1# 2# Empire - A multi-player, client/server Internet based war game. 3# Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak, 4# Ken Stevens, Steve McClure, Markus Armbruster 5# 6# Empire is free software: you can redistribute it and/or modify 7# it under the terms of the GNU General Public License as published by 8# the Free Software Foundation, either version 3 of the License, or 9# (at your option) any later version. 10# 11# This program is distributed in the hope that it will be useful, 12# but WITHOUT ANY WARRANTY; without even the implied warranty of 13# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14# GNU General Public License for more details. 15# 16# You should have received a copy of the GNU General Public License 17# along with this program. If not, see <http://www.gnu.org/licenses/>. 18# 19# --- 20# 21# See files README, COPYING and CREDITS in the root of the source 22# tree for related information and legal notices. It is expected 23# that future projects/authors will amend these files as needed. 24# 25# --- 26# 27# sect.config: Sector characteristics 28# 29# Known contributors to this file: 30# Markus Armbruster, 2006-2021 31# 32# Derived from sect.c; known contributors: 33# Dave Pare, 1986 34# Jeff Bailey 35# Thomas Ruschak, 1992 36# Ken Stevens, 1995 37# Steve McClure, 1998 38# 39 40# The sector types (column uid) must match the compiled-in types 41# defined in sect.h. 42 43# Available capability flags are in compiled-in table sect-chr-flags. 44# info Sector-types should document them all. 45 46# Sector terrain (column terra) is the uid of the underlying terrain 47# sector type. Sector types that occur in that column are terrain 48# types, and must have themselves as terrain. 49 50# Available products (column prd) are in product.config. Navigation 51# types (column nav) are in compiled-in table sector-navigation. 52# Packing types (column pkg) are in compiled-in table packing. 53 54# All sectors with the same terrain and without capability deity 55# should have the same population limit (column maxpop), or else 56# players can abuse redesignation to mass-murder people. 57 58# A sector with urban packing (urba in column pkg) is a big city. 59# Column maxpop applies at 0% efficiency. The limit at 100% is ten 60# times as large, up to the general item limit 9999. 61 62# Do not edit this file to customize a game! Create your own custom 63# configuration file(s), best next to your econfig, and name them in 64# econfig key custom_tables. 65 66config sect-chr 67uid mnem prd peff l_b h_b bwork cost maint name ... 68 0 "." -1 0 0 0 100 0 0 "sea" 69 1 "^" dust 100 0 0 100 100 0 "mountain" 70 2 "s" -1 0 0 0 100 0 0 "sanctuary" 71 3 "\134" -1 0 0 0 100 0 0 "wasteland" 72 4 "-" -1 0 0 0 100 0 0 "wilderness" 73# Uncomment one of the following two. The second one is for big cities. 74 5 "c" -1 0 0 0 100 100 1 "capital" 75# 5 "c" -1 0 100 200 100 1000 1 "city" 76 6 "u" rad 100 0 0 100 100 0 "uranium mine" 77 7 "p" hap 100 0 0 100 100 0 "park" 78 8 "d" gun 100 0 0 100 100 0 "defense plant" 79 9 "i" sh 100 0 0 100 100 0 "shell industry" 80 10 "m" iron 100 0 0 100 100 0 "mine" 81 11 "g" dust 100 0 0 100 100 0 "gold mine" 82 12 "h" -1 0 0 0 100 100 0 "harbor" 83 13 "w" -1 0 0 0 100 100 0 "warehouse" 84 14 "*" -1 0 0 0 100 100 0 "airfield" 85 15 "a" food 900 0 0 100 100 0 "agribusiness" 86 16 "o" oil 100 0 0 100 100 0 "oil field" 87 17 "j" lcm 100 0 0 100 100 0 "light manufacturing" 88 18 "k" hcm 100 0 0 100 100 0 "heavy manufacturing" 89 19 "f" -1 0 0 100 100 500 0 "fortress" 90 20 "t" tech 100 0 0 100 100 0 "technical center" 91 21 "r" med 100 0 0 100 100 0 "research lab" 92 22 "n" -1 0 0 0 100 100 0 "nuclear plant" 93 23 "l" edu 100 0 0 100 100 0 "library/school" 94 24 "+" -1 0 0 0 100 100 0 "highway" 95 25 ")" -1 0 0 0 100 100 0 "radar installation" 96 26 "!" -1 0 0 0 100 100 0 "headquarters" 97 27 "#" -1 0 0 0 100 100 0 "bridge head" 98 28 "=" -1 0 0 0 100 100 0 "bridge span" 99 29 "b" bars 100 0 0 100 100 0 "bank" 100 30 "%" pet 1000 0 0 100 100 0 "refinery" 101 31 "e" -1 0 0 0 100 100 0 "enlistment center" 102 32 "~" -1 0 0 0 100 0 0 "plains" 103 33 "@" -1 0 0 0 100 100 0 "bridge tower" 104# Deity-defined sector types go here 105/config 106 107config sect-chr 108uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop flags 109 0 "." 0 -1 -1 sea norm 0.0 0.0 0 (deity) 110 1 "^" 1 2.4 1.2 land norm 1.0 4.0 100 (deity) 111 2 "s" 4 -1 -1 land norm 0.0 99.0 1000 (deity) 112 3 "\134" 3 -1 -1 land norm 0.0 99.0 0 (deity) 113 4 "-" 4 0.4 0.4 land norm 1.0 2.0 1000 () 114# Uncomment one of the following two. The second one is for big cities. 115 5 "c" 4 0.4 0.2 land norm 1.0 2.0 1000 () 116# 5 "c" 4 0.4 0.2 cana urba 1.0 2.0 1000 () 117 6 "u" 4 0.4 0.2 land norm 1.0 2.0 1000 () 118 7 "p" 4 0.4 0.2 land norm 1.0 1.5 1000 () 119 8 "d" 4 0.4 0.2 land norm 1.0 1.5 1000 () 120 9 "i" 4 0.4 0.2 land norm 1.0 1.5 1000 () 121 10 "m" 4 0.4 0.2 land norm 1.0 2.0 1000 () 122 11 "g" 4 0.4 0.2 land norm 1.0 2.0 1000 () 123 12 "h" 4 0.4 0.2 harb ware 1.0 1.5 1000 () 124 13 "w" 4 0.4 0.2 land ware 1.0 1.5 1000 () 125 14 "*" 4 0.4 0.2 land norm 1.0 1.25 1000 () 126 15 "a" 4 0.4 0.2 land norm 1.0 1.5 1000 () 127 16 "o" 4 0.4 0.2 land norm 1.0 1.5 1000 () 128 17 "j" 4 0.4 0.2 land norm 1.0 1.5 1000 () 129 18 "k" 4 0.4 0.2 land norm 1.0 1.5 1000 () 130 19 "f" 4 0.4 0.2 land norm 2.0 4.0 1000 () 131 20 "t" 4 0.4 0.2 land norm 1.0 1.5 1000 () 132 21 "r" 4 0.4 0.2 land norm 1.0 1.5 1000 () 133 22 "n" 4 0.4 0.2 land norm 1.0 2.0 1000 () 134 23 "l" 4 0.4 0.2 land norm 1.0 1.5 1000 () 135 24 "+" 4 0.4 0.0 land norm 1.0 1.0 1000 () 136 25 ")" 4 0.4 0.2 land norm 1.0 1.5 1000 () 137 26 "!" 4 0.4 0.2 land norm 1.0 1.5 1000 () 138 27 "#" 4 0.4 0.0 land norm 1.0 1.0 1000 () 139 28 "=" 0 0.4 0.0 brid norm 1.0 1.0 100 (deity) 140 29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 () 141 30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 () 142 31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 () 143 32 "~" 32 0.4 0.4 land norm 1.0 1.5 100 (deity) 144 33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity) 145# Deity-defined sector types go here 146/config 147