1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  surv.c: Show sector survey
28  *
29  *  Known contributors to this file:
30  *     Dave Pare, 1986
31  *     Markus Armbruster, 2004-2014
32  */
33 
34 #include <config.h>
35 
36 #include <ctype.h>
37 #include "commands.h"
38 #include "map.h"
39 #include "optlist.h"
40 
41 static char code_char(struct valstr, struct sctstr *sp);
42 
43 /*
44  * survey type <sarg> ?cond
45  *
46  */
47 int
c_survey(void)48 c_survey(void)
49 {
50     int nsect;
51     struct nstr_sect nstr;
52     int y;
53     struct valstr val;
54     struct natstr *np;
55     struct sctstr sect;
56     struct range range;
57     char *ptr;
58     struct nscstr cond[NS_NCOND];
59     int ncond;
60     int i;
61     char buf[1024];
62     /* Note this is not re-entrant anyway, so we keep the buffers
63        around */
64     static char *mapbuf = NULL;
65     static char **map = NULL;
66 
67     nsect = 0;
68     ptr = getstarg(player->argp[1], "commodity or variable? ", buf);
69     if (!ptr || !*ptr)
70 	return RET_SYN;
71     ptr = nstr_comp_val(ptr, &val, EF_SECTOR);
72     if (!ptr)
73 	return RET_SYN;
74     if (val.val_cat != NSC_OFF || nstr_promote(val.val_type) != NSC_LONG) {
75 	pr("Can't survey this\n");
76 	return RET_SYN;
77     }
78     for (; isspace(*ptr); ++ptr) ;
79     if (*ptr)
80 	return RET_SYN;
81     if (!snxtsct(&nstr, player->argp[2]))
82 	return RET_SYN;
83     if (!mapbuf)
84 	mapbuf = malloc(WORLD_Y * MAPWIDTH(1));
85     if (!map) {
86 	map = malloc(WORLD_Y * sizeof(char *));
87 	if (map && mapbuf) {
88 	    for (i = 0; i < WORLD_Y; i++)
89 		map[i] = &mapbuf[MAPWIDTH(1) * i];
90 	} else if (map) {
91 	    free(map);
92 	    map = NULL;
93 	}
94     }
95     if (!mapbuf || !map) {
96 	pr("Memory error, tell the deity.\n");
97 	logerror("malloc failed in sect\n");
98 	return RET_FAIL;
99     }
100     ncond = nstr.ncond;
101     memcpy(cond, nstr.cond, sizeof(struct nscstr) * ncond);
102     nstr.ncond = 0;
103     np = getnatp(player->cnum);
104     xyrelrange(np, &nstr.range, &range);
105     border(&range, "     ", "");
106     blankfill(mapbuf, &nstr.range, 1);
107     while (nxtsct(&nstr, &sect)) {
108 	if (!player->owner)
109 	    continue;
110 	ptr = &map[nstr.dy][nstr.dx];
111 	if (nstr_exec(cond, ncond, &sect)) {
112 	    ++nsect;
113 	    *ptr = 0x80 | code_char(val, &sect);
114 	} else {
115 	    *ptr = dchr[sect.sct_type].d_mnem;
116 	}
117     }
118     for (y = nstr.range.ly, i = 0; i < nstr.range.height; y++, i++) {
119 	int yval;
120 
121 	yval = yrel(np, y);
122 	pr("%4d %s %4d\n", yval, map[i], yval);
123 	if (y >= WORLD_Y)
124 	    y -= WORLD_Y;
125     }
126     border(&range, "     ", "");
127     if (nsect > 0)
128 	pr("\n%d sector%s.\n", nsect, splur(nsect));
129     return RET_OK;
130 }
131 
132 static char
code_char(struct valstr val,struct sctstr * sp)133 code_char(struct valstr val, struct sctstr *sp)
134 {
135     int amt;
136     int n;
137     int large = val.val_type != NSC_CHAR && val.val_type != NSC_UCHAR;
138 
139     nstr_eval(&val, player->cnum, sp, NSC_LONG);
140     if (CANT_HAPPEN(val.val_type != NSC_LONG))
141 	return ' ';
142     amt = val.val_as.lng;
143     if (amt <= 0)
144 	return ' ';
145     n = amt / (large ? 100 : 10);
146     if (n >= 10)
147 	return '$';
148     return "0123456789"[n];
149 }
150