1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2020 Widelands Development Team
3#
4# Translators:
5# Tarța Vasile-Florin <florin13t@gmail.com>, 2016
6msgid ""
7msgstr ""
8"Project-Id-Version: Widelands\n"
9"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
10"POT-Creation-Date: 2020-07-09 08:33+0000\n"
11"PO-Revision-Date: 2020-04-12 17:32+0000\n"
12"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n"
13"Language-Team: Romanian (http://www.transifex.com/widelands/widelands/language/ro/)\n"
14"MIME-Version: 1.0\n"
15"Content-Type: text/plain; charset=UTF-8\n"
16"Content-Transfer-Encoding: 8bit\n"
17"Language: ro\n"
18"Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));\n"
19
20#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:18
21#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:20
22msgid "Build up a basic economy"
23msgstr "Construieşte o economie de bază"
24
25#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:21
26msgid "Start collecting basic building materials, and fortify the camp."
27msgstr ""
28
29#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:22
30msgid "Build a lumberjack’s hut"
31msgstr ""
32
33#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:23
34msgid "Build a ranger’s hut"
35msgstr ""
36
37#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:24
38msgid "Build a quarry"
39msgstr ""
40
41#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:25
42msgid "Build a wood hardener"
43msgstr ""
44
45#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:26
46msgid "Build a sentry on the eastern border"
47msgstr ""
48
49#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:27
50msgid "You should eventually also build a reed yard and a lime kiln."
51msgstr ""
52
53#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:32
54#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:34
55msgid "Build up a small food economy"
56msgstr ""
57
58#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:35
59msgid "Build up a basic food economy to provide your people with food."
60msgstr ""
61
62#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:36
63msgid "Build a fisher’s hut"
64msgstr ""
65
66#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:37
67msgid "Build a hunter’s hut"
68msgstr ""
69
70#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:38
71msgid "Build a well"
72msgstr "Construiește o fântână"
73
74#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:39
75msgid "Build a farm"
76msgstr ""
77
78#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:40
79msgid "Build a bakery"
80msgstr ""
81
82#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:45
83msgid "Build a cattle farm"
84msgstr ""
85
86#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:47
87#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:49
88msgid "Remember to build a cattle farm"
89msgstr ""
90
91#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:48
92msgid ""
93"As your roads grow longer and your economy bigger, you should make good use "
94"of your oxen to help transport wares more quickly."
95msgstr ""
96
97#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:55
98#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:57
99msgid "Build a tower"
100msgstr ""
101
102#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:58
103msgid ""
104"Build a tower at the north-east border of your territory to get greater "
105"visual range and to protect your people from sudden attacks by enemies."
106msgstr ""
107
108#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:63
109#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:65
110msgid "Explore further"
111msgstr ""
112
113#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:66
114msgid ""
115"Build more military buildings to explore the area around the headquarters "
116"and to ensure the safety of your people."
117msgstr ""
118
119#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:71
120#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:73
121msgid "Build a mining infrastructure"
122msgstr ""
123
124#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:74
125msgid ""
126"Expand your territory to the mountains, send geologists to search for ore "
127"and coal and build a mining economy with mines, taverns, smelting works and "
128"metal workshop."
129msgstr ""
130
131#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:79
132#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:81
133msgid "Build a fortress"
134msgstr ""
135
136#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:82
137msgid "Build a fortress to the east of the mountains."
138msgstr ""
139
140#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:87
141#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:89
142msgid "Build a training infrastructure"
143msgstr ""
144
145#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:90
146msgid "Build a barracks to train some basic soldiers."
147msgstr ""
148
149#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:91
150msgid "Build a battle arena and a training camp to the west of the mountains."
151msgstr ""
152
153#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:92
154#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:122
155msgid ""
156"Enhance your metal workshop to an ax workshop in order to produce weapons, "
157"and build up a second metal workshop to ensure the production of tools. When"
158" the blacksmith reaches his next level (master blacksmith), you can even "
159"enhance the ax workshop to a war mill, which will produce additional "
160"weapons."
161msgstr ""
162
163#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:93
164#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:130
165msgid ""
166"Build a helm smithy to the west of the mountains to provide your soldiers "
167"with better armor."
168msgstr ""
169
170#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:99
171#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:101
172msgid "Build a warehouse"
173msgstr ""
174
175#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:102
176msgid "Build a warehouse to the west of the mountains."
177msgstr ""
178
179#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:103
180msgid ""
181"Warehouses are similar to your headquarters, with the only difference that "
182"they aren’t defended by soldiers. It is often wise to build a warehouse when"
183" your territory is growing and the paths to your headquarters get longer and"
184" longer."
185msgstr ""
186
187#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:108
188#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:110
189msgid "Build training sites"
190msgstr ""
191
192#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:111
193msgid ""
194"Build a barracks, a battle arena and a training camp to the west of the "
195"mountains."
196msgstr ""
197
198#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:112
199msgid ""
200"Barracks train basic soldiers while training sites like a training camp or a"
201" battle arena are used for training soldiers in their different attributes. "
202"These attributes are important in fights and the better a soldier is, the "
203"higher is the chance to win a fight."
204msgstr ""
205
206#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:114
207msgid "The attributes are: health, attack, defense and evade."
208msgstr ""
209
210#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:119
211#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:121
212msgid "Build weapons production"
213msgstr ""
214
215#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:127
216#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:129
217msgid "Build a helm smithy"
218msgstr ""
219
220#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:135
221#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:137
222msgid "Destroy Kalitath’s army"
223msgstr ""
224
225#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:138
226msgid "Destroy Kalitath’s army and expand your territory to the east."
227msgstr ""
228
229#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:139
230msgid ""
231"To attack an enemy, you must click on the door of an adversary’s military "
232"building. A menu will pop up allowing you to select the number of soldiers "
233"that should attack. When you are ready with setting the number, click on the"
234" cross (‘Start Attack’)."
235msgstr ""
236
237#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:144
238#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:146
239msgid "Military assault on Al’thunran"
240msgstr ""
241
242#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:147
243msgid ""
244"Destroy all forces of Thron’s two brothers to liberate the throne-circle."
245msgstr ""
246
247#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:155
248msgid "Close to Home"
249msgstr ""
250
251#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:156
252#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:168
253#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:325
254msgid "Thron looks worried…"
255msgstr ""
256
257#. TRANSLATORS: Thron
258#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:158
259msgid ""
260"These last days, we came closer to our capital. Many people have already "
261"joined us on our march and set their hopes on me. However, I fear that we "
262"are not strong enough to take up the battle against my brothers."
263msgstr ""
264
265#. TRANSLATORS: Thron
266#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:161
267msgid ""
268"For now, we are resting at the borders of the old forest and preparing for "
269"the coming days."
270msgstr ""
271
272#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:167
273#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:191
274#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:324
275msgid "Another Cold Day"
276msgstr ""
277
278#. TRANSLATORS: Thron
279#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:170
280msgid ""
281"The news that a patrol brought is not good to hear. Our spies tell us that "
282"the war tribes still rage in battle, but some of the elder soldiers and "
283"tribe leaders seem to grow tired of this senseless war. Kalitath, son of Kun"
284" is the first war leader to leave Al’thunran, thus leaving his side weak and"
285" vulnerable. As my scouts report, he has set foot on the lower grounds "
286"around the capital, securing the outer fortification rings."
287msgstr ""
288
289#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:175
290msgid "Doubts"
291msgstr ""
292
293#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:176
294msgid "Boldreth is shaking his head…"
295msgstr ""
296
297#. TRANSLATORS: Boldreth
298#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:178
299msgid ""
300"Thron seeks to believe that Kalitath is tired of fighting and would be "
301"willing to join us once we march to re-establish law and order in "
302"Al’thunran. But I don’t think so. Kalitath is son to one of the mightiest "
303"generals of our forces and his family never quite liked the thought of "
304"bowing before the banner of Chat’Karuth. Why should he march with "
305"Chat’Karuth’s son to reclaim his heritage and the throne?"
306msgstr ""
307
308#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:183
309#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:199
310msgid "The Story Continues"
311msgstr ""
312
313#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:184
314#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:232
315#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:258
316#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:267
317#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:313
318msgid "Boldreth says:"
319msgstr ""
320
321#. TRANSLATORS: Boldreth
322#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:186
323msgid ""
324"However, Thron is not willing to listen to my doubts. He seeks to expand our"
325" fortifications to the borders of Kalitath’s territory and to reunite with "
326"his forces. I have to keep an eye on everything that happens here."
327msgstr ""
328
329#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:192
330msgid "Thron is speaking confidently."
331msgstr ""
332
333#. TRANSLATORS: Thron
334#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:194
335msgid ""
336"The frontier line of my forces has expanded to the edge of the forests. We "
337"have a long and cold winter and so many miles behind us. The fortification "
338"that we erected around Ondun will guarantee us a fast supply of men and "
339"goods, and once Al’thunran is in my hands, the two cities will be linked by "
340"a good and defensible infrastructure. Still, I hope I will not walk alone on"
341" this mission, I hope Kalitath son of Kun will follow my call."
342msgstr ""
343
344#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:200
345#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:218
346#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:249
347#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:288
348#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:296
349#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:305
350#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:338
351msgid "Thron says:"
352msgstr ""
353
354#. TRANSLATORS: Thron
355#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:202
356msgid ""
357"I have sent men to meet with Kalitath in his fortress. He has barricaded the"
358" former main entrance to the capital and is trying to set up a siege ring "
359"around Al’thunran. He will not let anyone enter or leave the city while the "
360"ring is intact. Until now, he has not answered any of my messages. But the "
361"time I spend waiting won’t be lost. I will train my soldiers further and "
362"prepare for battle."
363msgstr ""
364
365#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:206
366msgid "Your Loyal Companion"
367msgstr ""
368
369#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:207
370msgid "Boldreth shouts out!"
371msgstr ""
372
373#. TRANSLATORS: Boldreth
374#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:209
375msgid ""
376"The BASTARD! Only one man of our frontier patrol came back alive. He carried"
377" a message from Kalitath, telling us that he will punish every move of our "
378"troops with their own blood! We cannot accept this behavior. From now on, "
379"there is war between Kalitath and us!"
380msgstr ""
381
382#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:217
383msgid "Renegade Fortification"
384msgstr ""
385
386#. TRANSLATORS: Thron
387#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:220
388msgid ""
389"The traitor left his armies dying where they lay when he saw that he would "
390"not keep my forces back. Kalitath disappeared in the confusion of the war, "
391"but I don’t care now. Shall he flee and be forgotten for all times as a "
392"tribal leader that would not bow before the wooden throne, that is mine to "
393"take now."
394msgstr ""
395
396#. TRANSLATORS: Thron
397#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:223
398msgid ""
399"Furthermore, his flight brought us a great benefit: all year, Kalitath was "
400"so busy fighting that he did not even care to store enough food for all his "
401"men. Now that he has fled, their hunger has caused some of his younger "
402"followers to desert. This group holds a strong fortification on the main "
403"ring."
404msgstr ""
405
406#. TRANSLATORS: Thron
407#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:226
408msgid ""
409"But there is more news: My scouts have reported that the two raging tribes "
410"of my brothers are in chaos and have barely noticed the new danger that is "
411"about to strike them. However, they would not care if they noticed I guess, "
412"blinded by rage and hate, there is no sense left in them at all I believe."
413msgstr ""
414
415#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:231
416msgid "Winter Ahead"
417msgstr ""
418
419#. TRANSLATORS: Boldreth
420#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:234
421msgid ""
422"This morning, I found Thron’s mind troubled. He returned from his patrol "
423"late last night and sat back against a tree, watching over the encampment. "
424"The number of quarrels and disputes keeps growing, and the winter has us "
425"firmly in its grip. We should put food in our storage to survive the long, "
426"cold winter!"
427msgstr ""
428
429#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:239
430msgid "The Advisor"
431msgstr ""
432
433#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:240
434msgid "Khantrukh nods."
435msgstr ""
436
437#. TRANSLATORS: Khantrukh
438#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:242
439msgid ""
440"Boldreth is right! We don’t have enough food to survive a long, cold winter."
441" We should start building a well, a fisher’s and a hunter’s hut. And if we "
442"find enough space, we should as well build up a farm and a bakery! One of "
443"our farmers seems to be very clever – he already got some crops to grow in "
444"this cold soil."
445msgstr ""
446
447#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:248
448msgid "Food Economy Completed"
449msgstr ""
450
451#. TRANSLATORS: Thron
452#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:251
453msgid ""
454"Khantrukh has just informed me that our basic food economy was built up "
455"successfully. Finally, none of us has to fear starvation anymore."
456msgstr ""
457
458#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:257
459msgid "Tracks"
460msgstr ""
461
462#. TRANSLATORS: Boldreth
463#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:260
464msgid ""
465"Thron told me that he discovered tracks in the snow to the northeast of our "
466"settlement. He has instructed us to build a tower, to have a greater visual "
467"range over the area around our hall to protect our people from sudden "
468"attacks."
469msgstr ""
470
471#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:266
472msgid "Further Exploration"
473msgstr ""
474
475#. TRANSLATORS: Boldreth
476#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:269
477msgid ""
478"The first fortification Thron ordered has just been completed. At the "
479"moment, he seeks to bring trust and belief to those who live inside the "
480"walls of our new habitat that we named ‘Ondun’, which means ‘those who wait’"
481" in the old tongue. But Thron is not yet satisfied – and I fully understand "
482"his fears: the forests are deep, and the frontier to Al’thunran is near. I "
483"am sure that there are a thousand greater dangers out there than the unknown"
484" tracks."
485msgstr ""
486
487#. TRANSLATORS: Boldreth
488#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:272
489msgid ""
490"To overlook more of the area around our hall, we should explore further and "
491"set up more guards and scouts to observe the frontier and keep an eye on the"
492" raging wars on our doorstep. THEN we will be prepared once trouble seeks to"
493" capture our woods."
494msgstr ""
495
496#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:278
497msgid "Mountains Found"
498msgstr ""
499
500#. TRANSLATORS: Khantrukh
501#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:281
502msgid ""
503"I have just spoken to the leader of our patrol. He told me that they found "
504"some mountains to the north-east and east of our territory. With a bit of "
505"luck this will open up a new chance for rearming our men, because as far as "
506"I remember, most of the mountains west of Al’thunran hold coal and some "
507"metal ores."
508msgstr ""
509
510#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:287
511msgid "Mining Economy Completed"
512msgstr ""
513
514#. TRANSLATORS: Thron
515#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:290
516msgid ""
517"I just got informed that our mining economy has started its work. This news "
518"brought a smile to my face – even if the hardest part is still waiting to be"
519" done, now that our smiths will give their best to further ease our lives."
520msgstr ""
521
522#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:295
523msgid "Fortress Needed"
524msgstr ""
525
526#. TRANSLATORS: Thron
527#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:298
528msgid ""
529"Boldreth and I just explored the area around the three mountains. One major "
530"strategic problem of that area seems to be that there are two bigger "
531"passages – one north and one south of the central mountain. Those passages "
532"are quite hard to control, and so it seems to me like we have only one "
533"chance to secure the mountains from enemy hands: we must build a fortress to"
534" the east of the mountains!"
535msgstr ""
536
537#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:304
538msgid "Fortress Completed"
539msgstr ""
540
541#. TRANSLATORS: Thron
542#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:307
543msgid ""
544"Finally! The fortress has just been completed, so the entrance to our "
545"settlement should be safe for now. For the future, we might think on "
546"building some more fortifications like barriers and towers at the passages, "
547"but for now we can take a deep breath."
548msgstr ""
549
550#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:312
551msgid "Enhanced Economy and Training"
552msgstr ""
553
554#. TRANSLATORS: Boldreth
555#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:315
556msgid ""
557"Our mining economy seems to work fine, that is already good news! Anyway, "
558"there are still a lot of men and women waiting in our hall to get a task, so"
559" they can help our soldiers to prepare for the war to come."
560msgstr ""
561
562#. TRANSLATORS: Boldreth
563#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:318
564msgid ""
565"Our geologists found a lot more deposits of iron ore, coal and even gold. We"
566" should enhance our current mines as soon as our miners are more "
567"experienced. We should build up some more mines, a bigger food "
568"infrastructure to always supply our men with sufficient food and a further "
569"processing economy. But that’s still not everything – most of our soldiers "
570"are quite young and neither have a good weapon nor are they well trained. We"
571" should build up training sites to prepare them for their future tasks."
572msgstr ""
573
574#. TRANSLATORS: Thron
575#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:327
576msgid ""
577"My brothers and their soldiers are dead and left fire and destruction "
578"behind. In none of all the ruins could I find any man or woman of the normal"
579" folk, and so I just may hope that they fled from this cruel battleground "
580"and started a better life somewhere else."
581msgstr ""
582
583#. TRANSLATORS: Thron
584#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:330
585msgid ""
586"Nothing is left of that beauty I remember, only ruins remain of the old "
587"capital. I am sorrowful but also relieved. I never hoped to see Al’thunran’s"
588" old beauty again – it was only a few months ago that I wondered whether I "
589"would ever be able to set my feet there again. Now the old town is back in "
590"my hands, and I will not hesitate to rebuild it with all the strength my "
591"people have. I can’t wait to see it again in its old beauty."
592msgstr ""
593
594#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:331
595msgid "Victory"
596msgstr ""
597
598#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:332
599msgid ""
600"You have completed the last mission of the Barbarian tutorial campaign. You "
601"may continue playing if you wish, otherwise move on to the next campaign."
602msgstr ""
603
604#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:337
605msgid "Military Assault"
606msgstr ""
607
608#. TRANSLATORS: Thron
609#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:340
610msgid ""
611"So be it, the generals are out and about arranging my troops, and Boldreth "
612"himself will lead the first strike. I will ride by his side, to free "
613"Al’thunran of this war and return peace to our capital."
614msgstr ""
615
616#. TRANSLATORS: Thron
617#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:343
618msgid ""
619"When the young sun rises above the trees tomorrow morning, I will order the "
620"assault. By dusk, I will celebrate my victory in the wooden halls of the "
621"warlord and sacrifice a newborn lamb in the honor of my father, whose eyes "
622"are set upon me today."
623msgstr ""
624
625#. TRANSLATORS: Thron
626#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:346
627msgid "So be it!"
628msgstr ""
629
630#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:351
631msgid "Faster Transportation"
632msgstr ""
633
634#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:352
635msgid "Khantrukh says:"
636msgstr ""
637
638#. TRANSLATORS: Khantrukh
639#: ../../data/campaigns/bar02.wmf/scripting/texts.lua:354
640msgid ""
641"Chieftain, remember the poor carriers: Our roads get longer and longer and "
642"the burden on their shoulders never gets lighter. We should breed more oxen "
643"to make their work lighter and our transportation more efficient."
644msgstr ""
645
646#: ../../data/scripting/richtext_scenarios.lua:36
647#, lua-format
648msgid "“%s”"
649msgstr ""
650