1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5# Irriep Nala Novram <allannkorh@yahoo.fr>, 2016 6msgid "" 7msgstr "" 8"Project-Id-Version: Widelands\n" 9"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 10"POT-Creation-Date: 2020-07-09 08:33+0000\n" 11"PO-Revision-Date: 2020-04-12 17:33+0000\n" 12"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 13"Language-Team: Breton (http://www.transifex.com/widelands/widelands/language/br/)\n" 14"MIME-Version: 1.0\n" 15"Content-Type: text/plain; charset=UTF-8\n" 16"Content-Transfer-Encoding: 8bit\n" 17"Language: br\n" 18"Plural-Forms: nplurals=5; plural=((n%10 == 1) && (n%100 != 11) && (n%100 !=71) && (n%100 !=91) ? 0 :(n%10 == 2) && (n%100 != 12) && (n%100 !=72) && (n%100 !=92) ? 1 :(n%10 ==3 || n%10==4 || n%10==9) && (n%100 < 10 || n% 100 > 19) && (n%100 < 70 || n%100 > 79) && (n%100 < 90 || n%100 > 99) ? 2 :(n != 0 && n % 1000000 == 0) ? 3 : 4);\n" 19 20#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:26 21msgid "Introduction" 22msgstr "Digoradur" 23 24#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:28 25msgid "Soldiers, Training and Warfare" 26msgstr "Soudarded, Stummadur hag ar Brezel" 27 28#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:29 29msgid "" 30"In this scenario, I’m going to tell you about soldiers, their training and " 31"their profession: warfare. Although Widelands is about building up, not " 32"burning down, there is an enemy you sometimes have to defeat. Yet warfare is" 33" mainly focused on economics, not on military strategies, and its mechanics " 34"deserve explanation." 35msgstr "" 36 37#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:30 38msgid "" 39"I’ve set up a small village that contains the most important buildings. You " 40"also have enough wares, so you do not have to take care of your weapons " 41"production. In a real game, you will not have this luxury." 42msgstr "" 43 44#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37 45msgid "Soldiers’ abilities" 46msgstr "" 47 48#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:39 49msgid "" 50"New soldiers are created differently from normal workers: recruits will walk" 51" from a warehouse (or your headquarters) to the barracks where they will " 52"receive some basic training and become soldiers. Basic Barbarian soldiers do" 53" not use armor, they only need an ax." 54msgstr "" 55 56#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40 57msgid "" 58"Take a look at the soldiers that are on their way to our military buildings." 59" They look different from normal workers: they have a health bar over their " 60"head that displays their remaining health, and they have four symbols, which" 61" symbolize the individual soldier’s current levels in the four different " 62"categories: health, attack, defense and evade." 63msgstr "" 64 65#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade. 66#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:42 67msgid "" 68"If a Barbarian soldier is fully trained, he has level %1% health, level %2% " 69"attack, level %3% defense and level %4% evade. This is one fearsome warrior " 70"then! The individual abilities have the following meaning:" 71msgstr "" 72 73#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43 74msgid "Health:" 75msgstr "Yec'hed:" 76 77#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain. 78#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45 79msgid "" 80"The total life of a soldier. A Barbarian soldier starts with %1% health, and" 81" he will gain %2% health with each health level." 82msgstr "" 83 84#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46 85msgid "Attack:" 86msgstr "Tagusted:" 87 88#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points. 89#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48 90msgid "" 91"The amount of damage a soldier will inflict on the enemy when an attack is " 92"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of " 93"health damage when he succeeds in hitting an enemy. For each attack level, " 94"he gains %2% damage points." 95msgstr "" 96 97#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:50 98msgid "Defense:" 99msgstr "Difenn:" 100 101#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395 102#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 103#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:53 104msgid "" 105"The defense is the percentage that is subtracted from the attack value. The " 106"Barbarians cannot train in this skill and therefore have always defense " 107"level 0, which means that the damage is always reduced by %1%%%. If an " 108"attacker with an attack value of 3500 points hits a Barbarian soldier, the " 109"Barbarian will lose 3500·%2%%% = %3% health." 110msgstr "" 111 112#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54 113msgid "Evade:" 114msgstr "" 115 116#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%. 117#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 118#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57 119msgid "" 120"Evade is the chance that the soldier is able to dodge an attack. A level 0 " 121"Barbarian has a %1%%% chance to evade an attack, and this increases in steps" 122" of %2%%% for each level." 123msgstr "" 124 125#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62 126#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84 127msgid "The Battle Arena" 128msgstr "" 129 130#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:64 131msgid "Now I have talked about training and levels. Let me elaborate on that." 132msgstr "" 133 134#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:65 135msgid "" 136"A newly created soldier has no experience and is not very good at fighting. " 137"To make him stronger, you can build training sites." 138msgstr "" 139 140#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:66 141msgid "" 142"One of these training sites is the battle arena. It is a big and expensive " 143"building, and it trains soldiers in evade. Since soldiers get very hungry " 144"during their workout, this building needs a lot of food and strong beer. In " 145"a real game, you should have a good infrastructure before you build it." 146msgstr "" 147 148#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:67 149msgid "To see evade training in action, build a battle arena." 150msgstr "" 151 152#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68 153msgid "" 154"While we’re waiting for the battle arena, you’ll probably notice some " 155"soldiers walking around. They are automatically exchanged from time to time." 156" I’ll teach you about that later." 157msgstr "" 158 159#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74 160msgid "Battle Arena" 161msgstr "" 162 163#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:76 164msgid "Build a battle arena" 165msgstr "" 166 167#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:77 168msgid "Build a battle arena. It is a big building." 169msgstr "" 170 171#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78 172msgid "" 173"Since the construction will take some time, you can change the game speed " 174"using Page Up and Page Down." 175msgstr "" 176 177#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86 178msgid "The Battle Arena Has Been Constructed" 179msgstr "" 180 181#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87 182msgid "" 183"Very good. Our battle arena has been finished, and the soldiers are already " 184"walking towards it." 185msgstr "" 186 187#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89 188msgid "" 189"The needed wares are also delivered there. For successful training, you need" 190" pitta bread and strong beer, as well as either fish or meat." 191msgstr "" 192 193#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90 194msgid "" 195"For more information, you can have a look at the building’s help window, " 196"accessible via the question mark in every building’s window." 197msgstr "" 198 199#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:91 200msgid "" 201"To learn how far your soldiers have progressed in their training, you can " 202"have a look at their icons. They are modified by red dots:" 203msgstr "" 204 205#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92 206msgid "" 207"No red dots means that the soldier is not trained, so he has level 0. All " 208"your new recruits have this." 209msgstr "" 210 211#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93 212msgid "" 213"With every successful training step, your soldier becomes stronger. This is " 214"indicated by a red dot. This soldier is on level 1 in evade training." 215msgstr "" 216 217#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94 218msgid "" 219"When your soldier has reached the highest possible level (in this case level" 220" 2), this is indicated by a white background color." 221msgstr "" 222 223#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:100 224#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:102 225#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120 226msgid "The Training Camp" 227msgstr "" 228 229#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103 230msgid "" 231"There is a second training site: the training camp. It is a big building " 232"too, and to complement the battle arena, it trains attack and health " 233"(remember, the Barbarian soldiers cannot be trained in defense)." 234msgstr "" 235 236#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:104 237#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114 238msgid "Build a training camp." 239msgstr "" 240 241#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:110 242msgid "Training Camp" 243msgstr "" 244 245#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:112 246msgid "Build a training camp" 247msgstr "" 248 249#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113 250msgid "" 251"The battle arena only trains the soldiers in evade. To get the strongest " 252"possible soldier, you also need to build a training camp, which trains them " 253"in attack and health." 254msgstr "" 255 256#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122 257msgid "" 258"Great, our training camp has now been finished, too. Now nothing will hinder" 259" us from getting the strongest warriors the world has ever seen." 260msgstr "" 261 262#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123 263msgid "" 264"To train in the training camp, our soldiers need food like in the battle " 265"arena, but no strong beer. Instead, they need different axes for attack " 266"training and helmets for health training." 267msgstr "" 268 269#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124 270msgid "" 271"This equipment is produced in smithies out of coal, iron, and sometimes " 272"gold. You will learn more about this in the second scenario of the Barbarian" 273" campaign." 274msgstr "" 275 276#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125 277msgid "" 278"You should also keep in mind that each of the three tribes in Widelands has " 279"its own way of training, so the buildings and wares are different. Also, the" 280" ability levels cannot be compared: an Imperial soldier has a base attack of" 281" %1% at level 0, while a Barbarian soldier at the same level only has a base" 282" attack of %2%." 283msgstr "" 284 285#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131 286#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143 287msgid "Scout’s Hut" 288msgstr "" 289 290#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133 291msgid "Explore Your Surroundings" 292msgstr "" 293 294#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134 295msgid "" 296"Large parts of the map haven’t been explored yet. It might be a good idea to" 297" know which direction is best for expanding our empire." 298msgstr "" 299 300#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135 301msgid "" 302"You can try your luck and expand randomly, but this is risky. A safer way is" 303" to use a scout to explore unseen parts of the map. What if he finds " 304"mountains overflowing with gold?" 305msgstr "" 306 307#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136 308msgid "We will need a scout’s hut to start exploring. It is a small building." 309msgstr "" 310 311#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137 312msgid "Build a scout’s hut." 313msgstr "" 314 315#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145 316msgid "Build a scout’s hut" 317msgstr "" 318 319#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146 320msgid "" 321"It’s good to know your surroundings. A scout will explore unseen parts of " 322"the map for you." 323msgstr "" 324 325#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147 326msgid "Build a Scout’s Hut." 327msgstr "" 328 329#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153 330msgid "Scout is ready" 331msgstr "" 332 333#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:155 334msgid "Ready to go!" 335msgstr "" 336 337#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:156 338msgid "" 339"Well done, your scout’s hut has been built. While our scout is moving in, " 340"let’s learn a little bit more about him." 341msgstr "" 342 343#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157 344msgid "" 345"First of all, he will need to take some food with him on his scouting trips." 346" Fortunately, we have some rations in our warehouse." 347msgstr "" 348 349#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:158 350msgid "" 351"When provided with food, he will walk randomly around the area. You should " 352"follow his movement before fog of war hides what he saw." 353msgstr "" 354 355#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164 356msgid "Scout" 357msgstr "" 358 359#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:166 360msgid "Explore the map" 361msgstr "" 362 363#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167 364msgid "Wait for the scout to explore unseen areas." 365msgstr "" 366 367#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:168 368msgid "Observe your scout." 369msgstr "" 370 371#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174 372msgid "Scout made progress" 373msgstr "" 374 375#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176 376msgid "New horizons?" 377msgstr "" 378 379#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:177 380msgid "" 381"As you can see, scouts can go quite far. The good news is that there are no " 382"enemies around." 383msgstr "" 384 385#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178 386msgid "You can use the minimap to see the exploration’s progress." 387msgstr "" 388 389#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179 390msgid "" 391"Don’t forget that scouting is hard work and as such cannot be done without " 392"provision of food." 393msgstr "" 394 395#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185 396#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:187 397msgid "Heroes and Rookies" 398msgstr "" 399 400#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188 401msgid "" 402"While our soldiers are training, let me tell you what we can do with them." 403msgstr "" 404 405#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189 406msgid "" 407"In every military building, you can set the preference for heroes (trained " 408"soldiers) or rookies. From time to time, a soldier will walk out of the " 409"building and be replaced by a stronger/weaker one automatically – this is " 410"what you saw earlier." 411msgstr "" 412 413#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190 414msgid "" 415"The initial setting depends on the type of the building. For the Barbarians," 416" the sentry is the only building that prefers rookies by default. You should" 417" change this setting to fit your current needs." 418msgstr "" 419 420#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:191 421msgid "" 422"When you are expanding into no man’s land, you can make your buildings " 423"prefer rookies. When you are planning to attack, send heroes into that " 424"region. Conquered buildings always prefer heroes." 425msgstr "" 426 427#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197 428msgid "Soldier capacity" 429msgstr "" 430 431#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199 432msgid "Adjusting the number of soldiers" 433msgstr "" 434 435#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200 436msgid "" 437"There is another way how you can control the strength of a military " 438"building: by the number of soldiers stationed there. Just click on the arrow" 439" buttons to decrease or increase the desired number of soldiers. Every " 440"building has a maximum capacity. In case of the barrier, it is five, for " 441"example." 442msgstr "" 443 444#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201 445msgid "" 446"If you wish to send a certain soldier away, you can simply click on it. It " 447"will then be replaced by another soldier." 448msgstr "" 449 450#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202 451msgid "" 452"Let me also describe what the numbers in the statistics string mean. This " 453"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’." 454msgstr "" 455 456#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:203 457msgid "" 458"The first number describes how many soldiers are currently in this building." 459" In this example, only one soldier is left inside (each military building is" 460" always guarded by at least one soldier)." 461msgstr "" 462 463#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:204 464msgid "" 465"The second number tells you how many additional soldiers reside in this " 466"building, but are currently outside. The five soldiers may be attacking an " 467"enemy. They will return when they have been successful." 468msgstr "" 469 470#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:205 471msgid "" 472"The third number indicates the missing soldiers. From the eight soldiers (1 " 473"+ 5 + 2) you wish to have here, two may have died. They will be replaced by " 474"new soldiers from your warehouse, if possible." 475msgstr "" 476 477#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211 478msgid "Dismantle your sentry" 479msgstr "" 480 481#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:213 482msgid "Dismantling military buildings" 483msgstr "" 484 485#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214 486msgid "" 487"You can only reduce the number of soldiers to one. The last soldier of a " 488"building will never come out (unless this building is attacked). If you want" 489" to have your soldier elsewhere, you will have to dismantle or burn down the" 490" building." 491msgstr "" 492 493#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215 494msgid "" 495"However, destroying a military building is always linked with a risk: the " 496"land is still yours, but it is no longer protected. Any enemy that builds " 497"his own military sites can take over that land without a fight, causing your" 498" buildings to burst into flames. Furthermore, some parts of the land can now" 499" be hidden under the fog of war. You should therefore only dismantle " 500"military buildings deep inside your territory where you are safe from " 501"enemies." 502msgstr "" 503 504#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:216 505msgid "" 506"Have you seen your sentry? Since it cannot contain many soldiers and is next" 507" to a stronger barrier, it is rather useless." 508msgstr "" 509 510#. TRANSLATORS: 'it' refers to the Barbarian sentry 511#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218 512msgid "Dismantle it." 513msgstr "" 514 515#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219 516msgid "" 517"You can also use this opportunity to become familiar with the other options:" 518" the heroes/rookies preference and the capacity." 519msgstr "" 520 521#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225 522msgid "Soldiers, dismissed!" 523msgstr "" 524 525#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:227 526msgid "Dismantle your north-western sentry" 527msgstr "" 528 529#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:228 530msgid "" 531"You can control the number of soldiers stationed at a military site with the" 532" arrow buttons. If you want to get even your last soldier out, you will have" 533" to destroy it. However, it then will no longer protect your territory, " 534"which will make it vulnerable to hostile attacks." 535msgstr "" 536 537#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:229 538msgid "Dismantle your sentry in the north-west, next to the barrier." 539msgstr "" 540 541#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235 542#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248 543msgid "Enhance Your Fortress" 544msgstr "" 545 546#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237 547msgid "Enhancing Buildings" 548msgstr "" 549 550#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238 551msgid "" 552"Well done. Now you know how to draw back your soldiers from the places where" 553" you don’t need them. It is time to tell you how to reinforce your front " 554"line." 555msgstr "" 556 557#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:239 558msgid "" 559"Your fortress is already quite strong and conquers a lot of space. But there" 560" is an even bigger building: the citadel." 561msgstr "" 562 563#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:240 564msgid "" 565"Citadels can’t be built directly. Instead, you’ll have to construct a " 566"fortress first and then enhance it to a citadel. To do so, click on the " 567"fortress, then choose the ‘Enhance to Citadel’ button." 568msgstr "" 569 570#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:241 571msgid "" 572"Your soldiers will leave the fortress while the construction is going on. " 573"This means that your fortress will lose its military influence, as I " 574"described above." 575msgstr "" 576 577#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:242 578msgid "Enhance your fortress to a citadel now." 579msgstr "" 580 581#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:250 582msgid "Enhance your fortress to a citadel" 583msgstr "" 584 585#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:251 586msgid "Enhance your fortress to a mighty citadel." 587msgstr "" 588 589#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:252 590msgid "" 591"The citadel can house 12 soldiers, and it is the biggest military building " 592"the Barbarians can build. It also costs a lot of resources and takes a long " 593"time to build. It is most suited to guard strategically important points " 594"like constricted points or mountains." 595msgstr "" 596 597#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259 598msgid "Defeat your Enemy" 599msgstr "" 600 601#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:261 602msgid "Defeat the Enemy" 603msgstr "" 604 605#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:262 606msgid "" 607"Great work, the citadel is finished. But what’s that? A hostile tribe has " 608"settled next to us while the citadel was under construction! Do you see how " 609"they took away a part of our land? And our lumberjack has now lost his place" 610" of work. This is what I was talking about. Let’s take our land back and " 611"defeat the enemy!" 612msgstr "" 613 614#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 615#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:274 616msgid "" 617"To attack a building, click on its doors, choose the number of soldiers that" 618" you wish to send and click on the ‘Attack’ button." 619msgstr "" 620 621#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 622msgid "" 623"Your soldiers will come from all nearby military buildings. Likewise, the " 624"defenders will come from all nearby military buildings of the enemy and " 625"intercept your forces." 626msgstr "" 627 628#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:264 629msgid "" 630"Attack and conquer all military buildings of the enemy and destroy their " 631"headquarters." 632msgstr "" 633 634#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270 635msgid "Defeat Your Enemy" 636msgstr "" 637 638#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:272 639msgid "Defeat the enemy tribe" 640msgstr "" 641 642#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:273 643msgid "Defeat the nearby enemy." 644msgstr "" 645 646#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279 647#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:281 648msgid "Conclusion" 649msgstr "" 650 651#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:282 652msgid "" 653"Thank you for playing this tutorial. I hope you enjoyed it and you learned " 654"how to create and train soldiers, how to control where they go and how to " 655"defeat an enemy. Did you see how easily you could overwhelm your enemy? " 656"Having trained soldiers is a huge advantage." 657msgstr "" 658 659#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:283 660msgid "" 661"But a war is expensive, and not always the path leading to the goal. When " 662"setting up a new game, you can also choose peaceful win conditions. You " 663"should definitely try them out, they’re worth it." 664msgstr "" 665 666#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:284 667msgid "" 668"You are now ready to play the campaigns. They will teach you about the " 669"different economies of the tribes. You can also play the remaining " 670"tutorials, but they are not crucial for succeeding in the campaigns." 671msgstr "" 672 673#: ../../data/scripting/richtext_scenarios.lua:36 674#, lua-format 675msgid "“%s”" 676msgstr "" 677