1# This file is distributed under the same license as the Battle for Wesnoth package. 2# Dutch translations for Battle for Wesnoth package. 3# Copyright (C) 2005 Wesnoth development team 4# 5# 6msgid "" 7msgstr "" 8"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n" 9"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n" 10"POT-Creation-Date: 2021-06-20 12:00 UTC\n" 11"PO-Revision-Date: 2019-06-27 17:07+0200\n" 12"Last-Translator: Merijn de Vet <merijndevet@hotmail.com>\n" 13"Language-Team: Dutch <AI0867@gmail.com>\n" 14"Language: nl\n" 15"MIME-Version: 1.0\n" 16"Content-Type: text/plain; charset=UTF-8\n" 17"Content-Transfer-Encoding: 8bit\n" 18"X-Generator: Poedit 2.2.3\n" 19 20#. [campaign]: id=Son_of_the_Black-Eye 21#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9 22#, fuzzy 23msgid "Son of the Black-Eye" 24msgstr "Zoon van Zwartoog" 25 26#. [campaign]: id=Son_of_the_Black-Eye 27#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10 28#, fuzzy 29msgid "SotBE" 30msgstr "ZvZ" 31 32#. [campaign]: id=Son_of_the_Black-Eye 33#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 34#, fuzzy 35msgid "Challenging" 36msgstr "(Uitdagend)" 37 38#. [campaign]: id=Son_of_the_Black-Eye 39#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17 40#, fuzzy 41msgid "Grunt" 42msgstr "Grunt" 43 44#. [campaign]: id=Son_of_the_Black-Eye 45#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 46#, fuzzy 47msgid "Difficult" 48msgstr "(Moeilijk)" 49 50#. [campaign]: id=Son_of_the_Black-Eye 51#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18 52#, fuzzy 53msgid "Warrior" 54msgstr "Krijger" 55 56#. [campaign]: id=Son_of_the_Black-Eye 57#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 58#, fuzzy 59msgid "Nightmare" 60msgstr "(Nachtmerrie)" 61 62#. [campaign]: id=Son_of_the_Black-Eye 63#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19 64#, fuzzy 65msgid "Warlord" 66msgstr "Krijgsheer" 67 68#. [campaign]: id=Son_of_the_Black-Eye 69#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22 70#, fuzzy 71msgid "" 72"Your father Karun Black-Eye was the greatest orcish leader that ever lived. " 73"Now, as his son, it’s up to you to thwart the selfish designs of the humans " 74"who have broken the old agreements with the orcs and are bent upon taking " 75"your lands. Unite the warring orcish tribes, bring together the Orcish " 76"Council and call up the Great Horde to send the human-worms and their wose-" 77"born allies to the land of the dead!\n" 78"\n" 79msgstr "" 80"Jouw vader Karun Zwartoog was de grootste orkleider die ooit geleefd heeft. " 81"Nu is het aan jouw, als zijn zoon, om de zelfzuchtige motieven van mensen te " 82"verhineren. Zij hebben het oude convenant gebroken en staan op het punt jouw " 83"land over te nemen. Verenig de oorlogvoerende orkse stammen, breng de Orkse " 84"Raad samen en roep de Grote Bende op om de menseninsekten en hun ork " 85"geborene bondgenoten de dood in te jagen!\n" 86"\n" 87 88#. [campaign]: id=Son_of_the_Black-Eye 89#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24 90#, fuzzy 91msgid "(Expert level, 18 scenarios.)" 92msgstr "(Expertniveau, 18 scenario's)" 93 94#. [about] 95#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29 96#, fuzzy 97msgid "Campaign Design" 98msgstr "Veldtocht Ontwerp" 99 100#. [about] 101#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40 102#, fuzzy 103msgid "Campaign Maintenance" 104msgstr "Veldtocht Onderhoud" 105 106#. [about] 107#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50 108#, fuzzy 109msgid "Prose, Grammatical and WML Assistance" 110msgstr "Proza, grammatica en WML assistentie" 111 112#. [about] 113#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56 114#, fuzzy 115msgid "Artwork and Graphics" 116msgstr "Illustraties en Afbeeldingen" 117 118#. [scenario]: id=01_End_of_Peace 119#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4 120#, fuzzy 121msgid "End of Peace" 122msgstr "Het Einde van de Vrede" 123 124#. [objective]: condition=win 125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22 126#, fuzzy 127msgid "Defeat Alber" 128msgstr "Versla Albert" 129 130#. [objective]: condition=lose 131#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26 132#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59 133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36 134#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27 135#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46 136#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126 137#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24 138#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:429 139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24 140#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26 141#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49 142#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29 143#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25 144#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23 145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25 146#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:53 147#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27 148#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31 149#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30 150#, fuzzy 151msgid "Death of Kapou’e" 152msgstr "Dood van Kapou'e" 153 154#. [side]: id=Kapou'e, type=Orcish Leader 155#. [side] 156#. [side]: type=Orcish Leader, id=Kapou'e 157#. [side]: type=Orcish Slayer, id=Rugh 158#. [side]: type=General, id=Howgarth III 159#. [side]: id=Grüü, type=Great Troll 160#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56 161#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64 162#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76 163#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:81 164#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:135 165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57 166#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:86 167#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:72 168#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23 169#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81 170#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72 171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61 172#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50 173#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76 174#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50 175#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:60 176#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:58 177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:60 178#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:86 179#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:77 180#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52 181#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:62 182#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:55 183#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:161 184#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19 185#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:84 186#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:98 187#, fuzzy 188msgid "Kapou’e" 189msgstr "Kapou’e" 190 191#. [side]: type=Lieutenant, id=Alber 192#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72 193#, fuzzy 194msgid "Alber" 195msgstr "Albert" 196 197#. [side]: type=General, id=Slowhand 198#. [side] 199#. [side]: type=General, id=Harman 200#. [side]: type=Lieutenant, id=Alber 201#. [side]: type=General, id=Lanbec'h 202#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82 203#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94 204#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34 205#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47 206#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68 207#, fuzzy 208msgid "Humans" 209msgstr "Mensen" 210 211#. [part] 212#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98 213#, fuzzy 214msgid "" 215"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy " 216"orcs during the fourteenth year of his leadership. He ended a 15-year war " 217"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the " 218"Alliance and the orcs settled their territorial disputes." 219msgstr "" 220"Rahul I, Opperbeschermer van de Noordelijke Alliantie, sloot vrede met " 221"vijandige orks in het vierde jaar van zijn bewind. Hij eindigde een 15 " 222"jarige oorlog met Karun Zwartoog, leider van de orks. Een vredesverdrag " 223"tussen de Alliantie en de orks beslechtte hun territoriale twisten." 224 225#. [part] 226#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103 227#, fuzzy 228msgid "" 229"So impressed was Rahul with the intelligence, prowess and leadership of " 230"Black-Eye Karun that he invited him to become a Lord Companion of the " 231"Northern Alliance. After much deliberation Black-Eye Karun decided to accept " 232"the offer. However, on the way to the city of Dwarven Doors — the " 233"headquarters of the Northern Alliance — Karun and his small group of " 234"bodyguards were attacked and slain to the last man. There were no survivors " 235"to confirm the incident, but it soon became believed among the orcs that the " 236"Northern Alliance had deliberately set up this ambush in order to break the " 237"unity of the orcs by slaying their strongest leader." 238msgstr "" 239"Rahul was zo onder de indruk van Karun Zwartoog's intelligentie, moed en " 240"leiderschap dat hij hem uitnodigde Kompaan Heer te worden van de Noordelijke " 241"Alliantie. Na veel wikken en wegen besloot Karun Zwartoog het aanbod te " 242"accepteren. Echter, onderweg naar de stad van de Dwergen Deuren - het " 243"hoofdkwartier van de Noordelijke Alliantie - werd Karun en zijn kleine groep " 244"lijfwachten aangevallen en neergeslagen tot op de laatste man. Er was geen " 245"overlevende die het na kon vertellen, al snel deed onder de orks het verhaal " 246"de ronde dat de Noordelijke Alliantie met opzet hun sterke leider in deze " 247"val had laten lopen om de eenheid van de orks te breken" 248 249#. [part] 250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108 251#, fuzzy 252msgid "" 253"The peace treaty still held however, partially because the treaty — although " 254"arranged by the Northern Alliance — was between the local earls and the " 255"orcish tribes and didn’t have any direct connection with the Northern " 256"Alliance. The other — and perhaps the main — reason why the treaty held was " 257"that with the death of the Black-Eye, the unity of the orcs was shattered " 258"and they once again descended into inner squabbling. Thus the years that " 259"followed were relatively peaceful and prosperous — at least for the humans." 260msgstr "" 261"Het vredesbestand hield echter stand, deels omdat het convenant - op touw " 262"gezet door de Noordelijke Alliantie - gesloten was tussen de lokale leiders " 263"en de orkse stammen en geen directe connectie hadden met de Noordelijke " 264"Alliante. De andere, en meest waarschijnlijke reden, dat het bestand hield " 265"was dat met de dood van Zwartoog de eenheid van orks was versplintered en " 266"dat zij wederom wegzakte in onderling geruzie. De daarop volgende jaren " 267"waren relatief rustig en voortvarend - althans, voor de mensen." 268 269#. [part] 270#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114 271#, fuzzy 272msgid "" 273"In the thirteenth year of the Lord Protectorship of Howgarth III — the " 274"successor of Rahul I — tension began to rise between orcish tribes and human " 275"earldoms in the Northlands. Famine led humans to colonize some orcish lands " 276"and push orcs into desolated hill country. The few orcish tribes who had " 277"remained part of the Alliance, feeling the pressure, either left Alliance " 278"territory or revolted and were destroyed." 279msgstr "" 280"In het dertiende jaar van Opperbeschermer Howgarth III - opvolger van Rahul " 281"I - begonnen er spanningen te rijzen tussen orkse stammen en de menselijke " 282"noordelijke graafschappen. Hongersnood dreef de mensen ertoe enkele orkse " 283"gebieden te koloniseren en de orks naar de doodse barre heuvels te " 284"verdringen. De enkele orkse volken die trouw waren gebleven aan de Alliantie " 285"verlieten het gebied van de Alliantie of kwamen en opstand en werden " 286"verslagen." 287 288#. [part] 289#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119 290#, fuzzy 291msgid "" 292"Retaliating, the orcs systematically slaughtered human colonies and villages " 293"on their lands. Then, Earl Lanbec’h — the most powerful human warlord of the " 294"North — determined to abolish the orcish menace raised an army and conferred " 295"leadership of it to his son-in-law Baron Alber." 296msgstr "" 297"Natuurlijk ontstonden hevige orkse opstanden en de orks slachtten " 298"systematisch de mensenkolonies op hun land af. Uiteindelijk besloot graaf " 299"Lanbec'h om het orkprobleem aan te pakken. Hij stuurde een klein leger onder " 300"leiding van baron Albert." 301 302#. [part] 303#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124 304#, fuzzy 305msgid "" 306"Baron Alber personally led a small vanguard with the mission to establish a " 307"base inside orcish lands." 308msgstr "" 309"De baron leidde persoonlijk een kleine voorhoede met als doel een voorpost " 310"in de orkse gebieden te vestigen." 311 312#. [part] 313#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129 314#, fuzzy 315msgid "" 316"By nightfall his troops reached a mountainous region under the authority of " 317"orcish leader Kapou’e, the son of the Black-Eye." 318msgstr "" 319"'s Avonds bereikten zijn troepen een bergachtig gebied beheerd door de orkse " 320"leider Kaou'e, de zoon van het Zwarte Oog." 321 322#. [message]: speaker=Alber 323#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140 324#, fuzzy 325msgid "" 326"Look, friends! Those orcs don’t imagine they are living their last day. " 327"Let’s slay them and claim this land back to our people!" 328msgstr "" 329"Kijk, gezellen! Die orks beseffen niet dat ze hun laatste dag leven. Laten " 330"we ze allemaal afslachten en dit land teruggeven aan ons volk." 331 332#. [message]: speaker=Kapou'e 333#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144 334#, fuzzy 335msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!" 336msgstr "Wie is die ongelikte beer? Grunten - dood hem en breng mij zijn hoofd!" 337 338#. [message]: speaker=unit 339#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155 340#, fuzzy 341msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!" 342msgstr "Arrh! Ik sterf! Maar andere mensen zullen je doden, vuile orks!" 343 344#. [message]: role=second 345#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164 346#, fuzzy 347msgid "Victory!" 348msgstr "Gewonnen!" 349 350#. [message]: speaker=Kapou'e 351#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169 352#, fuzzy 353msgid "Oh, just die, human-worm." 354msgstr "Oh, sterf toch, mensinsekt." 355 356#. [unit]: type=Wolf Rider, id=Vrag 357#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188 358#, fuzzy 359msgid "Vrag" 360msgstr "Vrag" 361 362#. [message]: speaker=Vrag 363#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198 364#, fuzzy 365msgid "(<i>Pant</i>) Chief! Chief!" 366msgstr "*hijgend* Chef! Chef!" 367 368#. [message]: speaker=Kapou'e 369#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203 370#, fuzzy 371msgid "Speak, rider." 372msgstr "Spreek, ruiter." 373 374#. [message]: speaker=Vrag 375#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208 376#, fuzzy 377msgid "" 378"There is a huge human army marching on us! They can’t be more than one or " 379"two days march from here." 380msgstr "" 381"Er is een groot mensenleger in aantocht! Zij zijn slechts op een of twee " 382"dagen reizen van hier." 383 384#. [message]: role=second 385#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213 386#, fuzzy 387msgid "Uh oh! What should we do, Chief?" 388msgstr "Oh! Wat moeten we doen, baas?" 389 390#. [message]: speaker=Kapou'e 391#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218 392#, fuzzy 393msgid "" 394"Don’t be afraid. If any more of these pathetic humans come, we’ll deal with " 395"them the way we did with this trash!" 396msgstr "" 397"Wees niet bang. Als enkele van miserabele mensen komen, dan zullen we ze " 398"behandelen net als dit soepzootje!" 399 400#. [message]: speaker=Vrag 401#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223 402#, fuzzy 403msgid "" 404"Uh, Chief, with all respect that army is huge! Not only that, but most of " 405"them look like tough old soldiers. It would be foolish to confront them with " 406"the forces we have on hand." 407msgstr "" 408"Uh Chef, met alle respect, maar dat leger is echt heel groot! En niet alleen " 409"dat, de meeste lijken doorgewinterde soldaten. Het zou erg dom zijn ze nu al " 410"te bestrijden met het leger dat wij hebben." 411 412#. [message]: speaker=Kapou'e 413#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228 414#, fuzzy 415msgid "Hmmm..." 416msgstr "Hmmm..." 417 418#. [option] 419#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231 420#, fuzzy 421msgid "" 422"If what you say is true, then there is no way our tribe can face such an " 423"army alone." 424msgstr "Als wat jij zegt waar is, dan kunnen wij dat leger niet alleen aan." 425 426#. [message]: speaker=Vrag 427#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236 428#, fuzzy 429msgid "" 430"Wise decision, Kapou’e. By the size of that army, this is no mere raid — it " 431"seems to me that the humans have decided to declare war on us." 432msgstr "" 433"Wijs besluit, Kapou'e. Aan de grootte van het leger te zien is dit geen " 434"klopjacht - het lijkt er op dat de mensen ons de oorlog hebben verklaard." 435 436#. [message]: speaker=Kapou'e 437#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241 438#, fuzzy 439msgid "If they want war, then they shall get war!" 440msgstr "Als zij oorlog willen, dan zullen ze oorlog krijgen!" 441 442#. [message]: speaker=Kapou'e 443#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246 444#, fuzzy 445msgid "" 446"We’ll head for Barag Gór in the lands of the free tribes and demand " 447"assistance from the Great Council. With their help, we can raise troops from " 448"the free tribes and crush these humans." 449msgstr "" 450"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp " 451"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. " 452"We vetrekken, nu!" 453 454#. [message]: role=second 455#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251 456#, fuzzy 457msgid "" 458"But the free tribes are beyond the Mountains of Haag. These mountains are " 459"infested with dwarves and wild trolls." 460msgstr "" 461"Maar de vrije stammen zijn voorbij de Bergen van Haag. Deze bergen zitten " 462"vol met dwergen en wilde trollen." 463 464#. [message]: speaker=Kapou'e 465#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256 466#, fuzzy 467msgid "" 468"Don’t be so cowardly. The trolls have been our allies in the past — maybe " 469"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? " 470"Move it! We leave within the hour. If you’re not ready by then, stay and die." 471msgstr "" 472"Wees niet zo'n lafaard. De trollen zijn onze bondgenoten geweest - misschien " 473"helpen ze ons opnieuw. En welke waarlijke ork heeft ooit de dwergse " 474"stofinsecten gevreesd? Aan de slag! We vertrekken binnen het uur. Als je dan " 475"niet klaar ben blijf en sterf je hier." 476 477#. [option] 478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268 479#, fuzzy 480msgid "Bah, humans? No better than goblins. We’ll break them!" 481msgstr "Bah, mensen? Niets beter dan kobolds. We zullen ze verslaan!" 482 483#. [message]: speaker=Kapou'e 484#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273 485#, fuzzy 486msgid "" 487"Prepare for battle, my grunts! We’ll show these humans what happens when you " 488"try to steal from Kapou’e, Son of the Black-Eye!" 489msgstr "" 490"Grunten, bereid jullie voor op de veldslag! We zullen deze mensen laten zien " 491"wat er gebeurd als je tracht te stelen van Kapou'e, zoon van Zwartoog!" 492 493#. [scenario]: id=02_The_Human_Army 494#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4 495#, fuzzy 496msgid "The Human Army" 497msgstr "Het Mensenleger" 498 499#. [objective]: condition=win 500#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22 501#, fuzzy 502msgid "Defeat Lanbec’h" 503msgstr "Versla Graaf Lanbec'h" 504 505#. [objective]: condition=win 506#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31 507#, fuzzy 508msgid "Resist until your people are ready to go (turn 12)" 509msgstr "Houd stand tot je volk klaar is te vertrekken." 510 511#. [objective]: condition=win 512#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34 513#, fuzzy 514msgid "Resist until your people are ready to go (turn 13)" 515msgstr "Houd stand tot je volk klaar is te vertrekken." 516 517#. [objective]: condition=win 518#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37 519#, fuzzy 520msgid "Resist until your people are ready to go (turn 14)" 521msgstr "Houd stand tot je volk klaar is te vertrekken." 522 523#. [objective]: condition=win 524#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45 525#, fuzzy 526msgid "Then move Kapou’e to the signpost in the northeast" 527msgstr "Breng Kapou'e naar het einde van de bergen" 528 529#. [objective]: condition=win 530#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52 531#, fuzzy 532msgid "Move Kapou’e to the signpost in the northeast" 533msgstr "Breng Kapou'e naar het einde van de bergen" 534 535#. [side]: type=General, id=Lanbec'h 536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87 537#, fuzzy 538msgid "Lanbec’h" 539msgstr "Lanbec’h" 540 541#. [part] 542#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101 543#, fuzzy 544msgid "" 545"Refusing to yield to fear, Kapou’e rallied his warriors in preparation for " 546"the upcoming battle." 547msgstr "" 548"Wijgerend om terug te trekken voor de drijging bereidde Kapou'e zijn " 549"krijgers voor op de komende slag." 550 551#. [part] 552#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107 553#, fuzzy 554msgid "" 555"He was not disappointed. A few days later the main body of the human army " 556"arrived. Driven to a desperate rage by the death of his son-in-law, Earl " 557"Lanbec’h led the army himself." 558msgstr "" 559"Hij werd niet teleurgesteld. Een paar dagen later arriveerde het " 560"belangrijkste deel van het mensenleger. Gedreven door de wanhopige schreeuw " 561"van zijn stiefzoon leidde Graaf Lanbec'h het leger zelf." 562 563#. [message]: speaker=Lanbec'h 564#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124 565#, fuzzy 566msgid "So this is the bold orc who has dared kill my son-in-law." 567msgstr "Zo, dit is de stoutmoedige ork die het durfde mijn stiefzoon te doden." 568 569#. [message]: speaker=Kapou'e 570#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128 571#, fuzzy 572msgid "" 573"And this is that stupid human who dares march against Kapou’e — Son of the " 574"Black-Eye!" 575msgstr "" 576"En dit is de onnozele man die het waagt op te trekken tegen Kapou'e - zoon " 577"van Zwartoog!" 578 579#. [message]: speaker=narrator 580#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137 581#, fuzzy 582msgid "" 583"As Kapou’e saw the hardened troops pour out of the human encampment, he " 584"began to have second thoughts." 585msgstr "" 586"Toen Kapou'e de gehardende soldaten uit het mensenkamp zag komen had bedacht " 587"hij zich." 588 589#. [message]: speaker=Kapou'e 590#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143 591#, fuzzy 592msgid "They are too many and too tough. The few here don’t stand a chance." 593msgstr "Zij zijn met te veel en te sterk. De weinige hier maken geen kans." 594 595#. [message]: speaker=Vrag 596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167 597#, fuzzy 598msgid "I told you so!" 599msgstr "Ik zei het je toch!" 600 601#. [message]: speaker=Kapou'e 602#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172 603#, fuzzy 604msgid "" 605"Insolence! But you make a good point all the same. I should have paid " 606"attention to my supporters before. But what should we do now?" 607msgstr "" 608"Houd je grote mond! Maar je hebt wel een punt. Ik had eerder moeten denken " 609"aan mijn medestrijders. Maar wat moeten we nu doen?" 610 611#. [message]: speaker=Vrag 612#. [message]: role=Helper 613#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177 614#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183 615#, fuzzy 616msgid "We must flee! There is no way we can stand up against such a force." 617msgstr "Vluchten! Er is geen kans dat we standhouden tegen dit leger." 618 619#. [message]: speaker=Kapou'e 620#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190 621#, fuzzy 622msgid "" 623"The Son of the Black-Eye will never ‘flee’. But making a ‘strategic " 624"withdrawal’ is another matter." 625msgstr "" 626"De zoon van Zwartoog zal nooit \"vluchten\". Maar een \"strategische " 627"terugtrekking\" is iets anders." 628 629#. [message]: speaker=Kapou'e 630#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195 631#, fuzzy 632msgid "" 633"My father often spoke of the shamans of the Great Council who live in Barag " 634"Gór in the lands of the free tribes. We shall ask them for support. With " 635"their help, perhaps we can unite the orcish tribes and crush these humans." 636msgstr "" 637"We moeten ons volk naar een veilige plaats brengen en de Grote Raad om hulp " 638"vragen. Sommigen van hen leven in Barag Gor, het land van de vrije stammen. " 639"We vetrekken, nu!" 640 641#. [message]: speaker=Kapou'e 642#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208 643#, fuzzy 644msgid "$stored_helper.name|!" 645msgstr " $stored_helper.name|!" 646 647#. [message]: role=Helper 648#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213 649#, fuzzy 650msgid "Yeah, Chief?" 651msgstr "Ja Chef?" 652 653#. [message]: speaker=Kapou'e 654#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218 655#, fuzzy 656msgid "" 657"You, gather up our people and assemble them on the road some distance north " 658"of here. We will hold back the humans here until you are finished." 659msgstr "" 660"Jij, verzamel onze mensen en breng ze samen op de weg noord van hier. Wij " 661"houden de mensen hier af tot jullie gereed zijn." 662 663#. [message]: role=Helper 664#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223 665#, fuzzy 666msgid "Done." 667msgstr "Klaar." 668 669#. [message]: role=Helper 670#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264 671#, fuzzy 672msgid "" 673"Chief, we have all our people ready to go. Come on, this way. We managed to " 674"gather the last of the gold from the treasury as well." 675msgstr "Chef, wij zijn klaar om te vertrekken. Kom, deze kant op." 676 677#. [message]: speaker=Kapou'e 678#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274 679#, fuzzy 680msgid "Took you long enough. Let’s go!" 681msgstr "Duurde al lang genoeg. Laten we gaan!" 682 683#. [message]: speaker=Kapou'e 684#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318 685#, fuzzy 686msgid "We’ll be back, you foul mud-sucking humans!" 687msgstr "We zullen terugkeren, jullie domme modderslikkende mensen!" 688 689#. [message]: speaker=Lanbec'h 690#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323 691#, fuzzy 692msgid "That’s right, flee, you cowardly orcs! This land is mine!" 693msgstr "Dat is waar. Vlucht maar jullie laffe orks! Dit is mijn land!" 694 695#. [message]: speaker=Kapou'e 696#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328 697#, fuzzy 698msgid "" 699"In your dreams, worm. When the time comes you will pay for all this with " 700"your life!" 701msgstr "" 702"In je dromen, worm. Als de tijd daar is zal je dit met je leven betalen!" 703 704#. [scenario]: id=03_Toward_Mountains_of_Haag 705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4 706#, fuzzy 707msgid "Toward Mountains of Haag" 708msgstr "Naar de Bergen van Haag" 709 710#. [objective]: condition=win 711#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31 712#, fuzzy 713msgid "Move Kapou’e to the end of the mountains" 714msgstr "Breng Kapou'e naar het einde van de bergen" 715 716#. [objectives] 717#. [objective]: condition=win 718#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33 719#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:425 720#, fuzzy 721msgid "Defeat the enemy leader" 722msgstr "Dood alle vijandige leiders" 723 724#. [objective]: condition=lose 725#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40 726#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31 727#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50 728#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130 729#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28 730#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:433 731#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28 732#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30 733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53 734#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33 735#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29 736#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27 737#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29 738#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57 739#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31 740#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43 741#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33 742#, fuzzy 743msgid "Death of Grüü" 744msgstr "Dood van Grüü" 745 746#. [note] 747#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:54 748msgid "" 749"In this scenario, you may ask Grüü to move to any hex by right-clicking on " 750"that hex." 751msgstr "" 752 753#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili 754#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:95 755#, fuzzy 756msgid "Kwili" 757msgstr "Kwili" 758 759#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili 760#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:102 761#, fuzzy 762msgid "Dwarves" 763msgstr "Dwergen" 764 765#. [message]: speaker=Kapou'e 766#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:156 767#, fuzzy 768msgid "" 769"We have almost crossed the mountains. We’re close to the lands of the free " 770"tribes. So far so good." 771msgstr "" 772"We zijn bijna over de bergen. Ik voel dat het land van de vrije stammen " 773"nabij is. Maar pas op, er zitten dwergen en wilde trollen verscholen. Haast " 774"je! Ik kan het bord zien dat hun land afgrenst." 775 776#. [message]: speaker=Kwili 777#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:160 778#, fuzzy 779msgid "Halt! Who goes there?" 780msgstr "Leuk! Wanneer komen ze aan?" 781 782#. [message]: speaker=Kapou'e 783#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:165 784#, fuzzy 785msgid "It is I, Kapou’e, son of the Black-Eye Karun. What do you want, dwarf?" 786msgstr "Ik ben het, Kapou'e, zoon van Karun Zwartoog. Wat verlang je dwerg?" 787 788#. [message]: speaker=Kwili 789#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:171 790#, fuzzy 791msgid "" 792"Oh, so it’s another group o’ stinkin’ orcs, eh. Begone, or we shall wash our " 793"axes in yer blood." 794msgstr "" 795"Oh zo, het is nog een groep stinkende orks, duh. Vertrek, of wij zullen onze " 796"bijlen wassen in jullie bloed." 797 798#. [message]: speaker=Kapou'e 799#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:176 800#, fuzzy 801msgid "" 802"Look, you pint-sized idiot, we aren’t out to kill you so why don’t you just " 803"scamper away and hide in a cave or something. We’ll be through here in a few " 804"hours." 805msgstr "" 806"Kijk toch jij kleine idioot, wij zijn er niet op uit om jou te doden dus " 807"waarom ren je niet weg en verberg je ergens in een grot of iets. We zijn met " 808"een paar uur weer weg." 809 810#. [message]: role=Helper 811#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:181 812msgid "(<i>Snicker</i>)" 813msgstr "" 814 815#. [message]: speaker=Kwili 816#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:186 817#, fuzzy 818msgid "" 819"Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this " 820"way alive!" 821msgstr "" 822"Jullie minachting en onbeschoftheid zal jullie dood zijn. Dwergen, laat geen " 823"ork levend passeren!" 824 825#. [message]: speaker=Kapou'e 826#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:191 827#, fuzzy 828msgid "It looks like we might have to fight them after all." 829msgstr "Het lijkt erop dat we alsnog moeten vechten." 830 831#. [message]: role=Helper 832#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:196 833#, fuzzy 834msgid "" 835"Hey, Chief, I was thinking — dwarves are pretty slow; why don’t we just " 836"bypass them?" 837msgstr "" 838"Hee Chef, ik dacht, dwergen zijn behoorlijk traag, waarom gaan we niet " 839"gewoon om ze heen?" 840 841#. [message]: role=Helper 842#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:201 843#, fuzzy 844msgid "I mean, we could defeat them easily but it would just slow us down." 845msgstr "" 846"Ik bedoel, we kunnen ze makkelijk verslaan, maar het houdt ons enkel op." 847 848#. [message]: speaker=Kapou'e 849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:206 850#, fuzzy 851msgid "" 852"We could, but then again, if we crush them then we can loot their treasury " 853"and their dwellings. The gold will be useful." 854msgstr "" 855"Dat zouden we kunnen doen, maar nogmaals, als we hen verslaan kunnen we hun " 856"schatten en huizen plunderen. Het goud komt ons goed van pas." 857 858#. [message]: speaker=Kapou'e 859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:211 860#, fuzzy 861msgid "" 862"Whatever else happens, we have to pass through these mountains and I dislike " 863"leaving enemies in our rear. Stab, smite, and slay!" 864msgstr "" 865"Wat er ook gebeurd. We moeten deze bergen door, en ik houd er niet van " 866"vijanden in mijn rug te hebben. Steek, smijt en sla!" 867 868#. [message]: speaker=unit 869#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:227 870#, fuzzy 871msgid "" 872"I’ve never pushed so far. We are crossing the border of the Black-Eye lands." 873msgstr "" 874"Ik ben nog nooit zover geweest, we overschrijden de grens van de gebieden " 875"van het Zwarte Oog." 876 877#. [unit]: id=Blemaker, type=Troll Warrior 878#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:246 879#, fuzzy 880msgid "Blemaker" 881msgstr "Blemaker" 882 883#. [unit]: id=Grüü, type=Troll Hero 884#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:255 885#, fuzzy 886msgid "Grüü" 887msgstr "Grüü" 888 889#. [unit]: id=Toughkon, type=Troll Whelp 890#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:278 891#, fuzzy 892msgid "Toughkon" 893msgstr "Moeikon" 894 895#. [unit]: id=Pe, type=Troll Whelp 896#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:287 897#, fuzzy 898msgid "Pe" 899msgstr "Pe" 900 901#. [message]: speaker=Blemaker 902#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:299 903#, fuzzy 904msgid "Look! Dwarves are fighting orcs!" 905msgstr "Kijk! Dwergen vechten tegen orks!" 906 907#. [message]: speaker=Grüü 908#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:303 909#, fuzzy 910msgid "Father, we should help them. Orcs are our allies." 911msgstr "Vader, we moeten hen helpen. Orks zijn onze bondgenoten." 912 913#. [message]: speaker=Blemaker 914#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:307 915#, fuzzy 916msgid "" 917"I don’t know. Orcs have been our allies in the past, but they treat us as " 918"fools." 919msgstr "" 920"Ik weet niet of we dat wel zouden doen. De orks zijn onze bondgenoten " 921"geweest in het verleden, maar ze hebben ons altijd als dwazen behandeld." 922 923#. [message]: speaker=Grüü 924#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:311 925#, fuzzy 926msgid "" 927"But, Father, we don’t know what they are seeking there. Between us, we could " 928"squash these dwarves." 929msgstr "" 930"Maar vader, we weten niet wat ze daar zoeken, misschien is het een goed " 931"moment om van die dwergen af te geraken." 932 933#. [message]: speaker=Blemaker 934#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:315 935#, fuzzy 936msgid "" 937"Right, my son. We help our orcish friends. But you take care... I would be " 938"desperate if something happened to you." 939msgstr "" 940"Je hebt gelijk, zoon. We zullen onze orkse vrienden helpen. Maar kijk uit, " 941"ik zou wanhopig worden indien jou iets mocht overkomen." 942 943#. [message]: speaker=Grüü 944#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:329 945#, fuzzy 946msgid "Father! Oh no!" 947msgstr "Vader! Nee!" 948 949#. [message]: speaker=Grüü 950#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:333 951#, fuzzy 952msgid "Filthy dwarves! Now I’ll kill you to the last!" 953msgstr "Vuile dwergen! Nu zal ik jullie tot de laatste afslachten!" 954 955#. [message]: speaker=unit 956#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:344 957#, fuzzy 958msgid "Oh no, I’m defeated." 959msgstr "Och nee, ik ben verslagen." 960 961#. [message]: speaker=Blemaker 962#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:353 963#, fuzzy 964msgid "" 965"My son! I should have never brought him to this fight. Now we return to our " 966"caverns, and we never return." 967msgstr "" 968"Mijn zoon! Ik had hem nooit naar deze strijd moeten brengen. Nu keren we " 969"terug naar onze schuilplaatsen om nooit meer het daglicht te zien." 970 971#. [message]: speaker=Kapou'e 972#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:359 973#, fuzzy 974msgid "" 975"The trolls are done. We will desperately need their help in the coming " 976"battles. Without them there is no hope." 977msgstr "Onze trolvrienden zijn eraan. Zonder hen is er geen hoop." 978 979#. [message]: speaker=unit 980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:376 981#, fuzzy 982msgid "Argh! I die!" 983msgstr "Arrrh! Ik sterf!" 984 985#. [message]: speaker=Kapou'e 986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:381 987#, fuzzy 988msgid "" 989"You were warned, dwarf. Riders, spread out of the area and collect what you " 990"can from each of these houses. If anyone refuses to pay, tie them up and " 991"take it anyway. Let them know that they live only on my good graces. I’ll " 992"take the army to Barag Gór. Catch up when you’re done." 993msgstr "" 994"Je was gewaarschuwd, dwerg. Ruiters, verspreid en pak wat je pakken kan uit " 995"ieder huis. Als iemand weigert te betalen, bind hem vast en neem het als " 996"nog. Laat ze weten dat ze enkel nog leven bij mijn gratie. Ik leid het leger " 997"naar Barag Gór. Sluit aan als jullie hier klaar zijn." 998 999#. [message]: role=doggie 1000#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:391 1001#, fuzzy 1002msgid "Sounds like fun. All right boys, let’s go!" 1003msgstr "Klinkt goed. Ok jongens, er op af!" 1004 1005#. [message]: speaker=Kapou'e 1006#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:416 1007#, fuzzy 1008msgid "" 1009"We’ve succeeded! We’ve passed through the Mountains of Haag! Look at these " 1010"green hills! The land of the free tribes is near now. I can see the walls of " 1011"Barag Gór in the distance." 1012msgstr "" 1013"We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze " 1014"groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren van " 1015"Barag-Gor al zien in de verte." 1016 1017#. [message]: speaker=Kapou'e 1018#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:436 1019#, fuzzy 1020msgid "" 1021"Blemaker, many thanks for your help in this fight. Would you like to join us " 1022"in our journey with your son? You are a powerful warrior, and you would be " 1023"of great help." 1024msgstr "" 1025"Blemaker, veel dank voor uw hulp in deze strijd. Zou je ons willen " 1026"vergezellen op onze reis? Uw hulp zou ten zeerste gewaardeerd worden!" 1027 1028#. [message]: speaker=Grüü 1029#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:441 1030#, fuzzy 1031msgid "Father, I’d like to join them. Would you mind it?" 1032msgstr "Vader, ik zou graag met hen meegaan. Zou je dat erg vinden?" 1033 1034#. [message]: speaker=Blemaker 1035#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:445 1036#, fuzzy 1037msgid "" 1038"My son, you’re old enough to discover the world. Me, I have to stay here. " 1039"But take care, there are plenty of creatures that seek our end, like elves " 1040"or humans. They are clever and merciless." 1041msgstr "" 1042"Mijn zoon, je bent oud genoeg om de wereld te ontdekken. Ik, ik moet hier " 1043"blijven. Maar hou je goed, er zijn vele schepsels die ons einde willen " 1044"bewerkstelligen zoals elfen en mensen. Ze zijn even slim als ze genadeloos " 1045"zijn." 1046 1047#. [message]: speaker=Grüü 1048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:449 1049#, fuzzy 1050msgid "Thanks, father. Don’t worry, I’ll take care of myself." 1051msgstr "Dank je, vader. Maak je geen zorgen ik zal zorg dragen voor mezelf." 1052 1053#. [message]: speaker=Kapou'e 1054#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:455 1055#, fuzzy 1056msgid "" 1057"Grüü, many thanks for your help in this fight. I’m sorry for the loss of " 1058"your father. Would you like to join us in our journey? Your help would be " 1059"useful to me." 1060msgstr "" 1061"Grüü, veel dank voor je hulp in dit gevecht. Het spijt me van je vader. Zou " 1062"je ons willen vervoegen op onze reis? Je hulp zou ten zeerste gewaardeerd " 1063"worden!" 1064 1065#. [message]: speaker=Grüü 1066#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:459 1067#, fuzzy 1068msgid "" 1069"My father would have come to help you. I would insult his memory not to help " 1070"you. I come!" 1071msgstr "" 1072"Mijn vader zou je geholpen hebben. Ik zou zijn herinnering beledigen indien " 1073"ik je niet zou helpen. Ik kom mee!" 1074 1075#. [scenario]: id=04_The_Siege_of_Barag_Gor 1076#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4 1077#, fuzzy 1078msgid "The Siege of Barag Gór" 1079msgstr "Het Beleg van Barag Gór" 1080 1081#. [objective]: condition=win 1082#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23 1083#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42 1084#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21 1085#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19 1086#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21 1087#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23 1088#, fuzzy 1089msgid "Defeat all enemy leaders" 1090msgstr "Dood alle vijandige leiders" 1091 1092#. [objective]: condition=lose 1093#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35 1094#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54 1095#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32 1096#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:437 1097#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32 1098#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34 1099#, fuzzy 1100msgid "Death of a Shaman" 1101msgstr "Dood van een Shaman" 1102 1103#. [note] 1104#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45 1105msgid "" 1106"Except for the shamans, the Barag Gór defenders will not follow you into the " 1107"next scenario" 1108msgstr "" 1109 1110#. [side]: type=Elvish Marshal, id=Etheliel 1111#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:65 1112#, fuzzy 1113msgid "Etheliel" 1114msgstr "Etheliel" 1115 1116#. [side]: type=Elvish Shyde, id=Lucile 1117#. [side]: type=Elvish Captain, id=Raceme 1118#. [side]: type=Elvish Marshal, id=Etheliel 1119#. [side]: type=Elvish Marshal, id=Hida'tul 1120#. [side]: type=Elvish Marshal, id=Ammon 1121#. [side]: type=Elvish Marshal, id=Sammual 1122#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:68 1123#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:100 1124#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115 1125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:141 1126#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:78 1127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:97 1128#, fuzzy 1129msgid "Elves" 1130msgstr "Elfen" 1131 1132#. [side]: type=Orcish Slayer, id=Rugh 1133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:82 1134#, fuzzy 1135msgid "Rugh" 1136msgstr "Roegh" 1137 1138#. [side]: type=Elvish Marshal, id=Hida'tul 1139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:97 1140#, fuzzy 1141msgid "Hida’tul" 1142msgstr "Hida’tul" 1143 1144#. [side]: type=Elvish Marshal, id=Ammon 1145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:112 1146#, fuzzy 1147msgid "Ammon" 1148msgstr "Ammon" 1149 1150#. [side]: type=Elvish Marshal, id=Sammual 1151#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:138 1152#, fuzzy 1153msgid "Sammual" 1154msgstr "Sammual" 1155 1156#. [event] 1157#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:186 1158#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1147 1159#, fuzzy 1160msgid "Pirk" 1161msgstr "Pirk" 1162 1163#. [event] 1164#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:188 1165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148 1166#, fuzzy 1167msgid "Gork" 1168msgstr "Gork" 1169 1170#. [event] 1171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190 1172#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149 1173#, fuzzy 1174msgid "Vraurk" 1175msgstr "Vraurk" 1176 1177#. [message]: speaker=narrator 1178#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:235 1179#, fuzzy 1180msgid "" 1181"When the party finally reached Barag Gór, they were met with a most " 1182"startling sight." 1183msgstr "" 1184"Toen het leger eindelijk Barag Gór bereikte werden zij geconfronteerd met " 1185"het meest wonderlijke uitzicht." 1186 1187#. [message]: speaker=Kapou'e 1188#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:245 1189#, fuzzy 1190msgid "" 1191"What the—! Barag Gór is besieged by elves! The wose-born weaklings have " 1192"always been jealous of our power, but what reason do they have to attack the " 1193"city?" 1194msgstr "" 1195"God...! Barag Gór wordt belegerd door Elfen. De hariggeboren zwakkelingen " 1196"zijn altijd jaloers geweest op onze macht, maar waarom vallen ze de stad aan?" 1197 1198#. [message]: speaker=Grüü 1199#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:251 1200#, fuzzy 1201msgid "What can you expect, Chief? They’re elves after all." 1202msgstr "Wat had je verwacht Chef? Het zijn tenslotte Elfen." 1203 1204#. [message]: speaker=Kapou'e 1205#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:256 1206#, fuzzy 1207msgid "Hmmm. $scout.name, go find out what they are up to." 1208msgstr "Hmmm, $scout.name zoek uit wat ze van plan zijn." 1209 1210#. [message]: role=Scout 1211#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:261 1212#, fuzzy 1213msgid "Sure." 1214msgstr "vloek" 1215 1216#. [message]: speaker=Ammon 1217#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:291 1218#, fuzzy 1219msgid "" 1220"One more step and you are dead, flea-bag. Better run if you value your life." 1221msgstr "Nog een stap en je bent dood, luizenbal. Ren als je leven je lief is." 1222 1223#. [message]: role=Scout 1224#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:296 1225#, fuzzy 1226msgid "" 1227"Quit your boasting, mule-ears. The chief wants to know why you’re here, " 1228"instead of cowering in your dung-spattered forests." 1229msgstr "" 1230"Stop je grootspraak, ezelsoor. De chef wil weten wat jullie hier doen, in " 1231"plaats van schuilen in jullie met mest bekladde bos." 1232 1233#. [message]: speaker=Ammon 1234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:301 1235#, fuzzy 1236msgid "" 1237"Watch your mouth around your betters, goblin! And you can tell your chief to " 1238"hand the shamans over to us if he wants to be alive by sundown." 1239msgstr "" 1240"Ga je mond spoelen, goblin! En vertel je chef de shamanen aan ons over te " 1241"dragen, als hij het einde van de dag wil halen." 1242 1243#. [message]: role=Scout 1244#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:306 1245#, fuzzy 1246msgid "What business do you high-and-mighty elves have with our shamans?" 1247msgstr "Wat moeten jullie hoog-en-machtige elfen met onze shamanen?" 1248 1249#. [message]: speaker=Ammon 1250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:311 1251#, fuzzy 1252msgid "Our business with them is none of your concern." 1253msgstr "Dat zijn onze zaken, en gaat jullie niets aan." 1254 1255#. [message]: role=Scout 1256#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:316 1257#, fuzzy 1258msgid "" 1259"Oh, yes, it is. The shamans keep our ancient knowledge and our sacred " 1260"things; they are not for the likes of you. Why do you want them anyway?" 1261msgstr "" 1262"O ja, het gaat ons zeker aan. De sjamanen behouden onze eeuwige kennis en " 1263"heilige zaken; zij zijn er niet voor jullie soort. Waarom wil je ze " 1264"überhaupt hebben?" 1265 1266#. [message]: speaker=Ammon 1267#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:321 1268#, fuzzy 1269msgid "Well... the humans want to... meet with them." 1270msgstr "Nou... de mensen willen... zoek hen op." 1271 1272#. [message]: role=Scout 1273#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:326 1274#, fuzzy 1275msgid "Oh, so they paid you to come and get them, have they?" 1276msgstr "Oh, dus zij betaalde jou om de sjamanen te halen?" 1277 1278#. [message]: speaker=Ammon 1279#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:331 1280#, fuzzy 1281msgid "Well..." 1282msgstr "Wel..euuuhmmm..." 1283 1284#. [message]: role=Scout 1285#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:336 1286#, fuzzy 1287msgid "" 1288"So the ‘great and mighty’ elves are now nothing but a bunch of mercenaries." 1289msgstr "" 1290"Zo, dus de \"grote en machtige\" elfen zijn niets meer dan een stel " 1291"huurlingen." 1292 1293#. [message]: speaker=Ammon 1294#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:341 1295#, fuzzy 1296msgid "KILL HIM!!" 1297msgstr "DOOD HEM!!!" 1298 1299#. [message]: role=Scout 1300#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:380 1301#, fuzzy 1302msgid "Hahaha! If you can!" 1303msgstr "Hahahahaha! Als je kan!" 1304 1305#. [message]: speaker=Ammon 1306#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:410 1307#, fuzzy 1308msgid "Blast it, he got away." 1309msgstr "Bliksems, hij is er vandoor." 1310 1311#. [message]: speaker=Kapou'e 1312#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:415 1313#, fuzzy 1314msgid "So, what news do you bring, $scout.name?" 1315msgstr "Zo, watvoor nieuws kom je brengen $scout.name?" 1316 1317#. [message]: role=Scout 1318#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:420 1319#, fuzzy 1320msgid "" 1321"The elves have been bribed by the humans to capture and deliver the shamans " 1322"to them." 1323msgstr "" 1324"De elfen zijn omgekocht door de mensen om de shamen gevangen te nemen en aan " 1325"hen uit te leveren." 1326 1327#. [message]: speaker=Kapou'e 1328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:425 1329#, fuzzy 1330msgid "" 1331"Over my dead body! The shamans of the Great Council are the only people who " 1332"can call up the Great Horde. If they are captured then all the orcs on this " 1333"continent would surely be doomed." 1334msgstr "" 1335"Over mijn lijf! De shamanen van de Grote Raad zijn de enige die de Grote " 1336"Bende bijeen kunnen roepen. Als zij gevangen zijn zijn alle orks op dit " 1337"continent gedoemd." 1338 1339#. [message]: speaker=Grüü 1340#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:430 1341#, fuzzy 1342msgid "I have a subtle plan, Chief." 1343msgstr "Ik heb een subtiel plan, baas." 1344 1345#. [message]: speaker=Kapou'e 1346#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:435 1347#, fuzzy 1348msgid "Go on, Grüü." 1349msgstr "Dood van Grüü" 1350 1351#. [message]: speaker=Grüü 1352#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:440 1353#, fuzzy 1354msgid "We go and we kill all of them. What do you think?" 1355msgstr "We doden ze allemaal. Wat zeg je?" 1356 1357#. [message]: speaker=Kapou'e 1358#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:445 1359#, fuzzy 1360msgid "..." 1361msgstr "..." 1362 1363#. [unit]: id=Jetto, type=Orcish Assassin 1364#. [message]: speaker=narrator 1365#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:465 1366#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:579 1367#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:595 1368#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:615 1369#, fuzzy 1370msgid "Jetto" 1371msgstr "Jetto" 1372 1373#. [message]: speaker=Jetto 1374#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:485 1375#, fuzzy 1376msgid "" 1377"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " 1378"now you can count on the assassins’ guild to help you in your quest!" 1379msgstr "" 1380"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de " 1381"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste " 1382"bij te staan!" 1383 1384#. [message]: speaker=Kapou'e 1385#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:490 1386#, fuzzy 1387msgid "Jetto, how did you get captured by the likes of these?" 1388msgstr "Jetto, hoe kon je gevangen worden door dit soort?" 1389 1390#. [message]: speaker=Jetto 1391#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:495 1392#, fuzzy 1393msgid "" 1394"The Barag Gór council sent me to assassinate the elvish leaders. " 1395"Unfortunately, I was captured. But now I am free and the elves shall feel my " 1396"wrath!" 1397msgstr "" 1398"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd " 1399"ik gevangen. Maar nu ik vrij ben zullen elfen mijn wraak proeven!" 1400 1401#. [message]: speaker=Pirk 1402#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:506 1403#, fuzzy 1404msgid "At last! The siege has been broken." 1405msgstr "Eindelijk! Het beleg is gebroken." 1406 1407#. [message]: speaker=Gork 1408#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:511 1409#, fuzzy 1410msgid "" 1411"Thank you, Son of the Black-Eye. If you hadn’t arrived when you did, I don’t " 1412"know what would have happened to us." 1413msgstr "" 1414"Dank u, zoon van Zwartoog. Als je niet nu was gekomen, dan had ik niet " 1415"geweten wat er van ons was geworden." 1416 1417#. [message]: speaker=Kapou'e 1418#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:516 1419#, fuzzy 1420msgid "No problem! It was fun, wasn’t it, Grüü?" 1421msgstr "Geen probleem! Het was een leuke klus, wat jij Grüü?" 1422 1423#. [message]: speaker=Grüü 1424#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:521 1425#, fuzzy 1426msgid "Hahaha! Yeah!" 1427msgstr "Hahaha! Zekers!" 1428 1429#. [message]: speaker=Kapou'e 1430#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:526 1431#, fuzzy 1432msgid "" 1433"But, actually, we have come all the way from our lands to get your help." 1434msgstr "Maar, eigenlijk kwamen dat hele eind reizen voor jullie hulp." 1435 1436#. [message]: speaker=Vraurk 1437#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:531 1438#, fuzzy 1439msgid "Why? What’s wrong?" 1440msgstr "Waarom? Wat is er aan de hand?" 1441 1442#. [message]: speaker=Kapou'e 1443#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:536 1444#, fuzzy 1445msgid "" 1446"Those insolent humans have massed a huge army and attacked us. We defeated " 1447"their vanguard but in the end we were forced to retreat." 1448msgstr "" 1449"Deze achterbakse mensen hebben een groot leger op de been gebracht en ons " 1450"aangevallen. Wij hebben hun voorhoede verslagen maar werden gedwongen ons " 1451"terug te trekken." 1452 1453#. [message]: speaker=Pirk 1454#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:541 1455#, fuzzy 1456msgid "" 1457"Hmmmm, this situation is very serious. As you know by now, they have also " 1458"hired these elves to attack us here." 1459msgstr "" 1460"Hmmm, deze situatie is erg ernstig. En zoals je nu weet hebben zij ook deze " 1461"elfen gehuurd om ons te belegeren." 1462 1463#. [message]: speaker=Kapou'e 1464#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:546 1465#, fuzzy 1466msgid "Yes. It seems to me that the humans are declaring all-out war on us." 1467msgstr "" 1468"Ja. Het lijkt er op dat de mensen ons de totale oorlog hebben verklaard." 1469 1470#. [message]: speaker=Gork 1471#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:551 1472#, fuzzy 1473msgid "" 1474"We must give this matter careful consideration. Come inside the city, and " 1475"we’ll discuss it." 1476msgstr "" 1477"We moeten deze zaak zorgvuldig overwegen. Kom binnen, dan bepraten we het." 1478 1479#. [message]: speaker=narrator 1480#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:581 1481#, fuzzy 1482msgid "" 1483"Son of the Black-Eye! Could I ask for my release from this blighted cage?" 1484msgstr "" 1485"Zoon van Zwartoog! Mag ik u vragen om mijn vrijlating uit deze verwoeste " 1486"kooi?" 1487 1488#. [message]: speaker=Kapou'e 1489#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:586 1490#, fuzzy 1491msgid "How did you get captured by the likes of these?" 1492msgstr "Hoe kon je gevangen worden door dit soort?" 1493 1494#. [message]: speaker=narrator 1495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:597 1496#, fuzzy 1497msgid "" 1498"The Barag Gór council sent me to assassinate the elvish leaders. " 1499"Unfortunately, I was captured." 1500msgstr "" 1501"De raad van Barag Gór zond mij om de elfenleider om te leggen. Helaas werd " 1502"ik gevangen." 1503 1504#. [message]: speaker=Kapou'e 1505#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:602 1506#, fuzzy 1507msgid "Fine, someone go release him." 1508msgstr "Algoed, bevrijd hem." 1509 1510#. [message]: speaker=Jetto 1511#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:635 1512#, fuzzy 1513msgid "" 1514"Freedom! Many thanks, Son of the Black-Eye. I’m Jetto, master of assassins, " 1515"now you can count on my assassins to help you in your quest!" 1516msgstr "" 1517"Vrijheid! Dankjewel, Zoon van het Zwarte Oog. Ik ben Jetto, meester van de " 1518"moordenaars, nu kun je rekenen op de moordenaarsgilde om je in je queeste " 1519"bij te staan!" 1520 1521#. [scenario]: id=05_To_the_Harbor_of_Tirigaz 1522#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4 1523#, fuzzy 1524msgid "To the Harbor of Tirigaz" 1525msgstr "Naar de Haven van Tirigaz" 1526 1527#. [side]: type=Lich, id=Na-Mana 1528#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:80 1529#, fuzzy 1530msgid "Na-Mana" 1531msgstr "Na-Mana" 1532 1533#. [side]: type=Lich, id=Na-Mana 1534#. [side]: type=Death Knight, id=Ma-Rana 1535#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83 1536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112 1537#, fuzzy 1538msgid "Undead" 1539msgstr "Ondoden" 1540 1541#. [side]: type=Death Knight, id=Ma-Rana 1542#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:109 1543#, fuzzy 1544msgid "Ma-Rana" 1545msgstr "Ma-Rana" 1546 1547#. [part] 1548#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:126 1549#, fuzzy 1550msgid "" 1551"Kapou’e and the shamans rested and discussed the matter for three days. It " 1552"was finally decided that it might be necessary to call up the Great Horde to " 1553"deal with this massive human incursion. However, in order to do that the " 1554"entire Great Council would have to gather." 1555msgstr "" 1556"Kapou'e en de shamanen rusten en bepraten de situatie drie dagen. " 1557"Uiteindelijk werd er besloten dat het mogelijk nodig was de Grote Bende op " 1558"te roepen om deze massale mensen invasie te stoppen. Maar dan moet eerst de " 1559"Grote Raad voltallig bijeen zijn." 1560 1561#. [part] 1562#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:132 1563#, fuzzy 1564msgid "" 1565"Since it was now obvious that the humans were going to try their best to " 1566"prevent that by capturing or killing the shamans, Kapou’e was requested to " 1567"escort the shamans to the Harbor of Tirigaz where the rest of the council " 1568"was residing." 1569msgstr "" 1570"Nu het zo overduidelijk was dat de mensen dat wilde voorkomen door het " 1571"vangen of dode van de shamanen was Kapou'e gevraagd de shamanen te " 1572"escorteren naar de Haven van Tirigaz, waar de rest van de raad verbleef." 1573 1574#. [part] 1575#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:138 1576#, fuzzy 1577msgid "" 1578"Leaving most of his people at Barag Gór, Kapou’e, accompanied by the shamans " 1579"and his warriors, set off to Tirigaz." 1580msgstr "" 1581"De meeste bewoners achterlatend in Barag Gór vertrok Kapou'e, vergezeld van " 1582"de shamanen en zijn krijgers, richting Tirigaz." 1583 1584#. [message]: speaker=narrator 1585#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:186 1586#, fuzzy 1587msgid "" 1588"A couple of days into their journey, the party halted to rest for the night." 1589msgstr "Na een paar dagen reizen hield de groep halt om te overnachten." 1590 1591#. [message]: speaker=Vraurk 1592#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:192 1593#, fuzzy 1594msgid "Ahhh, I’m so tired. It was a good idea to halt in such a quiet place." 1595msgstr "" 1596"Oef! Ik ben zooo moe. Het was een goed idee om in zo'n stille plaats uit te " 1597"rusten." 1598 1599#. [message]: speaker=Grüü 1600#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:196 1601#, fuzzy 1602msgid "It is too quiet. Just plain boring." 1603msgstr "Het is te stil, gewoon saai is dat." 1604 1605#. [message]: speaker=Pirk 1606#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:200 1607#, fuzzy 1608msgid "Shut up, I just heard something." 1609msgstr "Stil, ik hoorde iets." 1610 1611#. [message]: speaker=Kapou'e 1612#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:204 1613#, fuzzy 1614msgid "" 1615"You’re right. I can see something is moving in these hills. Looks like there " 1616"are undead there." 1617msgstr "" 1618"Je hebt gelijk. Ik kan iets zijn bewegen in de heuvels. Ziet ernaar uit dat " 1619"er levende doden huizen." 1620 1621#. [message]: speaker=Grüü 1622#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:225 1623#, fuzzy 1624msgid "Excellent! It is time for exercise!" 1625msgstr "Uitstekend! Tijd voor een beetje oefening!" 1626 1627#. [message]: speaker=Vraurk 1628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:230 1629#, fuzzy 1630msgid "Uh... I don’t think so. Let’s get out of here!" 1631msgstr "Eh.. ik dacht van niet. Laten we maken dat we wegkomen!" 1632 1633#. [message]: speaker=Grüü 1634#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:235 1635#, fuzzy 1636msgid "No way! Grüü want to crush some undead." 1637msgstr "Geen denken aan! Grüü wil een paar ondoded vermorzelen." 1638 1639#. [message]: speaker=Kapou'e 1640#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:240 1641#, fuzzy 1642msgid "" 1643"Grüü is right. It is not wise to let these undead remain here cutting off " 1644"our supply lines and path of retreat. In these days of turmoil, we don’t " 1645"know what lies ahead, so it is best not to leave any threats in our rear." 1646msgstr "" 1647"Grüü heeft gelijk. Het is niet wijselijk deze ondoden hier onze " 1648"toevoerlijnen en ons pad van aftocht te laten bezetten. In deze onrustige " 1649"tijden, we weten niet wat komen gaat, is het 't beste om geen drijgingen " 1650"achter ons te laten." 1651 1652#. [message]: speaker=Vraurk 1653#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:245 1654#, fuzzy 1655msgid "But..." 1656msgstr "..." 1657 1658#. [message]: speaker=Gork 1659#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:250 1660#, fuzzy 1661msgid "" 1662"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for " 1663"he is far more cunning in them than we are." 1664msgstr "" 1665"Rustig Vraurk. We moeten vertrouwen hebben in de zoon van Zwarteoog. Hij is " 1666"meer ervaren in dit soort zaken dan wij zijn." 1667 1668#. [message]: speaker=Grüü 1669#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:255 1670#, fuzzy 1671msgid "That’s right, let’s go!" 1672msgstr "Dat is waar, laten we gaan!" 1673 1674#. [message]: speaker=unit 1675#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:269 1676#, fuzzy 1677msgid "Hmmm, what a neat bottle! What is it?" 1678msgstr "Hmm, wat een mooie fles. Wat is het?" 1679 1680#. [message]: speaker=unit 1681#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:273 1682#, fuzzy 1683msgid "It is written H.O.L.Y W.A.T.E.R" 1684msgstr "Er staat geschreven W.I.J.W.A.T.E.R" 1685 1686#. [message]: speaker=unit 1687#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:277 1688#, fuzzy 1689msgid "I’m thirsty... <i>Gulp gulp</i>" 1690msgstr "Ik heb dorst... *slok* *slok*" 1691 1692#. [message]: speaker=unit 1693#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282 1694#, fuzzy 1695msgid "Ahhh, that was yummy!" 1696msgstr "Mmm, dat was lekker!" 1697 1698#. [message]: speaker=Grüü 1699#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:296 1700#, fuzzy 1701msgid "The day is coming, these night creatures will soon return to the pit." 1702msgstr "" 1703"De dag is op komst, deze schepsels van de nacht zullen weldra naar hun grot " 1704"terugkeren." 1705 1706#. [message]: speaker=Pirk 1707#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:300 1708#, fuzzy 1709msgid "Grüü, are you forgetting we are also night creatures?" 1710msgstr "" 1711"Grüü, vergeet je misschien dat wij ook scheppingen van de duisternis zijn?" 1712 1713#. [message]: speaker=Grüü 1714#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:304 1715#, fuzzy 1716msgid "Err... well..." 1717msgstr "Uhm.. tja...wel..." 1718 1719#. [scenario]: id=06_Black_Flag 1720#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5 1721#, fuzzy 1722msgid "Black Flag" 1723msgstr "De Zwarte Vlag" 1724 1725#. [side]: type=General, id=Slowhand 1726#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31 1727#, fuzzy 1728msgid "Slowhand" 1729msgstr "Traaghand" 1730 1731#. [side]: type=General, id=Harman 1732#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65 1733#, fuzzy 1734msgid "Harman" 1735msgstr "Harman" 1736 1737#. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman 1738#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114 1739#, fuzzy 1740msgid "Affman" 1741msgstr "Affman" 1742 1743#. [objective]: condition=win 1744#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122 1745#, fuzzy 1746msgid "Defeat Slowhand and Harman" 1747msgstr "Versla Traaghand" 1748 1749#. [message]: speaker=Kapou'e 1750#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174 1751#, fuzzy 1752msgid "So, here is Tirigaz. But what’s going on?" 1753msgstr "Zo, hier is Tirigaz. Maar wat is er gaande?" 1754 1755#. [message]: speaker=Pirk 1756#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178 1757#, fuzzy 1758msgid "" 1759"Looks like humans have attacked here too. You were right, Kapou’e, the " 1760"humans have declared all-out war on us." 1761msgstr "" 1762"Kijk, de mensen ook hier aangevallen. Je had gelijk Kapou'e, de mensen " 1763"hebben ons een totale oorlog verklaard." 1764 1765#. [message]: speaker=Kapou'e 1766#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182 1767#, fuzzy 1768msgid "" 1769"Listen, if we are to meet with the rest of the Great Council, we have to " 1770"repel this attack. You shamans hide here in the forest until we defeat them. " 1771"It will be faster and easier for us if we don’t have to worry about " 1772"protecting you." 1773msgstr "" 1774"Luister, als we de rest van de Grote Raad willen ontmoeten zullen we deze " 1775"aanval moeten afslaan. Shamanen, verberg jullie in het bos totdat wij ze " 1776"verslagen hebben. Het is voor ons sneller en makkelijker als ons niet druk " 1777"hoeven te maken om jullie veiligheid." 1778 1779#. [message]: speaker=Gork 1780#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186 1781#, fuzzy 1782msgid "This is a wise choice. Good luck, Son of the Black-Eye." 1783msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog." 1784 1785#. [message]: speaker=Slowhand 1786#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191 1787#, fuzzy 1788msgid "" 1789"Haha! Our plan is going well, let’s surround them on land while our allies " 1790"attack them from sea!" 1791msgstr "" 1792"Hahaha! Ons plan loopt gesmeerd, we omsingelen hen op het land en onze " 1793"bondgenoten vallen ze aan uit de zee!" 1794 1795#. [message]: speaker=Affman 1796#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208 1797#, fuzzy 1798msgid "Look, a party of our kind approaches from the North." 1799msgstr "Kijk, soortgenoten naderen vanuit het noorden." 1800 1801#. [message]: speaker=Kapou'e 1802#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213 1803#, fuzzy 1804msgid "Greetings from Kapou’e, Son of the Black-Eye Karun." 1805msgstr "Groeten van Kapou'e, zoon van Karun Zwartoog." 1806 1807#. [message]: speaker=Affman 1808#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218 1809#, fuzzy 1810msgid "Son of the great Black-Eye Karun?! You do us honor, Chief." 1811msgstr "Zoon van de grote Karun Zwartoog?! Het is ons een eer Chef." 1812 1813#. [message]: speaker=Kapou'e 1814#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223 1815#, fuzzy 1816msgid "Do not grovel like humans, just tell me what’s going on here." 1817msgstr "" 1818"Wees geen slijmbal zoals de mensen, vertel mij gewoon wat er aan de hand is." 1819 1820#. [message]: speaker=Affman 1821#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228 1822#, fuzzy 1823msgid "" 1824"I don’t really know, one day all was calm and peaceful and the next day a " 1825"fleet of human ships showed up and began spewing out troops. Did our best to " 1826"hold them off, but they captured the northern keep. And then human " 1827"reinforcements arrived from their settlements to the South." 1828msgstr "" 1829"Ik heb geen flauw idee, de ene dag was alles kalm en vredit, de volgende dag " 1830"verscheen er een vloot mensenschepen die troepen uitspuwde. We deden ons " 1831"best hen af te houden, maar zij veroverde het noordelijke kamp. En toen " 1832"arriveerde menselijke versterking vanuit het zuiden." 1833 1834#. [message]: speaker=Kapou'e 1835#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233 1836#, fuzzy 1837msgid "Are the shamans safe?" 1838msgstr "Red alle Shamaans" 1839 1840#. [message]: speaker=Affman 1841#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238 1842#, fuzzy 1843msgid "" 1844"When we realized that there was no way we could hold the humans off, we sent " 1845"them east to a place near the Mourned Hills along with most of our women and " 1846"children. The rest of us remained here to buy them some time." 1847msgstr "" 1848"Toen we ons realiseerde dat we geen kans maakte tegen de mensen hebben wij " 1849"ze naar het oosten gestuurd, dichtbij de Bedroefde Bergen." 1850 1851#. [message]: speaker=Kapou'e 1852#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243 1853#, fuzzy 1854msgid "" 1855"Wise decision. We have actually come to speak to the shamans, but while we " 1856"are here we must help you out of this scrape. Grüü, hold them while I run to " 1857"the keep and organize our forces to counterattack. We can’t defeat them by " 1858"sea without ships, but we can destroy the foothold they have gained on the " 1859"land." 1860msgstr "" 1861"We worden van twee kanten aangevallen! Grüü, hou ze op terwijl ik naar " 1862"Tirigaz ga om troepen voor een tegenaanval te verzamelen. Ook al kunnen we " 1863"die piraten niet vernietigen zonder marinetroepen, die mensen kunnen we " 1864"alsnog afslachten." 1865 1866#. [message]: speaker=Grüü 1867#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248 1868#, fuzzy 1869msgid "I love this strategy, Chief!" 1870msgstr "Ik hou van deze tactiek, baas!" 1871 1872#. [message] 1873#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332 1874#, fuzzy 1875msgid "Let’s get those orcs!" 1876msgstr "Brandschatten! Laten we deze orks plunderen!" 1877 1878#. [message]: speaker=unit 1879#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357 1880#, fuzzy 1881msgid "Aaaargh! I die!" 1882msgstr "Aaarrg! Ik sterf!" 1883 1884#. [message]: speaker=Kapou'e 1885#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361 1886#, fuzzy 1887msgid "Finally, you pay for what you did to my orc brothers!" 1888msgstr "Eindelijk boet je voor wat je mijn orkbroeders hebt aangedaan!" 1889 1890#. [message]: speaker=Kapou'e 1891#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371 1892#, fuzzy 1893msgid "" 1894"We are victorious at last. Someone go tell the shamans that they can come " 1895"out now." 1896msgstr "" 1897"Eindelijk, we hebben overwonnen. Laat iemand de shamanen vertellen dat ze te " 1898"voorschijn komen." 1899 1900#. [message]: speaker=Gork 1901#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387 1902#, fuzzy 1903msgid "" 1904"Congratulations on your victory, Kapou’e. You do honor to the memory of your " 1905"father." 1906msgstr "" 1907"Gefeliciteerd met jouw overwinning Kapou'e. Je bent een eervolle opvolger " 1908"van je vader." 1909 1910#. [message]: speaker=Kapou'e 1911#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391 1912#, fuzzy 1913msgid "" 1914"Thanks, but I have news. Since the forces here were certain they were going " 1915"to be defeated, they sent the shamans to the Mourned Hills. If we want to " 1916"meet them, we must go after them." 1917msgstr "" 1918"Bedankt, maar ik heb nieuws. Aangezien de verdediging hier zeker wist dat ze " 1919"zouden worden verslagen hebben zij de shamanen naar de Bedroefde Bergen " 1920"gestuurd. Als we ze willen ontmoeten, zullen we ze achterna meoten reizen." 1921 1922#. [message]: speaker=Pirk 1923#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395 1924#, fuzzy 1925msgid "" 1926"Oh, great. That means we have to cross the Desert of Death which is full of " 1927"poisonous giant scorpions and human outlaws. And bypassing it would take too " 1928"long! Not to mention after this desert, we’ll have to cross the Silent " 1929"Forest!" 1930msgstr "" 1931"Maar het is voorbij de Woestijn des Doods en al haar schorpioenen en " 1932"bandieten. Het zou eeuwen duren om hen voorbij te geraken... en dan is er " 1933"nog het Stille Bos!" 1934 1935#. [message]: speaker=Grüü 1936#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399 1937#, fuzzy 1938msgid "" 1939"Well, we have no choice... I’ve never tasted scorpions but I am sure they " 1940"are good. This journey will be fun." 1941msgstr "" 1942"We hebben dus geen keuze... Ik heb nog nooit schorpioenen geproefd, deze " 1943"reis wordt leuk." 1944 1945#. [scenario]: id=07_The_Desert_of_Death 1946#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4 1947#, fuzzy 1948msgid "The Desert of Death" 1949msgstr "De woestijn van de dood" 1950 1951#. [objective]: condition=win 1952#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20 1953#, fuzzy 1954msgid "Reach the Oasis in the Southeast" 1955msgstr "Red alle Shamaans" 1956 1957#. [side]: type=Assassin, type=Rogue, id=Ar-Dant 1958#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85 1959#, fuzzy 1960msgid "Ar-Dant" 1961msgstr "Ar Dant" 1962 1963#. [side]: type=General, id=Arthain 1964#. [side]: type=Lieutenant, id=Hanak 1965#. [side]: type=Dwarvish Steelclad, id=Darstang 1966#. [side]: type=Bandit, id=Sagmar 1967#. [side]: type=Grand Marshal, id=Earl Lanbec'h 1968#. [side]: type=Orcish Warlord, id=Shan Taum 1969#. [side]: type=Elvish Champion, id=Thelarion 1970#. [side]: type=Assassin, type=Rogue, id=Ar-Dant 1971#. [side] 1972#. [side]: type=General, id=Earl Lanbec'h 1973#. [side]: type=General, id=Telthys 1974#. [side]: type=General, id=Fredor 1975#. [side]: type=General, id=Georan 1976#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88 1977#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98 1978#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106 1979#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:133 1980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:74 1981#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:132 1982#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:156 1983#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:172 1984#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:88 1985#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:108 1986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:83 1987#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:96 1988#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:123 1989#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:142 1990#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:160 1991#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:178 1992#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:94 1993#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:88 1994#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:133 1995#, fuzzy 1996msgid "Villains" 1997msgstr "Schurken" 1998 1999#. [part] 2000#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:113 2001#, fuzzy 2002msgid "" 2003"Resting during the day and doing most of their marching by night, the party " 2004"moved steadily through the sand for two days." 2005msgstr "" 2006"Rustend overdag en trekkend in de nacht vorderde de groep al twee dagen " 2007"gestaag door de woestijn." 2008 2009#. [part] 2010#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:119 2011#, fuzzy 2012msgid "" 2013"The heat of the day and the chill of the night wore heavily on the orcs. " 2014"Fortunately, they didn’t encounter any giant scorpions, but neither did they " 2015"discover any source of food or water." 2016msgstr "" 2017"De hitte van de dag en afkoeling van de nacht putte de orks flink uit. Geluk " 2018"waren ze nog geen grote schorpioenen tegen gekomen, maar ook hadden zij nog " 2019"geen bron of voedsel ontdekt." 2020 2021#. [part] 2022#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:125 2023#, fuzzy 2024msgid "" 2025"By the dawn of the third day the party was hungry, tired and weary, but " 2026"according to their map, a good-sized oasis was not far away." 2027msgstr "" 2028"Bij het krieken van de derde dag was de ploeg erg hongerig, moe en uitgeput, " 2029"maar volgens hun map was een goed formaat oase niet ver meer." 2030 2031#. [part] 2032#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:131 2033#, fuzzy 2034msgid "" 2035"Just then, however, a strong wind began to blow. It rapidly increased in " 2036"fury, whipping hot sand up all around them. They could see little further " 2037"than the reach of their hands and it began to seem they would be buried " 2038"alive by smothering sand." 2039msgstr "" 2040"En juist toen stak een sterke wind op. Het ging snel over in razen, het hete " 2041"zand sloeg tegen hun lijfen. Zij konden nog amper een handver kijken en het " 2042"leek erop dat ze levend begraven zouden worden door de zandstorm." 2043 2044#. [message]: speaker=Kapou'e 2045#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:160 2046#, fuzzy 2047msgid "Ack! This blasted sand!" 2048msgstr "Aai! Dat verdomde zand!" 2049 2050#. [message]: speaker=Grüü 2051#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:165 2052#, fuzzy 2053msgid "" 2054"I’m hungry and we found no giant scorpion yet. I’m sure it would be tasty." 2055msgstr "" 2056"Ik heb honger en we hebben nog geen reuzenschorpioen gevonden. Ik ben zeker " 2057"dat het lekker zou smaken!" 2058 2059#. [message]: speaker=Kapou'e 2060#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:169 2061#, fuzzy 2062msgid "" 2063"I hope we won’t find one! They are terrible armored beasts; your hammer " 2064"would be useless against their heavy shells." 2065msgstr "" 2066"Ik hoop dat we er geen vinden! Ze zijn vreselijke en goed gepantserde " 2067"beesten, je trolknuppels zijn nutteloos tegen hun harde schelp." 2068 2069#. [message]: speaker=Vraurk 2070#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:173 2071#, fuzzy 2072msgid "" 2073"I’ve been told the best way to defeat them is to attack their eyes with " 2074"sharp blades, set them afire, or pierce them with arrows. But I hope too we " 2075"won’t meet them." 2076msgstr "" 2077"Ik heb gehoord dat de beste manier om ze te vernietigen hun ogen aan te " 2078"vallen is met scherpe zwaarden. Maar ik hoop ook dat we er geen tegenkomen!" 2079 2080#. [message]: speaker=Pirk 2081#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:177 2082#, fuzzy 2083msgid "" 2084"I wouldn’t worry about the scorpions right now, I would worry about getting " 2085"out of this sandstorm! These things can last for weeks, and if we aren’t " 2086"buried alive by all the sand we will die of hunger and thirst." 2087msgstr "" 2088"Ik zou me nu niet druk maken om de schorpioenen. Ik zou graag eerst uit deze " 2089"zandstorm komen! Deze kunnen wel weken duren, en als we dan al niet levend " 2090"begraven worden zullen we sterven van honger en dorst." 2091 2092#. [message]: speaker=Kapou'e 2093#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:181 2094#, fuzzy 2095msgid "Hurry then, break camp, we must get to the oasis!" 2096msgstr "Schiet op, breek het kamp op, we moeten naar de oase!" 2097 2098#. [message]: speaker=Pirk 2099#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:186 2100#, fuzzy 2101msgid "What?! Through all this chaos?!" 2102msgstr "Wat!? Door al deze chaos!?" 2103 2104#. [message]: speaker=Kapou'e 2105#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:191 2106#, fuzzy 2107msgid "We don’t have any other choice. If we remain here we’ll die." 2108msgstr "We hebben geen andere keus. Als we hier blijven zullen we sterven." 2109 2110#. [message]: speaker=Kapou'e 2111#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:215 2112#, fuzzy 2113msgid "" 2114"Finally we’ve done it! Now let’s wait out this sandstorm, resupply and get " 2115"some rest before we continue on our journey." 2116msgstr "" 2117"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis " 2118"verderzetten." 2119 2120#. [message]: speaker=Kapou'e 2121#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:279 2122#, fuzzy 2123msgid "There you go, Grüü, there is your giant scorpion!" 2124msgstr "Ga je gang Grüü, daar zijn je grote schorpioenen!" 2125 2126#. [message]: speaker=Vraurk 2127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:284 2128#, fuzzy 2129msgid "Oh great, perfect timing." 2130msgstr "Dat ook nog, wat een timing." 2131 2132#. [message]: speaker=Grüü 2133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:289 2134#, fuzzy 2135msgid "Yeah, I am really hungry." 2136msgstr "Ja, ik heb echt honger." 2137 2138#. [message]: speaker=Vraurk 2139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:294 2140#, fuzzy 2141msgid "That is not what I meant!" 2142msgstr "Dat bedoelde ik niet!" 2143 2144#. [message]: speaker=Grüü 2145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:311 2146#, fuzzy 2147msgid "Ahh, finally! Lunchtime!" 2148msgstr "Ah, eindelijk! Etenstijd!" 2149 2150#. [message]: speaker=Vraurk 2151#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:316 2152#, fuzzy 2153msgid "You trolls are just sick!" 2154msgstr "Jullie trollen zijn gewoon ziek!" 2155 2156#. [message]: speaker=Grüü 2157#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:321 2158#, fuzzy 2159msgid "<i>Yuck</i>! Disgusting! These things taste horrible!" 2160msgstr "BAH! Smeerig! Deze dingen zijn verschrikkelijk!" 2161 2162#. [message]: speaker=Kapou'e 2163#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:326 2164#, fuzzy 2165msgid "" 2166"I don’t know if you should have eaten that, Grüü, you don’t look so good." 2167msgstr "" 2168"Ik weet niet of je ze wel had moeten eten Grüü, je ziet er wat ziek uit." 2169 2170#. [message]: speaker=Grüü 2171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:331 2172#, fuzzy 2173msgid "Ugh... I feel sick." 2174msgstr "Ugh... ik voel me niet lekker." 2175 2176#. [message]: speaker=Gork 2177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:336 2178#, fuzzy 2179msgid "Hmmm, it seems that scorpions are poisonous." 2180msgstr "Hmmm, volgens mij zijn de scharpioenen giftig." 2181 2182#. [message]: speaker=Vraurk 2183#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:341 2184#, fuzzy 2185msgid "But what about Grüü?" 2186msgstr "Maar wat doen we met Grüü?" 2187 2188#. [message]: speaker=Kapou'e 2189#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:346 2190#, fuzzy 2191msgid "" 2192"Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?" 2193msgstr "Ah, dat komt wel goed. Hij is tenslotte een trol, is het niet Grüü?" 2194 2195#. [message]: speaker=Grüü 2196#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:351 2197msgid "(<i>Puke</i>)" 2198msgstr "" 2199 2200#. [message]: speaker=unit 2201#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:399 2202#, fuzzy 2203msgid "" 2204"Hold it right there! This oasis is ours! Begone or you all will be killed!" 2205msgstr "" 2206"Blijf daar! Deze oase is van ons! Vertrek of jullie zullen allen gedood " 2207"worden!" 2208 2209#. [message]: speaker=Kapou'e 2210#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:404 2211#, fuzzy 2212msgid "" 2213"Look, fool, we are in the middle of a sandstorm, and we are almost " 2214"completely out of food and water. There is no way we can keep going without " 2215"stopping at this oasis." 2216msgstr "" 2217"Kijk dombo, we zijn hier midden in een zandstorm en we zijn bijna door ons " 2218"voedsel en water heen. We kunnen niet gewoon doorgaan zonder bij deze oase " 2219"te stoppen." 2220 2221#. [message]: speaker=unit 2222#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:409 2223#, fuzzy 2224msgid "I don’t care, get lost!" 2225msgstr "Dat maakt mij niets uit, vertrek!" 2226 2227#. [message]: speaker=Pirk 2228#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:414 2229#, fuzzy 2230msgid "It’s no use reasoning with them, Kapou’e, they aren’t going to listen." 2231msgstr "" 2232"Het heeft geen zin met ze te praten Kapou'e, zij gaan toch niet luisteren." 2233 2234#. [message]: speaker=Kapou'e 2235#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:419 2236#, fuzzy 2237msgid "" 2238"Yeah, I can see that. Well, I guess we have to clean these rabble out of " 2239"here." 2240msgstr "" 2241"Ja, dat heb ik door. Dan moeten we deze rebellen maar opruimen. Steek, smijt " 2242"en sla!" 2243 2244#. [message]: speaker=Grüü 2245#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:455 2246#, fuzzy 2247msgid "... Food...!" 2248msgstr "...voedsel..." 2249 2250#. [message]: speaker=Vraurk 2251#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:460 2252#, fuzzy 2253msgid "... Water...!" 2254msgstr "Uhm.. tja...wel..." 2255 2256#. [message]: speaker=Kapou'e 2257#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:465 2258#, fuzzy 2259msgid "... Come... on..., people...! We have... to... keep... going..." 2260msgstr "... Kom ... op ... jongens ... we moeten ... door ... gaan ..." 2261 2262#. [message]: speaker=Pirk 2263#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:470 2264#, fuzzy 2265msgid "... Can’t... The... heat... is... too... much..." 2266msgstr "" 2267"... ik ... kan ... niet ... meer ... het ... is ... veel ... te ... heet ..." 2268 2269#. [scenario]: id=08_Silent_Forest 2270#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4 2271#, fuzzy 2272msgid "Silent Forest" 2273msgstr "Stil Bos" 2274 2275#. [objective]: condition=win 2276#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20 2277#, fuzzy 2278msgid "Defeat the elves" 2279msgstr "Dood alle vijandige leiders" 2280 2281#. [side]: type=Elvish Shyde, id=Lucile 2282#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:75 2283#, fuzzy 2284msgid "Lucile" 2285msgstr "Lucile" 2286 2287#. [side]: type=Elvish Captain, id=Raceme 2288#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:94 2289#, fuzzy 2290msgid "Raceme" 2291msgstr "Raceme" 2292 2293#. [part] 2294#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:113 2295#, fuzzy 2296msgid "" 2297"As soon as the sandstorm died down, Kapou’e and his men — eager to escape " 2298"the searing heat — left the oasis and continued on their trek." 2299msgstr "" 2300"Direct nadat de zandstorm uitstierf verlieten Kapou'e en zijn mannen - blij " 2301"de hitte te ontsnappen - de oase en vervolgde hun weg." 2302 2303#. [part] 2304#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:119 2305#, fuzzy 2306msgid "" 2307"It was with great relief that they finally spotted the Silent Forest on the " 2308"evening of their second day. They quickly made camp in the hope of getting " 2309"some much needed rest. However, as dawn approached, a thick fog rolled in " 2310"and all the natural sounds of the forest died away — leaving everything " 2311"deathly quiet." 2312msgstr "" 2313"Het was een grote opluchting toen zij eindelijk het stille woud zagen " 2314"opdoemen in de avond van hun tweede dag. Snel sloegen zij hun kamp op in de " 2315"hoop zo hun nodige rust te pakken. Hoe dan ook, toen de avond inviel vormde " 2316"zich een dikke mist en stierven alle natuurlijke geluiden in het woud - " 2317"alles dodelijke stil achterlatend." 2318 2319#. [message]: speaker=Kapou'e 2320#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:147 2321#, fuzzy 2322msgid "" 2323"This fog and the silence are starting to unsettle me. What is this place, " 2324"anyway?" 2325msgstr "Deze mist en stilte vertontrusten mij. Waar zijn wij überhaupt?" 2326 2327#. [message]: speaker=Gork 2328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:151 2329#, fuzzy 2330msgid "" 2331"It has not always been like this. A lot of hunters from the tribes used to " 2332"hunt here and fish in the River Bork. But that all changed a few years ago. " 2333"Now, few would enter here unless forced." 2334msgstr "" 2335"Het is niet altijd even stil geweest. Veel jagers jaagden er vroeger en " 2336"vingen vis in de rivier Bork. Maar nu zou niemand het bos betreden tenzij " 2337"hij gedwongen werd." 2338 2339#. [message]: speaker=Vraurk 2340#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:155 2341#, fuzzy 2342msgid "What happened? Why did people stop coming here?" 2343msgstr "Wat gebeurde er? Waarom kwam niemand meer naar hier?" 2344 2345#. [message]: speaker=Gork 2346#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:159 2347#, fuzzy 2348msgid "" 2349"The fact is that few people entered this forest and returned home safe. I am " 2350"not sure, but most likely, this forest is full of elvish renegades." 2351msgstr "" 2352"Feit is dat weinig mensen dit bos zijn binnengaan en er weer zijn " 2353"uitgekomen. Waarschijnlijk zit het bos vol met elfen." 2354 2355#. [message]: speaker=Kapou'e 2356#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:163 2357#, fuzzy 2358msgid "" 2359"What would elves be doing so far into orcish territory? Anyway, we need some " 2360"rest. We are sufficiently armed to cope with a bunch of elvish poachers. If " 2361"we meet any, we’ll cut them to pieces." 2362msgstr "" 2363"In elk geval, we hebben rust nodig. We zijn genoeg bewapend om met een paar " 2364"elfenstropers af te rekenen. Indien we er tegenkomen zal ik ze met plezier " 2365"de Bork induwen." 2366 2367#. [message]: speaker=second_unit 2368#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:200 2369#, fuzzy 2370msgid "Elves! I was right, this place is infested with the skinny weaklings." 2371msgstr "" 2372"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale " 2373"wekelingen." 2374 2375#. [message]: speaker=second_unit 2376#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:206 2377#, fuzzy 2378msgid "" 2379"Elves! You were right, Gork, this place is infested with the skinny " 2380"weaklings." 2381msgstr "" 2382"Elfen! Je had gelijk Pirk, deze plek gevaarlijk bezet door schrale " 2383"wekelingen." 2384 2385#. [message]: speaker=unit 2386#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:213 2387#, fuzzy 2388msgid "Blast it, the orcs have discovered us." 2389msgstr "Barst, de orks hebben ons ontdekt." 2390 2391#. [message]: speaker=Kapou'e 2392#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:218 2393#, fuzzy 2394msgid "What is your purpose for trespassing on orcish territory?" 2395msgstr "Waarom doorkruisen jullie orks territorium?" 2396 2397#. [message]: speaker=unit 2398#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:223 2399#, fuzzy 2400msgid "Fool, do you really think we are going to tell you?" 2401msgstr "Dwaas, dacht je echt dat we je dat gaan vertellen?" 2402 2403#. [message]: speaker=Kapou'e 2404#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:228 2405#, fuzzy 2406msgid "" 2407"Men, capture one of these elves and interrogate him. I am sure that will get " 2408"us some answers." 2409msgstr "" 2410"Mannen, neem een van deze elfen gevangen en ondervraag hem. I weet zeker dat " 2411"het ons wat antwoorden oplevert." 2412 2413#. [message]: speaker=second_unit 2414#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:240 2415#, fuzzy 2416msgid "Now we’re going to have some answers out of you." 2417msgstr "Zo, nu zullen we wat antwoorden uit jou halen." 2418 2419#. [message]: speaker=unit 2420#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:245 2421#, fuzzy 2422msgid "You might as well go ahead and kill me, I’m not telling you anything." 2423msgstr "" 2424"Je kan ook direct doorgaan en mij doden, ik ga je toch niets vertellen." 2425 2426#. [message]: speaker=second_unit 2427#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:250 2428#, fuzzy 2429msgid "Very well then..." 2430msgstr "Prima, dan..." 2431 2432#. [message]: speaker=narrator 2433#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:255 2434#, fuzzy 2435msgid "Some time later..." 2436msgstr "Enige tijd later..." 2437 2438#. [message]: speaker=second_unit 2439#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:261 2440#, fuzzy 2441msgid "So you elves have set up an enclave here have you. Why is that?" 2442msgstr "Zo, jullie elfen hebben hier een enclave opgezet. Waarom is dat?" 2443 2444#. [message]: speaker=unit 2445#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:266 2446#, fuzzy 2447msgid "" 2448"We made an agreement with the humans some time ago. They were planning a " 2449"major assault on you war-mongers, and the humans pledged that if we assisted " 2450"them they would give us a large chunk of your territory once the battle was " 2451"over." 2452msgstr "" 2453"Enige tijd geleden sloten wij een akkoord met de mensen. Zij waren een grote " 2454"aanval op jullie ijzervreters aan het plannen, en de mensen beloofde ons een " 2455"groot stuk van jullie territorium als we hen hielpen en de oorlog over was." 2456 2457#. [message]: speaker=second_unit 2458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:271 2459#, fuzzy 2460msgid "" 2461"Why would you elves want still more territory? You guys already have the " 2462"undisputed rule of the whole elvish forest." 2463msgstr "" 2464"Waarom willen jullie elfen nog meer gebied? Jullie hebben reeds het " 2465"onbetwiste heerschappij over het gehele elfenbos." 2466 2467#. [message]: speaker=unit 2468#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:276 2469#, fuzzy 2470msgid "" 2471"Yes, but our prince has been banished from those lands for collaborating " 2472"with humans. He now seeks to carve out an empire for himself." 2473msgstr "" 2474"Ja, maar ons prins was verbannen uit het elfenbos wegens het samenwerken met " 2475"mensen. Hij zoekt nu weg om een rijk voor zichzelf te starten." 2476 2477#. [message]: speaker=second_unit 2478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:281 2479#, fuzzy 2480msgid "" 2481"Hmmm, interesting. So you set up a base here to launch your attacks on us. " 2482"Is that right?" 2483msgstr "" 2484"Hmmm, interessant. Zo jullie sloegen hier kamp op om vanuit hier de oorlog " 2485"te ontketenen. Heb ik dat juist?" 2486 2487#. [message]: speaker=unit 2488#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:286 2489#, fuzzy 2490msgid "Yes, that is correct." 2491msgstr "Ja, dat is waar." 2492 2493#. [message]: speaker=Kapou'e 2494#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:291 2495#, fuzzy 2496msgid "" 2497"Well folks, it looks like we have our work cut out for us. We must destroy " 2498"this enclave." 2499msgstr "" 2500"Wel jongens, het lijkt er op dat er werk voor ons ligt. We moeten deze " 2501"enclave vernietigen." 2502 2503#. [message]: speaker=Kapou'e 2504#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:310 2505msgid "As for this weakling, I’ll personally behead her." 2506msgstr "" 2507 2508#. [message]: speaker=Kapou'e 2509#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:317 2510msgid "As for this weakling, I’ll personally behead him." 2511msgstr "" 2512 2513#. [message]: speaker=second_unit 2514#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:333 2515#, fuzzy 2516msgid "female^With pleasure. But what should I do with this weakling?" 2517msgstr "Wat moeten we doen, baas?" 2518 2519#. [message]: speaker=Kapou'e 2520#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:338 2521#, fuzzy 2522msgid "Behead her." 2523msgstr "Onthoofd hem." 2524 2525#. [message]: speaker=second_unit 2526#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:345 2527#, fuzzy 2528msgid "With pleasure. But what should I do with this weakling?" 2529msgstr "Wat moeten we doen, baas?" 2530 2531#. [message]: speaker=Kapou'e 2532#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:350 2533#, fuzzy 2534msgid "Behead him." 2535msgstr "Onthoofd hem." 2536 2537#. [message]: speaker=unit 2538#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:359 2539#, fuzzy 2540msgid "Ahhhhh!" 2541msgstr "Ahhhh!" 2542 2543#. [message]: speaker=Kapou'e 2544#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:368 2545#, fuzzy 2546msgid "" 2547"Good work, men, we’ve done it! Now we don’t have to worry about these elves " 2548"attacking us. Let’s get some rest and continue our journey." 2549msgstr "" 2550"We zijn er geraakt! Nu hebben we wat rust nodig voordat we onze reis " 2551"verderzetten." 2552 2553#. [message]: speaker=Lucile 2554#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:386 2555#, fuzzy 2556msgid "" 2557"Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed." 2558msgstr "" 2559"Ahhh! Vlucht; en waarschuwing the prins dat ik verslagen ben en dat de " 2560"enclave is vernietigd." 2561 2562#. [unit]: type=Elvish Scout, id=Linduilas 2563#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:395 2564#, fuzzy 2565msgid "Linduilas" 2566msgstr "Linduilas" 2567 2568#. [message]: speaker=Linduilas 2569#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:400 2570#, fuzzy 2571msgid "As you command, my lady." 2572msgstr "Zoals u beveelt, mijn jonkvrouw." 2573 2574#. [scenario]: id=09_Shan_Taum_the_Smug 2575#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4 2576#, fuzzy 2577msgid "Shan Taum the Smug" 2578msgstr "Shan Taum de Zelfvoldane" 2579 2580#. [objective]: condition=win 2581#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20 2582#, fuzzy 2583msgid "Survive the Shan Taum menace for 20 turns" 2584msgstr "Overleef de Shan Taum dreiging twintig beurten" 2585 2586#. [objectives] 2587#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24 2588#, fuzzy 2589msgid "Defeat Shan Taum" 2590msgstr "Versla Traaghand" 2591 2592#. [side]: type=Orcish Warlord, id=Shan Taum 2593#. [unit]: type=Orcish Warlord, id=Shan Taum 2594#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60 2595#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:143 2596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:126 2597#, fuzzy 2598msgid "Shan Taum" 2599msgstr "Shan Taum" 2600 2601#. [side]: type=Orcish Warlord, id=Shan Taum 2602#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69 2603msgid "Rivals" 2604msgstr "" 2605 2606#. [part] 2607#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:77 2608#, fuzzy 2609msgid "" 2610"After clearing out the elves from the Silent Forest, Kapou’e and his party " 2611"set out on the last leg of their journey. Within a few days they finally " 2612"reached the city of Lmarig in the Mourned Hills, which was then ruled by " 2613"Shan Taum the Smug." 2614msgstr "" 2615"Na het uitroeien van de elfen in het Stille Woud, begonnen Kapou'e en zijn " 2616"krijgers aan de laatste loodjes van hun reis. Met enkele dagen bereikte zij " 2617"de stad van Lmarig in de Bedroefde Bergen, welke werd bestuurd door Shan " 2618"Taum de Zelfvoldane." 2619 2620#. [message]: speaker=Kapou'e 2621#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:106 2622#, fuzzy 2623msgid "At last, here are the Mourned Hills! We can only hope for the best." 2624msgstr "At last, here are the mourned hills! I hope everything will be OK." 2625 2626#. [message]: role=cannonfodder 2627#. [message]: speaker=Grüü 2628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:111 2629#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:289 2630#, fuzzy 2631msgid "Why?" 2632msgstr "Waarom?" 2633 2634#. [message]: speaker=Gork 2635#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:116 2636#, fuzzy 2637msgid "" 2638"You are a troll, so you don’t know. These lands are ruled by Shan Taum the " 2639"Smug, who was a rival of Black-Eye Karun." 2640msgstr "" 2641"Alleen trollen weten dat dit land geregeerd werd door Shan Taum de " 2642"Zelfvoldane, die een rivaal was van Zwartoog Karun." 2643 2644#. [message]: speaker=Pirk 2645#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:121 2646#, fuzzy 2647msgid "I doubt he would welcome the son of the Black-Eye." 2648msgstr "Ik betwijfel of hij de zoon van het Zwarte Oog zou verwelkomen." 2649 2650#. [message]: speaker=Shan Taum 2651#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:125 2652#, fuzzy 2653msgid "" 2654"Who is that? Kapou’e! What are you doing in my lands, you weakling runt?" 2655msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?" 2656 2657#. [message]: speaker=Kapou'e 2658#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:130 2659#, fuzzy 2660msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you." 2661msgstr "Stop even Shan Taim. We zoeken de Grote Raad en geen twist met jou." 2662 2663#. [message]: speaker=Shan Taum 2664#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:135 2665#, fuzzy 2666msgid "" 2667"Bwahaha! You are nothing! Where is your land? You became a beggar. You are " 2668"as pathetic as your father!" 2669msgstr "" 2670"Hahaha! Je bent niets! Waar is je land? Je bent een bedelaar nu! Je bent " 2671"even zielig als je vader!" 2672 2673#. [message]: speaker=Kapou'e 2674#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:140 2675#, fuzzy 2676msgid "" 2677"How can you talk that way about my father, you miserable coward?! I’ll make " 2678"a mug from your skull!" 2679msgstr "" 2680"Hoe kun je op zo'n manier over mijn vader praten, jij lafaard?! Ik zal je " 2681"schedel als tas gebruiken!" 2682 2683#. [message]: speaker=Shan Taum 2684#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:144 2685#, fuzzy 2686msgid "Really? What would you drink with it? Mint cordial?" 2687msgstr "Echt? En wat zal je ermee drinken? Appelsap?" 2688 2689#. [message]: speaker=narrator 2690#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:149 2691#, fuzzy 2692msgid "" 2693"Exasperated, Kapou’e launched an attack on his fellow orc Shan Taum the Smug." 2694msgstr "" 2695"Razend lanceerde Kapou'e een aanval op zijn mede-ork Shan Taum de " 2696"Zelfvoldane." 2697 2698#. [event] 2699#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:156 2700#, fuzzy 2701msgid "Fabstep" 2702msgstr "Fabstep" 2703 2704#. [event] 2705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157 2706#, fuzzy 2707msgid "Klebar" 2708msgstr "Klebar" 2709 2710#. [event] 2711#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158 2712#, fuzzy 2713msgid "Echarp" 2714msgstr "Echarp" 2715 2716#. [message]: speaker=Echarp 2717#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:161 2718#, fuzzy 2719msgid "" 2720"What is this? Are you mad?! Humans are to besiege our fortress at Prestim " 2721"and you are fighting each other?!" 2722msgstr "" 2723"Wat is dit? Ben je niet goed snik!? Mensen staan op het punt ons fort bij " 2724"Prestim te belegeren en jullie vechten onder elkaar?" 2725 2726#. [message]: speaker=Kapou'e 2727#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:166 2728#, fuzzy 2729msgid "Well, ermmm..." 2730msgstr "Wel..euuuhmmm..." 2731 2732#. [message]: speaker=Echarp 2733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:170 2734#, fuzzy 2735msgid "" 2736"Kapou’e, rumors tell of you making a long trip to seek assistance from us, " 2737"and escorting Pirk, Gork and Vraurk. The council is grateful for that." 2738msgstr "" 2739"Kapou'e, geruchten zeggen dat je een lange reis hebt ondernomen om bij ons " 2740"om hulp te vragen en Pirk, Gork en Vraurk te escorteren. De raad is daar " 2741"dankbaar voor." 2742 2743#. [message]: speaker=Fabstep 2744#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:174 2745#, fuzzy 2746msgid "I know what you want from us but I’m afraid we can’t help you." 2747msgstr "" 2748"Ik weet wat je van ons verlangt, maar ik ben bang dat we je niet kunnen " 2749"helpen." 2750 2751#. [message]: speaker=Kapou'e 2752#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:178 2753#, fuzzy 2754msgid "But my people..." 2755msgstr "Echt? Maar mijn volk..." 2756 2757#. [message]: speaker=Echarp 2758#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:182 2759#, fuzzy 2760msgid "" 2761"You don’t understand. Orcs have been divided for ages. The only one who gave " 2762"us some unity was your father, Black-Eye Karun. Hearing rumors of your " 2763"exploits, we understood you are a worthy son of your father." 2764msgstr "" 2765"Je begrijpt niet. Orks zijn al eeuwen verdeeld. De enigste die ons enige " 2766"samenhorigheid gaf was je vader, Zwartoog Karun. Uit de geruchten kunnen we " 2767"afleiden dat je een waardige zoon bent." 2768 2769#. [message]: speaker=Vraurk 2770#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:186 2771#, fuzzy 2772msgid "" 2773"This is true. Now we are pressed from all sides by humans and elves; we need " 2774"a leader that can unite all banners. This one is <i>you</i>!" 2775msgstr "" 2776"Dit is waar. Nu dat we van alle kanten belaagd worden hebben we een nieuwe " 2777"leider nodig die alle banieren kan verenigen. Die leider ben jij!" 2778 2779#. [message]: speaker=Kapou'e 2780#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:190 2781#, fuzzy 2782msgid "Thank you." 2783msgstr "Dank je." 2784 2785#. [message]: speaker=Grüü 2786#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:194 2787#, fuzzy 2788msgid "Did you hear? There is a battle waiting for us at Prestim!" 2789msgstr "Hoorde je? Er is een strijd die op ons wacht bij Prestim!" 2790 2791#. [message]: speaker=Echarp 2792#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:198 2793#, fuzzy 2794msgid "" 2795"Kapou’e, if Prestim falls, humans will have a strong bridgehead on this side " 2796"of the river and your people won’t be safe. You are the only one that can " 2797"help us defend Prestim!" 2798msgstr "" 2799"Kapou'e, indien Prestim valt zullen de mensen een sterke basis hebben aan " 2800"deze kant van de rivier en je volk wal niet veilig zijn. Je bent de enigste " 2801"die ons kan helpen Prestim te verdedigen!" 2802 2803#. [message]: speaker=Pirk 2804#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:202 2805#, fuzzy 2806msgid "" 2807"Leave your people here Kapou’e — they are safe for the moment — and go " 2808"defend Prestim. In the meantime, now that the council is complete again, we " 2809"will decide. We may have to form the Great Horde again, and give you the " 2810"leadership of it." 2811msgstr "" 2812"Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim " 2813"verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we " 2814"beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap." 2815 2816#. [message]: speaker=Shan Taum 2817#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:247 2818#, fuzzy 2819msgid "Nooo! Don’t kill me, I surrender to you little earthworm." 2820msgstr "Neee! Dood me niet, ik geef me over aan jou, kleine aardworm!" 2821 2822#. [scenario]: id=10_Saving_Inarix 2823#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12 2824#, fuzzy 2825msgid "Saving Inarix" 2826msgstr "Inarix Gered" 2827 2828#. [objective]: condition=win 2829#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31 2830msgid "Wait for Inarix’s arrival from the south on turn 4" 2831msgstr "" 2832 2833#. [objective]: condition=win 2834#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41 2835#, fuzzy 2836msgid "Destroy the southern part of the bridge" 2837msgstr "Vernietig het zuidelijke deel van de brug." 2838 2839#. [objective]: condition=win 2840#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45 2841#, fuzzy 2842msgid "" 2843"In order to recruit saurians later on, bring Inarix and at least four " 2844"saurians to safety" 2845msgstr "" 2846"Breng Inarix en tenminste vier saurians naar het fort over de rivier Gork" 2847 2848#. [note] 2849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65 2850#, fuzzy 2851msgid "Whoever detonates the bridge will die." 2852msgstr "NB: diegene die de brug opslaat zal overlijden.\n" 2853 2854#. [unit]: type=Elvish Champion, id=Thelarion 2855#. [side]: type=Elvish Champion, id=Thelarion 2856#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88 2857#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:62 2858#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189 2859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:136 2860#, fuzzy 2861msgid "Thelarion" 2862msgstr "Thelarion" 2863 2864#. [side]: type=Dwarvish Steelclad, id=Darstang 2865#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:116 2866#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:84 2867#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:78 2868#, fuzzy 2869msgid "Darstang" 2870msgstr "Darstang" 2871 2872#. [event] 2873#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:144 2874#, fuzzy 2875msgid "Plonk" 2876msgstr "Plonk" 2877 2878#. [message]: speaker=Plonk 2879#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:190 2880#, fuzzy 2881msgid "" 2882"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The " 2883"fortified bridge over the River Bork was taken this morning by a small " 2884"commando of elves, we have already tried to assault it twice without success." 2885msgstr "" 2886"Versterkingen, eindelijk! Wie je ook bent, je bent welkom in Prestim! De " 2887"versterkte brug over de Gork-rivier is deze ochtend ingenomen door een " 2888"commando-eenheid elfen. We hebben al twee keer geprobeerd de brug te " 2889"heroveren, zonder succes." 2890 2891#. [message]: speaker=Grüü 2892#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:194 2893#, fuzzy 2894msgid "Ah! They are no match against my hammer." 2895msgstr "Ach! Ze zijn geen partij voor mijn goedendag!" 2896 2897#. [message]: speaker=Plonk 2898#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:198 2899#, fuzzy 2900msgid "" 2901"There is worse; our scouts report that our saurian allies led by Inarix are " 2902"still trapped on the other side of the river some miles away. They won’t be " 2903"able to cross the river." 2904msgstr "" 2905"En er is meer slecht nieuws. Onze verkenners hebben gemeld dat Inarix, onze " 2906"sauriaanse bondgenoot, geblokkeerd zit aan de andere kant van de rivier, een " 2907"aantal mijlen verderop. Ze kunnen de rivier niet over." 2908 2909#. [message]: speaker=Plonk 2910#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:202 2911#, fuzzy 2912msgid "" 2913"Elves and dwarves have joined humans against us and have set up camp nearby. " 2914"Humans will arrive soon. We must destroy the southern bridge on the river." 2915msgstr "" 2916"De elfen en de dwergen hebben zich aangesloten bij de mensen. Ze hebben hun " 2917"tenten hier ergens in de buurt opgeslagen. De mensen zullen snel arriveren. " 2918"We moeten de zuidelijke brug over de rivier vernietigen!" 2919 2920#. [message]: speaker=Kapou'e 2921#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:206 2922#, fuzzy 2923msgid "" 2924"If Inarix falls prey to those humans then we won’t be able to count on their " 2925"help in this struggle. We must do something!" 2926msgstr "" 2927"Als Inarix gevangen wordt genomen door deze mensen zullen wij niet kunnen " 2928"rekenen op hun hulp in deze veldslag. We moeten iets doen!" 2929 2930#. [message]: speaker=Grüü 2931#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:211 2932#, fuzzy 2933msgid "I know what we must do. Kill elves and help Inarix cross." 2934msgstr "Ik weet wat we moeten doen. Elfen doden en Inarix helpen oversteken." 2935 2936#. [message]: speaker=Plonk 2937#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:215 2938#, fuzzy 2939msgid "It won’t be that easy! Our enemies are well entrenched." 2940msgstr "" 2941"Zo gemakkelijk zal het niet zijn! Onze vijanden hebben zich ingegraven." 2942 2943#. [message]: speaker=Plonk 2944#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:219 2945#, fuzzy 2946msgid "" 2947"We can sabotage the southern bridge to slow them down. When the bulk of the " 2948"saurians have crossed, someone needs to go and light the barrel of oil we " 2949"have set up beside the bridge to destroy it. Any warriors trapped on the " 2950"bridge or on the other side of the river will perish!" 2951msgstr "" 2952"We kunnen de zuidelijke brug saboteren om hen te vertragen. Als de saurianen " 2953"over zijn moet iemand het vat met ollie, dat we vlak naast de brug hebben " 2954"geplaatst, aansteken om de brug te vernietigen. Elke eenheid gevangen op de " 2955"brug of aan de andere kant van de rivier zal sneuvelen!" 2956 2957#. [message]: speaker=Thelarion 2958#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:226 2959#, fuzzy 2960msgid "" 2961"Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest " 2962"have reinforced Prestim. It is time to avenge the death of our fallen kin my " 2963"friends — get them!" 2964msgstr "" 2965"Hee kijk, dat orkse volk, dat mijn enclave in het Stille Woud heeft " 2966"gesloopt, hebben Prestim bewapend. Het is tijd om de dood van onze gevallen " 2967"vrienden te wreken - pak ze!" 2968 2969#. [message]: speaker=Kapou'e 2970#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:230 2971#, fuzzy 2972msgid "" 2973"Ahhh, it’s ‘the Prince’ from the Silent Forest. Unfortunately, I don’t think " 2974"we can deal with him now, we have to focus on saving Inarix." 2975msgstr "" 2976"Ahh, het is de \"prins\" van het Stille Woud. Helaas, ik denk niet dat we " 2977"hem nu aankunnen. We zullen ons moeten richten op het redden van Inarix." 2978 2979#. [event] 2980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:237 2981#, fuzzy 2982msgid "Inarix" 2983msgstr "Inarix" 2984 2985#. [message]: speaker=Inarix 2986#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:256 2987#, fuzzy 2988msgid "" 2989"Hurry-hurry, friends. Lanbec’h and his kind are right on our tails, we must " 2990"reach Prestim quickly." 2991msgstr "" 2992"Haast, vrienden. Graaf Lanbec'h en zijn soortgenoten zitten ons op de " 2993"hielen, we moeten Prestim snel bereiken." 2994 2995#. [message]: speaker=Kapou'e 2996#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:339 2997#, fuzzy 2998msgid "Bah! I’m not going to blow myself to bits!" 2999msgstr "Bah! Ik ga mijzelf niet tot splinters opblazen!" 3000 3001#. [message]: speaker=Kapou'e 3002#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:357 3003#, fuzzy 3004msgid "Grüü, stay away from that thing! I still have a use for you!" 3005msgstr "Grüü, blijf daar vanaf! Jou kan ik nog wel gebruiken!" 3006 3007#. [message]: speaker=Grüü 3008#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:363 3009#, fuzzy 3010msgid "Uh... Fine, Chief!" 3011msgstr "Uh... OK, Chef!" 3012 3013#. [message]: speaker=Inarix 3014#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:381 3015#, fuzzy 3016msgid "I’m not going to do it!" 3017msgstr "Ik ga dat niet doen." 3018 3019#. [message]: speaker=Kapou'e 3020#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:410 3021#, fuzzy 3022msgid "Get away from there you idiot, I’m still over here!" 3023msgstr "Blijf daar weg idioot, ik ben nog hier!" 3024 3025#. [message]: speaker=Grüü 3026#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:425 3027#, fuzzy 3028msgid "Hey, don’t light it up, I’m not safe!" 3029msgstr "Hee, steek het niet aan, ik ben nog niet in veiligheid!" 3030 3031#. [message]: speaker=Grüü 3032#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:448 3033#, fuzzy 3034msgid "Chief, we can’t be blowing the bridge before Inarix is here, can we?" 3035msgstr "Chef, we kunnen de brug toch niet opblazen voordat Inarix hier is?" 3036 3037#. [then] 3038#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:460 3039#, fuzzy 3040msgid "" 3041"Chief, Inarix hasn’t yet made it across! Are you really sure you want to do " 3042"this?" 3043msgstr "" 3044"Chef, Inarix heeft de overtocht nog niet gehaald! Weet je zeker dat je dit " 3045"wil doen?" 3046 3047#. [else] 3048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:464 3049#, fuzzy 3050msgid "I’m ready, Chief!" 3051msgstr "Ik ben klaar, Chef!" 3052 3053#. [option] 3054#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:473 3055#, fuzzy 3056msgid "Let her blow!" 3057msgstr "Laten we haar opblazen!" 3058 3059#. [message]: speaker=Grüü 3060#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:478 3061#, fuzzy 3062msgid "Bye bye, $unit.name|!" 3063msgstr "Vaarwel, $unit.name|!" 3064 3065#. [message]: speaker=Inarix 3066#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:490 3067#, fuzzy 3068msgid "Damn you, Son of the Black-Eye! You’ll pay for this!" 3069msgstr "Verdomde jij, zoon van Zwartoog! Dit zet ik je betaald!" 3070 3071#. [message] 3072#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:504 3073#, fuzzy 3074msgid "No, wait!" 3075msgstr "Nee, wacht!" 3076 3077#. [message]: speaker=unit 3078#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:511 3079#, fuzzy 3080msgid "Aaaaaaaargh!" 3081msgstr "Aaaaaaaargh!" 3082 3083#. [option] 3084#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:527 3085#, fuzzy 3086msgid "Wait a moment." 3087msgstr "Wacht even." 3088 3089#. [message]: speaker=unit 3090#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:532 3091msgid "<i>Phew!</i>" 3092msgstr "" 3093 3094#. [message]: speaker=Kapou'e 3095#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:589 3096#, fuzzy 3097msgid "" 3098"Blast it! The saurians have had too many casualties in order for them to be " 3099"of any real help to us. We won’t be able to recruit them in the future." 3100msgstr "" 3101"Barst! Er zijn te veel saurianen getroffen om ons nog van enige hulp te " 3102"kunnen zijn. We zullen ze niet kunnen rekruteren in de toekomst." 3103 3104#. [message]: speaker=Thelarion 3105#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:635 3106#, fuzzy 3107msgid "" 3108"This isn’t working. Mobilize all our troops and send these creatures back to " 3109"hell." 3110msgstr "" 3111"Dit heeft teveel tijd gekost. We moeten al onze troepen eropaf sturen en die " 3112"wezens terug naar de hel sturen." 3113 3114#. [message]: speaker=Darstang 3115#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:639 3116#, fuzzy 3117msgid "It won’t be said that Elves were braver than us, everyone attack!" 3118msgstr "Men zal niet beweren dat de elfen dapperder waren dan wij. Ten aanval!" 3119 3120#. [side]: type=Grand Marshal, id=Earl Lanbec'h 3121#. [unit]: type=General, id=Earl Lanbec'h 3122#. [side]: type=General, id=Earl Lanbec'h 3123#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:658 3124#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:688 3125#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:143 3126#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:88 3127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:82 3128#, fuzzy 3129msgid "Earl Lanbec’h" 3130msgstr "Graaf Lanbec'h" 3131 3132#. [message]: speaker=Earl Lanbec'h 3133#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:674 3134#, fuzzy 3135msgid "At them! Rip them to the last!" 3136msgstr "Grijp ze! Reet ze open tot de laatste!" 3137 3138#. [message]: speaker=Kapou'e 3139#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:678 3140#, fuzzy 3141msgid "It is too late, we are defeated." 3142msgstr "Het is te laat, we zijn verslagen." 3143 3144#. [message]: speaker=Earl Lanbec'h 3145#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:698 3146msgid "" 3147"So, the elves and dwarves failed to take the fortress and the beasts were " 3148"able to muster a defense. No matter. Once the vanguard of my army arrives, I " 3149"will storm their pitiful fortress myself." 3150msgstr "" 3151 3152#. [message]: speaker=unit 3153#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:738 3154#, fuzzy 3155msgid "The green earth will curse you for this..." 3156msgstr "De groene aarde zal je vervloeken voor dit..." 3157 3158#. [message]: speaker=unit 3159#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:750 3160#, fuzzy 3161msgid "Curse you, foul orc!" 3162msgstr "Vervloekt zij jij domme ork!" 3163 3164#. [scenario]: id=11_Clash_of_Armies 3165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4 3166#, fuzzy 3167msgid "Clash of Armies" 3168msgstr "Botsing der Legers" 3169 3170#. [objective]: condition=win 3171#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20 3172#, fuzzy 3173msgid "Defend Prestim successfully for four days" 3174msgstr "Verdedig Prestim voor drie dagen" 3175 3176#. [objective]: condition=lose 3177#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25 3178msgid "" 3179"You don't control all villages on the north side of the river when turns run " 3180"out" 3181msgstr "" 3182 3183#. [event] 3184#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:232 3185#, fuzzy 3186msgid "Telamir" 3187msgstr "Telamir" 3188 3189#. [event] 3190#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233 3191#, fuzzy 3192msgid "Angthur" 3193msgstr "Angthur" 3194 3195#. [message]: role=cannonfodder 3196#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:254 3197#, fuzzy 3198msgid "So here we are, and they are preparing to assault." 3199msgstr "Zo hier zijn we, en zij maken zich klaar voor de aanval." 3200 3201#. [message]: speaker=Grüü 3202#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:259 3203#, fuzzy 3204msgid "Prestim’s walls are rock-hard, they’ll waste themselves on them." 3205msgstr "De muren van Prestim zijn keihard, ze zullen te pletter lopen." 3206 3207#. [message]: speaker=Kapou'e 3208#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:264 3209msgid "" 3210"I’m not that sure. Every fortress has its own weakness. Prestim’s walls are " 3211"strong but long and it is difficult to defend them from many directions at " 3212"once. This Earl Lanbec’h must know they can’t break through by only fording " 3213"the river where the bridge previously stood so he must have a better plan " 3214"than that." 3215msgstr "" 3216 3217#. [message]: role=cannonfodder 3218#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:269 3219#, fuzzy 3220msgid "" 3221"We’ve received messengers from the Council, saying that they are gathering " 3222"tribes into the Great Horde." 3223msgstr "" 3224"Ik heb boodschappers van de Raad ontvangen, ze zeggen dat ze de stammen " 3225"samenvoegen tot de Grote Bende." 3226 3227#. [message]: speaker=Grüü 3228#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:274 3229#, fuzzy 3230msgid "Great! When do they arrive?" 3231msgstr "Leuk! Wanneer komen ze aan?" 3232 3233#. [message]: role=cannonfodder 3234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:279 3235#, fuzzy 3236msgid "In four days. I fear it will be too late." 3237msgstr "Binnen vier dagen. Ik vrees dat ze te laat zullen komen." 3238 3239#. [message]: speaker=Kapou'e 3240#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:284 3241msgid "" 3242"Fool! We can hold that long. But we have to have Prestim firmly in control " 3243"when the shamans arrive with the Great Horde. We can’t let the humans " 3244"establish a foothold on this side of the river." 3245msgstr "" 3246 3247#. [message]: speaker=Kapou'e 3248#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:294 3249msgid "" 3250"Because if we cannot decisively beat these humans, the other tribes won’t " 3251"think us strong enough to lead them. Each chieftain will try to claim the " 3252"leadership of the horde for themselves and the humans will be able to break " 3253"through our defenses." 3254msgstr "" 3255 3256#. [message]: role=cannonfodder 3257#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:299 3258#, fuzzy 3259msgid "Great." 3260msgstr "Leuk." 3261 3262#. [message]: speaker=Grüü 3263#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:378 3264msgid "Look, the humans are boarding a ship!" 3265msgstr "" 3266 3267#. [message] 3268#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:899 3269msgid "Charge!" 3270msgstr "" 3271 3272#. [message] 3273#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:908 3274msgid "Get them!" 3275msgstr "" 3276 3277#. [unit]: type=Merman Warrior, id=Plouf 3278#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1041 3279#, fuzzy 3280msgid "Plouf" 3281msgstr "Ploef" 3282 3283#. [message]: speaker=Plouf 3284#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1052 3285#, fuzzy 3286msgid "We arrive to honor our alliance, Earl Lanbec’h." 3287msgstr "We arriveren om ons bondgenootschap te eren, Graaf Lancbec'h." 3288 3289#. [message]: speaker=Kapou'e 3290#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1057 3291#, fuzzy 3292msgid "Curses! They have fish-men on their side." 3293msgstr "Verdomme! Zij hebben vismannen aan hun zijde." 3294 3295#. [message]: speaker=Kapou'e 3296#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1140 3297msgid "" 3298"The Great Horde is almost here! Drive them out of our villages <b>now</b>!" 3299msgstr "" 3300 3301#. [message]: speaker=Gork 3302#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1177 3303msgid "Here we are!" 3304msgstr "" 3305 3306#. [message]: role=greathordewarlord1 3307#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1182 3308msgid "" 3309"What’s this? This weakling has let humans enter Prestim? I will lead the " 3310"horde and push them to the river!" 3311msgstr "" 3312 3313#. [message]: role=greathordewarlord2 3314#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1188 3315msgid "" 3316"Bah! I’m the only one strong enough to drive out the humans! The Great Horde " 3317"follows me!" 3318msgstr "" 3319 3320#. [message]: speaker=Earl Lanbec'h 3321#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1194 3322msgid "" 3323"Look at that, the stupid orcs are starting to fight amongst themselves! " 3324"Now’s our chance, everyone attack!" 3325msgstr "" 3326 3327#. [message]: speaker=Gork 3328#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1205 3329#, fuzzy 3330msgid "Here we are! Hold on Prestim, we arrive to push them to the river!" 3331msgstr "" 3332"Hier zijn we! Hou vol Prestim, we arriveren om ze in de rivier te drijven!" 3333 3334#. [message]: speaker=Earl Lanbec'h 3335#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1210 3336#, fuzzy 3337msgid "They are too numerous now, RETREAT!" 3338msgstr "Er zijn er teveel nu, TERUGTREKKEN!" 3339 3340#. [message]: speaker=Kapou'e 3341#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1232 3342#, fuzzy 3343msgid "" 3344"The Great Horde at last! I was beginning to think they would never come." 3345msgstr "De Grote Bende, eindelijk! Ik dacht al dat ze nooit zouden komen." 3346 3347#. [message]: speaker=Gork 3348#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1237 3349#, fuzzy 3350msgid "" 3351"Your defense of Prestim was heroic, facing such opposition surely undermined " 3352"the morale of the humans. Now they are retreating to their fortresses and " 3353"will not venture out again anytime soon." 3354msgstr "" 3355"De verdediging van Prestim was heroïsch! Dit moet de moraal van de mensen " 3356"geen goed hebben gedaan. Ze zullen zich naar hun kastelen terugtrekken en " 3357"niet meer durven buiten te komen." 3358 3359#. [message]: speaker=Pirk 3360#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1242 3361#, fuzzy 3362msgid "" 3363"It is now time to show them who we are and to lead the Great Horde in " 3364"pursuit. We will not rest until we destroy Earl Lanbec’h. Smite, stab, slay!" 3365msgstr "" 3366"Het is tijd om ze te tonen wie we zijn en de Grote Bende in de achtervolging " 3367"te zetten! We zullen niet rusten voor we Graaf Lanbec'h hebben. Smijt, " 3368"steek, sla!" 3369 3370#. [scenario]: id=12_Giving_Some_Back 3371#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5 3372#, fuzzy 3373msgid "Giving Some Back" 3374msgstr "Iets terug geven" 3375 3376#. [objective]: condition=lose 3377#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33 3378#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31 3379#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33 3380#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34 3381#, fuzzy 3382msgid "Death of Al’Brock" 3383msgstr "Al’Brock" 3384 3385#. [objective]: condition=lose 3386#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37 3387#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35 3388#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37 3389#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38 3390#, fuzzy 3391msgid "Death of Flar’Tar" 3392msgstr "Dood van Inarix" 3393 3394#. [side]: type=General, id=Arthain 3395#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:82 3396#, fuzzy 3397msgid "Arthain" 3398msgstr "Arthur" 3399 3400#. [side]: type=Lieutenant, id=Hanak 3401#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:103 3402msgid "Hanak" 3403msgstr "" 3404 3405#. [part] 3406#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:122 3407#, fuzzy 3408msgid "" 3409"With the arrival of the Great Horde, and the humans having retreated, the " 3410"united orcish forces held a council of war." 3411msgstr "" 3412"Met de komst van de Grote Bende en de terugtrekking van de mensen hielden de " 3413"verenigde orks een oorlogsraad." 3414 3415#. [part] 3416#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:128 3417msgid "" 3418"After a fair amount of squabbling — for some of the older warlords were " 3419"reluctant to let this young upstart lead them — and a few consequent " 3420"executions, the leadership of the horde was formally bestowed upon Kapou’e." 3421msgstr "" 3422 3423#. [part] 3424#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:134 3425msgid "" 3426"Riders were dispatched in all directions to gather intelligence and to " 3427"pinpoint the exact location of the hostile forces." 3428msgstr "" 3429 3430#. [part] 3431#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:140 3432msgid "" 3433"The horde was then split into two forces. On the advice of the shamans, " 3434"Kapou’e placed one force under the leadership of Shan Taum the Smug, who — " 3435"despite his obnoxious nature — was a fierce and capable leader. He was sent " 3436"to Bitok, the most southwestern orcish city, to cut off the humans already " 3437"invading the harbor of Tirigaz, and to stop any further human incursion into " 3438"orcish territory." 3439msgstr "" 3440 3441#. [part] 3442#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:147 3443msgid "" 3444"He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just " 3445"north of the Mourned Hills — to organize any remaining orcish forces as well " 3446"as create an arms and supply depot." 3447msgstr "" 3448 3449#. [part] 3450#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:153 3451msgid "" 3452"Kapou’e himself — desiring to settle this business once and for all — led " 3453"his remaining forces to Dorest, the human city due southeast of Prestim, to " 3454"which Earl Lanbec’h had retreated." 3455msgstr "" 3456 3457#. [message]: speaker=Kapou'e 3458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:228 3459msgid "" 3460"Earl Lanbec’h, you slimy coward, come out and face me if you have the guts!" 3461msgstr "" 3462 3463#. [message]: speaker=Arthain 3464#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:234 3465msgid "" 3466"Sorry there, old chap. You’re deemed too insignificant for the likes of the " 3467"Earl to deal with. He’s left that pleasure to me instead." 3468msgstr "" 3469 3470#. [message]: speaker=Kapou'e 3471#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:239 3472msgid "" 3473"Foolish human. Attack, men, I want that city to be orcish territory within " 3474"the week. Smite, stab, and slay!" 3475msgstr "" 3476 3477#. [message]: speaker=Al'Brock 3478#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:246 3479msgid "" 3480"Easier said than done, Chief. There are many humans in that city. And they " 3481"are well armed, too." 3482msgstr "" 3483 3484#. [message]: speaker=Grüü 3485#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:251 3486msgid "No matter. Horde smash!" 3487msgstr "" 3488 3489#. [scenario]: id=13_The_Dwarvish_Stand 3490#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4 3491msgid "The Dwarvish Stand" 3492msgstr "" 3493 3494#. [side]: type=Bandit, id=Sagmar 3495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:91 3496#, fuzzy 3497msgid "Sagmar" 3498msgstr "Sammual" 3499 3500#. [part] 3501#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103 3502msgid "" 3503"After conquering and occupying Dorest, Kapou’e and his men set themselves to " 3504"stabilizing the area and bringing it firmly under the iron-hard orcish rule." 3505msgstr "" 3506 3507#. [part] 3508#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109 3509msgid "" 3510"After a few weeks of putting down minor rebellions and clearing out the last " 3511"human strongholds, the first snows of the long northern winter began to " 3512"fall. A few days after the first snowfall a goblin rider — half dead from " 3513"exhaustion — raced into Dorest with the news that Borstep was under siege by " 3514"a large force of dwarves, outlaws and elves." 3515msgstr "" 3516 3517#. [part] 3518#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115 3519msgid "" 3520"The orcish commanders were stunned. How had such a large enemy force " 3521"penetrated so deep and so far into orcish territory, especially without " 3522"their knowledge? How also had their enemies known to strike at Borstep, " 3523"which was the rally point for orcish forces as well as their main arms and " 3524"supply depot?" 3525msgstr "" 3526 3527#. [part] 3528#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121 3529msgid "" 3530"Kapou’e suspected some sort of treachery. Under the assumption that human " 3531"attacks would be minimal due to the harsh weather, he left only a small " 3532"force to defend Dorest while he and the main horde of orcs sped to the aid " 3533"of Borstep." 3534msgstr "" 3535 3536#. [part] 3537#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127 3538msgid "" 3539"Rushing to reach Borstep before the river froze up for the winter, the orcs " 3540"sailed up the River Bork. Paddling day and night the horde barely managed to " 3541"get through the Silent Forest before the river froze solid. Beaching their " 3542"crafts, they marched the last leg of their journey through the deepening " 3543"snow of the Mourned Hills." 3544msgstr "" 3545 3546#. [part] 3547#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133 3548msgid "" 3549"As they crested the last hill before the city, the sight before them cast " 3550"them into gloom; there was nothing left of Borstep. The walls had been " 3551"smashed, houses burnt and its inhabitants driven out or slaughtered. Of the " 3552"orcish shamans there was no sign." 3553msgstr "" 3554 3555#. [part] 3556#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139 3557msgid "" 3558"With eyes burning with apprehension and rage, Kapou’e sent his riders out to " 3559"scour the land in all directions for the culprits while he made camp with " 3560"the rest of the horde. A few hours later a rider reported back that he had " 3561"picked up a trail of a large body of dwarves, elves and humans heading east " 3562"through the mountains." 3563msgstr "" 3564 3565#. [part] 3566#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145 3567msgid "" 3568"Breaking camp the following dusk, the horde set out in hot pursuit. By the " 3569"third day, they caught up with their enemies." 3570msgstr "" 3571 3572#. [event] 3573#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195 3574msgid "Pelondras" 3575msgstr "" 3576 3577#. [event] 3578#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196 3579msgid "Trithalsul" 3580msgstr "" 3581 3582#. [message]: speaker=Darstang 3583#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200 3584msgid "" 3585"My my, look at this, two abandoned keeps. Probably built by those orcs in " 3586"one of their pointless wars against each other." 3587msgstr "" 3588 3589#. [message]: speaker=Thelarion 3590#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250 3591msgid "Blast it, the orcs have caught up to us." 3592msgstr "" 3593 3594#. [message]: speaker=Darstang 3595#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255 3596msgid "" 3597"Elf, our kind can move and fight far better and faster in these conditions " 3598"than your kind can. Take the orcish prisoners and hurry to Melmog. The " 3599"dwarves shall stop this orcish menace!" 3600msgstr "" 3601 3602#. [message]: speaker=Thelarion 3603#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260 3604msgid "" 3605"Very well, but our human allies will also stay behind and help you. After " 3606"all, we are dealing with the Son of the Black-Eye here." 3607msgstr "" 3608 3609#. [message]: speaker=Darstang 3610#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265 3611msgid "Bah, have it your way then. Now, hurry on your way elf." 3612msgstr "" 3613 3614#. [message]: speaker=Darstang 3615#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281 3616msgid "" 3617"Bah, cowardly little elves. No dwarf would have ever agreed to such a " 3618"proposal. Good riddance too, those elves just get in the way. Come on men, " 3619"it’s time to show those orcs our steel!" 3620msgstr "" 3621 3622#. [message]: speaker=Grüü 3623#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287 3624msgid "Ahhh, nice. I finally get chance to squash dwarves again." 3625msgstr "" 3626 3627#. [message]: speaker=Kapou'e 3628#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293 3629msgid "Let’s make them pay for what they did to our people. Blood and steel!" 3630msgstr "" 3631 3632#. [message]: speaker=Kapou'e 3633#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302 3634msgid "Victory! ... Grüü, what <i>is</i> that you are eating?" 3635msgstr "" 3636 3637#. [message]: speaker=Grüü 3638#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307 3639msgid "" 3640"A human-worm’s dog. Animal meat very tasty. When we fight humans again, can " 3641"I have a pony?" 3642msgstr "" 3643 3644#. [scenario]: id=14_Back_Home 3645#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4 3646msgid "Back Home" 3647msgstr "" 3648 3649#. [side]: type=General, id=Telthys 3650#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:117 3651msgid "Telthys" 3652msgstr "" 3653 3654#. [side]: type=General, id=Fredor 3655#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:154 3656msgid "Fredor" 3657msgstr "" 3658 3659#. [side]: type=General, id=Georan 3660#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:172 3661msgid "Georan" 3662msgstr "" 3663 3664#. [part] 3665#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:189 3666msgid "" 3667"Having broken the dwarvish blockade, the horde continued on through the " 3668"mountain pass. Kapou’e began to recognize the lands about them and sure " 3669"enough, they soon found themselves back in the tribe’s homeland." 3670msgstr "" 3671 3672#. [event] 3673#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:200 3674msgid "Valan" 3675msgstr "" 3676 3677#. [message]: speaker=Kapou'e 3678#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:270 3679msgid "Well, boys, we’re home. I told you we would return one day." 3680msgstr "" 3681 3682#. [message]: role=army 3683#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:277 3684msgid "Boy, have they ever built this place up." 3685msgstr "" 3686 3687#. [message]: speaker=Kapou'e 3688#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:283 3689msgid "" 3690"Listen up, orcs. Our main objective is to rescue the shamans. It won’t work " 3691"to take the human runts head-on while they sneak the shamans out the back " 3692"door." 3693msgstr "" 3694 3695#. [message]: speaker=Flar'Tar 3696#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:289 3697msgid "What are you thinking, Chief?" 3698msgstr "" 3699 3700#. [message]: speaker=Kapou'e 3701#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:295 3702msgid "" 3703"My men know the land well. Flar’Tar and Al’Brock, both of you take a scout " 3704"and circle around to the Northeast and Southeast respectively. Grüü, you " 3705"take your trolls and circle around to the Northwest. If all goes well we " 3706"shall surround them." 3707msgstr "" 3708 3709#. [message]: speaker=Grüü 3710#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:301 3711#, fuzzy 3712msgid "I like this plan, Chief!" 3713msgstr "I like this plan, Chief!" 3714 3715#. [message]: role=army 3716#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:307 3717msgid "You always like his plans, Grüü." 3718msgstr "" 3719 3720#. [message]: speaker=Grüü 3721#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:313 3722msgid "" 3723"Of course. Squash elves, squash undead, squash dwarves, squash humans. " 3724"Squash them all, very good plan!" 3725msgstr "" 3726 3727#. [message]: role=army 3728#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:319 3729msgid "Well, he has the right idea, anyway." 3730msgstr "" 3731 3732#. [message]: speaker=Kapou'e 3733#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:326 3734msgid "" 3735"Good, everyone move out. I will begin the attack from here. I want everyone " 3736"to be in position by first watch at the latest. Is that clear?" 3737msgstr "" 3738 3739#. [message]: speaker=Flar'Tar 3740#. [message]: speaker=second_unit 3741#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:332 3742#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:703 3743#, fuzzy 3744msgid "Yes, Chief." 3745msgstr "Ja Chef?" 3746 3747#. [message]: speaker=Al'Brock 3748#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:338 3749msgid "Understood." 3750msgstr "" 3751 3752#. [message]: speaker=Grüü 3753#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:360 3754msgid "Uh, Chief..." 3755msgstr "" 3756 3757#. [message]: speaker=Kapou'e 3758#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:366 3759#, fuzzy 3760msgid "... Yes, Grüü?" 3761msgstr "Dood van Grüü" 3762 3763#. [message]: speaker=Grüü 3764#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:372 3765msgid "Can I get some gold with me?" 3766msgstr "" 3767 3768#. [message]: speaker=Kapou'e 3769#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:378 3770msgid "Fine, take a hundred. Don’t lose it." 3771msgstr "" 3772 3773#. [message]: speaker=Al'Brock 3774#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:445 3775msgid "I am in position, Chief." 3776msgstr "" 3777 3778#. [message]: speaker=Kapou'e 3779#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:451 3780msgid "Excellent. Now, where are the others?" 3781msgstr "" 3782 3783#. [message]: speaker=Flar'Tar 3784#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:495 3785msgid "We made it." 3786msgstr "" 3787 3788#. [message]: speaker=Kapou'e 3789#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:501 3790msgid "Good, but where is Grüü?" 3791msgstr "" 3792 3793#. [message]: speaker=Flar'Tar 3794#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:506 3795msgid "Dumb trolls, you can never rely on them." 3796msgstr "" 3797 3798#. [message]: speaker=Grüü 3799#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:568 3800#, fuzzy 3801msgid "I’m here, Chief!" 3802msgstr "Ik ben klaar, Chef!" 3803 3804#. [message]: speaker=Kapou'e 3805#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:574 3806msgid "" 3807"Blood and stone, Grüü! You were supposed to be in position by first watch. " 3808"It’s dawn!" 3809msgstr "" 3810 3811#. [message]: speaker=Grüü 3812#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:580 3813msgid "Err, sorry, there were some humans in way. We squash, no problem." 3814msgstr "" 3815 3816#. [message]: speaker=Kapou'e 3817#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:586 3818msgid "" 3819"Better late than never. Now it’s time to kill! Let nobody escape and " 3820"everyone keep an eye out for the shamans." 3821msgstr "" 3822 3823#. [message]: speaker=Flar'Tar 3824#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:591 3825msgid "Sounds simple enough." 3826msgstr "" 3827 3828#. [message]: speaker=second_unit 3829#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:614 3830msgid "Miserable elf, we want some answers!" 3831msgstr "" 3832 3833#. [message]: speaker=Thelarion 3834#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:619 3835msgid "Ugh!" 3836msgstr "" 3837 3838#. [message]: speaker=second_unit 3839#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:624 3840msgid "SPEAK!" 3841msgstr "" 3842 3843#. [message]: speaker=Thelarion 3844#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:629 3845msgid "... Well, what do you want to know?" 3846msgstr "" 3847 3848#. [message]: speaker=second_unit 3849#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:634 3850msgid "You can start by telling us who told you to strike at Borstep." 3851msgstr "" 3852 3853#. [message]: speaker=Thelarion 3854#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:639 3855msgid "Uh... we have intelligence." 3856msgstr "" 3857 3858#. [message]: speaker=second_unit 3859#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:644 3860msgid "Don’t make me hurt you more." 3861msgstr "" 3862 3863#. [message]: speaker=Thelarion 3864#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:649 3865msgid "" 3866"I yield. Shan Taum the Smug told us that that’s where the shamans were, and " 3867"that it was a rally point and weapons depot for you orcs." 3868msgstr "" 3869 3870#. [message]: speaker=second_unit 3871#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:654 3872msgid "" 3873"Bah, do not think you can break the unity of the horde with your stupid lies!" 3874msgstr "" 3875 3876#. [message]: speaker=Thelarion 3877#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:659 3878msgid "" 3879"No really, it’s true. He is jealous of some young upstart called Kapou’e. He " 3880"says all the shamans ‘suck up’ to him just because his father had a black " 3881"eye or something like that." 3882msgstr "" 3883 3884#. [message]: speaker=second_unit 3885#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:664 3886msgid "" 3887"Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?" 3888msgstr "" 3889 3890#. [message]: speaker=Thelarion 3891#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:669 3892msgid "They’re... the humans killed them." 3893msgstr "" 3894 3895#. [message]: speaker=second_unit 3896#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:674 3897msgid "You lie!" 3898msgstr "" 3899 3900#. [message]: speaker=Thelarion 3901#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:679 3902msgid "I do not. Their bodies are frozen in the lake just over there." 3903msgstr "" 3904 3905#. [message]: speaker=Kapou'e 3906#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:691 3907msgid "We had better go look." 3908msgstr "" 3909 3910#. [message]: speaker=Kapou'e 3911#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:698 3912msgid "You had better go look." 3913msgstr "" 3914 3915#. [message]: speaker=narrator 3916#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:710 3917msgid "A few minutes later..." 3918msgstr "" 3919 3920#. [message]: speaker=Kapou'e 3921#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:723 3922msgid "" 3923"The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want " 3924"every human and elf in this area slaughtered! Show no mercy, give no quarter!" 3925msgstr "" 3926 3927#. [message]: speaker=second_unit 3928#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:729 3929msgid "Chief! It’s true, the shamans have been murdered!" 3930msgstr "" 3931 3932#. [message]: speaker=Kapou'e 3933#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:735 3934msgid "" 3935"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND " 3936"STEEL! I want every human and elf in this area slaughtered! Show no mercy, " 3937"give no quarter!" 3938msgstr "" 3939 3940#. [message]: speaker=second_unit 3941#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:740 3942#, fuzzy 3943msgid "What should I do with this one?" 3944msgstr "Wat moet ik met deze, baas?" 3945 3946#. [message]: speaker=Kapou'e 3947#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:746 3948msgid "Throw him in the lake. If he freezes to death, all the better." 3949msgstr "" 3950 3951#. [message] 3952#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:769 3953msgid "You retrieve $amount_gold of Grüü's leftover gold." 3954msgstr "" 3955 3956#. [scenario]: id=15_Civil_War 3957#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4 3958msgid "Civil War" 3959msgstr "" 3960 3961#. [objective]: condition=win 3962#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24 3963#, fuzzy 3964msgid "Defeat all rebel leaders and..." 3965msgstr "Dood alle vijandige leiders en..." 3966 3967#. [objective]: condition=win 3968#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:33 3969#, fuzzy 3970msgid "Then move Kapou’e to the signpost in the southwest" 3971msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten" 3972 3973#. [objective]: condition=win 3974#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:42 3975#, fuzzy 3976msgid "Move Kapou’e to the signpost in the southwest" 3977msgstr "Breng Kapou'e naar de wegwijzer in het zuidwesten" 3978 3979#. [side]: type=Orcish Warlord, id=Braga 3980#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:87 3981msgid "Braga" 3982msgstr "" 3983 3984#. [side]: type=Orcish Warlord, id=Orga 3985#. [side]: type=Orcish Warrior, id=Knorgh 3986#. [side]: type=Orcish Warrior, id=Nofhug 3987#. [side]: type=Orcish Warlord, id=Braga 3988#. [side]: type=Orcish Warlord, id=Meato 3989#. [side]: type=Orcish Warlord, id=Ragvan 3990#. [side]: type=Orcish Warlord, id=Kergai 3991#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:94 3992#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:114 3993#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134 3994#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:154 3995#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:65 3996#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:86 3997#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:100 3998msgid "Rebels" 3999msgstr "" 4000 4001#. [side]: type=Orcish Warlord, id=Meato 4002#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:107 4003#, fuzzy 4004msgid "Meato" 4005msgstr "Meato" 4006 4007#. [side]: type=Orcish Warlord, id=Ragvan 4008#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:127 4009msgid "Ragvan" 4010msgstr "" 4011 4012#. [side]: type=Orcish Warlord, id=Kergai 4013#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:147 4014msgid "Kergai" 4015msgstr "" 4016 4017#. [part] 4018#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:166 4019msgid "" 4020"Infuriated by the murder of the shamans, the orcish horde massacred the " 4021"humans and their allies. In their rage, they scoured the snow for hours " 4022"looking for any survivors. Only when their rage was spent did the full " 4023"implications of the shamans’ deaths begin to sink in." 4024msgstr "" 4025 4026#. [part] 4027#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:172 4028msgid "" 4029"With the Council broken, there was now nothing left to hold the orcish " 4030"forces together. And if the orcish forces began to fight amongst themselves " 4031"as they so often did, then the humans would eradicate them with ease." 4032msgstr "" 4033 4034#. [part] 4035#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:178 4036msgid "" 4037"Kapou’e vowed that this would not happen. Events had the smell of a " 4038"treacherous plot aimed at destroying the unity of the orcs. Furthermore, if " 4039"the tree-shagger was to be trusted, then Shan Taum the Smug was behind it " 4040"all. What an orc expected to gain from destroying his own race was beyond " 4041"Kapou’e, but he decided to march to Bitok personally and confront the " 4042"traitor. Bitok being on the far side of orcish territory, this would also " 4043"give him a good chance to clobber the orcs together again — the old " 4044"fashioned way." 4045msgstr "" 4046 4047#. [part] 4048#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:184 4049msgid "" 4050"Furthermore, the troops who had been led by Kapou’e this far had grown to " 4051"respect him as a wise and capable leader, and they proclaimed their loyalty " 4052"to him. Delighted, Kapou’e sent detachments off in different directions to " 4053"bring in the other tribes, by force if necessary. Al’Brock was sent west, " 4054"along the route that Kapou’e had used to flee the human forces almost a year " 4055"before. Flar’Tar was sent directly south to rally the tribes along the " 4056"Mountains of Haag and the eastern Mourned Hills. Kapou’e himself made a " 4057"direct southwest beeline towards Bitok. They were all to meet in Dorest that " 4058"spring to repel the human attack that seemed certain to come." 4059msgstr "" 4060 4061#. [part] 4062#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:190 4063msgid "" 4064"Having thus made his plans, Kapou’e set out for Bitok to get to the root of " 4065"this treachery." 4066msgstr "" 4067 4068#. [message]: speaker=Kapou'e 4069#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:215 4070msgid "" 4071"If we are going to make it to Bitok, and then back to Dorest before spring " 4072"we have to get a move on. Break camp as soon as possible. Destroy all " 4073"opposition in your path, I want this area to be firmly under my control by " 4074"the time we are through here." 4075msgstr "" 4076 4077#. [message]: speaker=Braga 4078#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:221 4079msgid "Black-Eye! We won’t submit to an upstart like you!" 4080msgstr "" 4081 4082#. [message]: speaker=Meato 4083#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:227 4084msgid "" 4085"Turn around and go back to where you came from or you’ll find your head on a " 4086"pike! Right?" 4087msgstr "" 4088 4089#. [message]: speaker=Ragvan 4090#. [message]: speaker=Kergai 4091#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:232 4092#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:237 4093#, fuzzy 4094msgid "Right!" 4095msgstr "Juist!" 4096 4097#. [message]: speaker=Kapou'e 4098#. "whupping" is not a typo for "whipping"; it is a Southern 4099#. American dialect word meaning "a severe beating". 4100#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:245 4101msgid "" 4102"It’s been a chilly winter. How about we warm ourselves up a bit by giving " 4103"these traitors a good whupping, boys?" 4104msgstr "" 4105 4106#. [message]: speaker=Grüü 4107#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:250 4108msgid "Yeah!" 4109msgstr "" 4110 4111#. [message]: speaker=Grüü 4112#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:327 4113msgid "Little orcs fun to squash too! Chief doesn’t let me too often." 4114msgstr "" 4115 4116#. [message]: speaker=Kapou'e 4117#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:332 4118msgid "You can have as many as you want now, Grüü." 4119msgstr "" 4120 4121#. [message]: speaker=second_unit 4122#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:352 4123msgid "This rabble won’t be a problem anymore." 4124msgstr "" 4125 4126#. [message]: speaker=second_unit 4127#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361 4128msgid "Got this tribe under control." 4129msgstr "" 4130 4131#. [message]: speaker=second_unit 4132#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370 4133#, fuzzy 4134msgid "This is what you get for deserting the Son of the Black-Eye." 4135msgstr "Dit is wat je krijgt als je de zoon van Zwartoog afvalt." 4136 4137#. [message]: speaker=second_unit 4138#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379 4139msgid "This trash’s gone." 4140msgstr "" 4141 4142#. [message]: speaker=Grüü 4143#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:401 4144msgid "Heehee, we wiped them out good." 4145msgstr "" 4146 4147#. [message]: speaker=Kapou'e 4148#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:406 4149msgid "Now let’s get going, we have an appointment with Shan Taum." 4150msgstr "" 4151 4152#. [message]: speaker=Kapou'e 4153#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:556 4154msgid "" 4155"I can’t leave these renegades unguarded at our rear. I must take care of " 4156"them before continuing." 4157msgstr "" 4158 4159#. [scenario]: id=16_The_Coward 4160#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4 4161msgid "The Coward" 4162msgstr "" 4163 4164#. [side]: type=Orcish Warlord, id=Orga 4165#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:60 4166msgid "Orga" 4167msgstr "" 4168 4169#. [side]: type=Orcish Warrior, id=Knorgh 4170#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:81 4171msgid "Knorgh" 4172msgstr "" 4173 4174#. [side]: type=Orcish Warrior, id=Nofhug 4175#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:95 4176msgid "Nofhug" 4177msgstr "" 4178 4179#. [part] 4180#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:108 4181msgid "" 4182"Kapou’e and his followers made a grueling march across the frozen " 4183"Northlands. For the orcs it was a constant nightmare of freezing, marching " 4184"and fighting. Food was scarce, and the stores that they managed to seize " 4185"from rebellious tribes had to be strictly rationed. Many of the weaker orcs " 4186"who weren’t killed in combat died from exhaustion, or fell behind and froze " 4187"to death." 4188msgstr "" 4189 4190#. [part] 4191#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:114 4192msgid "" 4193"Throughout this nightmare Kapou’e drove himself and his men ruthlessly. The " 4194"spring thaw would soon be upon them and with it, the human army that Earl " 4195"Lanbec’h was no doubt rallying. By that time the orcs had to be united one " 4196"way or another, since if they were separated and scattered, they would " 4197"surely be exterminated." 4198msgstr "" 4199 4200#. [part] 4201#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:120 4202msgid "" 4203"And so they marched on, persevering in weather that would kill even the most " 4204"hardened human, and through fierce bloody battles with belligerent tribes." 4205msgstr "" 4206 4207#. [part] 4208#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:126 4209msgid "" 4210"Finally, after over three months, Kapou’e and his exhausted but hardened " 4211"army arrived at Bitok, just before the spring thaw." 4212msgstr "" 4213 4214#. [message]: speaker=Kapou'e 4215#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:197 4216msgid "Good morning, Shan Taum!" 4217msgstr "" 4218 4219#. [message]: speaker=Shan Taum 4220#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:204 4221#, fuzzy 4222msgid "What... Kapou’e! What in the frozen Northlands are you doing here?!" 4223msgstr "Wie is dat? Kapou'e! Wat doe je op mijn land, jij geboren verliezer?" 4224 4225#. [message]: speaker=Kapou'e 4226#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:209 4227msgid "" 4228"Oh, I just thought I would take a bracing winter stroll and visit my " 4229"father’s old friend. How could I not, given his impressive list of recent " 4230"accomplishments." 4231msgstr "" 4232 4233#. [message]: speaker=Shan Taum 4234#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:215 4235msgid "Accomplishments?" 4236msgstr "" 4237 4238#. [message]: speaker=Kapou'e 4239#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:220 4240msgid "" 4241"Well let’s see, first he betrays the trust of his sworn sovereign and " 4242"becomes no less than a boot-licking spy for the humans. Then he goes on to " 4243"engineer the death of half of the Great Council and in doing so makes " 4244"himself directly responsible for the deaths of hundreds of orcs. And best of " 4245"all, he is directly responsible for a bloody civil war right at the time " 4246"when his people are on the edge of total extermination!" 4247msgstr "" 4248 4249#. [message]: speaker=Shan Taum 4250#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:226 4251msgid "LIES! THESE ARE ALL LIES!" 4252msgstr "" 4253 4254#. [message]: speaker=Kapou'e 4255#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:231 4256msgid "" 4257"Tell you what, you ungrateful backstabbing traitor, if you surrender right " 4258"now I will just cut off your head instead of torturing you to death." 4259msgstr "" 4260 4261#. [message]: speaker=Shan Taum 4262#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:237 4263msgid "How dare you accuse me of being a traitor, you turdlicker!" 4264msgstr "" 4265 4266#. [message]: speaker=Kapou'e 4267#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:242 4268msgid "Right... So what will it be, beheading or torture?" 4269msgstr "" 4270 4271#. [message]: speaker=Shan Taum 4272#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:249 4273msgid "Orga, kill this kid for me. I’ll be in my keep." 4274msgstr "" 4275 4276#. [message]: speaker=Orga 4277#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:255 4278msgid "Yes, sir!" 4279msgstr "" 4280 4281#. [message]: speaker=Kapou'e 4282#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:271 4283msgid "What! Fight like an orc, you gutless coward!" 4284msgstr "" 4285 4286#. [message]: role=Helper 4287#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:287 4288msgid "" 4289"Hey Chief, it’s pretty odd. Shan Taum doesn’t seem to have too many of his " 4290"men around. He was given control of half the Great Horde. Do you think they " 4291"left him?" 4292msgstr "" 4293 4294#. [message]: speaker=Kapou'e 4295#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:292 4296msgid "" 4297"I doubt it. Shan Taum knows how to dissemble. I’ll bet he sent them out like " 4298"we did to clobber the other tribes to his rule. In any case, it will be " 4299"convenient for us." 4300msgstr "" 4301 4302#. [message]: speaker=Kapou'e 4303#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:301 4304msgid "" 4305"Good, we crushed this pocket of resistance too. Now where in the world did " 4306"that coward Shan Taum run off to?" 4307msgstr "" 4308 4309#. [scenario]: id=17_The_Human_Attack 4310#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5 4311msgid "The Human Attack" 4312msgstr "" 4313 4314#. [objective]: condition=win 4315#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25 4316msgid "Hold off the humans" 4317msgstr "" 4318 4319#. [objectives] 4320#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28 4321#, fuzzy 4322msgid "Defeat Earl Lanbec’h" 4323msgstr "Graaf Lanbec'h" 4324 4325#. [part] 4326#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:131 4327msgid "" 4328"As Kapou’e expected, by the time his forces had been defeated Shan Taum was " 4329"nowhere to be found. Gritting his teeth and vowing that he would yet make a " 4330"mug out of the traitor’s skull, Kapou’e gathered his men and headed for " 4331"Dorest." 4332msgstr "" 4333 4334#. [part] 4335#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:137 4336msgid "" 4337"Once there he found his generals, Al’Brock and Flar’Tar, had already arrived " 4338"along with hundreds of bloodthirsty orcs. The warriors of the tribes that " 4339"Kapou’e had cowed into submission were also present. In addition, the " 4340"remaining shamans of the Great Council were also present to help in whatever " 4341"way they could to preserve the unity of the Horde." 4342msgstr "" 4343 4344#. [part] 4345#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:143 4346msgid "" 4347"Their presence proved to be unnecessary. It came as a shock to Kapou’e to " 4348"discover, after a few days, that his people held him in awe. News of " 4349"Kapou’e’s exploits had been widely circulated — from his rescue of the " 4350"shamans at Barag Gór, to his forced march through the northern blizzards. " 4351"Younger grunts especially worshiped him with such fervor that he found it " 4352"almost frightening." 4353msgstr "" 4354 4355#. [part] 4356#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:149 4357msgid "" 4358"Days passed, the snows melted and Kapou’e readied his defenses. A few weeks " 4359"after Kapou’e’s arrival, riders caught sight of Earl Lanbec’h’s army." 4360msgstr "" 4361 4362#. [message]: speaker=Earl Lanbec'h 4363#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:238 4364msgid "" 4365"This is it, men! It is time to make these orcs pay for all that they have " 4366"done to us. Attack without compromise, we have several detachments of " 4367"reinforcements on their way. Spare no orc and let us take back this land " 4368"which is rightfully ours!" 4369msgstr "" 4370 4371#. [message]: speaker=Kapou'e 4372#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:243 4373msgid "Forward, men! Our wolves will feed well tonight!" 4374msgstr "" 4375 4376#. [message]: speaker=Grüü 4377#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:249 4378msgid "Come here, human softlings. Grüü has a little present for you..." 4379msgstr "" 4380 4381#. [message]: speaker=narrator 4382#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:348 4383msgid "As a fresh day dawned, more human forces arrived." 4384msgstr "" 4385 4386#. [message]: speaker=Bruce 4387#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:361 4388msgid "We have arrived, my lord." 4389msgstr "" 4390 4391#. [message]: speaker=Earl Lanbec'h 4392#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:372 4393msgid "Ahhh, perfect, more reinforcements." 4394msgstr "" 4395 4396#. [unit]: type=General, id=Howgarth III 4397#. [side]: type=General, id=Howgarth III 4398#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:390 4399#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:154 4400msgid "Howgarth III" 4401msgstr "" 4402 4403#. [message]: speaker=Howgarth III 4404#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:431 4405msgid "Hold it! What in the wide green world is going on here!" 4406msgstr "" 4407 4408#. [message]: speaker=Earl Lanbec'h 4409#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:437 4410msgid "" 4411"Howgarth? You and your interfering alliance always show up at the worst " 4412"possible time." 4413msgstr "" 4414 4415#. [message]: speaker=Kapou'e 4416#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:442 4417msgid "Just who do you think you are, slug?" 4418msgstr "" 4419 4420#. [message]: speaker=Howgarth III 4421#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:448 4422msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I." 4423msgstr "" 4424 4425#. [message]: speaker=Earl Lanbec'h 4426#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:454 4427msgid "" 4428"This is a strictly territorial matter, Howgarth. The Northern Alliance has " 4429"no right to intervene in this affair." 4430msgstr "" 4431 4432#. [message]: speaker=Howgarth III 4433#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:459 4434msgid "" 4435"The hell I don’t, Earl Lanbec’h, the Northern Alliance was witness to a " 4436"treaty some seventeen years ago between your people and the orcs, which both " 4437"of you are no doubt violating. It is our duty as the orchestrator and " 4438"witness of this treaty to see that it is honored." 4439msgstr "" 4440 4441#. [message]: speaker=Earl Lanbec'h 4442#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:465 4443msgid "" 4444"Well, good for you. As a matter of fact, this land is clearly defined under " 4445"your precious treaty as human territory. So if you are so keen on being all " 4446"high and noble, then muster your men to help us push back this orcish menace." 4447msgstr "" 4448 4449#. [message]: speaker=Howgarth III 4450#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:470 4451msgid "" 4452"Cease your lies, Lanbec’h. We all know that you were the one who started " 4453"this war. But enough, it is time for all this to end. I call for both sides " 4454"to parley and we shall discuss this matter." 4455msgstr "" 4456 4457#. [message]: speaker=Kapou'e 4458#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:475 4459msgid "" 4460"Ha ha, very funny, old fool. You think we are stupid enough to fall for " 4461"that? I’ve not forgotten what you people did to my father." 4462msgstr "" 4463 4464#. [message]: speaker=Howgarth III 4465#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:481 4466msgid "What in the world are you talking about?" 4467msgstr "" 4468 4469#. [message]: speaker=Kapou'e 4470#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:486 4471msgid "" 4472"I am Kapou’e, son of the Black-Eye Karun. Seventeen years ago you people " 4473"assassinated my father after inviting him to join the Northern Alliance." 4474msgstr "" 4475 4476#. [message]: speaker=Howgarth III 4477#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:492 4478msgid "" 4479"What? We received word that he declined our invitation and that was the end " 4480"of the matter. I know nothing of his assassination. As a matter of fact, I " 4481"was there when the orcish messenger brought Rahul Karun’s reply." 4482msgstr "" 4483 4484#. [message]: speaker=Kapou'e 4485#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:497 4486msgid "Messenger, what messenger?" 4487msgstr "" 4488 4489#. [message]: speaker=Howgarth III 4490#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:503 4491msgid "If I remember correctly, it was some orc named Shan Taum." 4492msgstr "" 4493 4494#. [message]: speaker=Kapou'e 4495#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:508 4496msgid "Funny, that name sounds oddly familiar..." 4497msgstr "" 4498 4499#. [scenario]: id=18_Northern_Alliance 4500#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4 4501msgid "Northern Alliance" 4502msgstr "" 4503 4504#. [objective]: condition=win 4505#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26 4506msgid "Kill Shan Taum and Earl Lanbec’h" 4507msgstr "" 4508 4509#. [objective]: condition=lose 4510#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37 4511#, fuzzy 4512msgid "Death of Howgarth III" 4513msgstr "Dood van Howgarth III" 4514 4515#. [part] 4516#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:182 4517msgid "" 4518"Kapou’e agreed to meet Howgarth III. Not trusting the human however, Kapou’e " 4519"brought along Grüü, as well as one of his most trusted soldiers. Earl " 4520"Lanbec’h flatly refused to attend the parley." 4521msgstr "" 4522 4523#. [part] 4524#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:188 4525msgid "" 4526"The human attack having stopped for the time being, both parties met in the " 4527"middle of the battlefield. Howgarth III demanded that Kapou’e give Dorest " 4528"back to the humans and return to their lands as defined in the treaty. " 4529"Kapou’e refused to do so as long as the humans were attacking orcish lands. " 4530"He demanded that the humans disperse their forces and return any land they " 4531"had stolen from the orcs. Only then would he return Dorest and disperse the " 4532"Horde." 4533msgstr "" 4534 4535#. [part] 4536#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:194 4537msgid "" 4538"Howgarth III agreed and further added that, if Earl Lanbec’h continued in " 4539"aggression, then under the dictates of the Northern Alliance, he himself " 4540"would be forced to move against the Earl." 4541msgstr "" 4542 4543#. [part] 4544#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:200 4545msgid "" 4546"That having been settled, Kapou’e began to inquire about the death of his " 4547"father. Howgarth III repeated his story, that the last thing they heard from " 4548"Black-Eye Karun was the message declining their invitation to join the " 4549"Northern Alliance, brought by none other than Shan Taum himself." 4550msgstr "" 4551 4552#. [part] 4553#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:206 4554msgid "" 4555"As they were discussing the matter, a group of orcs charged from the " 4556"surrounding trees and hills and surrounded the parley." 4557msgstr "" 4558 4559#. [message]: speaker=Shan Taum 4560#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:477 4561msgid "" 4562"Now now now, what do we have here. Collaborating with the enemy again just " 4563"like your disgusting father, are you?" 4564msgstr "" 4565 4566#. [message]: speaker=Kapou'e 4567#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:483 4568msgid "" 4569"Collaborating with the humans, pfff. You’re one to talk. What are you doing " 4570"here, Shan Taum?" 4571msgstr "" 4572 4573#. [message]: speaker=Shan Taum 4574#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:488 4575msgid "I am here to do to you what I did to your father." 4576msgstr "" 4577 4578#. [message]: speaker=Kapou'e 4579#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:493 4580msgid "So you did kill my father then." 4581msgstr "" 4582 4583#. [message]: speaker=Howgarth III 4584#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:498 4585msgid "What did I tell you, Kapou’e?" 4586msgstr "" 4587 4588#. [message]: speaker=Earl Lanbec'h 4589#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:504 4590msgid "" 4591"Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want " 4592"Dorest recaptured by sunset." 4593msgstr "" 4594 4595#. [message]: speaker=Howgarth III 4596#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:509 4597msgid "" 4598"Hold, Earl Lanbec’h. I have reached an agreement with these orcs. Since your " 4599"army has been the aggressor, you must immediately disperse your army and " 4600"withdraw from orcish territory. Once that is done then Kapou’e will give you " 4601"back Dorest and call off the horde. I have had dealings with Kapou’e’s " 4602"father before and I believe his blood will be trustworthy. And if that isn’t " 4603"enough, then we are here to protect you in case he violates the pact." 4604msgstr "" 4605 4606#. [message]: speaker=Earl Lanbec'h 4607#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:515 4608msgid "" 4609"You and your damned compromises can go to hell. Your beloved Kapou’e will be " 4610"joining you shortly." 4611msgstr "" 4612 4613#. [message]: speaker=Howgarth III 4614#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:520 4615msgid "You leave us no choice but to take military action against you." 4616msgstr "" 4617 4618#. [message]: speaker=Earl Lanbec'h 4619#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:526 4620msgid "" 4621"Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as " 4622"soon as my orc friend here gives the order. And then your men will " 4623"automatically assume that Kapou’e tricked and killed you." 4624msgstr "" 4625 4626#. [message]: speaker=Howgarth III 4627#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:531 4628msgid "Not today, my friend. (<i>Whistles</i>)" 4629msgstr "" 4630 4631#. [message]: speaker=Howgarth III 4632#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:639 4633msgid "" 4634"Kapou’e, it is essential that I make it back to my camp to bring news of our " 4635"agreement and this treachery. One of my gryphon riders will take me. My " 4636"bodyguards and the rest of my gryphons will help you fight free of this " 4637"ambush. Once you get back to your camp, we will make a joint assault on " 4638"these traitors. Once they are dead and dispersed, then I trust you will " 4639"carry out our agreement." 4640msgstr "" 4641 4642#. [message]: speaker=Kapou'e 4643#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:644 4644msgid "Agreed. Let’s get to it. BLOOD AND STEEL!" 4645msgstr "" 4646 4647#. [message]: speaker=Shan Taum 4648#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:668 4649msgid "" 4650"Blast! The human has escaped. Orcs, bring me Kapou’e’s head. I must get to " 4651"my camp and assault the city." 4652msgstr "" 4653 4654#. [message]: speaker=Grüü 4655#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:697 4656msgid "Shan Taum big coward. Never want to fight." 4657msgstr "" 4658 4659#. [message]: speaker=second_unit 4660#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:752 4661msgid "Yeah, we finally got the coward." 4662msgstr "" 4663 4664#. [message]: speaker=second_unit 4665#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:758 4666#, fuzzy 4667msgid "" 4668"Yeah, we finally got the coward. What do you want us to do with him, Chief?" 4669msgstr "Wat moet ik met deze, baas?" 4670 4671#. [message]: speaker=Kapou'e 4672#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:767 4673msgid "Blood and steel! The traitor was mine!" 4674msgstr "" 4675 4676#. [message]: speaker=Howgarth III 4677#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:773 4678msgid "I’m sorry, Kapou’e. I’ll have my men leave what remains of him to you." 4679msgstr "" 4680 4681#. [message] 4682#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:779 4683#, fuzzy 4684msgid "What do you want us to do with him, Chief?" 4685msgstr "Wat moet ik met deze, baas?" 4686 4687#. [message]: speaker=Kapou'e 4688#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:786 4689msgid "" 4690"Stick his head at the end of a pike and let the buzzards pick it clean. I " 4691"wasn’t joking about making a mug from his skull." 4692msgstr "" 4693 4694#. [message]: speaker=Kapou'e 4695#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:799 4696msgid "No! Without him the Northern Alliance will continue to fall apart." 4697msgstr "" 4698 4699#. [message]: speaker=Grüü 4700#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:812 4701msgid "YEAH!" 4702msgstr "" 4703 4704#. [scenario]: id=19_Epilogue 4705#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4 4706msgid "Epilogue" 4707msgstr "" 4708 4709#. [part] 4710#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25 4711msgid "" 4712"True to his word, once Lanbec’h had been slain, Howgarth III dispersed the " 4713"Earl’s forces and withdrew them from orcish territory. For his part Kapou’e " 4714"withdrew from Dorest and dispersed the Great Horde. However, before the " 4715"horde was dispersed he appointed three more shamans — with the consent of " 4716"all — to make the Great Council complete again." 4717msgstr "" 4718 4719#. [part] 4720#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32 4721msgid "" 4722"As Rahul had done to Kapou’e’s father, Howgarth III issued an invitation to " 4723"Kapou’e to join the Northern Alliance. Kapou’e declined. Instead he went " 4724"back to Barag Gór and, making that his capital, established himself as " 4725"sovereign over all the northern tribes." 4726msgstr "" 4727 4728#. [part] 4729#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38 4730msgid "" 4731"Kapou’e ruled for many years, and those years were a time of unprecedented " 4732"prosperity and unity for the orcs. Under the leadership of Kapou’e, the " 4733"united orc forces thoroughly scoured their territory of any renegade bands " 4734"of humans, dwarves, elves, and undead. Agreements were thrashed out to the " 4735"effect that orcs desiring to trade would have free passage anywhere in " 4736"orcish territory without hindrance from other tribes." 4737msgstr "" 4738 4739#. [part] 4740#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44 4741msgid "" 4742"During the eighth year of Kapou’e’s reign, and then again in the fourteenth, " 4743"the orcish territories were once again invaded, first by the elves, and then " 4744"once again by the humans. As testament to the power of the orcs united under " 4745"Kapou’e, both attacks were quickly and decisively crushed, even before the " 4746"Northern Alliance could intervene." 4747msgstr "" 4748 4749#. [part] 4750#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50 4751msgid "" 4752"In order to keep fighting between the tribes to a minimum, Kapou’e also " 4753"maintained an enormous army, drawn from all corners of his empire. To offset " 4754"the cost of maintaining such an army, he often hired out portions of it to " 4755"act as mercenaries in foreign struggles. People of all races took advantage " 4756"of this and, consequently, those orcs thirsting for battle got more than " 4757"enough to keep them from attacking their nearest neighbors." 4758msgstr "" 4759 4760#. [part] 4761#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56 4762msgid "" 4763"Grüü in particular took great delight in these excursions. The huge, " 4764"cunning, and swift troll soon became even more well known than Kapou’e. " 4765"Tales of his courage and cunning reached even as far as Wesnoth itself." 4766msgstr "" 4767 4768#. [unit_type]: id=Novice Orcish Shaman, race=orc 4769#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:4 4770#, fuzzy 4771msgid "Novice Orcish Shaman" 4772msgstr "Jonge Orksjamaan" 4773 4774#. [unit_type]: id=Novice Orcish Shaman, race=orc 4775#: data/campaigns/Son_Of_The_Black_Eye/units/Novice_Orcish_Shaman.cfg:20 4776msgid "" 4777"Orcish Shamans are the guardians of orcish magic. Respected among orcish " 4778"tribes, they form the Orcish Council, which makes important decisions for " 4779"the whole Orcish community and arbitrates the many conflicts that arise " 4780"between tribes of this argumentative race. Although physically weak (for " 4781"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " 4782"draining their life. Novice Shamans are still young and vigorous, but their " 4783"spell-casting ability still needs improvement." 4784msgstr "" 4785 4786#. [unit_type]: id=Old Orcish Shaman, race=orc 4787#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:4 4788#, fuzzy 4789msgid "Old Orcish Shaman" 4790msgstr "Oude Orksjamaan" 4791 4792#. [unit_type]: id=Old Orcish Shaman, race=orc 4793#: data/campaigns/Son_Of_The_Black_Eye/units/Old_Orcish_Shaman.cfg:20 4794msgid "" 4795"Orcish Shamans are the guardians of orcish magic. Respected among orcish " 4796"tribes, they form the Orcish Council, which makes important decisions for " 4797"the whole Orcish community and arbitrates the many conflicts that arise " 4798"between tribes of this argumentative race. Although physically weak (for " 4799"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " 4800"draining their life. Old Orcish Shamans are shamans that have mastered " 4801"magic, although their physical strength has declined with age." 4802msgstr "" 4803 4804#. [unit_type]: id=Orcish Shaman, race=orc 4805#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4 4806#, fuzzy 4807msgid "Orcish Shaman" 4808msgstr "Orkssjamaan" 4809 4810#. [unit_type]: id=Orcish Shaman, race=orc 4811#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20 4812msgid "" 4813"Orcish Shamans are the guardians of orcish magic. Respected among orcish " 4814"tribes, they form the Orcish Council, which makes important decisions for " 4815"the whole Orcish community and arbitrates the many conflicts that arise " 4816"between tribes of this argumentative race. Although physically weak (for " 4817"Orcs), Orcish Shamans are good spell casters and can curse their enemies, " 4818"draining their life." 4819msgstr "" 4820 4821#. [message]: speaker=unit 4822#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17 4823#, fuzzy 4824msgid "Ouch! This hurts!" 4825msgstr "Aiai! Dit doet pijn!" 4826 4827#. [message]: speaker=Kapou'e 4828#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21 4829#, fuzzy 4830msgid "The Council will never be complete again. This is hopeless." 4831msgstr "De Raad zal nooit meer kompleet zijn. Dit is hopeloos." 4832 4833#. [message]: speaker=unit 4834#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35 4835#, fuzzy 4836msgid "Argh! I’m done. My people are doomed!" 4837msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!" 4838 4839#. [message]: speaker=unit 4840#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49 4841#, fuzzy 4842msgid "Oh no, I am defeated." 4843msgstr "Och nee, ik ben verslagen." 4844 4845#. [message]: speaker=Inarix 4846#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71 4847msgid "Ahhh!" 4848msgstr "" 4849 4850#. [message]: speaker=Kapou'e 4851#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76 4852#, fuzzy 4853msgid "" 4854"Blast it, without Inarix to lead his saurians, we can no longer count on " 4855"their help." 4856msgstr "" 4857"Barst, zonder Inarix om de saurianen te leiden kunnen we niet rekenen op hun " 4858"hulp." 4859 4860#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:77 4861#, fuzzy 4862msgid "Al’Brock" 4863msgstr "Al’Brock" 4864 4865#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:91 4866#, fuzzy 4867msgid "Flar’Tar" 4868msgstr "Flar’Tar" 4869 4870#. [note] 4871#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:104 4872#, fuzzy 4873msgid "The Great Horde: upkeep cost of every unit decreased by one." 4874msgstr "De Grote Bende: eenheden kosten kosten 1 goudstuk minder." 4875 4876#, fuzzy 4877#~ msgid "Defeat Ar-Dant" 4878#~ msgstr "Versla Ar Dant" 4879 4880#, fuzzy 4881#~| msgid "Move Kapou’e to the end of the mountains" 4882#~ msgid "Move Kapou’e to the end of the mountains or" 4883#~ msgstr "Breng Kapou'e naar het einde van de bergen" 4884 4885#~ msgid "staff" 4886#~ msgstr "staf" 4887 4888#~ msgid "curse" 4889#~ msgstr "vloek" 4890 4891#, fuzzy 4892#~ msgid "" 4893#~ "Then, Kapou’e launched his desperate attack to break the siege of Barag " 4894#~ "Gór." 4895#~ msgstr "" 4896#~ "En toen lanceerde Kapou'e zijn wanhopige aanval om de belegering van " 4897#~ "Barag Gor te stoppen." 4898 4899#~ msgid "Good. Reinforcements at last!" 4900#~ msgstr "Algoed, eindelijk versterking!" 4901 4902#, fuzzy 4903#~ msgid "" 4904#~ "That’s right! Now let’s drive those mincing tree-shaggers back into their " 4905#~ "forests!" 4906#~ msgstr "" 4907#~ "Da's waar! Laat ons deze uitgelezen boom-omhelsers terugsturen naar hun " 4908#~ "bossen!" 4909 4910#~ msgid "Then, the battle for Prestim began." 4911#~ msgstr "En toen begon de slag om Prestim." 4912 4913#~ msgid "The battle began." 4914#~ msgstr "Het gevecht begon." 4915 4916#, fuzzy 4917#~ msgid "" 4918#~ "We’ve succeeded! We’ve passed through the Mountains of Haag! Look at " 4919#~ "these green hills! We’ve reached the lands of the free tribes. I can see " 4920#~ "the walls of Barag Gór in the distance." 4921#~ msgstr "" 4922#~ "We zijn erin geslaagd! We zijn voorbij de Bergen van Haag! Kijk naar deze " 4923#~ "groene heuvels! Het land van de vrije stammen is nabij. Ik kan de muren " 4924#~ "van Barag-Gor al zien in de verte." 4925 4926#~ msgid "ballista" 4927#~ msgstr "ballista" 4928 4929#~ msgid "Hank" 4930#~ msgstr "Hank" 4931 4932#~ msgid "Eastern Tower" 4933#~ msgstr "Oostelijke Toren" 4934 4935#~ msgid "Western Tower" 4936#~ msgstr "Westelijke Toren" 4937 4938#~ msgid "Southern Tower" 4939#~ msgstr "Zuidelijke Toren" 4940 4941#~ msgid "Destruction of a tower of Prestim" 4942#~ msgstr "Vernieling van een van de torens van Prestim" 4943 4944#~ msgid "" 4945#~ "I’m not that sure. Every fortress has its own weakness. Prestim’s walls " 4946#~ "are built on three towers. If one of them is destroyed, a breach will " 4947#~ "allow humans to enter Prestim... which would be the end for us." 4948#~ msgstr "" 4949#~ "Daar ben ik niet zo zeker van. Elk fort heeft zijn zwakke plekken. De " 4950#~ "muren van Prestim zijn gebaseerd op drie torens. Indien een van die " 4951#~ "torens wordt vernietigd dan kunnen de mensen Prestim binnengaan... dat " 4952#~ "zou het einde betekenen." 4953 4954#~ msgid "Fool! We can hold that long." 4955#~ msgstr "Malloot! We kunnen het zo lang wel volhouden." 4956 4957#~ msgid "How?" 4958#~ msgstr "Hoe?" 4959 4960#~ msgid "" 4961#~ "Most of their forces will cross the river by the ford where the bridge " 4962#~ "previously stood. If we can hold that ford, we can hold the fortress." 4963#~ msgstr "" 4964#~ "De meeste troepen zullen de rivier oversteken daar waar vroeger de brug " 4965#~ "was. Als we die versterking houden, dan behouden we de vesting." 4966 4967#~ msgid "And if we fail?" 4968#~ msgstr "En als we falen?" 4969 4970#~ msgid "" 4971#~ "Then, they will assault Prestim at five troops to our one. We’ll just " 4972#~ "have to do the best we can." 4973#~ msgstr "" 4974#~ "Dan zullen ze Prestim met vijf man tegen een van ons aanvallen. We zullen " 4975#~ "tot moeder aarde moeten bidden dan." 4976 4977#~ msgid "J’rem" 4978#~ msgstr "J’rem" 4979 4980#~ msgid "" 4981#~ "Reinforcements, at last. We don’t have much time, the Orcish hordes are " 4982#~ "on their way. To the attack!" 4983#~ msgstr "" 4984#~ "Versterkingen, eindelijk. We hebben niet veel tijd, de orktroepen komen " 4985#~ "eraan. Ten aanval!" 4986 4987#~ msgid "No! The walls of Prestim are destroyed, we are done!" 4988#~ msgstr "Nee! De muren van Prestim hebben het begeven, we zijn er geweest!" 4989 4990#~ msgid "Turns run out" 4991#~ msgstr "Beurten zijn om" 4992 4993#~ msgid "" 4994#~ "<span color='white'>Bonus objective:</span>\n" 4995#~ "<span color='green'>Defeat the enemy leader</span> <small>(early finish " 4996#~ "bonus)</small>" 4997#~ msgstr "" 4998#~ "<span color='white'>Bonus doel:</span>\n" 4999#~ "<span color='green'>Versla de vijandelijke leider</span> " 5000#~ "<small>(vervroegd einde bonus)</small>" 5001 5002#~ msgid " *snicker*" 5003#~ msgstr "*proestend*" 5004 5005#~ msgid "" 5006#~ "<b>Bonus objective:</b>\n" 5007#~ "Defeat the enemy leader\n" 5008#~ "<span size='small'>(early finish bonus)</span>" 5009#~ msgstr "" 5010#~ "<b>Bonus doel:</b>\n" 5011#~ "Versla de vijandige leider\n" 5012#~ "<span size='small'>(vervroegd einde bonus)</span>" 5013 5014#~ msgid " *puke*" 5015#~ msgstr "*kots*" 5016 5017#~ msgid "" 5018#~ "<span color='white'>Alternative objective:</span>\n" 5019#~ "<span color='green'>Defeat Shan Taum</span> <small>(early finish bonus)</" 5020#~ "small>" 5021#~ msgstr "" 5022#~ "<span color='white'>Alternatief doel:</span>\n" 5023#~ "<span color='green'>Versla Shan Taum</span> <small>(vervroegd einde " 5024#~ "bonus)</small>" 5025 5026#~ msgid " *phew*" 5027#~ msgstr "*pfff*" 5028 5029#, fuzzy 5030#~ msgid "Break the Siege of Barag Gór" 5031#~ msgstr "Het Beleg van Barag Gór" 5032 5033#~ msgid "Defeat Albert and his troops" 5034#~ msgstr "Versla Albert en zijn troepen" 5035 5036#, fuzzy 5037#~ msgid "Thank you, Son of the Black-Eye!" 5038#~ msgstr "Dit is een wijze keuze. Veel geluk, Zoon van het Zwarte Oog." 5039 5040#~ msgid "Which plan?" 5041#~ msgstr "Wat voor plan?" 5042 5043#~ msgid "" 5044#~ "Hold on, Shan Taum. We are not here to quarrel, we are here to escort our " 5045#~ "brothers and to deliberate about what we have to do." 5046#~ msgstr "" 5047#~ "Momentje, Shan Taum. We zijn hier niet om te bekvechten, we zijn hier om " 5048#~ "onze broeders te begeleiden en om te beraadslagen wat we moeten doen." 5049 5050#~ msgid "Well, I'm not sure I deserve that..." 5051#~ msgstr "Ik ben niet zeker of ik dit wel verdien..." 5052 5053#~ msgid "I don't think so, there is still a way..." 5054#~ msgstr "Dat denk ik niet, we hebben nog een kans..." 5055 5056#~ msgid "Which one?" 5057#~ msgstr "Hoezo?" 5058 5059#~ msgid "Argh! I'm done. My people is doomed!" 5060#~ msgstr "Aaarh! Ik ben er geweest. Mijn volk is gedoemd!" 5061 5062#, fuzzy 5063#~ msgid "" 5064#~ "Go defend Prestim Kapou'e. In the meantime, now that the council is " 5065#~ "complete again, we will decide. We may have to form the Great Horde " 5066#~ "again, and give you the leadership on it." 5067#~ msgstr "" 5068#~ "Laat je volk hier Kapou'e, ze zijn veilig voor het moment, en ga Prestim " 5069#~ "verdedigen. Ondertussen, nu dat de raad weer kompleet is, zullen we " 5070#~ "beslissen of we de Grote Bende weer moeten vormen onder jouw leiderschap." 5071 5072#, fuzzy 5073#~ msgid "Ah...." 5074#~ msgstr "..." 5075 5076#~ msgid "Hurry up! The southern bridge is going to explode! Retreat! " 5077#~ msgstr "Snel! De brug gaat ontploffen! Terugtrekken!" 5078 5079#, fuzzy 5080#~ msgid "Defeat All Enemy Leaders." 5081#~ msgstr "Dood alle vijandige leiders" 5082 5083#, fuzzy 5084#~ msgid "Landing Galleon" 5085#~ msgstr "Transport-Galjoen" 5086 5087#~ msgid "Pirate Galleon" 5088#~ msgstr "Piratengaljoen" 5089 5090#~ msgid "Transport Galleon" 5091#~ msgstr "Transport-Galjoen" 5092 5093#~ msgid "Transport" 5094#~ msgstr "Transport" 5095 5096#~ msgid "Mkel" 5097#~ msgstr "Mkel" 5098 5099#~ msgid "Oumph" 5100#~ msgstr "Oemph" 5101 5102#~ msgid "impact" 5103#~ msgstr "stomp" 5104 5105#~ msgid "pierce" 5106#~ msgstr "puntig" 5107