1 /*
2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
5 *
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * ---
20 *
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
24 *
25 * ---
26 *
27 * wipe.c: Clear all existing distribution thresholds
28 *
29 * Known contributors to this file:
30 * Jim Griffith, 1989
31 */
32
33 #include <config.h>
34
35 #include "commands.h"
36
37 int
c_wipe(void)38 c_wipe(void)
39 {
40 struct sctstr sect;
41 struct nstr_sect nstr;
42
43 if (!snxtsct(&nstr, player->argp[1]))
44 return RET_SYN;
45 while (nxtsct(&nstr, §)) {
46 if (!player->owner)
47 continue;
48 memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
49 pr("Distribution thresholds wiped from %s\n",
50 xyas(nstr.x, nstr.y, player->cnum));
51 putsect(§);
52 }
53 return RET_OK;
54 }
55