1# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-# 2# Swedish translations for PACKAGE package. 3# Copyright (C) 2017-2018 Wesnoth development team 4# This file is distributed under the same license as the PACKAGE package. 5# Automatically generated, 2017. 6# 7msgid "" 8msgstr "" 9"Project-Id-Version: PACKAGE VERSION\n" 10"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 11"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 12"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" 13"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" 14"Language-Team: LANGUAGE <LL@li.org>\n" 15"Language: sv\n" 16"MIME-Version: 1.0\n" 17"Content-Type: text/plain; charset=UTF-8\n" 18"Content-Transfer-Encoding: 8bit\n" 19"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n" 20"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n" 21"Plural-Forms: nplurals=2; plural=(n != 1);\n" 22 23#. [campaign]: id=Secrets of the Ancients 24#. [editor_group]: id=sota 25#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10 26#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:68 27msgid "Secrets of the Ancients" 28msgstr "" 29 30#. [campaign]: id=Secrets of the Ancients 31#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:11 32msgid "SotA" 33msgstr "" 34 35#. [campaign]: id=Secrets of the Ancients 36#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 37msgid "Normal" 38msgstr "" 39 40#. [campaign]: id=Secrets of the Ancients 41#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:17 42msgid "Unpleasant" 43msgstr "" 44 45#. [campaign]: id=Secrets of the Ancients 46#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 47msgid "Challenging" 48msgstr "" 49 50#. [campaign]: id=Secrets of the Ancients 51#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:18 52msgid "Corrupt" 53msgstr "" 54 55#. [campaign]: id=Secrets of the Ancients 56#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 57msgid "Diabolic" 58msgstr "" 59 60#. [campaign]: id=Secrets of the Ancients 61#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:19 62msgid "Difficult" 63msgstr "" 64 65#. [campaign]: id=Secrets of the Ancients 66#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21 67msgid "" 68"Rediscover the secrets known by the lich lords of the Green Isle. They knew " 69"how to live forever, so why can't you?\n" 70"\n" 71"(Hard level, 18 scenarios.)\n" 72msgstr "" 73 74#. [about] 75#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28 76msgid "Campaign Design, Programming, and Artwork" 77msgstr "" 78 79#. [about] 80#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:34 81msgid "Campaign Maintenance" 82msgstr "" 83 84#. [about] 85#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:41 86msgid "Additional Artwork" 87msgstr "" 88 89#. [scenario]: id=01_Slipping_Away 90#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:22 91msgid "Slipping Away" 92msgstr "" 93 94#. [part] 95#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:40 96msgid "<i>Chapter One:</i> Unlawful Research" 97msgstr "" 98 99#. [part] 100#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:43 101msgid "" 102"<i>From the Journal of Ardonna of Tarrynth</i>\n" 103"\n" 104"9 XII, 22 YW:\n" 105"\n" 106"It’s unfair that we humans must die after so few years. Elves and dwarves " 107"live far longer. Though this may be the natural order, we need not embrace " 108"it! The lords on the Green Isle knew how to live forever. Pursuit of that " 109"knowledge was declared illegal by King Haldric I, but I believe it is worth " 110"the risk. As I watched my family waste away of various maladies, I vowed " 111"that I would not share their fate, and if I can rediscover the secrets of " 112"the ancients I will be a hero to the whole continent! I shall begin research " 113"in earnest this winter." 114msgstr "" 115 116#. [part] 117#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:54 118msgid "" 119"26 II, 23 YW:\n" 120"\n" 121"My experiments with bats have proven unfruitful. I have determined that they " 122"do not truly drain the life force of their victims — it is an illusion. The " 123"loss of blood weakens the victim, while the bat gains vitality because it " 124"has fed. There is nothing I can learn from bats about extending life. Now I " 125"have a problem. I am forced to keep the bats and pretend they are my pets " 126"because I cannot admit why I was studying them. In truth, it is not a burden " 127"— I have grown somewhat fond of the creatures, and I don’t mind appearing " 128"eccentric. I am already marked as different because my hair is so light, and " 129"I lack a sense of smell." 130msgstr "" 131 132#. [part] 133#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:63 134msgid "" 135"4 III, 23 YW:\n" 136"\n" 137"Today, headmaster Aimucasur himself taught a class on moving objects with " 138"one’s mind. The technique involves projecting one’s will inside the item, " 139"and then learning to move it as an extension of the body. Incantations focus " 140"the mind to the task. We practiced with inanimate objects, but clearly the " 141"same principle could be applied to unliving flesh. Nobody dared voice the " 142"thought, because showing interest in the necromantic arts results in " 143"expulsion. I was pondering that fact in class when I noticed Aimucasur " 144"glowering at me. I must be more careful in the future about which of my " 145"thoughts appear on my face." 146msgstr "" 147 148#. [part] 149#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:72 150msgid "" 151"15 III, 23 YW:\n" 152"\n" 153"One of my bats must have been old, for it died. Boldly then, I decided to " 154"animate the corpse. I was pleased to see that it worked, but what was " 155"interesting was this: The first time the bat twitched, I felt a last spark " 156"of life energy flash through its body. I noted that it flowed through some " 157"kind of pathway. That gave me an idea. With my mind, I searched out all the " 158"life force pathways in its body using what I could sense in the living bats " 159"as a guide. Then I animated <i>them</i> all at once, and the bat slowly " 160"flapped off the floor on its own! (That is a trick old Aimucasur probably " 161"doesn’t know!) Even better, the energy running through the life force " 162"network seemed to maintain itself, so I didn’t need to continue to " 163"concentrate. Could this be the whole secret? Could all the ancient lords " 164"have had someone bring them back <i>after</i> death? I would need another " 165"mage I trusted completely, but perhaps I can find someone with whom to make " 166"a pact." 167msgstr "" 168 169#. [part] 170#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:81 171msgid "" 172"Later:\n" 173"\n" 174"With further observation, I have determined that this is probably not the " 175"way to avoid death. The reanimated bat has no will! It does nothing unless I " 176"nudge it with my mind. Perhaps the will of a human is stronger, and someday " 177"soon I will have the opportunity to find out... because I’m quitting the " 178"Academy. I will be in my room when old Morvihn checks for the night, but not " 179"two hours later! I grow weary of this place and its restrictions on thought. " 180"So, no more brown initiate’s robes, no more being ridiculed on account of my " 181"hair, no more pompous instructors. I will teach myself the so-called “dark” " 182"arts and learn how to live forever! The ancients from the Green Isle found a " 183"way, so I can discover it too. When all these oldsters here find themselves " 184"breathing their last, they will have to beg me for the secret. Perhaps I " 185"will be generous. Perhaps not." 186msgstr "" 187 188#. [objective]: condition=win 189#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:171 190msgid "Move Ardonna to the signpost" 191msgstr "" 192 193#. [note] 194#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:183 195#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:253 196msgid "This scenario takes place entirely at night." 197msgstr "" 198 199#. [note] 200#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:186 201msgid "" 202"Ardonna can climb over a fence for 2 movement points, but wild animals " 203"cannot." 204msgstr "" 205 206#. [label] 207#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:192 208msgid "Llorvin" 209msgstr "" 210 211#. [message]: speaker=Ardonna 212#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:295 213msgid "I suspected some of the rats would show themselves." 214msgstr "" 215 216#. [message]: speaker=Ardonna 217#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:305 218msgid "" 219"I should get off the island in case the ethics committee is concerned about " 220"a rogue mage. I shall not be dragged back in disgrace! I should be able to " 221"reach the town of Llorvin before morning. I can hide there until I can head " 222"for the dock. I will need some traveling money for that, so go, my bat " 223"friends, and find me some gold!" 224msgstr "" 225 226#. [message]: speaker=Ardonna 227#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:309 228msgid "" 229"It would be good to have even more bats as well. There was a colony in that " 230"ruined castle where we practiced conjuring fire, so I will try to find that. " 231"The castle was also infested with huge rats as I remember, but I can " 232"certainly destroy those. I will have to use ice though, as I never mastered " 233"fire." 234msgstr "" 235 236#. [message]: speaker=Ardonna 237#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:321 238msgid "" 239"A wolf! This journey may be more dangerous than I thought. If we need to, I " 240"suppose we could rest inside a farmer's or woodcutter's fence." 241msgstr "" 242 243#. [message]: speaker=Ardonna 244#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:344 245msgid "" 246"The morning has come, and I am still in the open. I will be caught for sure!" 247msgstr "" 248 249#. [scenario]: id=02_Dark_Business 250#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:11 251msgid "Dark Business" 252msgstr "" 253 254#. [part] 255#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:24 256msgid "" 257"16 III, 23 YW:\n" 258"\n" 259"I decided to hide in the cemetery. That way I could try my experiment to " 260"animate a human body when night fell. With my dark cloak, I resembled the " 261"mourners, and with my hood up, nobody could see my hair." 262msgstr "" 263 264#. [side] 265#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:66 266msgid "Guards" 267msgstr "" 268 269#. [set_variable] 270#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:89 271msgid "Raise Walking Corpse (8 Gold)" 272msgstr "" 273 274#. [set_variable] 275#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:96 276msgid "Raise Skeleton (15 Gold)" 277msgstr "" 278 279#. [set_variable] 280#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:103 281msgid "Raise Skeleton Archer (14 Gold)" 282msgstr "" 283 284#. [message]: speaker=narrator 285#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:156 286msgid "You don't have enough gold to raise that unit." 287msgstr "" 288 289#. [objective]: condition=win 290#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:235 291msgid "Kill all the guards, and capture the guardhouse" 292msgstr "" 293 294#. [note] 295#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:247 296msgid "Right-click on a grave adjacent to your leader to raise a unit." 297msgstr "" 298 299#. [note] 300#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:250 301msgid "Each grave can be used only once." 302msgstr "" 303 304#. [label] 305#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:259 306msgid "Guardhouse" 307msgstr "" 308 309#. [label] 310#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:271 311msgid "" 312" Temple\n" 313"of Healing" 314msgstr "" 315 316#. [event] 317#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:280 318msgid "Gwyllin" 319msgstr "" 320 321#. [event] 322#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:281 323msgid "Veomyr" 324msgstr "" 325 326#. [event] 327#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:282 328msgid "Syrillin" 329msgstr "" 330 331#. [event] 332#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:283 333msgid "Glant" 334msgstr "" 335 336#. [event] 337#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:286 338msgid "Renvan" 339msgstr "" 340 341#. [event] 342#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:287 343msgid "Vin" 344msgstr "" 345 346#. [event] 347#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:291 348#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:293 349msgid "Caradoc" 350msgstr "" 351 352#. [message]: speaker=Ardonna 353#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:393 354msgid "Oh, hello friend! I didn't know you were hiding in there." 355msgstr "" 356 357#. [message]: speaker=Ardonna 358#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:399 359msgid "Oh, hello! You're a handsome one." 360msgstr "" 361 362#. [message]: speaker=Ardonna 363#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:416 364msgid "Hey, come back! I didn't mean to frighten you." 365msgstr "" 366 367#. [message]: speaker=Ardonna 368#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:420 369msgid "Maybe I could attract it if I jingled some coins." 370msgstr "" 371 372#. [message]: speaker=narrator 373#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:443 374msgid "Right-click adjacent to your leader to summon the bat." 375msgstr "" 376 377#. [set_menu_item]: id=summon_bat 378#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:451 379msgid "Summon the Bat (20 gold)" 380msgstr "" 381 382#. [message]: speaker=narrator 383#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:491 384msgid "You don't have enough gold to summon the bat." 385msgstr "" 386 387#. [message]: speaker=narrator 388#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:573 389msgid "You can now recruit skeletons and skeleton archers!" 390msgstr "" 391 392#. [event] 393#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:626 394msgid "Blollyn" 395msgstr "" 396 397#. [event] 398#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:627 399msgid "Ceoran" 400msgstr "" 401 402#. [event] 403#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:629 404msgid "Vindry" 405msgstr "" 406 407#. [event] 408#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:630 409msgid "Aethacyn" 410msgstr "" 411 412#. [event] 413#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:631 414msgid "Elomyr" 415msgstr "" 416 417#. [message]: speaker=narrator 418#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:661 419msgid "You can no longer recruit skeletons and skeleton archers." 420msgstr "" 421 422#. [message]: speaker=Ardonna 423#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:728 424msgid "" 425"Wait, that guard said there were twelve of them, so where are the other five?" 426msgstr "" 427 428#. [message]: speaker=Ardonna 429#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:730 430msgid "" 431"Wait, that guard said there were seven of them, so where are the other two?" 432msgstr "" 433 434#. [message]: speaker=Syrillin 435#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:749 436msgid "Why are we stuck guarding a cemetery all night?" 437msgstr "" 438 439#. [message]: speaker=Veomyr 440#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:755 441msgid "" 442"And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?" 443msgstr "" 444 445#. [message]: speaker=Veomyr 446#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:757 447msgid "" 448"And why <i>seven</i> of us? Who wants to break into a cemetery that badly?" 449msgstr "" 450 451#. [message]: speaker=Glant 452#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:762 453msgid "" 454"I don’t know, but this evening a mage from the academy was here talking to " 455"the mayor, my brother says." 456msgstr "" 457 458#. [message]: speaker=Caradoc 459#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:766 460msgid "Well <i>I</i> say you shouldn’t question orders, so pipe down." 461msgstr "" 462 463#. [message]: speaker=Ardonna 464#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:805 465msgid "" 466"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really " 467"was suspicious. It’s a good thing I’m here already, but how am I going to " 468"get out?\n" 469"\n" 470"Well, I might as well do my experiment and worry about leaving later." 471msgstr "" 472 473#. [message]: speaker=Ardonna 474#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:830 475msgid "Hello?" 476msgstr "" 477 478#. [message]: speaker=first_zombie 479#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:835 480msgid "Uhngh." 481msgstr "" 482 483#. [message]: speaker=Ardonna 484#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:839 485msgid "Do you remember anything?" 486msgstr "" 487 488#. [message]: speaker=first_zombie 489#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:844 490msgid "Uhrrr." 491msgstr "" 492 493#. [message]: speaker=Ardonna 494#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:848 495msgid "" 496"It seems that my first guess was correct. The poor creature is mindless." 497msgstr "" 498 499#. [message]: speaker=Veomyr 500#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:862 501msgid "I heard something over there!" 502msgstr "" 503 504#. [message]: speaker=Glant 505#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:872 506msgid "Who’s there?" 507msgstr "" 508 509#. [message]: speaker=Ardonna 510#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:893 511msgid "It’s only me. Is the cemetery closed then? I was about to leave." 512msgstr "" 513 514#. [message]: speaker=Syrillin 515#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:897 516msgid "You and that... other person. Who is that?" 517msgstr "" 518 519#. [message]: speaker=Ardonna 520#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:901 521msgid "" 522"Oh, him. See here, I don't want any trouble, but he is a little... ah..." 523msgstr "" 524 525#. [message]: speaker=Caradoc 526#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:905 527msgid "" 528"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old " 529"country! The penalty is death. Attack and destroy them both!" 530msgstr "" 531 532#. [message]: speaker=Ardonna 533#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:909 534msgid "Hey! Don't do that, or I will need more of them." 535msgstr "" 536 537#. [message]: speaker=Ardonna 538#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:913 539msgid "" 540"I would do better if I had weapons, and I bet I can find some in the " 541"guardhouse. Go take it, my companions." 542msgstr "" 543 544#. [message]: speaker=Caradoc 545#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:917 546msgid "Gwyllin, don’t move from that guardhouse." 547msgstr "" 548 549#. [message]: speaker=Ardonna 550#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:926 551msgid "" 552"The morning has come, and we have not escaped the city. We will be caught " 553"for sure!" 554msgstr "" 555 556#. [side]: type=Bandit, id=Garcyn 557#. [scenario]: id=03_Bandits 558#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:6 559#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:37 560msgid "Bandits" 561msgstr "" 562 563#. [part] 564#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:18 565msgid "" 566"17 III, 23 YW:\n" 567"\n" 568"Even with the delay at the graveyard, I reached the outskirts of Llorvin at " 569"first light, and it was far behind me when the sun rose above the mountain " 570"peaks. I doubt the Academy will be looking for me in the trackless wilds " 571"inhabited only by woodcutters, and with my new companions, I feel safe " 572"enough to travel during the day. I am heading east and then north towards " 573"the docks. A ship should be leaving for Blackwater Port in a few days, and I " 574"mean to be on it." 575msgstr "" 576 577#. [side]: type=Bandit, id=Garcyn 578#. [unit]: type=Ghoul 579#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40 580#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187 581msgid "Garcyn" 582msgstr "" 583 584#. [unit]: type=Outlaw, id=Mossa 585#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:47 586msgid "Mossa" 587msgstr "" 588 589#. [objective]: condition=win 590#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:66 591#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:197 592#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:67 593#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:73 594msgid "Defeat the enemy leader" 595msgstr "" 596 597#. [message]: speaker={ID} 598#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100 599msgid "" 600"They are not underfed, they’re dead! How can they be dead? They’re horrible!" 601msgstr "" 602 603#. [message]: speaker=Garcyn 604#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104 605msgid "" 606"Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your " 607"club crushes bone just fine, so crush them." 608msgstr "" 609 610#. [message]: speaker={ID} 611#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:108 612msgid "And there is a white-haired girl." 613msgstr "" 614 615#. [message]: speaker=Garcyn 616#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:112 617msgid "She must be in league with the dead, so crush her too." 618msgstr "" 619 620#. [message]: speaker=Garcyn 621#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:203 622msgid "No!" 623msgstr "" 624 625#. [message]: speaker=Garcyn 626#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:207 627msgid "You have earned my wrath, wench. Death will be too good for you!" 628msgstr "" 629 630#. [message]: speaker=Mossa 631#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:216 632msgid "What have we here?" 633msgstr "" 634 635#. [message]: speaker=Mossa 636#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225 637msgid "" 638"Prey approaches, dearest. It’s an unusual band, but the ones with weapons " 639"look underfed." 640msgstr "" 641 642#. [message]: speaker=Garcyn 643#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:229 644msgid "Easy pickings then." 645msgstr "" 646 647#. [message]: speaker=Ardonna 648#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:233 649msgid "" 650"I think we were just spotted from that hill. Weapons up, my friends. We may " 651"be walking into an ambush." 652msgstr "" 653 654#. [message]: speaker=Garcyn 655#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244 656msgid "Please! Don’t kill me." 657msgstr "" 658 659#. [message]: speaker=Ardonna 660#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:248 661msgid "No? Fine then. I have an idea for another experiment." 662msgstr "" 663 664#. [message]: speaker=Ardonna 665#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:268 666msgid "The ship will surely leave before we can reach it!" 667msgstr "" 668 669#. [scenario]: id=04_Becalmed 670#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:13 671msgid "Becalmed" 672msgstr "" 673 674#. [part] 675#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25 676msgid "" 677"22 III, 23 YW\n" 678"\n" 679"Research sometimes requires experiments, so I began. I forced my will into " 680"the life-force pathways of the bandit, thus turning him into my puppet. He " 681"resisted, but on account of my recent practice, my will proved the stronger. " 682"More strangely, the inside of his body also resisted, attacking me, the " 683"invader. However, since I wasn’t physically there, it ended up attacking " 684"itself! Over a period of hours, slabs of flesh became weak and threatened to " 685"fall off his frame. I was obliged to stitch them in place." 686msgstr "" 687 688#. [part] 689#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45 690msgid "" 691"Some of the bandit’s companions had perished in better condition than the " 692"leader, and I got the idea to add their flesh to my puppet. I stitched on " 693"muscles where they seemed to fit, and used enchantments to improve the " 694"bonding, thus improving the strength of the creature. At first, each new " 695"piece of flesh caused another violent reaction from the body’s defenses. " 696"Eventually, the reactions weakened, and the body stabilized in its new " 697"configuration, though by this time it was suppurating and unrecognizable. " 698"The mind inside gibbered at what it had become, but the bandit had wished " 699"for me a fate worse than death, so it didn’t seem unfair." 700msgstr "" 701 702#. [part] 703#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52 704msgid "" 705"Working through the next day in the bandit’s own keep, I repeated the " 706"procedure on several of his gravely wounded companions, though none of them " 707"became as strong a specimen as the leader. One of them didn’t survive, but " 708"it was no loss — I conscripted him into my army anyway. Then, I made my way " 709"to the docks, and under the cover of night, loaded my army into the hold of " 710"the waiting ship. The following afternoon, I embarked as a normal passenger." 711msgstr "" 712 713#. [part] 714#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:59 715msgid "" 716"25 III, 23 YW\n" 717"\n" 718"The journey started well enough, but on the dawn following our departure, " 719"the wind died completely, and we were stranded. There was enough food for " 720"the paying passengers for a couple days of this, but none for my companions, " 721"and the living ones soon got hungry. When one of the crew disappeared on the " 722"second evening, I suspected the cause. I was not wrong." 723msgstr "" 724 725#. [time]: id=lower_deck 726#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:77 727msgid "Underground" 728msgstr "" 729 730#. [side]: type=Sea Captain, id=Rudic 731#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102 732msgid "Ship’s Crew" 733msgstr "" 734 735#. [side]: type=Sea Captain, id=Rudic 736#. [unit]: type=Bone Captain, id=Bone Captain 737#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:104 738#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:616 739msgid "Rudic" 740msgstr "" 741 742#. [note] 743#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:209 744#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:120 745msgid "You can recruit from anywhere on the two highest decks." 746msgstr "" 747 748#. [note] 749#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:212 750msgid "Barrels act as villages." 751msgstr "" 752 753#. [note] 754#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:215 755#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:123 756msgid "Right-click to simplify the ship graphics." 757msgstr "" 758 759#. [message]: speaker=narrator 760#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:456 761msgid "You can now recruit ghouls!" 762msgstr "" 763 764#. [unit]: type=Sailor, id=Joc 765#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:490 766msgid "Joc" 767msgstr "" 768 769#. [message]: speaker=Joc 770#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:498 771msgid "" 772"I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay " 773"to find out what killed him, but there was someone shuffling around in the " 774"shadows, and he smelled foul." 775msgstr "" 776 777#. [message]: speaker=Rudic 778#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:502 779msgid "" 780"Murderous stowaways on my ship? I won’t have it! Go round up the rest of the " 781"crew and get them up here. We’re going hunting. All passengers are confined " 782"to quarters immediately." 783msgstr "" 784 785#. [message]: speaker=Rudic 786#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:563 787msgid "You! Dark girl. Why are you not in your cabin?" 788msgstr "" 789 790#. [message]: speaker=Ardonna 791#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:567 792msgid "What if I said something in defense of the stowaways?" 793msgstr "" 794 795#. [message]: speaker=Rudic 796#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:571 797msgid "I would pitch you over the side with them. What do you know?" 798msgstr "" 799 800#. [message]: speaker=Ardonna 801#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:575 802msgid "" 803"They are my companions, and the poor things are just terribly hungry. I’m " 804"sorry we didn’t pay the full amount, but maybe we can reach some arrangement." 805msgstr "" 806 807#. [message]: speaker=Rudic 808#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:579 809msgid "" 810"They killed my crew member and played me for a fool! The only arrangement " 811"that suits me is the lot of you off my ship, preferably at the bottom of the " 812"sea." 813msgstr "" 814 815#. [message]: speaker=Ardonna 816#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:583 817msgid "" 818"Oh dear. We must do this again. Come to me my friends! If you are still " 819"hungry, feed on a passenger first." 820msgstr "" 821 822#. [message]: speaker=Ardonna 823#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:595 824msgid "" 825"Good riddance. But, with the captain dead, who will sail the ship and guide " 826"us into port now?" 827msgstr "" 828 829#. [message]: speaker=Ardonna 830#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:599 831msgid "Rise Captain, and please retain your memories." 832msgstr "" 833 834#. [message]: speaker=Ardonna 835#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:629 836msgid "Can you still sail this ship?" 837msgstr "" 838 839#. [message]: speaker=Bone Captain 840#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:634 841msgid "Sail. Yes. Need wind." 842msgstr "" 843 844#. [message]: speaker=Ardonna 845#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:638 846msgid "" 847"Oh! It worked! Take us to port, Captain, as soon as you do have the wind." 848msgstr "" 849 850#. [scenario]: id=05_Blackwater 851#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:13 852msgid "Blackwater" 853msgstr "" 854 855#. [part] 856#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:26 857msgid "" 858"29 III, 23 YW\n" 859"\n" 860"When the captain retained his memories, I reasoned that it may have been " 861"because he was raised so soon after his death. Further experiments with the " 862"other passengers bore out that conclusion. Just think: They may be the first " 863"people on this continent to live forever!" 864msgstr "" 865 866#. [part] 867#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:35 868msgid "" 869"Happily, the captain was fairly wealthy, so that will solve my income " 870"problems for a time. Now I must go, as the captain prepares to guide the " 871"ship into port." 872msgstr "" 873 874#. [side]: id=Gweddyn, type=Knight 875#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:56 876msgid "Guard" 877msgstr "" 878 879#. [side]: id=Gweddyn, type=Knight 880#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:59 881msgid "Gweddyn" 882msgstr "" 883 884#. [unit]: type=Mage, id=Bremen 885#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:68 886msgid "Bremen" 887msgstr "" 888 889#. [objectives] 890#. [objective]: condition=win 891#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109 892#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:79 893#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85 894msgid "Kill every enemy unit" 895msgstr "" 896 897#. [message]: speaker=Gweddyn 898#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:312 899msgid "Ho Rudic! Welcome. You are late, old friend." 900msgstr "" 901 902#. [message]: speaker=Bone Captain 903#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:316 904msgid "Late." 905msgstr "" 906 907#. [message]: speaker=Gweddyn 908#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:320 909msgid "Not talking much today? What happened?" 910msgstr "" 911 912#. [message]: speaker=Bone Captain 913#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:324 914msgid "Happened? Dead." 915msgstr "" 916 917#. [message]: speaker=Ardonna 918#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328 919msgid "Keep quiet about that." 920msgstr "" 921 922#. [message]: speaker=Gweddyn 923#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:332 924msgid "" 925"Ha! Well, actually, you do look terrible. Very... gray, and your face is... " 926"But we’re speaking! You can’t actually be dead!" 927msgstr "" 928 929#. [message]: speaker=Bone Captain 930#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:336 931msgid "Yes. Dead." 932msgstr "" 933 934#. [message]: speaker=Gweddyn 935#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340 936msgid "What madness is this?" 937msgstr "" 938 939#. [message]: speaker=Bremen 940#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:344 941msgid "It’s sorcery my lord. Dark sorcery." 942msgstr "" 943 944#. [message]: speaker=Gweddyn 945#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:348 946msgid "" 947"Necromancy! The penalty for that is death. Rudic, who is responsible for " 948"this?" 949msgstr "" 950 951#. [message]: speaker=Bone Captain 952#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352 953msgid "She." 954msgstr "" 955 956#. [message]: speaker=Ardonna 957#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:356 958msgid "Ah, well. I should have known this wouldn’t be easy." 959msgstr "" 960 961#. [message]: speaker=Gweddyn 962#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:360 963msgid "Kill her!" 964msgstr "" 965 966#. [message]: speaker=Ardonna 967#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:364 968msgid "" 969"We must leave no one alive to report us, or the entire country will become " 970"unsafe. We have no choice. We must kill them all." 971msgstr "" 972 973#. [message]: speaker=Ardonna 974#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:372 975msgid "We are finished." 976msgstr "" 977 978#. [message]: speaker=Shadow 979#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:389 980msgid "Girl. You will follow." 981msgstr "" 982 983#. [message]: speaker=Ardonna 984#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:393 985msgid "What in the world are <i>you</i>?" 986msgstr "" 987 988#. [message]: speaker=Shadow 989#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397 990msgid "Spirit and shadow. You will follow." 991msgstr "" 992 993#. [message]: speaker=Ardonna 994#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:401 995msgid "You’re a ghost... a real ghost! I will indeed follow you. Lead on." 996msgstr "" 997 998#. [message]: speaker=Ardonna 999#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:427 1000msgid "" 1001"Blackwater Port is defeated, but we must let none escape. Finish them all." 1002msgstr "" 1003 1004#. [scenario]: id=06_Following_the_Shadow 1005#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:10 1006msgid "Following the Shadow" 1007msgstr "" 1008 1009#. [then] 1010#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:30 1011msgid "" 1012"3 IV, 23 YW\n" 1013"\n" 1014"I was so sure I had the answer! I was wrong. I wanted to believe that I was " 1015"imagining it, but it’s now clear that the captain’s memories are fading. He " 1016"still retains speech, and the others fight better when he is watching (many " 1017"used to be his crew after all — it would be habit for them), but he " 1018"remembers precious little else now. The same is true of my other recently-" 1019"raised friends. I am disappointed, but the existence of my strange new " 1020"companion keeps me from being depressed." 1021msgstr "" 1022 1023#. [else] 1024#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:35 1025msgid "" 1026"3 IV, 23 YW\n" 1027"\n" 1028"I was so sure I had the answer! I was wrong. I wanted to believe that I was " 1029"imagining it, but my recently-raised friends are losing their memories. They " 1030"retain the power of speech, but precious little else. I am disappointed, but " 1031"the existence of my strange new companion keeps me from being depressed." 1032msgstr "" 1033 1034#. [part] 1035#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:48 1036msgid "" 1037"The phantom leads us north. It has identified itself as the ghost of Vash-" 1038"Gorn, an orc. So it remembers! It seems that the problem has been solved, " 1039"but the ghost ignores all my questions. I am burning with curiosity, so I " 1040"hope we reach our destination soon! We travel only by day because at night " 1041"the spirit is practically invisible. We have not had any trouble on the road " 1042"yet, but we <i>are</i> a rather large company now, so I have not expected it." 1043msgstr "" 1044 1045#. [side]: type=Direwolf Rider, id=Bogdush 1046#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:72 1047msgid "Goblin Raiders" 1048msgstr "" 1049 1050#. [side]: type=Direwolf Rider, id=Bogdush 1051#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:75 1052msgid "Bogdush" 1053msgstr "" 1054 1055#. [unit]: type=Goblin Pillager, id=Blaust 1056#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:84 1057msgid "Blaust" 1058msgstr "" 1059 1060#. [side] 1061#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:94 1062msgid "Bats" 1063msgstr "" 1064 1065#. [objective]: condition=win 1066#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:156 1067msgid "Find out where the ghost went and follow it" 1068msgstr "" 1069 1070#. [message]: speaker=Ardonna 1071#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:225 1072msgid "" 1073"Look, there is a cavern below the cave floor. What might we rouse if we go " 1074"tromping about in the cave? I hope it is nothing worse than bats." 1075msgstr "" 1076 1077#. [message]: speaker=Bone Captain 1078#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:229 1079msgid "Ghost?" 1080msgstr "" 1081 1082#. [message]: speaker=Ardonna 1083#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:233 1084msgid "Surely the ghost would not have gone that way, where I cannot follow." 1085msgstr "" 1086 1087#. [message]: speaker=Ardonna 1088#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253 1089msgid "If there is one bat, there are certainly more. We should be careful." 1090msgstr "" 1091 1092#. [message]: speaker=Ardonna 1093#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275 1094msgid "" 1095"There is a tunnel at the back of the cave! The ghost must have gone through " 1096"there." 1097msgstr "" 1098 1099#. [objective]: condition=win 1100#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:284 1101msgid "Move Ardonna to the tunnel" 1102msgstr "" 1103 1104#. [message]: speaker=Ardonna 1105#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:513 1106msgid "So it’s only bats, but rather a lot of them." 1107msgstr "" 1108 1109#. [message]: speaker=Ardonna 1110#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:532 1111msgid "Now let’s see where that ghost went." 1112msgstr "" 1113 1114#. [message]: speaker=Shadow 1115#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:553 1116msgid "Come." 1117msgstr "" 1118 1119#. [message]: speaker=Ardonna 1120#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:566 1121msgid "Let’s follow it into the cave." 1122msgstr "" 1123 1124#. [message]: speaker=Blaust 1125#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570 1126msgid "" 1127"I don’t know, Bogdush. The chief said he wanted stuff that was helpful for " 1128"the war." 1129msgstr "" 1130 1131#. [message]: speaker=Bogdush 1132#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:574 1133msgid "" 1134"It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! " 1135"It’s only a pup, and unless I miss my guess, it’s a female too. It will be " 1136"easy to capture." 1137msgstr "" 1138 1139#. [message]: speaker=Blaust 1140#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:578 1141msgid "" 1142"What about the others? They look like the dead ones back on the Green Isle." 1143msgstr "" 1144 1145#. [message]: speaker=Bogdush 1146#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:582 1147msgid "They are. It makes our job of killing them that much easier!" 1148msgstr "" 1149 1150#. [message]: speaker=Ardonna 1151#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592 1152msgid "You must be Goblins. You will stand out of my way if you wish to live." 1153msgstr "" 1154 1155#. [message]: speaker=Bogdush 1156#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596 1157msgid "Oh, it’s a mage that makes jokes too! Let’s go." 1158msgstr "" 1159 1160#. [message]: speaker=narrator 1161#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:606 1162#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:575 1163msgid "You have no more time." 1164msgstr "" 1165 1166#. [scenario]: id=07_Meeting_of_the_Minds 1167#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:4 1168msgid "Meeting of the Minds" 1169msgstr "" 1170 1171#. [part] 1172#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:10 1173msgid "" 1174"9 IV, 23 YW\n" 1175"\n" 1176"The tunnel at the back of the cave narrowed and ran on for quite some time. " 1177"Patches of fungus on the wall gave off a feeble glow that kept me from " 1178"stumbling too badly. Finally I saw a brighter light up ahead." 1179msgstr "" 1180 1181#. [side]: type=Dark Sorcerer SotA, id=Ras-Tabahn 1182#. [unit]: type=Sacrifice, id=necromancer_on_altar 1183#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:36 1184#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:38 1185#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:279 1186#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:36 1187#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:40 1188msgid "Ras-Tabahn" 1189msgstr "" 1190 1191#. [message]: speaker=Ardonna 1192#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:162 1193msgid "Oh, wow." 1194msgstr "" 1195 1196#. [message]: speaker=Ras-Tabahn 1197#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:166 1198msgid "I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!" 1199msgstr "" 1200 1201#. [message]: speaker=Ardonna 1202#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:170 1203msgid "How do you know my name?" 1204msgstr "" 1205 1206#. [message]: speaker=Ras-Tabahn 1207#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:174 1208msgid "" 1209"I know much about you. My ghosts have been watching you for some time now, " 1210"and you and I share the goal of resisting death. I have been hoping several " 1211"students would free themselves from that conservative academy, but it seems " 1212"that you will be the only one. Fortunately, you are quite innovative, and " 1213"have even accomplished something which I have not. You have useful creatures " 1214"— I believe you call them ghouls?" 1215msgstr "" 1216 1217#. [message]: speaker=Ardonna 1218#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:178 1219msgid "" 1220"Yes, I can show you how to make your own, but have you not solved the " 1221"problem already with your ghosts?" 1222msgstr "" 1223 1224#. [message]: speaker=Ras-Tabahn 1225#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:182 1226msgid "" 1227"Alas, no. Ghosts can retain some memories if they are raised quickly enough, " 1228"and they make good scouts and soldiers after they have some experience, but " 1229"you wouldn’t want to become one yourself. You see the blades Vash-Gorn " 1230"carries? It took a complicated ritual to bind that metal to the spirit, and " 1231"one couldn’t perform that ritual oneself without a physical body. Being " 1232"unable to interact with the world would be terribly frustrating. No matter; " 1233"I have another idea." 1234msgstr "" 1235 1236#. [message]: speaker=Ras-Tabahn 1237#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:186 1238msgid "" 1239"I believe I know how to get the information we seek, but it would have been " 1240"too difficult to obtain myself. Therefore, we shall go on a mission, you and " 1241"I. First, we will enlarge our armies, and then..." 1242msgstr "" 1243 1244#. [message]: speaker=Ardonna 1245#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:190 1246msgid "Wait. I have heard nothing yet that makes me think I should trust you." 1247msgstr "" 1248 1249#. [message]: speaker=Ras-Tabahn 1250#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:194 1251msgid "" 1252"Ah... yes, I suppose not. Let me teach you some of what I know today, and " 1253"see if that informs your opinion. However, the question of trust is not the " 1254"most important. The question is whether or not we can work together. Listen. " 1255"The ancient Wesfolk honed their craft over generations. There is more to " 1256"know than one individual can learn in a lifetime. If you do your research " 1257"alone, you will one day be as old as I, and death will pursue you just as " 1258"relentlessly. However, if we combine our research, we have a chance of " 1259"finishing before it is too late for us." 1260msgstr "" 1261 1262#. [message]: speaker=Ardonna 1263#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:198 1264msgid "" 1265"For you, you mean. I am only nineteen. Still, you make a good case. We can " 1266"work together for now." 1267msgstr "" 1268 1269#. [message]: speaker=Ras-Tabahn 1270#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:202 1271msgid "" 1272"Splendid. Here is what I propose. First, we part ways for a time, and you " 1273"raise a force of ghosts following my instructions. Meanwhile, I am going to " 1274"try to train some local peasants in the magical arts. I don't expect much " 1275"from that uneducated rabble, but hopefully some will be intelligent enough " 1276"to add to our firepower. When we reunite, you will show me how to make one " 1277"of those shambling ghouls. I am actually in no hurry, as they have a " 1278"terrible odor." 1279msgstr "" 1280 1281#. [message]: speaker=Ardonna 1282#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:206 1283msgid "Well I can’t smell, so I didn’t know about that." 1284msgstr "" 1285 1286#. [message]: speaker=Ras-Tabahn 1287#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:210 1288msgid "Curious, but convenient for one such as us." 1289msgstr "" 1290 1291#. [message]: speaker=Ardonna 1292#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:214 1293msgid "Why can’t I just raise some of the goblins outside?" 1294msgstr "" 1295 1296#. [message]: speaker=Ras-Tabahn 1297#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:218 1298msgid "" 1299"Those goblins were too weak, and it would take their spirits a long time to " 1300"become strong enough to be useful. You are going to raise Elvish warriors " 1301"instead. A few miles into the Grey Woods, there lies an ancient battleground " 1302"from a civil war hundreds of years ago. You will follow an old elf road " 1303"there and raise an army of ghosts while I visit Carcyn, a nearby town. We " 1304"will meet at the end of the elf road by the Great River, and I will explain " 1305"where we should go next." 1306msgstr "" 1307 1308#. [message]: speaker=Ardonna 1309#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:222 1310msgid "Very well. We will do as you suggest." 1311msgstr "" 1312 1313#. [label] 1314#. [unit]: type=Ruffian SotA, id=Carcyn 1315#. [scenario]: id=08_Carcyn 1316#. The name of the city 1317#. male name 1318#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:13 1319#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:161 1320#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:280 1321msgid "Carcyn" 1322msgstr "" 1323 1324#. [part] 1325#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:32 1326msgid "<i>Chapter Two:</i> Two Missions" 1327msgstr "" 1328 1329#. [part] 1330#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:35 1331msgid "" 1332"We will first follow the adventures of Ras-Tabahn.\n" 1333"\n" 1334"After several days of travel, he approached the frontier town of Carcyn." 1335msgstr "" 1336 1337#. [side]: type=Swordsman, id=Carcyn Fisher 1338#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:56 1339msgid "Town Defense" 1340msgstr "" 1341 1342#. [side]: type=Swordsman, id=Carcyn Fisher 1343#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:58 1344msgid "Carcyn Fisher" 1345msgstr "" 1346 1347#. [objective]: condition=win 1348#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:76 1349msgid "Capture every village" 1350msgstr "" 1351 1352#. [unit]: type=Shadow 1353#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:93 1354msgid "Vash-Gorn" 1355msgstr "" 1356 1357#. [unit]: type=Mage, id=Wynran 1358#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:115 1359msgid "Wynran" 1360msgstr "" 1361 1362#. [unit]: type=Mage, id=Raydah 1363#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:127 1364msgid "Raydah" 1365msgstr "" 1366 1367#. [label] 1368#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:138 1369msgid "Inn" 1370msgstr "" 1371 1372#. [label] 1373#. or Fishing Supplies 1374#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:144 1375msgid "Tackle Shop" 1376msgstr "" 1377 1378#. [label] 1379#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:149 1380msgid "Cemetery" 1381msgstr "" 1382 1383#. [label] 1384#. the old word for "general store" 1385#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:155 1386msgid "Mercantile" 1387msgstr "" 1388 1389#. [label] 1390#. the old word for "pub". "Bar" is about the same. 1391#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:167 1392msgid "Public House" 1393msgstr "" 1394 1395#. [label] 1396#. or prison, or just "Jail" 1397#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:173 1398msgid "Jailhouse" 1399msgstr "" 1400 1401#. [label] 1402#. or Boatyard 1403#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:179 1404msgid "Boatworks" 1405msgstr "" 1406 1407#. [label] 1408#. "Grange" in the American usage: farmers' association 1409#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:185 1410msgid "Grange Hall" 1411msgstr "" 1412 1413#. [unit]: type=Delinquent, id=Shynal 1414#. female name 1415#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:259 1416msgid "Shynal" 1417msgstr "" 1418 1419#. [message]: speaker=Carcyn 1420#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:290 1421msgid "Carcyn Fisher at your service, and this is my friend Shynal." 1422msgstr "" 1423 1424#. [message]: speaker=Shynal 1425#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:294 1426msgid "“Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends." 1427msgstr "" 1428 1429#. [message]: speaker=Carcyn 1430#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:298 1431msgid "" 1432"Or... you know. Thanks so much for getting us out, sir. We would be glad to " 1433"follow you!" 1434msgstr "" 1435 1436#. [message]: speaker=Ras-Tabahn 1437#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:302 1438msgid "You are Carcyn the Third I presume?" 1439msgstr "" 1440 1441#. [message]: speaker=Carcyn 1442#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:311 1443msgid "Don’t remind me. My father is the one who threw me in this hole." 1444msgstr "" 1445 1446#. [message]: speaker=Carcyn Fisher 1447#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:315 1448msgid "You stay out of this, son." 1449msgstr "" 1450 1451#. [message]: speaker=Carcyn 1452#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319 1453msgid "" 1454"Not a chance! I’ve waited all my life to see someone put you in your place. " 1455"Here is someone you can’t push around!" 1456msgstr "" 1457 1458#. [message]: speaker=Shynal 1459#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323 1460msgid "And we’re leaving this stinking town!" 1461msgstr "" 1462 1463#. [message]: speaker=Carcyn 1464#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:329 1465msgid "" 1466"The only Carcyn now. I’ve waited all my life to see someone to put my father " 1467"in his place. I guess you did that." 1468msgstr "" 1469 1470#. [message]: speaker=Shynal 1471#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:333 1472msgid "You’re the only Carcyn for me." 1473msgstr "" 1474 1475#. [message]: speaker=Raydah 1476#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:346 1477msgid "Look at that! He’s not from the Academy." 1478msgstr "" 1479 1480#. [message]: speaker=Carcyn Fisher 1481#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:350 1482msgid "" 1483"Hold your tongue! I can see that! I tolerate advisors but not when they only " 1484"speak the obvious." 1485msgstr "" 1486 1487#. [message]: speaker=Ras-Tabahn 1488#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:361 1489msgid "I warned you not to defy me." 1490msgstr "" 1491 1492#. [message]: speaker=Ras-Tabahn 1493#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:371 1494msgid "Greetings! I am Ras-Tabahn the mage." 1495msgstr "" 1496 1497#. [message]: speaker=Carcyn Fisher 1498#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:375 1499msgid "" 1500"Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?" 1501msgstr "" 1502 1503#. [message]: speaker=Ras-Tabahn 1504#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:379 1505msgid "" 1506"I come with an offer. An offer of training in the magical arts. An offer of " 1507"learning, adventure, and escape from this town." 1508msgstr "" 1509 1510#. [message]: speaker=Carcyn Fisher 1511#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:383 1512msgid "" 1513"No one in <i>my</i> town wishes to “escape”! We don’t care to hear your " 1514"offer. Peddle your corruption elsewhere." 1515msgstr "" 1516 1517#. [message]: speaker=Ras-Tabahn 1518#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:387 1519msgid "" 1520"The offer is not intended for <i>you</i>, it is for your youth. I will send " 1521"my agents to every house and public space in this town and repeat my offer. " 1522"You will allow this." 1523msgstr "" 1524 1525#. [message]: speaker=Carcyn Fisher 1526#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:391 1527msgid "" 1528"I will do no such thing! I will be dead before I allow you to ensorcell our " 1529"children!" 1530msgstr "" 1531 1532#. [message]: speaker=Ras-Tabahn 1533#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:395 1534msgid "That may well be true." 1535msgstr "" 1536 1537#. [message]: speaker=Ras-Tabahn 1538#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:403 1539msgid "" 1540"Hmm. The youngsters most willing to leave may be the ones in the jailhouse. " 1541"I should investigate." 1542msgstr "" 1543 1544#. [message]: speaker=narrator 1545#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:446 1546msgid "You can now recruit dark adepts!" 1547msgstr "" 1548 1549#. [message]: speaker=Ras-Tabahn 1550#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:472 1551#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:416 1552msgid "" 1553"This has taken too long. We will surely miss our meeting with Ardonna now." 1554msgstr "" 1555 1556#. [scenario]: id=09_Training_Session 1557#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:13 1558msgid "Training Session" 1559msgstr "" 1560 1561#. [part] 1562#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26 1563msgid "" 1564"Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as " 1565"magi. The fact that it was illicit training in the dark arts was " 1566"unimportant. More important was the escape from the drudgery of a fixed " 1567"future, planned in advance by their parents. Ras-Tabahn spent a number of " 1568"days in the forest outside of Carcyn instructing them on how to call on the " 1569"spirit world and channel a small amount of its power. Soon after they moved " 1570"on, they came across three farmsteads on the riverbank that had clearly been " 1571"raided." 1572msgstr "" 1573 1574#. [objective]: condition=win 1575#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 1576msgid "(there will be three waves)" 1577msgstr "" 1578 1579#. [objective]: condition=win 1580#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:137 1581msgid "Destroy all the undead units" 1582msgstr "" 1583 1584#. [objective]: condition=lose 1585#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:141 1586msgid "Death of all five dark adepts" 1587msgstr "" 1588 1589#. [objective]: condition=lose 1590#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:145 1591#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:537 1592#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:108 1593#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:120 1594msgid "Death of Ras-Tabahn" 1595msgstr "" 1596 1597#. [note] 1598#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:155 1599msgid "" 1600"You will not earn gold this scenario, but your gold from the previous " 1601"scenario will be available in the next." 1602msgstr "" 1603 1604#. [message]: speaker=Ras-Tabahn 1605#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:354 1606msgid "" 1607"What happened here, I wonder. Well, no matter. What was bad for these " 1608"families is good for us. I will animate them, and you will attack. Practice " 1609"both freezing and life force attacks. You may each choose one soldier from " 1610"our army for protection, and I will call it up for you. After that, I will " 1611"not help. I intend most of you to survive this battle, so try not to die." 1612msgstr "" 1613 1614#. [message]: speaker=Ras-Tabahn 1615#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:362 1616msgid "plural^You may watch." 1617msgstr "" 1618 1619#. [message]: speaker=Shynal 1620#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:366 1621msgid "Can we help?" 1622msgstr "" 1623 1624#. [message]: speaker=Ras-Tabahn 1625#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:370 1626msgid "plural^As you wish. (<i>Cough, cough</i>)" 1627msgstr "" 1628 1629#. [message]: speaker=Ras-Tabahn 1630#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:380 1631msgid "You may watch." 1632msgstr "" 1633 1634#. [message]: id=Carcyn,Shynal 1635#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:384 1636msgid "Can I help?" 1637msgstr "" 1638 1639#. [message]: id=Carcyn,Shynal 1640#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:385 1641msgid "self_female^Can I help?" 1642msgstr "" 1643 1644#. [message]: speaker=Ras-Tabahn 1645#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:389 1646msgid "As you wish. (<i>Cough, cough</i>)" 1647msgstr "" 1648 1649#. [message]: speaker=narrator 1650#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:397 1651msgid "" 1652"You can recruit from in front of each dark adept during the first turn only." 1653msgstr "" 1654 1655#. [scenario]: id=10_Merfolk_Revenge 1656#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:13 1657msgid "Merfolk Revenge" 1658msgstr "" 1659 1660#. [part] 1661#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25 1662msgid "" 1663"Ras-Tabahn’s party reached the end of the elf road near the Great River " 1664"where they were to wait for Ardonna. As they arrived, another party did as " 1665"well." 1666msgstr "" 1667 1668#. [side] 1669#. [side]: type=Merman Triton, id=Okean 1670#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:45 1671#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:136 1672msgid "Merfolk" 1673msgstr "" 1674 1675#. [side]: type=Merman Triton, id=Okean 1676#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:47 1677msgid "Okean" 1678msgstr "" 1679 1680#. [message]: speaker=$unit.id 1681#. Bones examined by a ghost, skeleton, ghoul, or corpse. 1682#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:130 1683#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:159 1684msgid "Bones. Claws and wings." 1685msgstr "" 1686 1687#. [message]: speaker=$unit.id 1688#. Bones examined by a human. 1689#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:137 1690#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:166 1691msgid "There are some large bones here. I can see claws and wings." 1692msgstr "" 1693 1694#. [message]: speaker=$other_human 1695#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:182 1696msgid "How odd. I wonder what are they from. A gryphon perhaps?" 1697msgstr "" 1698 1699#. [message]: speaker=Ras-Tabahn 1700#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186 1701msgid "A large flightless bird would be my guess." 1702msgstr "" 1703 1704#. [message]: speaker=$other_human 1705#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190 1706msgid "Well, there is an easy way to find out." 1707msgstr "" 1708 1709#. [message]: speaker=Ras-Tabahn 1710#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:194 1711msgid "Indeed. Let us see." 1712msgstr "" 1713 1714#. [message]: speaker=Ras-Tabahn 1715#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:200 1716msgid "" 1717"I wonder what are they from. A large flightless bird perhaps? Let us see." 1718msgstr "" 1719 1720#. [message]: speaker=$other_human 1721#. [message]: speaker=Ardonna 1722#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:242 1723#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:242 1724msgid "Oh, you were right!" 1725msgstr "" 1726 1727#. [message]: speaker=Ras-Tabahn 1728#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:247 1729msgid "I wonder if it could carry someone light. A skeleton maybe." 1730msgstr "" 1731 1732#. [message]: speaker=Ras-Tabahn 1733#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:305 1734msgid "Splendid! These birds could be quite useful." 1735msgstr "" 1736 1737#. [message]: speaker=narrator 1738#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:314 1739#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:339 1740msgid "You can now recruit chocobones!" 1741msgstr "" 1742 1743#. [set_variable] 1744#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:391 1745msgid "Hopefully this will be enough gold." 1746msgstr "" 1747 1748#. [set_variable] 1749#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:402 1750msgid "We have won, but I am afraid this may not be enough gold." 1751msgstr "" 1752 1753#. [set_variable] 1754#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:415 1755msgid "Good. We ended with a fair amount of gold." 1756msgstr "" 1757 1758#. [message]: speaker=Okean 1759#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:468 1760msgid "You! You have destroyed the town of Carcyn!" 1761msgstr "" 1762 1763#. [message]: speaker=Ras-Tabahn 1764#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:472 1765msgid "The town is hardly destroyed. I just encouraged a change of leadership." 1766msgstr "" 1767 1768#. [message]: speaker=Okean 1769#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:476 1770msgid "" 1771"Your words mock us. Those humans were valuable trading partners of ours. We " 1772"will have justice!" 1773msgstr "" 1774 1775#. [message]: speaker=Ras-Tabahn 1776#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:480 1777msgid "" 1778"Actually, I expect you will follow them into the ground if you try to harm " 1779"us." 1780msgstr "" 1781 1782#. [message]: speaker=Ras-Tabahn 1783#. here "you" means both Carcyn and Shynal 1784#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:489 1785msgid "" 1786"addressed_plural^This is going to cost us, but I want to keep some gold " 1787"around for emergencies — I think 50 is about right. You help me collect " 1788"some. (<i>Cough, cough</i>)" 1789msgstr "" 1790 1791#. [message]: speaker=Carcyn 1792#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:493 1793msgid "Right away sir." 1794msgstr "" 1795 1796#. [message]: speaker=Shynal 1797#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:497 1798msgid "Are you feeling well?" 1799msgstr "" 1800 1801#. [message]: speaker=Ras-Tabahn 1802#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:501 1803#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:536 1804msgid "Yes, yes. I’m quite all right." 1805msgstr "" 1806 1807#. [message]: speaker=Shynal 1808#. [message]: id=Carcyn,Shynal 1809#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:505 1810#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:540 1811msgid "I don’t fancy wading in the water to fight these things." 1812msgstr "" 1813 1814#. [message]: speaker=Ras-Tabahn 1815#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:509 1816#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:545 1817msgid "No problem. We can lure them onto land." 1818msgstr "" 1819 1820#. [message]: speaker=Shynal 1821#. [message]: id=Carcyn,Shynal 1822#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:513 1823#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:549 1824msgid "How?" 1825msgstr "" 1826 1827#. [message]: speaker=Ras-Tabahn 1828#. here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok 1829#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:518 1830msgid "" 1831"addressed_plural^Have you never been fishing before? With bait of course." 1832msgstr "" 1833 1834#. [message]: speaker=Ras-Tabahn 1835#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:528 1836msgid "" 1837"This is going to cost us, but I want to keep some gold around for " 1838"emergencies — I think 50 is about right. Help me collect some. (<i>Cough, " 1839"cough</i>)" 1840msgstr "" 1841 1842#. [message]: id=Carcyn,Shynal 1843#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:532 1844msgid "Right away sir. Are you feeling well?" 1845msgstr "" 1846 1847#. [message]: id=Carcyn,Shynal 1848#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:541 1849msgid "self_female^I don’t fancy wading in the water to fight these things." 1850msgstr "" 1851 1852#. [message]: speaker=Ras-Tabahn 1853#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:553 1854msgid "Have you never been fishing before? With bait of course." 1855msgstr "" 1856 1857#. [message]: speaker=Ras-Tabahn 1858#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563 1859msgid "" 1860"This is going to cost me, but I want to keep some gold around for " 1861"emergencies — I think 50 is about right. I’d better send someone to collect " 1862"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I " 1863"should recruit some bait." 1864msgstr "" 1865 1866#. [scenario]: id=11_Battleground 1867#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:10 1868msgid "Battleground" 1869msgstr "" 1870 1871#. [part] 1872#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:22 1873msgid "" 1874"11 IV, 23 YW\n" 1875"\n" 1876"Rastaban seems like an acceptable ally. He is quite different from the " 1877"stodgy teachers at the academy who were so full of themselves and loved to " 1878"hear themselves talk. He also never once disparaged me for being a girl or " 1879"even mentioned my hair. As long as he continues to respect me, everything " 1880"will go fine. If not, well, I am surrounded by the remnants of those who " 1881"assumed I was weak." 1882msgstr "" 1883 1884#. [part] 1885#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:31 1886msgid "" 1887"The question remains whether or not it is wise to trust him. As he said, I " 1888"don't need to at this time, but if we are to travel together it will become " 1889"necessary. He has shown me something marvelous in the ghosts, so that is a " 1890"large mark in his favor. On consideration, I have decided to trust him, but " 1891"only provisionally. For now, we are both vulnerable, and he must know that " 1892"attacking me would be unwise. However, if he were to become indestructible " 1893"first, I would do well to stay alert." 1894msgstr "" 1895 1896#. [part] 1897#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:38 1898msgid "" 1899"The site of the battle was immediately obvious when I came upon it. Multiple " 1900"fortresses stared at each other across a basin that was now mostly flooded. " 1901"Sluggish water pooled near the road, and the slime of decay was on every " 1902"surface. Weapons, armor and less-easily identifiable bits of detritus rose " 1903"from the swamp. I could easily imagine great siege engines heaving stones at " 1904"walls that were now crumbled ruins, and the clash of combatants who were now " 1905"bleached white bones jutting from the wreckage." 1906msgstr "" 1907 1908#. [part] 1909#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:45 1910msgid "" 1911"Well, these combatants were going to get a second chance for glory when they " 1912"fought for me. The more strong willed among them may even remember desiring " 1913"it." 1914msgstr "" 1915 1916#. [side]: type=Saurian Soothsayer, id=Krissaz 1917#. [side] 1918#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:66 1919#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:76 1920msgid "Saurians" 1921msgstr "" 1922 1923#. [side]: type=Saurian Soothsayer, id=Krissaz 1924#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:69 1925msgid "Krissaz" 1926msgstr "" 1927 1928#. [side]: type=Naga Myrmidon, id=Blianxkep 1929#. [side] 1930#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:79 1931#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:161 1932msgid "Nagas" 1933msgstr "" 1934 1935#. [side]: type=Naga Myrmidon, id=Blianxkep 1936#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:82 1937msgid "Blianxkep" 1938msgstr "" 1939 1940#. [objective]: condition=win 1941#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:105 1942#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:115 1943#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:98 1944#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:529 1945msgid "Defeat all enemy leaders" 1946msgstr "" 1947 1948#. [message]: speaker=Blianxkep 1949#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:127 1950msgid "" 1951"The fish people gave good value for the last load. More metal of that type " 1952"is desired." 1953msgstr "" 1954 1955#. [message]: speaker=Krissaz 1956#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:131 1957msgid "Firssst, pay us our ssshare." 1958msgstr "" 1959 1960#. [message]: speaker=Blianxkep 1961#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:135 1962msgid "Wait, who approaches?" 1963msgstr "" 1964 1965#. [message]: speaker=Ardonna 1966#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:139 1967msgid "" 1968"I am a mage and not a threat to you gentle... reptiles. I wish only to " 1969"animate some spirits, so I won’t disturb your salvage operation." 1970msgstr "" 1971 1972#. [message]: speaker=Krissaz 1973#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:143 1974msgid "" 1975"No! You can’t make thisss place more haunted than it isss! The femalesss " 1976"already won’t come here, and we are forced to rely on these ssserpents for " 1977"protection." 1978msgstr "" 1979 1980#. [message]: speaker=Ardonna 1981#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147 1982msgid "" 1983"I was only informing you out of courtesy. In truth, I don’t require your " 1984"permission." 1985msgstr "" 1986 1987#. [message]: speaker=Blianxkep 1988#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151 1989msgid "" 1990"We will help you drive off this foe if you will consider your share paid in " 1991"full." 1992msgstr "" 1993 1994#. [message]: speaker=Krissaz 1995#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155 1996msgid "" 1997"When the mage isss dead and her dead horde put to ressst, we agree. We will " 1998"have been compensssated adequately." 1999msgstr "" 2000 2001#. [message]: speaker=Ardonna 2002#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:159 2003msgid "Every time..." 2004msgstr "" 2005 2006#. [message]: speaker=Ardonna 2007#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:168 2008msgid "Good. Now I can practice recruiting ghosts." 2009msgstr "" 2010 2011#. [message]: speaker=narrator 2012#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:174 2013msgid "You can now recruit ghosts!" 2014msgstr "" 2015 2016#. [unit]: id=Vendraxis, type=Saurian Soothsayer 2017#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:199 2018msgid "Vendraxis" 2019msgstr "" 2020 2021#. [message]: speaker=Vendraxis 2022#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:218 2023msgid "Human, take me with you!" 2024msgstr "" 2025 2026#. [message]: speaker=Ardonna 2027#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:222 2028msgid "Why should I allow that? Your people attacked me!" 2029msgstr "" 2030 2031#. [message]: speaker=Vendraxis 2032#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:226 2033msgid "" 2034"I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to " 2035"learn. My race livesss but a short time compared to yoursss. I would learn " 2036"to exssstend my ssspan, and the planetsss told me you know this sssecret." 2037msgstr "" 2038 2039#. [message]: speaker=Ardonna 2040#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:230 2041msgid "" 2042"Actually, I am searching for that secret now. But could you follow the " 2043"orders of a woman?" 2044msgstr "" 2045 2046#. [message]: speaker=Vendraxis 2047#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:234 2048msgid "" 2049"I have ssstared into the darknesss between the starsss and not been " 2050"intimidated by the void, but your mind holds a darknesss of another kind, " 2051"frightening and forbidden by my clan. I sssubmit to your power. Now that I " 2052"know you are female, I will find it easier as it isss the way of my kind." 2053msgstr "" 2054 2055#. [message]: speaker=Ardonna 2056#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:238 2057msgid "Very well, come along. I am Ardonna." 2058msgstr "" 2059 2060#. [message]: speaker=Vendraxis 2061#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:242 2062msgid "" 2063"Yesss, but the planetsss tell me your name isss now untrue. I do not " 2064"underssstand thisss." 2065msgstr "" 2066 2067#. [message]: speaker=Ardonna 2068#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:246 2069msgid "Nor do I. Your planets are quite cryptic." 2070msgstr "" 2071 2072#. [message]: speaker=Vendraxis 2073#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:250 2074msgid "They reveal what they will." 2075msgstr "" 2076 2077#. [scenario]: id=12_Walking_Trees 2078#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:9 2079msgid "Walking Trees" 2080msgstr "" 2081 2082#. [part] 2083#. the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress 2084#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:22 2085msgid "" 2086"17 IV, 23 YW\n" 2087"\n" 2088"My primary objective was met, and I had been able to press a number of " 2089"ghosts into service. Also, I had a new companion with a talent for healing. " 2090"I doubted that Ras-Tabahn was already waiting at the appointed place, but I " 2091"still wanted to hurry, so we followed the elf road north as quickly as we " 2092"could. Fortunately, it was not in bad repair, though in many places it was " 2093"overgrown, leaving only a few smooth cobbles to mark the way. The second " 2094"day, we were still deep in the woods when we encountered an elf sorceress." 2095msgstr "" 2096 2097#. [side] 2098#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:43 2099msgid "Forest" 2100msgstr "" 2101 2102#. [unit]: type=Elvish Enchantress, id=Isthiniel 2103#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:51 2104#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:749 2105msgid "Isthiniel" 2106msgstr "" 2107 2108#. [objective]: condition=win 2109#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:102 2110msgid "Move Ardonna to the northeast corner of the map" 2111msgstr "" 2112 2113#. [message]: speaker=Isthiniel 2114#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316 2115msgid "" 2116"I felt our dead stirring and corruption descending on the forest. When I " 2117"left to investigate, I expected to find grim, veiled forces at work. Instead " 2118"I find a human mage boldly marching down our road! I will not allow you to " 2119"continue to molest our peace, and you must release the dead you have " 2120"enslaved." 2121msgstr "" 2122 2123#. [message]: speaker=Ardonna 2124#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:320 2125msgid "" 2126"Well, that I won’t do. However, if you do not attack, you will be rid of me " 2127"soon, as I only wish to leave these woods." 2128msgstr "" 2129 2130#. [message]: speaker=Isthiniel 2131#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:324 2132msgid "" 2133"Attack? No, I cannot. Most of my people won’t come here; it is only duty " 2134"that drives me. However, the woods themselves are disturbed, and they will " 2135"cast you out on their own. I can feel them awaken." 2136msgstr "" 2137 2138#. [unit]: type=Ancient Wose, id=Dolmathengalin 2139#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:341 2140msgid "Dolmathengalin" 2141msgstr "" 2142 2143#. [message]: speaker=Dolmathengalin 2144#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:348 2145msgid "You are greeted daughter of elves. Why does the forest moan in despair?" 2146msgstr "" 2147 2148#. [message]: speaker=Vendraxis 2149#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:352 2150msgid "That tree can talk!" 2151msgstr "" 2152 2153#. [message]: speaker=Isthiniel 2154#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:356 2155msgid "" 2156"That dark mage has woken our dead and stifles the air with her very " 2157"presence. Please wake your people, Elder, and destroy her." 2158msgstr "" 2159 2160#. [message]: speaker=Dolmathengalin 2161#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:360 2162msgid "This shall be done." 2163msgstr "" 2164 2165#. [message]: speaker=Isthiniel 2166#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:364 2167msgid "I shall leave you. I have no wish to witness this violence." 2168msgstr "" 2169 2170#. [scenario]: id=13_Together_Again 2171#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:4 2172msgid "Together Again" 2173msgstr "" 2174 2175#. [part] 2176#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:17 2177msgid "" 2178"21 IV, 23 YW\n" 2179"\n" 2180"I never would have been able to escape the trees without ghosts. They had " 2181"proven their worth and saved my life. Thus Ras-Tabahn had also moved up in " 2182"my estimation. After we escaped the trees, we met no more resistance on the " 2183"road, and soon arrived at the meeting place where Ras-Tabahn was waiting." 2184msgstr "" 2185 2186#. [message]: speaker=Ras-Tabahn 2187#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:113 2188msgid "" 2189"Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were " 2190"as well." 2191msgstr "" 2192 2193#. [message]: speaker=Ardonna 2194#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:117 2195msgid "" 2196"Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke " 2197"of?" 2198msgstr "" 2199 2200#. [message]: speaker=Ras-Tabahn 2201#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:121 2202msgid "" 2203"Gladly. I assume you studied the great mage Crelanu in history class. He " 2204"fought with King Haldric the First. Since he faced the immortal lords of the " 2205"Green Isle directly, he undoubtedly knows more than we about their methods. " 2206"Recently, I have learned where to find him." 2207msgstr "" 2208 2209#. [message]: speaker=Ardonna 2210#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:125 2211msgid "" 2212"Of course I know about Crelanu. But can we force him to reveal his knowledge " 2213"to us?" 2214msgstr "" 2215 2216#. [message]: speaker=Ras-Tabahn 2217#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:129 2218msgid "" 2219"That shouldn’t be necessary. I have also learned that he wrote a book " 2220"containing all his secrets, which must include all he knows of immortality. " 2221"We need only borrow this book. I knew that getting that book was not " 2222"something I could accomplish on my own, but now, with a force such as ours, " 2223"it should be easily done." 2224msgstr "" 2225 2226#. [message]: speaker=Ardonna 2227#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:133 2228msgid "" 2229"Yes, that seems like a plan with a good chance of success. I will join you " 2230"in your effort." 2231msgstr "" 2232 2233#. [message]: speaker=Ras-Tabahn 2234#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:137 2235msgid "" 2236"I thought as much. We must cross the Great River, and head north into the " 2237"Heart Mountains." 2238msgstr "" 2239 2240#. [message]: speaker=Ardonna 2241#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:146 2242msgid "" 2243"Before we leave, I have an unrelated question. Vendraxis here has said that " 2244"my name is untrue. Do you have an idea what could that mean?" 2245msgstr "" 2246 2247#. [message]: speaker=Ardonna 2248#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:152 2249msgid "" 2250"Before we leave, I have an unrelated question. I met a mystic who said that " 2251"my name was untrue. Do you have an idea what could that mean?" 2252msgstr "" 2253 2254#. [message]: speaker=Ras-Tabahn 2255#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:158 2256msgid "" 2257"Possibly. When an academy mage completes his studies, he is granted " 2258"syllables of power, which become his new name. You are well beyond that " 2259"point, but you are with the free magi now, so choose your own name. I was " 2260"originally Rassin Tabin, but that is fairly ordinary, and at one point, it " 2261"no longer suited." 2262msgstr "" 2263 2264#. [message]: speaker=Ardonna 2265#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:162 2266msgid "" 2267"I suppose you are right. I am no longer the ordinary girl Ardonna, and " 2268"Vendraxis was correct. From now I shall be... Ardryn-Na." 2269msgstr "" 2270 2271#. [modify_unit] 2272#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:169 2273#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:54 2274#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:60 2275msgid "Ardryn-Na" 2276msgstr "" 2277 2278#. [message]: speaker=Ras-Tabahn 2279#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:173 2280msgid "Well then Ardryn-Na, let us head north." 2281msgstr "" 2282 2283#. [scenario]: id=14_Entering_the_Northlands 2284#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:8 2285msgid "Entering the Northlands" 2286msgstr "" 2287 2288#. [part] 2289#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:26 2290msgid "<i>Chapter Three:</i> To Conquer Death" 2291msgstr "" 2292 2293#. [part] 2294#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29 2295msgid "" 2296"24 IV, 23 YW\n" 2297"\n" 2298"We reached the Ford of Abez as the dawn light spread behind the mountain " 2299"peaks to the north. As we waded across, the dark water reached to our " 2300"waists, which made for slow going. I dared not imagine what manner of " 2301"tentacled creature lurked below, but we completed the crossing without " 2302"incident. The water was chill with snowmelt, so our teeth were chattering " 2303"when we reached the far shore. The rising sun was warm though, and had us " 2304"dried in short order. Despite this, Ras-Tabahn was not well off. He " 2305"collapsed in the sand and went into a paroxysm of coughing the like of which " 2306"I had never seen. When he could speak again, he assured me that it was only " 2307"on account of the cold, and I should not be unduly troubled. I am uneasy all " 2308"the same." 2309msgstr "" 2310 2311#. [side]: type=Orcish Sovereign, id=Rod-Ishnak 2312#. [side]: type=Orcish Warlord, id=Vok-Hroog 2313#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:53 2314#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:67 2315msgid "Orcs" 2316msgstr "" 2317 2318#. [side]: type=Orcish Sovereign, id=Rod-Ishnak 2319#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:54 2320msgid "Rod-Ishnak" 2321msgstr "" 2322 2323#. [side]: type=Orcish Warlord, id=Vok-Hroog 2324#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:68 2325msgid "Vok-Hroog" 2326msgstr "" 2327 2328#. [unit]: type=Orcish Shaman, id=Krongk 2329#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:75 2330msgid "Krongk" 2331msgstr "" 2332 2333#. [message]: speaker=Vendraxis 2334#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173 2335msgid "" 2336"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We " 2337"may meet our doom if we don't have enough coinsss." 2338msgstr "" 2339 2340#. [message]: speaker=Ras-Tabahn 2341#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179 2342msgid "" 2343"The passes to the north are the end of many travelers. We would be wise to " 2344"reach them with a reserve of gold. (<i>Cough, cough</i>)" 2345msgstr "" 2346 2347#. [message]: speaker=Krongk 2348#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192 2349msgid "They’re attacking me!" 2350msgstr "" 2351 2352#. [message]: speaker=Vok-Hroog 2353#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:196 2354#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:246 2355msgid "Yeah, yeah." 2356msgstr "" 2357 2358#. [message]: speaker=Ras-Tabahn 2359#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:206 2360msgid "" 2361"We have crossed into the north. The dwarven kingdom of Knalga lies straight " 2362"ahead." 2363msgstr "" 2364 2365#. [message]: speaker=Shynal 2366#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:210 2367msgid "" 2368"Now I’m really far from home. I’ve never been north of the river before. I " 2369"hope I get to see some dwarves!" 2370msgstr "" 2371 2372#. [message]: speaker=Vok-Hroog 2373#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:214 2374msgid "" 2375"I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! " 2376"Leave now, Ishnak, or face the combined wrath of the five tribes." 2377msgstr "" 2378 2379#. [message]: speaker=Rod-Ishnak 2380#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:218 2381msgid "I arrived first, Hroog. It’s mine!" 2382msgstr "" 2383 2384#. [message]: speaker=Ardonna 2385#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:222 2386msgid "This could be trouble." 2387msgstr "" 2388 2389#. [message]: speaker=Ras-Tabahn 2390#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:226 2391msgid "" 2392"Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-" 2393"Ubor once, who the farther orc just mentioned." 2394msgstr "" 2395 2396#. [message]: speaker=Vok-Hroog 2397#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:230 2398msgid "Wait who’s that?" 2399msgstr "" 2400 2401#. [message]: speaker=Rod-Ishnak 2402#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:234 2403msgid "" 2404"Wizards and deaders just like from back home! I <i>hate</i> those! I suggest " 2405"a contest. Whoever kills the most wizards and skeletons and stuff takes this " 2406"territory and all the human slaves." 2407msgstr "" 2408 2409#. [message]: speaker=Vok-Hroog 2410#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:238 2411msgid "Huh. Fine. That sounds like good sport." 2412msgstr "" 2413 2414#. [message]: speaker=Krongk 2415#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:242 2416msgid "" 2417"I declare this competition official. I will support the claim of the winner." 2418msgstr "" 2419 2420#. [message]: speaker=Ardonna 2421#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:250 2422msgid "I did say this was trouble." 2423msgstr "" 2424 2425#. [message]: speaker=Shynal 2426#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:254 2427msgid "But we’ll win, won’t we?" 2428msgstr "" 2429 2430#. [scenario]: id=15_Mountain_Pass 2431#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:9 2432msgid "Mountain Pass" 2433msgstr "" 2434 2435#. [part] 2436#. "consumption" is an old word for tuberculosis 2437#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23 2438msgid "" 2439"6 V, 23 YW\n" 2440"\n" 2441"We have reached a pass through the mountains that Ras-Tabahn knew of. The " 2442"air is cool in these upper reaches. Mist rises from the snow in the " 2443"afternoon, and the icicles drip the purest water from rock overhangs. I find " 2444"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he " 2445"is reduced to speaking in short phrases due to lack of breath. Of course he " 2446"is quite old — 50 at least — but I am also certain that he is ill. His " 2447"thinness leads me to believe it is consumption, but he refuses to discuss " 2448"it, preferring to deny the severity of his problem." 2449msgstr "" 2450 2451#. [side]: type=Gryphon 2452#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:45 2453#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:56 2454msgid "Gryphons" 2455msgstr "" 2456 2457#. [objective]: condition=win 2458#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:72 2459msgid "Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner" 2460msgstr "" 2461 2462#. [message]: speaker=Ras-Tabahn 2463#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:146 2464msgid "There are some... large bones there. Claws and wings... I think." 2465msgstr "" 2466 2467#. [message]: speaker=Ardonna 2468#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:175 2469msgid "I wonder what are they from. A gryphon perhaps?" 2470msgstr "" 2471 2472#. [message]: speaker=Ras-Tabahn 2473#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:179 2474msgid "A large (<i>cough, cough</i>) flightless bird... would be my guess." 2475msgstr "" 2476 2477#. [message]: speaker=Ardonna 2478#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:183 2479msgid "Well, there is an easy way to discover the truth." 2480msgstr "" 2481 2482#. [message]: speaker=Ras-Tabahn 2483#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:252 2484msgid "I wonder... if it could carry... someone light. Vendraxis perhaps." 2485msgstr "" 2486 2487#. [message]: speaker=Vendraxis 2488#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:256 2489msgid "I will not climb on that ridiculous thing!" 2490msgstr "" 2491 2492#. [message]: speaker=Ras-Tabahn 2493#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:262 2494msgid "I wonder... if it could carry... someone light." 2495msgstr "" 2496 2497#. [message]: speaker=Ardonna 2498#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:269 2499msgid "A skeleton could ride it I think." 2500msgstr "" 2501 2502#. [message]: speaker=Ardonna 2503#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:330 2504msgid "That’s fantastic! These birds could be quite useful." 2505msgstr "" 2506 2507#. [message]: speaker=Ardonna 2508#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:349 2509msgid "What dangers may lurk in this fog?" 2510msgstr "" 2511 2512#. [message]: speaker=Ras-Tabahn 2513#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:353 2514msgid "Gryphons... live at this height. We should be cautious." 2515msgstr "" 2516 2517#. [scenario]: id=16_The_Mage 2518#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:13 2519msgid "The Mage" 2520msgstr "" 2521 2522#. [part] 2523#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:26 2524msgid "" 2525"3 VI, 23 YW\n" 2526"\n" 2527"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up " 2528"into the mountains again before we found the mage. This was Ras-Tabahn’s " 2529"plan, and with the goal in sight, he gained a little strength. However, he " 2530"is quite weak and ill now, and breathing raggedly. I don’t know how much " 2531"longer he can survive." 2532msgstr "" 2533 2534#. [side]: type=Elder Mage, id=Crelanu 2535#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:49 2536#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:52 2537msgid "Crelanu" 2538msgstr "" 2539 2540#. [objective]: condition=win 2541#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:71 2542msgid "Defeat Crelanu" 2543msgstr "" 2544 2545#. [note] 2546#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83 2547msgid "" 2548"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if " 2549"he reaches zero." 2550msgstr "" 2551 2552#. [note] 2553#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86 2554msgid "" 2555"Moving any unit onto a bottle of holy water will remove the bottle. An " 2556"undead unit will be destroyed." 2557msgstr "" 2558 2559#. [unit]: type=White Mage, id=Ginmera 2560#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:222 2561msgid "Ginmera" 2562msgstr "" 2563 2564#. [message]: speaker=Ginmera 2565#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:253 2566msgid "" 2567"It seems that the invaders can raise undead soldiers, so I placed some holy " 2568"water around the castle for protection." 2569msgstr "" 2570 2571#. [unit]: type=White Mage, id=Rinconan 2572#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:258 2573msgid "Rinconan" 2574msgstr "" 2575 2576#. [message]: speaker=Ginmera 2577#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:270 2578msgid "Rinconan and I will stay here to guard you." 2579msgstr "" 2580 2581#. [message]: speaker=Crelanu 2582#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:274 2583msgid "Yes. Thank you Ginmera." 2584msgstr "" 2585 2586#. [message]: speaker=narrator 2587#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:280 2588msgid "" 2589"Moving a unit onto a bottle of holy water will remove the bottle. A living " 2590"unit can do this safely, but any undead unit will be destroyed." 2591msgstr "" 2592 2593#. [message]: speaker=Ras-Tabahn 2594#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:330 2595msgid "Crelanu! (<i>Cough, cough</i>) We have come... for your book." 2596msgstr "" 2597 2598#. [message]: speaker=Ardonna 2599#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:334 2600msgid "We need to borrow it." 2601msgstr "" 2602 2603#. [message]: speaker=Crelanu 2604#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338 2605msgid "" 2606"Yes, I knew people like you would be coming, but the book is out of reach " 2607"now — for all of us. I have given it to the elves. Only they know where it " 2608"is." 2609msgstr "" 2610 2611#. [message]: speaker=Ardonna 2612#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:342 2613msgid "Why would you do such a thing?" 2614msgstr "" 2615 2616#. [message]: speaker=Crelanu 2617#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:346 2618msgid "" 2619"So that one like you would not be tempted to do what you intend. Oh, yes. I " 2620"know well what you seek." 2621msgstr "" 2622 2623#. [message]: speaker=Ardonna 2624#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:350 2625msgid "Then you can tell us what we want to know." 2626msgstr "" 2627 2628#. [message]: speaker=Crelanu 2629#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:354 2630msgid "I shall not." 2631msgstr "" 2632 2633#. [message]: speaker=Ras-Tabahn 2634#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:358 2635msgid "We shall see." 2636msgstr "" 2637 2638#. [message]: speaker=narrator 2639#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363 2640msgid "" 2641"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. " 2642"He will die if he reaches zero." 2643msgstr "" 2644 2645#. [message]: speaker=Ardonna 2646#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391 2647msgid "Now, you will tell us the secret of immortality or die!" 2648msgstr "" 2649 2650#. [message]: speaker=Crelanu 2651#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:395 2652msgid "" 2653"There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot " 2654"live forever. It is the way of nature, and the greatest thing we have in " 2655"common with all of creation. You <i>must</i> die, and your soul depart. I " 2656"would not try this thing for any reason." 2657msgstr "" 2658 2659#. [message]: speaker=Ardonna 2660#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:399 2661msgid "" 2662"You are the fool, for you have, indeed, told us all we required. For that, I " 2663"will spare you to live a few more lonely years with your cowardice." 2664msgstr "" 2665 2666#. [message]: speaker=Ras-Tabahn 2667#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412 2668msgid "I don’t understand. What did Crelanu tell us?" 2669msgstr "" 2670 2671#. [message]: speaker=Ardonna 2672#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416 2673msgid "" 2674"I will explain. Let us get you somewhere safe first. We’ll go into the cave. " 2675"Come with me." 2676msgstr "" 2677 2678#. [scenario]: id=17_Mortality 2679#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:6 2680msgid "Mortality" 2681msgstr "" 2682 2683#. [part] 2684#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:16 2685msgid "" 2686"6 VI, 23 YW\n" 2687"\n" 2688"Not far inside the cave was a ruined castle built in a style I did not " 2689"recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and " 2690"clearly, no dwarves have lived here for a long time." 2691msgstr "" 2692 2693#. [side] 2694#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:35 2695msgid "Rats" 2696msgstr "" 2697 2698#. [message]: speaker=Ardonna 2699#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:127 2700msgid "Just a little farther." 2701msgstr "" 2702 2703#. [message]: speaker=Ras-Tabahn 2704#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:136 2705msgid "" 2706"Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it." 2707msgstr "" 2708 2709#. [message]: speaker=Ardonna 2710#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:140 2711msgid "" 2712"Nor should you! You must embrace it. Crelanu said as much. He also said your " 2713"life force must depart, but he didn’t say it could not come back to you!" 2714msgstr "" 2715 2716#. [message]: speaker=Ras-Tabahn 2717#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:144 2718msgid "What are you... proposing?" 2719msgstr "" 2720 2721#. [message]: speaker=Ardonna 2722#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:148 2723msgid "" 2724"That you project your will into another object so that it is part of you — " 2725"your staff for example. If you do this just as your body dies, your whole " 2726"consciousness should follow the flow of your will, as it will have no other " 2727"place to go." 2728msgstr "" 2729 2730#. [message]: speaker=Ras-Tabahn 2731#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:152 2732msgid "" 2733"Well, it could go to the... lands of the dead. But... if I had an altar... " 2734"the stone would serve to anchor me (<i>cough, cough, cough</i>) to this " 2735"plane... and stop the downward flow of my soul... for just a moment." 2736msgstr "" 2737 2738#. [message]: speaker=Ardonna 2739#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:156 2740msgid "" 2741"And a moment is all you need! You only need project your will <i>back</i> " 2742"into your body, animating it as you would anything else!" 2743msgstr "" 2744 2745#. [message]: speaker=Ras-Tabahn 2746#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:160 2747msgid "" 2748"You seem... more sure than I, but (<i>cough, cough</i>) I have no choice." 2749msgstr "" 2750 2751#. [message]: speaker=Ardonna 2752#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:164 2753msgid "" 2754"Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he " 2755"also believed that it would work. And like you said, he should know. For " 2756"now, you can rest. We’ll have an altar built soon." 2757msgstr "" 2758 2759#. [message]: speaker=Ardonna 2760#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:300 2761msgid "" 2762"No need for you to wait to die. We can have done with it immediately. And " 2763"although neither of us needs speak the incantations aloud anymore, you " 2764"should this time, as any mistake would be disastrous." 2765msgstr "" 2766 2767#. [message]: speaker=necromancer_on_altar 2768#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:304 2769msgid "Yes. I’m ready. Do it." 2770msgstr "" 2771 2772#. [scenario]: id=18_Abandoned_Outpost 2773#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:18 2774msgid "Abandoned Outpost" 2775msgstr "" 2776 2777#. [part] 2778#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:31 2779msgid "" 2780"9 VI, 23 YW\n" 2781"\n" 2782"To become a lich, one must first die. The spells of necromancy bind the " 2783"spirit, but only once it has been unbound from the body. To become a lich, " 2784"the mage must make the necessary incantations with his dying breaths. He " 2785"thus binds his own spirit in much the same way he binds the spirits of " 2786"others... An altar serves to hold his soul in the physical plane long enough " 2787"to make the transition, and a suitable object must be found to hold the " 2788"consciousness for one crucial moment when the body expires." 2789msgstr "" 2790 2791#. [part] 2792#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:40 2793msgid "" 2794"13 VI, 23 YW\n" 2795"\n" 2796"So, Ras-Tabahn is now undead. In the beginning, his health was not much " 2797"improved, and he complained of being cold. His life force was weak, but he " 2798"was able to absorb life from the rats infesting the ancient castle. Now he " 2799"is more strong and vigorous than I have ever seen him. This is despite the " 2800"fact that his flesh is starting to rot away, a process that causes him no " 2801"discomfort. Nor can he smell it any more than I can. If all continues to go " 2802"well, I will make the transition soon myself." 2803msgstr "" 2804 2805#. [part] 2806#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:49 2807msgid "" 2808"17 VI, 23 YW\n" 2809"\n" 2810"Now the process is complete for both of us. I posted a guard so nothing " 2811"could happen to me in my weakened state, and nothing did. I am restored. I " 2812"don’t feel much different, but I suppose I look a fright. Ah well, it can’t " 2813"be helped. But my primary goal is achieved! I cannot die! I suppose I could " 2814"be broken apart like a skeleton or maybe burned, but I do not have to fear " 2815"these unlikely events: I have the awesome powers of the spirit realm flowing " 2816"through me, and can protect myself quite adequately! My next goal is to " 2817"share my knowledge with the world so that <i>no one</i> need die." 2818msgstr "" 2819 2820#. [side] 2821#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:68 2822msgid "Spiders" 2823msgstr "" 2824 2825#. [objective]: condition=win 2826#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:82 2827msgid "Move Ardryn-Na and Ras-Tabahn to the west end of the cave" 2828msgstr "" 2829 2830#. [note] 2831#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:95 2832msgid "" 2833"To turn a necromancer into a lich, right-click on it while it is in a castle." 2834msgstr "" 2835 2836#. [set_menu_item]: id=lichify 2837#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:102 2838msgid "Make Into a Lich" 2839msgstr "" 2840 2841#. [message]: speaker=narrator 2842#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:132 2843msgid "You can only do this in a castle." 2844msgstr "" 2845 2846#. [message]: speaker=narrator 2847#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:478 2848msgid "" 2849"You can now advance dark sorcerers to liches! For the rest of the campaign, " 2850"you can also right-click on an existing necromancer to turn it into a lich " 2851"as long as it is in a castle. If the necromancer has gained enough " 2852"experience, it will immediately level into an ancient lich!" 2853msgstr "" 2854 2855#. [message]: speaker=Ardonna 2856#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:483 2857msgid "" 2858"We have conquered death! Let us bring the news back to Wesnoth. We should to " 2859"let them know that nobody ever need die again." 2860msgstr "" 2861 2862#. [message]: speaker=Ras-Tabahn 2863#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:487 2864msgid "" 2865"I was planning to go that direction myself, so I have no objection. But, let " 2866"us not go over those wretched mountain passes again. These tunnels should " 2867"connect to the realm of Knalga and take us there directly." 2868msgstr "" 2869 2870#. [message]: speaker=Ardonna 2871#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:491 2872msgid "Why would the Dwarvish empire abandon an outpost like this?" 2873msgstr "" 2874 2875#. [message]: speaker=Ras-Tabahn 2876#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:495 2877msgid "We may find out. We should proceed cautiously." 2878msgstr "" 2879 2880#. [message]: speaker=Vendraxis 2881#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:511 2882msgid "Giant spidersss! That explainsss the cobwebsss everywhere." 2883msgstr "" 2884 2885#. [message]: speaker=Ardonna 2886#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:517 2887msgid "Giant spiders! That explains the cobwebs everywhere." 2888msgstr "" 2889 2890#. [message]: speaker=Ardonna 2891#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:523 2892msgid "They are not moving much. Hopefully they continue to stay sleepy." 2893msgstr "" 2894 2895#. [message]: speaker=Shynal 2896#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:529 2897msgid "They’re waking up now. Watch out." 2898msgstr "" 2899 2900#. [scenario]: id=19_Lava_and_Stone 2901#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:4 2902msgid "Lava and Stone" 2903msgstr "" 2904 2905#. [part] 2906#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:16 2907msgid "" 2908"21 VI, 23 YW\n" 2909"\n" 2910"We continued down the tunnel in utter darkness for a time. The darkness " 2911"presented no great difficulty: The bats could navigate perfectly well, and " 2912"all the magi could sense exactly where they were. Ras-Tabahn and I talked. " 2913"His plan is to go to Elensefar. He believes he can overthrow the city and " 2914"install himself as the ruler of an undead empire. Citizens will join him in " 2915"undeath willingly or not, but join they will. If they do not join willingly, " 2916"or lack the mental fortitude to transition to lich form, they will of course " 2917"be mindless slaves." 2918msgstr "" 2919 2920#. [part] 2921#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25 2922msgid "" 2923"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have " 2924"serious misgivings about his plan. I am not positive he can defeat the city " 2925"guard, and enslaving the population is the one of the ways the old Wesfolk " 2926"leaders earned their poor reputations. I think a more benevolent approach " 2927"has a better chance of ensuring our legacy. We should spread the news of our " 2928"success and invite the citizenry to join us voluntarily. I will journey " 2929"south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in " 2930"the distant future, my new friends and Ras-Tabahn’s population will probably " 2931"clash, but that will be a worry for another time, and for now, we each " 2932"continue to regard the other as an ally." 2933msgstr "" 2934 2935#. [part] 2936#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:32 2937msgid "" 2938"Our journey continued, and eventually, an orange glow appeared before us." 2939msgstr "" 2940 2941#. [side]: type=Troll Shaman, id=Shurd 2942#. [side]: type=Great Troll, id=Brek 2943#. [side]: type=Troll Shaman, id=Uurgh 2944#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:50 2945#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:64 2946#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:79 2947msgid "Trolls" 2948msgstr "" 2949 2950#. [side]: type=Troll Shaman, id=Shurd 2951#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:55 2952msgid "Shurd" 2953msgstr "" 2954 2955#. [side]: type=Great Troll, id=Brek 2956#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:70 2957msgid "Brek" 2958msgstr "" 2959 2960#. [side]: type=Troll Shaman, id=Uurgh 2961#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85 2962msgid "Üurgh" 2963msgstr "" 2964 2965#. [message]: speaker=Ardonna 2966#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:121 2967msgid "" 2968"I had heard that mountains sometimes breathed fire like dragons, but that " 2969"seemed a fanciful tale. From the look of this, that may actually be true." 2970msgstr "" 2971 2972#. [message]: speaker=Ras-Tabahn 2973#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125 2974msgid "" 2975"Yes, it’s quite true. This mountain fire has some uses too. For example, " 2976"trolls use it for welding together crude armor." 2977msgstr "" 2978 2979#. [message]: speaker=Ardonna 2980#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:129 2981msgid "Trolls! Do you think we shall encounter any?" 2982msgstr "" 2983 2984#. [message]: speaker=Ras-Tabahn 2985#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:133 2986msgid "I see no reason to expect..." 2987msgstr "" 2988 2989#. [message]: speaker=Shurd 2990#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:137 2991msgid "Invaders!" 2992msgstr "" 2993 2994#. [message]: speaker=Brek 2995#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:141 2996msgid "Crush them!" 2997msgstr "" 2998 2999#. [message]: speaker=Ras-Tabahn 3000#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:145 3001msgid "... Yes. Yes, I do." 3002msgstr "" 3003 3004#. [scenario]: id=20_North_Knalga 3005#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:9 3006msgid "North Knalga" 3007msgstr "" 3008 3009#. [part] 3010#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:17 3011msgid "" 3012"27 VI, 23 YW\n" 3013"\n" 3014"We left the fires of the mountain behind and plunged once more into " 3015"darkness. After a long trek, we were brought up short by a dead end in the " 3016"tunnel... but the wall was not solid." 3017msgstr "" 3018 3019#. [side]: type=Dwarvish Lord, id=Golbanduth 3020#. [side] 3021#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:38 3022#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:94 3023msgid "Dwarves" 3024msgstr "" 3025 3026#. [side]: type=Dwarvish Lord, id=Golbanduth 3027#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:41 3028msgid "Golbanduth" 3029msgstr "" 3030 3031#. [note] 3032#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:85 3033msgid "You can recruit from anywhere in the Hall of Heroes." 3034msgstr "" 3035 3036#. [message]: speaker=Golbanduth 3037#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:509 3038msgid "" 3039"The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more " 3040"soldiers." 3041msgstr "" 3042 3043#. [message]: speaker=porter 3044#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:514 3045msgid "Yes, sire." 3046msgstr "" 3047 3048#. [message]: speaker=Ardonna 3049#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:625 3050msgid "" 3051"Actually, I don’t think this is the end. There is air coming through here. " 3052"Help me shift these stones." 3053msgstr "" 3054 3055#. [message]: speaker=Ardonna 3056#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:670 3057msgid "Now, where are we?" 3058msgstr "" 3059 3060#. [message]: speaker=Ras-Tabahn 3061#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:674 3062msgid "" 3063"We are in a Dwarvish burial chamber it seems. That is good. We could always " 3064"use some more soldiers." 3065msgstr "" 3066 3067#. [unit]: type=Dwarvish Sentinel, id=Aigondur 3068#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:686 3069msgid "Aigondur" 3070msgstr "" 3071 3072#. [message]: speaker=Aigondur 3073#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:691 3074msgid "" 3075"Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll " 3076"Gate!" 3077msgstr "" 3078 3079#. [message]: speaker=Ardonna 3080#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:731 3081msgid "Well, we are not going that way." 3082msgstr "" 3083 3084#. [message]: speaker=Ras-Tabahn 3085#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:735 3086msgid "" 3087"But look. There is a large crack in the wall to our left! I’m certain we " 3088"could squeeze through." 3089msgstr "" 3090 3091#. [message]: speaker=Ras-Tabahn 3092#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:739 3093msgid "We’ll just remove the statue..." 3094msgstr "" 3095 3096#. [message]: speaker=Ras-Tabahn 3097#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:774 3098msgid "... and push the coffin out of the way." 3099msgstr "" 3100 3101#. [message]: speaker=spotter 3102#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:802 3103msgid "Ach! Th’ invaders have made it inna the Crystal Caves!" 3104msgstr "" 3105 3106#. [scenario]: id=21_Against_the_World 3107#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:14 3108msgid "Against the World" 3109msgstr "" 3110 3111#. [part] 3112#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:23 3113msgid "" 3114"30 VI, 23 YW\n" 3115"\n" 3116"From the northern part of the kingdom of Knalga, the tunnel split into many " 3117"passageways. Being able to feel the life force of the dwarves allowed us to " 3118"take mostly unoccupied tunnels, which we did." 3119msgstr "" 3120 3121#. [part] 3122#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:32 3123msgid "" 3124"3 VII, 23 YW\n" 3125"\n" 3126"We finally made it out of the mountains. We crossed the Ford of Abez late " 3127"this morning, and hiked the rest of the day south-east, making for the town " 3128"of Tath. We planned to split up there. I was going to go south to Dan’Tonk " 3129"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar " 3130"to carry out his plan of carving out a special place for us in the world. " 3131"(And becoming some sort of king as well I suppose.)" 3132msgstr "" 3133 3134#. [part] 3135#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:41 3136msgid "" 3137"It was not to be. We were about to start on our separate journeys when the " 3138"plains suddenly became more crowded." 3139msgstr "" 3140 3141#. [side] 3142#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:63 3143msgid "Cavalry" 3144msgstr "" 3145 3146#. [side] 3147#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:108 3148msgid "Magi" 3149msgstr "" 3150 3151#. [side] 3152#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:122 3153msgid "Elves" 3154msgstr "" 3155 3156#. [message]: speaker=Thrigalurd 3157#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:334 3158msgid "" 3159"The enemy already attempts to breach our castle walls! Up arms lads, look " 3160"lively!" 3161msgstr "" 3162 3163#. [message]: speaker=Thrigalurd 3164#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:340 3165msgid "Now we avenge the fallen of Knalga!" 3166msgstr "" 3167 3168#. [message]: speaker=Carmyna 3169#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:363 3170msgid "" 3171"The enemy is already poised to attack! They must have anticipated our " 3172"arrival. No rest my friends; we go to work immediately." 3173msgstr "" 3174 3175#. [message]: speaker=Carmyna 3176#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:369 3177msgid "" 3178"The battle is already underway. So many of our comrades have fallen! We must " 3179"incinerate these undead and rid the world of this evil." 3180msgstr "" 3181 3182#. [message]: speaker=Isthiniel 3183#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:392 3184msgid "" 3185"What is this? The enemy lurking in wait in our forests? To arms! Let us " 3186"immediately rid our land of this foulness!" 3187msgstr "" 3188 3189#. [message]: speaker=Isthiniel 3190#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:398 3191msgid "" 3192"Never again will these monsters use the spirits of our ancestors against us. " 3193"We will burn them down!" 3194msgstr "" 3195 3196#. [objective]: condition=lose 3197#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:533 3198#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:116 3199msgid "Death of Ardryn-Na" 3200msgstr "" 3201 3202#. [unit]: type=Saurian Flanker, id=Fizztsars 3203#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:571 3204msgid "Fizztsars" 3205msgstr "" 3206 3207#. [message]: speaker=Fizztsars 3208#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:578 3209msgid "" 3210"We have arrived, Taxsstrimon. We will fight bessside you. They will pay for " 3211"killing our malesss!" 3212msgstr "" 3213 3214#. [message]: speaker=Taxtrimon 3215#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:582 3216msgid "Well met Fizztsars. Now these creatures will certainly fall." 3217msgstr "" 3218 3219#. [unit]: type=Dwarvish Dragonguard, id=Thrigalurd 3220#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:607 3221msgid "Thrigalurd" 3222msgstr "" 3223 3224#. [message]: speaker=Ras-Tabahn 3225#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:622 3226msgid "Look! The dwarves circled around in front of us." 3227msgstr "" 3228 3229#. [message]: speaker=Ardonna 3230#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:626 3231msgid "That’s why getting through Knalga was so easy." 3232msgstr "" 3233 3234#. [unit]: type=Great Mage, id=Carmyna 3235#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:684 3236msgid "Carmyna" 3237msgstr "" 3238 3239#. [message]: speaker=Ardonna 3240#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:703 3241msgid "They just keep coming! Has nobody even considered what we offer?" 3242msgstr "" 3243 3244#. [message]: speaker=Ras-Tabahn 3245#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:713 3246msgid "Well. That was intense." 3247msgstr "" 3248 3249#. [message]: speaker=Ardonna 3250#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:717 3251msgid "At last we are victorious!" 3252msgstr "" 3253 3254#. [message]: speaker=Ardonna 3255#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:768 3256msgid "The whole world is against us." 3257msgstr "" 3258 3259#. [unit]: type=Paladin, id=Gwendir 3260#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:806 3261msgid "Gwendir" 3262msgstr "" 3263 3264#. [message]: speaker=adviser 3265#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:830 3266msgid "" 3267"This is the place Crelanu’s gryphon told us to come, and yon party has an " 3268"ill-favored look." 3269msgstr "" 3270 3271#. [message]: speaker=Gwendir 3272#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:834 3273msgid "Yes, I believe that is our quarry." 3274msgstr "" 3275 3276#. [message]: speaker=Ras-Tabahn 3277#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:838 3278msgid "Crelanu! Still he haunts us. Remind me again why we didn’t kill him." 3279msgstr "" 3280 3281#. [message]: speaker=Gwendir 3282#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842 3283msgid "" 3284"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and " 3285"are sentenced to death!" 3286msgstr "" 3287 3288#. [message]: speaker=Ras-Tabahn 3289#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846 3290msgid "" 3291"Is that all? Death holds no terror for us as we have died already. You will " 3292"follow shortly." 3293msgstr "" 3294 3295#. [message]: speaker=Gwendir 3296#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:850 3297msgid "The blessed swords of our order will soon give you cause to fear again." 3298msgstr "" 3299 3300#. [message]: speaker=adviser 3301#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:854 3302msgid "Sir, the magi have not yet arrived." 3303msgstr "" 3304 3305#. [message]: speaker=Gwendir 3306#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:858 3307msgid "" 3308"No matter. We need not fear this darkness, and we need not wait on the " 3309"schoolteachers." 3310msgstr "" 3311 3312#. [unit]: type=Naga Myrmidon, id=Taxtrimon 3313#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:871 3314msgid "Taxtrimon" 3315msgstr "" 3316 3317#. [message]: speaker=Taxtrimon 3318#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:888 3319msgid "" 3320"We have found them! These magi destroyed a profitable business venture. We " 3321"will take vengeance. You horse humans can assist us." 3322msgstr "" 3323 3324#. [unit]: type=Merman Hoplite, id=Mauapan 3325#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:901 3326msgid "Mauapan" 3327msgstr "" 3328 3329#. [message]: speaker=Mauapan 3330#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:907 3331msgid "I will also assist. Too many innocents have died. This ends today." 3332msgstr "" 3333 3334#. [message]: speaker=Ardonna 3335#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:911 3336msgid "We are surrounded. We must defeat this horde." 3337msgstr "" 3338 3339#. [scenario]: id=22_Epilogue 3340#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:5 3341msgid "Epilogue" 3342msgstr "" 3343 3344#. [part] 3345#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16 3346msgid "" 3347"10 VII, 23 YW — Final Entry\n" 3348"\n" 3349"We prevailed today on the field, but our victory was somewhat bitter. " 3350"<i>Everyone</i> was afraid or angry and immediately attacked us instead of " 3351"listening to our news. I realize now... the world is not ready for our " 3352"knowledge. They cannot understand that we have conquered that primordial " 3353"fear: death. Instead, as they look upon us, judgment of our appearance " 3354"drives them to ignorant terror. I give up on all of them. For now, I shall " 3355"just withdraw — perhaps live in the old troll city and learn the " 3356"applications of mountain fire. In some future time, less conservative " 3357"attitudes may dominate, and our knowledge can be put to good use. I can " 3358"certainly afford to wait. In the meantime, we are doing what we can to " 3359"hasten that day." 3360msgstr "" 3361 3362#. [then] 3363#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:31 3364msgid "" 3365"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " 3366"of the others are going with him. I wish them success. Vendraxis now knows " 3367"what he must learn to replicate our metamorphosis. He will use the years " 3368"left to him in study and practice while he attempts to change the attitudes " 3369"of his people. As for me, I will make my journal conspicuous on this " 3370"battlefield. I suspect that most will fear it enough to try to destroy it, " 3371"but I have placed several wards on my journal to protect it. This way, it " 3372"should survive long enough to make its way into the hands of someone more " 3373"open-minded. Tath, in particular, is home to many mages. It only takes one " 3374"who is willing to learn the secrets of the ancients." 3375msgstr "" 3376 3377#. [else] 3378#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:34 3379msgid "" 3380"Ras-Tabahn is going to rebuild his strength and continue to Elensefar. Most " 3381"of the others are going with him. I wish them success. As for me, I will " 3382"make my journal conspicuous on this battlefield. I suspect that most will " 3383"fear it enough to try to destroy it, but I have placed several wards on my " 3384"journal to protect it. This way, it should survive long enough to make its " 3385"way into the hands of someone more open-minded. Tath, in particular, is home " 3386"to many mages. It only takes one who is willing to learn the secrets of the " 3387"ancients." 3388msgstr "" 3389 3390#. [unit_type]: id=Bone Bird, race=undead, description= 3391#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Bird.cfg:4 3392msgid "Bone Bird" 3393msgstr "" 3394 3395#. [unit_type]: id=Bone Captain, race=undead 3396#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:4 3397msgid "Bone Captain" 3398msgstr "" 3399 3400#. [unit_type]: id=Bone Captain, race=undead 3401#: data/campaigns/Secrets_of_the_Ancients/units/Bone_Captain.cfg:19 3402msgid "" 3403"Captains are masters in life, but in death they may be slaves to a " 3404"necromancer. Through sheer force of habit, an undead captain continues to " 3405"exude authority even if all his other memories have been lost." 3406msgstr "" 3407 3408#. [unit_type]: id=Delinquent, race=human 3409#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:4 3410msgid "Delinquent" 3411msgstr "" 3412 3413#. [unit_type]: id=Delinquent, race=human 3414#: data/campaigns/Secrets_of_the_Ancients/units/Delinquent.cfg:18 3415msgid "" 3416"Some girls shun the typical life planned for them by society, and fall in " 3417"with the criminal element. Though they may end up in jail, that seems " 3418"preferable to them than tying themselves to a husband." 3419msgstr "" 3420 3421#. [unit_type]: id=Dunefolk, race=dunefolk 3422#. [unit_type]: id=Noble, race=human 3423#: data/campaigns/Secrets_of_the_Ancients/units/Dunefolk.cfg:5 3424#: data/campaigns/Secrets_of_the_Ancients/units/Noble.cfg:5 3425msgid "Passenger" 3426msgstr "" 3427 3428#. [unit_type]: id=Dwarvish Miner, race=dwarf 3429#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:4 3430msgid "Dwarvish Miner" 3431msgstr "" 3432 3433#. [unit_type]: id=Dwarvish Miner, race=dwarf 3434#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17 3435msgid "" 3436"Dwarvish miners are the grunt workers of Dwarvish society. They take the " 3437"precious ores out of the ground, but do not ever take part in the crafting " 3438"of weapons or artifacts. They have no military training, but they can still " 3439"do some damage with their picks." 3440msgstr "" 3441 3442#. [attack]: type=pierce 3443#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:22 3444msgid "pick" 3445msgstr "" 3446 3447#. [unit_type]: id=Ancient Lich SotA, race=undead 3448#: data/campaigns/Secrets_of_the_Ancients/units/Necro_Ancient_Lich.cfg:20 3449msgid "" 3450"An experienced lich can easily tap into the power of the spirit world and " 3451"throw freezing lightning to devastating effect, or drain the very life force " 3452"from a body. The power available to a lich like this is awesome to behold. " 3453"Anyone who encounters an Ancient Lich likely has far worse things to worry " 3454"about than death!" 3455msgstr "" 3456 3457#. [unit_type]: id=Orcish Shaman, race=orc 3458#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:4 3459msgid "Orcish Shaman" 3460msgstr "" 3461 3462#. [unit_type]: id=Orcish Shaman, race=orc 3463#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21 3464msgid "" 3465"Orcish Shamans are the guardians of orcish magic. Respected among orcish " 3466"tribes, they form the Orcish Council, which makes important decisions for " 3467"the whole Orcish community and arbitrates the many conflicts that arise " 3468"between tribes of this argumentative race. Although physically weak (for " 3469"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " 3470"draining their life." 3471msgstr "" 3472 3473#. [unit_type]: id=Sailor, race=human 3474#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:4 3475msgid "Sailor" 3476msgstr "" 3477 3478#. [unit_type]: id=Sailor, race=human 3479#: data/campaigns/Secrets_of_the_Ancients/units/Sailor.cfg:17 3480msgid "" 3481"Sailors are hired for their strength, and their work builds up even more " 3482"muscle. Consequently, the cheap blades they are provided with still do " 3483"considerable damage." 3484msgstr "" 3485 3486#. [unit_type]: id=Sea Captain, race=human 3487#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:4 3488msgid "Sea Captain" 3489msgstr "" 3490 3491#. [unit_type]: id=Sea Captain, race=human 3492#: data/campaigns/Secrets_of_the_Ancients/units/Sea_Captain.cfg:17 3493msgid "" 3494"Aboard his vessel, the captain is the ultimate authority, and all his orders " 3495"must be instantly obeyed. A passenger or crew member crosses the captain at " 3496"their peril, for he is within his rights to summarily execute criminals or " 3497"mutineers." 3498msgstr "" 3499 3500#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:7 3501#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:13 3502msgid "Ardonna" 3503msgstr "" 3504 3505#. [objective]: condition=lose 3506#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:100 3507msgid "Death of Ardonna" 3508msgstr "" 3509 3510#. [message]: speaker=Ardonna 3511#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:134 3512msgid "No, no, NO, <i><b>NO</b></i>!" 3513msgstr "" 3514 3515#. [message]: speaker=Ras-Tabahn 3516#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:155 3517msgid "Urgh." 3518msgstr "" 3519 3520#. [message]: speaker=Ardonna 3521#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:167 3522msgid "But I don't know how to bring you back yet!" 3523msgstr "" 3524 3525#. [message]: speaker=Carcyn 3526#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:198 3527#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:255 3528msgid "Shynal!" 3529msgstr "" 3530 3531#. [message]: speaker=Carcyn 3532#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202 3533#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259 3534msgid "Bring her back. Please!" 3535msgstr "" 3536 3537#. [message]: speaker=Ardonna 3538#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206 3539msgid "I'm not sure that's such a good..." 3540msgstr "" 3541 3542#. [message]: speaker=Ras-Tabahn 3543#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:210 3544msgid "If you insist." 3545msgstr "" 3546 3547#. [message]: speaker=Corpse Shynal 3548#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:221 3549msgid "Car. Cyn." 3550msgstr "" 3551 3552#. [message]: speaker=Ras-Tabahn 3553#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:225 3554msgid "She will not know you for long, so make the most of it." 3555msgstr "" 3556 3557#. [message]: speaker=Carcyn 3558#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:235 3559msgid "Perhaps that was for the best." 3560msgstr "" 3561 3562#. [message]: speaker=Ras-Tabahn 3563#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:263 3564msgid "" 3565"It's not possible. She was already back from the dead. She has been utterly " 3566"destroyed this time." 3567msgstr "" 3568 3569#. [message]: speaker=Shynal 3570#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:276 3571msgid "Oh, my sweet Carcyn!" 3572msgstr "" 3573 3574#. [message]: speaker=Shynal 3575#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:292 3576msgid "You were always so reckless." 3577msgstr "" 3578 3579#. [message]: speaker=Shynal 3580#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:298 3581msgid "I will miss you." 3582msgstr "" 3583 3584#. [message]: speaker=$unit.id 3585#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:466 3586msgid "Aww. I wanted to be a mage like Shynal." 3587msgstr "" 3588 3589#. [message]: speaker=$unit.id 3590#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:472 3591msgid "Aww. I wanted to be a mage like Carcyn." 3592msgstr "" 3593 3594#. [option] 3595#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:479 3596msgid "Do not make me regret liberating you from jail. My decision is final." 3597msgstr "" 3598 3599#. [option] 3600#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:482 3601msgid "I have reconsidered. Perhaps you will be very powerful one day." 3602msgstr "" 3603 3604#. [message]: speaker=$unit.id 3605#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:493 3606msgid "Thanks!" 3607msgstr "" 3608 3609#. [message]: speaker=$unit.id 3610#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:508 3611msgid "" 3612"Hey, I wanted to be a wizard like you and live forever when you figure it " 3613"out! I know I could be super-powerful in the end." 3614msgstr "" 3615 3616#. [option] 3617#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:514 3618msgid "Hold your tongue. You will do as I command." 3619msgstr "" 3620 3621#. [option] 3622#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:523 3623msgid "Very well. Having more adepts might be a good idea after all." 3624msgstr "" 3625 3626#. [unstore_unit] 3627#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:925 3628msgid "Lich" 3629msgstr "" 3630 3631#. [set_menu_item]: id=hide-sails 3632#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:968 3633msgid "Hide Sails and Rigging" 3634msgstr "" 3635 3636#. [set_menu_item]: id=show-sails 3637#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:1007 3638msgid "Show Sails and Rigging" 3639msgstr "" 3640 3641#. [terrain_type]: id=grave 3642#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:16 3643msgid "Grave" 3644msgstr "" 3645 3646#. [terrain_type]: id=grave 3647#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:17 3648msgid "Grave Overlay" 3649msgstr "" 3650 3651#. [terrain_type]: id=not_here 3652#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:28 3653msgid "Not Here Overlay" 3654msgstr "" 3655 3656#. [terrain_type]: id=crystal 3657#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:47 3658msgid "Crystal Caves" 3659msgstr "" 3660 3661#. [terrain_type]: id=passageway 3662#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:57 3663msgid "Passageway" 3664msgstr "" 3665 3666#. [terrain_type]: id=gate_open 3667#. [terrain_type]: id=gate_closed 3668#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:66 3669#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:76 3670msgid "Gate" 3671msgstr "" 3672 3673#. [terrain_type]: id=web 3674#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:86 3675msgid "Spiderweb" 3676msgstr "" 3677 3678#. [terrain_type]: id=graveyard-fence-top 3679#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:96 3680msgid "Fence-Top" 3681msgstr "" 3682 3683#. [terrain_type]: id=graveyard-fence-bottom 3684#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:105 3685msgid "Fence" 3686msgstr "" 3687 3688#. [terrain_type]: id=graveyard-fence-bottom 3689#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:106 3690msgid "Fence-Bottom" 3691msgstr "" 3692 3693#. [terrain_type]: id=ship--forecastle 3694#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:125 3695msgid "Ship Forecastle" 3696msgstr "" 3697 3698#. [terrain_type]: id=ship--main-deck 3699#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:138 3700msgid "Ship Main Deck" 3701msgstr "" 3702 3703#. [terrain_type]: id=ship--poop-deck 3704#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:148 3705msgid "Ship Poop Deck" 3706msgstr "" 3707 3708#. [terrain_type]: id=ship--hull 3709#. [terrain_type]: id=ship--railing 3710#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:161 3711#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:253 3712#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:271 3713msgid "Ship Hull" 3714msgstr "" 3715 3716#. [terrain_type]: id=ship--rigging-and-sails 3717#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:170 3718msgid "Ship Rigging and Sails" 3719msgstr "" 3720 3721#. [terrain_type]: id=ship--railing 3722#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:179 3723msgid "Ship Railing" 3724msgstr "" 3725 3726#. [terrain_type]: id=ship--bits-and-pieces 3727#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:188 3728msgid "Ship Pieces" 3729msgstr "" 3730 3731#. [terrain_type]: id=ship--lower-deck 3732#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:197 3733msgid "Ship Lower Deck" 3734msgstr "" 3735 3736#. [terrain_type]: id=ship--lower-deck-edge 3737#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:206 3738msgid "Ship Lower Deck Edge" 3739msgstr "" 3740 3741#. [terrain_type]: id=ship--forecastle 3742#. [terrain_type]: id=ship--main-deck 3743#. [terrain_type]: id=ship--poop-deck 3744#. [terrain_type]: id=ship--lower-deck 3745#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:217 3746#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:230 3747#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:240 3748#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:302 3749msgid "Ship" 3750msgstr "" 3751 3752#. [terrain_type]: id=full-void 3753#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:324 3754msgid "Full Void" 3755msgstr "" 3756 3757#. [terrain_type]: id=full-void-overlay 3758#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:334 3759msgid "Void Overlay" 3760msgstr "" 3761 3762#. [terrain_type]: id=half-void-overlay 3763#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344 3764msgid "Half Void" 3765msgstr "" 3766