1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5# FIRST AUTHOR <EMAIL@ADDRESS>, 2012 6# GunChleoc, 2014 7msgid "" 8msgstr "" 9"Project-Id-Version: Widelands\n" 10"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 11"POT-Creation-Date: 2020-07-09 08:33+0000\n" 12"PO-Revision-Date: 2020-04-12 17:33+0000\n" 13"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 14"Language-Team: Esperanto (http://www.transifex.com/widelands/widelands/language/eo/)\n" 15"MIME-Version: 1.0\n" 16"Content-Type: text/plain; charset=UTF-8\n" 17"Content-Transfer-Encoding: 8bit\n" 18"Language: eo\n" 19"Plural-Forms: nplurals=2; plural=(n != 1);\n" 20 21#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:26 22msgid "Introduction" 23msgstr "" 24 25#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:28 26msgid "Soldiers, Training and Warfare" 27msgstr "" 28 29#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:29 30msgid "" 31"In this scenario, I’m going to tell you about soldiers, their training and " 32"their profession: warfare. Although Widelands is about building up, not " 33"burning down, there is an enemy you sometimes have to defeat. Yet warfare is" 34" mainly focused on economics, not on military strategies, and its mechanics " 35"deserve explanation." 36msgstr "" 37 38#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:30 39msgid "" 40"I’ve set up a small village that contains the most important buildings. You " 41"also have enough wares, so you do not have to take care of your weapons " 42"production. In a real game, you will not have this luxury." 43msgstr "" 44 45#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37 46msgid "Soldiers’ abilities" 47msgstr "" 48 49#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:39 50msgid "" 51"New soldiers are created differently from normal workers: recruits will walk" 52" from a warehouse (or your headquarters) to the barracks where they will " 53"receive some basic training and become soldiers. Basic Barbarian soldiers do" 54" not use armor, they only need an ax." 55msgstr "" 56 57#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40 58msgid "" 59"Take a look at the soldiers that are on their way to our military buildings." 60" They look different from normal workers: they have a health bar over their " 61"head that displays their remaining health, and they have four symbols, which" 62" symbolize the individual soldier’s current levels in the four different " 63"categories: health, attack, defense and evade." 64msgstr "" 65 66#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade. 67#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:42 68msgid "" 69"If a Barbarian soldier is fully trained, he has level %1% health, level %2% " 70"attack, level %3% defense and level %4% evade. This is one fearsome warrior " 71"then! The individual abilities have the following meaning:" 72msgstr "" 73 74#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43 75msgid "Health:" 76msgstr "" 77 78#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain. 79#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45 80msgid "" 81"The total life of a soldier. A Barbarian soldier starts with %1% health, and" 82" he will gain %2% health with each health level." 83msgstr "" 84 85#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46 86msgid "Attack:" 87msgstr "Ataki:" 88 89#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points. 90#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48 91msgid "" 92"The amount of damage a soldier will inflict on the enemy when an attack is " 93"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of " 94"health damage when he succeeds in hitting an enemy. For each attack level, " 95"he gains %2% damage points." 96msgstr "" 97 98#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:50 99msgid "Defense:" 100msgstr "" 101 102#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395 103#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 104#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:53 105msgid "" 106"The defense is the percentage that is subtracted from the attack value. The " 107"Barbarians cannot train in this skill and therefore have always defense " 108"level 0, which means that the damage is always reduced by %1%%%. If an " 109"attacker with an attack value of 3500 points hits a Barbarian soldier, the " 110"Barbarian will lose 3500·%2%%% = %3% health." 111msgstr "" 112 113#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54 114msgid "Evade:" 115msgstr "" 116 117#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%. 118#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 119#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57 120msgid "" 121"Evade is the chance that the soldier is able to dodge an attack. A level 0 " 122"Barbarian has a %1%%% chance to evade an attack, and this increases in steps" 123" of %2%%% for each level." 124msgstr "" 125 126#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62 127#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84 128msgid "The Battle Arena" 129msgstr "" 130 131#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:64 132msgid "Now I have talked about training and levels. Let me elaborate on that." 133msgstr "" 134 135#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:65 136msgid "" 137"A newly created soldier has no experience and is not very good at fighting. " 138"To make him stronger, you can build training sites." 139msgstr "" 140 141#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:66 142msgid "" 143"One of these training sites is the battle arena. It is a big and expensive " 144"building, and it trains soldiers in evade. Since soldiers get very hungry " 145"during their workout, this building needs a lot of food and strong beer. In " 146"a real game, you should have a good infrastructure before you build it." 147msgstr "" 148 149#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:67 150msgid "To see evade training in action, build a battle arena." 151msgstr "" 152 153#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68 154msgid "" 155"While we’re waiting for the battle arena, you’ll probably notice some " 156"soldiers walking around. They are automatically exchanged from time to time." 157" I’ll teach you about that later." 158msgstr "" 159 160#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74 161msgid "Battle Arena" 162msgstr "" 163 164#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:76 165msgid "Build a battle arena" 166msgstr "" 167 168#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:77 169msgid "Build a battle arena. It is a big building." 170msgstr "" 171 172#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78 173msgid "" 174"Since the construction will take some time, you can change the game speed " 175"using Page Up and Page Down." 176msgstr "" 177 178#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86 179msgid "The Battle Arena Has Been Constructed" 180msgstr "" 181 182#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87 183msgid "" 184"Very good. Our battle arena has been finished, and the soldiers are already " 185"walking towards it." 186msgstr "" 187 188#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89 189msgid "" 190"The needed wares are also delivered there. For successful training, you need" 191" pitta bread and strong beer, as well as either fish or meat." 192msgstr "" 193 194#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90 195msgid "" 196"For more information, you can have a look at the building’s help window, " 197"accessible via the question mark in every building’s window." 198msgstr "" 199 200#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:91 201msgid "" 202"To learn how far your soldiers have progressed in their training, you can " 203"have a look at their icons. They are modified by red dots:" 204msgstr "" 205 206#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92 207msgid "" 208"No red dots means that the soldier is not trained, so he has level 0. All " 209"your new recruits have this." 210msgstr "" 211 212#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93 213msgid "" 214"With every successful training step, your soldier becomes stronger. This is " 215"indicated by a red dot. This soldier is on level 1 in evade training." 216msgstr "" 217 218#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94 219msgid "" 220"When your soldier has reached the highest possible level (in this case level" 221" 2), this is indicated by a white background color." 222msgstr "" 223 224#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:100 225#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:102 226#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120 227msgid "The Training Camp" 228msgstr "" 229 230#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103 231msgid "" 232"There is a second training site: the training camp. It is a big building " 233"too, and to complement the battle arena, it trains attack and health " 234"(remember, the Barbarian soldiers cannot be trained in defense)." 235msgstr "" 236 237#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:104 238#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114 239msgid "Build a training camp." 240msgstr "" 241 242#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:110 243msgid "Training Camp" 244msgstr "" 245 246#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:112 247msgid "Build a training camp" 248msgstr "" 249 250#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113 251msgid "" 252"The battle arena only trains the soldiers in evade. To get the strongest " 253"possible soldier, you also need to build a training camp, which trains them " 254"in attack and health." 255msgstr "" 256 257#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122 258msgid "" 259"Great, our training camp has now been finished, too. Now nothing will hinder" 260" us from getting the strongest warriors the world has ever seen." 261msgstr "" 262 263#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123 264msgid "" 265"To train in the training camp, our soldiers need food like in the battle " 266"arena, but no strong beer. Instead, they need different axes for attack " 267"training and helmets for health training." 268msgstr "" 269 270#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124 271msgid "" 272"This equipment is produced in smithies out of coal, iron, and sometimes " 273"gold. You will learn more about this in the second scenario of the Barbarian" 274" campaign." 275msgstr "" 276 277#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125 278msgid "" 279"You should also keep in mind that each of the three tribes in Widelands has " 280"its own way of training, so the buildings and wares are different. Also, the" 281" ability levels cannot be compared: an Imperial soldier has a base attack of" 282" %1% at level 0, while a Barbarian soldier at the same level only has a base" 283" attack of %2%." 284msgstr "" 285 286#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131 287#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143 288msgid "Scout’s Hut" 289msgstr "" 290 291#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133 292msgid "Explore Your Surroundings" 293msgstr "" 294 295#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134 296msgid "" 297"Large parts of the map haven’t been explored yet. It might be a good idea to" 298" know which direction is best for expanding our empire." 299msgstr "" 300 301#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135 302msgid "" 303"You can try your luck and expand randomly, but this is risky. A safer way is" 304" to use a scout to explore unseen parts of the map. What if he finds " 305"mountains overflowing with gold?" 306msgstr "" 307 308#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136 309msgid "We will need a scout’s hut to start exploring. It is a small building." 310msgstr "" 311 312#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137 313msgid "Build a scout’s hut." 314msgstr "" 315 316#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145 317msgid "Build a scout’s hut" 318msgstr "" 319 320#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146 321msgid "" 322"It’s good to know your surroundings. A scout will explore unseen parts of " 323"the map for you." 324msgstr "" 325 326#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147 327msgid "Build a Scout’s Hut." 328msgstr "" 329 330#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153 331msgid "Scout is ready" 332msgstr "" 333 334#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:155 335msgid "Ready to go!" 336msgstr "" 337 338#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:156 339msgid "" 340"Well done, your scout’s hut has been built. While our scout is moving in, " 341"let’s learn a little bit more about him." 342msgstr "" 343 344#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157 345msgid "" 346"First of all, he will need to take some food with him on his scouting trips." 347" Fortunately, we have some rations in our warehouse." 348msgstr "" 349 350#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:158 351msgid "" 352"When provided with food, he will walk randomly around the area. You should " 353"follow his movement before fog of war hides what he saw." 354msgstr "" 355 356#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164 357msgid "Scout" 358msgstr "" 359 360#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:166 361msgid "Explore the map" 362msgstr "" 363 364#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167 365msgid "Wait for the scout to explore unseen areas." 366msgstr "" 367 368#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:168 369msgid "Observe your scout." 370msgstr "" 371 372#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174 373msgid "Scout made progress" 374msgstr "" 375 376#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176 377msgid "New horizons?" 378msgstr "" 379 380#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:177 381msgid "" 382"As you can see, scouts can go quite far. The good news is that there are no " 383"enemies around." 384msgstr "" 385 386#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178 387msgid "You can use the minimap to see the exploration’s progress." 388msgstr "" 389 390#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179 391msgid "" 392"Don’t forget that scouting is hard work and as such cannot be done without " 393"provision of food." 394msgstr "" 395 396#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185 397#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:187 398msgid "Heroes and Rookies" 399msgstr "" 400 401#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188 402msgid "" 403"While our soldiers are training, let me tell you what we can do with them." 404msgstr "" 405 406#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189 407msgid "" 408"In every military building, you can set the preference for heroes (trained " 409"soldiers) or rookies. From time to time, a soldier will walk out of the " 410"building and be replaced by a stronger/weaker one automatically – this is " 411"what you saw earlier." 412msgstr "" 413 414#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190 415msgid "" 416"The initial setting depends on the type of the building. For the Barbarians," 417" the sentry is the only building that prefers rookies by default. You should" 418" change this setting to fit your current needs." 419msgstr "" 420 421#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:191 422msgid "" 423"When you are expanding into no man’s land, you can make your buildings " 424"prefer rookies. When you are planning to attack, send heroes into that " 425"region. Conquered buildings always prefer heroes." 426msgstr "" 427 428#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197 429msgid "Soldier capacity" 430msgstr "" 431 432#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199 433msgid "Adjusting the number of soldiers" 434msgstr "" 435 436#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200 437msgid "" 438"There is another way how you can control the strength of a military " 439"building: by the number of soldiers stationed there. Just click on the arrow" 440" buttons to decrease or increase the desired number of soldiers. Every " 441"building has a maximum capacity. In case of the barrier, it is five, for " 442"example." 443msgstr "" 444 445#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201 446msgid "" 447"If you wish to send a certain soldier away, you can simply click on it. It " 448"will then be replaced by another soldier." 449msgstr "" 450 451#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202 452msgid "" 453"Let me also describe what the numbers in the statistics string mean. This " 454"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’." 455msgstr "" 456 457#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:203 458msgid "" 459"The first number describes how many soldiers are currently in this building." 460" In this example, only one soldier is left inside (each military building is" 461" always guarded by at least one soldier)." 462msgstr "" 463 464#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:204 465msgid "" 466"The second number tells you how many additional soldiers reside in this " 467"building, but are currently outside. The five soldiers may be attacking an " 468"enemy. They will return when they have been successful." 469msgstr "" 470 471#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:205 472msgid "" 473"The third number indicates the missing soldiers. From the eight soldiers (1 " 474"+ 5 + 2) you wish to have here, two may have died. They will be replaced by " 475"new soldiers from your warehouse, if possible." 476msgstr "" 477 478#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211 479msgid "Dismantle your sentry" 480msgstr "" 481 482#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:213 483msgid "Dismantling military buildings" 484msgstr "" 485 486#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214 487msgid "" 488"You can only reduce the number of soldiers to one. The last soldier of a " 489"building will never come out (unless this building is attacked). If you want" 490" to have your soldier elsewhere, you will have to dismantle or burn down the" 491" building." 492msgstr "" 493 494#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215 495msgid "" 496"However, destroying a military building is always linked with a risk: the " 497"land is still yours, but it is no longer protected. Any enemy that builds " 498"his own military sites can take over that land without a fight, causing your" 499" buildings to burst into flames. Furthermore, some parts of the land can now" 500" be hidden under the fog of war. You should therefore only dismantle " 501"military buildings deep inside your territory where you are safe from " 502"enemies." 503msgstr "" 504 505#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:216 506msgid "" 507"Have you seen your sentry? Since it cannot contain many soldiers and is next" 508" to a stronger barrier, it is rather useless." 509msgstr "" 510 511#. TRANSLATORS: 'it' refers to the Barbarian sentry 512#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218 513msgid "Dismantle it." 514msgstr "" 515 516#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219 517msgid "" 518"You can also use this opportunity to become familiar with the other options:" 519" the heroes/rookies preference and the capacity." 520msgstr "" 521 522#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225 523msgid "Soldiers, dismissed!" 524msgstr "" 525 526#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:227 527msgid "Dismantle your north-western sentry" 528msgstr "" 529 530#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:228 531msgid "" 532"You can control the number of soldiers stationed at a military site with the" 533" arrow buttons. If you want to get even your last soldier out, you will have" 534" to destroy it. However, it then will no longer protect your territory, " 535"which will make it vulnerable to hostile attacks." 536msgstr "" 537 538#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:229 539msgid "Dismantle your sentry in the north-west, next to the barrier." 540msgstr "" 541 542#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235 543#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248 544msgid "Enhance Your Fortress" 545msgstr "" 546 547#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237 548msgid "Enhancing Buildings" 549msgstr "" 550 551#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238 552msgid "" 553"Well done. Now you know how to draw back your soldiers from the places where" 554" you don’t need them. It is time to tell you how to reinforce your front " 555"line." 556msgstr "" 557 558#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:239 559msgid "" 560"Your fortress is already quite strong and conquers a lot of space. But there" 561" is an even bigger building: the citadel." 562msgstr "" 563 564#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:240 565msgid "" 566"Citadels can’t be built directly. Instead, you’ll have to construct a " 567"fortress first and then enhance it to a citadel. To do so, click on the " 568"fortress, then choose the ‘Enhance to Citadel’ button." 569msgstr "" 570 571#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:241 572msgid "" 573"Your soldiers will leave the fortress while the construction is going on. " 574"This means that your fortress will lose its military influence, as I " 575"described above." 576msgstr "" 577 578#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:242 579msgid "Enhance your fortress to a citadel now." 580msgstr "" 581 582#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:250 583msgid "Enhance your fortress to a citadel" 584msgstr "" 585 586#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:251 587msgid "Enhance your fortress to a mighty citadel." 588msgstr "" 589 590#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:252 591msgid "" 592"The citadel can house 12 soldiers, and it is the biggest military building " 593"the Barbarians can build. It also costs a lot of resources and takes a long " 594"time to build. It is most suited to guard strategically important points " 595"like constricted points or mountains." 596msgstr "" 597 598#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259 599msgid "Defeat your Enemy" 600msgstr "" 601 602#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:261 603msgid "Defeat the Enemy" 604msgstr "" 605 606#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:262 607msgid "" 608"Great work, the citadel is finished. But what’s that? A hostile tribe has " 609"settled next to us while the citadel was under construction! Do you see how " 610"they took away a part of our land? And our lumberjack has now lost his place" 611" of work. This is what I was talking about. Let’s take our land back and " 612"defeat the enemy!" 613msgstr "" 614 615#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 616#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:274 617msgid "" 618"To attack a building, click on its doors, choose the number of soldiers that" 619" you wish to send and click on the ‘Attack’ button." 620msgstr "" 621 622#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 623msgid "" 624"Your soldiers will come from all nearby military buildings. Likewise, the " 625"defenders will come from all nearby military buildings of the enemy and " 626"intercept your forces." 627msgstr "" 628 629#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:264 630msgid "" 631"Attack and conquer all military buildings of the enemy and destroy their " 632"headquarters." 633msgstr "" 634 635#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270 636msgid "Defeat Your Enemy" 637msgstr "Venku vian malamikon" 638 639#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:272 640msgid "Defeat the enemy tribe" 641msgstr "Venku la malamikan tribon" 642 643#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:273 644msgid "Defeat the nearby enemy." 645msgstr "" 646 647#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279 648#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:281 649msgid "Conclusion" 650msgstr "Konkludo" 651 652#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:282 653msgid "" 654"Thank you for playing this tutorial. I hope you enjoyed it and you learned " 655"how to create and train soldiers, how to control where they go and how to " 656"defeat an enemy. Did you see how easily you could overwhelm your enemy? " 657"Having trained soldiers is a huge advantage." 658msgstr "" 659 660#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:283 661msgid "" 662"But a war is expensive, and not always the path leading to the goal. When " 663"setting up a new game, you can also choose peaceful win conditions. You " 664"should definitely try them out, they’re worth it." 665msgstr "" 666 667#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:284 668msgid "" 669"You are now ready to play the campaigns. They will teach you about the " 670"different economies of the tribes. You can also play the remaining " 671"tutorials, but they are not crucial for succeeding in the campaigns." 672msgstr "" 673 674#: ../../data/scripting/richtext_scenarios.lua:36 675#, lua-format 676msgid "“%s”" 677msgstr "" 678