1 /*
2  * Copyright (C) 2002-2020 by the Widelands Development Team
3  *
4  * This program is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU General Public License
6  * as published by the Free Software Foundation; either version 2
7  * of the License, or (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
17  *
18  */
19 
20 #ifndef WL_EDITOR_UI_MENUS_MAIN_MENU_LOAD_OR_SAVE_MAP_H
21 #define WL_EDITOR_UI_MENUS_MAIN_MENU_LOAD_OR_SAVE_MAP_H
22 
23 #include "editor/editorinteractive.h"
24 #include "logic/filesystem_constants.h"
25 #include "ui_basic/button.h"
26 #include "ui_basic/checkbox.h"
27 #include "ui_basic/textarea.h"
28 #include "ui_basic/unique_window.h"
29 #include "wui/mapdetails.h"
30 #include "wui/maptable.h"
31 
32 /**
33  * Choose a filename and save your brand new created map
34  */
35 struct MainMenuLoadOrSaveMap : public UI::UniqueWindow {
36 	MainMenuLoadOrSaveMap(EditorInteractive& parent,
37 	                      UI::UniqueWindow::Registry& registry,
38 	                      const std::string& name,
39 	                      const std::string& title,
40 	                      const std::string& basedir = kMapsDir);
41 
42 protected:
43 	virtual void clicked_ok() = 0;
44 	void toggle_mapnames();
45 	// Sets the current dir and updates labels.
46 	virtual void set_current_directory(const std::string& filename) = 0;
47 	void layout() override;
48 	void fill_table();
49 
50 	bool compare_players(uint32_t, uint32_t);
51 	bool compare_mapnames(uint32_t, uint32_t);
52 	bool compare_size(uint32_t, uint32_t);
53 
54 	// Private variables first, because compiler would complain about initialization order otherwise
55 private:
56 	// Common padding between panels
57 	int32_t const padding_;
58 
59 	// Main vertical container for the UI elements
60 	UI::Box main_box_;
61 
62 	// Top row with button for toggling map names/filenames
63 	UI::Box show_mapnames_box_;
64 	UI::Button show_mapnames_;
65 
66 	// Big flexible panel in the middle for the table and map details
67 	UI::Box table_and_details_box_;
68 
69 protected:
70 	// Table of maps and its data
71 	MapTable table_;
72 	std::vector<MapData> maps_data_;
73 
74 	// Side panel with details about the currently selected map
75 	UI::Box map_details_box_;
76 	MapDetails map_details_;
77 
78 	// UI row below the table that can be filled by subclasses
79 	UI::Box table_footer_box_;
80 
81 	// Shows name of current directory
82 	UI::Textarea directory_info_;
83 
84 	// Bottom row with OK/Cancel buttons
85 	UI::Box button_box_;
86 	UI::Button ok_, cancel_;
87 
88 	// Settings data
89 	const std::string basedir_;
90 	std::string curdir_;
91 
92 	bool has_translated_mapname_;
93 	UI::Checkbox* cb_dont_localize_mapnames_;
94 	bool showing_mapnames_;
95 };
96 
97 #endif  // end of include guard: WL_EDITOR_UI_MENUS_MAIN_MENU_LOAD_OR_SAVE_MAP_H
98