1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5# Tarța Vasile-Florin <florin13t@gmail.com>, 2016 6msgid "" 7msgstr "" 8"Project-Id-Version: Widelands\n" 9"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 10"POT-Creation-Date: 2020-07-09 08:33+0000\n" 11"PO-Revision-Date: 2020-04-12 17:32+0000\n" 12"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 13"Language-Team: Romanian (http://www.transifex.com/widelands/widelands/language/ro/)\n" 14"MIME-Version: 1.0\n" 15"Content-Type: text/plain; charset=UTF-8\n" 16"Content-Transfer-Encoding: 8bit\n" 17"Language: ro\n" 18"Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));\n" 19 20#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:18 21#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:20 22msgid "Build up a basic economy" 23msgstr "Construieşte o economie de bază" 24 25#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:21 26msgid "Start collecting basic building materials, and fortify the camp." 27msgstr "" 28 29#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:22 30msgid "Build a lumberjack’s hut" 31msgstr "" 32 33#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:23 34msgid "Build a ranger’s hut" 35msgstr "" 36 37#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:24 38msgid "Build a quarry" 39msgstr "" 40 41#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:25 42msgid "Build a wood hardener" 43msgstr "" 44 45#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:26 46msgid "Build a sentry on the eastern border" 47msgstr "" 48 49#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:27 50msgid "You should eventually also build a reed yard and a lime kiln." 51msgstr "" 52 53#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:32 54#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:34 55msgid "Build up a small food economy" 56msgstr "" 57 58#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:35 59msgid "Build up a basic food economy to provide your people with food." 60msgstr "" 61 62#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:36 63msgid "Build a fisher’s hut" 64msgstr "" 65 66#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:37 67msgid "Build a hunter’s hut" 68msgstr "" 69 70#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:38 71msgid "Build a well" 72msgstr "Construiește o fântână" 73 74#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:39 75msgid "Build a farm" 76msgstr "" 77 78#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:40 79msgid "Build a bakery" 80msgstr "" 81 82#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:45 83msgid "Build a cattle farm" 84msgstr "" 85 86#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:47 87#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:49 88msgid "Remember to build a cattle farm" 89msgstr "" 90 91#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:48 92msgid "" 93"As your roads grow longer and your economy bigger, you should make good use " 94"of your oxen to help transport wares more quickly." 95msgstr "" 96 97#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:55 98#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:57 99msgid "Build a tower" 100msgstr "" 101 102#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:58 103msgid "" 104"Build a tower at the north-east border of your territory to get greater " 105"visual range and to protect your people from sudden attacks by enemies." 106msgstr "" 107 108#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:63 109#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:65 110msgid "Explore further" 111msgstr "" 112 113#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:66 114msgid "" 115"Build more military buildings to explore the area around the headquarters " 116"and to ensure the safety of your people." 117msgstr "" 118 119#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:71 120#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:73 121msgid "Build a mining infrastructure" 122msgstr "" 123 124#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:74 125msgid "" 126"Expand your territory to the mountains, send geologists to search for ore " 127"and coal and build a mining economy with mines, taverns, smelting works and " 128"metal workshop." 129msgstr "" 130 131#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:79 132#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:81 133msgid "Build a fortress" 134msgstr "" 135 136#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:82 137msgid "Build a fortress to the east of the mountains." 138msgstr "" 139 140#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:87 141#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:89 142msgid "Build a training infrastructure" 143msgstr "" 144 145#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:90 146msgid "Build a barracks to train some basic soldiers." 147msgstr "" 148 149#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:91 150msgid "Build a battle arena and a training camp to the west of the mountains." 151msgstr "" 152 153#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:92 154#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:122 155msgid "" 156"Enhance your metal workshop to an ax workshop in order to produce weapons, " 157"and build up a second metal workshop to ensure the production of tools. When" 158" the blacksmith reaches his next level (master blacksmith), you can even " 159"enhance the ax workshop to a war mill, which will produce additional " 160"weapons." 161msgstr "" 162 163#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:93 164#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:130 165msgid "" 166"Build a helm smithy to the west of the mountains to provide your soldiers " 167"with better armor." 168msgstr "" 169 170#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:99 171#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:101 172msgid "Build a warehouse" 173msgstr "" 174 175#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:102 176msgid "Build a warehouse to the west of the mountains." 177msgstr "" 178 179#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:103 180msgid "" 181"Warehouses are similar to your headquarters, with the only difference that " 182"they aren’t defended by soldiers. It is often wise to build a warehouse when" 183" your territory is growing and the paths to your headquarters get longer and" 184" longer." 185msgstr "" 186 187#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:108 188#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:110 189msgid "Build training sites" 190msgstr "" 191 192#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:111 193msgid "" 194"Build a barracks, a battle arena and a training camp to the west of the " 195"mountains." 196msgstr "" 197 198#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:112 199msgid "" 200"Barracks train basic soldiers while training sites like a training camp or a" 201" battle arena are used for training soldiers in their different attributes. " 202"These attributes are important in fights and the better a soldier is, the " 203"higher is the chance to win a fight." 204msgstr "" 205 206#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:114 207msgid "The attributes are: health, attack, defense and evade." 208msgstr "" 209 210#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:119 211#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:121 212msgid "Build weapons production" 213msgstr "" 214 215#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:127 216#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:129 217msgid "Build a helm smithy" 218msgstr "" 219 220#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:135 221#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:137 222msgid "Destroy Kalitath’s army" 223msgstr "" 224 225#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:138 226msgid "Destroy Kalitath’s army and expand your territory to the east." 227msgstr "" 228 229#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:139 230msgid "" 231"To attack an enemy, you must click on the door of an adversary’s military " 232"building. A menu will pop up allowing you to select the number of soldiers " 233"that should attack. When you are ready with setting the number, click on the" 234" cross (‘Start Attack’)." 235msgstr "" 236 237#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:144 238#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:146 239msgid "Military assault on Al’thunran" 240msgstr "" 241 242#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:147 243msgid "" 244"Destroy all forces of Thron’s two brothers to liberate the throne-circle." 245msgstr "" 246 247#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:155 248msgid "Close to Home" 249msgstr "" 250 251#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:156 252#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:168 253#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:325 254msgid "Thron looks worried…" 255msgstr "" 256 257#. TRANSLATORS: Thron 258#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:158 259msgid "" 260"These last days, we came closer to our capital. Many people have already " 261"joined us on our march and set their hopes on me. However, I fear that we " 262"are not strong enough to take up the battle against my brothers." 263msgstr "" 264 265#. TRANSLATORS: Thron 266#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:161 267msgid "" 268"For now, we are resting at the borders of the old forest and preparing for " 269"the coming days." 270msgstr "" 271 272#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:167 273#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:191 274#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:324 275msgid "Another Cold Day" 276msgstr "" 277 278#. TRANSLATORS: Thron 279#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:170 280msgid "" 281"The news that a patrol brought is not good to hear. Our spies tell us that " 282"the war tribes still rage in battle, but some of the elder soldiers and " 283"tribe leaders seem to grow tired of this senseless war. Kalitath, son of Kun" 284" is the first war leader to leave Al’thunran, thus leaving his side weak and" 285" vulnerable. As my scouts report, he has set foot on the lower grounds " 286"around the capital, securing the outer fortification rings." 287msgstr "" 288 289#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:175 290msgid "Doubts" 291msgstr "" 292 293#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:176 294msgid "Boldreth is shaking his head…" 295msgstr "" 296 297#. TRANSLATORS: Boldreth 298#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:178 299msgid "" 300"Thron seeks to believe that Kalitath is tired of fighting and would be " 301"willing to join us once we march to re-establish law and order in " 302"Al’thunran. But I don’t think so. Kalitath is son to one of the mightiest " 303"generals of our forces and his family never quite liked the thought of " 304"bowing before the banner of Chat’Karuth. Why should he march with " 305"Chat’Karuth’s son to reclaim his heritage and the throne?" 306msgstr "" 307 308#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:183 309#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:199 310msgid "The Story Continues" 311msgstr "" 312 313#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:184 314#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:232 315#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:258 316#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:267 317#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:313 318msgid "Boldreth says:" 319msgstr "" 320 321#. TRANSLATORS: Boldreth 322#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:186 323msgid "" 324"However, Thron is not willing to listen to my doubts. He seeks to expand our" 325" fortifications to the borders of Kalitath’s territory and to reunite with " 326"his forces. I have to keep an eye on everything that happens here." 327msgstr "" 328 329#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:192 330msgid "Thron is speaking confidently." 331msgstr "" 332 333#. TRANSLATORS: Thron 334#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:194 335msgid "" 336"The frontier line of my forces has expanded to the edge of the forests. We " 337"have a long and cold winter and so many miles behind us. The fortification " 338"that we erected around Ondun will guarantee us a fast supply of men and " 339"goods, and once Al’thunran is in my hands, the two cities will be linked by " 340"a good and defensible infrastructure. Still, I hope I will not walk alone on" 341" this mission, I hope Kalitath son of Kun will follow my call." 342msgstr "" 343 344#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:200 345#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:218 346#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:249 347#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:288 348#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:296 349#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:305 350#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:338 351msgid "Thron says:" 352msgstr "" 353 354#. TRANSLATORS: Thron 355#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:202 356msgid "" 357"I have sent men to meet with Kalitath in his fortress. He has barricaded the" 358" former main entrance to the capital and is trying to set up a siege ring " 359"around Al’thunran. He will not let anyone enter or leave the city while the " 360"ring is intact. Until now, he has not answered any of my messages. But the " 361"time I spend waiting won’t be lost. I will train my soldiers further and " 362"prepare for battle." 363msgstr "" 364 365#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:206 366msgid "Your Loyal Companion" 367msgstr "" 368 369#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:207 370msgid "Boldreth shouts out!" 371msgstr "" 372 373#. TRANSLATORS: Boldreth 374#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:209 375msgid "" 376"The BASTARD! Only one man of our frontier patrol came back alive. He carried" 377" a message from Kalitath, telling us that he will punish every move of our " 378"troops with their own blood! We cannot accept this behavior. From now on, " 379"there is war between Kalitath and us!" 380msgstr "" 381 382#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:217 383msgid "Renegade Fortification" 384msgstr "" 385 386#. TRANSLATORS: Thron 387#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:220 388msgid "" 389"The traitor left his armies dying where they lay when he saw that he would " 390"not keep my forces back. Kalitath disappeared in the confusion of the war, " 391"but I don’t care now. Shall he flee and be forgotten for all times as a " 392"tribal leader that would not bow before the wooden throne, that is mine to " 393"take now." 394msgstr "" 395 396#. TRANSLATORS: Thron 397#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:223 398msgid "" 399"Furthermore, his flight brought us a great benefit: all year, Kalitath was " 400"so busy fighting that he did not even care to store enough food for all his " 401"men. Now that he has fled, their hunger has caused some of his younger " 402"followers to desert. This group holds a strong fortification on the main " 403"ring." 404msgstr "" 405 406#. TRANSLATORS: Thron 407#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:226 408msgid "" 409"But there is more news: My scouts have reported that the two raging tribes " 410"of my brothers are in chaos and have barely noticed the new danger that is " 411"about to strike them. However, they would not care if they noticed I guess, " 412"blinded by rage and hate, there is no sense left in them at all I believe." 413msgstr "" 414 415#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:231 416msgid "Winter Ahead" 417msgstr "" 418 419#. TRANSLATORS: Boldreth 420#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:234 421msgid "" 422"This morning, I found Thron’s mind troubled. He returned from his patrol " 423"late last night and sat back against a tree, watching over the encampment. " 424"The number of quarrels and disputes keeps growing, and the winter has us " 425"firmly in its grip. We should put food in our storage to survive the long, " 426"cold winter!" 427msgstr "" 428 429#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:239 430msgid "The Advisor" 431msgstr "" 432 433#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:240 434msgid "Khantrukh nods." 435msgstr "" 436 437#. TRANSLATORS: Khantrukh 438#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:242 439msgid "" 440"Boldreth is right! We don’t have enough food to survive a long, cold winter." 441" We should start building a well, a fisher’s and a hunter’s hut. And if we " 442"find enough space, we should as well build up a farm and a bakery! One of " 443"our farmers seems to be very clever – he already got some crops to grow in " 444"this cold soil." 445msgstr "" 446 447#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:248 448msgid "Food Economy Completed" 449msgstr "" 450 451#. TRANSLATORS: Thron 452#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:251 453msgid "" 454"Khantrukh has just informed me that our basic food economy was built up " 455"successfully. Finally, none of us has to fear starvation anymore." 456msgstr "" 457 458#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:257 459msgid "Tracks" 460msgstr "" 461 462#. TRANSLATORS: Boldreth 463#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:260 464msgid "" 465"Thron told me that he discovered tracks in the snow to the northeast of our " 466"settlement. He has instructed us to build a tower, to have a greater visual " 467"range over the area around our hall to protect our people from sudden " 468"attacks." 469msgstr "" 470 471#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:266 472msgid "Further Exploration" 473msgstr "" 474 475#. TRANSLATORS: Boldreth 476#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:269 477msgid "" 478"The first fortification Thron ordered has just been completed. At the " 479"moment, he seeks to bring trust and belief to those who live inside the " 480"walls of our new habitat that we named ‘Ondun’, which means ‘those who wait’" 481" in the old tongue. But Thron is not yet satisfied – and I fully understand " 482"his fears: the forests are deep, and the frontier to Al’thunran is near. I " 483"am sure that there are a thousand greater dangers out there than the unknown" 484" tracks." 485msgstr "" 486 487#. TRANSLATORS: Boldreth 488#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:272 489msgid "" 490"To overlook more of the area around our hall, we should explore further and " 491"set up more guards and scouts to observe the frontier and keep an eye on the" 492" raging wars on our doorstep. THEN we will be prepared once trouble seeks to" 493" capture our woods." 494msgstr "" 495 496#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:278 497msgid "Mountains Found" 498msgstr "" 499 500#. TRANSLATORS: Khantrukh 501#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:281 502msgid "" 503"I have just spoken to the leader of our patrol. He told me that they found " 504"some mountains to the north-east and east of our territory. With a bit of " 505"luck this will open up a new chance for rearming our men, because as far as " 506"I remember, most of the mountains west of Al’thunran hold coal and some " 507"metal ores." 508msgstr "" 509 510#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:287 511msgid "Mining Economy Completed" 512msgstr "" 513 514#. TRANSLATORS: Thron 515#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:290 516msgid "" 517"I just got informed that our mining economy has started its work. This news " 518"brought a smile to my face – even if the hardest part is still waiting to be" 519" done, now that our smiths will give their best to further ease our lives." 520msgstr "" 521 522#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:295 523msgid "Fortress Needed" 524msgstr "" 525 526#. TRANSLATORS: Thron 527#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:298 528msgid "" 529"Boldreth and I just explored the area around the three mountains. One major " 530"strategic problem of that area seems to be that there are two bigger " 531"passages – one north and one south of the central mountain. Those passages " 532"are quite hard to control, and so it seems to me like we have only one " 533"chance to secure the mountains from enemy hands: we must build a fortress to" 534" the east of the mountains!" 535msgstr "" 536 537#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:304 538msgid "Fortress Completed" 539msgstr "" 540 541#. TRANSLATORS: Thron 542#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:307 543msgid "" 544"Finally! The fortress has just been completed, so the entrance to our " 545"settlement should be safe for now. For the future, we might think on " 546"building some more fortifications like barriers and towers at the passages, " 547"but for now we can take a deep breath." 548msgstr "" 549 550#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:312 551msgid "Enhanced Economy and Training" 552msgstr "" 553 554#. TRANSLATORS: Boldreth 555#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:315 556msgid "" 557"Our mining economy seems to work fine, that is already good news! Anyway, " 558"there are still a lot of men and women waiting in our hall to get a task, so" 559" they can help our soldiers to prepare for the war to come." 560msgstr "" 561 562#. TRANSLATORS: Boldreth 563#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:318 564msgid "" 565"Our geologists found a lot more deposits of iron ore, coal and even gold. We" 566" should enhance our current mines as soon as our miners are more " 567"experienced. We should build up some more mines, a bigger food " 568"infrastructure to always supply our men with sufficient food and a further " 569"processing economy. But that’s still not everything – most of our soldiers " 570"are quite young and neither have a good weapon nor are they well trained. We" 571" should build up training sites to prepare them for their future tasks." 572msgstr "" 573 574#. TRANSLATORS: Thron 575#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:327 576msgid "" 577"My brothers and their soldiers are dead and left fire and destruction " 578"behind. In none of all the ruins could I find any man or woman of the normal" 579" folk, and so I just may hope that they fled from this cruel battleground " 580"and started a better life somewhere else." 581msgstr "" 582 583#. TRANSLATORS: Thron 584#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:330 585msgid "" 586"Nothing is left of that beauty I remember, only ruins remain of the old " 587"capital. I am sorrowful but also relieved. I never hoped to see Al’thunran’s" 588" old beauty again – it was only a few months ago that I wondered whether I " 589"would ever be able to set my feet there again. Now the old town is back in " 590"my hands, and I will not hesitate to rebuild it with all the strength my " 591"people have. I can’t wait to see it again in its old beauty." 592msgstr "" 593 594#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:331 595msgid "Victory" 596msgstr "" 597 598#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:332 599msgid "" 600"You have completed the last mission of the Barbarian tutorial campaign. You " 601"may continue playing if you wish, otherwise move on to the next campaign." 602msgstr "" 603 604#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:337 605msgid "Military Assault" 606msgstr "" 607 608#. TRANSLATORS: Thron 609#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:340 610msgid "" 611"So be it, the generals are out and about arranging my troops, and Boldreth " 612"himself will lead the first strike. I will ride by his side, to free " 613"Al’thunran of this war and return peace to our capital." 614msgstr "" 615 616#. TRANSLATORS: Thron 617#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:343 618msgid "" 619"When the young sun rises above the trees tomorrow morning, I will order the " 620"assault. By dusk, I will celebrate my victory in the wooden halls of the " 621"warlord and sacrifice a newborn lamb in the honor of my father, whose eyes " 622"are set upon me today." 623msgstr "" 624 625#. TRANSLATORS: Thron 626#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:346 627msgid "So be it!" 628msgstr "" 629 630#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:351 631msgid "Faster Transportation" 632msgstr "" 633 634#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:352 635msgid "Khantrukh says:" 636msgstr "" 637 638#. TRANSLATORS: Khantrukh 639#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:354 640msgid "" 641"Chieftain, remember the poor carriers: Our roads get longer and longer and " 642"the burden on their shoulders never gets lighter. We should breed more oxen " 643"to make their work lighter and our transportation more efficient." 644msgstr "" 645 646#: ../../data/scripting/richtext_scenarios.lua:36 647#, lua-format 648msgid "“%s”" 649msgstr "" 650