1# Widelands PATH/TO/FILE.PO 2# Copyright (C) 2005-2020 Widelands Development Team 3# 4# Translators: 5msgid "" 6msgstr "" 7"Project-Id-Version: Widelands\n" 8"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n" 9"POT-Creation-Date: 2020-07-09 08:33+0000\n" 10"PO-Revision-Date: 2020-04-12 17:33+0000\n" 11"Last-Translator: Benedikt Straub <benedikt-straub@web.de>\n" 12"Language-Team: Serbian (http://www.transifex.com/widelands/widelands/language/sr/)\n" 13"MIME-Version: 1.0\n" 14"Content-Type: text/plain; charset=UTF-8\n" 15"Content-Transfer-Encoding: 8bit\n" 16"Language: sr\n" 17"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" 18 19#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:26 20msgid "Introduction" 21msgstr "" 22 23#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:28 24msgid "Soldiers, Training and Warfare" 25msgstr "" 26 27#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:29 28msgid "" 29"In this scenario, I’m going to tell you about soldiers, their training and " 30"their profession: warfare. Although Widelands is about building up, not " 31"burning down, there is an enemy you sometimes have to defeat. Yet warfare is" 32" mainly focused on economics, not on military strategies, and its mechanics " 33"deserve explanation." 34msgstr "" 35 36#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:30 37msgid "" 38"I’ve set up a small village that contains the most important buildings. You " 39"also have enough wares, so you do not have to take care of your weapons " 40"production. In a real game, you will not have this luxury." 41msgstr "" 42 43#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:37 44msgid "Soldiers’ abilities" 45msgstr "" 46 47#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:39 48msgid "" 49"New soldiers are created differently from normal workers: recruits will walk" 50" from a warehouse (or your headquarters) to the barracks where they will " 51"receive some basic training and become soldiers. Basic Barbarian soldiers do" 52" not use armor, they only need an ax." 53msgstr "" 54 55#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:40 56msgid "" 57"Take a look at the soldiers that are on their way to our military buildings." 58" They look different from normal workers: they have a health bar over their " 59"head that displays their remaining health, and they have four symbols, which" 60" symbolize the individual soldier’s current levels in the four different " 61"categories: health, attack, defense and evade." 62msgstr "" 63 64#. TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade. 65#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:42 66msgid "" 67"If a Barbarian soldier is fully trained, he has level %1% health, level %2% " 68"attack, level %3% defense and level %4% evade. This is one fearsome warrior " 69"then! The individual abilities have the following meaning:" 70msgstr "" 71 72#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:43 73msgid "Health:" 74msgstr "" 75 76#. TRANSLATORS: the current stats are: 13000 health, 2800 health gain. 77#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:45 78msgid "" 79"The total life of a soldier. A Barbarian soldier starts with %1% health, and" 80" he will gain %2% health with each health level." 81msgstr "" 82 83#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:46 84msgid "Attack:" 85msgstr "" 86 87#. TRANSLATORS: the current stats are: 1400 damage, gains 850 damage points. 88#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:48 89msgid "" 90"The amount of damage a soldier will inflict on the enemy when an attack is " 91"successful. A Barbarian soldier with attack level 0 inflicts ~%1% points of " 92"health damage when he succeeds in hitting an enemy. For each attack level, " 93"he gains %2% damage points." 94msgstr "" 95 96#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:50 97msgid "Defense:" 98msgstr "" 99 100#. TRANSLATORS: the current stats are: 3%. The calculated health value is 3395 101#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 102#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:53 103msgid "" 104"The defense is the percentage that is subtracted from the attack value. The " 105"Barbarians cannot train in this skill and therefore have always defense " 106"level 0, which means that the damage is always reduced by %1%%%. If an " 107"attacker with an attack value of 3500 points hits a Barbarian soldier, the " 108"Barbarian will lose 3500·%2%%% = %3% health." 109msgstr "" 110 111#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:54 112msgid "Evade:" 113msgstr "" 114 115#. TRANSLATORS: the current stats are: 25% evade, increases in steps of 15%. 116#. TRANSLATORS: The last two %% after the placeholder are the percent symbol. 117#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:57 118msgid "" 119"Evade is the chance that the soldier is able to dodge an attack. A level 0 " 120"Barbarian has a %1%%% chance to evade an attack, and this increases in steps" 121" of %2%%% for each level." 122msgstr "" 123 124#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:62 125#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:84 126msgid "The Battle Arena" 127msgstr "" 128 129#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:64 130msgid "Now I have talked about training and levels. Let me elaborate on that." 131msgstr "" 132 133#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:65 134msgid "" 135"A newly created soldier has no experience and is not very good at fighting. " 136"To make him stronger, you can build training sites." 137msgstr "" 138 139#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:66 140msgid "" 141"One of these training sites is the battle arena. It is a big and expensive " 142"building, and it trains soldiers in evade. Since soldiers get very hungry " 143"during their workout, this building needs a lot of food and strong beer. In " 144"a real game, you should have a good infrastructure before you build it." 145msgstr "" 146 147#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:67 148msgid "To see evade training in action, build a battle arena." 149msgstr "" 150 151#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:68 152msgid "" 153"While we’re waiting for the battle arena, you’ll probably notice some " 154"soldiers walking around. They are automatically exchanged from time to time." 155" I’ll teach you about that later." 156msgstr "" 157 158#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:74 159msgid "Battle Arena" 160msgstr "" 161 162#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:76 163msgid "Build a battle arena" 164msgstr "" 165 166#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:77 167msgid "Build a battle arena. It is a big building." 168msgstr "" 169 170#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:78 171msgid "" 172"Since the construction will take some time, you can change the game speed " 173"using Page Up and Page Down." 174msgstr "" 175 176#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:86 177msgid "The Battle Arena Has Been Constructed" 178msgstr "" 179 180#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:87 181msgid "" 182"Very good. Our battle arena has been finished, and the soldiers are already " 183"walking towards it." 184msgstr "" 185 186#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:89 187msgid "" 188"The needed wares are also delivered there. For successful training, you need" 189" pitta bread and strong beer, as well as either fish or meat." 190msgstr "" 191 192#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:90 193msgid "" 194"For more information, you can have a look at the building’s help window, " 195"accessible via the question mark in every building’s window." 196msgstr "" 197 198#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:91 199msgid "" 200"To learn how far your soldiers have progressed in their training, you can " 201"have a look at their icons. They are modified by red dots:" 202msgstr "" 203 204#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:92 205msgid "" 206"No red dots means that the soldier is not trained, so he has level 0. All " 207"your new recruits have this." 208msgstr "" 209 210#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:93 211msgid "" 212"With every successful training step, your soldier becomes stronger. This is " 213"indicated by a red dot. This soldier is on level 1 in evade training." 214msgstr "" 215 216#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:94 217msgid "" 218"When your soldier has reached the highest possible level (in this case level" 219" 2), this is indicated by a white background color." 220msgstr "" 221 222#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:100 223#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:102 224#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:120 225msgid "The Training Camp" 226msgstr "" 227 228#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:103 229msgid "" 230"There is a second training site: the training camp. It is a big building " 231"too, and to complement the battle arena, it trains attack and health " 232"(remember, the Barbarian soldiers cannot be trained in defense)." 233msgstr "" 234 235#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:104 236#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:114 237msgid "Build a training camp." 238msgstr "" 239 240#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:110 241msgid "Training Camp" 242msgstr "" 243 244#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:112 245msgid "Build a training camp" 246msgstr "" 247 248#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:113 249msgid "" 250"The battle arena only trains the soldiers in evade. To get the strongest " 251"possible soldier, you also need to build a training camp, which trains them " 252"in attack and health." 253msgstr "" 254 255#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:122 256msgid "" 257"Great, our training camp has now been finished, too. Now nothing will hinder" 258" us from getting the strongest warriors the world has ever seen." 259msgstr "" 260 261#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:123 262msgid "" 263"To train in the training camp, our soldiers need food like in the battle " 264"arena, but no strong beer. Instead, they need different axes for attack " 265"training and helmets for health training." 266msgstr "" 267 268#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:124 269msgid "" 270"This equipment is produced in smithies out of coal, iron, and sometimes " 271"gold. You will learn more about this in the second scenario of the Barbarian" 272" campaign." 273msgstr "" 274 275#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:125 276msgid "" 277"You should also keep in mind that each of the three tribes in Widelands has " 278"its own way of training, so the buildings and wares are different. Also, the" 279" ability levels cannot be compared: an Imperial soldier has a base attack of" 280" %1% at level 0, while a Barbarian soldier at the same level only has a base" 281" attack of %2%." 282msgstr "" 283 284#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:131 285#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:143 286msgid "Scout’s Hut" 287msgstr "" 288 289#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:133 290msgid "Explore Your Surroundings" 291msgstr "" 292 293#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:134 294msgid "" 295"Large parts of the map haven’t been explored yet. It might be a good idea to" 296" know which direction is best for expanding our empire." 297msgstr "" 298 299#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:135 300msgid "" 301"You can try your luck and expand randomly, but this is risky. A safer way is" 302" to use a scout to explore unseen parts of the map. What if he finds " 303"mountains overflowing with gold?" 304msgstr "" 305 306#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:136 307msgid "We will need a scout’s hut to start exploring. It is a small building." 308msgstr "" 309 310#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:137 311msgid "Build a scout’s hut." 312msgstr "" 313 314#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:145 315msgid "Build a scout’s hut" 316msgstr "" 317 318#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:146 319msgid "" 320"It’s good to know your surroundings. A scout will explore unseen parts of " 321"the map for you." 322msgstr "" 323 324#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:147 325msgid "Build a Scout’s Hut." 326msgstr "" 327 328#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:153 329msgid "Scout is ready" 330msgstr "" 331 332#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:155 333msgid "Ready to go!" 334msgstr "" 335 336#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:156 337msgid "" 338"Well done, your scout’s hut has been built. While our scout is moving in, " 339"let’s learn a little bit more about him." 340msgstr "" 341 342#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:157 343msgid "" 344"First of all, he will need to take some food with him on his scouting trips." 345" Fortunately, we have some rations in our warehouse." 346msgstr "" 347 348#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:158 349msgid "" 350"When provided with food, he will walk randomly around the area. You should " 351"follow his movement before fog of war hides what he saw." 352msgstr "" 353 354#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:164 355msgid "Scout" 356msgstr "" 357 358#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:166 359msgid "Explore the map" 360msgstr "" 361 362#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:167 363msgid "Wait for the scout to explore unseen areas." 364msgstr "" 365 366#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:168 367msgid "Observe your scout." 368msgstr "" 369 370#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:174 371msgid "Scout made progress" 372msgstr "" 373 374#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:176 375msgid "New horizons?" 376msgstr "" 377 378#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:177 379msgid "" 380"As you can see, scouts can go quite far. The good news is that there are no " 381"enemies around." 382msgstr "" 383 384#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:178 385msgid "You can use the minimap to see the exploration’s progress." 386msgstr "" 387 388#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:179 389msgid "" 390"Don’t forget that scouting is hard work and as such cannot be done without " 391"provision of food." 392msgstr "" 393 394#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:185 395#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:187 396msgid "Heroes and Rookies" 397msgstr "" 398 399#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:188 400msgid "" 401"While our soldiers are training, let me tell you what we can do with them." 402msgstr "" 403 404#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:189 405msgid "" 406"In every military building, you can set the preference for heroes (trained " 407"soldiers) or rookies. From time to time, a soldier will walk out of the " 408"building and be replaced by a stronger/weaker one automatically – this is " 409"what you saw earlier." 410msgstr "" 411 412#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:190 413msgid "" 414"The initial setting depends on the type of the building. For the Barbarians," 415" the sentry is the only building that prefers rookies by default. You should" 416" change this setting to fit your current needs." 417msgstr "" 418 419#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:191 420msgid "" 421"When you are expanding into no man’s land, you can make your buildings " 422"prefer rookies. When you are planning to attack, send heroes into that " 423"region. Conquered buildings always prefer heroes." 424msgstr "" 425 426#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:197 427msgid "Soldier capacity" 428msgstr "" 429 430#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:199 431msgid "Adjusting the number of soldiers" 432msgstr "" 433 434#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:200 435msgid "" 436"There is another way how you can control the strength of a military " 437"building: by the number of soldiers stationed there. Just click on the arrow" 438" buttons to decrease or increase the desired number of soldiers. Every " 439"building has a maximum capacity. In case of the barrier, it is five, for " 440"example." 441msgstr "" 442 443#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:201 444msgid "" 445"If you wish to send a certain soldier away, you can simply click on it. It " 446"will then be replaced by another soldier." 447msgstr "" 448 449#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:202 450msgid "" 451"Let me also describe what the numbers in the statistics string mean. This " 452"string can contain up to three numbers, e.g. ‘1 (+5) soldier (+2)’." 453msgstr "" 454 455#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:203 456msgid "" 457"The first number describes how many soldiers are currently in this building." 458" In this example, only one soldier is left inside (each military building is" 459" always guarded by at least one soldier)." 460msgstr "" 461 462#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:204 463msgid "" 464"The second number tells you how many additional soldiers reside in this " 465"building, but are currently outside. The five soldiers may be attacking an " 466"enemy. They will return when they have been successful." 467msgstr "" 468 469#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:205 470msgid "" 471"The third number indicates the missing soldiers. From the eight soldiers (1 " 472"+ 5 + 2) you wish to have here, two may have died. They will be replaced by " 473"new soldiers from your warehouse, if possible." 474msgstr "" 475 476#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:211 477msgid "Dismantle your sentry" 478msgstr "" 479 480#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:213 481msgid "Dismantling military buildings" 482msgstr "" 483 484#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:214 485msgid "" 486"You can only reduce the number of soldiers to one. The last soldier of a " 487"building will never come out (unless this building is attacked). If you want" 488" to have your soldier elsewhere, you will have to dismantle or burn down the" 489" building." 490msgstr "" 491 492#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:215 493msgid "" 494"However, destroying a military building is always linked with a risk: the " 495"land is still yours, but it is no longer protected. Any enemy that builds " 496"his own military sites can take over that land without a fight, causing your" 497" buildings to burst into flames. Furthermore, some parts of the land can now" 498" be hidden under the fog of war. You should therefore only dismantle " 499"military buildings deep inside your territory where you are safe from " 500"enemies." 501msgstr "" 502 503#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:216 504msgid "" 505"Have you seen your sentry? Since it cannot contain many soldiers and is next" 506" to a stronger barrier, it is rather useless." 507msgstr "" 508 509#. TRANSLATORS: 'it' refers to the Barbarian sentry 510#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:218 511msgid "Dismantle it." 512msgstr "" 513 514#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:219 515msgid "" 516"You can also use this opportunity to become familiar with the other options:" 517" the heroes/rookies preference and the capacity." 518msgstr "" 519 520#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:225 521msgid "Soldiers, dismissed!" 522msgstr "" 523 524#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:227 525msgid "Dismantle your north-western sentry" 526msgstr "" 527 528#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:228 529msgid "" 530"You can control the number of soldiers stationed at a military site with the" 531" arrow buttons. If you want to get even your last soldier out, you will have" 532" to destroy it. However, it then will no longer protect your territory, " 533"which will make it vulnerable to hostile attacks." 534msgstr "" 535 536#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:229 537msgid "Dismantle your sentry in the north-west, next to the barrier." 538msgstr "" 539 540#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:235 541#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:248 542msgid "Enhance Your Fortress" 543msgstr "" 544 545#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:237 546msgid "Enhancing Buildings" 547msgstr "" 548 549#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:238 550msgid "" 551"Well done. Now you know how to draw back your soldiers from the places where" 552" you don’t need them. It is time to tell you how to reinforce your front " 553"line." 554msgstr "" 555 556#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:239 557msgid "" 558"Your fortress is already quite strong and conquers a lot of space. But there" 559" is an even bigger building: the citadel." 560msgstr "" 561 562#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:240 563msgid "" 564"Citadels can’t be built directly. Instead, you’ll have to construct a " 565"fortress first and then enhance it to a citadel. To do so, click on the " 566"fortress, then choose the ‘Enhance to Citadel’ button." 567msgstr "" 568 569#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:241 570msgid "" 571"Your soldiers will leave the fortress while the construction is going on. " 572"This means that your fortress will lose its military influence, as I " 573"described above." 574msgstr "" 575 576#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:242 577msgid "Enhance your fortress to a citadel now." 578msgstr "" 579 580#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:250 581msgid "Enhance your fortress to a citadel" 582msgstr "" 583 584#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:251 585msgid "Enhance your fortress to a mighty citadel." 586msgstr "" 587 588#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:252 589msgid "" 590"The citadel can house 12 soldiers, and it is the biggest military building " 591"the Barbarians can build. It also costs a lot of resources and takes a long " 592"time to build. It is most suited to guard strategically important points " 593"like constricted points or mountains." 594msgstr "" 595 596#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:259 597msgid "Defeat your Enemy" 598msgstr "" 599 600#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:261 601msgid "Defeat the Enemy" 602msgstr "" 603 604#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:262 605msgid "" 606"Great work, the citadel is finished. But what’s that? A hostile tribe has " 607"settled next to us while the citadel was under construction! Do you see how " 608"they took away a part of our land? And our lumberjack has now lost his place" 609" of work. This is what I was talking about. Let’s take our land back and " 610"defeat the enemy!" 611msgstr "" 612 613#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 614#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:274 615msgid "" 616"To attack a building, click on its doors, choose the number of soldiers that" 617" you wish to send and click on the ‘Attack’ button." 618msgstr "" 619 620#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:263 621msgid "" 622"Your soldiers will come from all nearby military buildings. Likewise, the " 623"defenders will come from all nearby military buildings of the enemy and " 624"intercept your forces." 625msgstr "" 626 627#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:264 628msgid "" 629"Attack and conquer all military buildings of the enemy and destroy their " 630"headquarters." 631msgstr "" 632 633#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:270 634msgid "Defeat Your Enemy" 635msgstr "" 636 637#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:272 638msgid "Defeat the enemy tribe" 639msgstr "" 640 641#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:273 642msgid "Defeat the nearby enemy." 643msgstr "" 644 645#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:279 646#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:281 647msgid "Conclusion" 648msgstr "" 649 650#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:282 651msgid "" 652"Thank you for playing this tutorial. I hope you enjoyed it and you learned " 653"how to create and train soldiers, how to control where they go and how to " 654"defeat an enemy. Did you see how easily you could overwhelm your enemy? " 655"Having trained soldiers is a huge advantage." 656msgstr "" 657 658#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:283 659msgid "" 660"But a war is expensive, and not always the path leading to the goal. When " 661"setting up a new game, you can also choose peaceful win conditions. You " 662"should definitely try them out, they’re worth it." 663msgstr "" 664 665#: ../../data/campaigns/tutorial02_warfare.wmf/scripting/texts.lua:284 666msgid "" 667"You are now ready to play the campaigns. They will teach you about the " 668"different economies of the tribes. You can also play the remaining " 669"tutorials, but they are not crucial for succeeding in the campaigns." 670msgstr "" 671 672#: ../../data/scripting/richtext_scenarios.lua:36 673#, lua-format 674msgid "“%s”" 675msgstr "" 676