: speaker=Ardonna
1071#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:225
1072msgid ""
1073"Look, there is a cavern below the cave floor. What might we rouse if we go "
1074"tromping about in the cave? I hope it is nothing worse than bats."
1075msgstr ""
1076
1077#. [message]: speaker=Bone Captain
1078#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:229
1079msgid "Ghost?"
1080msgstr ""
1081
1082#. [message]: speaker=Ardonna
1083#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:233
1084msgid "Surely the ghost would not have gone that way, where I cannot follow."
1085msgstr ""
1086
1087#. [message]: speaker=Ardonna
1088#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253
1089msgid "If there is one bat, there are certainly more. We should be careful."
1090msgstr ""
1091
1092#. [message]: speaker=Ardonna
1093#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275
1094msgid ""
1095"There is a tunnel at the back of the cave! The ghost must have gone through "
1096"there."
1097msgstr ""
1098
1099#. [objective]: condition=win
1100#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:284
1101msgid "Move Ardonna to the tunnel"
1102msgstr ""
1103
1104#. [message]: speaker=Ardonna
1105#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:513
1106msgid "So it’s only bats, but rather a lot of them."
1107msgstr ""
1108
1109#. [message]: speaker=Ardonna
1110#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:532
1111msgid "Now let’s see where that ghost went."
1112msgstr ""
1113
1114#. [message]: speaker=Shadow
1115#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:553
1116msgid "Come."
1117msgstr ""
1118
1119#. [message]: speaker=Ardonna
1120#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:566
1121msgid "Let’s follow it into the cave."
1122msgstr ""
1123
1124#. [message]: speaker=Blaust
1125#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570
1126msgid ""
1127"I don’t know, Bogdush. The chief said he wanted stuff that was helpful for "
1128"the war."
1129msgstr ""
1130
1131#. [message]: speaker=Bogdush
1132#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:574
1133msgid ""
1134"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
1135"It’s only a pup, and unless I miss my guess, it’s a female too. It will be "
1136"easy to capture."
1137msgstr ""
1138
1139#. [message]: speaker=Blaust
1140#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:578
1141msgid ""
1142"What about the others? They look like the dead ones back on the Green Isle."
1143msgstr ""
1144
1145#. [message]: speaker=Bogdush
1146#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582
1147msgid "They are. It makes our job of killing them that much easier!"
1148msgstr ""
1149
1150#. [message]: speaker=Ardonna
1151#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592
1152msgid "You must be Goblins. You will stand out of my way if you wish to live."
1153msgstr ""
1154
1155#. [message]: speaker=Bogdush
1156#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596
1157msgid "Oh, it’s a mage that makes jokes too! Let’s go."
1158msgstr ""
1159
1160#. [message]: speaker=narrator
1161#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:606
1162#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575
1163msgid "You have no more time."
1164msgstr ""
1165
1166#. [scenario]: id=07_Meeting_of_the_Minds
1167#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4
1168msgid "Meeting of the Minds"
1169msgstr ""
1170
1171#. [part]
1172#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10
1173msgid ""
1174"9 IV, 23 YW\n"
1175"\n"
1176"The tunnel at the back of the cave narrowed and ran on for quite some time. "
1177"Patches of fungus on the wall gave off a feeble glow that kept me from "
1178"stumbling too badly. Finally I saw a brighter light up ahead."
1179msgstr ""
1180
1181#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn
1182#. [unit]: type=Sacrifice, id=necromancer_on_altar
1183#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36
1184#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38
1185#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279
1186#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36
1187#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40
1188msgid "Ras-Tabahn"
1189msgstr ""
1190
1191#. [message]: speaker=Ardonna
1192#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162
1193msgid "Oh, wow."
1194msgstr ""
1195
1196#. [message]: speaker=Ras-Tabahn
1197#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166
1198msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!"
1199msgstr ""
1200
1201#. [message]: speaker=Ardonna
1202#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170
1203msgid "How do you know my name?"
1204msgstr ""
1205
1206#. [message]: speaker=Ras-Tabahn
1207#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174
1208msgid ""
1209"I know much about you. My ghosts have been watching you for some time now, "
1210"and you and I share the goal of resisting death. I have been hoping several "
1211"students would free themselves from that conservative academy, but it seems "
1212"that you will be the only one. Fortunately, you are quite innovative, and "
1213"have even accomplished something which I have not. You have useful creatures "
1214"— I believe you call them ghouls?"
1215msgstr ""
1216
1217#. [message]: speaker=Ardonna
1218#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178
1219msgid ""
1220"Yes, I can show you how to make your own, but have you not solved the "
1221"problem already with your ghosts?"
1222msgstr ""
1223
1224#. [message]: speaker=Ras-Tabahn
1225#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182
1226msgid ""
1227"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
1228"and they make good scouts and soldiers after they have some experience, but "
1229"you wouldn’t want to become one yourself. You see the blades Vash-Gorn "
1230"carries? It took a complicated ritual to bind that metal to the spirit, and "
1231"one couldn’t perform that ritual oneself without a physical body. Being "
1232"unable to interact with the world would be terribly frustrating. No matter; "
1233"I have another idea."
1234msgstr ""
1235
1236#. [message]: speaker=Ras-Tabahn
1237#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186
1238msgid ""
1239"I believe I know how to get the information we seek, but it would have been "
1240"too difficult to obtain myself. Therefore, we shall go on a mission, you and "
1241"I. First, we will enlarge our armies, and then..."
1242msgstr ""
1243
1244#. [message]: speaker=Ardonna
1245#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190
1246msgid "Wait. I have heard nothing yet that makes me think I should trust you."
1247msgstr ""
1248
1249#. [message]: speaker=Ras-Tabahn
1250#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194
1251msgid ""
1252"Ah... yes, I suppose not. Let me teach you some of what I know today, and "
1253"see if that informs your opinion. However, the question of trust is not the "
1254"most important. The question is whether or not we can work together. Listen. "
1255"The ancient Wesfolk honed their craft over generations. There is more to "
1256"know than one individual can learn in a lifetime. If you do your research "
1257"alone, you will one day be as old as I, and death will pursue you just as "
1258"relentlessly. However, if we combine our research, we have a chance of "
1259"finishing before it is too late for us."
1260msgstr ""
1261
1262#. [message]: speaker=Ardonna
1263#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198
1264msgid ""
1265"For you, you mean. I am only nineteen. Still, you make a good case. We can "
1266"work together for now."
1267msgstr ""
1268
1269#. [message]: speaker=Ras-Tabahn
1270#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202
1271msgid ""
1272"Splendid. Here is what I propose. First, we part ways for a time, and you "
1273"raise a force of ghosts following my instructions. Meanwhile, I am going to "
1274"try to train some local peasants in the magical arts. I don't expect much "
1275"from that uneducated rabble, but hopefully some will be intelligent enough "
1276"to add to our firepower. When we reunite, you will show me how to make one "
1277"of those shambling ghouls. I am actually in no hurry, as they have a "
1278"terrible odor."
1279msgstr ""
1280
1281#. [message]: speaker=Ardonna
1282#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206
1283msgid "Well I can’t smell, so I didn’t know about that."
1284msgstr ""
1285
1286#. [message]: speaker=Ras-Tabahn
1287#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210
1288msgid "Curious, but convenient for one such as us."
1289msgstr ""
1290
1291#. [message]: speaker=Ardonna
1292#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214
1293msgid "Why can’t I just raise some of the goblins outside?"
1294msgstr ""
1295
1296#. [message]: speaker=Ras-Tabahn
1297#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218
1298msgid ""
1299"Those goblins were too weak, and it would take their spirits a long time to "
1300"become strong enough to be useful. You are going to raise Elvish warriors "
1301"instead. A few miles into the Grey Woods, there lies an ancient battleground "
1302"from a civil war hundreds of years ago. You will follow an old elf road "
1303"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
1304"will meet at the end of the elf road by the Great River, and I will explain "
1305"where we should go next."
1306msgstr ""
1307
1308#. [message]: speaker=Ardonna
1309#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222
1310msgid "Very well. We will do as you suggest."
1311msgstr ""
1312
1313#. [label]
1314#. [unit]: type=Ruffian SotA, id=Carcyn
1315#. [scenario]: id=08_Carcyn
1316#. The name of the city
1317#. male name
1318#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13
1319#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:161
1320#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280
1321msgid "Carcyn"
1322msgstr ""
1323
1324#. [part]
1325#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32
1326msgid "<i>Chapter Two:</i> Two Missions"
1327msgstr ""
1328
1329#. [part]
1330#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35
1331msgid ""
1332"We will first follow the adventures of Ras-Tabahn.\n"
1333"\n"
1334"After several days of travel, he approached the frontier town of Carcyn."
1335msgstr ""
1336
1337#. [side]: type=Swordsman, id=Carcyn Fisher
1338#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56
1339msgid "Town Defense"
1340msgstr ""
1341
1342#. [side]: type=Swordsman, id=Carcyn Fisher
1343#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58
1344msgid "Carcyn Fisher"
1345msgstr ""
1346
1347#. [objective]: condition=win
1348#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76
1349msgid "Capture every village"
1350msgstr ""
1351
1352#. [unit]: type=Shadow
1353#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93
1354msgid "Vash-Gorn"
1355msgstr ""
1356
1357#. [unit]: type=Mage, id=Wynran
1358#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:115
1359msgid "Wynran"
1360msgstr ""
1361
1362#. [unit]: type=Mage, id=Raydah
1363#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127
1364msgid "Raydah"
1365msgstr ""
1366
1367#. [label]
1368#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:138
1369msgid "Inn"
1370msgstr ""
1371
1372#. [label]
1373#. or Fishing Supplies
1374#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:144
1375msgid "Tackle Shop"
1376msgstr ""
1377
1378#. [label]
1379#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:149
1380msgid "Cemetery"
1381msgstr ""
1382
1383#. [label]
1384#. the old word for "general store"
1385#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:155
1386msgid "Mercantile"
1387msgstr ""
1388
1389#. [label]
1390#. the old word for "pub". "Bar" is about the same.
1391#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167
1392msgid "Public House"
1393msgstr ""
1394
1395#. [label]
1396#. or prison, or just "Jail"
1397#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:173
1398msgid "Jailhouse"
1399msgstr ""
1400
1401#. [label]
1402#. or Boatyard
1403#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:179
1404msgid "Boatworks"
1405msgstr ""
1406
1407#. [label]
1408#. "Grange" in the American usage: farmers' association
1409#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:185
1410msgid "Grange Hall"
1411msgstr ""
1412
1413#. [unit]: type=Delinquent, id=Shynal
1414#. female name
1415#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:259
1416msgid "Shynal"
1417msgstr ""
1418
1419#. [message]: speaker=Carcyn
1420#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:290
1421msgid "Carcyn Fisher at your service, and this is my friend Shynal."
1422msgstr ""
1423
1424#. [message]: speaker=Shynal
1425#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:294
1426msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends."
1427msgstr ""
1428
1429#. [message]: speaker=Carcyn
1430#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:298
1431msgid ""
1432"Or... you know. Thanks so much for getting us out, sir. We would be glad to "
1433"follow you!"
1434msgstr ""
1435
1436#. [message]: speaker=Ras-Tabahn
1437#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:302
1438msgid "You are Carcyn the Third I presume?"
1439msgstr ""
1440
1441#. [message]: speaker=Carcyn
1442#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:311
1443msgid "Don’t remind me. My father is the one who threw me in this hole."
1444msgstr ""
1445
1446#. [message]: speaker=Carcyn Fisher
1447#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:315
1448msgid "You stay out of this, son."
1449msgstr ""
1450
1451#. [message]: speaker=Carcyn
1452#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
1453msgid ""
1454"Not a chance! I’ve waited all my life to see someone put you in your place. "
1455"Here is someone you can’t push around!"
1456msgstr ""
1457
1458#. [message]: speaker=Shynal
1459#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
1460msgid "And we’re leaving this stinking town!"
1461msgstr ""
1462
1463#. [message]: speaker=Carcyn
1464#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:329
1465msgid ""
1466"The only Carcyn now. I’ve waited all my life to see someone to put my father "
1467"in his place. I guess you did that."
1468msgstr ""
1469
1470#. [message]: speaker=Shynal
1471#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333
1472msgid "You’re the only Carcyn for me."
1473msgstr ""
1474
1475#. [message]: speaker=Raydah
1476#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:346
1477msgid "Look at that! He’s not from the Academy."
1478msgstr ""
1479
1480#. [message]: speaker=Carcyn Fisher
1481#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:350
1482msgid ""
1483"Hold your tongue! I can see that! I tolerate advisors but not when they only "
1484"speak the obvious."
1485msgstr ""
1486
1487#. [message]: speaker=Ras-Tabahn
1488#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361
1489msgid "I warned you not to defy me."
1490msgstr ""
1491
1492#. [message]: speaker=Ras-Tabahn
1493#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:371
1494msgid "Greetings! I am Ras-Tabahn the mage."
1495msgstr ""
1496
1497#. [message]: speaker=Carcyn Fisher
1498#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:375
1499msgid ""
1500"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?"
1501msgstr ""
1502
1503#. [message]: speaker=Ras-Tabahn
1504#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:379
1505msgid ""
1506"I come with an offer. An offer of training in the magical arts. An offer of "
1507"learning, adventure, and escape from this town."
1508msgstr ""
1509
1510#. [message]: speaker=Carcyn Fisher
1511#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:383
1512msgid ""
1513"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your "
1514"offer. Peddle your corruption elsewhere."
1515msgstr ""
1516
1517#. [message]: speaker=Ras-Tabahn
1518#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:387
1519msgid ""
1520"The offer is not intended for <i>you</i>, it is for your youth. I will send "
1521"my agents to every house and public space in this town and repeat my offer. "
1522"You will allow this."
1523msgstr ""
1524
1525#. [message]: speaker=Carcyn Fisher
1526#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:391
1527msgid ""
1528"I will do no such thing! I will be dead before I allow you to ensorcell our "
1529"children!"
1530msgstr ""
1531
1532#. [message]: speaker=Ras-Tabahn
1533#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:395
1534msgid "That may well be true."
1535msgstr ""
1536
1537#. [message]: speaker=Ras-Tabahn
1538#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:403
1539msgid ""
1540"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. "
1541"I should investigate."
1542msgstr ""
1543
1544#. [message]: speaker=narrator
1545#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:446
1546msgid "You can now recruit dark adepts!"
1547msgstr ""
1548
1549#. [message]: speaker=Ras-Tabahn
1550#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:472
1551#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416
1552msgid ""
1553"This has taken too long. We will surely miss our meeting with Ardonna now."
1554msgstr ""
1555
1556#. [scenario]: id=09_Training_Session
1557#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13
1558msgid "Training Session"
1559msgstr ""
1560
1561#. [part]
1562#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
1563msgid ""
1564"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as "
1565"magi. The fact that it was illicit training in the dark arts was "
1566"unimportant. More important was the escape from the drudgery of a fixed "
1567"future, planned in advance by their parents. Ras-Tabahn spent a number of "
1568"days in the forest outside of Carcyn instructing them on how to call on the "
1569"spirit world and channel a small amount of its power. Soon after they moved "
1570"on, they came across three farmsteads on the riverbank that had clearly been "
1571"raided."
1572msgstr ""
1573
1574#. [objective]: condition=win
1575#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
1576msgid "(there will be three waves)"
1577msgstr ""
1578
1579#. [objective]: condition=win
1580#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137
1581msgid "Destroy all the undead units"
1582msgstr ""
1583
1584#. [objective]: condition=lose
1585#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141
1586msgid "Death of all five dark adepts"
1587msgstr ""
1588
1589#. [objective]: condition=lose
1590#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145
1591#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:537
1592#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108
1593#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120
1594msgid "Death of Ras-Tabahn"
1595msgstr ""
1596
1597#. [note]
1598#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155
1599msgid ""
1600"You will not earn gold this scenario, but your gold from the previous "
1601"scenario will be available in the next."
1602msgstr ""
1603
1604#. [message]: speaker=Ras-Tabahn
1605#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354
1606msgid ""
1607"What happened here, I wonder. Well, no matter. What was bad for these "
1608"families is good for us. I will animate them, and you will attack. Practice "
1609"both freezing and life force attacks. You may each choose one soldier from "
1610"our army for protection, and I will call it up for you. After that, I will "
1611"not help. I intend most of you to survive this battle, so try not to die."
1612msgstr ""
1613
1614#. [message]: speaker=Ras-Tabahn
1615#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362
1616msgid "plural^You may watch."
1617msgstr ""
1618
1619#. [message]: speaker=Shynal
1620#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366
1621msgid "Can we help?"
1622msgstr ""
1623
1624#. [message]: speaker=Ras-Tabahn
1625#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370
1626msgid "plural^As you wish. (<i>Cough, cough</i>)"
1627msgstr ""
1628
1629#. [message]: speaker=Ras-Tabahn
1630#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380
1631msgid "You may watch."
1632msgstr ""
1633
1634#. [message]: id=Carcyn,Shynal
1635#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384
1636msgid "Can I help?"
1637msgstr ""
1638
1639#. [message]: id=Carcyn,Shynal
1640#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385
1641msgid "self_female^Can I help?"
1642msgstr ""
1643
1644#. [message]: speaker=Ras-Tabahn
1645#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389
1646msgid "As you wish. (<i>Cough, cough</i>)"
1647msgstr ""
1648
1649#. [message]: speaker=narrator
1650#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397
1651msgid ""
1652"You can recruit from in front of each dark adept during the first turn only."
1653msgstr ""
1654
1655#. [scenario]: id=10_Merfolk_Revenge
1656#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13
1657msgid "Merfolk Revenge"
1658msgstr ""
1659
1660#. [part]
1661#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
1662msgid ""
1663"Ras-Tabahn’s party reached the end of the elf road near the Great River "
1664"where they were to wait for Ardonna. As they arrived, another party did as "
1665"well."
1666msgstr ""
1667
1668#. [side]
1669#. [side]: type=Merman Triton, id=Okean
1670#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45
1671#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:136
1672msgid "Merfolk"
1673msgstr ""
1674
1675#. [side]: type=Merman Triton, id=Okean
1676#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47
1677msgid "Okean"
1678msgstr ""
1679
1680#. [message]: speaker=$unit.id
1681#. Bones examined by a ghost, skeleton, ghoul, or corpse.
1682#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130
1683#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159
1684msgid "Bones. Claws and wings."
1685msgstr ""
1686
1687#. [message]: speaker=$unit.id
1688#. Bones examined by a human.
1689#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137
1690#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166
1691msgid "There are some large bones here. I can see claws and wings."
1692msgstr ""
1693
1694#. [message]: speaker=$other_human
1695#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182
1696msgid "How odd. I wonder what are they from. A gryphon perhaps?"
1697msgstr ""
1698
1699#. [message]: speaker=Ras-Tabahn
1700#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
1701msgid "A large flightless bird would be my guess."
1702msgstr ""
1703
1704#. [message]: speaker=$other_human
1705#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
1706msgid "Well, there is an easy way to find out."
1707msgstr ""
1708
1709#. [message]: speaker=Ras-Tabahn
1710#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194
1711msgid "Indeed. Let us see."
1712msgstr ""
1713
1714#. [message]: speaker=Ras-Tabahn
1715#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200
1716msgid ""
1717"I wonder what are they from. A large flightless bird perhaps? Let us see."
1718msgstr ""
1719
1720#. [message]: speaker=$other_human
1721#. [message]: speaker=Ardonna
1722#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:242
1723#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:242
1724msgid "Oh, you were right!"
1725msgstr ""
1726
1727#. [message]: speaker=Ras-Tabahn
1728#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:247
1729msgid "I wonder if it could carry someone light. A skeleton maybe."
1730msgstr ""
1731
1732#. [message]: speaker=Ras-Tabahn
1733#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:305
1734msgid "Splendid! These birds could be quite useful."
1735msgstr ""
1736
1737#. [message]: speaker=narrator
1738#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:314
1739#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:339
1740msgid "You can now recruit chocobones!"
1741msgstr ""
1742
1743#. [set_variable]
1744#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:391
1745msgid "Hopefully this will be enough gold."
1746msgstr ""
1747
1748#. [set_variable]
1749#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:402
1750msgid "We have won, but I am afraid this may not be enough gold."
1751msgstr ""
1752
1753#. [set_variable]
1754#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:415
1755msgid "Good. We ended with a fair amount of gold."
1756msgstr ""
1757
1758#. [message]: speaker=Okean
1759#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:468
1760msgid "You! You have destroyed the town of Carcyn!"
1761msgstr ""
1762
1763#. [message]: speaker=Ras-Tabahn
1764#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:472
1765msgid "The town is hardly destroyed. I just encouraged a change of leadership."
1766msgstr ""
1767
1768#. [message]: speaker=Okean
1769#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:476
1770msgid ""
1771"Your words mock us. Those humans were valuable trading partners of ours. We "
1772"will have justice!"
1773msgstr ""
1774
1775#. [message]: speaker=Ras-Tabahn
1776#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:480
1777msgid ""
1778"Actually, I expect you will follow them into the ground if you try to harm "
1779"us."
1780msgstr ""
1781
1782#. [message]: speaker=Ras-Tabahn
1783#. here "you" means both Carcyn and Shynal
1784#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:489
1785msgid ""
1786"addressed_plural^This is going to cost us, but I want to keep some gold "
1787"around for emergencies — I think 50 is about right. You help me collect "
1788"some. (<i>Cough, cough</i>)"
1789msgstr ""
1790
1791#. [message]: speaker=Carcyn
1792#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:493
1793msgid "Right away sir."
1794msgstr ""
1795
1796#. [message]: speaker=Shynal
1797#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:497
1798msgid "Are you feeling well?"
1799msgstr ""
1800
1801#. [message]: speaker=Ras-Tabahn
1802#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:501
1803#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:536
1804msgid "Yes, yes. I’m quite all right."
1805msgstr ""
1806
1807#. [message]: speaker=Shynal
1808#. [message]: id=Carcyn,Shynal
1809#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:505
1810#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:540
1811msgid "I don’t fancy wading in the water to fight these things."
1812msgstr ""
1813
1814#. [message]: speaker=Ras-Tabahn
1815#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:509
1816#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545
1817msgid "No problem. We can lure them onto land."
1818msgstr ""
1819
1820#. [message]: speaker=Shynal
1821#. [message]: id=Carcyn,Shynal
1822#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513
1823#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549
1824msgid "How?"
1825msgstr ""
1826
1827#. [message]: speaker=Ras-Tabahn
1828#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
1829#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:518
1830msgid ""
1831"addressed_plural^Have you never been fishing before? With bait of course."
1832msgstr ""
1833
1834#. [message]: speaker=Ras-Tabahn
1835#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:528
1836msgid ""
1837"This is going to cost us, but I want to keep some gold around for "
1838"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, "
1839"cough</i>)"
1840msgstr ""
1841
1842#. [message]: id=Carcyn,Shynal
1843#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:532
1844msgid "Right away sir. Are you feeling well?"
1845msgstr ""
1846
1847#. [message]: id=Carcyn,Shynal
1848#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541
1849msgid "self_female^I don’t fancy wading in the water to fight these things."
1850msgstr ""
1851
1852#. [message]: speaker=Ras-Tabahn
1853#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553
1854msgid "Have you never been fishing before? With bait of course."
1855msgstr ""
1856
1857#. [message]: speaker=Ras-Tabahn
1858#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
1859msgid ""
1860"This is going to cost me, but I want to keep some gold around for "
1861"emergencies — I think 50 is about right. I’d better send someone to collect "
1862"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
1863"should recruit some bait."
1864msgstr ""
1865
1866#. [scenario]: id=11_Battleground
1867#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10
1868msgid "Battleground"
1869msgstr ""
1870
1871#. [part]
1872#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22
1873msgid ""
1874"11 IV, 23 YW\n"
1875"\n"
1876"Rastaban seems like an acceptable ally. He is quite different from the "
1877"stodgy teachers at the academy who were so full of themselves and loved to "
1878"hear themselves talk. He also never once disparaged me for being a girl or "
1879"even mentioned my hair. As long as he continues to respect me, everything "
1880"will go fine. If not, well, I am surrounded by the remnants of those who "
1881"assumed I was weak."
1882msgstr ""
1883
1884#. [part]
1885#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31
1886msgid ""
1887"The question remains whether or not it is wise to trust him. As he said, I "
1888"don't need to at this time, but if we are to travel together it will become "
1889"necessary. He has shown me something marvelous in the ghosts, so that is a "
1890"large mark in his favor. On consideration, I have decided to trust him, but "
1891"only provisionally. For now, we are both vulnerable, and he must know that "
1892"attacking me would be unwise. However, if he were to become indestructible "
1893"first, I would do well to stay alert."
1894msgstr ""
1895
1896#. [part]
1897#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38
1898msgid ""
1899"The site of the battle was immediately obvious when I came upon it. Multiple "
1900"fortresses stared at each other across a basin that was now mostly flooded. "
1901"Sluggish water pooled near the road, and the slime of decay was on every "
1902"surface. Weapons, armor and less-easily identifiable bits of detritus rose "
1903"from the swamp. I could easily imagine great siege engines heaving stones at "
1904"walls that were now crumbled ruins, and the clash of combatants who were now "
1905"bleached white bones jutting from the wreckage."
1906msgstr ""
1907
1908#. [part]
1909#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45
1910msgid ""
1911"Well, these combatants were going to get a second chance for glory when they "
1912"fought for me. The more strong willed among them may even remember desiring "
1913"it."
1914msgstr ""
1915
1916#. [side]: type=Saurian Soothsayer, id=Krissaz
1917#. [side]
1918#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66
1919#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:76
1920msgid "Saurians"
1921msgstr ""
1922
1923#. [side]: type=Saurian Soothsayer, id=Krissaz
1924#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69
1925msgid "Krissaz"
1926msgstr ""
1927
1928#. [side]: type=Naga Myrmidon, id=Blianxkep
1929#. [side]
1930#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79
1931#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:161
1932msgid "Nagas"
1933msgstr ""
1934
1935#. [side]: type=Naga Myrmidon, id=Blianxkep
1936#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82
1937msgid "Blianxkep"
1938msgstr ""
1939
1940#. [objective]: condition=win
1941#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:105
1942#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115
1943#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98
1944#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:529
1945msgid "Defeat all enemy leaders"
1946msgstr ""
1947
1948#. [message]: speaker=Blianxkep
1949#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:127
1950msgid ""
1951"The fish people gave good value for the last load. More metal of that type "
1952"is desired."
1953msgstr ""
1954
1955#. [message]: speaker=Krissaz
1956#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:131
1957msgid "Firssst, pay us our ssshare."
1958msgstr ""
1959
1960#. [message]: speaker=Blianxkep
1961#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135
1962msgid "Wait, who approaches?"
1963msgstr ""
1964
1965#. [message]: speaker=Ardonna
1966#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139
1967msgid ""
1968"I am a mage and not a threat to you gentle... reptiles. I wish only to "
1969"animate some spirits, so I won’t disturb your salvage operation."
1970msgstr ""
1971
1972#. [message]: speaker=Krissaz
1973#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143
1974msgid ""
1975"No! You can’t make thisss place more haunted than it isss! The femalesss "
1976"already won’t come here, and we are forced to rely on these ssserpents for "
1977"protection."
1978msgstr ""
1979
1980#. [message]: speaker=Ardonna
1981#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
1982msgid ""
1983"I was only informing you out of courtesy. In truth, I don’t require your "
1984"permission."
1985msgstr ""
1986
1987#. [message]: speaker=Blianxkep
1988#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
1989msgid ""
1990"We will help you drive off this foe if you will consider your share paid in "
1991"full."
1992msgstr ""
1993
1994#. [message]: speaker=Krissaz
1995#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
1996msgid ""
1997"When the mage isss dead and her dead horde put to ressst, we agree. We will "
1998"have been compensssated adequately."
1999msgstr ""
2000
2001#. [message]: speaker=Ardonna
2002#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159
2003msgid "Every time..."
2004msgstr ""
2005
2006#. [message]: speaker=Ardonna
2007#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:168
2008msgid "Good. Now I can practice recruiting ghosts."
2009msgstr ""
2010
2011#. [message]: speaker=narrator
2012#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:174
2013msgid "You can now recruit ghosts!"
2014msgstr ""
2015
2016#. [unit]: id=Vendraxis, type=Saurian Soothsayer
2017#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:199
2018msgid "Vendraxis"
2019msgstr ""
2020
2021#. [message]: speaker=Vendraxis
2022#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218
2023msgid "Human, take me with you!"
2024msgstr ""
2025
2026#. [message]: speaker=Ardonna
2027#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222
2028msgid "Why should I allow that? Your people attacked me!"
2029msgstr ""
2030
2031#. [message]: speaker=Vendraxis
2032#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226
2033msgid ""
2034"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to "
2035"learn. My race livesss but a short time compared to yoursss. I would learn "
2036"to exssstend my ssspan, and the planetsss told me you know this sssecret."
2037msgstr ""
2038
2039#. [message]: speaker=Ardonna
2040#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230
2041msgid ""
2042"Actually, I am searching for that secret now. But could you follow the "
2043"orders of a woman?"
2044msgstr ""
2045
2046#. [message]: speaker=Vendraxis
2047#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234
2048msgid ""
2049"I have ssstared into the darknesss between the starsss and not been "
2050"intimidated by the void, but your mind holds a darknesss of another kind, "
2051"frightening and forbidden by my clan. I sssubmit to your power. Now that I "
2052"know you are female, I will find it easier as it isss the way of my kind."
2053msgstr ""
2054
2055#. [message]: speaker=Ardonna
2056#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238
2057msgid "Very well, come along. I am Ardonna."
2058msgstr ""
2059
2060#. [message]: speaker=Vendraxis
2061#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242
2062msgid ""
2063"Yesss, but the planetsss tell me your name isss now untrue. I do not "
2064"underssstand thisss."
2065msgstr ""
2066
2067#. [message]: speaker=Ardonna
2068#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:246
2069msgid "Nor do I. Your planets are quite cryptic."
2070msgstr ""
2071
2072#. [message]: speaker=Vendraxis
2073#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:250
2074msgid "They reveal what they will."
2075msgstr ""
2076
2077#. [scenario]: id=12_Walking_Trees
2078#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9
2079msgid "Walking Trees"
2080msgstr ""
2081
2082#. [part]
2083#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
2084#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22
2085msgid ""
2086"17 IV, 23 YW\n"
2087"\n"
2088"My primary objective was met, and I had been able to press a number of "
2089"ghosts into service. Also, I had a new companion with a talent for healing. "
2090"I doubted that Ras-Tabahn was already waiting at the appointed place, but I "
2091"still wanted to hurry, so we followed the elf road north as quickly as we "
2092"could. Fortunately, it was not in bad repair, though in many places it was "
2093"overgrown, leaving only a few smooth cobbles to mark the way. The second "
2094"day, we were still deep in the woods when we encountered an elf sorceress."
2095msgstr ""
2096
2097#. [side]
2098#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:43
2099msgid "Forest"
2100msgstr ""
2101
2102#. [unit]: type=Elvish Enchantress, id=Isthiniel
2103#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:51
2104#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:749
2105msgid "Isthiniel"
2106msgstr ""
2107
2108#. [objective]: condition=win
2109#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:102
2110msgid "Move Ardonna to the northeast corner of the map"
2111msgstr ""
2112
2113#. [message]: speaker=Isthiniel
2114#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
2115msgid ""
2116"I felt our dead stirring and corruption descending on the forest. When I "
2117"left to investigate, I expected to find grim, veiled forces at work. Instead "
2118"I find a human mage boldly marching down our road! I will not allow you to "
2119"continue to molest our peace, and you must release the dead you have "
2120"enslaved."
2121msgstr ""
2122
2123#. [message]: speaker=Ardonna
2124#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:320
2125msgid ""
2126"Well, that I won’t do. However, if you do not attack, you will be rid of me "
2127"soon, as I only wish to leave these woods."
2128msgstr ""
2129
2130#. [message]: speaker=Isthiniel
2131#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:324
2132msgid ""
2133"Attack? No, I cannot. Most of my people won’t come here; it is only duty "
2134"that drives me. However, the woods themselves are disturbed, and they will "
2135"cast you out on their own. I can feel them awaken."
2136msgstr ""
2137
2138#. [unit]: type=Ancient Wose, id=Dolmathengalin
2139#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:341
2140msgid "Dolmathengalin"
2141msgstr ""
2142
2143#. [message]: speaker=Dolmathengalin
2144#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348
2145msgid "You are greeted daughter of elves. Why does the forest moan in despair?"
2146msgstr ""
2147
2148#. [message]: speaker=Vendraxis
2149#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352
2150msgid "That tree can talk!"
2151msgstr ""
2152
2153#. [message]: speaker=Isthiniel
2154#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356
2155msgid ""
2156"That dark mage has woken our dead and stifles the air with her very "
2157"presence. Please wake your people, Elder, and destroy her."
2158msgstr ""
2159
2160#. [message]: speaker=Dolmathengalin
2161#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:360
2162msgid "This shall be done."
2163msgstr ""
2164
2165#. [message]: speaker=Isthiniel
2166#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:364
2167msgid "I shall leave you. I have no wish to witness this violence."
2168msgstr ""
2169
2170#. [scenario]: id=13_Together_Again
2171#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4
2172msgid "Together Again"
2173msgstr ""
2174
2175#. [part]
2176#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17
2177msgid ""
2178"21 IV, 23 YW\n"
2179"\n"
2180"I never would have been able to escape the trees without ghosts. They had "
2181"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in "
2182"my estimation. After we escaped the trees, we met no more resistance on the "
2183"road, and soon arrived at the meeting place where Ras-Tabahn was waiting."
2184msgstr ""
2185
2186#. [message]: speaker=Ras-Tabahn
2187#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113
2188msgid ""
2189"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were "
2190"as well."
2191msgstr ""
2192
2193#. [message]: speaker=Ardonna
2194#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117
2195msgid ""
2196"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke "
2197"of?"
2198msgstr ""
2199
2200#. [message]: speaker=Ras-Tabahn
2201#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121
2202msgid ""
2203"Gladly. I assume you studied the great mage Crelanu in history class. He "
2204"fought with King Haldric the First. Since he faced the immortal lords of the "
2205"Green Isle directly, he undoubtedly knows more than we about their methods. "
2206"Recently, I have learned where to find him."
2207msgstr ""
2208
2209#. [message]: speaker=Ardonna
2210#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125
2211msgid ""
2212"Of course I know about Crelanu. But can we force him to reveal his knowledge "
2213"to us?"
2214msgstr ""
2215
2216#. [message]: speaker=Ras-Tabahn
2217#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129
2218msgid ""
2219"That shouldn’t be necessary. I have also learned that he wrote a book "
2220"containing all his secrets, which must include all he knows of immortality. "
2221"We need only borrow this book. I knew that getting that book was not "
2222"something I could accomplish on my own, but now, with a force such as ours, "
2223"it should be easily done."
2224msgstr ""
2225
2226#. [message]: speaker=Ardonna
2227#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133
2228msgid ""
2229"Yes, that seems like a plan with a good chance of success. I will join you "
2230"in your effort."
2231msgstr ""
2232
2233#. [message]: speaker=Ras-Tabahn
2234#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137
2235msgid ""
2236"I thought as much. We must cross the Great River, and head north into the "
2237"Heart Mountains."
2238msgstr ""
2239
2240#. [message]: speaker=Ardonna
2241#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146
2242msgid ""
2243"Before we leave, I have an unrelated question. Vendraxis here has said that "
2244"my name is untrue. Do you have an idea what could that mean?"
2245msgstr ""
2246
2247#. [message]: speaker=Ardonna
2248#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152
2249msgid ""
2250"Before we leave, I have an unrelated question. I met a mystic who said that "
2251"my name was untrue. Do you have an idea what could that mean?"
2252msgstr ""
2253
2254#. [message]: speaker=Ras-Tabahn
2255#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158
2256msgid ""
2257"Possibly. When an academy mage completes his studies, he is granted "
2258"syllables of power, which become his new name. You are well beyond that "
2259"point, but you are with the free magi now, so choose your own name. I was "
2260"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
2261"no longer suited."
2262msgstr ""
2263
2264#. [message]: speaker=Ardonna
2265#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162
2266msgid ""
2267"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
2268"Vendraxis was correct. From now I shall be... Ardryn-Na."
2269msgstr ""
2270
2271#. [modify_unit]
2272#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169
2273#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54
2274#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60
2275msgid "Ardryn-Na"
2276msgstr ""
2277
2278#. [message]: speaker=Ras-Tabahn
2279#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173
2280msgid "Well then Ardryn-Na, let us head north."
2281msgstr ""
2282
2283#. [scenario]: id=14_Entering_the_Northlands
2284#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8
2285msgid "Entering the Northlands"
2286msgstr ""
2287
2288#. [part]
2289#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26
2290msgid "<i>Chapter Three:</i> To Conquer Death"
2291msgstr ""
2292
2293#. [part]
2294#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
2295msgid ""
2296"24 IV, 23 YW\n"
2297"\n"
2298"We reached the Ford of Abez as the dawn light spread behind the mountain "
2299"peaks to the north. As we waded across, the dark water reached to our "
2300"waists, which made for slow going. I dared not imagine what manner of "
2301"tentacled creature lurked below, but we completed the crossing without "
2302"incident. The water was chill with snowmelt, so our teeth were chattering "
2303"when we reached the far shore. The rising sun was warm though, and had us "
2304"dried in short order. Despite this, Ras-Tabahn was not well off. He "
2305"collapsed in the sand and went into a paroxysm of coughing the like of which "
2306"I had never seen. When he could speak again, he assured me that it was only "
2307"on account of the cold, and I should not be unduly troubled. I am uneasy all "
2308"the same."
2309msgstr ""
2310
2311#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
2312#. [side]: type=Orcish Warlord, id=Vok-Hroog
2313#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53
2314#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67
2315msgid "Orcs"
2316msgstr ""
2317
2318#. [side]: type=Orcish Sovereign, id=Rod-Ishnak
2319#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54
2320msgid "Rod-Ishnak"
2321msgstr ""
2322
2323#. [side]: type=Orcish Warlord, id=Vok-Hroog
2324#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68
2325msgid "Vok-Hroog"
2326msgstr ""
2327
2328#. [unit]: type=Orcish Shaman, id=Krongk
2329#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75
2330msgid "Krongk"
2331msgstr ""
2332
2333#. [message]: speaker=Vendraxis
2334#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
2335msgid ""
2336"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
2337"may meet our doom if we don't have enough coinsss."
2338msgstr ""
2339
2340#. [message]: speaker=Ras-Tabahn
2341#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
2342msgid ""
2343"The passes to the north are the end of many travelers. We would be wise to "
2344"reach them with a reserve of gold. (<i>Cough, cough</i>)"
2345msgstr ""
2346
2347#. [message]: speaker=Krongk
2348#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
2349msgid "They’re attacking me!"
2350msgstr ""
2351
2352#. [message]: speaker=Vok-Hroog
2353#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196
2354#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246
2355msgid "Yeah, yeah."
2356msgstr ""
2357
2358#. [message]: speaker=Ras-Tabahn
2359#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206
2360msgid ""
2361"We have crossed into the north. The dwarven kingdom of Knalga lies straight "
2362"ahead."
2363msgstr ""
2364
2365#. [message]: speaker=Shynal
2366#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210
2367msgid ""
2368"Now I’m really far from home. I’ve never been north of the river before. I "
2369"hope I get to see some dwarves!"
2370msgstr ""
2371
2372#. [message]: speaker=Vok-Hroog
2373#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214
2374msgid ""
2375"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! "
2376"Leave now, Ishnak, or face the combined wrath of the five tribes."
2377msgstr ""
2378
2379#. [message]: speaker=Rod-Ishnak
2380#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218
2381msgid "I arrived first, Hroog. It’s mine!"
2382msgstr ""
2383
2384#. [message]: speaker=Ardonna
2385#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222
2386msgid "This could be trouble."
2387msgstr ""
2388
2389#. [message]: speaker=Ras-Tabahn
2390#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226
2391msgid ""
2392"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-"
2393"Ubor once, who the farther orc just mentioned."
2394msgstr ""
2395
2396#. [message]: speaker=Vok-Hroog
2397#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230
2398msgid "Wait who’s that?"
2399msgstr ""
2400
2401#. [message]: speaker=Rod-Ishnak
2402#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234
2403msgid ""
2404"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest "
2405"a contest. Whoever kills the most wizards and skeletons and stuff takes this "
2406"territory and all the human slaves."
2407msgstr ""
2408
2409#. [message]: speaker=Vok-Hroog
2410#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238
2411msgid "Huh. Fine. That sounds like good sport."
2412msgstr ""
2413
2414#. [message]: speaker=Krongk
2415#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242
2416msgid ""
2417"I declare this competition official. I will support the claim of the winner."
2418msgstr ""
2419
2420#. [message]: speaker=Ardonna
2421#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250
2422msgid "I did say this was trouble."
2423msgstr ""
2424
2425#. [message]: speaker=Shynal
2426#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254
2427msgid "But we’ll win, won’t we?"
2428msgstr ""
2429
2430#. [scenario]: id=15_Mountain_Pass
2431#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9
2432msgid "Mountain Pass"
2433msgstr ""
2434
2435#. [part]
2436#. "consumption" is an old word for tuberculosis
2437#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
2438msgid ""
2439"6 V, 23 YW\n"
2440"\n"
2441"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
2442"air is cool in these upper reaches. Mist rises from the snow in the "
2443"afternoon, and the icicles drip the purest water from rock overhangs. I find "
2444"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he "
2445"is reduced to speaking in short phrases due to lack of breath. Of course he "
2446"is quite old — 50 at least — but I am also certain that he is ill. His "
2447"thinness leads me to believe it is consumption, but he refuses to discuss "
2448"it, preferring to deny the severity of his problem."
2449msgstr ""
2450
2451#. [side]: type=Gryphon
2452#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:45
2453#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:56
2454msgid "Gryphons"
2455msgstr ""
2456
2457#. [objective]: condition=win
2458#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:72
2459msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner"
2460msgstr ""
2461
2462#. [message]: speaker=Ras-Tabahn
2463#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146
2464msgid "There are some... large bones there. Claws and wings... I think."
2465msgstr ""
2466
2467#. [message]: speaker=Ardonna
2468#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175
2469msgid "I wonder what are they from. A gryphon perhaps?"
2470msgstr ""
2471
2472#. [message]: speaker=Ras-Tabahn
2473#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179
2474msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess."
2475msgstr ""
2476
2477#. [message]: speaker=Ardonna
2478#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183
2479msgid "Well, there is an easy way to discover the truth."
2480msgstr ""
2481
2482#. [message]: speaker=Ras-Tabahn
2483#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:252
2484msgid "I wonder... if it could carry... someone light. Vendraxis perhaps."
2485msgstr ""
2486
2487#. [message]: speaker=Vendraxis
2488#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:256
2489msgid "I will not climb on that ridiculous thing!"
2490msgstr ""
2491
2492#. [message]: speaker=Ras-Tabahn
2493#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:262
2494msgid "I wonder... if it could carry... someone light."
2495msgstr ""
2496
2497#. [message]: speaker=Ardonna
2498#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:269
2499msgid "A skeleton could ride it I think."
2500msgstr ""
2501
2502#. [message]: speaker=Ardonna
2503#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:330
2504msgid "That’s fantastic! These birds could be quite useful."
2505msgstr ""
2506
2507#. [message]: speaker=Ardonna
2508#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:349
2509msgid "What dangers may lurk in this fog?"
2510msgstr ""
2511
2512#. [message]: speaker=Ras-Tabahn
2513#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:353
2514msgid "Gryphons... live at this height. We should be cautious."
2515msgstr ""
2516
2517#. [scenario]: id=16_The_Mage
2518#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13
2519msgid "The Mage"
2520msgstr ""
2521
2522#. [part]
2523#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26
2524msgid ""
2525"3 VI, 23 YW\n"
2526"\n"
2527"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
2528"into the mountains again before we found the mage. This was Ras-Tabahn’s "
2529"plan, and with the goal in sight, he gained a little strength. However, he "
2530"is quite weak and ill now, and breathing raggedly. I don’t know how much "
2531"longer he can survive."
2532msgstr ""
2533
2534#. [side]: type=Elder Mage, id=Crelanu
2535#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49
2536#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52
2537msgid "Crelanu"
2538msgstr ""
2539
2540#. [objective]: condition=win
2541#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71
2542msgid "Defeat Crelanu"
2543msgstr ""
2544
2545#. [note]
2546#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
2547msgid ""
2548"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
2549"he reaches zero."
2550msgstr ""
2551
2552#. [note]
2553#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
2554msgid ""
2555"Moving any unit onto a bottle of holy water will remove the bottle. An "
2556"undead unit will be destroyed."
2557msgstr ""
2558
2559#. [unit]: type=White Mage, id=Ginmera
2560#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222
2561msgid "Ginmera"
2562msgstr ""
2563
2564#. [message]: speaker=Ginmera
2565#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253
2566msgid ""
2567"It seems that the invaders can raise undead soldiers, so I placed some holy "
2568"water around the castle for protection."
2569msgstr ""
2570
2571#. [unit]: type=White Mage, id=Rinconan
2572#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258
2573msgid "Rinconan"
2574msgstr ""
2575
2576#. [message]: speaker=Ginmera
2577#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270
2578msgid "Rinconan and I will stay here to guard you."
2579msgstr ""
2580
2581#. [message]: speaker=Crelanu
2582#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274
2583msgid "Yes. Thank you Ginmera."
2584msgstr ""
2585
2586#. [message]: speaker=narrator
2587#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280
2588msgid ""
2589"Moving a unit onto a bottle of holy water will remove the bottle. A living "
2590"unit can do this safely, but any undead unit will be destroyed."
2591msgstr ""
2592
2593#. [message]: speaker=Ras-Tabahn
2594#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330
2595msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book."
2596msgstr ""
2597
2598#. [message]: speaker=Ardonna
2599#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334
2600msgid "We need to borrow it."
2601msgstr ""
2602
2603#. [message]: speaker=Crelanu
2604#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
2605msgid ""
2606"Yes, I knew people like you would be coming, but the book is out of reach "
2607"now — for all of us. I have given it to the elves. Only they know where it "
2608"is."
2609msgstr ""
2610
2611#. [message]: speaker=Ardonna
2612#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342
2613msgid "Why would you do such a thing?"
2614msgstr ""
2615
2616#. [message]: speaker=Crelanu
2617#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346
2618msgid ""
2619"So that one like you would not be tempted to do what you intend. Oh, yes. I "
2620"know well what you seek."
2621msgstr ""
2622
2623#. [message]: speaker=Ardonna
2624#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350
2625msgid "Then you can tell us what we want to know."
2626msgstr ""
2627
2628#. [message]: speaker=Crelanu
2629#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354
2630msgid "I shall not."
2631msgstr ""
2632
2633#. [message]: speaker=Ras-Tabahn
2634#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358
2635msgid "We shall see."
2636msgstr ""
2637
2638#. [message]: speaker=narrator
2639#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
2640msgid ""
2641"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
2642"He will die if he reaches zero."
2643msgstr ""
2644
2645#. [message]: speaker=Ardonna
2646#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391
2647msgid "Now, you will tell us the secret of immortality or die!"
2648msgstr ""
2649
2650#. [message]: speaker=Crelanu
2651#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395
2652msgid ""
2653"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot "
2654"live forever. It is the way of nature, and the greatest thing we have in "
2655"common with all of creation. You <i>must</i> die, and your soul depart. I "
2656"would not try this thing for any reason."
2657msgstr ""
2658
2659#. [message]: speaker=Ardonna
2660#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399
2661msgid ""
2662"You are the fool, for you have, indeed, told us all we required. For that, I "
2663"will spare you to live a few more lonely years with your cowardice."
2664msgstr ""
2665
2666#. [message]: speaker=Ras-Tabahn
2667#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
2668msgid "I don’t understand. What did Crelanu tell us?"
2669msgstr ""
2670
2671#. [message]: speaker=Ardonna
2672#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
2673msgid ""
2674"I will explain. Let us get you somewhere safe first. We’ll go into the cave. "
2675"Come with me."
2676msgstr ""
2677
2678#. [scenario]: id=17_Mortality
2679#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6
2680msgid "Mortality"
2681msgstr ""
2682
2683#. [part]
2684#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16
2685msgid ""
2686"6 VI, 23 YW\n"
2687"\n"
2688"Not far inside the cave was a ruined castle built in a style I did not "
2689"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and "
2690"clearly, no dwarves have lived here for a long time."
2691msgstr ""
2692
2693#. [side]
2694#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35
2695msgid "Rats"
2696msgstr ""
2697
2698#. [message]: speaker=Ardonna
2699#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127
2700msgid "Just a little farther."
2701msgstr ""
2702
2703#. [message]: speaker=Ras-Tabahn
2704#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136
2705msgid ""
2706"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it."
2707msgstr ""
2708
2709#. [message]: speaker=Ardonna
2710#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140
2711msgid ""
2712"Nor should you! You must embrace it. Crelanu said as much. He also said your "
2713"life force must depart, but he didn’t say it could not come back to you!"
2714msgstr ""
2715
2716#. [message]: speaker=Ras-Tabahn
2717#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144
2718msgid "What are you... proposing?"
2719msgstr ""
2720
2721#. [message]: speaker=Ardonna
2722#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148
2723msgid ""
2724"That you project your will into another object so that it is part of you — "
2725"your staff for example. If you do this just as your body dies, your whole "
2726"consciousness should follow the flow of your will, as it will have no other "
2727"place to go."
2728msgstr ""
2729
2730#. [message]: speaker=Ras-Tabahn
2731#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152
2732msgid ""
2733"Well, it could go to the... lands of the dead. But... if I had an altar... "
2734"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this "
2735"plane... and stop the downward flow of my soul... for just a moment."
2736msgstr ""
2737
2738#. [message]: speaker=Ardonna
2739#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156
2740msgid ""
2741"And a moment is all you need! You only need project your will <i>back</i> "
2742"into your body, animating it as you would anything else!"
2743msgstr ""
2744
2745#. [message]: speaker=Ras-Tabahn
2746#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160
2747msgid ""
2748"You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice."
2749msgstr ""
2750
2751#. [message]: speaker=Ardonna
2752#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164
2753msgid ""
2754"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he "
2755"also believed that it would work. And like you said, he should know. For "
2756"now, you can rest. We’ll have an altar built soon."
2757msgstr ""
2758
2759#. [message]: speaker=Ardonna
2760#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300
2761msgid ""
2762"No need for you to wait to die. We can have done with it immediately. And "
2763"although neither of us needs speak the incantations aloud anymore, you "
2764"should this time, as any mistake would be disastrous."
2765msgstr ""
2766
2767#. [message]: speaker=necromancer_on_altar
2768#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304
2769msgid "Yes. I’m ready. Do it."
2770msgstr ""
2771
2772#. [scenario]: id=18_Abandoned_Outpost
2773#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18
2774msgid "Abandoned Outpost"
2775msgstr ""
2776
2777#. [part]
2778#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31
2779msgid ""
2780"9 VI, 23 YW\n"
2781"\n"
2782"To become a lich, one must first die. The spells of necromancy bind the "
2783"spirit, but only once it has been unbound from the body. To become a lich, "
2784"the mage must make the necessary incantations with his dying breaths. He "
2785"thus binds his own spirit in much the same way he binds the spirits of "
2786"others... An altar serves to hold his soul in the physical plane long enough "
2787"to make the transition, and a suitable object must be found to hold the "
2788"consciousness for one crucial moment when the body expires."
2789msgstr ""
2790
2791#. [part]
2792#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40
2793msgid ""
2794"13 VI, 23 YW\n"
2795"\n"
2796"So, Ras-Tabahn is now undead. In the beginning, his health was not much "
2797"improved, and he complained of being cold. His life force was weak, but he "
2798"was able to absorb life from the rats infesting the ancient castle. Now he "
2799"is more strong and vigorous than I have ever seen him. This is despite the "
2800"fact that his flesh is starting to rot away, a process that causes him no "
2801"discomfort. Nor can he smell it any more than I can. If all continues to go "
2802"well, I will make the transition soon myself."
2803msgstr ""
2804
2805#. [part]
2806#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49
2807msgid ""
2808"17 VI, 23 YW\n"
2809"\n"
2810"Now the process is complete for both of us. I posted a guard so nothing "
2811"could happen to me in my weakened state, and nothing did. I am restored. I "
2812"don’t feel much different, but I suppose I look a fright. Ah well, it can’t "
2813"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
2814"be broken apart like a skeleton or maybe burned, but I do not have to fear "
2815"these unlikely events: I have the awesome powers of the spirit realm flowing "
2816"through me, and can protect myself quite adequately! My next goal is to "
2817"share my knowledge with the world so that <i>no one</i> need die."
2818msgstr ""
2819
2820#. [side]
2821#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68
2822msgid "Spiders"
2823msgstr ""
2824
2825#. [objective]: condition=win
2826#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82
2827msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave"
2828msgstr ""
2829
2830#. [note]
2831#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95
2832msgid ""
2833"To turn a necromancer into a lich, right-click on it while it is in a castle."
2834msgstr ""
2835
2836#. [set_menu_item]: id=lichify
2837#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102
2838msgid "Make Into a Lich"
2839msgstr ""
2840
2841#. [message]: speaker=narrator
2842#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132
2843msgid "You can only do this in a castle."
2844msgstr ""
2845
2846#. [message]: speaker=narrator
2847#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478
2848msgid ""
2849"You can now advance dark sorcerers to liches! For the rest of the campaign, "
2850"you can also right-click on an existing necromancer to turn it into a lich "
2851"as long as it is in a castle. If the necromancer has gained enough "
2852"experience, it will immediately level into an ancient lich!"
2853msgstr ""
2854
2855#. [message]: speaker=Ardonna
2856#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483
2857msgid ""
2858"We have conquered death! Let us bring the news back to Wesnoth. We should to "
2859"let them know that nobody ever need die again."
2860msgstr ""
2861
2862#. [message]: speaker=Ras-Tabahn
2863#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487
2864msgid ""
2865"I was planning to go that direction myself, so I have no objection. But, let "
2866"us not go over those wretched mountain passes again. These tunnels should "
2867"connect to the realm of Knalga and take us there directly."
2868msgstr ""
2869
2870#. [message]: speaker=Ardonna
2871#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491
2872msgid "Why would the Dwarvish empire abandon an outpost like this?"
2873msgstr ""
2874
2875#. [message]: speaker=Ras-Tabahn
2876#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495
2877msgid "We may find out. We should proceed cautiously."
2878msgstr ""
2879
2880#. [message]: speaker=Vendraxis
2881#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511
2882msgid "Giant spidersss! That explainsss the cobwebsss everywhere."
2883msgstr ""
2884
2885#. [message]: speaker=Ardonna
2886#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517
2887msgid "Giant spiders! That explains the cobwebs everywhere."
2888msgstr ""
2889
2890#. [message]: speaker=Ardonna
2891#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523
2892msgid "They are not moving much. Hopefully they continue to stay sleepy."
2893msgstr ""
2894
2895#. [message]: speaker=Shynal
2896#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529
2897msgid "They’re waking up now. Watch out."
2898msgstr ""
2899
2900#. [scenario]: id=19_Lava_and_Stone
2901#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4
2902msgid "Lava and Stone"
2903msgstr ""
2904
2905#. [part]
2906#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16
2907msgid ""
2908"21 VI, 23 YW\n"
2909"\n"
2910"We continued down the tunnel in utter darkness for a time. The darkness "
2911"presented no great difficulty: The bats could navigate perfectly well, and "
2912"all the magi could sense exactly where they were. Ras-Tabahn and I talked. "
2913"His plan is to go to Elensefar. He believes he can overthrow the city and "
2914"install himself as the ruler of an undead empire. Citizens will join him in "
2915"undeath willingly or not, but join they will. If they do not join willingly, "
2916"or lack the mental fortitude to transition to lich form, they will of course "
2917"be mindless slaves."
2918msgstr ""
2919
2920#. [part]
2921#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
2922msgid ""
2923"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
2924"serious misgivings about his plan. I am not positive he can defeat the city "
2925"guard, and enslaving the population is the one of the ways the old Wesfolk "
2926"leaders earned their poor reputations. I think a more benevolent approach "
2927"has a better chance of ensuring our legacy. We should spread the news of our "
2928"success and invite the citizenry to join us voluntarily. I will journey "
2929"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in "
2930"the distant future, my new friends and Ras-Tabahn’s population will probably "
2931"clash, but that will be a worry for another time, and for now, we each "
2932"continue to regard the other as an ally."
2933msgstr ""
2934
2935#. [part]
2936#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32
2937msgid ""
2938"Our journey continued, and eventually, an orange glow appeared before us."
2939msgstr ""
2940
2941#. [side]: type=Troll Shaman, id=Shurd
2942#. [side]: type=Great Troll, id=Brek
2943#. [side]: type=Troll Shaman, id=Uurgh
2944#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50
2945#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64
2946#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79
2947msgid "Trolls"
2948msgstr ""
2949
2950#. [side]: type=Troll Shaman, id=Shurd
2951#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55
2952msgid "Shurd"
2953msgstr ""
2954
2955#. [side]: type=Great Troll, id=Brek
2956#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70
2957msgid "Brek"
2958msgstr ""
2959
2960#. [side]: type=Troll Shaman, id=Uurgh
2961#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
2962msgid "Üurgh"
2963msgstr ""
2964
2965#. [message]: speaker=Ardonna
2966#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121
2967msgid ""
2968"I had heard that mountains sometimes breathed fire like dragons, but that "
2969"seemed a fanciful tale. From the look of this, that may actually be true."
2970msgstr ""
2971
2972#. [message]: speaker=Ras-Tabahn
2973#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
2974msgid ""
2975"Yes, it’s quite true. This mountain fire has some uses too. For example, "
2976"trolls use it for welding together crude armor."
2977msgstr ""
2978
2979#. [message]: speaker=Ardonna
2980#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129
2981msgid "Trolls! Do you think we shall encounter any?"
2982msgstr ""
2983
2984#. [message]: speaker=Ras-Tabahn
2985#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133
2986msgid "I see no reason to expect..."
2987msgstr ""
2988
2989#. [message]: speaker=Shurd
2990#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137
2991msgid "Invaders!"
2992msgstr ""
2993
2994#. [message]: speaker=Brek
2995#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141
2996msgid "Crush them!"
2997msgstr ""
2998
2999#. [message]: speaker=Ras-Tabahn
3000#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145
3001msgid "... Yes. Yes, I do."
3002msgstr ""
3003
3004#. [scenario]: id=20_North_Knalga
3005#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9
3006msgid "North Knalga"
3007msgstr ""
3008
3009#. [part]
3010#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17
3011msgid ""
3012"27 VI, 23 YW\n"
3013"\n"
3014"We left the fires of the mountain behind and plunged once more into "
3015"darkness. After a long trek, we were brought up short by a dead end in the "
3016"tunnel... but the wall was not solid."
3017msgstr ""
3018
3019#. [side]: type=Dwarvish Lord, id=Golbanduth
3020#. [side]
3021#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38
3022#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:94
3023msgid "Dwarves"
3024msgstr ""
3025
3026#. [side]: type=Dwarvish Lord, id=Golbanduth
3027#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41
3028msgid "Golbanduth"
3029msgstr ""
3030
3031#. [note]
3032#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85
3033msgid "You can recruit from anywhere in the Hall of Heroes."
3034msgstr ""
3035
3036#. [message]: speaker=Golbanduth
3037#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509
3038msgid ""
3039"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more "
3040"soldiers."
3041msgstr ""
3042
3043#. [message]: speaker=porter
3044#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514
3045msgid "Yes, sire."
3046msgstr ""
3047
3048#. [message]: speaker=Ardonna
3049#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625
3050msgid ""
3051"Actually, I don’t think this is the end. There is air coming through here. "
3052"Help me shift these stones."
3053msgstr ""
3054
3055#. [message]: speaker=Ardonna
3056#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670
3057msgid "Now, where are we?"
3058msgstr ""
3059
3060#. [message]: speaker=Ras-Tabahn
3061#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674
3062msgid ""
3063"We are in a Dwarvish burial chamber it seems. That is good. We could always "
3064"use some more soldiers."
3065msgstr ""
3066
3067#. [unit]: type=Dwarvish Sentinel, id=Aigondur
3068#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686
3069msgid "Aigondur"
3070msgstr ""
3071
3072#. [message]: speaker=Aigondur
3073#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691
3074msgid ""
3075"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll "
3076"Gate!"
3077msgstr ""
3078
3079#. [message]: speaker=Ardonna
3080#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731
3081msgid "Well, we are not going that way."
3082msgstr ""
3083
3084#. [message]: speaker=Ras-Tabahn
3085#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735
3086msgid ""
3087"But look. There is a large crack in the wall to our left! I’m certain we "
3088"could squeeze through."
3089msgstr ""
3090
3091#. [message]: speaker=Ras-Tabahn
3092#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739
3093msgid "We’ll just remove the statue..."
3094msgstr ""
3095
3096#. [message]: speaker=Ras-Tabahn
3097#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774
3098msgid "... and push the coffin out of the way."
3099msgstr ""
3100
3101#. [message]: speaker=spotter
3102#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802
3103msgid "Ach! Th’ invaders have made it inna the Crystal Caves!"
3104msgstr ""
3105
3106#. [scenario]: id=21_Against_the_World
3107#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14
3108msgid "Against the World"
3109msgstr ""
3110
3111#. [part]
3112#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23
3113msgid ""
3114"30 VI, 23 YW\n"
3115"\n"
3116"From the northern part of the kingdom of Knalga, the tunnel split into many "
3117"passageways. Being able to feel the life force of the dwarves allowed us to "
3118"take mostly unoccupied tunnels, which we did."
3119msgstr ""
3120
3121#. [part]
3122#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32
3123msgid ""
3124"3 VII, 23 YW\n"
3125"\n"
3126"We finally made it out of the mountains. We crossed the Ford of Abez late "
3127"this morning, and hiked the rest of the day south-east, making for the town "
3128"of Tath. We planned to split up there. I was going to go south to Dan’Tonk "
3129"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
3130"to carry out his plan of carving out a special place for us in the world. "
3131"(And becoming some sort of king as well I suppose.)"
3132msgstr ""
3133
3134#. [part]
3135#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41
3136msgid ""
3137"It was not to be. We were about to start on our separate journeys when the "
3138"plains suddenly became more crowded."
3139msgstr ""
3140
3141#. [side]
3142#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:63
3143msgid "Cavalry"
3144msgstr ""
3145
3146#. [side]
3147#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:108
3148msgid "Magi"
3149msgstr ""
3150
3151#. [side]
3152#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:122
3153msgid "Elves"
3154msgstr ""
3155
3156#. [message]: speaker=Thrigalurd
3157#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:334
3158msgid ""
3159"The enemy already attempts to breach our castle walls! Up arms lads, look "
3160"lively!"
3161msgstr ""
3162
3163#. [message]: speaker=Thrigalurd
3164#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:340
3165msgid "Now we avenge the fallen of Knalga!"
3166msgstr ""
3167
3168#. [message]: speaker=Carmyna
3169#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:363
3170msgid ""
3171"The enemy is already poised to attack! They must have anticipated our "
3172"arrival. No rest my friends; we go to work immediately."
3173msgstr ""
3174
3175#. [message]: speaker=Carmyna
3176#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:369
3177msgid ""
3178"The battle is already underway. So many of our comrades have fallen! We must "
3179"incinerate these undead and rid the world of this evil."
3180msgstr ""
3181
3182#. [message]: speaker=Isthiniel
3183#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:392
3184msgid ""
3185"What is this? The enemy lurking in wait in our forests? To arms! Let us "
3186"immediately rid our land of this foulness!"
3187msgstr ""
3188
3189#. [message]: speaker=Isthiniel
3190#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:398
3191msgid ""
3192"Never again will these monsters use the spirits of our ancestors against us. "
3193"We will burn them down!"
3194msgstr ""
3195
3196#. [objective]: condition=lose
3197#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533
3198#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116
3199msgid "Death of Ardryn-Na"
3200msgstr ""
3201
3202#. [unit]: type=Saurian Flanker, id=Fizztsars
3203#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:571
3204msgid "Fizztsars"
3205msgstr ""
3206
3207#. [message]: speaker=Fizztsars
3208#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:578
3209msgid ""
3210"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for "
3211"killing our malesss!"
3212msgstr ""
3213
3214#. [message]: speaker=Taxtrimon
3215#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582
3216msgid "Well met Fizztsars. Now these creatures will certainly fall."
3217msgstr ""
3218
3219#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
3220#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:607
3221msgid "Thrigalurd"
3222msgstr ""
3223
3224#. [message]: speaker=Ras-Tabahn
3225#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:622
3226msgid "Look! The dwarves circled around in front of us."
3227msgstr ""
3228
3229#. [message]: speaker=Ardonna
3230#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:626
3231msgid "That’s why getting through Knalga was so easy."
3232msgstr ""
3233
3234#. [unit]: type=Great Mage, id=Carmyna
3235#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:684
3236msgid "Carmyna"
3237msgstr ""
3238
3239#. [message]: speaker=Ardonna
3240#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:703
3241msgid "They just keep coming! Has nobody even considered what we offer?"
3242msgstr ""
3243
3244#. [message]: speaker=Ras-Tabahn
3245#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:713
3246msgid "Well. That was intense."
3247msgstr ""
3248
3249#. [message]: speaker=Ardonna
3250#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:717
3251msgid "At last we are victorious!"
3252msgstr ""
3253
3254#. [message]: speaker=Ardonna
3255#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:768
3256msgid "The whole world is against us."
3257msgstr ""
3258
3259#. [unit]: type=Paladin, id=Gwendir
3260#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:806
3261msgid "Gwendir"
3262msgstr ""
3263
3264#. [message]: speaker=adviser
3265#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:830
3266msgid ""
3267"This is the place Crelanu’s gryphon told us to come, and yon party has an "
3268"ill-favored look."
3269msgstr ""
3270
3271#. [message]: speaker=Gwendir
3272#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:834
3273msgid "Yes, I believe that is our quarry."
3274msgstr ""
3275
3276#. [message]: speaker=Ras-Tabahn
3277#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:838
3278msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him."
3279msgstr ""
3280
3281#. [message]: speaker=Gwendir
3282#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
3283msgid ""
3284"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
3285"are sentenced to death!"
3286msgstr ""
3287
3288#. [message]: speaker=Ras-Tabahn
3289#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846
3290msgid ""
3291"Is that all? Death holds no terror for us as we have died already. You will "
3292"follow shortly."
3293msgstr ""
3294
3295#. [message]: speaker=Gwendir
3296#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850
3297msgid "The blessed swords of our order will soon give you cause to fear again."
3298msgstr ""
3299
3300#. [message]: speaker=adviser
3301#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854
3302msgid "Sir, the magi have not yet arrived."
3303msgstr ""
3304
3305#. [message]: speaker=Gwendir
3306#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858
3307msgid ""
3308"No matter. We need not fear this darkness, and we need not wait on the "
3309"schoolteachers."
3310msgstr ""
3311
3312#. [unit]: type=Naga Myrmidon, id=Taxtrimon
3313#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:871
3314msgid "Taxtrimon"
3315msgstr ""
3316
3317#. [message]: speaker=Taxtrimon
3318#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:888
3319msgid ""
3320"We have found them! These magi destroyed a profitable business venture. We "
3321"will take vengeance. You horse humans can assist us."
3322msgstr ""
3323
3324#. [unit]: type=Merman Hoplite, id=Mauapan
3325#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:901
3326msgid "Mauapan"
3327msgstr ""
3328
3329#. [message]: speaker=Mauapan
3330#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:907
3331msgid "I will also assist. Too many innocents have died. This ends today."
3332msgstr ""
3333
3334#. [message]: speaker=Ardonna
3335#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:911
3336msgid "We are surrounded. We must defeat this horde."
3337msgstr ""
3338
3339#. [scenario]: id=22_Epilogue
3340#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5
3341msgid "Epilogue"
3342msgstr ""
3343
3344#. [part]
3345#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
3346msgid ""
3347"10 VII, 23 YW — Final Entry\n"
3348"\n"
3349"We prevailed today on the field, but our victory was somewhat bitter. "
3350"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "
3351"listening to our news. I realize now... the world is not ready for our "
3352"knowledge. They cannot understand that we have conquered that primordial "
3353"fear: death. Instead, as they look upon us, judgment of our appearance "
3354"drives them to ignorant terror. I give up on all of them. For now, I shall "
3355"just withdraw — perhaps live in the old troll city and learn the "
3356"applications of mountain fire. In some future time, less conservative "
3357"attitudes may dominate, and our knowledge can be put to good use. I can "
3358"certainly afford to wait. In the meantime, we are doing what we can to "
3359"hasten that day."
3360msgstr ""
3361
3362#. [then]
3363#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31
3364msgid ""
3365"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
3366"of the others are going with him. I wish them success. Vendraxis now knows "
3367"what he must learn to replicate our metamorphosis. He will use the years "
3368"left to him in study and practice while he attempts to change the attitudes "
3369"of his people. As for me, I will make my journal conspicuous on this "
3370"battlefield. I suspect that most will fear it enough to try to destroy it, "
3371"but I have placed several wards on my journal to protect it. This way, it "
3372"should survive long enough to make its way into the hands of someone more "
3373"open-minded. Tath, in particular, is home to many mages. It only takes one "
3374"who is willing to learn the secrets of the ancients."
3375msgstr ""
3376
3377#. [else]
3378#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34
3379msgid ""
3380"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most "
3381"of the others are going with him. I wish them success. As for me, I will "
3382"make my journal conspicuous on this battlefield. I suspect that most will "
3383"fear it enough to try to destroy it, but I have placed several wards on my "
3384"journal to protect it. This way, it should survive long enough to make its "
3385"way into the hands of someone more open-minded. Tath, in particular, is home "
3386"to many mages. It only takes one who is willing to learn the secrets of the "
3387"ancients."
3388msgstr ""
3389
3390#. [unit_type]: id=Bone Bird, race=undead, description=
3391#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4
3392msgid "Bone Bird"
3393msgstr ""
3394
3395#. [unit_type]: id=Bone Captain, race=undead
3396#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4
3397msgid "Bone Captain"
3398msgstr ""
3399
3400#. [unit_type]: id=Bone Captain, race=undead
3401#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19
3402msgid ""
3403"Captains are masters in life, but in death they may be slaves to a "
3404"necromancer. Through sheer force of habit, an undead captain continues to "
3405"exude authority even if all his other memories have been lost."
3406msgstr ""
3407
3408#. [unit_type]: id=Delinquent, race=human
3409#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4
3410msgid "Delinquent"
3411msgstr ""
3412
3413#. [unit_type]: id=Delinquent, race=human
3414#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18
3415msgid ""
3416"Some girls shun the typical life planned for them by society, and fall in "
3417"with the criminal element. Though they may end up in jail, that seems "
3418"preferable to them than tying themselves to a husband."
3419msgstr ""
3420
3421#. [unit_type]: id=Dunefolk, race=dunefolk
3422#. [unit_type]: id=Noble, race=human
3423#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5
3424#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5
3425msgid "Passenger"
3426msgstr ""
3427
3428#. [unit_type]: id=Dwarvish Miner, race=dwarf
3429#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4
3430msgid "Dwarvish Miner"
3431msgstr ""
3432
3433#. [unit_type]: id=Dwarvish Miner, race=dwarf
3434#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17
3435msgid ""
3436"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
3437"precious ores out of the ground, but do not ever take part in the crafting "
3438"of weapons or artifacts. They have no military training, but they can still "
3439"do some damage with their picks."
3440msgstr ""
3441
3442#. [attack]: type=pierce
3443#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22
3444msgid "pick"
3445msgstr ""
3446
3447#. [unit_type]: id=Ancient Lich SotA, race=undead
3448#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20
3449msgid ""
3450"An experienced lich can easily tap into the power of the spirit world and "
3451"throw freezing lightning to devastating effect, or drain the very life force "
3452"from a body. The power available to a lich like this is awesome to behold. "
3453"Anyone who encounters an Ancient Lich likely has far worse things to worry "
3454"about than death!"
3455msgstr ""
3456
3457#. [unit_type]: id=Orcish Shaman, race=orc
3458#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4
3459msgid "Orcish Shaman"
3460msgstr ""
3461
3462#. [unit_type]: id=Orcish Shaman, race=orc
3463#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
3464msgid ""
3465"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
3466"tribes, they form the Orcish Council, which makes important decisions for "
3467"the whole Orcish community and arbitrates the many conflicts that arise "
3468"between tribes of this argumentative race. Although physically weak (for "
3469"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
3470"draining their life."
3471msgstr ""
3472
3473#. [unit_type]: id=Sailor, race=human
3474#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4
3475msgid "Sailor"
3476msgstr ""
3477
3478#. [unit_type]: id=Sailor, race=human
3479#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17
3480msgid ""
3481"Sailors are hired for their strength, and their work builds up even more "
3482"muscle. Consequently, the cheap blades they are provided with still do "
3483"considerable damage."
3484msgstr ""
3485
3486#. [unit_type]: id=Sea Captain, race=human
3487#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4
3488msgid "Sea Captain"
3489msgstr ""
3490
3491#. [unit_type]: id=Sea Captain, race=human
3492#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17
3493msgid ""
3494"Aboard his vessel, the captain is the ultimate authority, and all his orders "
3495"must be instantly obeyed. A passenger or crew member crosses the captain at "
3496"their peril, for he is within his rights to summarily execute criminals or "
3497"mutineers."
3498msgstr ""
3499
3500#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7
3501#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13
3502msgid "Ardonna"
3503msgstr ""
3504
3505#. [objective]: condition=lose
3506#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100
3507msgid "Death of Ardonna"
3508msgstr ""
3509
3510#. [message]: speaker=Ardonna
3511#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134
3512msgid "No, no, NO, <i><b>NO</b></i>!"
3513msgstr ""
3514
3515#. [message]: speaker=Ras-Tabahn
3516#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155
3517msgid "Urgh."
3518msgstr ""
3519
3520#. [message]: speaker=Ardonna
3521#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167
3522msgid "But I don't know how to bring you back yet!"
3523msgstr ""
3524
3525#. [message]: speaker=Carcyn
3526#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198
3527#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255
3528msgid "Shynal!"
3529msgstr ""
3530
3531#. [message]: speaker=Carcyn
3532#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
3533#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
3534msgid "Bring her back. Please!"
3535msgstr ""
3536
3537#. [message]: speaker=Ardonna
3538#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
3539msgid "I'm not sure that's such a good..."
3540msgstr ""
3541
3542#. [message]: speaker=Ras-Tabahn
3543#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210
3544msgid "If you insist."
3545msgstr ""
3546
3547#. [message]: speaker=Corpse Shynal
3548#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221
3549msgid "Car. Cyn."
3550msgstr ""
3551
3552#. [message]: speaker=Ras-Tabahn
3553#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225
3554msgid "She will not know you for long, so make the most of it."
3555msgstr ""
3556
3557#. [message]: speaker=Carcyn
3558#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235
3559msgid "Perhaps that was for the best."
3560msgstr ""
3561
3562#. [message]: speaker=Ras-Tabahn
3563#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263
3564msgid ""
3565"It's not possible. She was already back from the dead. She has been utterly "
3566"destroyed this time."
3567msgstr ""
3568
3569#. [message]: speaker=Shynal
3570#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276
3571msgid "Oh, my sweet Carcyn!"
3572msgstr ""
3573
3574#. [message]: speaker=Shynal
3575#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292
3576msgid "You were always so reckless."
3577msgstr ""
3578
3579#. [message]: speaker=Shynal
3580#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298
3581msgid "I will miss you."
3582msgstr ""
3583
3584#. [message]: speaker=$unit.id
3585#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466
3586msgid "Aww. I wanted to be a mage like Shynal."
3587msgstr ""
3588
3589#. [message]: speaker=$unit.id
3590#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472
3591msgid "Aww. I wanted to be a mage like Carcyn."
3592msgstr ""
3593
3594#. [option]
3595#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479
3596msgid "Do not make me regret liberating you from jail. My decision is final."
3597msgstr ""
3598
3599#. [option]
3600#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482
3601msgid "I have reconsidered. Perhaps you will be very powerful one day."
3602msgstr ""
3603
3604#. [message]: speaker=$unit.id
3605#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493
3606msgid "Thanks!"
3607msgstr ""
3608
3609#. [message]: speaker=$unit.id
3610#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508
3611msgid ""
3612"Hey, I wanted to be a wizard like you and live forever when you figure it "
3613"out! I know I could be super-powerful in the end."
3614msgstr ""
3615
3616#. [option]
3617#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514
3618msgid "Hold your tongue. You will do as I command."
3619msgstr ""
3620
3621#. [option]
3622#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523
3623msgid "Very well. Having more adepts might be a good idea after all."
3624msgstr ""
3625
3626#. [unstore_unit]
3627#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:925
3628msgid "Lich"
3629msgstr ""
3630
3631#. [set_menu_item]: id=hide-sails
3632#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:968
3633msgid "Hide Sails and Rigging"
3634msgstr ""
3635
3636#. [set_menu_item]: id=show-sails
3637#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1007
3638msgid "Show Sails and Rigging"
3639msgstr ""
3640
3641#. [terrain_type]: id=grave
3642#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16
3643msgid "Grave"
3644msgstr ""
3645
3646#. [terrain_type]: id=grave
3647#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17
3648msgid "Grave Overlay"
3649msgstr ""
3650
3651#. [terrain_type]: id=not_here
3652#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28
3653msgid "Not Here Overlay"
3654msgstr ""
3655
3656#. [terrain_type]: id=crystal
3657#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47
3658msgid "Crystal Caves"
3659msgstr ""
3660
3661#. [terrain_type]: id=passageway
3662#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57
3663msgid "Passageway"
3664msgstr ""
3665
3666#. [terrain_type]: id=gate_open
3667#. [terrain_type]: id=gate_closed
3668#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66
3669#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76
3670msgid "Gate"
3671msgstr ""
3672
3673#. [terrain_type]: id=web
3674#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86
3675msgid "Spiderweb"
3676msgstr ""
3677
3678#. [terrain_type]: id=graveyard-fence-top
3679#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96
3680msgid "Fence-Top"
3681msgstr ""
3682
3683#. [terrain_type]: id=graveyard-fence-bottom
3684#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105
3685msgid "Fence"
3686msgstr ""
3687
3688#. [terrain_type]: id=graveyard-fence-bottom
3689#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106
3690msgid "Fence-Bottom"
3691msgstr ""
3692
3693#. [terrain_type]: id=ship--forecastle
3694#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125
3695msgid "Ship Forecastle"
3696msgstr ""
3697
3698#. [terrain_type]: id=ship--main-deck
3699#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138
3700msgid "Ship Main Deck"
3701msgstr ""
3702
3703#. [terrain_type]: id=ship--poop-deck
3704#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148
3705msgid "Ship Poop Deck"
3706msgstr ""
3707
3708#. [terrain_type]: id=ship--hull
3709#. [terrain_type]: id=ship--railing
3710#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161
3711#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253
3712#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271
3713msgid "Ship Hull"
3714msgstr ""
3715
3716#. [terrain_type]: id=ship--rigging-and-sails
3717#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170
3718msgid "Ship Rigging and Sails"
3719msgstr ""
3720
3721#. [terrain_type]: id=ship--railing
3722#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179
3723msgid "Ship Railing"
3724msgstr ""
3725
3726#. [terrain_type]: id=ship--bits-and-pieces
3727#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188
3728msgid "Ship Pieces"
3729msgstr ""
3730
3731#. [terrain_type]: id=ship--lower-deck
3732#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197
3733msgid "Ship Lower Deck"
3734msgstr ""
3735
3736#. [terrain_type]: id=ship--lower-deck-edge
3737#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206
3738msgid "Ship Lower Deck Edge"
3739msgstr ""
3740
3741#. [terrain_type]: id=ship--forecastle
3742#. [terrain_type]: id=ship--main-deck
3743#. [terrain_type]: id=ship--poop-deck
3744#. [terrain_type]: id=ship--lower-deck
3745#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217
3746#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230
3747#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240
3748#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302
3749msgid "Ship"
3750msgstr ""
3751
3752#. [terrain_type]: id=full-void
3753#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324
3754msgid "Full Void"
3755msgstr ""
3756
3757#. [terrain_type]: id=full-void-overlay
3758#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334
3759msgid "Void Overlay"
3760msgstr ""
3761
3762#. [terrain_type]: id=half-void-overlay
3763#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344
3764msgid "Half Void"
3765msgstr ""
3766