1# Widelands PATH/TO/FILE.PO
2# Copyright (C) 2005-2020 Widelands Development Team
3#
4# Translators:
5msgid ""
6msgstr ""
7"Project-Id-Version: Widelands\n"
8"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
9"POT-Creation-Date: 2020-07-09 08:33+0000\n"
10"PO-Revision-Date: 2020-04-12 17:33+0000\n"
11"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n"
12"Language-Team: Serbian (http://www.transifex.com/widelands/widelands/language/sr/)\n"
13"MIME-Version: 1.0\n"
14"Content-Type: text/plain; charset=UTF-8\n"
15"Content-Transfer-Encoding: 8bit\n"
16"Language: sr\n"
17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
18
19#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:26
20msgid "Introduction"
21msgstr ""
22
23#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:28
24msgid "Soldiers, Training and Warfare"
25msgstr ""
26
27#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:29
28msgid ""
29"In this scenario, I’m going to tell you about soldiers, their training and "
30"their profession: warfare. Although Widelands is about building up, not "
31"burning down, there is an enemy you sometimes have to defeat. Yet warfare is"
32" mainly focused on economics, not on military strategies, and its mechanics "
33"deserve explanation."
34msgstr ""
35
36#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:30
37msgid ""
38"I’ve set up a small village that contains the most important buildings. You "
39"also have enough wares, so you do not have to take care of your weapons "
40"production. In a real game, you will not have this luxury."
41msgstr ""
42
43#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37
44msgid "Soldiers’ abilities"
45msgstr ""
46
47#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:39
48msgid ""
49"New soldiers are created differently from normal workers: recruits will walk"
50" from a warehouse (or your headquarters) to the barracks where they will "
51"receive some basic training and become soldiers. Basic Barbarian soldiers do"
52" not use armor, they only need an ax."
53msgstr ""
54
55#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40
56msgid ""
57"Take a look at the soldiers that are on their way to our military buildings."
58" They look different from normal workers: they have a health bar over their "
59"head that displays their remaining health, and they have four symbols, which"
60" symbolize the individual soldier’s current levels in the four different "
61"categories: health, attack, defense and evade."
62msgstr ""
63
64#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
65#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:42
66msgid ""
67"If a Barbarian soldier is fully trained, he has level %1% health, level %2% "
68"attack, level %3% defense and level %4% evade. This is one fearsome warrior "
69"then! The individual abilities have the following meaning:"
70msgstr ""
71
72#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43
73msgid "Health:"
74msgstr ""
75
76#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain.
77#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45
78msgid ""
79"The total life of a soldier. A Barbarian soldier starts with %1% health, and"
80" he will gain %2% health with each health level."
81msgstr ""
82
83#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46
84msgid "Attack:"
85msgstr ""
86
87#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points.
88#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48
89msgid ""
90"The amount of damage a soldier will inflict on the enemy when an attack is "
91"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of "
92"health damage when he succeeds in hitting an enemy. For each attack level, "
93"he gains %2% damage points."
94msgstr ""
95
96#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:50
97msgid "Defense:"
98msgstr ""
99
100#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395
101#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
102#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:53
103msgid ""
104"The defense is the percentage that is subtracted from the attack value. The "
105"Barbarians cannot train in this skill and therefore have always defense "
106"level 0, which means that the damage is always reduced by %1%%%. If an "
107"attacker with an attack value of 3500 points hits a Barbarian soldier, the "
108"Barbarian will lose 3500·%2%%% = %3% health."
109msgstr ""
110
111#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54
112msgid "Evade:"
113msgstr ""
114
115#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%.
116#. TRANSLATORS: The last two %% after the placeholder are the percent symbol.
117#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57
118msgid ""
119"Evade is the chance that the soldier is able to dodge an attack. A level 0 "
120"Barbarian has a %1%%% chance to evade an attack, and this increases in steps"
121" of %2%%% for each level."
122msgstr ""
123
124#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62
125#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84
126msgid "The Battle Arena"
127msgstr ""
128
129#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:64
130msgid "Now I have talked about training and levels. Let me elaborate on that."
131msgstr ""
132
133#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:65
134msgid ""
135"A newly created soldier has no experience and is not very good at fighting. "
136"To make him stronger, you can build training sites."
137msgstr ""
138
139#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:66
140msgid ""
141"One of these training sites is the battle arena. It is a big and expensive "
142"building, and it trains soldiers in evade. Since soldiers get very hungry "
143"during their workout, this building needs a lot of food and strong beer. In "
144"a real game, you should have a good infrastructure before you build it."
145msgstr ""
146
147#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:67
148msgid "To see evade training in action, build a battle arena."
149msgstr ""
150
151#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68
152msgid ""
153"While we’re waiting for the battle arena, you’ll probably notice some "
154"soldiers walking around. They are automatically exchanged from time to time."
155" I’ll teach you about that later."
156msgstr ""
157
158#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74
159msgid "Battle Arena"
160msgstr ""
161
162#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:76
163msgid "Build a battle arena"
164msgstr ""
165
166#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:77
167msgid "Build a battle arena. It is a big building."
168msgstr ""
169
170#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78
171msgid ""
172"Since the construction will take some time, you can change the game speed "
173"using Page Up and Page Down."
174msgstr ""
175
176#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86
177msgid "The Battle Arena Has Been Constructed"
178msgstr ""
179
180#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87
181msgid ""
182"Very good. Our battle arena has been finished, and the soldiers are already "
183"walking towards it."
184msgstr ""
185
186#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89
187msgid ""
188"The needed wares are also delivered there. For successful training, you need"
189" pitta bread and strong beer, as well as either fish or meat."
190msgstr ""
191
192#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90
193msgid ""
194"For more information, you can have a look at the building’s help window, "
195"accessible via the question mark in every building’s window."
196msgstr ""
197
198#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:91
199msgid ""
200"To learn how far your soldiers have progressed in their training, you can "
201"have a look at their icons. They are modified by red dots:"
202msgstr ""
203
204#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92
205msgid ""
206"No red dots means that the soldier is not trained, so he has level 0. All "
207"your new recruits have this."
208msgstr ""
209
210#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93
211msgid ""
212"With every successful training step, your soldier becomes stronger. This is "
213"indicated by a red dot. This soldier is on level 1 in evade training."
214msgstr ""
215
216#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94
217msgid ""
218"When your soldier has reached the highest possible level (in this case level"
219" 2), this is indicated by a white background color."
220msgstr ""
221
222#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:100
223#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:102
224#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120
225msgid "The Training Camp"
226msgstr ""
227
228#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103
229msgid ""
230"There is a second training site: the training camp. It is a big building "
231"too, and to complement the battle arena, it trains attack and health "
232"(remember, the Barbarian soldiers cannot be trained in defense)."
233msgstr ""
234
235#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:104
236#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114
237msgid "Build a training camp."
238msgstr ""
239
240#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:110
241msgid "Training Camp"
242msgstr ""
243
244#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:112
245msgid "Build a training camp"
246msgstr ""
247
248#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113
249msgid ""
250"The battle arena only trains the soldiers in evade. To get the strongest "
251"possible soldier, you also need to build a training camp, which trains them "
252"in attack and health."
253msgstr ""
254
255#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122
256msgid ""
257"Great, our training camp has now been finished, too. Now nothing will hinder"
258" us from getting the strongest warriors the world has ever seen."
259msgstr ""
260
261#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123
262msgid ""
263"To train in the training camp, our soldiers need food like in the battle "
264"arena, but no strong beer. Instead, they need different axes for attack "
265"training and helmets for health training."
266msgstr ""
267
268#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124
269msgid ""
270"This equipment is produced in smithies out of coal, iron, and sometimes "
271"gold. You will learn more about this in the second scenario of the Barbarian"
272" campaign."
273msgstr ""
274
275#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125
276msgid ""
277"You should also keep in mind that each of the three tribes in Widelands has "
278"its own way of training, so the buildings and wares are different. Also, the"
279" ability levels cannot be compared: an Imperial soldier has a base attack of"
280" %1% at level 0, while a Barbarian soldier at the same level only has a base"
281" attack of %2%."
282msgstr ""
283
284#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131
285#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143
286msgid "Scout’s Hut"
287msgstr ""
288
289#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133
290msgid "Explore Your Surroundings"
291msgstr ""
292
293#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134
294msgid ""
295"Large parts of the map haven’t been explored yet. It might be a good idea to"
296" know which direction is best for expanding our empire."
297msgstr ""
298
299#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135
300msgid ""
301"You can try your luck and expand randomly, but this is risky. A safer way is"
302" to use a scout to explore unseen parts of the map. What if he finds "
303"mountains overflowing with gold?"
304msgstr ""
305
306#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136
307msgid "We will need a scout’s hut to start exploring. It is a small building."
308msgstr ""
309
310#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137
311msgid "Build a scout’s hut."
312msgstr ""
313
314#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145
315msgid "Build a scout’s hut"
316msgstr ""
317
318#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146
319msgid ""
320"It’s good to know your surroundings. A scout will explore unseen parts of "
321"the map for you."
322msgstr ""
323
324#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147
325msgid "Build a Scout’s Hut."
326msgstr ""
327
328#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153
329msgid "Scout is ready"
330msgstr ""
331
332#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:155
333msgid "Ready to go!"
334msgstr ""
335
336#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:156
337msgid ""
338"Well done, your scout’s hut has been built. While our scout is moving in, "
339"let’s learn a little bit more about him."
340msgstr ""
341
342#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157
343msgid ""
344"First of all, he will need to take some food with him on his scouting trips."
345" Fortunately, we have some rations in our warehouse."
346msgstr ""
347
348#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:158
349msgid ""
350"When provided with food, he will walk randomly around the area. You should "
351"follow his movement before fog of war hides what he saw."
352msgstr ""
353
354#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164
355msgid "Scout"
356msgstr ""
357
358#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:166
359msgid "Explore the map"
360msgstr ""
361
362#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167
363msgid "Wait for the scout to explore unseen areas."
364msgstr ""
365
366#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:168
367msgid "Observe your scout."
368msgstr ""
369
370#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174
371msgid "Scout made progress"
372msgstr ""
373
374#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176
375msgid "New horizons?"
376msgstr ""
377
378#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:177
379msgid ""
380"As you can see, scouts can go quite far. The good news is that there are no "
381"enemies around."
382msgstr ""
383
384#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178
385msgid "You can use the minimap to see the exploration’s progress."
386msgstr ""
387
388#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179
389msgid ""
390"Don’t forget that scouting is hard work and as such cannot be done without "
391"provision of food."
392msgstr ""
393
394#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185
395#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:187
396msgid "Heroes and Rookies"
397msgstr ""
398
399#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188
400msgid ""
401"While our soldiers are training, let me tell you what we can do with them."
402msgstr ""
403
404#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189
405msgid ""
406"In every military building, you can set the preference for heroes (trained "
407"soldiers) or rookies. From time to time, a soldier will walk out of the "
408"building and be replaced by a stronger/weaker one automatically – this is "
409"what you saw earlier."
410msgstr ""
411
412#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190
413msgid ""
414"The initial setting depends on the type of the building. For the Barbarians,"
415" the sentry is the only building that prefers rookies by default. You should"
416" change this setting to fit your current needs."
417msgstr ""
418
419#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:191
420msgid ""
421"When you are expanding into no man’s land, you can make your buildings "
422"prefer rookies. When you are planning to attack, send heroes into that "
423"region. Conquered buildings always prefer heroes."
424msgstr ""
425
426#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197
427msgid "Soldier capacity"
428msgstr ""
429
430#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199
431msgid "Adjusting the number of soldiers"
432msgstr ""
433
434#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200
435msgid ""
436"There is another way how you can control the strength of a military "
437"building: by the number of soldiers stationed there. Just click on the arrow"
438" buttons to decrease or increase the desired number of soldiers. Every "
439"building has a maximum capacity. In case of the barrier, it is five, for "
440"example."
441msgstr ""
442
443#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201
444msgid ""
445"If you wish to send a certain soldier away, you can simply click on it. It "
446"will then be replaced by another soldier."
447msgstr ""
448
449#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202
450msgid ""
451"Let me also describe what the numbers in the statistics string mean. This "
452"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’."
453msgstr ""
454
455#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:203
456msgid ""
457"The first number describes how many soldiers are currently in this building."
458" In this example, only one soldier is left inside (each military building is"
459" always guarded by at least one soldier)."
460msgstr ""
461
462#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:204
463msgid ""
464"The second number tells you how many additional soldiers reside in this "
465"building, but are currently outside. The five soldiers may be attacking an "
466"enemy. They will return when they have been successful."
467msgstr ""
468
469#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:205
470msgid ""
471"The third number indicates the missing soldiers. From the eight soldiers (1 "
472"+ 5 + 2) you wish to have here, two may have died. They will be replaced by "
473"new soldiers from your warehouse, if possible."
474msgstr ""
475
476#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211
477msgid "Dismantle your sentry"
478msgstr ""
479
480#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:213
481msgid "Dismantling military buildings"
482msgstr ""
483
484#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214
485msgid ""
486"You can only reduce the number of soldiers to one. The last soldier of a "
487"building will never come out (unless this building is attacked). If you want"
488" to have your soldier elsewhere, you will have to dismantle or burn down the"
489" building."
490msgstr ""
491
492#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215
493msgid ""
494"However, destroying a military building is always linked with a risk: the "
495"land is still yours, but it is no longer protected. Any enemy that builds "
496"his own military sites can take over that land without a fight, causing your"
497" buildings to burst into flames. Furthermore, some parts of the land can now"
498" be hidden under the fog of war. You should therefore only dismantle "
499"military buildings deep inside your territory where you are safe from "
500"enemies."
501msgstr ""
502
503#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:216
504msgid ""
505"Have you seen your sentry? Since it cannot contain many soldiers and is next"
506" to a stronger barrier, it is rather useless."
507msgstr ""
508
509#. TRANSLATORS: 'it' refers to the Barbarian sentry
510#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218
511msgid "Dismantle it."
512msgstr ""
513
514#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219
515msgid ""
516"You can also use this opportunity to become familiar with the other options:"
517" the heroes/rookies preference and the capacity."
518msgstr ""
519
520#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225
521msgid "Soldiers, dismissed!"
522msgstr ""
523
524#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:227
525msgid "Dismantle your north-western sentry"
526msgstr ""
527
528#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:228
529msgid ""
530"You can control the number of soldiers stationed at a military site with the"
531" arrow buttons. If you want to get even your last soldier out, you will have"
532" to destroy it. However, it then will no longer protect your territory, "
533"which will make it vulnerable to hostile attacks."
534msgstr ""
535
536#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:229
537msgid "Dismantle your sentry in the north-west, next to the barrier."
538msgstr ""
539
540#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235
541#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248
542msgid "Enhance Your Fortress"
543msgstr ""
544
545#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237
546msgid "Enhancing Buildings"
547msgstr ""
548
549#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238
550msgid ""
551"Well done. Now you know how to draw back your soldiers from the places where"
552" you don’t need them. It is time to tell you how to reinforce your front "
553"line."
554msgstr ""
555
556#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:239
557msgid ""
558"Your fortress is already quite strong and conquers a lot of space. But there"
559" is an even bigger building: the citadel."
560msgstr ""
561
562#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:240
563msgid ""
564"Citadels can’t be built directly. Instead, you’ll have to construct a "
565"fortress first and then enhance it to a citadel. To do so, click on the "
566"fortress, then choose the ‘Enhance to Citadel’ button."
567msgstr ""
568
569#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:241
570msgid ""
571"Your soldiers will leave the fortress while the construction is going on. "
572"This means that your fortress will lose its military influence, as I "
573"described above."
574msgstr ""
575
576#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:242
577msgid "Enhance your fortress to a citadel now."
578msgstr ""
579
580#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:250
581msgid "Enhance your fortress to a citadel"
582msgstr ""
583
584#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:251
585msgid "Enhance your fortress to a mighty citadel."
586msgstr ""
587
588#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:252
589msgid ""
590"The citadel can house 12 soldiers, and it is the biggest military building "
591"the Barbarians can build. It also costs a lot of resources and takes a long "
592"time to build. It is most suited to guard strategically important points "
593"like constricted points or mountains."
594msgstr ""
595
596#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259
597msgid "Defeat your Enemy"
598msgstr ""
599
600#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:261
601msgid "Defeat the Enemy"
602msgstr ""
603
604#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:262
605msgid ""
606"Great work, the citadel is finished. But what’s that? A hostile tribe has "
607"settled next to us while the citadel was under construction! Do you see how "
608"they took away a part of our land? And our lumberjack has now lost his place"
609" of work. This is what I was talking about. Let’s take our land back and "
610"defeat the enemy!"
611msgstr ""
612
613#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263
614#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:274
615msgid ""
616"To attack a building, click on its doors, choose the number of soldiers that"
617" you wish to send and click on the ‘Attack’ button."
618msgstr ""
619
620#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263
621msgid ""
622"Your soldiers will come from all nearby military buildings. Likewise, the "
623"defenders will come from all nearby military buildings of the enemy and "
624"intercept your forces."
625msgstr ""
626
627#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:264
628msgid ""
629"Attack and conquer all military buildings of the enemy and destroy their "
630"headquarters."
631msgstr ""
632
633#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270
634msgid "Defeat Your Enemy"
635msgstr ""
636
637#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:272
638msgid "Defeat the enemy tribe"
639msgstr ""
640
641#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:273
642msgid "Defeat the nearby enemy."
643msgstr ""
644
645#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279
646#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:281
647msgid "Conclusion"
648msgstr ""
649
650#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:282
651msgid ""
652"Thank you for playing this tutorial. I hope you enjoyed it and you learned "
653"how to create and train soldiers, how to control where they go and how to "
654"defeat an enemy. Did you see how easily you could overwhelm your enemy? "
655"Having trained soldiers is a huge advantage."
656msgstr ""
657
658#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:283
659msgid ""
660"But a war is expensive, and not always the path leading to the goal. When "
661"setting up a new game, you can also choose peaceful win conditions. You "
662"should definitely try them out, they’re worth it."
663msgstr ""
664
665#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:284
666msgid ""
667"You are now ready to play the campaigns. They will teach you about the "
668"different economies of the tribes. You can also play the remaining "
669"tutorials, but they are not crucial for succeeding in the campaigns."
670msgstr ""
671
672#: ../../data/scripting/richtext_scenarios.lua:36
673#, lua-format
674msgid "“%s”"
675msgstr ""
676