1 #ifndef COMPUTER_H
2 #define COMPUTER_H
3 
4 struct Computer {
5 	int type;		/* CPU type */
6 	int os;			/* current OS */
7 	int x, y;		/* location */
8 	int busy;		/* is the computer being used? */
9 	Bill *stray;
10 };
11 
12 
13 int Computer_setup(Computer *computer, int i);
14 void Computer_draw(Computer *computer);
15 int Computer_on (Computer *computer, int locx, int locy);
16 int Computer_compatible(Computer *computer, int system);
17 void Computer_load_pix(void);
18 int Computer_width(void);
19 int Computer_height(void);
20 
21 #define COMPUTER_TOASTER 0	/* computer 0 is a toaster */
22 
23 #endif
24