1# This file is distributed under the same license as the Battle for Wesnoth package.
2# Dutch translations for Battle for Wesnoth package.
3# Copyright (C) 2005 Wesnoth development team
4#
5#
6msgid ""
7msgstr ""
8"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
9"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
10"POT-Creation-Date: 2021-06-20 12:00 UTC\n"
11"PO-Revision-Date: 2019-06-27 17:07+0200\n"
12"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n"
13"Language-Team: Dutch <AI0867@gmail.com>\n"
14"Language: nl\n"
15"MIME-Version: 1.0\n"
16"Content-Type: text/plain; charset=UTF-8\n"
17"Content-Transfer-Encoding: 8bit\n"
18"X-Generator: Poedit 2.2.3\n"
19
20#. [campaign]: id=Son_of_the_Black-Eye
21#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
22#, fuzzy
23msgid "Son of the Black-Eye"
24msgstr "Zoon van Zwartoog"
25
26#. [campaign]: id=Son_of_the_Black-Eye
27#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10
28#, fuzzy
29msgid "SotBE"
30msgstr "ZvZ"
31
32#. [campaign]: id=Son_of_the_Black-Eye
33#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
34#, fuzzy
35msgid "Challenging"
36msgstr "(Uitdagend)"
37
38#. [campaign]: id=Son_of_the_Black-Eye
39#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
40#, fuzzy
41msgid "Grunt"
42msgstr "Grunt"
43
44#. [campaign]: id=Son_of_the_Black-Eye
45#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
46#, fuzzy
47msgid "Difficult"
48msgstr "(Moeilijk)"
49
50#. [campaign]: id=Son_of_the_Black-Eye
51#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
52#, fuzzy
53msgid "Warrior"
54msgstr "Krijger"
55
56#. [campaign]: id=Son_of_the_Black-Eye
57#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
58#, fuzzy
59msgid "Nightmare"
60msgstr "(Nachtmerrie)"
61
62#. [campaign]: id=Son_of_the_Black-Eye
63#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
64#, fuzzy
65msgid "Warlord"
66msgstr "Krijgsheer"
67
68#. [campaign]: id=Son_of_the_Black-Eye
69#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22
70#, fuzzy
71msgid ""
72"Your father Karun Black-Eye was the greatest orcish leader that ever lived. "
73"Now, as his son, it’s up to you to thwart the selfish designs of the humans "
74"who have broken the old agreements with the orcs and are bent upon taking "
75"your lands. Unite the warring orcish tribes, bring together the Orcish "
76"Council and call up the Great Horde to send the human-worms and their wose-"
77"born allies to the land of the dead!\n"
78"\n"
79msgstr ""
80"Jouw vader Karun Zwartoog was de grootste orkleider die ooit geleefd heeft. "
81"Nu is het aan jouw, als zijn zoon, om de zelfzuchtige motieven van mensen te "
82"verhineren. Zij hebben het oude convenant gebroken en staan op het punt jouw "
83"land over te nemen. Verenig de oorlogvoerende orkse stammen, breng de Orkse "
84"Raad samen en roep de Grote Bende op om de menseninsekten en hun ork "
85"geborene bondgenoten de dood in te jagen!\n"
86"\n"
87
88#. [campaign]: id=Son_of_the_Black-Eye
89#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24
90#, fuzzy
91msgid "(Expert level, 18 scenarios.)"
92msgstr "(Expertniveau, 18 scenario's)"
93
94#. [about]
95#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29
96#, fuzzy
97msgid "Campaign Design"
98msgstr "Veldtocht Ontwerp"
99
100#. [about]
101#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40
102#, fuzzy
103msgid "Campaign Maintenance"
104msgstr "Veldtocht Onderhoud"
105
106#. [about]
107#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50
108#, fuzzy
109msgid "Prose, Grammatical and WML Assistance"
110msgstr "Proza, grammatica en WML assistentie"
111
112#. [about]
113#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56
114#, fuzzy
115msgid "Artwork and Graphics"
116msgstr "Illustraties en Afbeeldingen"
117
118#. [scenario]: id=01_End_of_Peace
119#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4
120#, fuzzy
121msgid "End of Peace"
122msgstr "Het Einde van de Vrede"
123
124#. [objective]: condition=win
125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22
126#, fuzzy
127msgid "Defeat Alber"
128msgstr "Versla Albert"
129
130#. [objective]: condition=lose
131#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26
132#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59
133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36
134#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27
135#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46
136#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126
137#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24
138#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:429
139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24
140#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26
141#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49
142#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29
143#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25
144#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23
145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25
146#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:53
147#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27
148#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31
149#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30
150#, fuzzy
151msgid "Death of Kapou’e"
152msgstr "Dood van Kapou'e"
153
154#. [side]: id=Kapou'e, type=Orcish Leader
155#. [side]
156#. [side]: type=Orcish Leader, id=Kapou'e
157#. [side]: type=Orcish Slayer, id=Rugh
158#. [side]: type=General, id=Howgarth III
159#. [side]: id=Grüü, type=Great Troll
160#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56
161#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64
162#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76
163#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:81
164#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:135
165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57
166#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:86
167#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72
168#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23
169#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81
170#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72
171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61
172#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50
173#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76
174#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50
175#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:60
176#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:58
177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:60
178#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:86
179#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:77
180#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52
181#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:62
182#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:55
183#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:161
184#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19
185#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:84
186#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:98
187#, fuzzy
188msgid "Kapou’e"
189msgstr "Kapou’e"
190
191#. [side]: type=Lieutenant, id=Alber
192#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72
193#, fuzzy
194msgid "Alber"
195msgstr "Albert"
196
197#. [side]: type=General, id=Slowhand
198#. [side]
199#. [side]: type=General, id=Harman
200#. [side]: type=Lieutenant, id=Alber
201#. [side]: type=General, id=Lanbec'h
202#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82
203#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94
204#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34
205#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47
206#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68
207#, fuzzy
208msgid "Humans"
209msgstr "Mensen"
210
211#. [part]
212#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98
213#, fuzzy
214msgid ""
215"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
216"orcs during the fourteenth year of his leadership. He ended a 15-year war "
217"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
218"Alliance and the orcs settled their territorial disputes."
219msgstr ""
220"Rahul I, Opperbeschermer van de Noordelijke Alliantie, sloot vrede met "
221"vijandige orks in het vierde jaar van zijn bewind. Hij eindigde een 15 "
222"jarige oorlog met Karun Zwartoog, leider van de orks. Een vredesverdrag "
223"tussen de Alliantie en de orks beslechtte hun territoriale twisten."
224
225#. [part]
226#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103
227#, fuzzy
228msgid ""
229"So impressed was Rahul with the intelligence, prowess and leadership of "
230"Black-Eye Karun that he invited him to become a Lord Companion of the "
231"Northern Alliance. After much deliberation Black-Eye Karun decided to accept "
232"the offer. However, on the way to the city of Dwarven Doors — the "
233"headquarters of the Northern Alliance — Karun and his small group of "
234"bodyguards were attacked and slain to the last man. There were no survivors "
235"to confirm the incident, but it soon became believed among the orcs that the "
236"Northern Alliance had deliberately set up this ambush in order to break the "
237"unity of the orcs by slaying their strongest leader."
238msgstr ""
239"Rahul was zo onder de indruk van Karun Zwartoog's intelligentie, moed en "
240"leiderschap dat hij hem uitnodigde Kompaan Heer te worden van de Noordelijke "
241"Alliantie. Na veel wikken en wegen besloot Karun Zwartoog het aanbod te "
242"accepteren. Echter, onderweg naar de stad van de Dwergen Deuren - het "
243"hoofdkwartier van de Noordelijke Alliantie - werd Karun en zijn kleine groep "
244"lijfwachten aangevallen en neergeslagen tot op de laatste man. Er was geen "
245"overlevende die het na kon vertellen, al snel deed onder de orks het verhaal "
246"de ronde dat de Noordelijke Alliantie met opzet hun sterke leider in deze "
247"val had laten lopen om de eenheid van de orks te breken"
248
249#. [part]
250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108
251#, fuzzy
252msgid ""
253"The peace treaty still held however, partially because the treaty — although "
254"arranged by the Northern Alliance — was between the local earls and the "
255"orcish tribes and didn’t have any direct connection with the Northern "
256"Alliance. The other — and perhaps the main — reason why the treaty held was "
257"that with the death of the Black-Eye, the unity of the orcs was shattered "
258"and they once again descended into inner squabbling. Thus the years that "
259"followed were relatively peaceful and prosperous — at least for the humans."
260msgstr ""
261"Het vredesbestand hield echter stand, deels omdat het convenant - op touw "
262"gezet door de Noordelijke Alliantie - gesloten was tussen de lokale leiders "
263"en de orkse stammen en geen directe connectie hadden met de Noordelijke "
264"Alliante. De andere, en meest waarschijnlijke reden, dat het bestand hield "
265"was dat met de dood van Zwartoog de eenheid van orks was versplintered en "
266"dat zij wederom wegzakte in onderling geruzie. De daarop volgende jaren "
267"waren relatief rustig en voortvarend - althans, voor de mensen."
268
269#. [part]
270#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114
271#, fuzzy
272msgid ""
273"In the thirteenth year of the Lord Protectorship of Howgarth III — the "
274"successor of Rahul I — tension began to rise between orcish tribes and human "
275"earldoms in the Northlands. Famine led humans to colonize some orcish lands "
276"and push orcs into desolated hill country. The few orcish tribes who had "
277"remained part of the Alliance, feeling the pressure, either left Alliance "
278"territory or revolted and were destroyed."
279msgstr ""
280"In het dertiende jaar van Opperbeschermer Howgarth III - opvolger van Rahul "
281"I - begonnen er spanningen te rijzen tussen orkse stammen en de menselijke "
282"noordelijke graafschappen. Hongersnood dreef de mensen ertoe enkele orkse "
283"gebieden te koloniseren en de orks naar de doodse barre heuvels te "
284"verdringen. De enkele orkse volken die trouw waren gebleven aan de Alliantie "
285"verlieten het gebied van de Alliantie of kwamen en opstand en werden "
286"verslagen."
287
288#. [part]
289#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119
290#, fuzzy
291msgid ""
292"Retaliating, the orcs systematically slaughtered human colonies and villages "
293"on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the "
294"North — determined to abolish the orcish menace raised an army and conferred "
295"leadership of it to his son-in-law Baron Alber."
296msgstr ""
297"Natuurlijk ontstonden hevige orkse opstanden en de orks slachtten "
298"systematisch de mensenkolonies op hun land af. Uiteindelijk besloot graaf "
299"Lanbec'h om het orkprobleem aan te pakken. Hij stuurde een klein leger onder "
300"leiding van baron Albert."
301
302#. [part]
303#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124
304#, fuzzy
305msgid ""
306"Baron Alber personally led a small vanguard with the mission to establish a "
307"base inside orcish lands."
308msgstr ""
309"De baron leidde persoonlijk een kleine voorhoede met als doel een voorpost "
310"in de orkse gebieden te vestigen."
311
312#. [part]
313#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129
314#, fuzzy
315msgid ""
316"By nightfall his troops reached a mountainous region under the authority of "
317"orcish leader Kapou’e, the son of the Black-Eye."
318msgstr ""
319"'s Avonds bereikten zijn troepen een bergachtig gebied beheerd door de orkse "
320"leider Kaou'e, de zoon van het Zwarte Oog."
321
322#. [message]: speaker=Alber
323#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140
324#, fuzzy
325msgid ""
326"Look, friends! Those orcs don’t imagine they are living their last day. "
327"Let’s slay them and claim this land back to our people!"
328msgstr ""
329"Kijk, gezellen! Die orks beseffen niet dat ze hun laatste dag leven. Laten "
330"we ze allemaal afslachten en dit land teruggeven aan ons volk."
331
332#. [message]: speaker=Kapou'e
333#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144
334#, fuzzy
335msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
336msgstr "Wie is die ongelikte beer? Grunten - dood hem en breng mij zijn hoofd!"
337
338#. [message]: speaker=unit
339#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155
340#, fuzzy
341msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!"
342msgstr "Arrh! Ik sterf! Maar andere mensen zullen je doden, vuile orks!"
343
344#. [message]: role=second
345#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164
346#, fuzzy
347msgid "Victory!"
348msgstr "Gewonnen!"
349
350#. [message]: speaker=Kapou'e
351#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169
352#, fuzzy
353msgid "Oh, just die, human-worm."
354msgstr "Oh, sterf toch, mensinsekt."
355
356#. [unit]: type=Wolf Rider, id=Vrag
357#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188
358#, fuzzy
359msgid "Vrag"
360msgstr "Vrag"
361
362#. [message]: speaker=Vrag
363#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198
364#, fuzzy
365msgid "(<i>Pant</i>) Chief! Chief!"
366msgstr "*hijgend* Chef! Chef!"
367
368#. [message]: speaker=Kapou'e
369#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203
370#, fuzzy
371msgid "Speak, rider."
372msgstr "Spreek, ruiter."
373
374#. [message]: speaker=Vrag
375#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208
376#, fuzzy
377msgid ""
378"There is a huge human army marching on us! They can’t be more than one or "
379"two days march from here."
380msgstr ""
381"Er is een groot mensenleger in aantocht! Zij zijn slechts op een of twee "
382"dagen reizen van hier."
383
384#. [message]: role=second
385#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213
386#, fuzzy
387msgid "Uh oh! What should we do, Chief?"
388msgstr "Oh! Wat moeten we doen, baas?"
389
390#. [message]: speaker=Kapou'e
391#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218
392#, fuzzy
393msgid ""
394"Don’t be afraid. If any more of these pathetic humans come, we’ll deal with "
395"them the way we did with this trash!"
396msgstr ""
397"Wees niet bang. Als enkele van miserabele mensen komen, dan zullen we ze "
398"behandelen net als dit soepzootje!"
399
400#. [message]: speaker=Vrag
401#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223
402#, fuzzy
403msgid ""
404"Uh, Chief, with all respect that army is huge! Not only that, but most of "
405"them look like tough old soldiers. It would be foolish to confront them with "
406"the forces we have on hand."
407msgstr ""
408"Uh Chef, met alle respect, maar dat leger is echt heel groot! En niet alleen "
409"dat, de meeste lijken doorgewinterde soldaten. Het zou erg dom zijn ze nu al "
410"te bestrijden met het leger dat wij hebben."
411
412#. [message]: speaker=Kapou'e
413#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228
414#, fuzzy
415msgid "Hmmm..."
416msgstr "Hmmm..."
417
418#. [option]
419#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231
420#, fuzzy
421msgid ""
422"If what you say is true, then there is no way our tribe can face such an "
423"army alone."
424msgstr "Als wat jij zegt waar is, dan kunnen wij dat leger niet alleen aan."
425
426#. [message]: speaker=Vrag
427#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236
428#, fuzzy
429msgid ""
430"Wise decision, Kapou’e. By the size of that army, this is no mere raid — it "
431"seems to me that the humans have decided to declare war on us."
432msgstr ""
433"Wijs besluit, Kapou'e. Aan de grootte van het leger te zien is dit  geen "
434"klopjacht - het lijkt er op dat de mensen ons de oorlog hebben verklaard."
435
436#. [message]: speaker=Kapou'e
437#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241
438#, fuzzy
439msgid "If they want war, then they shall get war!"
440msgstr "Als zij oorlog willen, dan zullen ze oorlog krijgen!"
441
442#. [message]: speaker=Kapou'e
443#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246
444#, fuzzy
445msgid ""
446"We’ll head for Barag Gór in the lands of the free tribes and demand "
447"assistance from the Great Council. With their help, we can raise troops from "
448"the free tribes and crush these humans."
449msgstr ""
450"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp "
451"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. "
452"We vetrekken, nu!"
453
454#. [message]: role=second
455#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251
456#, fuzzy
457msgid ""
458"But the free tribes are beyond the Mountains of Haag. These mountains are "
459"infested with dwarves and wild trolls."
460msgstr ""
461"Maar de vrije stammen zijn voorbij de Bergen van Haag. Deze bergen zitten "
462"vol met dwergen en wilde trollen."
463
464#. [message]: speaker=Kapou'e
465#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256
466#, fuzzy
467msgid ""
468"Don’t be so cowardly. The trolls have been our allies in the past — maybe "
469"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? "
470"Move it! We leave within the hour. If you’re not ready by then, stay and die."
471msgstr ""
472"Wees niet zo'n lafaard. De trollen zijn onze bondgenoten geweest - misschien "
473"helpen ze ons opnieuw. En welke waarlijke ork heeft ooit de dwergse "
474"stofinsecten gevreesd? Aan de slag! We vertrekken binnen het uur. Als je dan "
475"niet klaar ben blijf en sterf je hier."
476
477#. [option]
478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268
479#, fuzzy
480msgid "Bah, humans? No better than goblins. We’ll break them!"
481msgstr "Bah, mensen? Niets beter dan kobolds. We zullen ze verslaan!"
482
483#. [message]: speaker=Kapou'e
484#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273
485#, fuzzy
486msgid ""
487"Prepare for battle, my grunts! We’ll show these humans what happens when you "
488"try to steal from Kapou’e, Son of the Black-Eye!"
489msgstr ""
490"Grunten, bereid jullie voor op de veldslag! We zullen deze mensen laten zien "
491"wat er gebeurd als je tracht te stelen van Kapou'e, zoon van Zwartoog!"
492
493#. [scenario]: id=02_The_Human_Army
494#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4
495#, fuzzy
496msgid "The Human Army"
497msgstr "Het Mensenleger"
498
499#. [objective]: condition=win
500#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22
501#, fuzzy
502msgid "Defeat Lanbec’h"
503msgstr "Versla Graaf Lanbec'h"
504
505#. [objective]: condition=win
506#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31
507#, fuzzy
508msgid "Resist until your people are ready to go (turn 12)"
509msgstr "Houd stand tot je volk klaar is te vertrekken."
510
511#. [objective]: condition=win
512#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34
513#, fuzzy
514msgid "Resist until your people are ready to go (turn 13)"
515msgstr "Houd stand tot je volk klaar is te vertrekken."
516
517#. [objective]: condition=win
518#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37
519#, fuzzy
520msgid "Resist until your people are ready to go (turn 14)"
521msgstr "Houd stand tot je volk klaar is te vertrekken."
522
523#. [objective]: condition=win
524#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45
525#, fuzzy
526msgid "Then move Kapou’e to the signpost in the northeast"
527msgstr "Breng Kapou'e naar het einde van de bergen"
528
529#. [objective]: condition=win
530#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52
531#, fuzzy
532msgid "Move Kapou’e to the signpost in the northeast"
533msgstr "Breng Kapou'e naar het einde van de bergen"
534
535#. [side]: type=General, id=Lanbec'h
536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87
537#, fuzzy
538msgid "Lanbec’h"
539msgstr "Lanbec’h"
540
541#. [part]
542#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101
543#, fuzzy
544msgid ""
545"Refusing to yield to fear, Kapou’e rallied his warriors in preparation for "
546"the upcoming battle."
547msgstr ""
548"Wijgerend om terug te trekken voor de drijging bereidde Kapou'e zijn "
549"krijgers voor op de komende slag."
550
551#. [part]
552#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107
553#, fuzzy
554msgid ""
555"He was not disappointed. A few days later the main body of the human army "
556"arrived. Driven to a desperate rage by the death of his son-in-law, Earl "
557"Lanbec’h led the army himself."
558msgstr ""
559"Hij werd niet teleurgesteld. Een paar dagen later arriveerde het "
560"belangrijkste deel van het mensenleger. Gedreven door de wanhopige schreeuw "
561"van zijn stiefzoon leidde Graaf Lanbec'h het leger zelf."
562
563#. [message]: speaker=Lanbec'h
564#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124
565#, fuzzy
566msgid "So this is the bold orc who has dared kill my son-in-law."
567msgstr "Zo, dit is de stoutmoedige ork die het durfde mijn stiefzoon te doden."
568
569#. [message]: speaker=Kapou'e
570#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128
571#, fuzzy
572msgid ""
573"And this is that stupid human who dares march against Kapou’e — Son of the "
574"Black-Eye!"
575msgstr ""
576"En dit is de onnozele man die het waagt op te trekken tegen Kapou'e - zoon "
577"van Zwartoog!"
578
579#. [message]: speaker=narrator
580#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137
581#, fuzzy
582msgid ""
583"As Kapou’e saw the hardened troops pour out of the human encampment, he "
584"began to have second thoughts."
585msgstr ""
586"Toen Kapou'e de gehardende soldaten uit het mensenkamp zag komen had bedacht "
587"hij zich."
588
589#. [message]: speaker=Kapou'e
590#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143
591#, fuzzy
592msgid "They are too many and too tough. The few here don’t stand a chance."
593msgstr "Zij zijn met te veel en te sterk. De weinige hier maken geen kans."
594
595#. [message]: speaker=Vrag
596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167
597#, fuzzy
598msgid "I told you so!"
599msgstr "Ik zei het je toch!"
600
601#. [message]: speaker=Kapou'e
602#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172
603#, fuzzy
604msgid ""
605"Insolence! But you make a good point all the same. I should have paid "
606"attention to my supporters before. But what should we do now?"
607msgstr ""
608"Houd je grote mond! Maar je hebt wel een punt. Ik had eerder moeten denken "
609"aan mijn medestrijders. Maar wat moeten we nu doen?"
610
611#. [message]: speaker=Vrag
612#. [message]: role=Helper
613#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177
614#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183
615#, fuzzy
616msgid "We must flee! There is no way we can stand up against such a force."
617msgstr "Vluchten! Er is geen kans dat we standhouden tegen dit leger."
618
619#. [message]: speaker=Kapou'e
620#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190
621#, fuzzy
622msgid ""
623"The Son of the Black-Eye will never ‘flee’. But making a ‘strategic "
624"withdrawal’ is another matter."
625msgstr ""
626"De zoon van Zwartoog zal nooit \"vluchten\". Maar een \"strategische "
627"terugtrekking\" is iets anders."
628
629#. [message]: speaker=Kapou'e
630#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195
631#, fuzzy
632msgid ""
633"My father often spoke of the shamans of the Great Council who live in Barag "
634"Gór in the lands of the free tribes. We shall ask them for support. With "
635"their help, perhaps we can unite the orcish tribes and crush these humans."
636msgstr ""
637"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp "
638"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. "
639"We vetrekken, nu!"
640
641#. [message]: speaker=Kapou'e
642#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208
643#, fuzzy
644msgid "$stored_helper.name|!"
645msgstr " $stored_helper.name|!"
646
647#. [message]: role=Helper
648#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213
649#, fuzzy
650msgid "Yeah, Chief?"
651msgstr "Ja Chef?"
652
653#. [message]: speaker=Kapou'e
654#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218
655#, fuzzy
656msgid ""
657"You, gather up our people and assemble them on the road some distance north "
658"of here. We will hold back the humans here until you are finished."
659msgstr ""
660"Jij, verzamel onze mensen en breng ze samen op de weg noord van hier. Wij "
661"houden de mensen hier af tot jullie gereed zijn."
662
663#. [message]: role=Helper
664#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223
665#, fuzzy
666msgid "Done."
667msgstr "Klaar."
668
669#. [message]: role=Helper
670#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264
671#, fuzzy
672msgid ""
673"Chief, we have all our people ready to go. Come on, this way. We managed to "
674"gather the last of the gold from the treasury as well."
675msgstr "Chef, wij zijn klaar om te vertrekken. Kom, deze kant op."
676
677#. [message]: speaker=Kapou'e
678#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274
679#, fuzzy
680msgid "Took you long enough. Let’s go!"
681msgstr "Duurde al lang genoeg. Laten we gaan!"
682
683#. [message]: speaker=Kapou'e
684#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318
685#, fuzzy
686msgid "We’ll be back, you foul mud-sucking humans!"
687msgstr "We zullen terugkeren, jullie domme modderslikkende mensen!"
688
689#. [message]: speaker=Lanbec'h
690#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323
691#, fuzzy
692msgid "That’s right, flee, you cowardly orcs! This land is mine!"
693msgstr "Dat is waar. Vlucht maar jullie laffe orks! Dit is mijn land!"
694
695#. [message]: speaker=Kapou'e
696#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328
697#, fuzzy
698msgid ""
699"In your dreams, worm. When the time comes you will pay for all this with "
700"your life!"
701msgstr ""
702"In je dromen, worm. Als de tijd daar is zal je dit met je leven betalen!"
703
704#. [scenario]: id=03_Toward_Mountains_of_Haag
705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4
706#, fuzzy
707msgid "Toward Mountains of Haag"
708msgstr "Naar de Bergen van Haag"
709
710#. [objective]: condition=win
711#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31
712#, fuzzy
713msgid "Move Kapou’e to the end of the mountains"
714msgstr "Breng Kapou'e naar het einde van de bergen"
715
716#. [objectives]
717#. [objective]: condition=win
718#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33
719#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:425
720#, fuzzy
721msgid "Defeat the enemy leader"
722msgstr "Dood alle vijandige leiders"
723
724#. [objective]: condition=lose
725#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40
726#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31
727#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50
728#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130
729#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28
730#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:433
731#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28
732#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30
733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53
734#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33
735#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29
736#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27
737#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29
738#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57
739#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31
740#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43
741#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33
742#, fuzzy
743msgid "Death of Grüü"
744msgstr "Dood van Grüü"
745
746#. [note]
747#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:54
748msgid ""
749"In this scenario, you may ask Grüü to move to any hex by right-clicking on "
750"that hex."
751msgstr ""
752
753#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
754#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95
755#, fuzzy
756msgid "Kwili"
757msgstr "Kwili"
758
759#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
760#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:102
761#, fuzzy
762msgid "Dwarves"
763msgstr "Dwergen"
764
765#. [message]: speaker=Kapou'e
766#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:156
767#, fuzzy
768msgid ""
769"We have almost crossed the mountains. We’re close to the lands of the free "
770"tribes. So far so good."
771msgstr ""
772"We zijn bijna over de bergen. Ik voel dat het land van de vrije stammen "
773"nabij is. Maar pas op, er zitten dwergen en wilde trollen verscholen. Haast "
774"je! Ik kan het bord zien dat hun land afgrenst."
775
776#. [message]: speaker=Kwili
777#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:160
778#, fuzzy
779msgid "Halt! Who goes there?"
780msgstr "Leuk! Wanneer komen ze aan?"
781
782#. [message]: speaker=Kapou'e
783#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:165
784#, fuzzy
785msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?"
786msgstr "Ik ben het, Kapou'e, zoon van Karun Zwartoog. Wat verlang je dwerg?"
787
788#. [message]: speaker=Kwili
789#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:171
790#, fuzzy
791msgid ""
792"Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our "
793"axes in yer blood."
794msgstr ""
795"Oh zo, het is nog een groep stinkende orks, duh. Vertrek, of wij zullen onze "
796"bijlen wassen in jullie bloed."
797
798#. [message]: speaker=Kapou'e
799#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:176
800#, fuzzy
801msgid ""
802"Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just "
803"scamper away and hide in a cave or something. We’ll be through here in a few "
804"hours."
805msgstr ""
806"Kijk toch jij kleine idioot, wij zijn er niet op uit om jou te doden dus "
807"waarom ren je niet weg en verberg je ergens in een grot of iets. We zijn met "
808"een paar uur weer weg."
809
810#. [message]: role=Helper
811#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:181
812msgid "(<i>Snicker</i>)"
813msgstr ""
814
815#. [message]: speaker=Kwili
816#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:186
817#, fuzzy
818msgid ""
819"Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this "
820"way alive!"
821msgstr ""
822"Jullie minachting en onbeschoftheid zal jullie dood zijn. Dwergen, laat geen "
823"ork levend passeren!"
824
825#. [message]: speaker=Kapou'e
826#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:191
827#, fuzzy
828msgid "It looks like we might have to fight them after all."
829msgstr "Het lijkt erop dat we alsnog moeten vechten."
830
831#. [message]: role=Helper
832#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:196
833#, fuzzy
834msgid ""
835"Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just "
836"bypass them?"
837msgstr ""
838"Hee Chef, ik dacht, dwergen zijn behoorlijk traag, waarom gaan we niet "
839"gewoon om ze heen?"
840
841#. [message]: role=Helper
842#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:201
843#, fuzzy
844msgid "I mean, we could defeat them easily but it would just slow us down."
845msgstr ""
846"Ik bedoel, we kunnen ze makkelijk verslaan, maar het houdt ons enkel op."
847
848#. [message]: speaker=Kapou'e
849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:206
850#, fuzzy
851msgid ""
852"We could, but then again, if we crush them then we can loot their treasury "
853"and their dwellings. The gold will be useful."
854msgstr ""
855"Dat zouden we kunnen doen, maar nogmaals, als we hen verslaan kunnen we hun "
856"schatten en huizen plunderen. Het goud komt ons goed van pas."
857
858#. [message]: speaker=Kapou'e
859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:211
860#, fuzzy
861msgid ""
862"Whatever else happens, we have to pass through these mountains and I dislike "
863"leaving enemies in our rear. Stab, smite, and slay!"
864msgstr ""
865"Wat er ook gebeurd. We moeten deze bergen door, en ik houd er niet van "
866"vijanden in mijn rug te hebben. Steek, smijt en sla!"
867
868#. [message]: speaker=unit
869#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:227
870#, fuzzy
871msgid ""
872"I’ve never pushed so far. We are crossing the border of the Black-Eye lands."
873msgstr ""
874"Ik ben nog nooit zover geweest, we overschrijden de grens van de gebieden "
875"van het Zwarte Oog."
876
877#. [unit]: id=Blemaker, type=Troll Warrior
878#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:246
879#, fuzzy
880msgid "Blemaker"
881msgstr "Blemaker"
882
883#. [unit]: id=Grüü, type=Troll Hero
884#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:255
885#, fuzzy
886msgid "Grüü"
887msgstr "Grüü"
888
889#. [unit]: id=Toughkon, type=Troll Whelp
890#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:278
891#, fuzzy
892msgid "Toughkon"
893msgstr "Moeikon"
894
895#. [unit]: id=Pe, type=Troll Whelp
896#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:287
897#, fuzzy
898msgid "Pe"
899msgstr "Pe"
900
901#. [message]: speaker=Blemaker
902#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:299
903#, fuzzy
904msgid "Look! Dwarves are fighting orcs!"
905msgstr "Kijk! Dwergen vechten tegen orks!"
906
907#. [message]: speaker=Grüü
908#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:303
909#, fuzzy
910msgid "Father, we should help them. Orcs are our allies."
911msgstr "Vader, we moeten hen helpen. Orks zijn onze bondgenoten."
912
913#. [message]: speaker=Blemaker
914#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:307
915#, fuzzy
916msgid ""
917"I don’t know. Orcs have been our allies in the past, but they treat us as "
918"fools."
919msgstr ""
920"Ik weet niet of we dat wel zouden doen. De orks zijn onze bondgenoten "
921"geweest in het verleden, maar ze hebben ons altijd als dwazen behandeld."
922
923#. [message]: speaker=Grüü
924#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:311
925#, fuzzy
926msgid ""
927"But, Father, we don’t know what they are seeking there. Between us, we could "
928"squash these dwarves."
929msgstr ""
930"Maar vader, we weten niet wat ze daar zoeken, misschien is het een goed "
931"moment om van die dwergen af te geraken."
932
933#. [message]: speaker=Blemaker
934#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:315
935#, fuzzy
936msgid ""
937"Right, my son. We help our orcish friends. But you take care... I would be "
938"desperate if something happened to you."
939msgstr ""
940"Je hebt gelijk, zoon. We zullen onze orkse vrienden helpen. Maar kijk uit, "
941"ik zou wanhopig worden indien jou iets mocht overkomen."
942
943#. [message]: speaker=Grüü
944#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:329
945#, fuzzy
946msgid "Father! Oh no!"
947msgstr "Vader! Nee!"
948
949#. [message]: speaker=Grüü
950#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:333
951#, fuzzy
952msgid "Filthy dwarves! Now I’ll kill you to the last!"
953msgstr "Vuile dwergen! Nu zal ik jullie tot de laatste afslachten!"
954
955#. [message]: speaker=unit
956#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:344
957#, fuzzy
958msgid "Oh no, I’m defeated."
959msgstr "Och nee, ik ben verslagen."
960
961#. [message]: speaker=Blemaker
962#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:353
963#, fuzzy
964msgid ""
965"My son! I should have never brought him to this fight. Now we return to our "
966"caverns, and we never return."
967msgstr ""
968"Mijn zoon! Ik had hem nooit naar deze strijd moeten brengen. Nu keren we "
969"terug naar onze schuilplaatsen om nooit meer het daglicht te zien."
970
971#. [message]: speaker=Kapou'e
972#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:359
973#, fuzzy
974msgid ""
975"The trolls are done. We will desperately need their help in the coming "
976"battles. Without them there is no hope."
977msgstr "Onze trolvrienden zijn eraan. Zonder hen is er geen hoop."
978
979#. [message]: speaker=unit
980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:376
981#, fuzzy
982msgid "Argh! I die!"
983msgstr "Arrrh! Ik sterf!"
984
985#. [message]: speaker=Kapou'e
986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381
987#, fuzzy
988msgid ""
989"You were warned, dwarf. Riders, spread out of the area and collect what you "
990"can from each of these houses. If anyone refuses to pay, tie them up and "
991"take it anyway. Let them know that they live only on my good graces. I’ll "
992"take the army to Barag Gór. Catch up when you’re done."
993msgstr ""
994"Je was gewaarschuwd, dwerg. Ruiters, verspreid en pak wat je pakken kan uit "
995"ieder huis. Als iemand weigert te betalen, bind hem vast en neem het als "
996"nog. Laat ze weten dat ze enkel nog leven bij mijn gratie. Ik leid het leger "
997"naar Barag Gór. Sluit aan als jullie hier klaar zijn."
998
999#. [message]: role=doggie
1000#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:391
1001#, fuzzy
1002msgid "Sounds like fun. All right boys, let’s go!"
1003msgstr "Klinkt goed. Ok jongens, er op af!"
1004
1005#. [message]: speaker=Kapou'e
1006#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:416
1007#, fuzzy
1008msgid ""
1009"We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these "
1010"green hills! The land of the free tribes is near now. I can see the walls of "
1011"Barag Gór in the distance."
1012msgstr ""
1013"We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze "
1014"groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren van "
1015"Barag-Gor al zien in de verte."
1016
1017#. [message]: speaker=Kapou'e
1018#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:436
1019#, fuzzy
1020msgid ""
1021"Blemaker, many thanks for your help in this fight. Would you like to join us "
1022"in our journey with your son? You are a powerful warrior, and you would be "
1023"of great help."
1024msgstr ""
1025"Blemaker, veel dank voor uw hulp in deze strijd. Zou je ons willen "
1026"vergezellen op onze reis? Uw hulp zou ten zeerste gewaardeerd worden!"
1027
1028#. [message]: speaker=Grüü
1029#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:441
1030#, fuzzy
1031msgid "Father, I’d like to join them. Would you mind it?"
1032msgstr "Vader, ik zou graag met hen meegaan. Zou je dat erg vinden?"
1033
1034#. [message]: speaker=Blemaker
1035#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445
1036#, fuzzy
1037msgid ""
1038"My son, you’re old enough to discover the world. Me, I have to stay here. "
1039"But take care, there are plenty of creatures that seek our end, like elves "
1040"or humans. They are clever and merciless."
1041msgstr ""
1042"Mijn zoon, je bent oud genoeg om de wereld te ontdekken. Ik, ik moet hier "
1043"blijven. Maar hou je goed, er zijn vele schepsels die ons einde willen "
1044"bewerkstelligen zoals elfen en mensen. Ze zijn even slim als ze genadeloos "
1045"zijn."
1046
1047#. [message]: speaker=Grüü
1048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449
1049#, fuzzy
1050msgid "Thanks, father. Don’t worry, I’ll take care of myself."
1051msgstr "Dank je, vader. Maak je geen zorgen ik zal zorg dragen voor mezelf."
1052
1053#. [message]: speaker=Kapou'e
1054#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:455
1055#, fuzzy
1056msgid ""
1057"Grüü, many thanks for your help in this fight. I’m sorry for the loss of "
1058"your father. Would you like to join us in our journey? Your help would be "
1059"useful to me."
1060msgstr ""
1061"Grüü, veel dank voor je hulp in dit gevecht. Het spijt me van je vader. Zou "
1062"je ons willen vervoegen op onze reis? Je hulp zou ten zeerste gewaardeerd "
1063"worden!"
1064
1065#. [message]: speaker=Grüü
1066#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:459
1067#, fuzzy
1068msgid ""
1069"My father would have come to help you. I would insult his memory not to help "
1070"you. I come!"
1071msgstr ""
1072"Mijn vader zou je geholpen hebben. Ik zou zijn herinnering beledigen indien "
1073"ik je niet zou helpen. Ik kom mee!"
1074
1075#. [scenario]: id=04_The_Siege_of_Barag_Gor
1076#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4
1077#, fuzzy
1078msgid "The Siege of Barag Gór"
1079msgstr "Het Beleg van Barag Gór"
1080
1081#. [objective]: condition=win
1082#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23
1083#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42
1084#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21
1085#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19
1086#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21
1087#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23
1088#, fuzzy
1089msgid "Defeat all enemy leaders"
1090msgstr "Dood alle vijandige leiders"
1091
1092#. [objective]: condition=lose
1093#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35
1094#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54
1095#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32
1096#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:437
1097#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32
1098#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34
1099#, fuzzy
1100msgid "Death of a Shaman"
1101msgstr "Dood van een Shaman"
1102
1103#. [note]
1104#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45
1105msgid ""
1106"Except for the shamans, the Barag Gór defenders will not follow you into the "
1107"next scenario"
1108msgstr ""
1109
1110#. [side]: type=Elvish Marshal, id=Etheliel
1111#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:65
1112#, fuzzy
1113msgid "Etheliel"
1114msgstr "Etheliel"
1115
1116#. [side]: type=Elvish Shyde, id=Lucile
1117#. [side]: type=Elvish Captain, id=Raceme
1118#. [side]: type=Elvish Marshal, id=Etheliel
1119#. [side]: type=Elvish Marshal, id=Hida'tul
1120#. [side]: type=Elvish Marshal, id=Ammon
1121#. [side]: type=Elvish Marshal, id=Sammual
1122#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:68
1123#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:100
1124#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115
1125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:141
1126#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:78
1127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:97
1128#, fuzzy
1129msgid "Elves"
1130msgstr "Elfen"
1131
1132#. [side]: type=Orcish Slayer, id=Rugh
1133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:82
1134#, fuzzy
1135msgid "Rugh"
1136msgstr "Roegh"
1137
1138#. [side]: type=Elvish Marshal, id=Hida'tul
1139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:97
1140#, fuzzy
1141msgid "Hida’tul"
1142msgstr "Hida’tul"
1143
1144#. [side]: type=Elvish Marshal, id=Ammon
1145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:112
1146#, fuzzy
1147msgid "Ammon"
1148msgstr "Ammon"
1149
1150#. [side]: type=Elvish Marshal, id=Sammual
1151#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:138
1152#, fuzzy
1153msgid "Sammual"
1154msgstr "Sammual"
1155
1156#. [event]
1157#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:186
1158#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1147
1159#, fuzzy
1160msgid "Pirk"
1161msgstr "Pirk"
1162
1163#. [event]
1164#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:188
1165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148
1166#, fuzzy
1167msgid "Gork"
1168msgstr "Gork"
1169
1170#. [event]
1171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190
1172#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149
1173#, fuzzy
1174msgid "Vraurk"
1175msgstr "Vraurk"
1176
1177#. [message]: speaker=narrator
1178#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:235
1179#, fuzzy
1180msgid ""
1181"When the party finally reached Barag Gór, they were met with a most "
1182"startling sight."
1183msgstr ""
1184"Toen het leger eindelijk Barag Gór bereikte werden zij geconfronteerd met "
1185"het meest wonderlijke uitzicht."
1186
1187#. [message]: speaker=Kapou'e
1188#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:245
1189#, fuzzy
1190msgid ""
1191"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
1192"always been jealous of our power, but what reason do they have to attack the "
1193"city?"
1194msgstr ""
1195"God...! Barag Gór wordt belegerd door Elfen. De hariggeboren zwakkelingen "
1196"zijn altijd jaloers geweest op onze macht, maar waarom vallen ze de stad aan?"
1197
1198#. [message]: speaker=Grüü
1199#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:251
1200#, fuzzy
1201msgid "What can you expect, Chief? They’re elves after all."
1202msgstr "Wat had je verwacht Chef? Het zijn tenslotte Elfen."
1203
1204#. [message]: speaker=Kapou'e
1205#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:256
1206#, fuzzy
1207msgid "Hmmm. $scout.name, go find out what they are up to."
1208msgstr "Hmmm, $scout.name zoek uit wat ze van plan zijn."
1209
1210#. [message]: role=Scout
1211#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:261
1212#, fuzzy
1213msgid "Sure."
1214msgstr "vloek"
1215
1216#. [message]: speaker=Ammon
1217#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:291
1218#, fuzzy
1219msgid ""
1220"One more step and you are dead, flea-bag. Better run if you value your life."
1221msgstr "Nog een stap en je bent dood, luizenbal. Ren als je leven je lief is."
1222
1223#. [message]: role=Scout
1224#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:296
1225#, fuzzy
1226msgid ""
1227"Quit your boasting, mule-ears. The chief wants to know why you’re here, "
1228"instead of cowering in your dung-spattered forests."
1229msgstr ""
1230"Stop je grootspraak, ezelsoor. De chef wil weten wat jullie hier doen, in "
1231"plaats van schuilen in jullie met mest bekladde bos."
1232
1233#. [message]: speaker=Ammon
1234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:301
1235#, fuzzy
1236msgid ""
1237"Watch your mouth around your betters, goblin! And you can tell your chief to "
1238"hand the shamans over to us if he wants to be alive by sundown."
1239msgstr ""
1240"Ga je mond spoelen, goblin! En vertel je chef de shamanen aan ons over te "
1241"dragen, als hij het einde van de dag wil halen."
1242
1243#. [message]: role=Scout
1244#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:306
1245#, fuzzy
1246msgid "What business do you high-and-mighty elves have with our shamans?"
1247msgstr "Wat moeten jullie hoog-en-machtige elfen met onze shamanen?"
1248
1249#. [message]: speaker=Ammon
1250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:311
1251#, fuzzy
1252msgid "Our business with them is none of your concern."
1253msgstr "Dat zijn onze zaken, en gaat jullie niets aan."
1254
1255#. [message]: role=Scout
1256#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:316
1257#, fuzzy
1258msgid ""
1259"Oh, yes, it is. The shamans keep our ancient knowledge and our sacred "
1260"things; they are not for the likes of you. Why do you want them anyway?"
1261msgstr ""
1262"O ja, het gaat ons zeker aan. De sjamanen behouden onze eeuwige kennis en "
1263"heilige zaken; zij zijn er niet voor jullie soort. Waarom wil je ze "
1264"überhaupt hebben?"
1265
1266#. [message]: speaker=Ammon
1267#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:321
1268#, fuzzy
1269msgid "Well... the humans want to... meet with them."
1270msgstr "Nou... de mensen willen... zoek hen op."
1271
1272#. [message]: role=Scout
1273#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:326
1274#, fuzzy
1275msgid "Oh, so they paid you to come and get them, have they?"
1276msgstr "Oh, dus zij betaalde jou om de sjamanen te halen?"
1277
1278#. [message]: speaker=Ammon
1279#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:331
1280#, fuzzy
1281msgid "Well..."
1282msgstr "Wel..euuuhmmm..."
1283
1284#. [message]: role=Scout
1285#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:336
1286#, fuzzy
1287msgid ""
1288"So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries."
1289msgstr ""
1290"Zo, dus de \"grote en machtige\" elfen zijn niets meer dan een stel "
1291"huurlingen."
1292
1293#. [message]: speaker=Ammon
1294#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:341
1295#, fuzzy
1296msgid "KILL HIM!!"
1297msgstr "DOOD HEM!!!"
1298
1299#. [message]: role=Scout
1300#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:380
1301#, fuzzy
1302msgid "Hahaha! If you can!"
1303msgstr "Hahahahaha! Als je kan!"
1304
1305#. [message]: speaker=Ammon
1306#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:410
1307#, fuzzy
1308msgid "Blast it, he got away."
1309msgstr "Bliksems, hij is er vandoor."
1310
1311#. [message]: speaker=Kapou'e
1312#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:415
1313#, fuzzy
1314msgid "So, what news do you bring, $scout.name?"
1315msgstr "Zo, watvoor nieuws kom je brengen $scout.name?"
1316
1317#. [message]: role=Scout
1318#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:420
1319#, fuzzy
1320msgid ""
1321"The elves have been bribed by the humans to capture and deliver the shamans "
1322"to them."
1323msgstr ""
1324"De elfen zijn omgekocht door de mensen om de shamen gevangen te nemen en aan "
1325"hen uit te leveren."
1326
1327#. [message]: speaker=Kapou'e
1328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:425
1329#, fuzzy
1330msgid ""
1331"Over my dead body! The shamans of the Great Council are the only people who "
1332"can call up the Great Horde. If they are captured then all the orcs on this "
1333"continent would surely be doomed."
1334msgstr ""
1335"Over mijn lijf! De shamanen van de Grote Raad zijn de enige die de Grote "
1336"Bende bijeen kunnen roepen. Als zij gevangen zijn zijn alle orks op dit "
1337"continent gedoemd."
1338
1339#. [message]: speaker=Grüü
1340#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:430
1341#, fuzzy
1342msgid "I have a subtle plan, Chief."
1343msgstr "Ik heb een subtiel plan, baas."
1344
1345#. [message]: speaker=Kapou'e
1346#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:435
1347#, fuzzy
1348msgid "Go on, Grüü."
1349msgstr "Dood van Grüü"
1350
1351#. [message]: speaker=Grüü
1352#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:440
1353#, fuzzy
1354msgid "We go and we kill all of them. What do you think?"
1355msgstr "We doden ze allemaal. Wat zeg je?"
1356
1357#. [message]: speaker=Kapou'e
1358#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:445
1359#, fuzzy
1360msgid "..."
1361msgstr "..."
1362
1363#. [unit]: id=Jetto, type=Orcish Assassin
1364#. [message]: speaker=narrator
1365#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:465
1366#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:579
1367#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:595
1368#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:615
1369#, fuzzy
1370msgid "Jetto"
1371msgstr "Jetto"
1372
1373#. [message]: speaker=Jetto
1374#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:485
1375#, fuzzy
1376msgid ""
1377"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, "
1378"now you can count on the assassins’ guild to help you in your quest!"
1379msgstr ""
1380"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de "
1381"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste "
1382"bij te staan!"
1383
1384#. [message]: speaker=Kapou'e
1385#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:490
1386#, fuzzy
1387msgid "Jetto, how did you get captured by the likes of these?"
1388msgstr "Jetto, hoe kon je gevangen worden door dit soort?"
1389
1390#. [message]: speaker=Jetto
1391#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:495
1392#, fuzzy
1393msgid ""
1394"The Barag Gór council sent me to assassinate the elvish leaders. "
1395"Unfortunately, I was captured. But now I am free and the elves shall feel my "
1396"wrath!"
1397msgstr ""
1398"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd "
1399"ik gevangen. Maar nu ik vrij ben zullen elfen mijn wraak proeven!"
1400
1401#. [message]: speaker=Pirk
1402#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:506
1403#, fuzzy
1404msgid "At last! The siege has been broken."
1405msgstr "Eindelijk! Het beleg is gebroken."
1406
1407#. [message]: speaker=Gork
1408#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:511
1409#, fuzzy
1410msgid ""
1411"Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t "
1412"know what would have happened to us."
1413msgstr ""
1414"Dank u, zoon van Zwartoog. Als je niet nu was gekomen, dan had ik niet "
1415"geweten wat er van ons was geworden."
1416
1417#. [message]: speaker=Kapou'e
1418#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:516
1419#, fuzzy
1420msgid "No problem! It was fun, wasn’t it, Grüü?"
1421msgstr "Geen probleem! Het was een leuke klus, wat jij Grüü?"
1422
1423#. [message]: speaker=Grüü
1424#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:521
1425#, fuzzy
1426msgid "Hahaha! Yeah!"
1427msgstr "Hahaha! Zekers!"
1428
1429#. [message]: speaker=Kapou'e
1430#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:526
1431#, fuzzy
1432msgid ""
1433"But, actually, we have come all the way from our lands to get your help."
1434msgstr "Maar, eigenlijk kwamen dat hele eind reizen voor jullie hulp."
1435
1436#. [message]: speaker=Vraurk
1437#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:531
1438#, fuzzy
1439msgid "Why? What’s wrong?"
1440msgstr "Waarom? Wat is er aan de hand?"
1441
1442#. [message]: speaker=Kapou'e
1443#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:536
1444#, fuzzy
1445msgid ""
1446"Those insolent humans have massed a huge army and attacked us. We defeated "
1447"their vanguard but in the end we were forced to retreat."
1448msgstr ""
1449"Deze achterbakse mensen hebben een groot leger op de been gebracht en ons "
1450"aangevallen. Wij hebben hun voorhoede verslagen maar werden gedwongen ons "
1451"terug te trekken."
1452
1453#. [message]: speaker=Pirk
1454#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:541
1455#, fuzzy
1456msgid ""
1457"Hmmmm, this situation is very serious. As you know by now, they have also "
1458"hired these elves to attack us here."
1459msgstr ""
1460"Hmmm, deze situatie is erg ernstig. En zoals je nu weet hebben zij ook deze "
1461"elfen gehuurd om ons te belegeren."
1462
1463#. [message]: speaker=Kapou'e
1464#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:546
1465#, fuzzy
1466msgid "Yes. It seems to me that the humans are declaring all-out war on us."
1467msgstr ""
1468"Ja. Het lijkt er op dat de mensen ons de totale oorlog hebben verklaard."
1469
1470#. [message]: speaker=Gork
1471#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:551
1472#, fuzzy
1473msgid ""
1474"We must give this matter careful consideration. Come inside the city, and "
1475"we’ll discuss it."
1476msgstr ""
1477"We moeten deze zaak zorgvuldig overwegen. Kom binnen, dan bepraten we het."
1478
1479#. [message]: speaker=narrator
1480#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:581
1481#, fuzzy
1482msgid ""
1483"Son of the Black-Eye! Could I ask for my release from this blighted cage?"
1484msgstr ""
1485"Zoon van Zwartoog! Mag ik u vragen om mijn vrijlating uit deze verwoeste "
1486"kooi?"
1487
1488#. [message]: speaker=Kapou'e
1489#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:586
1490#, fuzzy
1491msgid "How did you get captured by the likes of these?"
1492msgstr "Hoe kon je gevangen worden door dit soort?"
1493
1494#. [message]: speaker=narrator
1495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:597
1496#, fuzzy
1497msgid ""
1498"The Barag Gór council sent me to assassinate the elvish leaders. "
1499"Unfortunately, I was captured."
1500msgstr ""
1501"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd "
1502"ik gevangen."
1503
1504#. [message]: speaker=Kapou'e
1505#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:602
1506#, fuzzy
1507msgid "Fine, someone go release him."
1508msgstr "Algoed, bevrijd hem."
1509
1510#. [message]: speaker=Jetto
1511#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:635
1512#, fuzzy
1513msgid ""
1514"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, "
1515"now you can count on my assassins to help you in your quest!"
1516msgstr ""
1517"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de "
1518"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste "
1519"bij te staan!"
1520
1521#. [scenario]: id=05_To_the_Harbor_of_Tirigaz
1522#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4
1523#, fuzzy
1524msgid "To the Harbor of Tirigaz"
1525msgstr "Naar de Haven van Tirigaz"
1526
1527#. [side]: type=Lich, id=Na-Mana
1528#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80
1529#, fuzzy
1530msgid "Na-Mana"
1531msgstr "Na-Mana"
1532
1533#. [side]: type=Lich, id=Na-Mana
1534#. [side]: type=Death Knight, id=Ma-Rana
1535#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83
1536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112
1537#, fuzzy
1538msgid "Undead"
1539msgstr "Ondoden"
1540
1541#. [side]: type=Death Knight, id=Ma-Rana
1542#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109
1543#, fuzzy
1544msgid "Ma-Rana"
1545msgstr "Ma-Rana"
1546
1547#. [part]
1548#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126
1549#, fuzzy
1550msgid ""
1551"Kapou’e and the shamans rested and discussed the matter for three days. It "
1552"was finally decided that it might be necessary to call up the Great Horde to "
1553"deal with this massive human incursion. However, in order to do that the "
1554"entire Great Council would have to gather."
1555msgstr ""
1556"Kapou'e en de shamanen rusten en bepraten de situatie drie dagen. "
1557"Uiteindelijk werd er besloten dat het mogelijk nodig was de Grote Bende op "
1558"te roepen om deze massale mensen invasie te stoppen. Maar dan moet eerst de "
1559"Grote Raad voltallig bijeen zijn."
1560
1561#. [part]
1562#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132
1563#, fuzzy
1564msgid ""
1565"Since it was now obvious that the humans were going to try their best to "
1566"prevent that by capturing or killing the shamans, Kapou’e was requested to "
1567"escort the shamans to the Harbor of Tirigaz where the rest of the council "
1568"was residing."
1569msgstr ""
1570"Nu het zo overduidelijk was dat de mensen dat wilde voorkomen door het "
1571"vangen of dode van de shamanen was Kapou'e gevraagd de shamanen te "
1572"escorteren naar de Haven van Tirigaz, waar de rest van de raad verbleef."
1573
1574#. [part]
1575#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138
1576#, fuzzy
1577msgid ""
1578"Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans "
1579"and his warriors, set off to Tirigaz."
1580msgstr ""
1581"De meeste bewoners achterlatend in Barag Gór vertrok Kapou'e, vergezeld van "
1582"de shamanen en zijn krijgers, richting Tirigaz."
1583
1584#. [message]: speaker=narrator
1585#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186
1586#, fuzzy
1587msgid ""
1588"A couple of days into their journey, the party halted to rest for the night."
1589msgstr "Na een paar dagen reizen hield de groep halt om te overnachten."
1590
1591#. [message]: speaker=Vraurk
1592#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192
1593#, fuzzy
1594msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place."
1595msgstr ""
1596"Oef! Ik ben zooo moe. Het was een goed idee om in zo'n stille plaats uit te "
1597"rusten."
1598
1599#. [message]: speaker=Grüü
1600#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196
1601#, fuzzy
1602msgid "It is too quiet. Just plain boring."
1603msgstr "Het is te stil, gewoon saai is dat."
1604
1605#. [message]: speaker=Pirk
1606#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200
1607#, fuzzy
1608msgid "Shut up, I just heard something."
1609msgstr "Stil, ik hoorde iets."
1610
1611#. [message]: speaker=Kapou'e
1612#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204
1613#, fuzzy
1614msgid ""
1615"You’re right. I can see something is moving in these hills. Looks like there "
1616"are undead there."
1617msgstr ""
1618"Je hebt gelijk. Ik kan iets zijn bewegen in de heuvels. Ziet ernaar uit dat "
1619"er levende doden huizen."
1620
1621#. [message]: speaker=Grüü
1622#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225
1623#, fuzzy
1624msgid "Excellent! It is time for exercise!"
1625msgstr "Uitstekend! Tijd voor een beetje oefening!"
1626
1627#. [message]: speaker=Vraurk
1628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230
1629#, fuzzy
1630msgid "Uh... I don’t think so. Let’s get out of here!"
1631msgstr "Eh.. ik dacht van niet. Laten we maken dat we wegkomen!"
1632
1633#. [message]: speaker=Grüü
1634#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235
1635#, fuzzy
1636msgid "No way! Grüü want to crush some undead."
1637msgstr "Geen denken aan! Grüü wil een paar ondoded vermorzelen."
1638
1639#. [message]: speaker=Kapou'e
1640#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240
1641#, fuzzy
1642msgid ""
1643"Grüü is right. It is not wise to let these undead remain here cutting off "
1644"our supply lines and path of retreat. In these days of turmoil, we don’t "
1645"know what lies ahead, so it is best not to leave any threats in our rear."
1646msgstr ""
1647"Grüü heeft gelijk. Het is niet wijselijk deze ondoden hier onze "
1648"toevoerlijnen en ons pad van aftocht te laten bezetten. In deze onrustige "
1649"tijden, we weten niet wat komen gaat, is het 't beste om geen drijgingen "
1650"achter ons te laten."
1651
1652#. [message]: speaker=Vraurk
1653#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245
1654#, fuzzy
1655msgid "But..."
1656msgstr "..."
1657
1658#. [message]: speaker=Gork
1659#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250
1660#, fuzzy
1661msgid ""
1662"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
1663"he is far more cunning in them than we are."
1664msgstr ""
1665"Rustig Vraurk. We moeten vertrouwen hebben in de zoon van Zwarteoog. Hij is "
1666"meer ervaren in dit soort zaken dan wij zijn."
1667
1668#. [message]: speaker=Grüü
1669#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255
1670#, fuzzy
1671msgid "That’s right, let’s go!"
1672msgstr "Dat is waar, laten we gaan!"
1673
1674#. [message]: speaker=unit
1675#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269
1676#, fuzzy
1677msgid "Hmmm, what a neat bottle! What is it?"
1678msgstr "Hmm, wat een mooie fles. Wat is het?"
1679
1680#. [message]: speaker=unit
1681#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273
1682#, fuzzy
1683msgid "It is written H.O.L.Y W.A.T.E.R"
1684msgstr "Er staat geschreven W.I.J.W.A.T.E.R"
1685
1686#. [message]: speaker=unit
1687#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277
1688#, fuzzy
1689msgid "I’m thirsty... <i>Gulp gulp</i>"
1690msgstr "Ik heb dorst... *slok* *slok*"
1691
1692#. [message]: speaker=unit
1693#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282
1694#, fuzzy
1695msgid "Ahhh, that was yummy!"
1696msgstr "Mmm, dat was lekker!"
1697
1698#. [message]: speaker=Grüü
1699#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296
1700#, fuzzy
1701msgid "The day is coming, these night creatures will soon return to the pit."
1702msgstr ""
1703"De dag is op komst, deze schepsels van de nacht zullen weldra naar hun grot "
1704"terugkeren."
1705
1706#. [message]: speaker=Pirk
1707#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300
1708#, fuzzy
1709msgid "Grüü, are you forgetting we are also night creatures?"
1710msgstr ""
1711"Grüü, vergeet je misschien dat wij ook scheppingen van de duisternis zijn?"
1712
1713#. [message]: speaker=Grüü
1714#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304
1715#, fuzzy
1716msgid "Err... well..."
1717msgstr "Uhm.. tja...wel..."
1718
1719#. [scenario]: id=06_Black_Flag
1720#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5
1721#, fuzzy
1722msgid "Black Flag"
1723msgstr "De Zwarte Vlag"
1724
1725#. [side]: type=General, id=Slowhand
1726#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31
1727#, fuzzy
1728msgid "Slowhand"
1729msgstr "Traaghand"
1730
1731#. [side]: type=General, id=Harman
1732#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65
1733#, fuzzy
1734msgid "Harman"
1735msgstr "Harman"
1736
1737#. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
1738#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114
1739#, fuzzy
1740msgid "Affman"
1741msgstr "Affman"
1742
1743#. [objective]: condition=win
1744#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122
1745#, fuzzy
1746msgid "Defeat Slowhand and Harman"
1747msgstr "Versla Traaghand"
1748
1749#. [message]: speaker=Kapou'e
1750#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174
1751#, fuzzy
1752msgid "So, here is Tirigaz. But what’s going on?"
1753msgstr "Zo, hier is Tirigaz. Maar wat is er gaande?"
1754
1755#. [message]: speaker=Pirk
1756#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178
1757#, fuzzy
1758msgid ""
1759"Looks like humans have attacked here too. You were right, Kapou’e, the "
1760"humans have declared all-out war on us."
1761msgstr ""
1762"Kijk, de mensen ook hier aangevallen. Je had gelijk Kapou'e, de mensen "
1763"hebben ons een totale oorlog verklaard."
1764
1765#. [message]: speaker=Kapou'e
1766#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182
1767#, fuzzy
1768msgid ""
1769"Listen, if we are to meet with the rest of the Great Council, we have to "
1770"repel this attack. You shamans hide here in the forest until we defeat them. "
1771"It will be faster and easier for us if we don’t have to worry about "
1772"protecting you."
1773msgstr ""
1774"Luister, als we de rest van de Grote Raad willen ontmoeten zullen we deze "
1775"aanval moeten afslaan. Shamanen, verberg jullie in het bos totdat wij ze "
1776"verslagen hebben. Het is voor ons sneller en makkelijker als ons niet druk "
1777"hoeven te maken om jullie veiligheid."
1778
1779#. [message]: speaker=Gork
1780#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186
1781#, fuzzy
1782msgid "This is a wise choice. Good luck, Son of the Black-Eye."
1783msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog."
1784
1785#. [message]: speaker=Slowhand
1786#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191
1787#, fuzzy
1788msgid ""
1789"Haha! Our plan is going well, let’s surround them on land while our allies "
1790"attack them from sea!"
1791msgstr ""
1792"Hahaha! Ons plan loopt gesmeerd, we omsingelen hen op het land en onze "
1793"bondgenoten vallen ze aan uit de zee!"
1794
1795#. [message]: speaker=Affman
1796#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208
1797#, fuzzy
1798msgid "Look, a party of our kind approaches from the North."
1799msgstr "Kijk, soortgenoten naderen vanuit het noorden."
1800
1801#. [message]: speaker=Kapou'e
1802#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213
1803#, fuzzy
1804msgid "Greetings from Kapou’e, Son of the Black-Eye Karun."
1805msgstr "Groeten van Kapou'e, zoon van Karun Zwartoog."
1806
1807#. [message]: speaker=Affman
1808#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218
1809#, fuzzy
1810msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
1811msgstr "Zoon van de grote Karun Zwartoog?! Het is ons een eer Chef."
1812
1813#. [message]: speaker=Kapou'e
1814#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223
1815#, fuzzy
1816msgid "Do not grovel like humans, just tell me what’s going on here."
1817msgstr ""
1818"Wees geen slijmbal zoals de mensen, vertel mij gewoon wat er aan de hand is."
1819
1820#. [message]: speaker=Affman
1821#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228
1822#, fuzzy
1823msgid ""
1824"I don’t really know, one day all was calm and peaceful and the next day a "
1825"fleet of human ships showed up and began spewing out troops. Did our best to "
1826"hold them off, but they captured the northern keep. And then human "
1827"reinforcements arrived from their settlements to the South."
1828msgstr ""
1829"Ik heb geen flauw idee, de ene dag was alles kalm en vredit, de volgende dag "
1830"verscheen er een vloot mensenschepen die troepen uitspuwde. We deden ons "
1831"best hen af te houden, maar zij veroverde het noordelijke kamp. En toen "
1832"arriveerde menselijke versterking vanuit het zuiden."
1833
1834#. [message]: speaker=Kapou'e
1835#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233
1836#, fuzzy
1837msgid "Are the shamans safe?"
1838msgstr "Red alle Shamaans"
1839
1840#. [message]: speaker=Affman
1841#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238
1842#, fuzzy
1843msgid ""
1844"When we realized that there was no way we could hold the humans off, we sent "
1845"them east to a place near the Mourned Hills along with most of our women and "
1846"children. The rest of us remained here to buy them some time."
1847msgstr ""
1848"Toen we ons realiseerde dat we geen kans maakte tegen de mensen hebben wij "
1849"ze naar het oosten gestuurd, dichtbij de Bedroefde Bergen."
1850
1851#. [message]: speaker=Kapou'e
1852#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243
1853#, fuzzy
1854msgid ""
1855"Wise decision. We have actually come to speak to the shamans, but while we "
1856"are here we must help you out of this scrape. Grüü, hold them while I run to "
1857"the keep and organize our forces to counterattack. We can’t defeat them by "
1858"sea without ships, but we can destroy the foothold they have gained on the "
1859"land."
1860msgstr ""
1861"We worden van twee kanten aangevallen! Grüü, hou ze op terwijl ik naar "
1862"Tirigaz ga om troepen voor een tegenaanval te verzamelen. Ook al kunnen we "
1863"die piraten niet vernietigen zonder marinetroepen, die mensen kunnen we "
1864"alsnog afslachten."
1865
1866#. [message]: speaker=Grüü
1867#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248
1868#, fuzzy
1869msgid "I love this strategy, Chief!"
1870msgstr "Ik hou van deze tactiek, baas!"
1871
1872#. [message]
1873#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332
1874#, fuzzy
1875msgid "Let’s get those orcs!"
1876msgstr "Brandschatten! Laten we deze orks plunderen!"
1877
1878#. [message]: speaker=unit
1879#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357
1880#, fuzzy
1881msgid "Aaaargh! I die!"
1882msgstr "Aaarrg! Ik sterf!"
1883
1884#. [message]: speaker=Kapou'e
1885#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361
1886#, fuzzy
1887msgid "Finally, you pay for what you did to my orc brothers!"
1888msgstr "Eindelijk boet je voor wat je mijn orkbroeders hebt aangedaan!"
1889
1890#. [message]: speaker=Kapou'e
1891#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371
1892#, fuzzy
1893msgid ""
1894"We are victorious at last. Someone go tell the shamans that they can come "
1895"out now."
1896msgstr ""
1897"Eindelijk, we hebben overwonnen. Laat iemand de shamanen vertellen dat ze te "
1898"voorschijn komen."
1899
1900#. [message]: speaker=Gork
1901#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387
1902#, fuzzy
1903msgid ""
1904"Congratulations on your victory, Kapou’e. You do honor to the memory of your "
1905"father."
1906msgstr ""
1907"Gefeliciteerd met jouw overwinning Kapou'e. Je bent een eervolle opvolger "
1908"van je vader."
1909
1910#. [message]: speaker=Kapou'e
1911#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391
1912#, fuzzy
1913msgid ""
1914"Thanks, but I have news. Since the forces here were certain they were going "
1915"to be defeated, they sent the shamans to the Mourned Hills. If we want to "
1916"meet them, we must go after them."
1917msgstr ""
1918"Bedankt, maar ik heb nieuws. Aangezien de verdediging hier zeker wist dat ze "
1919"zouden worden verslagen hebben zij de shamanen naar de Bedroefde Bergen "
1920"gestuurd. Als we ze willen ontmoeten, zullen we ze achterna meoten reizen."
1921
1922#. [message]: speaker=Pirk
1923#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395
1924#, fuzzy
1925msgid ""
1926"Oh, great. That means we have to cross the Desert of Death which is full of "
1927"poisonous giant scorpions and human outlaws. And bypassing it would take too "
1928"long! Not to mention after this desert, we’ll have to cross the Silent "
1929"Forest!"
1930msgstr ""
1931"Maar het is voorbij de Woestijn des Doods en al haar schorpioenen en "
1932"bandieten. Het zou eeuwen duren om hen voorbij te geraken... en dan is er "
1933"nog het Stille Bos!"
1934
1935#. [message]: speaker=Grüü
1936#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399
1937#, fuzzy
1938msgid ""
1939"Well, we have no choice... I’ve never tasted scorpions but I am sure they "
1940"are good. This journey will be fun."
1941msgstr ""
1942"We hebben dus geen keuze... Ik heb nog nooit schorpioenen geproefd, deze "
1943"reis wordt leuk."
1944
1945#. [scenario]: id=07_The_Desert_of_Death
1946#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4
1947#, fuzzy
1948msgid "The Desert of Death"
1949msgstr "De woestijn van de dood"
1950
1951#. [objective]: condition=win
1952#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20
1953#, fuzzy
1954msgid "Reach the Oasis in the Southeast"
1955msgstr "Red alle Shamaans"
1956
1957#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
1958#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85
1959#, fuzzy
1960msgid "Ar-Dant"
1961msgstr "Ar Dant"
1962
1963#. [side]: type=General, id=Arthain
1964#. [side]: type=Lieutenant, id=Hanak
1965#. [side]: type=Dwarvish Steelclad, id=Darstang
1966#. [side]: type=Bandit, id=Sagmar
1967#. [side]: type=Grand Marshal, id=Earl Lanbec'h
1968#. [side]: type=Orcish Warlord, id=Shan Taum
1969#. [side]: type=Elvish Champion, id=Thelarion
1970#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
1971#. [side]
1972#. [side]: type=General, id=Earl Lanbec'h
1973#. [side]: type=General, id=Telthys
1974#. [side]: type=General, id=Fredor
1975#. [side]: type=General, id=Georan
1976#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88
1977#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98
1978#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106
1979#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:133
1980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:74
1981#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:132
1982#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:156
1983#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:172
1984#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:88
1985#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:108
1986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:83
1987#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:96
1988#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:123
1989#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:142
1990#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:160
1991#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:178
1992#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:94
1993#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:88
1994#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:133
1995#, fuzzy
1996msgid "Villains"
1997msgstr "Schurken"
1998
1999#. [part]
2000#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:113
2001#, fuzzy
2002msgid ""
2003"Resting during the day and doing most of their marching by night, the party "
2004"moved steadily through the sand for two days."
2005msgstr ""
2006"Rustend overdag en trekkend in de nacht vorderde de groep al twee dagen "
2007"gestaag door de woestijn."
2008
2009#. [part]
2010#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:119
2011#, fuzzy
2012msgid ""
2013"The heat of the day and the chill of the night wore heavily on the orcs. "
2014"Fortunately, they didn’t encounter any giant scorpions, but neither did they "
2015"discover any source of food or water."
2016msgstr ""
2017"De hitte van de dag en afkoeling van de nacht putte de orks flink uit. Geluk "
2018"waren ze nog geen grote schorpioenen tegen gekomen, maar ook hadden zij nog "
2019"geen bron of voedsel ontdekt."
2020
2021#. [part]
2022#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:125
2023#, fuzzy
2024msgid ""
2025"By the dawn of the third day the party was hungry, tired and weary, but "
2026"according to their map, a good-sized oasis was not far away."
2027msgstr ""
2028"Bij het krieken van de derde dag was de ploeg erg hongerig, moe en uitgeput, "
2029"maar volgens hun map was een goed formaat oase niet ver meer."
2030
2031#. [part]
2032#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:131
2033#, fuzzy
2034msgid ""
2035"Just then, however, a strong wind began to blow. It rapidly increased in "
2036"fury, whipping hot sand up all around them. They could see little further "
2037"than the reach of their hands and it began to seem they would be buried "
2038"alive by smothering sand."
2039msgstr ""
2040"En juist toen stak een sterke wind op. Het ging snel over in razen, het hete "
2041"zand sloeg tegen hun lijfen. Zij konden nog amper een handver kijken en het "
2042"leek erop dat ze levend begraven zouden worden door de zandstorm."
2043
2044#. [message]: speaker=Kapou'e
2045#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:160
2046#, fuzzy
2047msgid "Ack! This blasted sand!"
2048msgstr "Aai! Dat verdomde zand!"
2049
2050#. [message]: speaker=Grüü
2051#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:165
2052#, fuzzy
2053msgid ""
2054"I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty."
2055msgstr ""
2056"Ik heb honger en we hebben nog geen reuzenschorpioen gevonden. Ik ben zeker "
2057"dat het lekker zou smaken!"
2058
2059#. [message]: speaker=Kapou'e
2060#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:169
2061#, fuzzy
2062msgid ""
2063"I hope we won’t find one! They are terrible armored beasts; your hammer "
2064"would be useless against their heavy shells."
2065msgstr ""
2066"Ik hoop dat we er geen vinden! Ze zijn vreselijke en goed gepantserde "
2067"beesten, je trolknuppels zijn nutteloos tegen hun harde schelp."
2068
2069#. [message]: speaker=Vraurk
2070#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:173
2071#, fuzzy
2072msgid ""
2073"I’ve been told the best way to defeat them is to attack their eyes with "
2074"sharp blades, set them afire, or pierce them with arrows. But I hope too we "
2075"won’t meet them."
2076msgstr ""
2077"Ik heb gehoord dat de beste manier om ze te vernietigen hun ogen aan te "
2078"vallen is met scherpe zwaarden. Maar ik hoop ook dat we er geen tegenkomen!"
2079
2080#. [message]: speaker=Pirk
2081#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:177
2082#, fuzzy
2083msgid ""
2084"I wouldn’t worry about the scorpions right now, I would worry about getting "
2085"out of this sandstorm! These things can last for weeks, and if we aren’t "
2086"buried alive by all the sand we will die of hunger and thirst."
2087msgstr ""
2088"Ik zou me nu niet druk maken om de schorpioenen. Ik zou graag eerst uit deze "
2089"zandstorm komen! Deze kunnen wel weken duren, en als we dan al niet levend "
2090"begraven worden zullen we sterven van honger en dorst."
2091
2092#. [message]: speaker=Kapou'e
2093#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:181
2094#, fuzzy
2095msgid "Hurry then, break camp, we must get to the oasis!"
2096msgstr "Schiet op, breek het kamp op, we moeten naar de oase!"
2097
2098#. [message]: speaker=Pirk
2099#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:186
2100#, fuzzy
2101msgid "What?! Through all this chaos?!"
2102msgstr "Wat!? Door al deze chaos!?"
2103
2104#. [message]: speaker=Kapou'e
2105#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:191
2106#, fuzzy
2107msgid "We don’t have any other choice. If we remain here we’ll die."
2108msgstr "We hebben geen andere keus. Als we hier blijven zullen we sterven."
2109
2110#. [message]: speaker=Kapou'e
2111#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:215
2112#, fuzzy
2113msgid ""
2114"Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get "
2115"some rest before we continue on our journey."
2116msgstr ""
2117"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis "
2118"verderzetten."
2119
2120#. [message]: speaker=Kapou'e
2121#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:279
2122#, fuzzy
2123msgid "There you go, Grüü, there is your giant scorpion!"
2124msgstr "Ga je gang Grüü, daar zijn je grote schorpioenen!"
2125
2126#. [message]: speaker=Vraurk
2127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284
2128#, fuzzy
2129msgid "Oh great, perfect timing."
2130msgstr "Dat ook nog, wat een timing."
2131
2132#. [message]: speaker=Grüü
2133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289
2134#, fuzzy
2135msgid "Yeah, I am really hungry."
2136msgstr "Ja, ik heb echt honger."
2137
2138#. [message]: speaker=Vraurk
2139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294
2140#, fuzzy
2141msgid "That is not what I meant!"
2142msgstr "Dat bedoelde ik niet!"
2143
2144#. [message]: speaker=Grüü
2145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:311
2146#, fuzzy
2147msgid "Ahh, finally! Lunchtime!"
2148msgstr "Ah, eindelijk! Etenstijd!"
2149
2150#. [message]: speaker=Vraurk
2151#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316
2152#, fuzzy
2153msgid "You trolls are just sick!"
2154msgstr "Jullie trollen zijn gewoon ziek!"
2155
2156#. [message]: speaker=Grüü
2157#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321
2158#, fuzzy
2159msgid "<i>Yuck</i>! Disgusting! These things taste horrible!"
2160msgstr "BAH! Smeerig! Deze dingen zijn verschrikkelijk!"
2161
2162#. [message]: speaker=Kapou'e
2163#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326
2164#, fuzzy
2165msgid ""
2166"I don’t know if you should have eaten that, Grüü, you don’t look so good."
2167msgstr ""
2168"Ik weet niet of je ze wel had moeten eten Grüü, je ziet er wat ziek uit."
2169
2170#. [message]: speaker=Grüü
2171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331
2172#, fuzzy
2173msgid "Ugh... I feel sick."
2174msgstr "Ugh... ik voel me niet lekker."
2175
2176#. [message]: speaker=Gork
2177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336
2178#, fuzzy
2179msgid "Hmmm, it seems that scorpions are poisonous."
2180msgstr "Hmmm, volgens mij zijn de scharpioenen giftig."
2181
2182#. [message]: speaker=Vraurk
2183#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341
2184#, fuzzy
2185msgid "But what about Grüü?"
2186msgstr "Maar wat doen we met Grüü?"
2187
2188#. [message]: speaker=Kapou'e
2189#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346
2190#, fuzzy
2191msgid ""
2192"Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?"
2193msgstr "Ah, dat komt wel goed. Hij is tenslotte een trol, is het niet Grüü?"
2194
2195#. [message]: speaker=Grüü
2196#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351
2197msgid "(<i>Puke</i>)"
2198msgstr ""
2199
2200#. [message]: speaker=unit
2201#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:399
2202#, fuzzy
2203msgid ""
2204"Hold it right there! This oasis is ours! Begone or you all will be killed!"
2205msgstr ""
2206"Blijf daar! Deze oase is van ons! Vertrek of jullie zullen allen gedood "
2207"worden!"
2208
2209#. [message]: speaker=Kapou'e
2210#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404
2211#, fuzzy
2212msgid ""
2213"Look, fool, we are in the middle of a sandstorm, and we are almost "
2214"completely out of food and water. There is no way we can keep going without "
2215"stopping at this oasis."
2216msgstr ""
2217"Kijk dombo, we zijn hier midden in een zandstorm en we zijn bijna door ons "
2218"voedsel en water heen. We kunnen niet gewoon doorgaan zonder bij deze oase "
2219"te stoppen."
2220
2221#. [message]: speaker=unit
2222#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409
2223#, fuzzy
2224msgid "I don’t care, get lost!"
2225msgstr "Dat maakt mij niets uit, vertrek!"
2226
2227#. [message]: speaker=Pirk
2228#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414
2229#, fuzzy
2230msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen."
2231msgstr ""
2232"Het heeft geen zin met ze te praten Kapou'e, zij gaan toch niet luisteren."
2233
2234#. [message]: speaker=Kapou'e
2235#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419
2236#, fuzzy
2237msgid ""
2238"Yeah, I can see that. Well, I guess we have to clean these rabble out of "
2239"here."
2240msgstr ""
2241"Ja, dat heb ik door. Dan moeten we deze rebellen maar opruimen. Steek, smijt "
2242"en sla!"
2243
2244#. [message]: speaker=Grüü
2245#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:455
2246#, fuzzy
2247msgid "... Food...!"
2248msgstr "...voedsel..."
2249
2250#. [message]: speaker=Vraurk
2251#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460
2252#, fuzzy
2253msgid "... Water...!"
2254msgstr "Uhm.. tja...wel..."
2255
2256#. [message]: speaker=Kapou'e
2257#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465
2258#, fuzzy
2259msgid "... Come... on..., people...! We have... to... keep... going..."
2260msgstr "... Kom ... op ... jongens ... we moeten ... door ... gaan ..."
2261
2262#. [message]: speaker=Pirk
2263#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470
2264#, fuzzy
2265msgid "... Can’t... The... heat... is... too... much..."
2266msgstr ""
2267"... ik ... kan ... niet ... meer ... het ... is ... veel ... te ... heet ..."
2268
2269#. [scenario]: id=08_Silent_Forest
2270#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4
2271#, fuzzy
2272msgid "Silent Forest"
2273msgstr "Stil Bos"
2274
2275#. [objective]: condition=win
2276#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20
2277#, fuzzy
2278msgid "Defeat the elves"
2279msgstr "Dood alle vijandige leiders"
2280
2281#. [side]: type=Elvish Shyde, id=Lucile
2282#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:75
2283#, fuzzy
2284msgid "Lucile"
2285msgstr "Lucile"
2286
2287#. [side]: type=Elvish Captain, id=Raceme
2288#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:94
2289#, fuzzy
2290msgid "Raceme"
2291msgstr "Raceme"
2292
2293#. [part]
2294#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:113
2295#, fuzzy
2296msgid ""
2297"As soon as the sandstorm died down, Kapou’e and his men — eager to escape "
2298"the searing heat — left the oasis and continued on their trek."
2299msgstr ""
2300"Direct nadat de zandstorm uitstierf verlieten Kapou'e en zijn mannen - blij "
2301"de hitte te ontsnappen - de oase en vervolgde hun weg."
2302
2303#. [part]
2304#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:119
2305#, fuzzy
2306msgid ""
2307"It was with great relief that they finally spotted the Silent Forest on the "
2308"evening of their second day. They quickly made camp in the hope of getting "
2309"some much needed rest. However, as dawn approached, a thick fog rolled in "
2310"and all the natural sounds of the forest died away — leaving everything "
2311"deathly quiet."
2312msgstr ""
2313"Het was een grote opluchting toen zij eindelijk het stille woud zagen "
2314"opdoemen in de avond van hun tweede dag. Snel sloegen zij hun kamp op in de "
2315"hoop zo hun nodige rust te pakken. Hoe dan ook, toen de avond inviel vormde "
2316"zich een dikke mist en stierven alle natuurlijke geluiden in het woud - "
2317"alles dodelijke stil achterlatend."
2318
2319#. [message]: speaker=Kapou'e
2320#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:147
2321#, fuzzy
2322msgid ""
2323"This fog and the silence are starting to unsettle me. What is this place, "
2324"anyway?"
2325msgstr "Deze mist en stilte vertontrusten mij. Waar zijn wij überhaupt?"
2326
2327#. [message]: speaker=Gork
2328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:151
2329#, fuzzy
2330msgid ""
2331"It has not always been like this. A lot of hunters from the tribes used to "
2332"hunt here and fish in the River Bork. But that all changed a few years ago. "
2333"Now, few would enter here unless forced."
2334msgstr ""
2335"Het is niet altijd even stil geweest. Veel jagers jaagden er vroeger en "
2336"vingen vis in de rivier Bork. Maar nu zou niemand het bos betreden tenzij "
2337"hij gedwongen werd."
2338
2339#. [message]: speaker=Vraurk
2340#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:155
2341#, fuzzy
2342msgid "What happened? Why did people stop coming here?"
2343msgstr "Wat gebeurde er? Waarom kwam niemand meer naar hier?"
2344
2345#. [message]: speaker=Gork
2346#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:159
2347#, fuzzy
2348msgid ""
2349"The fact is that few people entered this forest and returned home safe. I am "
2350"not sure, but most likely, this forest is full of elvish renegades."
2351msgstr ""
2352"Feit is dat weinig mensen dit bos zijn binnengaan en er weer zijn "
2353"uitgekomen. Waarschijnlijk zit het bos vol met elfen."
2354
2355#. [message]: speaker=Kapou'e
2356#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:163
2357#, fuzzy
2358msgid ""
2359"What would elves be doing so far into orcish territory? Anyway, we need some "
2360"rest. We are sufficiently armed to cope with a bunch of elvish poachers. If "
2361"we meet any, we’ll cut them to pieces."
2362msgstr ""
2363"In elk geval, we hebben rust nodig. We zijn genoeg bewapend om met een paar "
2364"elfenstropers af te rekenen. Indien we er tegenkomen zal ik ze met plezier "
2365"de Bork induwen."
2366
2367#. [message]: speaker=second_unit
2368#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:200
2369#, fuzzy
2370msgid "Elves! I was right, this place is infested with the skinny weaklings."
2371msgstr ""
2372"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale "
2373"wekelingen."
2374
2375#. [message]: speaker=second_unit
2376#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:206
2377#, fuzzy
2378msgid ""
2379"Elves! You were right, Gork, this place is infested with the skinny "
2380"weaklings."
2381msgstr ""
2382"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale "
2383"wekelingen."
2384
2385#. [message]: speaker=unit
2386#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:213
2387#, fuzzy
2388msgid "Blast it, the orcs have discovered us."
2389msgstr "Barst, de orks hebben ons ontdekt."
2390
2391#. [message]: speaker=Kapou'e
2392#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:218
2393#, fuzzy
2394msgid "What is your purpose for trespassing on orcish territory?"
2395msgstr "Waarom doorkruisen jullie orks territorium?"
2396
2397#. [message]: speaker=unit
2398#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:223
2399#, fuzzy
2400msgid "Fool, do you really think we are going to tell you?"
2401msgstr "Dwaas, dacht je echt dat we je dat gaan vertellen?"
2402
2403#. [message]: speaker=Kapou'e
2404#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:228
2405#, fuzzy
2406msgid ""
2407"Men, capture one of these elves and interrogate him. I am sure that will get "
2408"us some answers."
2409msgstr ""
2410"Mannen, neem een van deze elfen gevangen en ondervraag hem. I weet zeker dat "
2411"het ons wat antwoorden oplevert."
2412
2413#. [message]: speaker=second_unit
2414#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:240
2415#, fuzzy
2416msgid "Now we’re going to have some answers out of you."
2417msgstr "Zo, nu zullen we wat antwoorden uit jou halen."
2418
2419#. [message]: speaker=unit
2420#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:245
2421#, fuzzy
2422msgid "You might as well go ahead and kill me, I’m not telling you anything."
2423msgstr ""
2424"Je kan ook direct doorgaan en mij doden, ik ga je toch niets vertellen."
2425
2426#. [message]: speaker=second_unit
2427#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:250
2428#, fuzzy
2429msgid "Very well then..."
2430msgstr "Prima, dan..."
2431
2432#. [message]: speaker=narrator
2433#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:255
2434#, fuzzy
2435msgid "Some time later..."
2436msgstr "Enige tijd later..."
2437
2438#. [message]: speaker=second_unit
2439#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:261
2440#, fuzzy
2441msgid "So you elves have set up an enclave here have you. Why is that?"
2442msgstr "Zo, jullie elfen hebben hier een enclave opgezet. Waarom is dat?"
2443
2444#. [message]: speaker=unit
2445#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:266
2446#, fuzzy
2447msgid ""
2448"We made an agreement with the humans some time ago. They were planning a "
2449"major assault on you war-mongers, and the humans pledged that if we assisted "
2450"them they would give us a large chunk of your territory once the battle was "
2451"over."
2452msgstr ""
2453"Enige tijd geleden sloten wij een akkoord met de mensen. Zij waren een grote "
2454"aanval op jullie ijzervreters aan het plannen, en de mensen beloofde ons een "
2455"groot stuk van jullie territorium als we hen hielpen en de oorlog over was."
2456
2457#. [message]: speaker=second_unit
2458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:271
2459#, fuzzy
2460msgid ""
2461"Why would you elves want still more territory? You guys already have the "
2462"undisputed rule of the whole elvish forest."
2463msgstr ""
2464"Waarom willen jullie elfen nog meer gebied? Jullie hebben reeds het "
2465"onbetwiste heerschappij over het gehele elfenbos."
2466
2467#. [message]: speaker=unit
2468#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:276
2469#, fuzzy
2470msgid ""
2471"Yes, but our prince has been banished from those lands for collaborating "
2472"with humans. He now seeks to carve out an empire for himself."
2473msgstr ""
2474"Ja, maar ons prins was verbannen uit het elfenbos wegens het samenwerken met "
2475"mensen. Hij zoekt nu weg om een rijk voor zichzelf te starten."
2476
2477#. [message]: speaker=second_unit
2478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:281
2479#, fuzzy
2480msgid ""
2481"Hmmm, interesting. So you set up a base here to launch your attacks on us. "
2482"Is that right?"
2483msgstr ""
2484"Hmmm, interessant. Zo jullie sloegen hier kamp op om vanuit hier de oorlog "
2485"te ontketenen. Heb ik dat juist?"
2486
2487#. [message]: speaker=unit
2488#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:286
2489#, fuzzy
2490msgid "Yes, that is correct."
2491msgstr "Ja, dat is waar."
2492
2493#. [message]: speaker=Kapou'e
2494#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:291
2495#, fuzzy
2496msgid ""
2497"Well folks, it looks like we have our work cut out for us. We must destroy "
2498"this enclave."
2499msgstr ""
2500"Wel jongens, het lijkt er op dat er werk voor ons ligt. We moeten deze "
2501"enclave vernietigen."
2502
2503#. [message]: speaker=Kapou'e
2504#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:310
2505msgid "As for this weakling, I’ll personally behead her."
2506msgstr ""
2507
2508#. [message]: speaker=Kapou'e
2509#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:317
2510msgid "As for this weakling, I’ll personally behead him."
2511msgstr ""
2512
2513#. [message]: speaker=second_unit
2514#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:333
2515#, fuzzy
2516msgid "female^With pleasure. But what should I do with this weakling?"
2517msgstr "Wat moeten we doen, baas?"
2518
2519#. [message]: speaker=Kapou'e
2520#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:338
2521#, fuzzy
2522msgid "Behead her."
2523msgstr "Onthoofd hem."
2524
2525#. [message]: speaker=second_unit
2526#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:345
2527#, fuzzy
2528msgid "With pleasure. But what should I do with this weakling?"
2529msgstr "Wat moeten we doen, baas?"
2530
2531#. [message]: speaker=Kapou'e
2532#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:350
2533#, fuzzy
2534msgid "Behead him."
2535msgstr "Onthoofd hem."
2536
2537#. [message]: speaker=unit
2538#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:359
2539#, fuzzy
2540msgid "Ahhhhh!"
2541msgstr "Ahhhh!"
2542
2543#. [message]: speaker=Kapou'e
2544#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:368
2545#, fuzzy
2546msgid ""
2547"Good work, men, we’ve done it! Now we don’t have to worry about these elves "
2548"attacking us. Let’s get some rest and continue our journey."
2549msgstr ""
2550"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis "
2551"verderzetten."
2552
2553#. [message]: speaker=Lucile
2554#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:386
2555#, fuzzy
2556msgid ""
2557"Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed."
2558msgstr ""
2559"Ahhh! Vlucht; en waarschuwing the prins dat ik verslagen ben en dat de "
2560"enclave is vernietigd."
2561
2562#. [unit]: type=Elvish Scout, id=Linduilas
2563#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:395
2564#, fuzzy
2565msgid "Linduilas"
2566msgstr "Linduilas"
2567
2568#. [message]: speaker=Linduilas
2569#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:400
2570#, fuzzy
2571msgid "As you command, my lady."
2572msgstr "Zoals u beveelt, mijn jonkvrouw."
2573
2574#. [scenario]: id=09_Shan_Taum_the_Smug
2575#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4
2576#, fuzzy
2577msgid "Shan Taum the Smug"
2578msgstr "Shan Taum de Zelfvoldane"
2579
2580#. [objective]: condition=win
2581#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20
2582#, fuzzy
2583msgid "Survive the Shan Taum menace for 20 turns"
2584msgstr "Overleef de Shan Taum dreiging twintig beurten"
2585
2586#. [objectives]
2587#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24
2588#, fuzzy
2589msgid "Defeat Shan Taum"
2590msgstr "Versla Traaghand"
2591
2592#. [side]: type=Orcish Warlord, id=Shan Taum
2593#. [unit]: type=Orcish Warlord, id=Shan Taum
2594#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60
2595#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:143
2596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:126
2597#, fuzzy
2598msgid "Shan Taum"
2599msgstr "Shan Taum"
2600
2601#. [side]: type=Orcish Warlord, id=Shan Taum
2602#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69
2603msgid "Rivals"
2604msgstr ""
2605
2606#. [part]
2607#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:77
2608#, fuzzy
2609msgid ""
2610"After clearing out the elves from the Silent Forest, Kapou’e and his party "
2611"set out on the last leg of their journey. Within a few days they finally "
2612"reached the city of Lmarig in the Mourned Hills, which was then ruled by "
2613"Shan Taum the Smug."
2614msgstr ""
2615"Na het uitroeien van de elfen in het Stille Woud, begonnen Kapou'e en zijn "
2616"krijgers aan de laatste loodjes van hun reis. Met enkele dagen bereikte zij "
2617"de stad van Lmarig in de Bedroefde Bergen, welke werd bestuurd door Shan "
2618"Taum de Zelfvoldane."
2619
2620#. [message]: speaker=Kapou'e
2621#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:106
2622#, fuzzy
2623msgid "At last, here are the Mourned Hills! We can only hope for the best."
2624msgstr "At last, here are the mourned hills!  I hope everything will be OK."
2625
2626#. [message]: role=cannonfodder
2627#. [message]: speaker=Grüü
2628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:111
2629#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:289
2630#, fuzzy
2631msgid "Why?"
2632msgstr "Waarom?"
2633
2634#. [message]: speaker=Gork
2635#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:116
2636#, fuzzy
2637msgid ""
2638"You are a troll, so you don’t know. These lands are ruled by Shan Taum the "
2639"Smug, who was a rival of Black-Eye Karun."
2640msgstr ""
2641"Alleen trollen weten dat dit land geregeerd werd door Shan Taum de "
2642"Zelfvoldane, die een rivaal was van Zwartoog Karun."
2643
2644#. [message]: speaker=Pirk
2645#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:121
2646#, fuzzy
2647msgid "I doubt he would welcome the son of the Black-Eye."
2648msgstr "Ik betwijfel of hij de zoon van het Zwarte Oog zou verwelkomen."
2649
2650#. [message]: speaker=Shan Taum
2651#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:125
2652#, fuzzy
2653msgid ""
2654"Who is that? Kapou’e! What are you doing in my lands, you weakling runt?"
2655msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?"
2656
2657#. [message]: speaker=Kapou'e
2658#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:130
2659#, fuzzy
2660msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you."
2661msgstr "Stop even Shan Taim. We zoeken de Grote Raad en geen twist met jou."
2662
2663#. [message]: speaker=Shan Taum
2664#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:135
2665#, fuzzy
2666msgid ""
2667"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
2668"as pathetic as your father!"
2669msgstr ""
2670"Hahaha! Je bent niets! Waar is je land? Je bent een bedelaar nu! Je bent "
2671"even zielig als je vader!"
2672
2673#. [message]: speaker=Kapou'e
2674#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:140
2675#, fuzzy
2676msgid ""
2677"How can you talk that way about my father, you miserable coward?! I’ll make "
2678"a mug from your skull!"
2679msgstr ""
2680"Hoe kun je op zo'n manier over mijn vader praten, jij lafaard?! Ik zal je "
2681"schedel als tas gebruiken!"
2682
2683#. [message]: speaker=Shan Taum
2684#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:144
2685#, fuzzy
2686msgid "Really? What would you drink with it? Mint cordial?"
2687msgstr "Echt? En wat zal je ermee drinken? Appelsap?"
2688
2689#. [message]: speaker=narrator
2690#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:149
2691#, fuzzy
2692msgid ""
2693"Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug."
2694msgstr ""
2695"Razend lanceerde Kapou'e een aanval op zijn mede-ork Shan Taum de "
2696"Zelfvoldane."
2697
2698#. [event]
2699#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:156
2700#, fuzzy
2701msgid "Fabstep"
2702msgstr "Fabstep"
2703
2704#. [event]
2705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157
2706#, fuzzy
2707msgid "Klebar"
2708msgstr "Klebar"
2709
2710#. [event]
2711#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158
2712#, fuzzy
2713msgid "Echarp"
2714msgstr "Echarp"
2715
2716#. [message]: speaker=Echarp
2717#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:161
2718#, fuzzy
2719msgid ""
2720"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
2721"and you are fighting each other?!"
2722msgstr ""
2723"Wat is dit? Ben je niet goed snik!? Mensen staan op het punt ons fort bij "
2724"Prestim te belegeren en jullie vechten onder elkaar?"
2725
2726#. [message]: speaker=Kapou'e
2727#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:166
2728#, fuzzy
2729msgid "Well, ermmm..."
2730msgstr "Wel..euuuhmmm..."
2731
2732#. [message]: speaker=Echarp
2733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:170
2734#, fuzzy
2735msgid ""
2736"Kapou’e, rumors tell of you making a long trip to seek assistance from us, "
2737"and escorting Pirk, Gork and Vraurk. The council is grateful for that."
2738msgstr ""
2739"Kapou'e, geruchten zeggen dat je een lange reis hebt ondernomen om bij ons "
2740"om hulp te vragen en Pirk, Gork en Vraurk te escorteren. De raad is daar "
2741"dankbaar voor."
2742
2743#. [message]: speaker=Fabstep
2744#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:174
2745#, fuzzy
2746msgid "I know what you want from us but I’m afraid we can’t help you."
2747msgstr ""
2748"Ik weet wat je van ons verlangt, maar ik ben bang dat we je niet kunnen "
2749"helpen."
2750
2751#. [message]: speaker=Kapou'e
2752#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:178
2753#, fuzzy
2754msgid "But my people..."
2755msgstr "Echt? Maar mijn volk..."
2756
2757#. [message]: speaker=Echarp
2758#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:182
2759#, fuzzy
2760msgid ""
2761"You don’t understand. Orcs have been divided for ages. The only one who gave "
2762"us some unity was your father, Black-Eye Karun. Hearing rumors of your "
2763"exploits, we understood you are a worthy son of your father."
2764msgstr ""
2765"Je begrijpt niet. Orks zijn al eeuwen verdeeld. De enigste die ons enige "
2766"samenhorigheid gaf was je vader, Zwartoog Karun. Uit de geruchten kunnen we "
2767"afleiden dat je een waardige zoon bent."
2768
2769#. [message]: speaker=Vraurk
2770#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:186
2771#, fuzzy
2772msgid ""
2773"This is true. Now we are pressed from all sides by humans and elves; we need "
2774"a leader that can unite all banners. This one is <i>you</i>!"
2775msgstr ""
2776"Dit is waar. Nu dat we van alle kanten belaagd worden hebben we een nieuwe "
2777"leider nodig die alle banieren kan verenigen. Die leider ben jij!"
2778
2779#. [message]: speaker=Kapou'e
2780#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:190
2781#, fuzzy
2782msgid "Thank you."
2783msgstr "Dank je."
2784
2785#. [message]: speaker=Grüü
2786#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:194
2787#, fuzzy
2788msgid "Did you hear? There is a battle waiting for us at Prestim!"
2789msgstr "Hoorde je? Er is een strijd die op ons wacht bij Prestim!"
2790
2791#. [message]: speaker=Echarp
2792#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:198
2793#, fuzzy
2794msgid ""
2795"Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side "
2796"of the river and your people won’t be safe. You are the only one that can "
2797"help us defend Prestim!"
2798msgstr ""
2799"Kapou'e, indien Prestim valt zullen de mensen een sterke basis hebben aan "
2800"deze kant van de rivier en je volk wal niet veilig zijn. Je bent de enigste "
2801"die ons kan helpen Prestim te verdedigen!"
2802
2803#. [message]: speaker=Pirk
2804#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:202
2805#, fuzzy
2806msgid ""
2807"Leave your people here Kapou’e — they are safe for the moment — and go "
2808"defend Prestim. In the meantime, now that the council is complete again, we "
2809"will decide. We may have to form the Great Horde again, and give you the "
2810"leadership of it."
2811msgstr ""
2812"Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim "
2813"verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we "
2814"beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap."
2815
2816#. [message]: speaker=Shan Taum
2817#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:247
2818#, fuzzy
2819msgid "Nooo! Don’t kill me, I surrender to you little earthworm."
2820msgstr "Neee! Dood me niet, ik geef me over aan jou, kleine aardworm!"
2821
2822#. [scenario]: id=10_Saving_Inarix
2823#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12
2824#, fuzzy
2825msgid "Saving Inarix"
2826msgstr "Inarix Gered"
2827
2828#. [objective]: condition=win
2829#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31
2830msgid "Wait for Inarix’s arrival from the south on turn 4"
2831msgstr ""
2832
2833#. [objective]: condition=win
2834#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41
2835#, fuzzy
2836msgid "Destroy the southern part of the bridge"
2837msgstr "Vernietig het zuidelijke deel van de brug."
2838
2839#. [objective]: condition=win
2840#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45
2841#, fuzzy
2842msgid ""
2843"In order to recruit saurians later on, bring Inarix and at least four "
2844"saurians to safety"
2845msgstr ""
2846"Breng Inarix en tenminste vier saurians naar het fort over de rivier Gork"
2847
2848#. [note]
2849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65
2850#, fuzzy
2851msgid "Whoever detonates the bridge will die."
2852msgstr "NB: diegene die de brug opslaat zal overlijden.\n"
2853
2854#. [unit]: type=Elvish Champion, id=Thelarion
2855#. [side]: type=Elvish Champion, id=Thelarion
2856#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88
2857#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:62
2858#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189
2859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:136
2860#, fuzzy
2861msgid "Thelarion"
2862msgstr "Thelarion"
2863
2864#. [side]: type=Dwarvish Steelclad, id=Darstang
2865#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:116
2866#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:84
2867#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:78
2868#, fuzzy
2869msgid "Darstang"
2870msgstr "Darstang"
2871
2872#. [event]
2873#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:144
2874#, fuzzy
2875msgid "Plonk"
2876msgstr "Plonk"
2877
2878#. [message]: speaker=Plonk
2879#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:190
2880#, fuzzy
2881msgid ""
2882"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
2883"fortified bridge over the River Bork was taken this morning by a small "
2884"commando of elves, we have already tried to assault it twice without success."
2885msgstr ""
2886"Versterkingen, eindelijk! Wie je ook bent, je bent welkom in Prestim! De "
2887"versterkte brug over de Gork-rivier is deze ochtend ingenomen door een "
2888"commando-eenheid elfen. We hebben al twee keer geprobeerd de brug te "
2889"heroveren, zonder succes."
2890
2891#. [message]: speaker=Grüü
2892#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:194
2893#, fuzzy
2894msgid "Ah! They are no match against my hammer."
2895msgstr "Ach! Ze zijn geen partij voor mijn goedendag!"
2896
2897#. [message]: speaker=Plonk
2898#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:198
2899#, fuzzy
2900msgid ""
2901"There is worse; our scouts report that our saurian allies led by Inarix are "
2902"still trapped on the other side of the river some miles away. They won’t be "
2903"able to cross the river."
2904msgstr ""
2905"En er is meer slecht nieuws. Onze verkenners hebben gemeld dat Inarix, onze "
2906"sauriaanse bondgenoot, geblokkeerd zit aan de andere kant van de rivier, een "
2907"aantal mijlen verderop. Ze kunnen de rivier niet over."
2908
2909#. [message]: speaker=Plonk
2910#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:202
2911#, fuzzy
2912msgid ""
2913"Elves and dwarves have joined humans against us and have set up camp nearby. "
2914"Humans will arrive soon. We must destroy the southern bridge on the river."
2915msgstr ""
2916"De elfen en de dwergen hebben zich aangesloten bij de mensen. Ze hebben hun "
2917"tenten hier ergens in de buurt opgeslagen. De mensen zullen snel arriveren. "
2918"We moeten de zuidelijke brug over de rivier vernietigen!"
2919
2920#. [message]: speaker=Kapou'e
2921#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:206
2922#, fuzzy
2923msgid ""
2924"If Inarix falls prey to those humans then we won’t be able to count on their "
2925"help in this struggle. We must do something!"
2926msgstr ""
2927"Als Inarix gevangen wordt genomen door deze mensen zullen wij niet kunnen "
2928"rekenen op hun hulp in deze veldslag. We moeten iets doen!"
2929
2930#. [message]: speaker=Grüü
2931#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:211
2932#, fuzzy
2933msgid "I know what we must do. Kill elves and help Inarix cross."
2934msgstr "Ik weet wat we moeten doen. Elfen doden en Inarix helpen oversteken."
2935
2936#. [message]: speaker=Plonk
2937#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:215
2938#, fuzzy
2939msgid "It won’t be that easy! Our enemies are well entrenched."
2940msgstr ""
2941"Zo gemakkelijk zal het niet zijn! Onze vijanden hebben zich ingegraven."
2942
2943#. [message]: speaker=Plonk
2944#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:219
2945#, fuzzy
2946msgid ""
2947"We can sabotage the southern bridge to slow them down. When the bulk of the "
2948"saurians have crossed, someone needs to go and light the barrel of oil we "
2949"have set up beside the bridge to destroy it. Any warriors trapped on the "
2950"bridge or on the other side of the river will perish!"
2951msgstr ""
2952"We kunnen de zuidelijke brug saboteren om hen te vertragen. Als de saurianen "
2953"over zijn moet iemand het vat met ollie, dat we vlak naast de brug hebben "
2954"geplaatst, aansteken om de brug te vernietigen. Elke eenheid gevangen op de "
2955"brug of aan de andere kant van de rivier zal sneuvelen!"
2956
2957#. [message]: speaker=Thelarion
2958#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:226
2959#, fuzzy
2960msgid ""
2961"Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest "
2962"have reinforced Prestim. It is time to avenge the death of our fallen kin my "
2963"friends — get them!"
2964msgstr ""
2965"Hee kijk, dat orkse volk, dat mijn enclave in het Stille Woud heeft "
2966"gesloopt, hebben Prestim bewapend. Het is tijd om de dood van onze gevallen "
2967"vrienden te wreken - pak ze!"
2968
2969#. [message]: speaker=Kapou'e
2970#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:230
2971#, fuzzy
2972msgid ""
2973"Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think "
2974"we can deal with him now, we have to focus on saving Inarix."
2975msgstr ""
2976"Ahh, het is de \"prins\" van het Stille Woud. Helaas, ik denk niet dat we "
2977"hem nu aankunnen. We zullen ons moeten richten op het redden van Inarix."
2978
2979#. [event]
2980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:237
2981#, fuzzy
2982msgid "Inarix"
2983msgstr "Inarix"
2984
2985#. [message]: speaker=Inarix
2986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:256
2987#, fuzzy
2988msgid ""
2989"Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must "
2990"reach Prestim quickly."
2991msgstr ""
2992"Haast, vrienden. Graaf Lanbec'h en zijn soortgenoten zitten ons op de "
2993"hielen, we moeten Prestim snel bereiken."
2994
2995#. [message]: speaker=Kapou'e
2996#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:339
2997#, fuzzy
2998msgid "Bah! I’m not going to blow myself to bits!"
2999msgstr "Bah! Ik ga mijzelf niet tot splinters opblazen!"
3000
3001#. [message]: speaker=Kapou'e
3002#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:357
3003#, fuzzy
3004msgid "Grüü, stay away from that thing! I still have a use for you!"
3005msgstr "Grüü, blijf daar vanaf! Jou kan ik nog wel gebruiken!"
3006
3007#. [message]: speaker=Grüü
3008#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:363
3009#, fuzzy
3010msgid "Uh... Fine, Chief!"
3011msgstr "Uh... OK, Chef!"
3012
3013#. [message]: speaker=Inarix
3014#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:381
3015#, fuzzy
3016msgid "I’m not going to do it!"
3017msgstr "Ik ga dat niet doen."
3018
3019#. [message]: speaker=Kapou'e
3020#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:410
3021#, fuzzy
3022msgid "Get away from there you idiot, I’m still over here!"
3023msgstr "Blijf daar weg idioot, ik ben nog hier!"
3024
3025#. [message]: speaker=Grüü
3026#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:425
3027#, fuzzy
3028msgid "Hey, don’t light it up, I’m not safe!"
3029msgstr "Hee, steek het niet aan, ik ben nog niet in veiligheid!"
3030
3031#. [message]: speaker=Grüü
3032#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:448
3033#, fuzzy
3034msgid "Chief, we can’t be blowing the bridge before Inarix is here, can we?"
3035msgstr "Chef, we kunnen de brug toch niet opblazen voordat Inarix hier is?"
3036
3037#. [then]
3038#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:460
3039#, fuzzy
3040msgid ""
3041"Chief, Inarix hasn’t yet made it across! Are you really sure you want to do "
3042"this?"
3043msgstr ""
3044"Chef, Inarix heeft de overtocht nog niet gehaald! Weet je zeker dat je dit "
3045"wil doen?"
3046
3047#. [else]
3048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:464
3049#, fuzzy
3050msgid "I’m ready, Chief!"
3051msgstr "Ik ben klaar, Chef!"
3052
3053#. [option]
3054#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:473
3055#, fuzzy
3056msgid "Let her blow!"
3057msgstr "Laten we haar opblazen!"
3058
3059#. [message]: speaker=Grüü
3060#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:478
3061#, fuzzy
3062msgid "Bye bye, $unit.name|!"
3063msgstr "Vaarwel, $unit.name|!"
3064
3065#. [message]: speaker=Inarix
3066#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:490
3067#, fuzzy
3068msgid "Damn you, Son of the Black-Eye! You’ll pay for this!"
3069msgstr "Verdomde jij, zoon van Zwartoog! Dit zet ik je betaald!"
3070
3071#. [message]
3072#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:504
3073#, fuzzy
3074msgid "No, wait!"
3075msgstr "Nee, wacht!"
3076
3077#. [message]: speaker=unit
3078#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:511
3079#, fuzzy
3080msgid "Aaaaaaaargh!"
3081msgstr "Aaaaaaaargh!"
3082
3083#. [option]
3084#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:527
3085#, fuzzy
3086msgid "Wait a moment."
3087msgstr "Wacht even."
3088
3089#. [message]: speaker=unit
3090#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:532
3091msgid "<i>Phew!</i>"
3092msgstr ""
3093
3094#. [message]: speaker=Kapou'e
3095#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:589
3096#, fuzzy
3097msgid ""
3098"Blast it! The saurians have had too many casualties in order for them to be "
3099"of any real help to us. We won’t be able to recruit them in the future."
3100msgstr ""
3101"Barst! Er zijn te veel saurianen getroffen om ons nog van enige hulp te "
3102"kunnen zijn. We zullen ze niet kunnen rekruteren in de toekomst."
3103
3104#. [message]: speaker=Thelarion
3105#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:635
3106#, fuzzy
3107msgid ""
3108"This isn’t working. Mobilize all our troops and send these creatures back to "
3109"hell."
3110msgstr ""
3111"Dit heeft teveel tijd gekost. We moeten al onze troepen eropaf sturen en die "
3112"wezens terug naar de hel sturen."
3113
3114#. [message]: speaker=Darstang
3115#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:639
3116#, fuzzy
3117msgid "It won’t be said that Elves were braver than us, everyone attack!"
3118msgstr "Men zal niet beweren dat de elfen dapperder waren dan wij. Ten aanval!"
3119
3120#. [side]: type=Grand Marshal, id=Earl Lanbec'h
3121#. [unit]: type=General, id=Earl Lanbec'h
3122#. [side]: type=General, id=Earl Lanbec'h
3123#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:658
3124#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:688
3125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:143
3126#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:88
3127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:82
3128#, fuzzy
3129msgid "Earl Lanbec’h"
3130msgstr "Graaf Lanbec'h"
3131
3132#. [message]: speaker=Earl Lanbec'h
3133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:674
3134#, fuzzy
3135msgid "At them! Rip them to the last!"
3136msgstr "Grijp ze! Reet ze open tot de laatste!"
3137
3138#. [message]: speaker=Kapou'e
3139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:678
3140#, fuzzy
3141msgid "It is too late, we are defeated."
3142msgstr "Het is te laat, we zijn verslagen."
3143
3144#. [message]: speaker=Earl Lanbec'h
3145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:698
3146msgid ""
3147"So, the elves and dwarves failed to take the fortress and the beasts were "
3148"able to muster a defense. No matter. Once the vanguard of my army arrives, I "
3149"will storm their pitiful fortress myself."
3150msgstr ""
3151
3152#. [message]: speaker=unit
3153#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:738
3154#, fuzzy
3155msgid "The green earth will curse you for this..."
3156msgstr "De groene aarde zal je vervloeken voor dit..."
3157
3158#. [message]: speaker=unit
3159#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:750
3160#, fuzzy
3161msgid "Curse you, foul orc!"
3162msgstr "Vervloekt zij jij domme ork!"
3163
3164#. [scenario]: id=11_Clash_of_Armies
3165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4
3166#, fuzzy
3167msgid "Clash of Armies"
3168msgstr "Botsing der Legers"
3169
3170#. [objective]: condition=win
3171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20
3172#, fuzzy
3173msgid "Defend Prestim successfully for four days"
3174msgstr "Verdedig Prestim voor drie dagen"
3175
3176#. [objective]: condition=lose
3177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25
3178msgid ""
3179"You don't control all villages on the north side of the river when turns run "
3180"out"
3181msgstr ""
3182
3183#. [event]
3184#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:232
3185#, fuzzy
3186msgid "Telamir"
3187msgstr "Telamir"
3188
3189#. [event]
3190#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233
3191#, fuzzy
3192msgid "Angthur"
3193msgstr "Angthur"
3194
3195#. [message]: role=cannonfodder
3196#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:254
3197#, fuzzy
3198msgid "So here we are, and they are preparing to assault."
3199msgstr "Zo hier zijn we, en zij maken zich klaar voor de aanval."
3200
3201#. [message]: speaker=Grüü
3202#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:259
3203#, fuzzy
3204msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them."
3205msgstr "De muren van Prestim zijn keihard, ze zullen te pletter lopen."
3206
3207#. [message]: speaker=Kapou'e
3208#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:264
3209msgid ""
3210"I’m not that sure. Every fortress has its own weakness. Prestim’s walls are "
3211"strong but long and it is difficult to defend them from many directions at "
3212"once. This Earl Lanbec’h must know they can’t break through by only fording "
3213"the river where the bridge previously stood so he must have a better plan "
3214"than that."
3215msgstr ""
3216
3217#. [message]: role=cannonfodder
3218#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:269
3219#, fuzzy
3220msgid ""
3221"We’ve received messengers from the Council, saying that they are gathering "
3222"tribes into the Great Horde."
3223msgstr ""
3224"Ik heb boodschappers van de Raad ontvangen, ze zeggen dat ze de stammen "
3225"samenvoegen tot de Grote Bende."
3226
3227#. [message]: speaker=Grüü
3228#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:274
3229#, fuzzy
3230msgid "Great! When do they arrive?"
3231msgstr "Leuk! Wanneer komen ze aan?"
3232
3233#. [message]: role=cannonfodder
3234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:279
3235#, fuzzy
3236msgid "In four days. I fear it will be too late."
3237msgstr "Binnen vier dagen. Ik vrees dat ze te laat zullen komen."
3238
3239#. [message]: speaker=Kapou'e
3240#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:284
3241msgid ""
3242"Fool! We can hold that long. But we have to have Prestim firmly in control "
3243"when the shamans arrive with the Great Horde. We can’t let the humans "
3244"establish a foothold on this side of the river."
3245msgstr ""
3246
3247#. [message]: speaker=Kapou'e
3248#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:294
3249msgid ""
3250"Because if we cannot decisively beat these humans, the other tribes won’t "
3251"think us strong enough to lead them. Each chieftain will try to claim the "
3252"leadership of the horde for themselves and the humans will be able to break "
3253"through our defenses."
3254msgstr ""
3255
3256#. [message]: role=cannonfodder
3257#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:299
3258#, fuzzy
3259msgid "Great."
3260msgstr "Leuk."
3261
3262#. [message]: speaker=Grüü
3263#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:378
3264msgid "Look, the humans are boarding a ship!"
3265msgstr ""
3266
3267#. [message]
3268#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:899
3269msgid "Charge!"
3270msgstr ""
3271
3272#. [message]
3273#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:908
3274msgid "Get them!"
3275msgstr ""
3276
3277#. [unit]: type=Merman Warrior, id=Plouf
3278#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1041
3279#, fuzzy
3280msgid "Plouf"
3281msgstr "Ploef"
3282
3283#. [message]: speaker=Plouf
3284#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1052
3285#, fuzzy
3286msgid "We arrive to honor our alliance, Earl Lanbec’h."
3287msgstr "We arriveren om ons bondgenootschap te eren, Graaf Lancbec'h."
3288
3289#. [message]: speaker=Kapou'e
3290#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1057
3291#, fuzzy
3292msgid "Curses! They have fish-men on their side."
3293msgstr "Verdomme! Zij hebben vismannen aan hun zijde."
3294
3295#. [message]: speaker=Kapou'e
3296#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1140
3297msgid ""
3298"The Great Horde is almost here! Drive them out of our villages <b>now</b>!"
3299msgstr ""
3300
3301#. [message]: speaker=Gork
3302#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1177
3303msgid "Here we are!"
3304msgstr ""
3305
3306#. [message]: role=greathordewarlord1
3307#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1182
3308msgid ""
3309"What’s this? This weakling has let humans enter Prestim? I will lead the "
3310"horde and push them to the river!"
3311msgstr ""
3312
3313#. [message]: role=greathordewarlord2
3314#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1188
3315msgid ""
3316"Bah! I’m the only one strong enough to drive out the humans! The Great Horde "
3317"follows me!"
3318msgstr ""
3319
3320#. [message]: speaker=Earl Lanbec'h
3321#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1194
3322msgid ""
3323"Look at that, the stupid orcs are starting to fight amongst themselves! "
3324"Now’s our chance, everyone attack!"
3325msgstr ""
3326
3327#. [message]: speaker=Gork
3328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1205
3329#, fuzzy
3330msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
3331msgstr ""
3332"Hier zijn we! Hou vol Prestim, we arriveren om ze in de rivier te drijven!"
3333
3334#. [message]: speaker=Earl Lanbec'h
3335#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1210
3336#, fuzzy
3337msgid "They are too numerous now, RETREAT!"
3338msgstr "Er zijn er teveel nu, TERUGTREKKEN!"
3339
3340#. [message]: speaker=Kapou'e
3341#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1232
3342#, fuzzy
3343msgid ""
3344"The Great Horde at last! I was beginning to think they would never come."
3345msgstr "De Grote Bende, eindelijk! Ik dacht al dat ze nooit zouden komen."
3346
3347#. [message]: speaker=Gork
3348#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1237
3349#, fuzzy
3350msgid ""
3351"Your defense of Prestim was heroic, facing such opposition surely undermined "
3352"the morale of the humans. Now they are retreating to their fortresses and "
3353"will not venture out again anytime soon."
3354msgstr ""
3355"De verdediging van Prestim was heroïsch! Dit moet de moraal van de mensen "
3356"geen goed hebben gedaan. Ze zullen zich naar hun kastelen terugtrekken en "
3357"niet meer durven buiten te komen."
3358
3359#. [message]: speaker=Pirk
3360#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1242
3361#, fuzzy
3362msgid ""
3363"It is now time to show them who we are and to lead the Great Horde in "
3364"pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!"
3365msgstr ""
3366"Het is tijd om ze te tonen wie we zijn en de Grote Bende in de achtervolging "
3367"te zetten! We zullen niet rusten voor we Graaf Lanbec'h hebben. Smijt, "
3368"steek, sla!"
3369
3370#. [scenario]: id=12_Giving_Some_Back
3371#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5
3372#, fuzzy
3373msgid "Giving Some Back"
3374msgstr "Iets terug geven"
3375
3376#. [objective]: condition=lose
3377#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33
3378#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31
3379#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33
3380#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34
3381#, fuzzy
3382msgid "Death of Al’Brock"
3383msgstr "Al’Brock"
3384
3385#. [objective]: condition=lose
3386#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37
3387#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35
3388#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37
3389#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38
3390#, fuzzy
3391msgid "Death of Flar’Tar"
3392msgstr "Dood van Inarix"
3393
3394#. [side]: type=General, id=Arthain
3395#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:82
3396#, fuzzy
3397msgid "Arthain"
3398msgstr "Arthur"
3399
3400#. [side]: type=Lieutenant, id=Hanak
3401#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:103
3402msgid "Hanak"
3403msgstr ""
3404
3405#. [part]
3406#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:122
3407#, fuzzy
3408msgid ""
3409"With the arrival of the Great Horde, and the humans having retreated, the "
3410"united orcish forces held a council of war."
3411msgstr ""
3412"Met de komst van de Grote Bende en de terugtrekking van de mensen hielden de "
3413"verenigde orks een oorlogsraad."
3414
3415#. [part]
3416#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:128
3417msgid ""
3418"After a fair amount of squabbling — for some of the older warlords were "
3419"reluctant to let this young upstart lead them — and a few consequent "
3420"executions, the leadership of the horde was formally bestowed upon Kapou’e."
3421msgstr ""
3422
3423#. [part]
3424#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:134
3425msgid ""
3426"Riders were dispatched in all directions to gather intelligence and to "
3427"pinpoint the exact location of the hostile forces."
3428msgstr ""
3429
3430#. [part]
3431#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:140
3432msgid ""
3433"The horde was then split into two forces. On the advice of the shamans, "
3434"Kapou’e placed one force under the leadership of Shan Taum the Smug, who — "
3435"despite his obnoxious nature — was a fierce and capable leader. He was sent "
3436"to Bitok, the most southwestern orcish city, to cut off the humans already "
3437"invading the harbor of Tirigaz, and to stop any further human incursion into "
3438"orcish territory."
3439msgstr ""
3440
3441#. [part]
3442#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:147
3443msgid ""
3444"He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just "
3445"north of the Mourned Hills — to organize any remaining orcish forces as well "
3446"as create an arms and supply depot."
3447msgstr ""
3448
3449#. [part]
3450#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:153
3451msgid ""
3452"Kapou’e himself — desiring to settle this business once and for all — led "
3453"his remaining forces to Dorest, the human city due southeast of Prestim, to "
3454"which Earl Lanbec’h had retreated."
3455msgstr ""
3456
3457#. [message]: speaker=Kapou'e
3458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:228
3459msgid ""
3460"Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!"
3461msgstr ""
3462
3463#. [message]: speaker=Arthain
3464#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:234
3465msgid ""
3466"Sorry there, old chap. You’re deemed too insignificant for the likes of the "
3467"Earl to deal with. He’s left that pleasure to me instead."
3468msgstr ""
3469
3470#. [message]: speaker=Kapou'e
3471#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:239
3472msgid ""
3473"Foolish human. Attack, men, I want that city to be orcish territory within "
3474"the week. Smite, stab, and slay!"
3475msgstr ""
3476
3477#. [message]: speaker=Al'Brock
3478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:246
3479msgid ""
3480"Easier said than done, Chief. There are many humans in that city. And they "
3481"are well armed, too."
3482msgstr ""
3483
3484#. [message]: speaker=Grüü
3485#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:251
3486msgid "No matter. Horde smash!"
3487msgstr ""
3488
3489#. [scenario]: id=13_The_Dwarvish_Stand
3490#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4
3491msgid "The Dwarvish Stand"
3492msgstr ""
3493
3494#. [side]: type=Bandit, id=Sagmar
3495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:91
3496#, fuzzy
3497msgid "Sagmar"
3498msgstr "Sammual"
3499
3500#. [part]
3501#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103
3502msgid ""
3503"After conquering and occupying Dorest, Kapou’e and his men set themselves to "
3504"stabilizing the area and bringing it firmly under the iron-hard orcish rule."
3505msgstr ""
3506
3507#. [part]
3508#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109
3509msgid ""
3510"After a few weeks of putting down minor rebellions and clearing out the last "
3511"human strongholds, the first snows of the long northern winter began to "
3512"fall. A few days after the first snowfall a goblin rider — half dead from "
3513"exhaustion — raced into Dorest with the news that Borstep was under siege by "
3514"a large force of dwarves, outlaws and elves."
3515msgstr ""
3516
3517#. [part]
3518#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115
3519msgid ""
3520"The orcish commanders were stunned. How had such a large enemy force "
3521"penetrated so deep and so far into orcish territory, especially without "
3522"their knowledge? How also had their enemies known to strike at Borstep, "
3523"which was the rally point for orcish forces as well as their main arms and "
3524"supply depot?"
3525msgstr ""
3526
3527#. [part]
3528#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121
3529msgid ""
3530"Kapou’e suspected some sort of treachery. Under the assumption that human "
3531"attacks would be minimal due to the harsh weather, he left only a small "
3532"force to defend Dorest while he and the main horde of orcs sped to the aid "
3533"of Borstep."
3534msgstr ""
3535
3536#. [part]
3537#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127
3538msgid ""
3539"Rushing to reach Borstep before the river froze up for the winter, the orcs "
3540"sailed up the River Bork. Paddling day and night the horde barely managed to "
3541"get through the Silent Forest before the river froze solid. Beaching their "
3542"crafts, they marched the last leg of their journey through the deepening "
3543"snow of the Mourned Hills."
3544msgstr ""
3545
3546#. [part]
3547#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133
3548msgid ""
3549"As they crested the last hill before the city, the sight before them cast "
3550"them into gloom; there was nothing left of Borstep. The walls had been "
3551"smashed, houses burnt and its inhabitants driven out or slaughtered. Of the "
3552"orcish shamans there was no sign."
3553msgstr ""
3554
3555#. [part]
3556#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139
3557msgid ""
3558"With eyes burning with apprehension and rage, Kapou’e sent his riders out to "
3559"scour the land in all directions for the culprits while he made camp with "
3560"the rest of the horde. A few hours later a rider reported back that he had "
3561"picked up a trail of a large body of dwarves, elves and humans heading east "
3562"through the mountains."
3563msgstr ""
3564
3565#. [part]
3566#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145
3567msgid ""
3568"Breaking camp the following dusk, the horde set out in hot pursuit. By the "
3569"third day, they caught up with their enemies."
3570msgstr ""
3571
3572#. [event]
3573#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195
3574msgid "Pelondras"
3575msgstr ""
3576
3577#. [event]
3578#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196
3579msgid "Trithalsul"
3580msgstr ""
3581
3582#. [message]: speaker=Darstang
3583#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200
3584msgid ""
3585"My my, look at this, two abandoned keeps. Probably built by those orcs in "
3586"one of their pointless wars against each other."
3587msgstr ""
3588
3589#. [message]: speaker=Thelarion
3590#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250
3591msgid "Blast it, the orcs have caught up to us."
3592msgstr ""
3593
3594#. [message]: speaker=Darstang
3595#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255
3596msgid ""
3597"Elf, our kind can move and fight far better and faster in these conditions "
3598"than your kind can. Take the orcish prisoners and hurry to Melmog. The "
3599"dwarves shall stop this orcish menace!"
3600msgstr ""
3601
3602#. [message]: speaker=Thelarion
3603#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260
3604msgid ""
3605"Very well, but our human allies will also stay behind and help you. After "
3606"all, we are dealing with the Son of the Black-Eye here."
3607msgstr ""
3608
3609#. [message]: speaker=Darstang
3610#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265
3611msgid "Bah, have it your way then. Now, hurry on your way elf."
3612msgstr ""
3613
3614#. [message]: speaker=Darstang
3615#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281
3616msgid ""
3617"Bah, cowardly little elves. No dwarf would have ever agreed to such a "
3618"proposal. Good riddance too, those elves just get in the way. Come on men, "
3619"it’s time to show those orcs our steel!"
3620msgstr ""
3621
3622#. [message]: speaker=Grüü
3623#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287
3624msgid "Ahhh, nice. I finally get chance to squash dwarves again."
3625msgstr ""
3626
3627#. [message]: speaker=Kapou'e
3628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293
3629msgid "Let’s make them pay for what they did to our people. Blood and steel!"
3630msgstr ""
3631
3632#. [message]: speaker=Kapou'e
3633#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302
3634msgid "Victory! ... Grüü, what <i>is</i> that you are eating?"
3635msgstr ""
3636
3637#. [message]: speaker=Grüü
3638#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307
3639msgid ""
3640"A human-worm’s dog. Animal meat very tasty. When we fight humans again, can "
3641"I have a pony?"
3642msgstr ""
3643
3644#. [scenario]: id=14_Back_Home
3645#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4
3646msgid "Back Home"
3647msgstr ""
3648
3649#. [side]: type=General, id=Telthys
3650#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:117
3651msgid "Telthys"
3652msgstr ""
3653
3654#. [side]: type=General, id=Fredor
3655#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:154
3656msgid "Fredor"
3657msgstr ""
3658
3659#. [side]: type=General, id=Georan
3660#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:172
3661msgid "Georan"
3662msgstr ""
3663
3664#. [part]
3665#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:189
3666msgid ""
3667"Having broken the dwarvish blockade, the horde continued on through the "
3668"mountain pass. Kapou’e began to recognize the lands about them and sure "
3669"enough, they soon found themselves back in the tribe’s homeland."
3670msgstr ""
3671
3672#. [event]
3673#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:200
3674msgid "Valan"
3675msgstr ""
3676
3677#. [message]: speaker=Kapou'e
3678#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:270
3679msgid "Well, boys, we’re home. I told you we would return one day."
3680msgstr ""
3681
3682#. [message]: role=army
3683#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:277
3684msgid "Boy, have they ever built this place up."
3685msgstr ""
3686
3687#. [message]: speaker=Kapou'e
3688#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:283
3689msgid ""
3690"Listen up, orcs. Our main objective is to rescue the shamans. It won’t work "
3691"to take the human runts head-on while they sneak the shamans out the back "
3692"door."
3693msgstr ""
3694
3695#. [message]: speaker=Flar'Tar
3696#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:289
3697msgid "What are you thinking, Chief?"
3698msgstr ""
3699
3700#. [message]: speaker=Kapou'e
3701#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:295
3702msgid ""
3703"My men know the land well. Flar’Tar and Al’Brock, both of you take a scout "
3704"and circle around to the Northeast and Southeast respectively. Grüü, you "
3705"take your trolls and circle around to the Northwest. If all goes well we "
3706"shall surround them."
3707msgstr ""
3708
3709#. [message]: speaker=Grüü
3710#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:301
3711#, fuzzy
3712msgid "I like this plan, Chief!"
3713msgstr "I like this plan, Chief!"
3714
3715#. [message]: role=army
3716#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:307
3717msgid "You always like his plans, Grüü."
3718msgstr ""
3719
3720#. [message]: speaker=Grüü
3721#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:313
3722msgid ""
3723"Of course. Squash elves, squash undead, squash dwarves, squash humans. "
3724"Squash them all, very good plan!"
3725msgstr ""
3726
3727#. [message]: role=army
3728#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:319
3729msgid "Well, he has the right idea, anyway."
3730msgstr ""
3731
3732#. [message]: speaker=Kapou'e
3733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:326
3734msgid ""
3735"Good, everyone move out. I will begin the attack from here. I want everyone "
3736"to be in position by first watch at the latest. Is that clear?"
3737msgstr ""
3738
3739#. [message]: speaker=Flar'Tar
3740#. [message]: speaker=second_unit
3741#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:332
3742#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:703
3743#, fuzzy
3744msgid "Yes, Chief."
3745msgstr "Ja Chef?"
3746
3747#. [message]: speaker=Al'Brock
3748#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:338
3749msgid "Understood."
3750msgstr ""
3751
3752#. [message]: speaker=Grüü
3753#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:360
3754msgid "Uh, Chief..."
3755msgstr ""
3756
3757#. [message]: speaker=Kapou'e
3758#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:366
3759#, fuzzy
3760msgid "... Yes, Grüü?"
3761msgstr "Dood van Grüü"
3762
3763#. [message]: speaker=Grüü
3764#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:372
3765msgid "Can I get some gold with me?"
3766msgstr ""
3767
3768#. [message]: speaker=Kapou'e
3769#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:378
3770msgid "Fine, take a hundred. Don’t lose it."
3771msgstr ""
3772
3773#. [message]: speaker=Al'Brock
3774#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:445
3775msgid "I am in position, Chief."
3776msgstr ""
3777
3778#. [message]: speaker=Kapou'e
3779#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:451
3780msgid "Excellent. Now, where are the others?"
3781msgstr ""
3782
3783#. [message]: speaker=Flar'Tar
3784#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:495
3785msgid "We made it."
3786msgstr ""
3787
3788#. [message]: speaker=Kapou'e
3789#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:501
3790msgid "Good, but where is Grüü?"
3791msgstr ""
3792
3793#. [message]: speaker=Flar'Tar
3794#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:506
3795msgid "Dumb trolls, you can never rely on them."
3796msgstr ""
3797
3798#. [message]: speaker=Grüü
3799#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:568
3800#, fuzzy
3801msgid "I’m here, Chief!"
3802msgstr "Ik ben klaar, Chef!"
3803
3804#. [message]: speaker=Kapou'e
3805#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:574
3806msgid ""
3807"Blood and stone, Grüü! You were supposed to be in position by first watch. "
3808"It’s dawn!"
3809msgstr ""
3810
3811#. [message]: speaker=Grüü
3812#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:580
3813msgid "Err, sorry, there were some humans in way. We squash, no problem."
3814msgstr ""
3815
3816#. [message]: speaker=Kapou'e
3817#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:586
3818msgid ""
3819"Better late than never. Now it’s time to kill! Let nobody escape and "
3820"everyone keep an eye out for the shamans."
3821msgstr ""
3822
3823#. [message]: speaker=Flar'Tar
3824#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:591
3825msgid "Sounds simple enough."
3826msgstr ""
3827
3828#. [message]: speaker=second_unit
3829#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:614
3830msgid "Miserable elf, we want some answers!"
3831msgstr ""
3832
3833#. [message]: speaker=Thelarion
3834#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:619
3835msgid "Ugh!"
3836msgstr ""
3837
3838#. [message]: speaker=second_unit
3839#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:624
3840msgid "SPEAK!"
3841msgstr ""
3842
3843#. [message]: speaker=Thelarion
3844#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:629
3845msgid "... Well, what do you want to know?"
3846msgstr ""
3847
3848#. [message]: speaker=second_unit
3849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:634
3850msgid "You can start by telling us who told you to strike at Borstep."
3851msgstr ""
3852
3853#. [message]: speaker=Thelarion
3854#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:639
3855msgid "Uh... we have intelligence."
3856msgstr ""
3857
3858#. [message]: speaker=second_unit
3859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:644
3860msgid "Don’t make me hurt you more."
3861msgstr ""
3862
3863#. [message]: speaker=Thelarion
3864#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:649
3865msgid ""
3866"I yield. Shan Taum the Smug told us that that’s where the shamans were, and "
3867"that it was a rally point and weapons depot for you orcs."
3868msgstr ""
3869
3870#. [message]: speaker=second_unit
3871#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:654
3872msgid ""
3873"Bah, do not think you can break the unity of the horde with your stupid lies!"
3874msgstr ""
3875
3876#. [message]: speaker=Thelarion
3877#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:659
3878msgid ""
3879"No really, it’s true. He is jealous of some young upstart called Kapou’e. He "
3880"says all the shamans ‘suck up’ to him just because his father had a black "
3881"eye or something like that."
3882msgstr ""
3883
3884#. [message]: speaker=second_unit
3885#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:664
3886msgid ""
3887"Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?"
3888msgstr ""
3889
3890#. [message]: speaker=Thelarion
3891#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:669
3892msgid "They’re... the humans killed them."
3893msgstr ""
3894
3895#. [message]: speaker=second_unit
3896#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:674
3897msgid "You lie!"
3898msgstr ""
3899
3900#. [message]: speaker=Thelarion
3901#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:679
3902msgid "I do not. Their bodies are frozen in the lake just over there."
3903msgstr ""
3904
3905#. [message]: speaker=Kapou'e
3906#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:691
3907msgid "We had better go look."
3908msgstr ""
3909
3910#. [message]: speaker=Kapou'e
3911#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:698
3912msgid "You had better go look."
3913msgstr ""
3914
3915#. [message]: speaker=narrator
3916#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:710
3917msgid "A few minutes later..."
3918msgstr ""
3919
3920#. [message]: speaker=Kapou'e
3921#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:723
3922msgid ""
3923"The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want "
3924"every human and elf in this area slaughtered! Show no mercy, give no quarter!"
3925msgstr ""
3926
3927#. [message]: speaker=second_unit
3928#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:729
3929msgid "Chief! It’s true, the shamans have been murdered!"
3930msgstr ""
3931
3932#. [message]: speaker=Kapou'e
3933#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:735
3934msgid ""
3935"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
3936"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
3937"give no quarter!"
3938msgstr ""
3939
3940#. [message]: speaker=second_unit
3941#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:740
3942#, fuzzy
3943msgid "What should I do with this one?"
3944msgstr "Wat moet ik met deze, baas?"
3945
3946#. [message]: speaker=Kapou'e
3947#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:746
3948msgid "Throw him in the lake. If he freezes to death, all the better."
3949msgstr ""
3950
3951#. [message]
3952#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:769
3953msgid "You retrieve $amount_gold of Grüü's leftover gold."
3954msgstr ""
3955
3956#. [scenario]: id=15_Civil_War
3957#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4
3958msgid "Civil War"
3959msgstr ""
3960
3961#. [objective]: condition=win
3962#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24
3963#, fuzzy
3964msgid "Defeat all rebel leaders and..."
3965msgstr "Dood alle vijandige leiders en..."
3966
3967#. [objective]: condition=win
3968#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:33
3969#, fuzzy
3970msgid "Then move Kapou’e to the signpost in the southwest"
3971msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten"
3972
3973#. [objective]: condition=win
3974#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:42
3975#, fuzzy
3976msgid "Move Kapou’e to the signpost in the southwest"
3977msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten"
3978
3979#. [side]: type=Orcish Warlord, id=Braga
3980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:87
3981msgid "Braga"
3982msgstr ""
3983
3984#. [side]: type=Orcish Warlord, id=Orga
3985#. [side]: type=Orcish Warrior, id=Knorgh
3986#. [side]: type=Orcish Warrior, id=Nofhug
3987#. [side]: type=Orcish Warlord, id=Braga
3988#. [side]: type=Orcish Warlord, id=Meato
3989#. [side]: type=Orcish Warlord, id=Ragvan
3990#. [side]: type=Orcish Warlord, id=Kergai
3991#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:94
3992#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:114
3993#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134
3994#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:154
3995#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:65
3996#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:86
3997#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:100
3998msgid "Rebels"
3999msgstr ""
4000
4001#. [side]: type=Orcish Warlord, id=Meato
4002#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:107
4003#, fuzzy
4004msgid "Meato"
4005msgstr "Meato"
4006
4007#. [side]: type=Orcish Warlord, id=Ragvan
4008#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:127
4009msgid "Ragvan"
4010msgstr ""
4011
4012#. [side]: type=Orcish Warlord, id=Kergai
4013#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:147
4014msgid "Kergai"
4015msgstr ""
4016
4017#. [part]
4018#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:166
4019msgid ""
4020"Infuriated by the murder of the shamans, the orcish horde massacred the "
4021"humans and their allies. In their rage, they scoured the snow for hours "
4022"looking for any survivors. Only when their rage was spent did the full "
4023"implications of the shamans’ deaths begin to sink in."
4024msgstr ""
4025
4026#. [part]
4027#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:172
4028msgid ""
4029"With the Council broken, there was now nothing left to hold the orcish "
4030"forces together. And if the orcish forces began to fight amongst themselves "
4031"as they so often did, then the humans would eradicate them with ease."
4032msgstr ""
4033
4034#. [part]
4035#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:178
4036msgid ""
4037"Kapou’e vowed that this would not happen. Events had the smell of a "
4038"treacherous plot aimed at destroying the unity of the orcs. Furthermore, if "
4039"the tree-shagger was to be trusted, then Shan Taum the Smug was behind it "
4040"all. What an orc expected to gain from destroying his own race was beyond "
4041"Kapou’e, but he decided to march to Bitok personally and confront the "
4042"traitor. Bitok being on the far side of orcish territory, this would also "
4043"give him a good chance to clobber the orcs together again — the old "
4044"fashioned way."
4045msgstr ""
4046
4047#. [part]
4048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:184
4049msgid ""
4050"Furthermore, the troops who had been led by Kapou’e this far had grown to "
4051"respect him as a wise and capable leader, and they proclaimed their loyalty "
4052"to him. Delighted, Kapou’e sent detachments off in different directions to "
4053"bring in the other tribes, by force if necessary. Al’Brock was sent west, "
4054"along the route that Kapou’e had used to flee the human forces almost a year "
4055"before. Flar’Tar was sent directly south to rally the tribes along the "
4056"Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a "
4057"direct southwest beeline towards Bitok. They were all to meet in Dorest that "
4058"spring to repel the human attack that seemed certain to come."
4059msgstr ""
4060
4061#. [part]
4062#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:190
4063msgid ""
4064"Having thus made his plans, Kapou’e set out for Bitok to get to the root of "
4065"this treachery."
4066msgstr ""
4067
4068#. [message]: speaker=Kapou'e
4069#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:215
4070msgid ""
4071"If we are going to make it to Bitok, and then back to Dorest before spring "
4072"we have to get a move on. Break camp as soon as possible. Destroy all "
4073"opposition in your path, I want this area to be firmly under my control by "
4074"the time we are through here."
4075msgstr ""
4076
4077#. [message]: speaker=Braga
4078#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:221
4079msgid "Black-Eye! We won’t submit to an upstart like you!"
4080msgstr ""
4081
4082#. [message]: speaker=Meato
4083#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:227
4084msgid ""
4085"Turn around and go back to where you came from or you’ll find your head on a "
4086"pike! Right?"
4087msgstr ""
4088
4089#. [message]: speaker=Ragvan
4090#. [message]: speaker=Kergai
4091#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:232
4092#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:237
4093#, fuzzy
4094msgid "Right!"
4095msgstr "Juist!"
4096
4097#. [message]: speaker=Kapou'e
4098#. "whupping" is not a typo for "whipping"; it is a Southern
4099#. American dialect word meaning "a severe beating".
4100#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:245
4101msgid ""
4102"It’s been a chilly winter. How about we warm ourselves up a bit by giving "
4103"these traitors a good whupping, boys?"
4104msgstr ""
4105
4106#. [message]: speaker=Grüü
4107#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:250
4108msgid "Yeah!"
4109msgstr ""
4110
4111#. [message]: speaker=Grüü
4112#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:327
4113msgid "Little orcs fun to squash too! Chief doesn’t let me too often."
4114msgstr ""
4115
4116#. [message]: speaker=Kapou'e
4117#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:332
4118msgid "You can have as many as you want now, Grüü."
4119msgstr ""
4120
4121#. [message]: speaker=second_unit
4122#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:352
4123msgid "This rabble won’t be a problem anymore."
4124msgstr ""
4125
4126#. [message]: speaker=second_unit
4127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361
4128msgid "Got this tribe under control."
4129msgstr ""
4130
4131#. [message]: speaker=second_unit
4132#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370
4133#, fuzzy
4134msgid "This is what you get for deserting the Son of the Black-Eye."
4135msgstr "Dit is wat je krijgt als je de zoon van Zwartoog afvalt."
4136
4137#. [message]: speaker=second_unit
4138#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379
4139msgid "This trash’s gone."
4140msgstr ""
4141
4142#. [message]: speaker=Grüü
4143#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:401
4144msgid "Heehee, we wiped them out good."
4145msgstr ""
4146
4147#. [message]: speaker=Kapou'e
4148#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:406
4149msgid "Now let’s get going, we have an appointment with Shan Taum."
4150msgstr ""
4151
4152#. [message]: speaker=Kapou'e
4153#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:556
4154msgid ""
4155"I can’t leave these renegades unguarded at our rear. I must take care of "
4156"them before continuing."
4157msgstr ""
4158
4159#. [scenario]: id=16_The_Coward
4160#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4
4161msgid "The Coward"
4162msgstr ""
4163
4164#. [side]: type=Orcish Warlord, id=Orga
4165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:60
4166msgid "Orga"
4167msgstr ""
4168
4169#. [side]: type=Orcish Warrior, id=Knorgh
4170#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:81
4171msgid "Knorgh"
4172msgstr ""
4173
4174#. [side]: type=Orcish Warrior, id=Nofhug
4175#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:95
4176msgid "Nofhug"
4177msgstr ""
4178
4179#. [part]
4180#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:108
4181msgid ""
4182"Kapou’e and his followers made a grueling march across the frozen "
4183"Northlands. For the orcs it was a constant nightmare of freezing, marching "
4184"and fighting. Food was scarce, and the stores that they managed to seize "
4185"from rebellious tribes had to be strictly rationed. Many of the weaker orcs "
4186"who weren’t killed in combat died from exhaustion, or fell behind and froze "
4187"to death."
4188msgstr ""
4189
4190#. [part]
4191#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:114
4192msgid ""
4193"Throughout this nightmare Kapou’e drove himself and his men ruthlessly. The "
4194"spring thaw would soon be upon them and with it, the human army that Earl "
4195"Lanbec’h was no doubt rallying. By that time the orcs had to be united one "
4196"way or another, since if they were separated and scattered, they would "
4197"surely be exterminated."
4198msgstr ""
4199
4200#. [part]
4201#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:120
4202msgid ""
4203"And so they marched on, persevering in weather that would kill even the most "
4204"hardened human, and through fierce bloody battles with belligerent tribes."
4205msgstr ""
4206
4207#. [part]
4208#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:126
4209msgid ""
4210"Finally, after over three months, Kapou’e and his exhausted but hardened "
4211"army arrived at Bitok, just before the spring thaw."
4212msgstr ""
4213
4214#. [message]: speaker=Kapou'e
4215#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:197
4216msgid "Good morning, Shan Taum!"
4217msgstr ""
4218
4219#. [message]: speaker=Shan Taum
4220#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:204
4221#, fuzzy
4222msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!"
4223msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?"
4224
4225#. [message]: speaker=Kapou'e
4226#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:209
4227msgid ""
4228"Oh, I just thought I would take a bracing winter stroll and visit my "
4229"father’s old friend. How could I not, given his impressive list of recent "
4230"accomplishments."
4231msgstr ""
4232
4233#. [message]: speaker=Shan Taum
4234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:215
4235msgid "Accomplishments?"
4236msgstr ""
4237
4238#. [message]: speaker=Kapou'e
4239#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:220
4240msgid ""
4241"Well let’s see, first he betrays the trust of his sworn sovereign and "
4242"becomes no less than a boot-licking spy for the humans. Then he goes on to "
4243"engineer the death of half of the Great Council and in doing so makes "
4244"himself directly responsible for the deaths of hundreds of orcs. And best of "
4245"all, he is directly responsible for a bloody civil war right at the time "
4246"when his people are on the edge of total extermination!"
4247msgstr ""
4248
4249#. [message]: speaker=Shan Taum
4250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:226
4251msgid "LIES! THESE ARE ALL LIES!"
4252msgstr ""
4253
4254#. [message]: speaker=Kapou'e
4255#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:231
4256msgid ""
4257"Tell you what, you ungrateful backstabbing traitor, if you surrender right "
4258"now I will just cut off your head instead of torturing you to death."
4259msgstr ""
4260
4261#. [message]: speaker=Shan Taum
4262#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:237
4263msgid "How dare you accuse me of being a traitor, you turdlicker!"
4264msgstr ""
4265
4266#. [message]: speaker=Kapou'e
4267#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:242
4268msgid "Right... So what will it be, beheading or torture?"
4269msgstr ""
4270
4271#. [message]: speaker=Shan Taum
4272#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:249
4273msgid "Orga, kill this kid for me. I’ll be in my keep."
4274msgstr ""
4275
4276#. [message]: speaker=Orga
4277#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:255
4278msgid "Yes, sir!"
4279msgstr ""
4280
4281#. [message]: speaker=Kapou'e
4282#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:271
4283msgid "What! Fight like an orc, you gutless coward!"
4284msgstr ""
4285
4286#. [message]: role=Helper
4287#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:287
4288msgid ""
4289"Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his "
4290"men around. He was given control of half the Great Horde. Do you think they "
4291"left him?"
4292msgstr ""
4293
4294#. [message]: speaker=Kapou'e
4295#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:292
4296msgid ""
4297"I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like "
4298"we did to clobber the other tribes to his rule. In any case, it will be "
4299"convenient for us."
4300msgstr ""
4301
4302#. [message]: speaker=Kapou'e
4303#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:301
4304msgid ""
4305"Good, we crushed this pocket of resistance too. Now where in the world did "
4306"that coward Shan Taum run off to?"
4307msgstr ""
4308
4309#. [scenario]: id=17_The_Human_Attack
4310#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5
4311msgid "The Human Attack"
4312msgstr ""
4313
4314#. [objective]: condition=win
4315#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25
4316msgid "Hold off the humans"
4317msgstr ""
4318
4319#. [objectives]
4320#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28
4321#, fuzzy
4322msgid "Defeat Earl Lanbec’h"
4323msgstr "Graaf Lanbec'h"
4324
4325#. [part]
4326#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:131
4327msgid ""
4328"As Kapou’e expected, by the time his forces had been defeated Shan Taum was "
4329"nowhere to be found. Gritting his teeth and vowing that he would yet make a "
4330"mug out of the traitor’s skull, Kapou’e gathered his men and headed for "
4331"Dorest."
4332msgstr ""
4333
4334#. [part]
4335#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:137
4336msgid ""
4337"Once there he found his generals, Al’Brock and Flar’Tar, had already arrived "
4338"along with hundreds of bloodthirsty orcs. The warriors of the tribes that "
4339"Kapou’e had cowed into submission were also present. In addition, the "
4340"remaining shamans of the Great Council were also present to help in whatever "
4341"way they could to preserve the unity of the Horde."
4342msgstr ""
4343
4344#. [part]
4345#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:143
4346msgid ""
4347"Their presence proved to be unnecessary. It came as a shock to Kapou’e to "
4348"discover, after a few days, that his people held him in awe. News of "
4349"Kapou’e’s exploits had been widely circulated — from his rescue of the "
4350"shamans at Barag Gór, to his forced march through the northern blizzards. "
4351"Younger grunts especially worshiped him with such fervor that he found it "
4352"almost frightening."
4353msgstr ""
4354
4355#. [part]
4356#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:149
4357msgid ""
4358"Days passed, the snows melted and Kapou’e readied his defenses. A few weeks "
4359"after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army."
4360msgstr ""
4361
4362#. [message]: speaker=Earl Lanbec'h
4363#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:238
4364msgid ""
4365"This is it, men! It is time to make these orcs pay for all that they have "
4366"done to us. Attack without compromise, we have several detachments of "
4367"reinforcements on their way. Spare no orc and let us take back this land "
4368"which is rightfully ours!"
4369msgstr ""
4370
4371#. [message]: speaker=Kapou'e
4372#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:243
4373msgid "Forward, men! Our wolves will feed well tonight!"
4374msgstr ""
4375
4376#. [message]: speaker=Grüü
4377#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:249
4378msgid "Come here, human softlings. Grüü has a little present for you..."
4379msgstr ""
4380
4381#. [message]: speaker=narrator
4382#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:348
4383msgid "As a fresh day dawned, more human forces arrived."
4384msgstr ""
4385
4386#. [message]: speaker=Bruce
4387#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:361
4388msgid "We have arrived, my lord."
4389msgstr ""
4390
4391#. [message]: speaker=Earl Lanbec'h
4392#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:372
4393msgid "Ahhh, perfect, more reinforcements."
4394msgstr ""
4395
4396#. [unit]: type=General, id=Howgarth III
4397#. [side]: type=General, id=Howgarth III
4398#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:390
4399#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:154
4400msgid "Howgarth III"
4401msgstr ""
4402
4403#. [message]: speaker=Howgarth III
4404#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:431
4405msgid "Hold it! What in the wide green world is going on here!"
4406msgstr ""
4407
4408#. [message]: speaker=Earl Lanbec'h
4409#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:437
4410msgid ""
4411"Howgarth? You and your interfering alliance always show up at the worst "
4412"possible time."
4413msgstr ""
4414
4415#. [message]: speaker=Kapou'e
4416#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:442
4417msgid "Just who do you think you are, slug?"
4418msgstr ""
4419
4420#. [message]: speaker=Howgarth III
4421#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:448
4422msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I."
4423msgstr ""
4424
4425#. [message]: speaker=Earl Lanbec'h
4426#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:454
4427msgid ""
4428"This is a strictly territorial matter, Howgarth. The Northern Alliance has "
4429"no right to intervene in this affair."
4430msgstr ""
4431
4432#. [message]: speaker=Howgarth III
4433#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:459
4434msgid ""
4435"The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a "
4436"treaty some seventeen years ago between your people and the orcs, which both "
4437"of you are no doubt violating. It is our duty as the orchestrator and "
4438"witness of this treaty to see that it is honored."
4439msgstr ""
4440
4441#. [message]: speaker=Earl Lanbec'h
4442#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:465
4443msgid ""
4444"Well, good for you. As a matter of fact, this land is clearly defined under "
4445"your precious treaty as human territory. So if you are so keen on being all "
4446"high and noble, then muster your men to help us push back this orcish menace."
4447msgstr ""
4448
4449#. [message]: speaker=Howgarth III
4450#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:470
4451msgid ""
4452"Cease your lies, Lanbec’h. We all know that you were the one who started "
4453"this war. But enough, it is time for all this to end. I call for both sides "
4454"to parley and we shall discuss this matter."
4455msgstr ""
4456
4457#. [message]: speaker=Kapou'e
4458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:475
4459msgid ""
4460"Ha ha, very funny, old fool. You think we are stupid enough to fall for "
4461"that? I’ve not forgotten what you people did to my father."
4462msgstr ""
4463
4464#. [message]: speaker=Howgarth III
4465#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:481
4466msgid "What in the world are you talking about?"
4467msgstr ""
4468
4469#. [message]: speaker=Kapou'e
4470#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:486
4471msgid ""
4472"I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago you people "
4473"assassinated my father after inviting him to join the Northern Alliance."
4474msgstr ""
4475
4476#. [message]: speaker=Howgarth III
4477#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:492
4478msgid ""
4479"What? We received word that he declined our invitation and that was the end "
4480"of the matter. I know nothing of his assassination. As a matter of fact, I "
4481"was there when the orcish messenger brought Rahul Karun’s reply."
4482msgstr ""
4483
4484#. [message]: speaker=Kapou'e
4485#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:497
4486msgid "Messenger, what messenger?"
4487msgstr ""
4488
4489#. [message]: speaker=Howgarth III
4490#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:503
4491msgid "If I remember correctly, it was some orc named Shan Taum."
4492msgstr ""
4493
4494#. [message]: speaker=Kapou'e
4495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:508
4496msgid "Funny, that name sounds oddly familiar..."
4497msgstr ""
4498
4499#. [scenario]: id=18_Northern_Alliance
4500#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4
4501msgid "Northern Alliance"
4502msgstr ""
4503
4504#. [objective]: condition=win
4505#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26
4506msgid "Kill Shan Taum and Earl Lanbec’h"
4507msgstr ""
4508
4509#. [objective]: condition=lose
4510#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37
4511#, fuzzy
4512msgid "Death of Howgarth III"
4513msgstr "Dood van Howgarth III"
4514
4515#. [part]
4516#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:182
4517msgid ""
4518"Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e "
4519"brought along Grüü, as well as one of his most trusted soldiers. Earl "
4520"Lanbec’h flatly refused to attend the parley."
4521msgstr ""
4522
4523#. [part]
4524#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:188
4525msgid ""
4526"The human attack having stopped for the time being, both parties met in the "
4527"middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest "
4528"back to the humans and return to their lands as defined in the treaty. "
4529"Kapou’e refused to do so as long as the humans were attacking orcish lands. "
4530"He demanded that the humans disperse their forces and return any land they "
4531"had stolen from the orcs. Only then would he return Dorest and disperse the "
4532"Horde."
4533msgstr ""
4534
4535#. [part]
4536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:194
4537msgid ""
4538"Howgarth III agreed and further added that, if Earl Lanbec’h continued in "
4539"aggression, then under the dictates of the Northern Alliance, he himself "
4540"would be forced to move against the Earl."
4541msgstr ""
4542
4543#. [part]
4544#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:200
4545msgid ""
4546"That having been settled, Kapou’e began to inquire about the death of his "
4547"father. Howgarth III repeated his story, that the last thing they heard from "
4548"Black-Eye Karun was the message declining their invitation to join the "
4549"Northern Alliance, brought by none other than Shan Taum himself."
4550msgstr ""
4551
4552#. [part]
4553#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:206
4554msgid ""
4555"As they were discussing the matter, a group of orcs charged from the "
4556"surrounding trees and hills and surrounded the parley."
4557msgstr ""
4558
4559#. [message]: speaker=Shan Taum
4560#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:477
4561msgid ""
4562"Now now now, what do we have here. Collaborating with the enemy again just "
4563"like your disgusting father, are you?"
4564msgstr ""
4565
4566#. [message]: speaker=Kapou'e
4567#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:483
4568msgid ""
4569"Collaborating with the humans, pfff. You’re one to talk. What are you doing "
4570"here, Shan Taum?"
4571msgstr ""
4572
4573#. [message]: speaker=Shan Taum
4574#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:488
4575msgid "I am here to do to you what I did to your father."
4576msgstr ""
4577
4578#. [message]: speaker=Kapou'e
4579#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:493
4580msgid "So you did kill my father then."
4581msgstr ""
4582
4583#. [message]: speaker=Howgarth III
4584#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:498
4585msgid "What did I tell you, Kapou’e?"
4586msgstr ""
4587
4588#. [message]: speaker=Earl Lanbec'h
4589#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:504
4590msgid ""
4591"Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want "
4592"Dorest recaptured by sunset."
4593msgstr ""
4594
4595#. [message]: speaker=Howgarth III
4596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:509
4597msgid ""
4598"Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your "
4599"army has been the aggressor, you must immediately disperse your army and "
4600"withdraw from orcish territory. Once that is done then Kapou’e will give you "
4601"back Dorest and call off the horde. I have had dealings with Kapou’e’s "
4602"father before and I believe his blood will be trustworthy. And if that isn’t "
4603"enough, then we are here to protect you in case he violates the pact."
4604msgstr ""
4605
4606#. [message]: speaker=Earl Lanbec'h
4607#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:515
4608msgid ""
4609"You and your damned compromises can go to hell. Your beloved Kapou’e will be "
4610"joining you shortly."
4611msgstr ""
4612
4613#. [message]: speaker=Howgarth III
4614#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:520
4615msgid "You leave us no choice but to take military action against you."
4616msgstr ""
4617
4618#. [message]: speaker=Earl Lanbec'h
4619#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:526
4620msgid ""
4621"Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as "
4622"soon as my orc friend here gives the order. And then your men will "
4623"automatically assume that Kapou’e tricked and killed you."
4624msgstr ""
4625
4626#. [message]: speaker=Howgarth III
4627#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:531
4628msgid "Not today, my friend. (<i>Whistles</i>)"
4629msgstr ""
4630
4631#. [message]: speaker=Howgarth III
4632#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:639
4633msgid ""
4634"Kapou’e, it is essential that I make it back to my camp to bring news of our "
4635"agreement and this treachery. One of my gryphon riders will take me. My "
4636"bodyguards and the rest of my gryphons will help you fight free of this "
4637"ambush. Once you get back to your camp, we will make a joint assault on "
4638"these traitors. Once they are dead and dispersed, then I trust you will "
4639"carry out our agreement."
4640msgstr ""
4641
4642#. [message]: speaker=Kapou'e
4643#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:644
4644msgid "Agreed. Let’s get to it. BLOOD AND STEEL!"
4645msgstr ""
4646
4647#. [message]: speaker=Shan Taum
4648#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:668
4649msgid ""
4650"Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to "
4651"my camp and assault the city."
4652msgstr ""
4653
4654#. [message]: speaker=Grüü
4655#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:697
4656msgid "Shan Taum big coward. Never want to fight."
4657msgstr ""
4658
4659#. [message]: speaker=second_unit
4660#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:752
4661msgid "Yeah, we finally got the coward."
4662msgstr ""
4663
4664#. [message]: speaker=second_unit
4665#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:758
4666#, fuzzy
4667msgid ""
4668"Yeah, we finally got the coward. What do you want us to do with him, Chief?"
4669msgstr "Wat moet ik met deze, baas?"
4670
4671#. [message]: speaker=Kapou'e
4672#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:767
4673msgid "Blood and steel! The traitor was mine!"
4674msgstr ""
4675
4676#. [message]: speaker=Howgarth III
4677#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:773
4678msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you."
4679msgstr ""
4680
4681#. [message]
4682#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:779
4683#, fuzzy
4684msgid "What do you want us to do with him, Chief?"
4685msgstr "Wat moet ik met deze, baas?"
4686
4687#. [message]: speaker=Kapou'e
4688#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:786
4689msgid ""
4690"Stick his head at the end of a pike and let the buzzards pick it clean. I "
4691"wasn’t joking about making a mug from his skull."
4692msgstr ""
4693
4694#. [message]: speaker=Kapou'e
4695#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:799
4696msgid "No! Without him the Northern Alliance will continue to fall apart."
4697msgstr ""
4698
4699#. [message]: speaker=Grüü
4700#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:812
4701msgid "YEAH!"
4702msgstr ""
4703
4704#. [scenario]: id=19_Epilogue
4705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4
4706msgid "Epilogue"
4707msgstr ""
4708
4709#. [part]
4710#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25
4711msgid ""
4712"True to his word, once Lanbec’h had been slain, Howgarth III dispersed the "
4713"Earl’s forces and withdrew them from orcish territory. For his part Kapou’e "
4714"withdrew from Dorest and dispersed the Great Horde. However, before the "
4715"horde was dispersed he appointed three more shamans — with the consent of "
4716"all — to make the Great Council complete again."
4717msgstr ""
4718
4719#. [part]
4720#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32
4721msgid ""
4722"As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to "
4723"Kapou’e to join the Northern Alliance. Kapou’e declined. Instead he went "
4724"back to Barag Gór and, making that his capital, established himself as "
4725"sovereign over all the northern tribes."
4726msgstr ""
4727
4728#. [part]
4729#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38
4730msgid ""
4731"Kapou’e ruled for many years, and those years were a time of unprecedented "
4732"prosperity and unity for the orcs. Under the leadership of Kapou’e, the "
4733"united orc forces thoroughly scoured their territory of any renegade bands "
4734"of humans, dwarves, elves, and undead. Agreements were thrashed out to the "
4735"effect that orcs desiring to trade would have free passage anywhere in "
4736"orcish territory without hindrance from other tribes."
4737msgstr ""
4738
4739#. [part]
4740#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44
4741msgid ""
4742"During the eighth year of Kapou’e’s reign, and then again in the fourteenth, "
4743"the orcish territories were once again invaded, first by the elves, and then "
4744"once again by the humans. As testament to the power of the orcs united under "
4745"Kapou’e, both attacks were quickly and decisively crushed, even before the "
4746"Northern Alliance could intervene."
4747msgstr ""
4748
4749#. [part]
4750#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50
4751msgid ""
4752"In order to keep fighting between the tribes to a minimum, Kapou’e also "
4753"maintained an enormous army, drawn from all corners of his empire. To offset "
4754"the cost of maintaining such an army, he often hired out portions of it to "
4755"act as mercenaries in foreign struggles. People of all races took advantage "
4756"of this and, consequently, those orcs thirsting for battle got more than "
4757"enough to keep them from attacking their nearest neighbors."
4758msgstr ""
4759
4760#. [part]
4761#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56
4762msgid ""
4763"Grüü in particular took great delight in these excursions. The huge, "
4764"cunning, and swift troll soon became even more well known than Kapou’e. "
4765"Tales of his courage and cunning reached even as far as Wesnoth itself."
4766msgstr ""
4767
4768#. [unit_type]: id=Novice Orcish Shaman, race=orc
4769#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:4
4770#, fuzzy
4771msgid "Novice Orcish Shaman"
4772msgstr "Jonge Orksjamaan"
4773
4774#. [unit_type]: id=Novice Orcish Shaman, race=orc
4775#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:20
4776msgid ""
4777"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
4778"tribes, they form the Orcish Council, which makes important decisions for "
4779"the whole Orcish community and arbitrates the many conflicts that arise "
4780"between tribes of this argumentative race. Although physically weak (for "
4781"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
4782"draining their life. Novice Shamans are still young and vigorous, but their "
4783"spell-casting ability still needs improvement."
4784msgstr ""
4785
4786#. [unit_type]: id=Old Orcish Shaman, race=orc
4787#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:4
4788#, fuzzy
4789msgid "Old Orcish Shaman"
4790msgstr "Oude Orksjamaan"
4791
4792#. [unit_type]: id=Old Orcish Shaman, race=orc
4793#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:20
4794msgid ""
4795"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
4796"tribes, they form the Orcish Council, which makes important decisions for "
4797"the whole Orcish community and arbitrates the many conflicts that arise "
4798"between tribes of this argumentative race. Although physically weak (for "
4799"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
4800"draining their life. Old Orcish Shamans are shamans that have mastered "
4801"magic, although their physical strength has declined with age."
4802msgstr ""
4803
4804#. [unit_type]: id=Orcish Shaman, race=orc
4805#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4
4806#, fuzzy
4807msgid "Orcish Shaman"
4808msgstr "Orkssjamaan"
4809
4810#. [unit_type]: id=Orcish Shaman, race=orc
4811#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20
4812msgid ""
4813"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
4814"tribes, they form the Orcish Council, which makes important decisions for "
4815"the whole Orcish community and arbitrates the many conflicts that arise "
4816"between tribes of this argumentative race. Although physically weak (for "
4817"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
4818"draining their life."
4819msgstr ""
4820
4821#. [message]: speaker=unit
4822#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17
4823#, fuzzy
4824msgid "Ouch! This hurts!"
4825msgstr "Aiai! Dit doet pijn!"
4826
4827#. [message]: speaker=Kapou'e
4828#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21
4829#, fuzzy
4830msgid "The Council will never be complete again. This is hopeless."
4831msgstr "De Raad zal nooit meer kompleet zijn. Dit is hopeloos."
4832
4833#. [message]: speaker=unit
4834#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35
4835#, fuzzy
4836msgid "Argh! I’m done. My people are doomed!"
4837msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!"
4838
4839#. [message]: speaker=unit
4840#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49
4841#, fuzzy
4842msgid "Oh no, I am defeated."
4843msgstr "Och nee, ik ben verslagen."
4844
4845#. [message]: speaker=Inarix
4846#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71
4847msgid "Ahhh!"
4848msgstr ""
4849
4850#. [message]: speaker=Kapou'e
4851#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76
4852#, fuzzy
4853msgid ""
4854"Blast it, without Inarix to lead his saurians, we can no longer count on "
4855"their help."
4856msgstr ""
4857"Barst, zonder Inarix om de saurianen te leiden kunnen we niet rekenen op hun "
4858"hulp."
4859
4860#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:77
4861#, fuzzy
4862msgid "Al’Brock"
4863msgstr "Al’Brock"
4864
4865#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:91
4866#, fuzzy
4867msgid "Flar’Tar"
4868msgstr "Flar’Tar"
4869
4870#. [note]
4871#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:104
4872#, fuzzy
4873msgid "The Great Horde: upkeep cost of every unit decreased by one."
4874msgstr "De Grote Bende: eenheden kosten kosten 1 goudstuk minder."
4875
4876#, fuzzy
4877#~ msgid "Defeat Ar-Dant"
4878#~ msgstr "Versla Ar Dant"
4879
4880#, fuzzy
4881#~| msgid "Move Kapou’e to the end of the mountains"
4882#~ msgid "Move Kapou’e to the end of the mountains or"
4883#~ msgstr "Breng Kapou'e naar het einde van de bergen"
4884
4885#~ msgid "staff"
4886#~ msgstr "staf"
4887
4888#~ msgid "curse"
4889#~ msgstr "vloek"
4890
4891#, fuzzy
4892#~ msgid ""
4893#~ "Then, Kapou’e launched his desperate attack to break the siege of Barag "
4894#~ "Gór."
4895#~ msgstr ""
4896#~ "En toen lanceerde Kapou'e zijn wanhopige aanval om de belegering van "
4897#~ "Barag Gor te stoppen."
4898
4899#~ msgid "Good. Reinforcements at last!"
4900#~ msgstr "Algoed, eindelijk versterking!"
4901
4902#, fuzzy
4903#~ msgid ""
4904#~ "That’s right! Now let’s drive those mincing tree-shaggers back into their "
4905#~ "forests!"
4906#~ msgstr ""
4907#~ "Da's waar! Laat ons deze uitgelezen boom-omhelsers terugsturen naar hun "
4908#~ "bossen!"
4909
4910#~ msgid "Then, the battle for Prestim began."
4911#~ msgstr "En toen begon de slag om Prestim."
4912
4913#~ msgid "The battle began."
4914#~ msgstr "Het gevecht begon."
4915
4916#, fuzzy
4917#~ msgid ""
4918#~ "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at "
4919#~ "these green hills! We’ve reached the lands of the free tribes. I can see "
4920#~ "the walls of Barag Gór in the distance."
4921#~ msgstr ""
4922#~ "We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze "
4923#~ "groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren "
4924#~ "van Barag-Gor al zien in de verte."
4925
4926#~ msgid "ballista"
4927#~ msgstr "ballista"
4928
4929#~ msgid "Hank"
4930#~ msgstr "Hank"
4931
4932#~ msgid "Eastern Tower"
4933#~ msgstr "Oostelijke Toren"
4934
4935#~ msgid "Western Tower"
4936#~ msgstr "Westelijke Toren"
4937
4938#~ msgid "Southern Tower"
4939#~ msgstr "Zuidelijke Toren"
4940
4941#~ msgid "Destruction of a tower of Prestim"
4942#~ msgstr "Vernieling van een van de torens van Prestim"
4943
4944#~ msgid ""
4945#~ "I’m not that sure. Every fortress has its own weakness. Prestim’s walls "
4946#~ "are built on three towers. If one of them is destroyed, a breach will "
4947#~ "allow humans to enter Prestim... which would be the end for us."
4948#~ msgstr ""
4949#~ "Daar ben ik niet zo zeker van. Elk fort heeft zijn zwakke plekken. De "
4950#~ "muren van Prestim zijn gebaseerd op drie torens. Indien een van die "
4951#~ "torens wordt vernietigd dan kunnen de mensen Prestim binnengaan... dat "
4952#~ "zou het einde betekenen."
4953
4954#~ msgid "Fool! We can hold that long."
4955#~ msgstr "Malloot! We kunnen het zo lang wel volhouden."
4956
4957#~ msgid "How?"
4958#~ msgstr "Hoe?"
4959
4960#~ msgid ""
4961#~ "Most of their forces will cross the river by the ford where the bridge "
4962#~ "previously stood. If we can hold that ford, we can hold the fortress."
4963#~ msgstr ""
4964#~ "De meeste troepen zullen de rivier oversteken daar waar vroeger de brug "
4965#~ "was. Als we die versterking houden, dan behouden we de vesting."
4966
4967#~ msgid "And if we fail?"
4968#~ msgstr "En als we falen?"
4969
4970#~ msgid ""
4971#~ "Then, they will assault Prestim at five troops to our one. We’ll just "
4972#~ "have to do the best we can."
4973#~ msgstr ""
4974#~ "Dan zullen ze Prestim met vijf man tegen een van ons aanvallen. We zullen "
4975#~ "tot moeder aarde moeten bidden dan."
4976
4977#~ msgid "J’rem"
4978#~ msgstr "J’rem"
4979
4980#~ msgid ""
4981#~ "Reinforcements, at last. We don’t have much time, the Orcish hordes are "
4982#~ "on their way. To the attack!"
4983#~ msgstr ""
4984#~ "Versterkingen, eindelijk. We hebben niet veel tijd, de orktroepen komen "
4985#~ "eraan. Ten aanval!"
4986
4987#~ msgid "No! The walls of Prestim are destroyed, we are done!"
4988#~ msgstr "Nee! De muren van Prestim hebben het begeven, we zijn er geweest!"
4989
4990#~ msgid "Turns run out"
4991#~ msgstr "Beurten zijn om"
4992
4993#~ msgid ""
4994#~ "<span color='white'>Bonus objective:</span>\n"
4995#~ "<span color='green'>Defeat the enemy leader</span> <small>(early finish "
4996#~ "bonus)</small>"
4997#~ msgstr ""
4998#~ "<span color='white'>Bonus doel:</span>\n"
4999#~ "<span color='green'>Versla de vijandelijke leider</span> "
5000#~ "<small>(vervroegd einde bonus)</small>"
5001
5002#~ msgid " *snicker*"
5003#~ msgstr "*proestend*"
5004
5005#~ msgid ""
5006#~ "<b>Bonus objective:</b>\n"
5007#~ "Defeat the enemy leader\n"
5008#~ "<span size='small'>(early finish bonus)</span>"
5009#~ msgstr ""
5010#~ "<b>Bonus doel:</b>\n"
5011#~ "Versla de vijandige leider\n"
5012#~ "<span size='small'>(vervroegd einde bonus)</span>"
5013
5014#~ msgid " *puke*"
5015#~ msgstr "*kots*"
5016
5017#~ msgid ""
5018#~ "<span color='white'>Alternative objective:</span>\n"
5019#~ "<span color='green'>Defeat Shan Taum</span> <small>(early finish bonus)</"
5020#~ "small>"
5021#~ msgstr ""
5022#~ "<span color='white'>Alternatief doel:</span>\n"
5023#~ "<span color='green'>Versla Shan Taum</span> <small>(vervroegd einde "
5024#~ "bonus)</small>"
5025
5026#~ msgid " *phew*"
5027#~ msgstr "*pfff*"
5028
5029#, fuzzy
5030#~ msgid "Break the Siege of Barag Gór"
5031#~ msgstr "Het Beleg van Barag Gór"
5032
5033#~ msgid "Defeat Albert and his troops"
5034#~ msgstr "Versla Albert en zijn troepen"
5035
5036#, fuzzy
5037#~ msgid "Thank you, Son of the Black-Eye!"
5038#~ msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog."
5039
5040#~ msgid "Which plan?"
5041#~ msgstr "Wat voor plan?"
5042
5043#~ msgid ""
5044#~ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our "
5045#~ "brothers and to deliberate about what we have to do."
5046#~ msgstr ""
5047#~ "Momentje, Shan Taum. We zijn hier niet om te bekvechten, we zijn hier om "
5048#~ "onze broeders te begeleiden en om te beraadslagen wat we moeten doen."
5049
5050#~ msgid "Well, I'm not sure I deserve that..."
5051#~ msgstr "Ik ben niet zeker of ik dit wel verdien..."
5052
5053#~ msgid "I don't think so, there is still a way..."
5054#~ msgstr "Dat denk ik niet, we hebben nog een kans..."
5055
5056#~ msgid "Which one?"
5057#~ msgstr "Hoezo?"
5058
5059#~ msgid "Argh! I'm done. My people is doomed!"
5060#~ msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!"
5061
5062#, fuzzy
5063#~ msgid ""
5064#~ "Go defend Prestim Kapou'e. In the meantime, now that the council is "
5065#~ "complete again, we will decide. We may have to form the Great Horde "
5066#~ "again, and give you the leadership on it."
5067#~ msgstr ""
5068#~ "Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim "
5069#~ "verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we "
5070#~ "beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap."
5071
5072#, fuzzy
5073#~ msgid "Ah...."
5074#~ msgstr "..."
5075
5076#~ msgid "Hurry up! The southern bridge is going to explode! Retreat! "
5077#~ msgstr "Snel! De brug gaat ontploffen! Terugtrekken!"
5078
5079#, fuzzy
5080#~ msgid "Defeat All Enemy Leaders."
5081#~ msgstr "Dood alle vijandige leiders"
5082
5083#, fuzzy
5084#~ msgid "Landing Galleon"
5085#~ msgstr "Transport-Galjoen"
5086
5087#~ msgid "Pirate Galleon"
5088#~ msgstr "Piratengaljoen"
5089
5090#~ msgid "Transport Galleon"
5091#~ msgstr "Transport-Galjoen"
5092
5093#~ msgid "Transport"
5094#~ msgstr "Transport"
5095
5096#~ msgid "Mkel"
5097#~ msgstr "Mkel"
5098
5099#~ msgid "Oumph"
5100#~ msgstr "Oemph"
5101
5102#~ msgid "impact"
5103#~ msgstr "stomp"
5104
5105#~ msgid "pierce"
5106#~ msgstr "puntig"
5107