1\input texinfo @c -*-texinfo-*- 2@c %**start of header 3@setfilename xboard.info 4@settitle XBoard 5@c %**end of header 6 7@include version.texi 8 9@ifinfo 10@format 11INFO-DIR-SECTION Games 12START-INFO-DIR-ENTRY 13* xboard: (xboard). An X Window System graphical chessboard. 14END-INFO-DIR-ENTRY 15@end format 16@end ifinfo 17 18@titlepage 19@title XBoard 20 21@page 22@vskip 0pt plus 1filll 23@include copyright.texi 24 25@end titlepage 26@ifset man 27.TH xboard 6 "$Date: " "GNU" 28.SH NAME 29.PP 30xboard @- X graphical user interface for chess 31.SH SYNOPSIS 32.PP 33.B xboard [options] 34.br 35.B xboard -ics -icshost hostname [options] 36.br 37.B xboard -ncp [options] 38.br 39.B |pxboard 40.br 41.B cmail [options] 42@end ifset 43 44@node Top 45@top Introduction 46@cindex introduction 47 48@ifset man 49.SH DESCRIPTION 50@end ifset 51 52XBoard is a graphical chessboard that can serve as a 53user interface to chess engines (such as GNU Chess), the 54Internet Chess Servers, 55electronic mail correspondence chess, or your own collection of saved games. 56 57This manual documents version @value{VERSION} of XBoard. 58 59@menu 60* Major modes:: The main things XBoard can do. 61* Basic operation:: Mouse and keyboard functions. 62* Menus:: Menus, buttons, and keys. 63* Options:: Command options supported by XBoard. 64* Chess Servers:: Using XBoard with an Internet Chess Server (ICS). 65* Firewalls:: Connecting to a chess server through a firewall. 66* Environment:: Environment variables. 67* Limitations:: Known limitations and/or bugs. 68* Problems:: How and where to report any problems you run into. 69* Contributors:: People who have helped developing XBoard. 70* CMail:: Using XBoard for electronic correspondence chess. 71* Other programs:: Other programs you can use with XBoard. 72@ifnottex 73* Copyright:: Copyright notice for this manual. 74@end ifnottex 75* Copying:: The GNU General Public License. 76 77* Index:: Index of concepts and symbol names. 78@end menu 79 80@node Major modes 81@chapter Major modes 82@cindex Major modes 83 84XBoard always runs in one of four major modes. You select the 85major mode from the command line when you start up XBoard. 86 87@table @asis 88@item xboard [options] 89As an interface to GNU Chess or another chess engine running on your 90machine, XBoard lets you play a game against the machine, 91set up arbitrary positions, force variations, watch a game between two 92chess engines, interactively analyze your stored games or set up and 93analyze arbitrary positions. (Note: Not all chess engines support 94analysis.) 95@item xboard -ics -icshost hostname [options] 96As Internet Chess Server (ICS) interface, XBoard 97lets you play against other ICS users, observe games 98they are playing, or review games that have recently finished. Most 99of the ICS "wild" chess variants are supported, including bughouse. 100@item xboard -ncp [options] 101XBoard can also be used simply 102as an electronic chessboard to play through games. It will read and 103write game files and allow you to play through variations 104manually. You can use it to browse games off the net or review games 105you have saved. These features are also available in the other modes. 106@item |pxboard 107If you want to pipe games into XBoard, use the supplied shell 108script @file{pxboard}. For example, from the news reader @file{xrn}, 109find a message with one or more games in it, click the Save button, 110and type @samp{|pxboard} as the file name. 111@item cmail [options] 112As an interface to electronic mail correspondence chess, XBoard 113works with the cmail program. See @ref{CMail} below for 114instructions. 115@end table 116 117@node Basic operation 118@chapter Basic operation 119@cindex Basic operation 120 121To move a piece, you can drag it with the left mouse button, or you 122can click the left mouse button once on the piece, then once more on 123the destination square. In crazyhouse, bughouse or shogi you can 124drag and drop pieces to the board from the holdings squares 125displayed next to the board. 126 127Old behavior, where right-clicking a square brings up a menu 128where you can select what piece to drop on it can still be 129selected through the @samp{Drop Menu} option. 130Only in Edit Position mode right and middle clicking a square is still used to 131put a piece on it, and the piece to drop is selected by sweeping 132the mouse vertically with the button held down. 133 134The default function of the right mouse button in other modes is 135to display the position the chess program thinks it will end up in. 136While moving the mouse vertically with this button pressed 137XBoard will step through the principal variation to show how 138this position will be reached. 139Lines of play displayed in the engine-output window, 140or PGN variations in the comment window can similarly 141be played out on the board, by right-clicking on them. 142Only in Analysis mode, when you walk along a PV, 143releasing the mouse button will forward the game upto that point, 144like you entered all previous PV moves. 145As the display of the PV in that case starts after the first move 146a simple right-click will play the move the engine indicates. 147 148In Analysis mode you can also make a move by grabbing the piece 149with a double-click of the left mouse button 150(or while keeping the Ctrl key pressed). 151In this case the move you enter will not be played, 152but will be excluded from the analysis of the current position. 153(Or included if it was already excluded; it is a toggle.) 154This only works for engines that support this feature. 155 156When connected to an ICS, it is possible to call up a graphical 157representation of players seeking a game in stead of the chess board, 158when the latter is not in use 159(i.e. when you are not playing or observing). 160Left-clicking the display area will switch between this 'seek graph' 161and the chess board. 162Hovering the mouse pointer over a dot will show the details of the 163seek ad in the message field above the board. 164Left-clicking the dot will challenge that player. 165Right-clicking a dot will 'push it to the back', 166to reveal any dots that were hidden behind it. 167Right-clicking off dots will refresh the graph. 168 169Most other XBoard commands are available from the menu bar. The most 170frequently used commands also have shortcut keys or on-screen buttons. 171These shortcut keystrokes are mostly non-printable characters. 172Typing a letter or digit while the board window has focus 173will bring up a type-in box with the typed letter already in it. 174You can use that to type a move in siuations where it is your 175turn to enter a move, 176type a move number to call up the position after that move 177in the display, 178or, in Edit Position mode, type a FEN. 179Some rarely used parameters can only be set through options on the 180command line used to invoke XBoard. 181 182XBoard uses a settings file, in which it can remember any changes to 183the settings that are made through menus or command-line options, 184so they will still apply when you restart XBoard for another session. 185The settings can be saved into this file automatically when XBoard exits, 186or on explicit request of the user. 187The default name for the settings file is /etc/xboard/xboard.conf, 188but in a standard install this file is only used as a master settings 189file that determines the system-wide default settings, 190and defers reading and writing of user settings to a user-specific 191file like ~/.xboardrc in the user's home directory. 192 193When XBoard is iconized, its graphical icon is a white knight if 194it is White's turn to move, a black knight if it is Black's turn. 195 196@node Menus 197@chapter Menus, buttons, and keys 198@cindex Menus 199 200@menu 201* File Menu:: Accessing external games and positions. 202* Edit Menu:: Altering games, positions, PGN tags or comments. 203* View Menu:: Controlling XBoard's shape and looks. 204* Mode Menu:: Selecting XBoard's mode. 205* Action Menu:: Talking to the chess engine or ICS opponents. 206* Engine Menu:: Controlling settings and actions of the engine(s). 207* Options Menu:: User preferences. 208* Help Menu:: Getting help. 209* Keys:: Other shortcut keys. 210@end menu 211 212@node File Menu 213@section File Menu 214@cindex File Menu 215@cindex Menu, File 216@table @asis 217@item New Game 218@cindex New Game, Menu Item 219Resets XBoard and the chess engine to the beginning of a new chess 220game. The @kbd{Ctrl-N} key is a keyboard equivalent. In Internet Chess 221Server mode, clears the current state of XBoard, then 222resynchronizes with the ICS by sending a refresh command. If you want to 223stop playing, observing, or examining an ICS game, use an 224appropriate command from the Action menu, not @samp{New Game}. 225@xref{Action Menu}. 226@item New Shuffle Game 227@cindex New Shuffle Game, Menu Item 228Similar to @samp{New Game}, but allows you to specify a particular initial position 229(according to a standardized numbering system) 230in chess variants which use randomized opening positions (e.g. Chess960). 231You can also press the @samp{Pick Fixed} button to let XBoard generate 232a random number for you. 233The thus selected opening position will then persistently be chosen on any following 234New Game command until you use this menu to select another. 235Selecting position number -1 (or pushing the @samp{Randomize} button) 236will produce a newly randomized position on any new game. 237Using this menu item in variants that normally do not shuffle their opening position 238does cause these variants to become shuffle variants until you use the 239@samp{New Shuffle Game} menu to explicitly switch the randomization off, 240or select a new variant. 241@item New Variant 242@cindex New variant, Menu Item 243Allows you to select a new chess variant in non-ICS mode. 244(In ICS play, the ICS is responsible for deciding which variant will be played, 245and XBoard adapts automatically.) The shifted @kbd{Alt+V} key is a 246keyboard equivalent. If you play with an engine, the engine must 247be able to play the selected variant, or the command will be ignored. 248XBoard supports all major variants, such as xiangqi, shogi, chess, chess960, 249Capablanca Chess, shatranj, crazyhouse, bughouse. 250But not every board size has built-in bitmaps for un-orthodox pieces! 251Only sizes bulky (72) and middling (49) have all pieces, 252while size petite (33) has most. 253These sizes would have to be set at startup through the @code{size} 254command-line option when you start up XBoard for such variants to be playable. 255 256You can overrule the default board format of the selected variant, 257(e.g. to play suicide chess on a 6 x 6 board), 258in this dialog, but normally you would not do that, 259and leave them at '-1', which means 'default'. 260@item Load Game 261@cindex Load Game, Menu Item 262Plays a game from a record file. The @kbd{Ctrl-O} key is a keyboard equivalent. 263A pop-up dialog prompts you for the file name. If the file contains more 264than one game, a second pop-up dialog 265displays a list of games (with information drawn from their PGN tags, if 266any), and you can select the one you want. Alternatively, you can load the 267Nth game in the file directly, by typing the number @kbd{N} after the 268file name, separated by a space. 269 270The game file parser will accept PGN (portable game notation), 271or in fact almost any file that contains moves in algebraic 272notation. 273Notation of the form @samp{P@@f7} 274is accepted for piece-drops in bughouse games; 275this is a nonstandard extension to PGN. 276If the file includes a PGN position (FEN tag), or an old-style 277XBoard position diagram bracketed by @samp{[--} and @samp{--]} 278before the first move, the game starts from that position. Text 279enclosed in parentheses, square brackets, or curly braces is assumed to 280be commentary and is displayed in a pop-up window. Any other 281text in the file is ignored. PGN variations (enclosed in 282parentheses) also are treated as comments; 283however, if you rights-click them in the comment window, 284XBoard will shelve the current line, and load the the selected variation, 285so you can step through it. 286You can later revert to the previous line with the @samp{Revert} command. 287This way you can walk quite complex varation trees with XBoard. 288The nonstandard PGN tag [Variant "varname"] functions similarly to 289the -variant command-line option (see below), allowing games in certain chess 290variants to be loaded. 291Note that it must appear before any FEN tag for XBoard to recognize 292variant FENs appropriately. 293There is also a heuristic to 294recognize chess variants from the Event tag, by looking for the strings 295that the Internet Chess Servers put there when saving variant ("wild") games. 296@item Load Position 297@cindex Load Position, Menu Item 298Sets up a position from a position file. A pop-up dialog prompts 299you for the file name. The shifted @kbd{Ctrl-O} key is a keyboard 300equivalent. If the file contains more than one saved 301position, and you want to load the Nth one, type the number N 302after the file name, separated by a space. Position files must 303be in FEN (Forsythe-Edwards notation), or in the format that the 304Save Position command writes when oldSaveStyle is turned on. 305@item Load Next Position 306@cindex Load Next Position, Menu Item 307Loads the next position from the last position file you loaded. 308The shifted @kbd{PgDn} key is a keyboard equivalent. 309@item Load Previous Position 310@cindex Load Previous Position, Menu Item 311Loads the previous position from the last position file you 312loaded. The shifted @kbd{PgUp} key is a keyboard equivalent. 313Not available if the last position was loaded from a pipe. 314@item Save Game 315@cindex Save Game, Menu Item 316Appends a record of the current game to a file. 317The @kbd{Ctrl-S} key is a keyboard equivalent. 318A pop-up dialog 319prompts you for the file name. If the game did not begin with 320the standard starting position, the game file includes the 321starting position used. Games are saved in the PGN (portable 322game notation) format, unless the oldSaveStyle option is true, 323in which case they are saved in an older format that is specific 324to XBoard. Both formats are human-readable, and both can be 325read back by the @samp{Load Game} command. 326Notation of the form @samp{P@@f7} 327is accepted for piece-drops in bughouse games; 328this is a nonstandard extension to PGN. 329@item Save Position 330@cindex Save Position, Menu Item 331Appends a diagram of the current position to a file. 332The shifted @kbd{Ctrl+S} key is a keyboard equivalent. 333A pop-up dialog prompts you for the file name. Positions are saved in 334FEN (Forsythe-Edwards notation) format unless the @code{oldSaveStyle} 335option is true, in which case they are saved in an older, 336human-readable format that is specific to XBoard. Both formats 337can be read back by the @samp{Load Position} command. 338@item Save Selected Games 339@cindex Save Selected Games 340Will cause all games selected for display in the current Game List 341to be appended to a file of the user's choice. 342@item Save Games as Book 343@cindex Save Games as Book, Menu Item 344Creates an opening book from the currently loaded game file, 345incorporating only the games currently selected in the Game List. 346The book will be saved on the file specified in the @samp{Common Engine} 347options dialog. 348The value of @samp{Book Depth} specified in that same dialog will 349be used to determine how many moves of each game will be added to 350the internal book buffer. 351This command can take a long time to process, 352and the size of the buffer is currently limited. 353At the end the buffer will be saved as a Polyglot book, 354but the buffer will not be cleared, 355so that you can continue adding games from other game files. 356@item Mail Move 357@itemx Reload CMail Message 358@cindex Mail Move, Menu Item 359@cindex Reload CMail Message, Menu Item 360See @ref{CMail}. 361@item Exit 362@cindex Exit, Menu Item 363Exits from XBoard. The @kbd{Ctrl-Q} key is a keyboard equivalent. 364@end table 365 366@node Edit Menu 367@section Edit Menu 368@cindex Menu, Edit 369@cindex Edit Menu 370@table @asis 371@item Copy Game 372@cindex Copy Game, Menu Item 373Copies a record of the current game to an internal clipboard in PGN 374format and sets the X selection to the game text. The @kbd{Ctrl-C} 375key is a keyboard equivalent. The game can be 376pasted to another application (such as a text editor or another copy 377of XBoard) using that application's paste command. In many X 378applications, such as xterm and emacs, the middle mouse button can be 379used for pasting; in XBoard, you must use the Paste Game command. 380@item Copy Position 381@cindex Copy Position, Menu Item 382Copies the current position to an internal clipboard in FEN format and 383sets the X selection to the position text. The shifted @kbd{Ctrl-C} key 384is a keyboard equivalent. The position can be pasted 385to another application (such as a text editor or another copy of 386XBoard) using that application's paste command. In many X 387applications, such as xterm and emacs, the middle mouse button can be 388used for pasting; in XBoard, you must use the Paste Position command. 389@item Copy Game List 390@cindex Copy Game List, Menu Item 391Copies the current game list to the clipboard, 392and sets the X selection to this text. 393A format of comma-separated double-quoted strings is used, 394including all tags, 395so it can be easily imported into spread-sheet programs. 396@item Paste Game 397@cindex Paste Game, Menu Item 398Interprets the current X selection as a game record and loads it, as 399with Load Game. The @kbd{Ctrl-V} key is a keyboard equivalent. 400@item Paste Position 401@cindex Paste Position, Menu Item 402Interprets the current X selection as a FEN position and loads it, as 403with Load Position. The shifted @kbd{Ctrl-V} key is a keyboard equivalent. 404@item Edit Game 405@cindex Edit Game, Menu Item 406Allows you to make moves for both Black and White, and to change 407moves after backing up with the @samp{Backward} command. The clocks do 408not run. The @kbd{Ctrl-E} key is a keyboard equivalent. 409 410In chess engine mode, the chess engine continues to check moves for legality 411but does not participate in the game. You can bring the chess engine 412into the game by selecting @samp{Machine White}, @samp{Machine Black}, 413or @samp{Two Machines}. 414 415In ICS mode, the moves are not sent to the ICS: @samp{Edit Game} takes 416XBoard out of ICS Client mode and lets you edit games locally. 417If you want to edit games on ICS in a way that other ICS users 418can see, use the ICS @kbd{examine} command or start an ICS match 419against yourself. 420@item Edit Position 421@cindex Edit Position, Menu Item 422Lets you set up an arbitrary board position. 423The shifted @kbd{Ctrl-E} key is a keyboard equivalent. 424Use mouse button 1 to drag pieces to new squares, or to delete a piece 425by dragging it off the board or dragging an empty square on top of it. 426To drop a new piece on a square, press mouse button 2 or 3 over the 427square. 428This puts a white or black pawn in the square, respectively, 429but you can change that to any other piece type by dragging the 430mouse down before you release the button. 431You will then see the piece on the originally clicked square 432cycle through the available pieces 433(including those of opposite color), 434and can release the button when you see the piece you want. 435To alter the side to move, you can click the clock 436(the words White and Black above the board) 437of the side you want to give the move to. 438To clear the board you can click the clock of the side that 439alread has the move (which is highlighted in black). 440The old behavior with a piece menu can still be configured 441with the aid of the @code{pieceMenu} option. 442Selecting @samp{Edit Position} causes XBoard to discard 443all remembered moves in the current game. 444 445In ICS mode, changes made to the position by @samp{Edit Position} are 446not sent to the ICS: @samp{Edit Position} takes XBoard out of 447@samp{ICS Client} mode and lets you edit positions locally. If you want to 448edit positions on ICS in a way that other ICS users can see, use 449the ICS @kbd{examine} command, or start an ICS match against yourself. 450(See also the ICS Client topic above.) 451@item Edit Tags 452@cindex Edit Tags, Menu Item 453Lets you edit the PGN (portable game notation) 454tags for the current game. After editing, the tags must still conform to 455the PGN tag syntax: 456 457@example 458<tag-section> ::= <tag-pair> <tag-section> 459 <empty> 460<tag-pair> ::= [ <tag-name> <tag-value> ] 461<tag-name> ::= <identifier> 462<tag-value> ::= <string> 463@end example 464@noindent 465See the PGN Standard for full details. Here is an example: 466 467@example 468[Event "Portoroz Interzonal"] 469[Site "Portoroz, Yugoslavia"] 470[Date "1958.08.16"] 471[Round "8"] 472[White "Robert J. Fischer"] 473[Black "Bent Larsen"] 474[Result "1-0"] 475@end example 476@noindent 477Any characters that do not match this syntax are silently ignored. Note that 478the PGN standard requires all games to have at least the seven tags shown 479above. Any that you omit will be filled in by XBoard 480with @samp{?} (unknown value), or @samp{-} (inapplicable value). 481@item Edit Comment 482@cindex Edit Comment, Menu Item 483Adds or modifies a comment on the current position. Comments are 484saved by @samp{Save Game} and are displayed by @samp{Load Game}, 485PGN variations will also be printed in this window, 486and can be promoted to main line by right-clicking them. 487@samp{Forward}, and @samp{Backward}. 488@item Edit Book 489@cindex Edit Book, Menu Item 490Pops up a window listing the moves available in the GUI book 491(specified in the @samp{Common Engine Settings} dialog) 492from the currently displayed position, 493together with their weights and (optionally in braces) learn info. 494You can then edit this list, and the new list will be stored 495back into the book when you press OK. 496Note that the listed percentages are neither used, nor updated when 497you change the weights; they are just there as an optical aid. 498@item Revert 499@itemx Annotate 500@cindex Revert, Menu Item 501@cindex Annotate, Menu Item 502If you are examining an ICS game and Pause mode is off, 503Revert issues the ICS command @samp{revert}. 504In local mode, when you were editing or analyzing a game, 505and the @code{-variations} command-line option is switched on, 506you can start a new variation by holding the Shift key down while 507entering a move not at the end of the game. 508Variations can also become the currently displayed line by 509clicking a PGN variation displayed in the Comment window. 510This can be applied recursively, 511so that you can analyze variations on variations; 512each time you create a new variation by entering an alternative move 513with Shift pressed, or select a new one from the Comment window, 514the current variation will be shelved. 515@samp{Revert} allows you to return to the most recently shelved variation. 516The difference between @samp{Revert} and @samp{Annotate} 517is that with the latter, 518the variation you are now abandoning will be added as a comment 519(in PGN variation syntax, i.e. between parentheses) 520to the original move where you deviated, for later recalling. 521The @kbd{Home} key is a keyboard equivalent to @samp{Revert}. 522@item Truncate Game 523@cindex Truncate Game, Menu Item 524Discards all remembered moves of the game beyond the current 525position. Puts XBoard into @samp{Edit Game} mode if it was not there 526already. 527The @kbd{End} key is a keyboard equivalent. 528@item Backward 529@cindex Backward, Menu Item 530@cindex <, Button 531Steps backward through a series of remembered moves. 532The @samp{[<]} button and the @kbd{Alt+LeftArrow} key are equivalents, 533as is turning the mouse wheel towards you. 534In addition, pressing the Control key steps back one move, and releasing 535it steps forward again. 536 537In most modes, @samp{Backward} only lets you look back at old positions; 538it does not retract moves. This is the case if you are playing against 539a chess engine, playing or observing a game on an ICS, or loading a game. 540If you select @samp{Backward} in any of these situations, you will not 541be allowed to make a different move. Use @samp{Retract Move} or 542@samp{Edit Game} if you want to change past moves. 543 544If you are examining an ICS game, the behavior of @samp{Backward} 545depends on whether XBoard is in Pause mode. If Pause mode is 546off, @samp{Backward} issues the ICS backward command, which backs up 547everyone's view of the game and allows you to make a different 548move. If Pause mode is on, @samp{Backward} only backs up your local 549view. 550@item Forward 551@cindex Forward, Menu Item 552@cindex >, Button 553Steps forward through a series of remembered moves (undoing the 554effect of @samp{Backward}) or forward through a game file. The 555@samp{[>]} button and the @kbd{Alt+RightArrow} key are equivalents, 556as is turning the mouse wheel away from you. 557 558If you are examining an ICS game, the behavior of Forward 559depends on whether XBoard is in Pause mode. If Pause mode is 560off, @samp{Forward} issues the ICS forward command, which moves 561everyone's view of the game forward along the current line. If 562Pause mode is on, @samp{Forward} only moves your local view forward, 563and it will not go past the position that the game was in when 564you paused. 565@item Back to Start 566@cindex Back to Start, Menu Item 567@cindex <<, Button 568Jumps backward to the first remembered position in the game. 569The @samp{[<<]} button and the @kbd{Alt+Home} key are equivalents. 570 571In most modes, Back to Start only lets you look back at old 572positions; it does not retract moves. This is the case if you 573are playing against a local chess engine, playing or observing a game on 574a chess server, or loading a game. If you select @samp{Back to Start} in any 575of these situations, you will not be allowed to make different 576moves. Use @samp{Retract Move} or @samp{Edit Game} if you want to change past 577moves; or use Reset to start a new game. 578 579If you are examining an ICS game, the behavior of @samp{Back to 580Start} depends on whether XBoard is in Pause mode. If Pause mode 581is off, @samp{Back to Start} issues the ICS @samp{backward 999999} 582command, which backs up everyone's view of the game to the start and 583allows you to make different moves. If Pause mode is on, @samp{Back 584to Start} only backs up your local view. 585@item Forward to End 586@cindex Forward to End, Menu Item 587@cindex >>, Button 588Jumps forward to the last remembered position in the game. The 589@samp{[>>]} button and the @kbd{Alt+End} key are equivalents. 590 591If you are examining an ICS game, the behavior of @samp{Forward to 592End} depends on whether XBoard is in Pause mode. If Pause mode 593is off, @samp{Forward to End} issues the ICS @samp{forward 999999} 594command, which moves everyone's view of the game forward to the end of 595the current line. If Pause mode is on, @samp{Forward to End} only moves 596your local view forward, and it will not go past the position 597that the game was in when you paused. 598@end table 599 600@node View Menu 601@section View Menu 602@cindex Menu, View 603@cindex View Menu 604@table @asis 605@item Flip View 606@cindex Flip View, Menu Item 607Inverts your view of the chess board for the duration of the 608current game. Starting a new game returns the board to normal. 609The @kbd{F2} key is a keyboard equivalent. 610@item Show Engine Output 611@cindex Show Engine Output, Menu Item 612Shows or hides a window in which the thinking output of any loaded engines 613is displayed. The shifted @kbd{Alt+O} key is a keyboard equivalent. 614XBoard will display lines of thinking output of the same depth ordered by score, 615(highest score on top), rather than in the order the engine produced them. 616Usually this amounts to the same, as a normal engine search will only find new PV 617(and emit it as thinking output) 618when it searches a move with a higher score than the previous variation. 619But when the engine is in multi-variation mode this needs not always be true, 620and it is more convenient for someone analyzing games to see the moves sorted by score. 621The order in which the engine found them is only of interest to the engine author, 622and can still be deduced from the time or node count printed with the line. 623Right-clicking a line in this window, and then moving the mouse vertically with the 624right button kept down, will make XBoard play through the PV listed there. 625The use of the board window as 'variation board' will normally end when 626you release the right button, 627or when the opponent plays a move. 628But beware: in Analysis mode, moves thus played out will be added to the game. 629The Engine-Output pane for each engine will contain a header displaying the 630multi-PV status and a list of excluded moves in Analysis mode, 631which are also responsive to right-clicking. 632@item Show Move History 633@cindex Show Move History, Menu Item 634Shows or hides a list of moves of the current game. 635The shifted @kbd{Alt+H} key is a keyboard equivalent. 636This list allows you to move the display to any earlier position in the game 637by clicking on the corresponding move. 638@item Show Evaluation Graph 639@cindex Show Evaluation Graph, Menu Item 640Shows or hides a window which displays a graph of how the engine score(s) 641evolved as a function of the move number. 642The shifted @kbd{Alt+E} key is a keyboard equivalent. 643Clicking on the graph will bring 644the corresponding position in the board display. 645@item Show Game List 646@cindex Show Game List, Menu Item 647Shows or hides the list of games generated by the last @samp{Load Game} 648command. The shifted @kbd{Alt+G} key is a keyboard equivalent. 649@item Tags 650@cindex Tags, Menu Item 651Pops up a window which shows the PGN (portable game notation) 652tags for the current game. 653For now this is a duplicate of the @samp{Edit Tags} item in the @samp{Edit} menu. 654@item Comments 655@cindex Comments, Menu Item 656Pops up a window which shows any comments to or variations on the current move. 657For now this is a duplicate of the @samp{Edit Comment} item in the @samp{Edit} menu. 658@item ICS Input Box 659@cindex ICS Input Box, Menu Item 660If this option is set in ICS mode, 661XBoard 662creates an extra window that you can use for typing in ICS commands. 663The input box is especially useful if you want to type in something long or do 664some editing on your input, because output from ICS doesn't get mixed 665in with your typing as it would in the main terminal window. 666@item Open Chat Window 667@cindex Open Chat Window, Menu Item 668This menu item opens a window in which you can conduct upto 5 chats 669with other ICS users (or channels). 670To use the window, write the name of your chat partner, the channel number, 671or the words 'shouts', 'whispers', 'cshouts' in the upper field 672(closing with <Enter>). 673Everything you type in the lowest field will then automatically be sent to 674the mentioned party, while everything that party sends to you will 675appear in the central text box, rather than appear in the ICS console. 676The row of buttons allow you to choose between chat; 677to start a new chat, just select an empty button, 678and complete the @samp{Chat partner} field. 679@item Board 680@cindex Board, Menu Item 681Summons a dialog where you can customize the look of the chess board. 682Here you can specify the directory from which piece images should be taken, 683when you don't want to use the built-in piece images 684(see @code{pieceImageDirectory} option), 685external images to be used for the board squares 686(@code{liteBackTextureFile} and @code{darkBackTextureFile} options), 687and square and piece colors for the default pieces. 688@item Game List Tags 689@cindex Game List Tags, Menu Item 690a duplicate of the Game List dialog in the Options menu. 691@end table 692 693@node Mode Menu 694@section Mode Menu 695@cindex Menu, Mode 696@cindex Mode Menu 697@table @asis 698@item Machine White 699@cindex Machine White, Menu Item 700Tells the chess engine to play White. 701The @kbd{Ctrl-W} key is a keyboard equivalent. 702@item Machine Black 703@cindex Machine Black, Menu Item 704Tells the chess engine to play Black. 705The @kbd{Ctrl-B} key is a keyboard equivalent. 706@item Two Machines 707@cindex Two Machines, Menu Item 708Plays a game between two chess engines. 709The @kbd{Ctrl-T} key is a keyboard equivalent. 710@item Analysis Mode 711@cindex Analysis Mode, Menu Item 712@cindex null move 713XBoard tells the chess engine to start analyzing the current game/position 714and shows you the analysis as you move pieces around. 715The @kbd{Ctrl-A} key is a keyboard equivalent. 716Note: Some chess engines do not support Analysis mode. 717 718To set up a position to analyze, you do the following: 719 7201. Select Edit Position from the Mode Menu 721 7222. Set up the position. Use the middle and right buttons to 723bring up the white and black piece menus. 724 7253. When you are finished, click on either the Black or White 726clock to tell XBoard which side moves first. 727 7284. Select Analysis Mode from the Mode Menu to start the analysis. 729 730You can now play legal moves to create follow-up positions for the 731engine to analyze, while the moves will be remembered as a stored game, 732and then step backward through this game to take the moves back. 733Note that you can also click on the clocks to set the opposite 734side to move (adding a so-called @samp{null move} to the game). 735 736You can also tell the engine to exclude some moves from analysis. 737(Engines that do not support the exclude-moves feature will 738ignore this, however.) 739The general way to do this is to play the move you want to exclude 740starting with a double click on the piece. 741When you use drag-drop moving, the piece you grab with a double click 742will also remain on its square, to show you that you are not really 743making the move, but just forbid it from the current position. 744Playing a thus excluded move a second time will include it again. 745Excluded moves will be listed as text in a header line in the 746Engine Output window, and you can also re-include them by 747right-clicking them there. 748This header line will also contain the words 'best' and 'tail'; 749right-clicking those will exclude the currently best move, 750or all moves not explicitly listed in the header line. 751Once you leave the current position all memory of excluded 752moves will be lost when you return there. 753 754 755Selecting this menu item while already in @samp{Analysis Mode} will 756toggle the participation of the second engine in the analysis. 757The output of this engine will then be shown in the lower pane 758of the Engine Output window. 759The analysis function can also be used when observing games on an ICS 760with an engine loaded (zippy mode); the engine then will analyse 761the positions as they occur in the observed game. 762 763@item Analyze Game 764@cindex Analyze Game, Menu Item 765This option subjects the currently loaded game to automatic 766analysis by the loaded engine. 767The @kbd{Ctrl-G} key is a keyboard equivalent. 768XBoard will start auto-playing the game from the currently displayed position, 769while the engine is analyzing the current position. 770The game will be annotated with the results of these analyses. 771In particlar, the score and depth will be added as a comment, 772and the PV will be added as a variation. 773 774Normally the analysis would stop after reaching the end of the game. 775But when a game is loaded from a multi-game file 776while @samp{Analyze Game} was already switched on, 777the analysis will continue with the next game in the file 778until the end of the file is reached (or you switch to another mode). 779 780The time the engine spends on analyzing each move can be controlled 781through the command-line option @samp{-timeDelay}, 782which can also be set from the @samp{Load Game Options} menu dialog. 783Note: Some chess engines do not support Analysis mode. 784@item Edit Game 785Duplicate of the item in the Edit menu. 786Note that @samp{Edit Game} is the idle mode of XBoard, and can be used 787to get you out of other modes. E.g. to stop analyzing, stop a game 788between two engines or stop editing a position. 789@item Edit Position 790Duplicate of the item in the Edit menu. 791@item Training 792@cindex Training, Menu Item 793Training mode lets you interactively guess the moves of a game for one 794of the players. You guess the next move of the game by playing the 795move on the board. If the move played matches the next move of the 796game, the move is accepted and the opponent's response is auto-played. 797If the move played is incorrect, an error message is displayed. You 798can select this mode only while loading a game (that is, after 799selecting @samp{Load Game} from the File menu). While XBoard is in 800@samp{Training} mode, the navigation buttons are disabled. 801@item ICS Client 802@cindex ICS Client, Menu Item 803This is the normal mode when XBoard 804is connected to a chess server. If you have moved into 805Edit Game or Edit Position mode, you can select this option to get out. 806 807To use xboard in ICS mode, run it in the foreground with the -ics 808option, and use the terminal you started it from to type commands and 809receive text responses from the chess server. See 810@ref{Chess Servers} below for more information. 811 812XBoard activates some special position/game editing features when you 813use the @kbd{examine} or @kbd{bsetup} commands on ICS and you have 814@samp{ICS Client} selected on the Mode menu. First, you can issue the 815ICS position-editing commands with the mouse. Move pieces by dragging 816with mouse button 1. To drop a new piece on a square, press mouse 817button 2 or 3 over the square. This brings up a menu of white pieces 818(button 2) or black pieces (button 3). Additional menu choices let 819you empty the square or clear the board. Click on the White or Black 820clock to set the side to play. You cannot set the side to play or 821drag pieces to arbitrary squares while examining on ICC, but you can 822do so in @kbd{bsetup} mode on FICS. In addition, the menu commands 823@samp{Forward}, @samp{Backward}, @samp{Pause}, and @samp{Stop Examining} 824have special functions in this mode; see below. 825@item Machine Match 826@cindex Machine match, Menu Item 827Starts a match between two chess programs, 828with a number of games and other parameters set through 829the @samp{Match Options} menu dialog. 830When a match is already running, selecting this item will make 831XBoard drop out of match mode after the current game finishes. 832@item Pause 833@cindex Pause, Menu Item 834Pauses updates to the board, and if you are playing against a chess engine, 835also pauses your clock. To continue, select @samp{Pause} again, and the 836display will automatically update to the latest position. 837The @samp{P} button and keyboard @kbd{Pause} key are equivalents. 838 839If you select Pause when you are playing against a chess engine and 840it is not your move, the chess engine's clock 841will continue to run and it will eventually make a move, at which point 842both clocks will stop. Since board updates are paused, however, 843you will not see the move until you exit from Pause mode (or select Forward). 844This behavior is meant to simulate adjournment with a sealed move. 845 846If you select Pause while you are observing or examining a game on a 847chess server, you can step backward and forward in the current history 848of the examined game without affecting the other observers and 849examiners, and without having your display jump forward to the latest 850position each time a move is made. Select Pause again to reconnect 851yourself to the current state of the game on ICS. 852 853If you select @samp{Pause} while you are loading a game, the game stops 854loading. You can load more moves manually by selecting @samp{Forward}, or 855resume automatic loading by selecting @samp{Pause} again. 856@end table 857 858@node Action Menu 859@section Action Menu 860@cindex Menu, Action 861@cindex Action, Menu 862@table @asis 863@item Accept 864@cindex Accept, Menu Item 865Accepts a pending match offer. 866The @kbd{F3} key is a keyboard equivalent. 867If there is more than one offer 868pending, you will have to type in a more specific command 869instead of using this menu choice. 870@item Decline 871@cindex Decline, Menu Item 872Declines a pending offer (match, draw, adjourn, etc.). 873The @kbd{F4} key is a keyboard equivalent. If there 874is more than one offer pending, you will have to type in a more 875specific command instead of using this menu choice. 876@item Call Flag 877@cindex Call Flag, Menu Item 878Calls your opponent's flag, claiming a win on time, or claiming 879a draw if you are both out of time. 880The @kbd{F5} key is a keyboard equivalent. 881You can also call your 882opponent's flag by clicking on his clock. 883@item Draw 884@cindex Draw, Menu Item 885Offers a draw to your opponent, accepts a pending draw offer 886from your opponent, or claims a draw by repetition or the 50-move 887rule, as appropriate. The @kbd{F6} key is a keyboard equivalent. 888@item Adjourn 889@cindex Adjourn, Menu Item 890Asks your opponent to agree to adjourning the current game, or 891agrees to a pending adjournment offer from your opponent. 892The @kbd{F7} key is a keyboard equivalent. 893@item Abort 894@cindex Abort, Menu Item 895Asks your opponent to agree to aborting the current game, or 896agrees to a pending abort offer from your opponent. 897The @kbd{F8} key is a keyboard equivalent. An aborted 898game ends immediately without affecting either player's rating. 899@item Resign 900@cindex Resign, Menu Item 901Resigns the game to your opponent. The @kbd{F9} key is a 902keyboard equivalent. 903@item Stop Observing 904@cindex Stop Observing, Menu Item 905Ends your participation in observing a game, by issuing the ICS 906observe command with no arguments. ICS mode only. 907The @kbd{F10} key is a keyboard equivalent. 908@item Stop Examining 909@cindex Stop Examining, Menu Item 910Ends your participation in examining a game, by issuing the ICS 911unexamine command. ICS mode only. 912The @kbd{F11} key is a keyboard equivalent. 913@item Upload to Examine 914@cindex Upload to Examine, Menu Item 915Create an examined game of the proper variant on the ICS, 916and send the game there that is currenty loaded in XBoard 917(e.g. through pasting or loading from file). 918You must be connected to an ICS for this to work. 919@item Adjudicate to White 920@itemx Adjudicate to Black 921@itemx Adjudicate Draw 922@cindex Adjudicate to White, Menu Item 923@cindex Adjudicate to Black, Menu Item 924@cindex Adjudicate Draw, Menu Item 925Terminate an ongoing game in Two-Machines mode (including match mode), 926with as result a win for white, for black, or a draw, respectively. 927The PGN file of the game will accompany the result string 928by the comment "user adjudication". 929@end table 930 931@node Engine Menu 932@section Engine Menu 933@cindex Engine Menu 934@cindex Menu, Engine 935@table @asis 936@item Load Engine 937@cindex Load Engine, Menu Item 938Pops up a dialog where you can select or specify an engine to be loaded. 939You will always have to indicate whether you want to load the engine 940as first or second engine, through the ‘Load menitioned engine as’ 941drop-down list at the bottom of the dialog. 942You can even replace engines during a game, without disturbing that game. 943(Beware that after loading an engine, XBoard will always be in Edit Game mode, 944so you will have to tell the new engine what to do before it does anything!) 945When you select an already installed engine from the ‘Select Engine from List’ 946drop-down list, 947all other fields of the dialog will be ignored. 948In other cases, you have to specify the engine executable, 949possible arguments on the engine command line 950(if the engine docs say the engine needs any), 951and the directory where the engine should look for its files 952(if this cannot be deduced automatically from the specification of the engine executable). 953You will also have to specify (with the aid of checkboxes) if the engine is UCI. 954If ‘Add this engine to the list’ is ticked (which it is by default), 955the engine will be added to the list of installed engines in your settings file, 956(provided you save the settings!), 957so that next time you can select it from the drop-down list. 958You can also specify a ‘nickname’, 959under which the engine will then appear in that drop-down list, 960and even choose to use that nickname for it in PGN files for engine-engine games. 961The info you supply with the checkboxes whether the engine should use GUI book, 962or (for variant engines) automatically switch to the current variant when loaded, 963will also be included in the list. 964For obsolete XBoard engines, which would normally take a long delay to load 965because XBoard is waiting for a response they will not give, 966you can tick ‘WB protocol v1’ to speed up the loading process. 967@item Engine #N Settings 968@cindex Engine Settings, Menu Item 969@cindex Engine #1 Settings, Menu Item 970@cindex Engine #2 Settings, Menu Item 971Pop up a menu dialog to alter the settings specific to the applicable engine. 972(The second engine is only accessible once it has been used in Two-Machines mode.) 973For each parameter the engine allows to be set, 974a control element will appear in this dialog that can be used to alter the value. 975Depending on the type of parameter (text string, number, multiple choice, 976on/off switch, instantaneous signal) the appropriate control will appear, 977with a description next to it. 978XBoard has no idea what these values mean; it just passes them on to the engine. 979How this dialog looks is completely determined by the engine, 980and XBoard just passes it on to the user. 981Many engines do not have any parameters that can be set by the user, 982and in that case the dialog will be empty (except for the OK and cancel buttons). 983UCI engines usually have many parameters. (But these are only visible with 984a sufficiently modern version of the Polyglot adapter needed to run UCI engines, 985e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common. 986@item Hint 987@cindex Hint, Menu Item 988Displays a move hint from the chess engine. 989@item Book 990@cindex Book, Menu Item 991Displays a list of possible moves from the chess engine's opening 992book. The exact format depends on what chess engine you are using. 993With GNU Chess 4, the first column gives moves, the second column 994gives one possible response for each move, and the third column shows 995the number of lines in the book that include the move from the first 996column. If you select this option and nothing happens, the chess 997engine is out of its book or does not support this feature. 998@item Move Now 999@cindex Move Now, Menu Item 1000Forces the chess engine to move immediately. Chess engine mode only. 1001The @kbd{Ctrl-M} key is a keyboard equivalent. 1002@item Retract Move 1003@cindex Retract Move, Menu Item 1004Retracts your last move. In chess engine mode, you can do this only 1005after the chess engine has replied to your move; if the chess engine is still 1006thinking, use @samp{Move Now} first. In ICS mode, @samp{Retract Move} 1007issues the command @samp{takeback 1} or @samp{takeback 2} 1008depending on whether it is your opponent's move or yours. 1009The @kbd{Ctrl-X} key is a keyboard equivalent. 1010@item Recently Used Engines 1011@cindex Recently Used Engines, In Menu 1012At the bottom of the engine menu there can be a list of names 1013of engines that you recently loaded through the Load Engine menu dialog 1014in previous sessions. 1015Clicking on such a name will load that engine as first engine, 1016so you won't have to search for it in your list of installed engines, 1017if that is very long. 1018The maximum number of displayed engine names is set by the 1019@code{recentEngines}command-line option. 1020@end table 1021 1022@node Options Menu 1023@section Options Menu 1024@cindex Menu, Options 1025@cindex Options Menu 1026@subsection General Options 1027@cindex General Options, Menu Item 1028The following items to set option values appear in the dialog 1029summoned by the general Options menu item. 1030@table @asis 1031@item Absolute Analysis Scores 1032@cindex Absolute Analysis Scores, Menu Item 1033Controls if scores on the Engine Output window during analysis 1034will be printed from the white or the side-to-move point-of-view. 1035@item Almost Always Queen 1036@cindex Almost Always Queen, Menu Item 1037If this option is on, 7th-rank pawns automatically change into 1038Queens when you pick them up, 1039and when you drag them to the promotion square and release them there, 1040they will promote to that. 1041But when you drag such a pawn backwards first, 1042its identity will start to cycle through the other available pieces. 1043This will continue until you start to move it forward; 1044at which point the identity of the piece will be fixed, 1045so that you can safely put it down on the promotion square. 1046If this option is off, what happens depends on the 1047option @code{alwaysPromoteToQueen}, 1048which would force promotion to Queen when true. 1049Otherwise XBoard would bring up a dialog 1050box whenever you move a pawn to the last rank, asking what piece 1051you want to promote to. 1052@item Animate Dragging 1053@cindex Animate Dragging, Menu Item 1054If Animate Dragging is on, while you are dragging a piece with the 1055mouse, an image of the piece follows the mouse cursor. 1056If Animate Dragging is off, there is no visual feedback while you are 1057dragging a piece, but if Animate Moving is on, the move will be 1058animated when it is complete. 1059@item Animate Moving 1060@cindex Animate Moving, Menu Item 1061If Animate Moving is on, all piece moves are animated. An image of the 1062piece is shown moving from the old square to the new square when the 1063move is completed (unless the move was already animated by Animate Dragging). 1064If Animate Moving is off, a moved piece instantly disappears from its 1065old square and reappears on its new square when the move is complete. 1066The shifted @kbd{Ctrl-A} key is a keyboard equivalent. 1067@item Auto Flag 1068@cindex Auto Flag, Menu Item 1069If this option is on and one player runs out of time 1070before the other, 1071XBoard 1072will automatically call his flag, claiming a win on time. 1073The shifted @kbd{Ctrl-F} key is a keyboard equivalent. 1074In ICS mode, Auto Flag will only call your opponent's flag, not yours, 1075and the ICS may award you a draw instead of a win if you have 1076insufficient mating material. In local chess engine mode, 1077XBoard 1078may call either player's flag and will not take material into account (?). 1079@item Auto Flip View 1080@cindex Auto Flip View, Menu Item 1081If the Auto Flip View option is on when you start a game, the board 1082will be automatically oriented so that your pawns move from the bottom 1083of the window towards the top. 1084 1085If you are playing a game on an ICS, the board is always 1086oriented at the start of the game so that your pawns move from 1087the bottom of the window towards the top. Otherwise, the starting 1088orientation is determined by the @code{flipView} command line option; 1089if it is false (the default), White's pawns move from bottom to top 1090at the start of each game; if it is true, Black's pawns move from 1091bottom to top. @xref{User interface options}. 1092@item Blindfold 1093@cindex Blindfold, Menu Item 1094If this option is on, XBoard displays the board as usual but does 1095not display pieces or move highlights. You can still move in the 1096usual way (with the mouse or by typing moves in ICS mode), even though 1097the pieces are invisible. 1098@item Drop Menu 1099@cindex Drop Menu, Menu Item 1100Controls if right-clicking the board in crazyhouse / bughouse 1101will pop up a menu to drop a piece on the clicked square 1102(old, deprecated behavior) 1103or allow you to step through an engine PV 1104(new, recommended behavior). 1105@item Enable Variation Trees 1106@cindex Enable Variation Trees, Menu Item 1107If this option is on, playing a move in Edit Game or Analyze mode 1108while keeping the Shift key pressed will start a new variation. 1109You can then recall the previous line through the @samp{Revert} menu item. 1110When off, playing a move will truncate the game and append the move 1111irreversibly. 1112@item Hide Thinking 1113@cindex Hide Thinking, Menu Item 1114If this option is off, the chess engine's notion of the score and best 1115line of play from the current position is displayed as it is 1116thinking. The score indicates how many pawns ahead (or if negative, 1117behind) the chess engine thinks it is. In matches between two 1118machines, the score is prefixed by @samp{W} or @samp{B} to indicate 1119whether it is showing White's thinking or Black's, and only the thinking 1120of the engine that is on move is shown. 1121The shifted @kbd{Ctrl-H} key is a keyboard equivalent. 1122@item Highlight Last Move 1123@cindex Highlight Last Move, Menu Item 1124If Highlight Last Move is on, after a move is made, the starting and 1125ending squares remain highlighted. In addition, after you use Backward 1126or Back to Start, the starting and ending squares of the last move to 1127be unmade are highlighted. 1128@item Highlight with Arrow 1129@cindex Highlight with Arrow, Menu Item 1130Causes the highlighting described in Highlight Last Move to be done 1131by drawing an arrow between the highlighted squares, 1132so that it is visible even when the width of the grid lines is set to zero. 1133@item Move Sound 1134@cindex Move Sound, Menu Item 1135Enables the sounding of an audible signal when the computer performs a move. 1136For the selection of the sound, see @samp{Sound Options}. 1137If you turn on this option when using XBoard with the Internet 1138Chess Server, you will probably want to give the 1139@kbd{set bell 0} 1140command to the ICS, since otherwise the ICS will ring the terminal bell 1141after every move (not just yours). (The @file{.icsrc} file 1142is a good place for this; see @ref{ICS options}.) 1143@item One-Click Moving 1144@cindex One-Click Moving, Menu Item 1145If this option is on, XBoard does not wait for you to click both the 1146from- and the to-square, or drag the piece, but performs a move as soon 1147as it is uniqely specified. 1148This applies to clicking an own piece that only has a single legal move, 1149clicking an empty square or opponent piece where only one of your pieces 1150can move (or capture) to. 1151Furthermore, a double-click on a piece that can only make a single capture 1152will cause that capture to be made. 1153Promoting a Pawn by clicking its to-square will suppress the promotion 1154popup or other methods for selecting an under-promotion, 1155and make it promote to Queen. 1156@item Periodic Updates 1157@cindex Periodic Updates, Menu Item 1158If this option is off (or if 1159you are using a chess engine that does not support periodic updates), 1160the analysis window 1161will only be updated when the analysis changes. If this option is 1162on, the Analysis Window will be updated every two seconds. 1163@item Play Move(s) of Clicked PV 1164@cindex Play Move(s) of Clicked PV, Menu Item 1165If this option is on, right-clicking a PV in the Engine Output window 1166during Analyze mode will cause the first move of that PV to be played. 1167You could also play more than one (or no) PV move by moving the mouse 1168to engage in the PV walk such a right-click will start, 1169to seek out another position along the PV where you want to continue 1170the analysis, before releasing the mouse button. 1171@item Ponder Next Move 1172@cindex Ponder Next Move, Menu Item 1173If this option is off, the chess engine will think only when it is on 1174move. If the option is on, the engine will also think while waiting 1175for you to make your move. 1176The shifted @kbd{Ctrl-P} key is a keyboard equivalent. 1177@item Popup Exit Message 1178@cindex Popup Exit Message, Menu Item 1179If this option is on, when XBoard wants to display a message just 1180before exiting, it brings up a modal dialog box and waits for you to 1181click OK before exiting. If the option is off, XBoard prints the 1182message to standard error (the terminal) and exits immediately. 1183@item Popup Move Errors 1184@cindex Popup Move Errors, Menu Item 1185If this option is off, when you make an error in moving (such as 1186attempting an illegal move or moving the wrong color piece), the 1187error message is displayed in the message area. If the option is 1188on, move errors are displayed in small pop-up windows like other errors. 1189You can dismiss an error pop-up either by clicking its OK button or by 1190clicking anywhere on the board, including down-clicking to start a move. 1191@item Scores in Move List 1192@cindex Scores in Move List, Menu Item 1193If this option is on, XBoard will display the depth and score 1194of engine moves in the Move List, in the format of a PGN comment. 1195@item Show Coords 1196@cindex Show Coords, Menu Item 1197If this option is on, XBoard displays algebraic coordinates 1198along the board's left and bottom edges. 1199@item Show Target Squares 1200@cindex Show Target Squares, Menu Item 1201If this option is on, all squares a piece that is 'picked up' with the mouse 1202can legally move to are highighted with a fat colored dot in the 1203highlightColor (non-captures) or premoveHighlightColor (captures). 1204Legality testing must be on for XBoard to know how the piece moves. 1205@item Test Legality 1206@cindex Test Legality, Menu Item 1207If this option is on, XBoard tests whether the moves you try to make 1208with the mouse are legal and refuses to let you make an illegal move. 1209The shifted @kbd{Ctrl-L} key is a keyboard equivalent. 1210Moves loaded from a file with @samp{Load Game} are also checked. If 1211the option is off, all moves are accepted, but if a local chess engine 1212or the ICS is active, they will still reject illegal moves. Turning 1213off this option is useful if you are playing a chess variant with 1214rules that XBoard does not understand. (Bughouse, suicide, and wild 1215variants where the king may castle after starting on the d file are 1216generally supported with Test Legality on.) 1217@item Flash Moves 1218@itemx Flash Rate 1219@cindex Flash Moves, Menu Item 1220@cindex Flash Rate, Menu Item 1221If this option is non-zero, whenever a move is completed, 1222the moved piece flashes the specified number of times. 1223The flash-rate setting determines how rapidly this flashing occurs. 1224@item Animation Speed 1225@cindex Animation Speed, Menu Item 1226Determines the duration (in msec) of an animation step, 1227when @samp{Animate Moving} is swiched on. 1228@item Zoom factor in Evaluation Graph 1229@cindex Zoom factor in Evaluation Graph, Menu Item 1230Sets the valueof the @code{evalZoom} option, 1231indicating the factor by which the score interval (-1,1) should be 1232blown up on the vertical axis of the Evaluation Graph. 1233@end table 1234@subsection Time Control 1235@cindex Time Control, Menu Item 1236Pops up a sub-menu where you can set the time-control parameters interactively. 1237Allows you to select classical or incremental time controls, 1238set the moves per session, session duration, and time increment. 1239Also allows specification of time-odds factors for one or both engines. 1240If an engine is given a time-odds factor N, all time quota it gets, 1241be it at the beginning of a session or through the time increment or 1242fixed time per move, will be divided by N. 1243The shifted @kbd{Alt+T} key is a keyboard equivalent. 1244 1245@subsection Common Engine 1246@cindex Common Engine, Menu Item 1247Pops up a sub-menu where you can set some engine parameters common to most engines, 1248such as hash-table size, tablebase cache size, maximum number of processors 1249that SMP engines can use, and where to find the Polyglot adapter needed 1250to run UCI engines under XBoard. The feature that allows setting of these parameters on 1251engines is new since XBoard 4.3.15, so not many XBoard/WinBoard engines respond 1252to it yet, but UCI engines should. 1253 1254It is also possible to specify a GUI opening book here, i.e. an opening 1255book that XBoard consults for any position a playing engine gets in. 1256It then forces the engine to play the book move, rather than to think up its own, 1257if that position is found in the book. 1258The book can switched on and off independently for either engine. 1259The way book moves are chosen can be influenced through the settings of 1260book depth and variety. 1261After both sides have played more moves than the specified depth, 1262the book will no longer be consulted. 1263When the variety is set to 50, moves will be played with the probability 1264specified in the book. 1265When set to 0, only the move(s) with the highest probability will be played. 1266When set to 100, all listed moves will be played with equal pobability. 1267Other settings interpolate between that. 1268The shifted @kbd{Alt+U} key is a keyboard equivalent. 1269 1270@subsection Adjudications 1271@cindex Adjudications, Menu Item 1272Pops up a sub-menu where you can enable or disable various adjudications 1273that XBoard can perform in engine-engine games. 1274The shifted @kbd{Alt+J} key is a keyboard equivalent. 1275You can instruct XBoard to detect and terminate the game on checkmate 1276or stalemate, even if the engines would not do so, to verify engine 1277result claims (forfeiting engines that make false claims), rather than 1278naively following the engine, to declare draw on positions 1279which can never be won for lack of mating material, (e.g. KBK), 1280or which are impossible to win unless the opponent seeks its own demise 1281(e.g. KBKN). 1282For these adjudications to work, @samp{Test Legality} should be switched on. 1283It is also possible to instruct XBoard to enforce a 50-move or 3-fold-repeat 1284rule and automatically declare draw (after a user-adjustable number of moves 1285or repeats) even if the engines are prepared to go on. 1286It is also possible to have XBoard declare draw on games that seem to drag on 1287forever, or adjudicate a loss if both engines agree (for 3 consecutive moves) that one 1288of them is behind more than a user-adjustable score threshold. 1289For the latter adjudication to work, XBoard should be able to properly understand 1290the engine's scores. To facilitate the latter, you can inform xboard here if 1291the engines report scores from the viewpoint of white, or from that of their own color. 1292 1293@subsection ICS Options 1294@cindex ICS Options, Menu Item 1295The following options occur in a dialog summoned by the 1296ICS Options menu item. 1297@table @asis 1298@item Auto Kibitz 1299@cindex Auto Kibitz, Menu Item 1300Setting this option when playing with or aginst a chess program on an ICS 1301will cause the last line of thinking output of the engine before its move 1302to be sent to the ICS in a kibitz command. 1303In addition, any kibitz message received through the ICS from 1304an opponent chess program will be diverted to the engine-output window, 1305(and suppressed in the console), 1306where you can play through its PV by right-clicking it. 1307@item Auto Comment 1308@cindex Auto Comment, Menu Item 1309If this option is on, any remarks made on ICS while you are observing or 1310playing a game are recorded as a comment on the current move. This includes 1311remarks made with the ICS commands @kbd{say}, @kbd{tell}, @kbd{whisper}, 1312and @kbd{kibitz}. 1313Limitation: remarks that you type yourself are not recognized; 1314XBoard scans only the output from ICS, not the input you type to it. 1315@item Auto Observe 1316@cindex Auto Observe, Menu Item 1317If this option is on and you add a player to your @code{gnotify} 1318list on ICS, XBoard will automatically observe all of that 1319player's games, unless you are doing something else (such as 1320observing or playing a game of your own) when one starts. 1321The games are displayed 1322from the point of view of the player on your gnotify list; that is, his 1323pawns move from the bottom of the window towards the top. 1324Exceptions: If both players in a game are on your gnotify list, if 1325your ICS 1326@code{highlight} 1327variable is set to 0, or if the ICS you are using does not 1328properly support observing from Black's point of view, 1329you will see the game from White's point of view. 1330@item Auto Raise Board 1331@cindex Auto Raise Board, Menu Item 1332If this option is on, whenever a new game begins, the chessboard window 1333is deiconized (if necessary) and raised to the top of the stack of windows. 1334@item Auto Save 1335@cindex Auto Save, Menu Item 1336If this option is true, at the end of every game XBoard prompts 1337you for a file name and appends a record of the game to the file 1338you specify. 1339Disabled if the @code{saveGameFile} command-line 1340option is set, as in that case all games are saved to the specified file. 1341@xref{Load and Save options}. 1342@item Background Observe 1343@cindex Background Observe, Menu Item 1344Setting this option will make XBoard suppress display of any boards 1345from observed games while you are playing. 1346In stead the last such board will be remembered, 1347and shown to you when you right-click the board. 1348This allows you to peek at your bughouse partner's game when you want, 1349without disturbing your own game too much. 1350@item Dual Board 1351@cindex Dual Board, Menu Item 1352Setting this option in combination with @samp{Background Observe} 1353will display boards of observed games while you are playing 1354on a second board next to that of your own game. 1355@item Get Move List 1356@cindex Get Move List, Menu Item 1357If this option is on, whenever XBoard 1358receives the first board of a new ICS game (or a different game from 1359the one it is currently displaying), it 1360retrieves the list of past moves from the ICS. 1361You can then review the moves with the @samp{Forward} and @samp{Backward} 1362commands 1363or save them with @samp{Save Game}. You might want to 1364turn off this option if you are observing several blitz games at once, 1365to keep from wasting time and network bandwidth fetching the move lists over 1366and over. 1367When you turn this option on from the menu, XBoard 1368immediately fetches the move list of the current game (if any). 1369@item Quiet Play 1370@cindex Quiet Play, Menu Item 1371If this option is on, XBoard will automatically issue an ICS 1372@kbd{set shout 0} 1373command whenever you start a game and a 1374@kbd{set shout 1} 1375command whenever you finish one. Thus, you will not be distracted 1376by shouts from other ICS users while playing. 1377@item Seek Graph 1378@cindex Seek Graph, Menu Item 1379Setting this option will cause XBoard to display an graph of 1380currently active seek ads when you left-click the board 1381while idle and logged on to an ICS. 1382@item Auto-Refresh Seek Graph 1383@cindex Auto-Refresh Seek Graph, Menu Item 1384In combination with the @samp{Seek Graph} option this 1385will cause automatic update of the seek graph while it is up. 1386This only works on FICS and ICC, 1387and requires a lot of bandwidth on a busy server. 1388@item Premove 1389@itemx Premove White 1390@itemx Premove Black 1391@itemx First White Move 1392@itemx First Black Move 1393@cindex Premove, Menu Item 1394@cindex Premove White, Menu Item 1395@cindex Premove Black, Menu Item 1396@cindex First White Move, Menu Item 1397@cindex First Black Move, Menu Item 1398If this option is on while playing a game on an ICS, you can register 1399your next planned move before it is your turn. Move the piece with 1400the mouse in the ordinary way, and the starting and ending squares 1401will be highlighted with a special color (red by default). When it is 1402your turn, if your registered move is legal, XBoard will send it to 1403ICS immediately; if not, it will be ignored and you can make a 1404different move. If you change your mind about your premove, either 1405make a different move, or double-click on any piece to cancel the move 1406entirely. 1407 1408You can also enter premoves for the first white and black moves 1409of the game. 1410@item ICS Alarm 1411@itemx ICS Alarm Time 1412@cindex ICS Alarm, Menu Item 1413@cindex ICS Alarm Time, Menu Item 1414When this option is on, an alarm sound is played when your clock 1415counts down to the icsAlarmTime in an ICS game. 1416(By default, the time is 5 seconds, but you can pecify other values 1417with the Alarm Time spin control.) 1418For games with time controls that include an increment, the 1419alarm will sound each time the clock counts down to the icsAlarmTime. 1420By default, the alarm sound is the terminal bell, but on some systems 1421you can change it to a sound file using the soundIcsAlarm option; see 1422below. 1423@item Colorize Messages 1424@cindex Colorize Messages, Menu Item 1425Ticking this options causes various types of ICS messages do be 1426displayed with different foreground or background colors in the console. 1427The colors can be individually selected for each type, 1428through the accompanying text edits. 1429@end table 1430 1431@subsection Match Options 1432@cindex Match Options, Menu Item 1433Summons a dialog where you can set options important for playing automatic 1434matches between two chess programs 1435(e.g. by using the @samp{Machine Match} menu item in the @samp{Mode} menu). 1436@table @asis 1437@item Tournament file 1438@cindex Tournament file, Menu item 1439To run a tournament, XBoard needs a file to record its progress, 1440so it can resume the tourney when it is interrupted. 1441When you want to conduct anything more complex than a simple 1442two-player match with the currently loaded engines, 1443(i.e. when you select a list of participants), 1444you must not leave this field blank. 1445When you enter the name of an existing tournament file, 1446XBoard will ignore all other input specified in the dialog, 1447and will take them from that tournament file. 1448This resumes an interrupted tournament, or adds another XBoard 1449agent playing games for it to those that are already doing so. 1450Specifying a not-yet-existing file will cause XBoard to create it, 1451according to the tournament parameters specified in the rest of the dialog, 1452before it starts the tournament on ‘OK’. 1453Provided that you specify participants; 1454without participants no tournament file will be made, but other entered values 1455(e.g. for the file with opening positions) will take effect. 1456Default: configured by the @code{defaultTourneyName} option. 1457@item Sync after round 1458@itemx Sync after cycle 1459@cindex Sync after round, Menu Item 1460@cindex Sync after cycle, Menu Item 1461The sync options, when on, will cause WinBoard to refrain from starting games 1462of the next round or cycle before all games of the previous round or cycle are finished. 1463This guarantees correct ordering in the games file, 1464even when multiple XBoard instances are concurrently playing games for the same tourney. 1465Default: sync after cycle, but not after round. 1466@item Select Engine 1467@itemx Tourney participants 1468@cindex Select Engine, Menu Item 1469@cindex Tourney participants, Menu Item 1470With the Select Engine drop-down list you can pick an engine from your list 1471of installed engines in the settings file, to be added to the tournament. 1472The engines selected so far will be listed in the ‘Tourney participants’ memo. 1473The latter is a normal text edit, so you can use normal text-editing functions 1474to delete engines you selected by accident, or change their order. 1475Do not type names yourself there, because names that do not exactly match 1476one of the names from the drop-down list will lead to undefined behavior. 1477@item Tourney type 1478@cindex Tourney type, Menu Item 1479Here you can specify the type of tournament you want. 1480XBoard’s intrinsic tournament manager support round-robins (type = 0), 1481where each participant plays every other participant, and (multi-)gauntlets, 1482where one (or a few) so-called ‘gauntlet engines’ play an independent set of opponents. 1483In the latter case, you specify the number of gauntlet engines. 1484E.g. if you specified 10 engines, and tourney type = 2, 1485the first 2 engines each play the remaining 8. 1486A value of -1 instructs XBoard to play Swiss; for this to work an external 1487pairing engine must be specified through the @code{pairingEngine} option. 1488Each Swiss round will be considered a tourney cycle in that case. 1489Default:0 1490@item Number of tourney cycles 1491@itemx Default number of Games 1492@cindex Number of tourney cycles, Menu Item 1493@cindex Default number of Games, Menu Item 1494You can specify tourneys where every two opponents play each other multiple times. 1495Such multiple games can be played in a row, 1496as specified by the ‘number of games per pairing’, 1497or by repeating the entire tournament schedule a number of times 1498(specified by the ‘number of tourney cycles’). 1499The total number of times two engine meet will be the product of these two. 1500Default is 1 cycle; 1501the number of games per pairing is the same as the default number of match games, 1502stored in your settings file through the @code{defaultMatchGames} option. 1503@item Save Tourney Games 1504@cindex Save Tourney Games, Menu Item 1505File where the tournament games are saved 1506(duplicate of the item in the @samp{Save Game Options}). 1507@item Game File with Opening Lines 1508@itemx File with Start Positions 1509@itemx Game Number 1510@itemx Position Number 1511@itemx Rewind Index after 1512@cindex Game File with Opening Lines, Menu Item 1513@cindex File with Start Positions, Menu Item 1514@cindex Game Number, Menu Item 1515@cindex Position Number, Menu Item 1516@cindex Rewind Index after, Menu Item 1517These items optionally specify the file with move sequences or board positions the tourney 1518games should start from. 1519The corresponding numbers specify the number of the game or position in the file. 1520Here a value -1 means automatic stepping through all games on the file, 1521-2 automatic stepping every two games. 1522The Rewind-Index parameter causes a stepping index to reset to one after reaching 1523a specified value. 1524A setting of -2 for the game number will also be effective in a tournament without 1525specifying a game file, but playing from the GUI book instead. 1526In this case the first (odd) games will randomly select from the book, 1527but the second (even) games will select the same moves from the book as the previous game. 1528(Note this leads to the same opening only if both engines use the GUI book!) 1529Default: No game or position file will be used. The default index if such a file is used is 1. 1530@item Disable own engine bools be default 1531@cindex Disable own engine bools be default, Menu Item 1532Setting this option reverses the default situation for use of the GUI opening book 1533in tournaments from what it normally is, namely not using it. 1534So unless the engine is installed with an option to explicitly specify it should 1535not use the GUI book (i.e. @code{-firstHasOwnBookUCI true}), 1536it will be made to use the GUI book. 1537@item Replace Engine 1538@itemx Upgrade Engine 1539@cindex Replace Engine, Menu Item 1540@cindex Upgrade Engine, Menu Item 1541With these two buttons you can alter the participants of an already running tournament. 1542After opening the Match Options dialog on an XBoard that is playing for the tourney, 1543you will see all the tourney parameters in the dialog fields. 1544You can then replace the name of one engine by that of another 1545by editing the @samp{participants} field. 1546(But preserve the order of the others!) 1547Pressing the button after that will cause the substitution. 1548With the @samp{Upgrade Engine} button the substitution will only affect future games. 1549With @samp{Replace Engine} all games the substituted engine has already played will 1550be invalidated, and they will be replayed with the substitute engine. 1551In this latter case the engine must not be playing when you do this, 1552but otherwise there is no need to pause the tournament play 1553for making a substitution. 1554@item Clone Tourney 1555@cindex CloneTourney, Menu Item 1556Pressing this button after you have specified an existing tournament file 1557will copy the contents of the latter to the dialog, 1558and then puts the originally proposed name for the tourney file back. 1559You can then run a tourney with the same parameters 1560(possibly after changing the proposed name of the tourney file for the new tourney) 1561by pressing 'OK'. 1562@end table 1563 1564@subsection Load Game Options 1565@cindex Load Game Options, Menu Item 1566Summons a dialog where you can set the @code{autoDisplayComment} and 1567@code{autoDisplayTags} options, (which control popups when viewing loaded games), 1568and specify the rate at which loaded games are auto-played, 1569in seconds per move (which can be a fractional number, like 1.6). 1570You can also set search criteria for determining which games 1571will be displayed in the Game List for a multi-game file, 1572and thus be eligible for loading: 1573@table @asis 1574@item Elo of strongest player 1575@itemx Elo of weakest player 1576@itemx year 1577@cindex Elo of strongest player, Menu Item 1578@cindex Elo of weakest player, Menu Item 1579@cindex year, Menu Item 1580These numeric fields set thresholds (lower limits) on the Elo rating of the mentioned player, 1581or the date the game was played. 1582Defaults: 0 1583@item Search mode 1584@cindex Search mode, Menu Item 1585@cindex find position, Menu Item 1586@cindex narrow, Menu Item 1587This setting determines which positions in a game will be considered a match 1588to the position currently displayed in the board window 1589when you press the @samp{find position} button in the Game List. 1590You can search for an exact match, 1591a position that has all shown material in the same place, 1592but might contain additional material, 1593a position that has all Pawns in the same place, 1594but can have the shown material anywhere, 1595a position that can have all shown material anywhere, 1596or a position that has material between certain limits anywhere. 1597For the latter you have to place the material that must be present 1598in the four lowest ranks of the board, 1599and optional additional material in the four highest ranks of the board. 1600You can request the optional material to be balanced. 1601The @samp{narrow} button is similar in fuction to the @samp{find position} button, 1602but only searches in the already selected games, 1603rather than the complete game file, 1604and can thus be used to refine a search based on multiple criteria. 1605@item number of consecutive positions 1606@cindex number of consecutive positions, Menu Item 1607When you are searching by material, rather than for an exact match, 1608this parameter indicates forhowmany consecutive game positions 1609the same amount of material must be on the board before it is 1610considered a match. 1611@item Also match reversed colors 1612@itemx Also match left-right flipped position 1613@cindex Also match reversed colors, Menu Item 1614@cindex Also match left-right flipped position, Menu Item 1615When looking for matching positions rather than by material, 1616these settings determine whether mirror images 1617(in case of a vertical flip in combination with color reversal) 1618will be also considered a match. 1619The left-right flipping is only useful after all castling rights 1620have expired (or in Xiangqi). 1621@end table 1622 1623@subsection Save Game Options 1624@cindex Save Game Options, Menu Item 1625Summons a dialog where you can specify the files on which XBoard should 1626automatically save any played or entered games, 1627(the @code{saveGameFile} option), 1628or the final position of such games (the @code{savePositionfile} option). 1629You can also select 'auto-save' without a file name, 1630in which case XBoard will prompt the user for a file name after each game. 1631In ICS mode you can limit the auto-saving to your own games 1632(i.e. suppress saving of observed games). 1633You can also set the default value for the PGN Event tag that will 1634be used for each new game you start. 1635Various options for the format of the game can be specified as well, 1636such as whether scores and depths of engine games should be saved as comments, 1637and if a tag with info about the score with which the engine came out of book 1638should be included. 1639For Chess, always set the format to PGN, rather than "old save stye"! 1640 1641@subsection Game List 1642@cindex Game List Tags, Menu Item 1643Pops up a dialog where you can select the PGN tags that should appear 1644on the lines in the game list, and their order. 1645 1646@subsection Sound Options 1647@cindex Sound Options, Menu Item 1648Summons a dialog where you can specify the sounds that should accompany 1649various events that can occur XBoard. 1650Most events are only relevant to ICS play, 1651but the move sound is an important exception. 1652For each event listed in the dialog, 1653you can select a standard sound from a menu. 1654You can also select a user-supplied sound file, 1655by typing its name into the designated text-edit field first, 1656and then selecting "Above WAV File" from the menu for the event. 1657A dummy event has been provided for trying out the sounds with the 1658"play" button next to it. 1659The directory with standard sounds, and the external program for playing 1660the sounds can be specified too, but normally you would not touch these 1661once XBoard is properly installed. 1662When a move sound other than 'None' is selected, 1663XBoard alerts you by playing that sound 1664after each of your opponent's moves (or after every 1665move if you are observing a game on the Internet Chess Server). 1666The sound is not played after moves you make or moves read from a 1667saved game file. 1668 1669@subsection Save Settings Now 1670@cindex Save Settings Now, Menu Item 1671Selecting this menu item causes the current XBoard settings to be 1672written to the settings file, so they will also apply in future sessions. 1673Note that some settings are 'volatile', and are not saved, 1674because XBoard considers it too unlikely that you want those to apply 1675next time. 1676In particular this applies to the Chess program names, and all options 1677giving information on those Chess programs (such as their directory, 1678if they have their own opening book, if they are UCI or native XBoard), 1679or the variant you are playing. 1680Such options would still be understood when they appear in the settings 1681file in case they were put there with the aid of a text editor, but they 1682would disappear from the file as soon as you save the settings. 1683 1684Note that XBoard no longer pays attention to options values specified 1685in the .Xresources file. 1686(Specifying key bindings there will still work, though.) 1687To alter the default of volatile options, you can use the following method: 1688Rename your ~/.xboardrc settings file (to ~/.yboardrc, say), and create 1689a new file ~/.xboardrc, which only contains the options 1690 1691@example 1692-settingsFile ~/.yboardrc 1693-saveSettingsFile ~/.yboardrc 1694@end example 1695 1696@noindent 1697This will cause your settings to be saved on ~/.yboardrc in the future, 1698so that ~/.xboardrc is no longer overwritten. 1699You can then safely specify volatile options in ~/.xboardrc, either 1700before or after the settingsFile options. 1701Note that when you specify persistent options after the settingsFile options 1702in ~/.xboardrc, you will essentially turn them into volatile options 1703with the specified value as default, because that value will overrule 1704the value loaded from the settings file (being read later). 1705 1706@subsection Save Settings on Exit 1707@cindex Save Settings on Exit, Menu Item 1708Setting this option has no immediate effect, but causes the settings 1709to be saved when you quit XBoard. What happens then is otherwise 1710identical to what happens when you use select "Save Settings Now", 1711see there. 1712 1713@node Help Menu 1714@section Help Menu 1715@cindex Menu, Help 1716@cindex Help Menu 1717@table @asis 1718@item Info XBoard 1719@cindex Info XBoard, Menu Item 1720Displays the XBoard documentation in info format. For this feature to 1721work, you must have the GNU info program installed on your system, and 1722the file @file{xboard.info} must either be present in the current 1723working directory, or have been installed by the @samp{make install} 1724command when you built XBoard. 1725@item Man XBoard 1726@cindex Man XBoard, Menu Item 1727Displays the XBoard documentation in man page format. 1728The @kbd{F1} key is a keyboard equivalent. For this 1729feature to work, the file @file{xboard.6} must have been installed by 1730the @samp{make install} command when you built XBoard, and the 1731directory it was placed in must be on the search path for your 1732system's @samp{man} command. 1733@item About XBoard 1734@cindex About XBoard, Menu Item 1735Shows the current XBoard version number. 1736@end table 1737 1738@node Keys 1739@section Other Shortcut Keys 1740@cindex Keys 1741@cindex Shortcut keys 1742@table @asis 1743@item Show Last Move 1744@cindex Show Last Move, Shortcut Key 1745By hitting @kbd{Enter} the last move will be re-animated. 1746@item Load Next Game 1747@cindex Load Next Game, Menu Item 1748Loads the next game from the last game record file you loaded. 1749The @kbd{Alt+PgDn} key triggers this action. 1750@item Load Previous Game 1751@cindex Load Previous Game, Menu Item 1752Loads the previous game from the last game record file you 1753loaded. The @kbd{Alt+PgUp} key triggers this action. 1754Not available if the last game was loaded from a pipe. 1755@item Reload Same Game 1756@cindex Reload Same Game, Menu Item 1757Reloads the last game you loaded. 1758Not available if the last game was loaded from a pipe. 1759Currently no keystroke is assigned to this ReloadGameProc. 1760@item Reload Same Position 1761@cindex Reload Same Position, Menu Item 1762Reloads the last position you loaded. 1763Not available if the last position was loaded from a pipe. 1764Currently no keystroke is assigned to this ReloadPositionProc. 1765@end table 1766 1767In the Xaw build of XBoard you can add or remove shortcut keys 1768using the X resources @code{paneA.translations}. 1769Here is an example of what could go into your 1770@file{.Xdefaults} file: 1771 1772@example 1773XBoard*paneA.translations: \ 1774 Shift<Key>?: MenuItem(Help.About) \n\ 1775 Ctrl<Key>y: MenuItem(Action.Accept) \n\ 1776 Ctrl<Key>n: MenuItem(Action.Decline) \n\ 1777 Ctrl<Key>i: MenuItem(Nothing) 1778@end example 1779@noindent 1780So the key should always be bound to the action 'MenuItem', 1781with the (hierarchical) name of the menu item as argument. 1782There are a few actions available for which no menu item exists: 1783Binding a key to @code{Nothing} makes it do nothing, thus removing 1784it as a shortcut key. Other such functions that can be bound to keys 1785are: 1786 1787@example 1788AboutGame, DebugProc (switches the -debug option on or off), 1789LoadNextGame, LoadPrevGame, ReloadGame, ReloadPosition. 1790@end example 1791 1792@node Options 1793@chapter Options 1794@cindex Options 1795@cindex Options 1796 1797This section documents the command-line options to XBoard. You can 1798set these options in two ways: by typing them on the shell command 1799line you use to start XBoard, or by editing the settings file 1800(usually ~/.xboardrc) to alter the value of the setting that was 1801saved there. Some of the options 1802cannot be changed while XBoard is running; others set the initial 1803state of items that can be changed with the @ref{Options} menu. 1804 1805Most of the options have both a long name and a short name. To turn a 1806boolean option on or off from the command line, either give its long 1807name followed by the value true or false 1808(@samp{-longOptionName true}), or give just the short name to turn the 1809option on (@samp{-opt}), or the short name preceded by @samp{x} to 1810turn the option off (@samp{-xopt}). For options that take strings or 1811numbers as values, you can use the long or short option names 1812interchangeably. 1813 1814@menu 1815* Chess engine options:: Controlling the chess engine. 1816* UCI + WB Engine Settings:: Setting some very common engine parameters 1817* Tournament options:: Running tournaments and matches between engines. 1818* ICS options:: Connecting to and using ICS. 1819* Load and Save options:: Input/output options. 1820* User interface options:: Look and feel options. 1821* Adjudication Options:: Control adjudication of engine-engine games. 1822* Other options:: Miscellaneous. 1823@end menu 1824 1825@node Chess engine options 1826@section Chess Engine Options 1827@cindex options, Chess engine 1828@cindex Chess engine options 1829@table @asis 1830@item -tc or -timeControl minutes[:seconds] 1831@cindex tc, option 1832@cindex timeControl, option 1833Each player begins with his clock set to the @code{timeControl} period. 1834Default: 5 minutes. 1835The additional options @code{movesPerSession} and @code{timeIncrement} 1836are mutually exclusive. 1837@item -mps or -movesPerSession moves 1838@cindex mps, option 1839@cindex movesPerSession, option 1840When both players have made @code{movesPerSession} moves, a 1841new @code{timeControl} period is added to both clocks. Default: 40 moves. 1842@item -inc or -timeIncrement seconds 1843@cindex inc, option 1844@cindex timeIncrement, option 1845If this option is specified, @code{movesPerSession} is ignored. 1846Instead, after each player's move, @code{timeIncrement} seconds are 1847added to his clock. 1848Use @samp{-inc 0} if you want to require the entire 1849game to be played in one @code{timeControl} period, with no increment. 1850Default: -1, which specifies @code{movesPerSession} mode. 1851@item -clock/-xclock or -clockMode true/false 1852@cindex clock, option 1853@cindex clockMode, option 1854Determines whether or not to display the chess clocks. If clockMode is 1855false, the clocks are not shown, but the side that is to play next 1856is still highlighted. Also, unless @code{searchTime} 1857is set, the chess engine still keeps track of the clock time and uses it to 1858determine how fast to make its moves. 1859@item -st or -searchTime minutes[:seconds] 1860@cindex st, option 1861@cindex searchTime, option 1862Tells the chess engine to spend at most the given amount of time 1863searching for each of its moves. Without this option, the chess engine 1864chooses its search time based on the number of moves and amount 1865of time remaining until the next time control. 1866Setting this option also sets clockMode to false. 1867@item -depth or -searchDepth number 1868@cindex sd, option 1869@cindex searchDepth, option 1870Tells the chess engine to look ahead at most the given number of moves 1871when searching for a move to make. Without this option, the chess 1872engine chooses its search depth based on the number of moves and 1873amount of time remaining until the next time control. With the option, 1874the engine will cut off its search early if it reaches the specified depth. 1875@item -firstNPS number 1876@itemx -secondNPS number 1877@cindex firstNPS, option 1878@cindex secondNPS, option 1879Tells the chess engine to use an internal time standard based on its node count, 1880rather then wall-clock time, to make its timing decisions. 1881The time in virtual seconds should be obtained by dividing the node count 1882through the given number, like the number was a rate in nodes per second. 1883Xboard will manage the clocks in accordance with this, relying on the number 1884of nodes reported by the engine in its thinking output. If the given number equals zero, 1885it can obviously not be used to convert nodes to seconds, and the time reported 1886by the engine is used to decrement the XBoard clock in stead. The engine is supposed to 1887report in CPU time it uses, rather than wall-clock time, in this mode. This option 1888can provide fairer conditions for engine-engine matches on heavily loaded machines, 1889or with very fast games (where the wall clock is too inaccurate). 1890@code{showThinking} must be on for this option to work. Default: -1 (off). 1891Not many engines might support this yet! 1892@item -firstTimeOdds factor 1893@itemx -secondTimeOdds factor 1894@cindex firstTimeOdds, option 1895@cindex secondTimeOdds, option 1896Reduces the time given to the mentioned engine by the given factor. 1897If pondering is off, the effect is indistinguishable from what would happen 1898if the engine was running on an n-times slower machine. Default: 1. 1899@item -timeOddsMode mode 1900@cindex timeOddsMode, option 1901This option determines how the case is handled where both engines have a time-odds handicap. 1902If mode=1, the engine that gets the most time will always get the nominal time, 1903as specified by the time-control options, and its opponent's time is renormalized accordingly. 1904If mode=0, both play with reduced time. Default: 0. 1905@item -hideThinkingFromHuman true/false 1906Controls the Hide Thinking option. @xref{Options Menu}. Default: true. 1907(Replaces the Show-Thinking option of older xboard versions.) 1908@item -thinking/-xthinking or -showThinking true/false 1909@cindex thinking, option 1910@cindex showThinking, option 1911Forces the engine to send thinking output to xboard. 1912Used to be the only way to control if thinking output was displayed 1913in older xboard versions, 1914but as the thinking output in xboard 4.3 is also used for several other 1915purposes (adjudication, storing in PGN file) the display of it is now controlled 1916by the new option Hide Thinking. @xref{Options Menu}. Default: false. 1917(But if xboard needs the thinking output for some purpose, 1918it makes the engine send it despite the setting of this option.) 1919@item -ponder/-xponder or -ponderNextMove true/false 1920@cindex ponder, option 1921@cindex ponderNextMove, option 1922Sets the Ponder Next Move menu option. @xref{Options Menu}. Default: true. 1923@item -smpCores number 1924Specifies the maximum number of CPUs an SMP engine is allowed to use. 1925Only works for engines that support the XBoard/WinBoard-protocol cores feature. 1926@item -mg or -matchGames n 1927@cindex mg, option 1928@cindex matchGames, option 1929Automatically runs an n-game match between two chess engines, 1930with alternating colors. 1931If the @code{loadGameFile} or @code{loadPositionFile} option is set, 1932XBoard 1933starts each game with the given opening moves or the given position; 1934otherwise, the games start with the standard initial chess position. 1935If the @code{saveGameFile} option is set, a move record for the 1936match is appended to the specified file. If the @code{savePositionFile} 1937option is set, the final position reached in each game of the match is appended 1938to the specified file. When the match is over, XBoard 1939displays the match score and exits. Default: 0 (do not run a match). 1940@item -mm/-xmm or -matchMode true/false 1941@cindex mm, option 1942@cindex matchMode, option 1943Setting @code{matchMode} to true is equivalent to setting 1944@code{matchGames} to 1. 1945@item -sameColorGames n 1946@cindex sameColorGames, option 1947Automatically runs an n-game match between two chess engines, 1948without alternating colors. 1949Otherwise the same applies as for the @samp{-matchGames} option, 1950over which it takes precedence if both are specified. (See there.) 1951Default: 0 (do not run a match). 1952@item -fcp or -firstChessProgram program 1953@cindex fcp, option 1954@cindex firstChessProgram, option 1955Name of first chess engine. 1956Default: @file{Fairy-Max}. 1957@item -scp or -secondChessProgram program 1958@cindex scp, option 1959@cindex secondChessProgram, option 1960Name of second chess engine, if needed. 1961A second chess engine is started only in Two Machines (match) mode. 1962Default: @file{Fairy-Max}. 1963@item -fe or -firstEngine nickname 1964@cindex fe, option 1965@cindex firstEngine, option 1966This is an alternative to the @code{fcp} option for specifying the first engine, 1967for engines that were already configured (using the @samp{Load Engine} dialog) 1968in XBoard's settings file. 1969It will not only retrieve the real name of the engine, 1970but also all options configured with it. 1971(E.g. if it is UCI, whether it should use book.) 1972@item -se or -secondEngine nickname 1973@cindex se, option 1974@cindex secondEngine, option 1975As @code{fe}, but for the second engine. 1976@item -fb/-xfb or -firstPlaysBlack true/false 1977@cindex fb, option 1978@cindex firstPlaysBlack, option 1979In games between two chess engines, firstChessProgram normally plays 1980white. If this option is true, firstChessProgram plays black. In a 1981multi-game match, this option affects the colors only for the first 1982game; they still alternate in subsequent games. 1983@item -fh or -firstHost host 1984@itemx -sh or -secondHost host 1985@cindex fh, option 1986@cindex firstHost, option 1987@cindex sh, option 1988@cindex secondHost, option 1989Hosts on which the chess engines are to run. The default for 1990each is @file{localhost}. If you specify another host, XBoard 1991uses @file{rsh} to run the chess engine there. (You can substitute a 1992different remote shell program for rsh using the @code{remoteShell} 1993option described below.) 1994@item -fd or -firstDirectory dir 1995@itemx -sd or -secondDirectory dir 1996@cindex fd, option 1997@cindex firstDirectory, option 1998@cindex sd, option 1999@cindex secondDirectory, option 2000Working directories in which the chess engines are to be run. 2001The default is "", which means to run the chess engine 2002in the same working directory as XBoard 2003itself. (See the CHESSDIR environment variable.) 2004This option is effective only when the chess engine is being run 2005on the local host; it does not work if the engine is run remotely 2006using the -fh or -sh option. 2007@item -initString string or -firstInitString 2008@itemx -secondInitString string 2009@cindex initString, option 2010@cindex firstInitString, option 2011@cindex secondInitString, option 2012The string that is sent to initialize each chess engine for a new game. 2013Default: 2014 2015@example 2016new 2017random 2018@end example 2019@noindent 2020Setting this option from the command line is tricky, because you must 2021type in real newline characters, including one at the very end. 2022In most shells you can do this by 2023entering a @samp{\} character followed by a newline. 2024Using the character sequence @samp{\n} in the string should work too, though. 2025 2026If you change this option, don't remove the @samp{new} 2027command; it is required by all chess engines to 2028start a new game. 2029 2030You can remove the @samp{random} command if you like; including it 2031causes GNU Chess 4 to randomize its move selection slightly so that it 2032doesn't play the same moves in every game. Even without 2033@samp{random}, GNU Chess 4 randomizes its choice of moves from its 2034opening book. Many other chess engines ignore this command entirely 2035and always (or never) randomize. 2036 2037You can also try adding other commands to the initString; see the 2038documentation of the chess engine you are using for details. 2039@item -firstComputerString string 2040@itemx -secondComputerString string 2041@cindex firstComputerString, option 2042@cindex secondComputerString, option 2043The string that is sent to the chess engine if its opponent is another 2044computer chess engine. The default is @samp{computer\n}. Probably the 2045only useful alternative is the empty string (@samp{}), which keeps the 2046engine from knowing that it is playing another computer. 2047@item -reuse/-xreuse or -reuseFirst true/false 2048@itemx -reuse2/-xreuse2 or -reuseSecond true/false 2049@cindex reuse, option 2050@cindex reuseFirst, option 2051@cindex reuse2, option 2052@cindex reuseSecond, option 2053If the option is false, 2054XBoard kills off the chess engine after every game and starts 2055it again for the next game. 2056If the option is true (the default), 2057XBoard starts the chess engine only once 2058and uses it repeatedly to play multiple games. 2059Some old chess engines may not work properly when 2060reuse is turned on, but otherwise games will start faster if it is left on. 2061@item -firstProtocolVersion version-number 2062@itemx -secondProtocolVersion version-number 2063@cindex firstProtocolVersion, option 2064@cindex secondProtocolVersion, option 2065This option specifies which version of the chess engine communication 2066protocol to use. By default, version-number is 2. In version 1, the 2067"protover" command is not sent to the engine; since version 1 is a 2068subset of version 2, nothing else changes. Other values for 2069version-number are not supported. 2070@item -firstScoreAbs true/false 2071@itemx -secondScoreAbs true/false 2072@cindex firstScoreAbs, option 2073@cindex secondScoreAbs, option 2074If this option is set, the score reported by the engine is taken to be 2075that in favor of white, even when the engine plays black. 2076Important when XBoard uses the score for adjudications, or in PGN reporting. 2077@item -niceEngines priority 2078@cindex niceEngines, option 2079This option allows you to lower the priority of the engine processes, 2080so that the generally insatiable hunger for CPU time of chess engines does not interfere so much 2081with smooth operation of XBoard (or the rest of your system). 2082Negative values could increase the engine priority, which is not recommended. 2083@item -firstOptions string 2084@itemx -secondOptions string 2085@cindex firstOptions, option 2086@cindex secondOptions, option 2087The given string is a comma-separated list of (option name=option value) pairs, 2088like the following example: "style=Karpov,blunder rate=0". 2089If an option announced by the engine at startup through the feature commands of the XBoard/WinBoard protocol 2090matches one of the option names (i.e. "style" or "blunder rate"), 2091it would be set to the given value (i.e. "Karpov" or 0) 2092through a corresponding option command to the engine. 2093This provided that the type of the value (text or numeric) matches as well. 2094@item -firstNeedsNoncompliantFEN string 2095@itemx -secondNeedsNoncompliantFEN string 2096@cindex firstNeedsNoncompliantFEN, option 2097@cindex secondNeedsNoncompliantFEN, option 2098The castling rights and e.p. fields of the FEN sent to the mentioned engine 2099with the setboard command will be replaced by the given string. This can for 2100instance be used to run engines that do not understand Chess960 FENs in 2101variant fischerandom, to make them at least understand the opening position, 2102through setting the string to "KQkq -". (Note you also have to give the e.p. field!) 2103Other possible applications are to provide work-arounds for engines that want to see 2104castling and e.p. fields in variants that do not have castling or e.p. 2105(shatranj, courier, xiangqi, shogi) so that XBoard would normally omit them 2106(string = "- -"), or to add variant-specific fields that are not yet supported by XBoard 2107(e.g. to indicate the number of checks in 3check). 2108@item -shuffleOpenings 2109@cindex shuffleOpenings, option 2110Forces shuffling of the opening setup in variants that normally have a fixed initial position. 2111Shufflings are symmetric for black and white, and exempt King and Rooks in variants 2112with normal castling. 2113Remains in force until a new variant is selected. 2114@end table 2115 2116@node UCI + WB Engine Settings 2117@section UCI + WB Engine Settings 2118@cindex Engine Settings 2119@cindex Settings, Engine 2120@table @asis 2121@item -fUCI or -firstIsUCI true/false 2122@itemx -sUCI or -secondIsUCI true/false 2123@cindex fUCI, option 2124@cindex sUCI, option 2125@cindex firstIsUCI, option 2126@cindex secondIsUCI, option 2127Indicates if the mentioned engine executable file is an UCI engine, 2128and should be run with the aid of the Polyglot adapter rather than directly. 2129Xboard will then pass the other UCI options and engine name to Polyglot 2130on its command line, according to the option @code{adapterCommand}. 2131@item -fUCCI 2132@itemx -sUCCI 2133@itemx -fUSI 2134@itemx -sUSI 2135@cindex fUCCI, option 2136@cindex sUCCI, option 2137@cindex fUSI, option 2138@cindex sUSI, option 2139Options similar to @code{fUCI} and @code{sUCI}, except that they 2140use the indicated engine with the protocol adapter specified in 2141the @samp{uxiAdapter} option. 2142This can then be configured for running an UCCI or USI adapter, 2143as the need arises. 2144@item -adapterCommand string 2145@cindex adapterCommand, option 2146The string conatins the command that should be issued by XBoard 2147to start an engine that is accompanied by the @code{fUCI} option. 2148Any identifier following a percent sign in the command (e.g. %fcp) 2149will be considered the name of an XBoard option, and be replaced 2150by the value of that option at the time the engine is started. 2151For starting the second engine, any leading "f" or "first" in 2152the option name will first be replaced by "s" or "second", 2153before finding its value. 2154Default: 'polyglot -noini -ec "%fcp" -ed "%fd"' 2155@item -uxiAdapter string 2156@cindex uxiAdapter, option 2157Similar to @code{adapterCommand}, but used for engines accompanied 2158by the @code{fUCCI} or @code{fUSI} option, so you can configure 2159XBoard to be ready to handle more than one flavor of non-native protocols. 2160Default: "" 2161@item -polyglotDir filename 2162@cindex polyglotDir, option 2163Gives the name of the directory in which the Polyglot adapter for UCI engines resides. 2164Default: "". 2165@item -usePolyglotBook true/false 2166@cindex usePolyglotBook, option 2167Specifies if the Polyglot book should be used as GUI book. 2168@item -polyglotBook filename 2169@cindex polyglotBook, option 2170Gives the filename of the opening book. 2171The book is only used when the @code{usePolyglotBook} option is set to true, 2172and the option @code{firstHasOwnBookUCI} or @code{secondHasOwnBookUCI} 2173applying to the engine is set to false. 2174The engine will be kept in force mode as long as the current position is in book, 2175and XBoard will select the book moves for it. Default: "". 2176@item -fNoOwnBookUCI or -firstXBook or -firstHasOwnBookUCI true/false 2177@itemx -sNoOwnBookUCI or -secondXBook or -secondHasOwnBookUCI true/false 2178@cindex fNoOwnBookUCI, option 2179@cindex sNoOwnBookUCI, option 2180@cindex firstHasOwnBookUCI, option 2181@cindex secondHasOwnBookUCI, option 2182@cindex firstXBook, option 2183@cindex secondXBook, option 2184Indicates if the mentioned engine has its own opening book it should play from, 2185rather than using the external book through XBoard. 2186Default: depends on setting of the option @code{discourageOwnBooks}. 2187@item -discourageOwnBooks true/false 2188@cindex discourageOwnBooks, option 2189When set, newly loaded engines will be assumed to use the GUI book, 2190unless they explicitly specify differently. 2191Otherwise they will be assumed to not use the GUI book, 2192unless the specify differently (e.g. with @code{firstXBook}). 2193Default: false. 2194@item -bookDepth n 2195@cindex bookDepth, option 2196Limits the use of the GUI book to the first n moves of each side. 2197Default: 12. 2198@item -bookVariation n 2199@cindex bookVariation, option 2200A value n from 0 to 100 tunes the choice of moves from the GUI books 2201from totally random to best-only. Default: 50 2202@item -mcBookMode 2203@cindex mcBookMode, option 2204When this volatile option is specified, the probing algorithm of the 2205GUI book is altered to always select the move that is most under-represented 2206based on its performance. 2207When all moves are played in approximately the right proportion, 2208a book miss will be reported, to give the engine opportunity to 2209explore a new move. 2210In addition score of the moves will be kept track of during the session 2211in a book buffer. 2212By playing an match in this mode, a book will be built from scratch. 2213The only output are the saved games, which can be converted to an 2214actual book later, with the @samp{Save Games as Book} command. 2215This command can also be used to pre-fill the book buffer 2216before adding new games based on the probing algorithm. 2217@item -fn string or -firstPgnName string 2218@itemx -sn string or -secondPgnName string 2219@cindex firstPgnName, option 2220@cindex secondPgnName, option 2221@cindex fn, option 2222@cindex sn, option 2223Indicates the name that should be used for the engine in PGN tags of 2224engine-engine games. 2225Intended to allow you to install verions of the same engine with different settings, 2226and still distinguish them. 2227Default: "". 2228@item -defaultHashSize n 2229@cindex defaultHashSize, option 2230Sets the size of the hash table to n MegaBytes. Together with the EGTB cache size 2231this number is also used to calculate the memory setting of XBoard/WinBoard engines, 2232for those that support the memory feature of the XBoard/WinBoard protocol. Default: 64. 2233@item -defaultCacheSizeEGTB n 2234@cindex defaultCacheSizeEGTB, option 2235Sets the size of the EGTB cache to n MegaBytes. Together with the hash-table size 2236this number is also used to calculate the memory setting of XBoard/WinBoard engines, 2237for those that support the memory feature of the XBoard/WinBoard protocol. Default: 4. 2238@item -defaultPathEGTB filename 2239@cindex defaultPathEGTB, option 2240Gives the name of the directory where the end-game tablebases are installed, for UCI engines. 2241Default: "/usr/local/share/egtb". 2242@item -egtFormats string 2243@cindex egtFormats, option 2244Specifies which end-game tables are installed on the computer, and where. 2245The argument is a comma-separated list of format specifications, 2246each specification consisting of a format name, a colon, and a directory path name, 2247e.g. "nalimov:/usr/local/share/egtb". 2248If the name part matches that of a format that the engine requests through a feature command, 2249xboard will relay the path name for this format to the engine through an egtpath command. 2250One egtpath command for each matching format will be sent. 2251Popular formats are "nalimov" DTM tablebases and "scorpio" bitbases. 2252Default: "". 2253@item -firstChessProgramNames=@{names@} 2254This option lets you customize the drop-down list of chess engine names 2255that appears in the @samp{Load Engine} and @samp{Match Options} dialog. 2256It consists of a list of strings, one per line. 2257When an engine is loaded, the corresponding line is prefixed with "-fcp ", 2258and processed like it appeared on the command line. 2259That means that apart from the engine command, 2260it can contain any list of XBoard options you want to use with this engine. 2261(Commonly used options here are -fd, -firstXBook, -fUCI, -variant.) 2262 2263The value of this option is gradually built as you load new engines 2264through the @samp{Load Engine} menu dialog, with @samp{Add to list} ticked. 2265To change it, edit your settings file with a plain text editor. 2266@end table 2267 2268@node Tournament options 2269@section Tournament options 2270@cindex Tournament Options 2271@cindex Options, Tournament 2272@table @asis 2273@item -defaultMatchGames n 2274@cindex defaultMatchGames, option 2275Sets the number of games that will be used for a match between two engines 2276started from the menu to n. Also used as games per pairing in other tournament 2277formats. Default: 10. 2278@item -matchPause n 2279@cindex matchPause, option 2280Specifies the duration of the pause between two games of a match or tournament 2281between engines as n milliseconds. 2282Especially engines that do not support ping need this option, 2283to prevent that the move they are thinking on when an opponent unexpectedly 2284resigns will be counted for the next game, (leading to illegal moves there). 2285Default: 10000. 2286@item -tf filename or -tourneyFile filename 2287@cindex tf, option 2288@cindex tourneyFile, option 2289Specifies the name of the tournament file used in match mode 2290to conduct a multi-player tournament. 2291This file is a special settings file, 2292which stores the description of the tournament (including progress info), 2293through normal options (e.g. for time control, load and save files), 2294and through some special-purpose options listed below. 2295@item -tt number or -tourneyType number 2296@cindex tt, option 2297@cindex tourneyType, option 2298Specifies the type of tourney: 0 = round-robin, 2299N>0 = (multi-)gauntlet with N gauntlet engines, 2300-1 = Swiss through external pairing engine. 2301Volatile option, but stored in tourney file. 2302@item -cy number or -tourneyCycles number 2303@cindex cy, option 2304@cindex tourneyCycles, option 2305Specifies the number of cycles in a tourney. 2306Volatile option, but stored in tourney file. 2307@item -participants list 2308@cindex participants, option 2309The list is a multi-line text string that specifies engines 2310occurring in the @code{firstChesProgramNames} list 2311in the settings file by their (implied or explicitly given) nicknames, 2312one engine per line. 2313The mentioned engines will play in the tourney. 2314Volatile option, but stored in tourney file. 2315@item -results string 2316@cindex results, option 2317The string of +=- characters lists the result of all played games in a toruney. 2318Games currently playing are listed as *, 2319while a space indicates a game that is not yet played or playing . 2320Volatile option, but stored in tourney file. 2321@item -defaultTourneyName string 2322@cindex defaultTourneyName, option 2323Specifies the name of the tournament file XBoard should propose 2324when the @samp{Match Options} dialog is opened. 2325Any %y, %M, %d, %h, %m, %s in the string are replaced by the current 2326year, month, day of the month, hours, minutes, seconds of the current time, 2327respectively, as two-digit number. 2328A %Y would be replaced by the year as 4-digit number. Default: empty string. 2329@item -pairingEngine filename 2330@cindex pairingEngine, option 2331Specifies the external program to be used to pair the participants in Swiss tourneys. 2332XBoard communicates with this engine in the same way as it communicates with Chess engines. 2333The only commands sent to the pairing engine are “results N string”, 2334(where N is the number of participants, 2335and string the results so far in the format of the results option), 2336and “pairing N”, (where N is the number of the tourney game). 2337To the latter the pairing engine should answer with “A-B”, 2338where A and B are participant numbers (in the range 1-N). 2339(There should be no reply to the results command.) Default: empty string. 2340@item -afterGame string 2341@itemx -afterTourney string 2342@cindex afterGame, option 2343@cindex afterTourney, option 2344When non-empty, the given string will be executed as a system command 2345after each tournament game, orafterthe tourney completes, respectively. 2346This can be used, for example, to autmatically run a cross-table generator 2347on the PGN file where games are saved, to update the tourney standings. 2348Default: "" 2349@item -syncAfterRound true/false 2350@itemx -syncAfterCycle true/false 2351@cindex syncAfterRound, option 2352@cindex syncAfterCycle, option 2353Controls whether different instances of XBoard concurrently running the 2354same tournament will wait for each other. 2355Defaults: sync after cycle, but not after round. 2356@item -seedBase number 2357@cindex seedBase, option 2358Used to store the seed of the pseudo-random-number generator in the 2359tourneyFile, so that separate instances of XBoard working on the same 2360tourney can take coherent 'random' decisions, such as picking an 2361opening for a given game number. 2362@end table 2363 2364@node ICS options 2365@section ICS options 2366@cindex ICS options 2367@cindex Options, ICS 2368@table @asis 2369@item -ics/-xics or -internetChessServerMode true/false 2370@cindex ics, option 2371@cindex internetChessServerMode, option 2372Connect with an Internet Chess Server to play chess against its 2373other users, observe games they are playing, or review games 2374that have recently finished. Default: false. 2375@item -icshost or -internetChessServerHost host 2376@cindex icshost, option 2377@cindex internetChessServerHost, option 2378The Internet host name or address of the chess server to connect 2379to when in ICS mode. Default: @code{chessclub.com}. 2380Another popular chess server to try is @code{freechess.org}. 2381If your site doesn't have a working Internet name server, try 2382specifying the host address in numeric form. 2383You may also need 2384to specify the numeric address when using the icshelper option 2385with timestamp or timeseal (see below). 2386@item -icsport or -internetChessServerPort port-number 2387@cindex icsport, option 2388@cindex internetChessServerPort, option 2389The port number to use when connecting to a chess server in ICS 2390mode. Default: 5000. 2391@item -icshelper or -internetChessServerHelper prog-name 2392@cindex icshelper, option 2393@cindex internetChessServerHelper, option 2394An external helper program used to communicate with the chess server. 2395You would set it to "timestamp" for ICC (chessclub.com) or 2396"timeseal" for FICS (freechess.org), after 2397obtaining the correct version of timestamp or timeseal for your 2398computer. See "help timestamp" on ICC and "help timeseal" on FICS. 2399This option is shorthand for @code{-useTelnet -telnetProgram program}. 2400@item -telnet/-xtelnet or -useTelnet true/false 2401@cindex telnet, option 2402@cindex useTelnet, option 2403This option is poorly named; it should be called useHelper. 2404If set to true, it instructs XBoard to run an external 2405program to communicate with the Internet Chess Server. 2406The program to use is given by the telnetProgram option. 2407If the option is 2408false (the default), XBoard opens a TCP socket and uses its own 2409internal implementation of the telnet protocol to communicate with the 2410ICS. @xref{Firewalls}. 2411@item -telnetProgram prog-name 2412@cindex telnetProgram, option 2413This option is poorly named; it should be called helperProgram. 2414It gives the name of the telnet program to be used with 2415the @code{gateway} and @code{useTelnet} options. The default is 2416@file{telnet}. The telnet program is invoked with the value of 2417@code{internetChessServerHost} as its first argument and the value 2418of @code{internetChessServerPort} as its second argument. 2419@xref{Firewalls}. 2420@item -gateway host-name 2421@cindex gateway, option 2422If this option is set to a host name, XBoard communicates with the 2423Internet Chess Server by using @file{rsh} to run 2424the @code{telnetProgram} on the given host, 2425instead of using its own internal implementation 2426of the telnet protocol. You can substitute a different remote shell 2427program for @file{rsh} using the @code{remoteShell} option described below. 2428@xref{Firewalls}. 2429@item -internetChessServerCommPort or -icscomm dev-name 2430@cindex internetChessServerCommPort, option 2431@cindex icscomm, option 2432If this option is set, XBoard communicates with the ICS through 2433the given character I/O device instead of opening a TCP connection. 2434Use this option if your system does not have any kind of 2435Internet connection itself (not even a SLIP or PPP connection), 2436but you do have dial-up access (or a hardwired terminal line) to 2437an Internet service provider from which you can telnet to the ICS. 2438 2439The support for this option in XBoard is minimal. You need to 2440set all communication parameters and tty modes before you enter 2441XBoard. 2442 2443Use a script something like this: 2444 2445@example 2446stty raw -echo 9600 > /dev/tty00 2447xboard -ics -icscomm /dev/tty00 2448@end example 2449 2450Here replace @samp{/dev/tty00} with the name of the device that your 2451modem is connected to. You might have to add several more 2452options to these stty commands. See the man pages for @file{stty} 2453and @code{tty} if you run into problems. Also, on many systems stty 2454works on its standard input instead of standard output, so you 2455have to use @samp{<} instead of @samp{>}. 2456 2457If you are using linux, try starting with the script below. 2458Change it as necessary for your installation. 2459 2460@example 2461#!/bin/sh -f 2462# configure modem and fire up XBoard 2463 2464# configure modem 2465( 2466 stty 2400 ; stty raw ; stty hupcl ; stty -clocal 2467 stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff 2468 stty -iexten ; stty -echo 2469) < /dev/modem 2470xboard -ics -icscomm /dev/modem 2471@end example 2472@noindent 2473After you start XBoard in this way, type whatever commands are 2474necessary to dial out to your Internet provider and log in. 2475Then telnet to ICS, using a command like 2476@kbd{telnet chessclub.com 5000}. 2477Important: See the paragraph below about extra echoes, 2478in @ref{Limitations}. 2479@item -icslogon or -internetChessServerLogonScript file-name 2480@cindex icslogon, option 2481@cindex internetChessServerLogonScript, option 2482@cindex .icsrc 2483Whenever XBoard connects to the Internet Chess Server, 2484if it finds a file with the name given in this option, it feeds the 2485file's contents to the ICS as commands. The default file name 2486is @file{.icsrc}. 2487Usually the first two lines of the file should be 2488your ICS user name and password. 2489The file can be either in $CHESSDIR, in XBoard's working 2490directory if CHESSDIR is not set, or in your home directory. 2491@item -msLoginDelay delay 2492@cindex msLoginDelay, option 2493If you experience trouble logging on to an ICS when using the 2494@code{-icslogon} option, inserting some delay between characters 2495of the logon script may help. This option adds @code{delay} 2496milliseconds of delay between characters. Good values to try 2497are 100 and 250. 2498@item -icsinput/-xicsinput or -internetChessServerInputBox true/false 2499@cindex icsinput, option 2500@cindex internetChessServerInputBox, option 2501Sets the ICS Input Box menu option. @xref{Mode Menu}. Default: false. 2502@item -autocomm/-xautocomm or -autoComment true/false 2503@cindex autocomm, option 2504@cindex autoComment, option 2505Sets the Auto Comment menu option. @xref{Options Menu}. Default: false. 2506@item -autoflag/-xautoflag or -autoCallFlag true/false 2507@cindex autoflag, option 2508@cindex autoCallFlag, option 2509Sets the Auto Flag menu option. @xref{Options Menu}. Default: false. 2510@item -autobs/-xautobs or -autoObserve true/false 2511@cindex autobs, option 2512@cindex autoObserve, option 2513Sets the Auto Observe menu option. @xref{Options Menu}. Default: false. 2514@item -autoKibitz 2515@cindex autoKibitz, option 2516Enables kibitzing of the engines last thinking output (depth, score, time, speed, PV) 2517before it moved 2518to the ICS, in zippy mode. The option @code{showThinking} must be switched on for 2519this option to work. 2520Also diverts similar kibitz information of an opponent engine that is playing you 2521through the ICS to the engine-output window, as if the engine was playing locally. 2522@item -seekGraph true/false or -sg 2523@cindex seekGraph, option 2524@cindex sg, option 2525Enables displaying of the seek graph by left-clicking the board when 2526you are logged on to an ICS and currently idle. 2527The seek graph show all players currently seeking games on the ICS, 2528plotted according to their rating and the time control of the game they seek, 2529in three different colors (for rated, unrated and wild games). 2530Computer ads are displayed as squares, human ads are dots. 2531Default: false. 2532@item -autoRefresh true/false 2533@cindex autoRefresh, option 2534Enables automatic updating of the seek graph, 2535by having the ICS send a running update of all newly placed 2536and removed seek ads. 2537This consumes a substantial amount of communication bandwidth, 2538and is only supported for FICS and ICC. 2539Default: false. 2540@item -backgroundObserve true/false 2541@cindex backgroundObserve, option 2542When true, boards sent to you by the ICS from other games while you are playing 2543(e.g. because you are observing them) 2544will not be automatically displayed. 2545Only a summary of time left and material of both players will appear 2546in the message field above the board. 2547XBoard will remember the last board it has received this way, 2548and will display it in stead of the position in your own game 2549when you press the right mouse button. 2550No other information is stored on such games observed in the background; 2551you cannot save such a game later, or step through its moves. 2552This feature is provided solely for the benefit of bughouse players, 2553to enable them to peek at their partner's game without the need 2554to logon twice. 2555Default: false. 2556@item -dualBoard true/false 2557@cindex dualBoard, option 2558In combination with -backgroundObserve true, this option will display 2559the board of the background game side by side with that of your own game, 2560so you can have it in view permanently. 2561Any board or holdings info coming in will be displayed on the secondary 2562board immediately. 2563This feature is still experimental and largely unfinished. 2564There is no animation or highlighting of moves on the secondary board. 2565Default: false. 2566@item -disguisePromotedPieces true/false 2567@cindex disguisePromotedPieces, option 2568When set promoted Pawns in crazyhouse/bughouse are displayed identical 2569to primordial pieces of the same type, rather than distinguishable. 2570Default: true. 2571@item -moves/-xmoves or -getMoveList true/false 2572@cindex moves, option 2573@cindex getMoveList, option 2574Sets the Get Move List menu option. @xref{Options Menu}. Default: true. 2575@item -alarm/-xalarm or -icsAlarm true/false 2576@cindex alarm, option 2577@cindex icsAlarm, option 2578Sets the ICS Alarm menu option. @xref{Options Menu}. Default: true. 2579@item -icsAlarmTime ms 2580@cindex icsAlarmTime, option 2581Sets the time in milliseconds for the ICS Alarm menu option. 2582@xref{Options Menu}. Default: 5000. 2583@item lowTimeWarning true/false 2584@cindex lowTimeWarning, option 2585Controls a color change of the board as a warning your time is running out. 2586@xref{Options Menu}. Default: false. 2587@item -pre/-xpre \fRor\fB -premove true/false 2588@cindex pre, option 2589@cindex premove, option 2590Sets the Premove menu option. @xref{Options Menu}. Default: true. 2591@item -prewhite/-xprewhite or -premoveWhite 2592@itemx -preblack/-xpreblack or -premoveBlack 2593@itemx -premoveWhiteText string 2594@itemx -premoveBlackText string 2595@cindex prewhite, option 2596@cindex premoveWhite, option 2597@cindex preblack, option 2598@cindex premoveBlack, option 2599@cindex premoveWhiteText, option 2600@cindex premoveBlackText, option 2601Set the menu options for specifying the first move for either color. 2602@xref{Options Menu}. Defaults: false and empty strings, so no pre-moves. 2603@item -quiet/-xquiet or -quietPlay true/false 2604@cindex quiet, option 2605@cindex quietPlay, option 2606Sets the Quiet Play menu option. @xref{Options Menu}. Default: false. 2607@item -colorizeMessages or -colorize/-xcolorize 2608@cindex Colors 2609@cindex colorize, option 2610@cindex colorizeMessages, option 2611Setting colorizeMessages 2612to true tells XBoard to colorize the messages received from 2613the ICS. Colorization works only if your xterm 2614supports ISO 6429 escape sequences for changing text colors. 2615Default: true. 2616@item -colorShout foreground,background,bold 2617@itemx -colorSShout foreground,background,bold 2618@itemx -colorCShout foreground,background,bold 2619@itemx -colorChannel1 foreground,background,bold 2620@itemx -colorChannel foreground,background,bold 2621@itemx -colorKibitz foreground,background,bold 2622@itemx -colorTell foreground,background,bold 2623@itemx -colorChallege foreground,background,bold 2624@itemx -colorRequest foreground,background,bold 2625@itemx -colorSeek foreground,background,bold 2626@itemx -colorNormal foreground,background,bold 2627@cindex Colors 2628@cindex colorShout, option 2629@cindex colorSShout, option 2630@cindex colorCShout, option 2631@cindex colorChannel1, option 2632@cindex colorChannel, option 2633@cindex colorKibitz, option 2634@cindex colorTell, option 2635@cindex colorChallenge, option 2636@cindex colorRequest, option 2637@cindex colorSeek, option 2638@cindex colorNormal, option 2639These options set the colors used when colorizing ICS messages. 2640All ICS messages are grouped into one of these categories: 2641shout, sshout, channel 1, other channel, kibitz, tell, challenge, 2642request (including abort, adjourn, draw, pause, and takeback), or 2643normal (all other messages). 2644 2645Each foreground or background argument can be one of the following: 2646black, red, green, yellow, blue, magenta, cyan, white, or default. 2647Here ``default'' means the default foreground or background color of 2648your xterm. Bold can be 1 or 0. If background is omitted, ``default'' 2649is assumed; if bold is omitted, 0 is assumed. 2650 2651@item -soundProgram progname 2652@cindex soundProgram, option 2653@cindex Sounds 2654If this option is set to a sound-playing program that is installed and 2655working on your system, XBoard can play sound files when certain 2656events occur, listed below. The default program name is "play". If 2657any of the sound options is set to "$", the event rings the terminal 2658bell by sending a ^G character to standard output, instead of playing 2659a sound file. If an option is set to the empty string "", no sound is 2660played for that event. 2661@item -soundDirectory directoryname 2662@cindex soundDirectory, option 2663@cindex Sounds 2664This option specifies where XBoard will look for sound files, 2665when these are not given as an absolute path name. 2666@item -soundShout filename 2667@itemx -soundSShout filename 2668@itemx -soundCShout filename 2669@itemx -soundChannel filename 2670@itemx -soundChannel1 filename 2671@itemx -soundKibitz filename 2672@itemx -soundTell filename 2673@itemx -soundChallenge filename 2674@itemx -soundRequest filename 2675@itemx -soundSeek filename 2676@cindex soundShout, option 2677@cindex soundSShout, option 2678@cindex soundCShout, option 2679@cindex soundChannel, option 2680@cindex soundChannel1, option 2681@cindex soundKibitz, option 2682@cindex soundTell, option 2683@cindex soundChallenge, option 2684@cindex soundRequest, option 2685@cindex soundSeek, option 2686These sounds are triggered in the same way as the colorization events 2687described above. They all default to "", no sound. They are played 2688only if the colorizeMessages is on. 2689CShout is synonymous with SShout. 2690@item -soundMove filename 2691@cindex soundMove, option 2692This sound is used by the Move Sound menu option. Default: "$". 2693@item -soundIcsAlarm filename 2694@cindex soundIcsAlarm, option 2695This sound is used by the ICS Alarm menu option. Default: "$". 2696@item -soundIcsWin filename 2697@cindex soundIcsWin, option 2698This sound is played when you win an ICS game. Default: "" (no sound). 2699@item -soundIcsLoss filename 2700@cindex soundIcsLoss, option 2701This sound is played when you lose an ICS game. Default: "" (no sound). 2702@item -soundIcsDraw filename 2703@cindex soundIcsDraw, option 2704This sound is played when you draw an ICS game. Default: "" (no sound). 2705@item -soundIcsUnfinished filename 2706@cindex soundIcsUnfinished, option 2707This sound is played when an ICS game that you are participating in is 2708aborted, adjourned, or otherwise ends inconclusively. Default: "" (no 2709sound). 2710@end table 2711 2712@node Load and Save options 2713@section Load and Save options 2714@cindex Options, Load and Save 2715@cindex Load and Save options 2716@table @asis 2717@item -lgf or -loadGameFile file 2718@itemx -lgi or -loadGameIndex index 2719@cindex lgf, option 2720@cindex loadGameFile, option 2721@cindex lgi, option 2722@cindex loadGameIndex, option 2723If the @code{loadGameFile} option is set, XBoard loads the specified 2724game file at startup. The file name @file{-} specifies the standard 2725input. If there is more than one game in the file, XBoard 2726pops up a menu of the available games, with entries based on their PGN 2727(Portable Game Notation) tags. 2728If the @code{loadGameIndex} option is set to @samp{N}, the menu is suppressed 2729and the N th game found in the file is loaded immediately. 2730The menu is also suppressed if @code{matchMode} is enabled or if the game file 2731is a pipe; in these cases the first game in the file is loaded immediately. 2732Use the @file{pxboard} shell script provided with XBoard if you 2733want to pipe in files containing multiple games and still see the menu. 2734If the loadGameIndex specifies an index -1, this triggers auto-increment 2735of the index in @code{matchMode}, which means that after every game the 2736index is incremented by one, causing each game of the match to be played 2737from the next game in the file. Similarly, specifying an index value of -2 2738causes the index to be incremented every two games, so that each game 2739in the file is used twice (with reversed colors). 2740The @code{rewindIndex} option causes the index to be reset to the 2741first game of the file when it has reached a specified value. 2742@item -rewindIndex n 2743Causes a position file or game file to be rewound to its beginning after n 2744positions or games in auto-increment @code{matchMode}. 2745See @code{loadPositionIndex} and @code{loadGameIndex}. 2746default: 0 (no rewind). 2747@item -td or -timeDelay seconds 2748@cindex td, option 2749@cindex timeDelay, option 2750Time delay between moves during @samp{Load Game} or @samp{Analyze File}. 2751Fractional seconds are allowed; try @samp{-td 0.4}. 2752A time delay value of -1 tells 2753XBoard not to step through game files automatically. Default: 1 second. 2754@item -sgf or -saveGameFile file 2755@cindex sgf, option 2756@cindex saveGameFile, option 2757If this option is set, XBoard appends a record of every game 2758played to the specified file. The file name @file{-} specifies the 2759standard output. 2760@item -autosave/-xautosave or -autoSaveGames true/false 2761@cindex autosave, option 2762@cindex autoSaveGames, option 2763Sets the Auto Save menu option. @xref{Options Menu}. Default: false. 2764Ignored if @code{saveGameFile} is set. 2765@item -onlyOwnGames true/false 2766@cindex onlyOwnGames, option 2767Suppresses auto-saving of ICS observed games. Default: false. 2768@item -lpf or -loadPositionFile file 2769@itemx -lpi or -loadPositionIndex index 2770@cindex lpf, option 2771@cindex loadPositionFile, option 2772@cindex lpi, option 2773@cindex loadPositionIndex, option 2774If the @code{loadPositionFile} option is set, XBoard loads the 2775specified position file at startup. The file name @file{-} specifies the 2776standard input. If the @code{loadPositionIndex} option is set to N, 2777the Nth position found in the file is loaded; otherwise the 2778first position is loaded. 2779If the loadPositionIndex specifies an index -1, this triggers auto-increment 2780of the index in @code{matchMode}, which means that after every game the 2781index is incremented by one, causing each game of the match to be played 2782from the next position in the file. Similarly, specifying an index value of -2 2783causes the index to be incremented every two games, so that each position 2784in the file is used twice (with the engines playing opposite colors). 2785The @code{rewindIndex} option causes the index to be reset to the 2786first position of the file when it has reached a specified value. 2787@item -spf or -savePositionFile file 2788@cindex spf, option 2789@cindex savePositionFile, option 2790If this option is set, XBoard appends the final position reached 2791in every game played to the specified file. The file name @file{-} 2792specifies the standard output. 2793@item -pgnExtendedInfo true/false 2794@cindex pgnExtendedInfo, option 2795If this option is set, XBoard saves depth, score and time used for each 2796move that the engine found as a comment in the PGN file. 2797Default: false. 2798@item -pgnEventHeader string 2799@cindex pgnEventHeader, option 2800Sets the name used in the PGN event tag to string. 2801Default: "Computer Chess Game". 2802@item -pgnNumberTag true/false 2803@cindex pgnNumberTag, option 2804Include the (unique) sequence number of a tournament game into the saved 2805PGN file as a 'number' tag. 2806Default: false. 2807@item -saveOutOfBookInfo true/false 2808@cindex saveOutOfBookInfo, option 2809Include the information on how the engine(s) game out of its opening book 2810in a special 'annotator' tag with the PGN file. 2811Default: true. 2812@item -oldsave/-xoldsave or -oldSaveStyle true/false 2813@cindex oldsave, option 2814@cindex oldSaveStyle, option 2815Sets the Old Save Style menu option. @xref{Options Menu}. Default: false. 2816@item -gameListTags string 2817@cindex gameListTags, option 2818The character string lists the PGN tags that should be printed in the 2819Game List, and their order. The meaning of the codes is e=event, 2820s=site, d=date, o=round, p=players, r=result, w=white Elo, b=black Elo, 2821t=time control, v=variant, a=out-of-book info, c=result comment. 2822Default: "eprd" 2823@item -ini or -settingsFile filename 2824@itemx -saveSettingsFile filename 2825@itemx @@filename 2826@cindex saveSettingsFile, option 2827@cindex SettingsFile, option 2828@cindex init, option 2829@cindex at sign, option 2830When XBoard encounters an option -settingsFile (or -ini for short), 2831or @@filename, it tries to read the mentioned file, 2832and substitutes the contents of it (presumaby more command-line options) 2833in place of the option. 2834In the case of -ini or -settingsFile, the name of a successfully read 2835settings file is also remembered as the file to use for saving settings 2836(automatically on exit, or on user command). 2837An option of the form @@filename does not affect saving. 2838The option -saveSettingsFile does specify a name of the file to use 2839for saving, without reading any options from it, and is thus also effective 2840when the file did not exist yet. 2841So the settings will be saved to the file specified in the last 2842-saveSettingsFile or succesfull -settingsFile / -ini command, 2843if any, and in /etc/xboard/xboard.conf otherwise. 2844Usualy the latter is only accessible for the system administrator, though, 2845and will be used to contain system-wide default setings, amongst which 2846a -saveSettingsFile and -settingsFile options to specify a settings file 2847accessible to the individual user, such as ~/.xboardrc in the user's 2848home directory. 2849@item -saveSettingsOnExit true/false 2850@cindex saveSettingsOnExit, option 2851Controls saving of options on the settings file. @xref{Options Menu}. 2852Default: true. 2853@end table 2854 2855@node User interface options 2856@section User interface options 2857@cindex User interface options 2858@cindex Options, User interface 2859@table @asis 2860@item -display 2861@itemx -geometry 2862@itemx -iconic 2863@itemx -name 2864@cindex display, option 2865@cindex geometry, option 2866@cindex iconic, option 2867@cindex resource name, option 2868These and most other standard Xt options are accepted. 2869@item -noGUI 2870@cindex noGUI, option 2871Suppresses all GUI functions of XBoard 2872(to speed up automated ultra-fast engine-engine games, which you don't want to watch). 2873There will be no board or clock updates, no printing of moves, 2874and no update of the icon on the task bar in this mode. 2875@item -logoSize N 2876@cindex logoSize, option 2877This option controls the drawing of player logos next to the clocks. 2878The integer N specifies the width of the logo in pixels; 2879the logo height will always be half the width. 2880When N = 0, no logos will be diplayed. 2881Default: 0. 2882@item -firstLogo imagefile 2883@itemx -secondLogo imagefile 2884@cindex firstLogo, option 2885@cindex secondLogo, option 2886Specify the images to be used as player logos when @code{logoSize} 2887is non-zero, next to the white and black clocks, respectively. 2888@item -autoLogo true/false 2889@item -logoDir filename 2890@cindex autoLogo, option 2891@cindex logoDir, option 2892When @code{autoLogo} is set, XBoard will search for a PNG image file 2893with the name of the engine or ICS in the directory specified 2894by @code{logoDir}. 2895@item -recentEngines number 2896@itemx -recentEngineList list 2897@cindex recentEngines, option 2898@cindex recentEngineList, option 2899When the number is larger than zero, it determines how many recently 2900used engines will be appended at the bottom of the @samp{Engines} menu. 2901The engines will be saved in your settings file as the option 2902@code{recentEngineList}, by their nicknames, 2903and the most recently used one will always be sorted to the top. 2904If the list after that is longer than the specified number, 2905the last one is discarded. 2906Changes in the list will only become visible the next session, 2907provided you saved the settings. 2908Default: 6. 2909@item -autoInstall list 2910@cindex autoInstall, option 2911When the list is set to a non-empty string, XBoard will scan the 2912operating system's plugin directory for engines supporting UCI 2913and XBoard protocol at startup. 2914When it finds an engine that was installed after it last saved 2915its settings, a line to launch that engine (as per specs in 2916the plugin file) is appended to the -firstChessProgramNames 2917list of installed engines. 2918In the future it will be possible to use the list to limit 2919this automatic adding of engines to a certain types of variants. 2920@item -oneClickMove true/false 2921@cindex oneClickMove, option 2922When set, this option allows you to enter moves by only clicking the to- 2923or from-square, when only a single legal move to or from that square 2924is possible. 2925Double-clicking a piece (or clicking an already selected piece) 2926will instruct that piece to make the only capture it can legally do. 2927Default: false. 2928@item -movesound/-xmovesound or -ringBellAfterMoves true/false 2929@cindex movesound, option 2930@cindex bell, option 2931@cindex ringBellAfterMoves, option 2932Sets the Move Sound menu option. @xref{Options Menu}. Default: false. 2933For compatibility with old XBoard versions, -bell/-xbell are also 2934accepted as abbreviations for this option. 2935@item -exit/-xexit or -popupExitMessage true/false 2936@cindex exit, option 2937@cindex popupExitMessage, option 2938Sets the Popup Exit Message menu option. @xref{Options Menu}. Default: true. 2939@item -popup/-xpopup or -popupMoveErrors true/false 2940@cindex popup, option 2941@cindex popupMoveErrors, option 2942Sets the Popup Move Errors menu option. @xref{Options Menu}. Default: false. 2943@item -queen/-xqueen or -alwaysPromoteToQueen true/false 2944@cindex queen, option 2945@cindex alwaysPromoteToQueen, option 2946Sets the Always Queen menu option. @xref{Options Menu}. Default: false. 2947@item -sweepPromotions true/false 2948@cindex sweepPromotion, option 2949Sets the @samp{Almost Always Promote to Queen} menu option. 2950@xref{Options Menu}. Default: false. 2951@item -legal/-xlegal or -testLegality true/false 2952@cindex legal, option 2953@cindex testLegality, option 2954Sets the Test Legality menu option. @xref{Options Menu}. Default: true. 2955@item -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7) 2956@cindex size, option 2957@cindex boardSize, option 2958@cindex board size 2959Determines how large the board will be, by selecting the pixel size 2960of the pieces and setting a few related parameters. 2961The sizeName can be one of: Titanic, giving 129x129 pixel pieces, 2962Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, 2963Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 296445x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, 2965or Tiny 21x21. 2966Xboard installs with a set of scalable (svg) piece images, 2967which it scales to any of the requested sizes. 2968The square size can further be continuously scaled by sizing the board window, 2969but this only adapts the size of the pieces, 2970and has no effect on the width of the grid lines or the font choice 2971(both of which would depend on he selected boardSize). 2972The default depends on the size of your screen; it is approximately the 2973largest size that will fit without clipping. 2974 2975You can select other sizes or vary other layout parameters by providing 2976a list of comma-separated values (with no spaces) as the argument. 2977You do not need to provide all the values; for any you omit from the 2978end of the list, defaults are taken from the nearest built-in size. 2979The value @code{n1} gives the piece size, @code{n2} the width of the 2980black border 2981between squares, @code{n3} the desired size for the 2982clockFont, @code{n4} the desired size for the coordFont, 2983@code{n5} the desired size for the messageFont, 2984@code{n6} the smallLayout flag (0 or 1), 2985and @code{n7} the tinyLayout flag (0 or 1). 2986All dimensions are in pixels. 2987If the border between squares is eliminated (0 width), the various 2988highlight options will not work, as there is nowhere to draw the highlight. 2989If smallLayout is 1 and @code{titleInWindow} is true, 2990the window layout is rearranged to make more room for the title. 2991If tinyLayout is 1, the labels on the menu bar are abbreviated 2992to one character each and the buttons in the button bar are made narrower. 2993@item -overrideLineGap n 2994@cindex overrideLineGap, option 2995When n >= 0, this forces the width of the black border between squares 2996to n pixels for any board size. Mostly used to suppress the grid 2997entirely by setting n = 0, e.g. in xiangqi or just getting a prettier 2998picture. When n < 0 this the size-dependent width of the grid lines 2999is used. Default: -1. 3000@item -coords/-xcoords or -showCoords true/false 3001@cindex coords, option 3002@cindex showCoords, option 3003Sets the Show Coords menu option. @xref{Options Menu}. Default: false. 3004The @code{coordFont} option specifies what font to use. 3005@item -autoraise/-xautoraise or -autoRaiseBoard true/false 3006@cindex autoraise, option 3007@cindex autoRaiseBoard, option 3008Sets the Auto Raise Board menu option. @xref{Options Menu}. Default: true. 3009@item -autoflip/-xautoflip or -autoFlipView true/false 3010@cindex autoflip, option 3011@cindex autoFlipView, option 3012Sets the Auto Flip View menu option. @xref{Options Menu}. Default: true. 3013@item -flip/-xflip or -flipView true/false 3014@cindex flip, option 3015@cindex flipView, option 3016If Auto Flip View is not set, or if you are observing but not participating 3017in a game, then the positioning of the board at the start of each game 3018depends on the flipView option. If flipView is false (the default), 3019the board is positioned so that the white pawns move from the bottom to the 3020top; if true, the black pawns move from the bottom to the top. 3021In any case, the Flip menu option (see @ref{Options Menu}) 3022can be used to flip the board after 3023the game starts. 3024@item -title/-xtitle or -titleInWindow true/false 3025@cindex title, option 3026@cindex titleInWindow, option 3027If this option is true, XBoard displays player names (for ICS 3028games) and game file names (for @samp{Load Game}) inside its main 3029window. If the option is false (the default), this information is 3030displayed only in the window banner. You probably won't want to 3031set this option unless the information is not showing up in the 3032banner, as happens with a few X window managers. 3033@item -buttons/-xbuttons or -showButtonBar True/False 3034@cindex buttons, option 3035@cindex showButtonBar, option 3036If this option is False, xboard omits the [<<] [<] [P] [>] [>>] button 3037bar from the window, allowing the message line to be wider. You can 3038still get the functions of these buttons using the menus or their keyboard 3039shortcuts. Default: true. 3040@item -evalZoom factor 3041@cindex evalZoom, option 3042The score interval (-1,1) is blown up on the vertical axis of 3043the Evaluation Graph by the given factor. 3044Default: 1 3045@item -evalThreshold n 3046@cindex evalThreshold, option 3047Score below n (centiPawn) are plotted as 0 in the Evaluation Graph. 3048Default: 25 3049@item -mono/-xmono or -monoMode true/false 3050@cindex mono, option 3051@cindex monoMode, option 3052Determines whether XBoard displays its pieces and squares with 3053two colors (true) or four (false). You shouldn't have to 3054specify @code{monoMode}; XBoard will determine if it is necessary. 3055@item -showTargetSquares true/false 3056@cindex showTargetSquares, option 3057Determines whether XBoard can highlight the squares a piece has 3058legal moves to, when you grab that piece with the mouse. 3059Default: false. 3060@item -flashCount count 3061@itemx -flashRate rate 3062@itemx -flash/-xflash 3063@cindex flashCount, option 3064@cindex flashRate, option 3065@cindex flash, option 3066@cindex xflash, option 3067These options enable flashing of pieces when they 3068land on their destination square. 3069@code{flashCount} 3070tells XBoard how many times to flash a piece after it 3071lands on its destination square. 3072@code{flashRate} 3073controls the rate of flashing (flashes/sec). 3074Abbreviations: 3075@code{flash} 3076sets flashCount to 3. 3077@code{xflash} 3078sets flashCount to 0. 3079Defaults: flashCount=0 (no flashing), flashRate=5. 3080@item -highlight/-xhighlight or -highlightLastMove true/false 3081@cindex highlight, option 3082@cindex highlightLastMove, option 3083Sets the Highlight Last Move menu option. @xref{Options Menu}. Default: false. 3084@item -highlightMoveWithArrow true/false 3085@cindex highlight Arrow, option 3086@cindex highlightMoveWithArrow, option 3087Sets the Highlight with Arrow menu option. @xref{Options Menu}. Default: false. 3088@item -blind/-xblind or -blindfold true/false 3089@cindex blind, option 3090@cindex blindfold, option 3091Sets the Blindfold menu option. @xref{Options Menu}. Default: false. 3092@item -periodic/-xperiodic or -periodicUpdates true/false 3093@cindex periodic, option 3094@cindex periodicUpdates, option 3095Controls updating of current move andnode counts in analysis mode. Default: true. 3096@item -fSAN 3097@itemx -sSAN 3098@cindex fSAN, option 3099@cindex sSAN, option 3100Causes the PV in thinking output of the mentioned engine to be converted 3101to SAN before it is further processed. 3102Warning: this might lose engine output not understood by the parser, 3103and uses a lot of CPU power. 3104Default: the PV is displayed exactly as the engine produced it. 3105@item -showEvalInMoveHistory true/false 3106@cindex showEvalInMoveHistory, option 3107Controls whether the evaluation scores and search depth of engine moves 3108are displayed with the move in the move-history window. 3109Default: true. 3110@item -clockFont font 3111@cindex clockFont, option 3112@cindex Font, clock 3113The font used for the clocks. If the option value is a pattern 3114that does not specify the font size, XBoard tries to choose an 3115appropriate font for the board size being used. 3116Default Xaw: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*. 3117Default GTK: Sans Bold %d. 3118@item -coordFont font 3119@cindex coordFont, option 3120@cindex Font, coordinates 3121The font used for rank and file coordinate labels if @code{showCoords} 3122is true. If the option value is a pattern that does not specify 3123the font size, XBoard tries to choose an appropriate font for 3124the board size being used. 3125Default Xaw: -*-helvetica-bold-r-normal--*-*-*-*-*-*-*-*. 3126Default GTK: Sans Bold %d. 3127@item -messageFont font 3128@cindex messageFont, option 3129@cindex Font, message 3130The font used for popup dialogs, menus, etc. 3131If the option value is a pattern that does not specify 3132the font size, XBoard tries to choose an appropriate font for 3133the board size being used. 3134Default Xaw: -*-helvetica-medium-r-normal--*-*-*-*-*-*-*-*. 3135Default GTK: Sans Bold %d. 3136@cindex tagsFont, option 3137@cindex Font, tags 3138The font used in the Edit Tags dialog. 3139If the option value contains %d, XBoard will replace it by 3140an appropriate font for the board size being used. 3141(Only used in GTK build.) 3142Default: Sans Normal %d. 3143@cindex commentFont, option 3144@cindex Font, comment 3145The font used in the Edit Comment dialog. 3146If the option value contains %d, XBoard will replace it by 3147an appropriate font for the board size being used. 3148(Only used in GTK build.) 3149Default: Sans Normal %d. 3150@cindex icsFont, option 3151@cindex Font, ics 3152The font used to display ICS output in the ICS Chat window. 3153As ICS output often contains tables aligned by spaces, 3154a mono-space font is recommended here. 3155If the option value contains %d, XBoard will replace it by 3156an appropriate font for the board size being used. 3157(Only used in GTK build.) 3158Default: Monospace Normal %d. 3159@cindex moveHistoryFont, option 3160@cindex Font, moveHistory 3161The font used in Move History and Engine Output windows. 3162As these windows display mainly moves, 3163one could use a figurine font here. 3164If the option value contains %d, XBoard will replace it by 3165an appropriate font for the board size being used. 3166(Only used in GTK build.) 3167Default: Sans Normal %d. 3168@cindex gameListFont, option 3169@cindex Font, gameList 3170The font used in the listbox of the Game List window. 3171If the option value contains %d, XBoard will replace it by 3172an appropriate font for the board size being used. 3173(Only used in GTK build.) 3174Default: Sans Bold %d. 3175@item -fontSizeTolerance tol 3176@cindex fontSizeTolerance, option 3177In the font selection algorithm, a nonscalable font will be preferred 3178over a scalable font if the nonscalable font's size differs 3179by @code{tol} pixels 3180or less from the desired size. A value of -1 will force 3181a scalable font to always be used if available; a value of 0 will 3182use a nonscalable font only if it is exactly the right size; 3183a large value (say 1000) will force a nonscalable font to always be 3184used if available. Default: 4. 3185@item -pid or -pieceImageDirectory dir 3186@cindex pid, option 3187@cindex pieceImageDirectory, option 3188This options control what piece images xboard uses. 3189XBoard will look in the specified directory for an image in png 3190or svg format for every piece type, with names like BlackQueen.svg, 3191WhiteKnight.svg etc. 3192When neither of these is found (or no valid directory is specified) 3193XBoard will use the svg piece that was installed with it 3194(from the source-tree directory @samp{svg}). 3195Both svg and png images will be scaled by XBoard to the required size, 3196but the png pieces lose much in quality when scaled too much. 3197 3198@item -whitePieceColor color 3199@itemx -blackPieceColor color 3200@itemx -lightSquareColor color 3201@itemx -darkSquareColor color 3202@itemx -highlightSquareColor color 3203@itemx -preoveHighlightColor color 3204@itemx -lowTimeWarningColor color 3205@cindex Colors 3206@cindex whitePieceColor, option 3207@cindex blackPieceColor, option 3208@cindex lightSquareColor, option 3209@cindex darkSquareColor, option 3210@cindex highlightSquareColor, option 3211@cindex premoveHighlightColor, option 3212@cindex lowTimeWarningColor, option 3213Colors to use for the pieces, squares, and square highlights. 3214Defaults: 3215 3216@example 3217-whitePieceColor #FFFFCC 3218-blackPieceColor #202020 3219-lightSquareColor #C8C365 3220-darkSquareColor #77A26D 3221-highlightSquareColor #FFFF00 3222-premoveHighlightColor #FF0000 3223-lowTimeWarningColor #FF0000 3224@end example 3225 3226On a grayscale monitor you might prefer: 3227 3228@example 3229-whitePieceColor gray100 3230-blackPieceColor gray0 3231-lightSquareColor gray80 3232-darkSquareColor gray60 3233-highlightSquareColor gray100 3234-premoveHighlightColor gray70 3235-lowTimeWarningColor gray70 3236@end example 3237 3238The PieceColor options only work properly if the image files 3239defining the pieces were pure black & white 3240(possibly anti-aliased to produce gray scales 3241and semi-transparancy), 3242like the pieces images that come with the install. 3243Their effect on colored pieces is undefined. 3244The SquareColor option only have an effect 3245when no board textures are used. 3246@item -trueColors true/false 3247@cindex trueColors, option 3248When set, this option suppresses the effect of the 3249PieceColor options mentioned above. 3250This is recommended for images that are already colored. 3251@item -useBoardTexture true/false 3252@itemx -liteBackTextureFile filename 3253@itemx -darkBackTextureFile filename 3254@cindex useBoardTexture, option 3255@cindex liteBackTextureFile, option 3256@cindex darkBackTextureFile, option 3257Indicate the png image files to be used for drawing the board squares, 3258and if they should be used rather than using simple colors. 3259The algorithm for cutting squares out of a given bitmap is such that 3260the picture is perfectly reproduced when a bitmap the size of 3261the complete board is given. 3262If the filename ends in "-NxM.png", with integer N and M, 3263it is assumed to contain a bitmap of a complete board of N files 3264and M ranks, and XBoard will scale it to exactly match the 3265current square size. 3266If N=M=0 it scales the entire bitmap to the size of the board, 3267irrespective of the number of files and ranks of the latter. 3268Without any -NxM suffix textures are only blown up by an integer 3269factor when they are smaller than the square size, or, 3270when the name starts with "xq", too small to cover the 3271complete Xiangqi board. 3272Default: false and "" 3273@item -drag/-xdrag or -animateDragging true/false 3274@cindex drag, option 3275@cindex animateDragging, option 3276Sets the Animate Dragging menu option. @xref{Options Menu}. Default: true. 3277@item -animate/-xanimate or -animateMoving true/false 3278@cindex animate, option 3279@cindex animateMoving, option 3280Sets the Animate Moving menu option. @xref{Options Menu}. Default: true. 3281@item -animateSpeed n 3282@cindex -animateSpeed, option 3283Number of milliseconds delay between each animation frame when Animate 3284Moves is on. 3285@item -autoDisplayComment true/false 3286@itemx -autoDisplayTags true/false 3287@cindex -autoDisplayComment, option 3288@cindex -autoDisplayTags, option 3289If set to true, these options cause the window with the move comments, 3290and the window with PGN tags, respectively, to pop up automatically when 3291such tags or comments are encountered during the replaying a stored or 3292loaded game. Default: true. 3293@item -pasteSelection true/false 3294@cindex -pasteSelection, option 3295If this option is set to true, the Paste Position and Paste Game 3296options paste from the currently selected text. If false, they paste 3297from the clipboard. Default: false. 3298@item -autoCopyPV true|false 3299@cindex autoCopyPV, option 3300When this option is set, the position displayed on the board when 3301you terminate a PV walk 3302(initiated by a right-click on board or engine-output window) 3303will be automatically put on the clipboard as FEN. 3304Default: false. 3305@item -dropMenu true|false 3306@cindex dropMenu, option 3307This option allows you to emulate old behavior, 3308where the right mouse button brings up the (now deprecated) drop menu 3309rather than displaying the position at the end of the principal variation. 3310Default: False. 3311@item -pieceMenu true|false 3312@cindex pieceMenu, option 3313This option allows you to emulate old behavior, 3314where the right mouse button brings up the (now deprecated) piece menu 3315in Edit Position mode. 3316From this menu you can select the piece to put on the square you 3317clicked to bring up the menu, 3318or select items such as @kbd{clear board}. 3319You can also @kbd{promote} or @kbd{demote} a clicked piece to convert 3320it into an unorthodox piece that is not directly in the menu, 3321or give the move to @kbd{black} or @kbd{white}. 3322@item -variations true|false 3323@cindex variations, option 3324When this option is on, you can start new variations in Edit Game or 3325Analyze mode by holding the Shift key down while entering a move. 3326When it is off, the Shift key will be ignored. 3327Default: False. 3328@item -appendPV true|false 3329@cindex appendPV, option 3330When this option is on, right-clicking a PV in the Engine Output window 3331will play the first move of that PV in Analyze mode, 3332or as many moves as you walk through by moving the mouse. 3333Default: False. 3334@item -absoluteAnalysisScores true|false 3335@cindex absoluteAnalysisScores, option 3336When true, scores on the Engine Output window during analysis 3337will be printed from the white point-of-view, rather than the 3338side-to-move point-of-view. 3339Default: False. 3340@item -scoreWhite true|false 3341@cindex scoreWhite, option 3342When true, scores will always be printed from the white point-of-view, 3343rather than the side-to-move point-of-view. 3344Default: False. 3345@item -memoHeaders true|false 3346@cindex memoHeaders, option 3347When true, column headers will be displayed in the Engine Output window 3348for the depth, score, time and nodes data. 3349Right-clicking on these headers will hide or show the corresponding data. 3350(Not intended for dynamic use, as already printed data of the current search 3351will not be affected!) 3352Defaul: False. 3353@end table 3354 3355@node Adjudication Options 3356@section Adjudication Options 3357@cindex Options, adjudication 3358@table @asis 3359@item -adjudicateLossThreshold n 3360@cindex adjudicateLossThreshold, option 3361If the given value is non-zero, XBoard adjudicates the game as a loss 3362if both engines agree for a duration of 6 consecutive ply that the score 3363is below the given score threshold for that engine. Make sure the score 3364is interpreted properly by XBoard, 3365using @code{-firstScoreAbs} and @code{-secondScoreAbs} if needed. 3366Default: 0 (no adjudication) 3367@item -adjudicateDrawMoves n 3368@cindex adjudicateDrawMoves, option 3369If the given value is non-zero, XBoard adjudicates the game as a draw 3370if after the given number of moves it was not yet decided. Default: 0 (no adjudication) 3371@item -checkMates true/false 3372@cindex checkMates, option 3373If this option is set, XBoard detects all checkmates and stalemates, 3374and ends the game as soon as they occur. 3375Legality-testing must be switched on for this option to work. 3376Default: true 3377@item -testClaims true/false 3378@cindex testClaims, option 3379If this option is set, XBoard verifies all result claims made by engines, 3380and those who send false claims will forfeit the game because of it. 3381Legality-testing must be switched on for this option to work. Default: true 3382@item -materialDraws true/false 3383@cindex materialDraws, option 3384If this option is set, XBoard adjudicates games as draws when there is 3385no sufficient material left to inflict a checkmate. 3386This applies to KBKB with like bishops (any number, actually), and to KBK, KNK and KK. 3387Legality-testing must be switched on for this option to work. Default: true 3388@item -trivialDraws true/false 3389@cindex trivialDraws, option 3390If this option is set, XBoard adjudicates games as draws that cannot be 3391usually won without opponent cooperation. This applies to KBKB with unlike bishops, 3392and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, 3393to allow quick mates that can occur in some exceptional positions to be found by the engines. 3394KQKQ does not really belong in this category, and might be taken out in the future. 3395(When bitbase-based adjudications are implemented.) 3396Legality-testing must be on for this option to work. Default: false 3397@item -ruleMoves n 3398@cindex ruleMoves, option 3399If the given value is non-zero, XBoard adjudicates the game as a draw after the given 3400number of consecutive reversible moves. Engine draw claims are always accepted after 50 moves, 3401irrespective of the given value of n. 3402@item -repeatsToDraw n 3403If the given value is non-zero, xboard adjudicates the game as a draw if a position 3404is repeated the given number of times. Engines draw claims are always accepted after 3 repeats, 3405(on the 3rd occurrence, actually), irrespective of the value of n. 3406Beware that positions that have different castling or en-passant rights do not count 3407as repeats, XBoard is fully e.p. and castling aware! 3408@end table 3409 3410@node Other options 3411@section Other options 3412@cindex Options, miscellaneous 3413@table @asis 3414@item -ncp/-xncp or -noChessProgram true/false 3415@cindex ncp, option 3416@cindex noChessProgram, option 3417If this option is true, XBoard acts as a passive chessboard; it 3418does not start a chess engine at all. Turning on this option 3419also turns off clockMode. Default: false. 3420@item -viewer 3421@itemx -viewerOptions string 3422@cindex viewer, option 3423@cindex viewerOptions, option 3424Presence of the volatile option @code{viewer} on the command line 3425will cause the value of the persistent option @code{viewerOptions} 3426as stored in the settings file to be appended to the command line. 3427The @code{view} option will be used by desktop associations with 3428game or position file types, so that @code{viewerOptions} can be 3429used to configure the exact mode XBoard will start in when it 3430should act on such a file (e.g. in -ncp mode, or analyzing 3431with your favorite engine). The options are also automatically 3432appended when Board is invoked with a single argument not being 3433an option name, which is then assumed to be the name of a 3434@code{loadGameFile} or (when the name ends in .fen) a 3435@code{loadPositionFile}. 3436Default: "-ncp -engineOutputUp false -saveSettingsOnExit false". 3437@item -tourneyOptions string 3438@cindex tourneyOptions, option 3439When XBoard is invoked with a single argument that is a file 3440with .trn extension, it will assume this argument to be the value 3441of a @code{tourneyFile} option, 3442and apped the value of the persistent option @code{tourneyOptions} 3443as stored in the settings file to the command line. 3444Thus the value of @code{tourneyOptions} can be 3445used to configure XBoard to automatically start running a 3446tournament when it should act on such a file. 3447Default: "-ncp -mm -saveSettingsOnExit false". 3448@item -mode or -initialMode modename 3449@cindex mode, option 3450@cindex initalMode, option 3451If this option is given, XBoard selects the given modename 3452from the Mode menu after starting and (if applicable) processing the 3453loadGameFile or loadPositionFile option. Default: "" (no selection). 3454Other supported values are 3455MachineWhite, MachineBlack, TwoMachines, Analysis, 3456AnalyzeFile, EditGame, EditPosition, and Training. 3457@item -variant varname 3458@cindex variant, option 3459Activates preliminary, partial support for playing chess variants 3460against a local engine or editing variant games. This flag is not 3461needed in ICS mode. Recognized variant names are: 3462 3463@example 3464normal Normal chess 3465wildcastle Shuffle chess, king can castle from d file 3466nocastle Shuffle chess, no castling allowed 3467fischerandom Fischer Random shuffle chess 3468bughouse Bughouse, ICC/FICS rules 3469crazyhouse Crazyhouse, ICC/FICS rules 3470losers Lose all pieces or get mated (ICC wild 17) 3471suicide Lose all pieces including king (FICS) 3472giveaway Try to have no legal moves (ICC wild 26) 3473twokings Weird ICC wild 9 3474kriegspiel Opponent's pieces are invisible 3475atomic Capturing piece explodes (ICC wild 27) 34763check Win by giving check 3 times (ICC wild 25) 3477shatranj An ancient precursor of chess (ICC wild 28) 3478xiangqi Chinese Chess (on a 9x10 board) 3479shogi Japanese Chess (on a 9x9 board & piece drops) 3480capablanca Capablanca Chess (10x8 board, with Archbishop 3481 and Chancellor pieces) 3482gothic similar, with a better initial position 3483caparandom An FRC-like version of Capablanca Chess (10x8) 3484janus A game with two Archbishops (10x8 board) 3485courier Medieval intermediate between shatranj and 3486 modern Chess (on 12x8 board) 3487falcon Patented 10x8 variant with two Falcon pieces 3488berolina Pawns capture straight ahead, and move diagonal 3489cylinder Pieces wrap around the board edge 3490knightmate King moves as Knight, and vice versa 3491super Superchess (shuffle variant with 4 exo-pieces) 3492makruk Thai Chess (shatranj-like, P promotes on 6th rank) 3493asean ASEAN Chess (a modernized version of Makruk) 3494spartan Spartan Chess (black has unorthodox pieces) 3495fairy A catchall variant in which all piece types 3496 known to XBoard can participate (8x8) 3497unknown Catchall for other unknown variants 3498@end example 3499 3500NOT ALL BOARDSIZES PROVIDE A COMPLETE SET OF BUILT-IN BITMAPS FOR ALL 3501UN-ORTHODOX PIECES, though. Only in @code{boardSize} middling and bulky 3502all 22 piece types are provided, while -boardSize petite has most 3503of them. Archbishop, Chancellor and Amazon are supported in every 3504size from petite to bulky. Kings or Amazons are substituted for 3505missing bitmaps. You can still play variants needing un-orthodox 3506pieces in other board sizes providing your own bitmaps through the 3507@code{bitmapDirectory} or @code{pixmapDirectory} options. 3508 3509In the shuffle variants, XBoard now does shuffle the pieces, although 3510you can still do it by hand using Edit Position. Some variants are 3511supported only in ICS mode, including bughouse, and 3512kriegspiel. The winning/drawing conditions in crazyhouse (off-board 3513interposition on mate) are not fully understood, but losers, suicide, 3514giveaway, atomic, and 3check should be OK. 3515Berolina and cylinder chess can only be played with legality testing off. 3516In crazyhouse, XBoard now does keep 3517track of off-board pieces. In shatranj it does implement the baring 3518rule when mate detection is switched on. 3519@item -boardHeight N 3520@cindex boardHeight, option 3521Allows you to set a non-standard number of board ranks in any variant. 3522If the height is given as -1, the default height for the variant is used. 3523Default: -1 3524@item -boardWidth N 3525@cindex boardWidth, option 3526Allows you to set a non-standard number of board files in any variant. 3527If the width is given as -1, the default width for the variant is used. 3528With a non-standard width, the initial position will always be an empty board, 3529as the usual opening array will not fit. 3530Default: -1 3531@item -holdingsSize N 3532@cindex holdingsSize, option 3533Allows you to set a non-standard size for the holdings in any variant. 3534If the size is given as -1, the default holdings size for the variant is used. 3535The first N piece types will go into the holdings on capture, and you will be 3536able to drop them on the board in stead of making a normal move. If size equals 0, 3537there will be no holdings. 3538Default: -1 3539@item -defaultFrcPosition N 3540@cindex defaultFrcPosition, option 3541Specifies the number of the opening position in shuffle games like Chess960. 3542A value of -1 means the position is randomly generated by XBoard 3543at the beginning of every game. 3544Default: -1 3545@item -pieceToCharTable string 3546@cindex pieceToCharTable, option 3547The characters that are used to represent the piece types XBoard knows in FEN 3548diagrams and SAN moves. The string argument has to have an even length 3549(or it will be ignored), as white and black pieces have to be given separately 3550(in that order). The last letter for each color will be the King. 3551The letters before that will be PNBRQ and then a whole host of fairy pieces 3552in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, 3553F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, 3554H=Nightrider). You should list at least all pieces that occur in the variant 3555you are playing. If you have less than 44 characters in the string, the pieces 3556not mentioned will get assigned a period, and you will not be able to distinguish 3557them in FENs. You can also explicitly assign pieces a period, in which case they 3558will not be counted in deciding which captured pieces can go into the holdings. 3559A tilde '~' as a piece name does mean this piece is used to represent a promoted 3560Pawn in crazyhouse-like games, i.e. on capture it turns back onto a Pawn. 3561A '+' similarly indicates the piece is a shogi-style promoted piece, that should 3562revert to its non-promoted version on capture (rather than to a Pawn). 3563Note that promoted pieces are represented by pieces 11 further in the list. 3564You should not have to use this option often: each variant has its own default 3565setting for the piece representation in FEN, which should be sufficient in normal use. 3566Default: "" 3567@item -pieceNickNames string 3568@cindex pieceNickNames, option 3569The characters in the string are interpreted the same way as in the 3570@code{pieceToCharTable} option. But on input, piece-ID letters are 3571first looked up in the nicknames, and only if not defined there, 3572in the normal pieceToCharTable. This allows you to have two letters 3573designate the same piece, (e.g. N as an alternative to H for Horse 3574in Xiangqi), to make reading of non-compliant notations easier. 3575Default: "" 3576@item -colorNickNames string 3577@cindex colorNickNames, option 3578The side-to-move field in a FEN will be first matched against the letters 3579in the string (first character for white, second for black), 3580before it is matched to the regular 'w' and 'b'. 3581This makes it easier to read non-compliant FENs, 3582which, say, use 'r' for white. 3583Default: "" 3584@item -debug/-xdebug or -debugMode true/false 3585@cindex debug, option 3586@cindex debugMode, option 3587Turns on debugging printout. 3588@item -debugFile filename or -nameOfDebugFile filename 3589@cindex debugFile, option 3590@cindex nameOfDebugFile, option 3591Sets the name of the file to which XBoard saves debug information 3592(including all communication to and from the engines). 3593A @kbd{%d} in the given file name (e.g. game%d.debug) will be replaced 3594by the unique sequence number of a tournament game, 3595so that the debug output of each game will be written on a separate file. 3596@item -engineDebugOutput number 3597@cindex engineDebugOutput, option 3598Specifies how XBoard should handle unsolicited output from the engine, 3599with respect to saving it in the debug file. 3600The output is further (hopefully) ignored. 3601If number=0, XBoard refrains from writing such spurious output to the debug file. 3602If number=1, all engine output is written faithfully to the debug file. 3603If number=2, any protocol-violating line is prefixed with a '#' character, 3604as the engine itself should have done if it wanted to submit info for inclusion in the debug file. 3605This option is provided for the benefit of applications that use the debug file 3606as a source of information, such as the broadcaster of live games TLCV / TLCS. 3607Such applications can be protected from spurious engine output that might otherwise confuse them. 3608@item -rsh or -remoteShell shell-name 3609@cindex rsh, option 3610@cindex remoteShell, option 3611Name of the command used to run programs remotely. The default 3612is @file{rsh} or @file{remsh}, determined when XBoard is 3613configured and compiled. 3614@item -ruser or -remoteUser user-name 3615@cindex ruser, option 3616@cindex remoteUser, option 3617User name on the remote system when running programs with the 3618@code{remoteShell}. The default is your local user name. 3619@item -userName username 3620@cindex userName, option 3621Name under which the Human player will be listed in the PGN file. 3622Default is the login name on your local computer. 3623@item -delayBeforeQuit number 3624@itemx -delayAfterQuit number 3625@cindex delayBeforeQuit, option 3626@cindex delayAfterQuit, option 3627These options order pauses before and after sending the "quit" command to an engine that must be terminated. 3628The pause between quit and the previous command is specified in milliseconds. 3629The pause after quit is used to schedule a kill signal to be sent to the engine process after the 3630number of specified seconds plus one. 3631This signal is a different one as the terminiation signal described in the protocol specs 3632which engines can suppress or ignore, and which is sent directly after the "quit" command. 3633Setting @code{delayAfterQuit} to -1 will suppress sending of the kill signal. 3634Default: 0 3635@item -searchMode n 3636@cindex searchMode, option 3637The integer n encodes the mode for the @samp{find position} function. 3638Default: 1 (= Exact position match) 3639@item -eloThresholdBoth elo 3640@itemx -eloThresholdAny elo 3641@cindex eloThresholdBoth, option 3642@cindex eloThresholdAny, option 3643Defines a lower limit for the Elo rating, which has to be surpassed 3644before a game will be considered when searching for a board position. 3645Default: 0 3646@item -dateThreshold year 3647@cindex dateThreshold, option 3648Only games not played before the given year will be considered when 3649searching for a board position 3650 3651 3652@end table 3653 3654@node Chess Servers 3655@chapter Chess Servers 3656@cindex ICS 3657@cindex ICS, addresses 3658@cindex Internet Chess Server 3659An @dfn{Internet Chess Server}, or @dfn{ICS}, is a place on the 3660Internet where people can get together to play chess, watch other 3661people's games, or just chat. You can use either @code{telnet} or a 3662client program like XBoard to connect to the server. There are 3663thousands of registered users on the different ICS hosts, and it is 3664not unusual to meet 200 on both chessclub.com and freechess.org. 3665 3666Most people can just type @kbd{xboard -ics} to start XBoard as an ICS 3667client. Invoking XBoard in this way connects you to the Internet 3668Chess Club (ICC), a commercial ICS. You can log in there as a guest 3669even if you do not have a paid account. To connect to the largest 3670Free ICS (FICS), use the command @kbd{xboard -ics -icshost freechess.org} 3671instead, or substitute a different host name to connect to your 3672favorite ICS. 3673For a full description of command-line options that control 3674the connection to ICS and change the default values of ICS options, see 3675@ref{ICS options}. 3676 3677While you are running XBoard as an ICS client, 3678you use the terminal window that you started XBoard from 3679as a place to type in commands and read information that is 3680not available on the chessboard. 3681 3682The first time you need to use the terminal is to enter your login name 3683and password, if you are a registered player. (You don't need to do 3684this manually; the @code{icsLogon} option can do it for you. 3685@pxref{ICS options}.) If you are not registered, 3686enter @kbd{g} as your name, and the server will pick a 3687unique guest name for you. 3688 3689Some useful ICS commands 3690include 3691@table @kbd 3692@item help <topic> 3693@cindex help, ICS command 3694to get help on the given <topic>. To get a list of possible topics type 3695@dfn{help} without topic. Try the help command before you ask other 3696people on the server for help. 3697 3698For example @kbd{help register} tells you how to become a registered 3699ICS player. 3700@item who <flags> 3701@cindex who, ICS command 3702to see a list of people who are logged on. Administrators 3703(people you should talk to if you have a problem) are marked 3704with the character @samp{*}, an asterisk. The <flags> allow you to 3705display only selected players: For example, @kbd{who of} shows a 3706list of players who are interested in playing but do not have 3707an opponent. 3708@item games 3709@cindex games, ICS command 3710to see what games are being played 3711@item match <player> [<mins>] [<inc>] 3712to challenge another player to a game. Both opponents get <mins> minutes 3713for the game, and <inc> seconds will be added after each move. 3714If another player challenges you, the server asks if you want to 3715accept the challenge; use the @kbd{accept} or @kbd{decline} commands 3716to answer. 3717@item accept 3718@itemx decline 3719@cindex accept, ICS command 3720@cindex decline, ICS command 3721to accept or decline another player's offer. 3722The offer may be to start a new game, or to agree to a 3723@kbd{draw}, @kbd{adjourn} or @kbd{abort} the current game. @xref{Action Menu}. 3724 3725If you have more than one pending offer (for example, if more than one player 3726is challenging you, or if your opponent offers both a draw and to adjourn the 3727game), you have to supply additional information, by typing something 3728like @kbd{accept <player>}, @kbd{accept draw}, or @kbd{draw}. 3729@item draw 3730@itemx adjourn 3731@itemx abort 3732@cindex draw, ICS command 3733@cindex adjourn, ICS command 3734@cindex abort, ICS command 3735asks your opponent to terminate a game by mutual agreement. Adjourned 3736games can be continued later. 3737Your opponent can either @kbd{decline} your offer or accept it (by typing the 3738same command or typing @kbd{accept}). In some cases these commands work 3739immediately, without asking your opponent to agree. For example, you can 3740abort the game unilaterally if your opponent is out of time, and you can claim 3741a draw by repetition or the 50-move rule if available simply by typing 3742@kbd{draw}. 3743@item finger <player> 3744@cindex finger, ICS command 3745to get information about the given <player>. (Default: yourself.) 3746@item vars 3747@cindex vars, ICS command 3748to get a list of personal settings 3749@item set <var> <value> 3750@cindex set, ICS command 3751to modify these settings 3752@item observe <player> 3753@cindex observe, ICS command 3754to observe an ongoing game of the given <player>. 3755@item examine 3756@itemx oldmoves 3757@cindex examine, ICS command 3758@cindex oldmoves, ICS command 3759to review a recently completed game 3760@end table 3761 3762Some special XBoard features are activated when you are 3763in examine mode on ICS. See the descriptions of the menu commands 3764@samp{Forward}, @samp{Backward}, @samp{Pause}, @samp{ICS Client}, 3765and @samp{Stop Examining} on the @ref{Edit Menu}, @ref{Mode Menu}, and 3766@ref{Action Menu}. 3767 3768@node Firewalls 3769@chapter Firewalls 3770By default, XBoard communicates with an Internet Chess Server 3771by opening a TCP socket directly from the machine it is running on 3772to the ICS. If there is a firewall between your machine and the ICS, 3773this won't work. Here are some recipes for getting around common 3774kinds of firewalls using special options to XBoard. 3775Important: See the paragraph in the below about extra echoes, in 3776@ref{Limitations}. 3777 3778Suppose that you can't telnet directly to ICS, but you can telnet 3779to a firewall host, log in, and then telnet from there to ICS. 3780Let's say the firewall is called @samp{firewall.example.com}. Set 3781command-line options as follows: 3782 3783@example 3784xboard -ics -icshost firewall.example.com -icsport 23 3785@end example 3786@noindent 3787Then when you run XBoard in ICS mode, you will be prompted 3788to log in to the firewall host. This works because port 23 is the 3789standard telnet login service. Do so, then telnet to ICS, using a 3790command like @samp{telnet chessclub.com 5000}, or whatever command 3791the firewall provides for telnetting to port 5000. 3792 3793If your firewall lets you telnet (or rlogin) to remote hosts but 3794doesn't let you telnet to port 5000, you may be able to connect to the 3795chess server on port 23 instead, which is the port the telnet program 3796uses by default. Some chess servers support this (including 3797chessclub.com and freechess.org), while some do not. 3798 3799If your chess server does not allow connections on port 23 and your 3800firewall does not allow you to connect to other ports, you may be able 3801to connect by hopping through another host outside the firewall that 3802you have an account on. For instance, suppose you have a shell 3803account at @samp{foo.edu}. Follow the recipe above, but instead of 3804typing @samp{telnet chessclub.com 5000} to the firewall, type 3805@samp{telnet foo.edu} (or @samp{rlogin foo.edu}), log in there, and 3806then type @samp{telnet chessclub.com 5000}. 3807 3808Suppose that you can't telnet directly to ICS, but you can use rsh 3809to run programs on a firewall host, and that host can telnet to ICS. 3810Let's say the firewall is called @samp{rsh.example.com}. Set 3811command-line options as follows: 3812 3813@example 3814xboard -ics -gateway rsh.example.com -icshost chessclub.com 3815@end example 3816 3817@noindent 3818Then when you run XBoard in ICS mode, it will connect to 3819the ICS by using @file{rsh} to run the command 3820@samp{telnet chessclub.com 5000} on host @samp{rsh.example.com}. 3821 3822Suppose that you can telnet anywhere you want, but you have to 3823run a special program called @file{ptelnet} to do so. 3824 3825First, we'll consider the easy case, in which 3826@samp{ptelnet chessclub.com 5000} gets you to the chess server. 3827In this case set command line options as follows: 3828 3829@example 3830xboard -ics -telnet -telnetProgram ptelnet 3831@end example 3832 3833@noindent 3834Then when you run XBoard in ICS mode, it will issue the 3835command @samp{ptelnet chessclub.com 5000} to connect to the ICS. 3836 3837Next, suppose that @samp{ptelnet chessclub.com 5000} doesn't work; 3838that is, your @file{ptelnet} program doesn't let you connect to 3839alternative ports. As noted above, your chess server may allow you to 3840connect on port 23 instead. In that case, just add the option 3841@samp{-icsport ""} to the above command. 3842But if your chess server doesn't let you connect on port 23, you will have 3843to find some other host outside the firewall and hop through it. For 3844instance, suppose you have a shell account at @samp{foo.edu}. Set 3845command line options as follows: 3846 3847@example 3848xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport "" 3849@end example 3850 3851@noindent 3852Then when you run XBoard in ICS mode, it will issue the 3853command @samp{ptelnet foo.edu} to connect to your account at 3854@samp{foo.edu}. Log in there, then type @samp{telnet chessclub.com 5000}. 3855 3856ICC timestamp and FICS timeseal do not work through some 3857firewalls. You can use them only if your firewall gives a clean TCP 3858connection with a full 8-bit wide path. If your firewall allows you 3859to get out only by running a special telnet program, you can't use 3860timestamp or timeseal across it. But if you have access to a 3861computer just outside your firewall, and you have much lower netlag 3862when talking to that computer than to the ICS, it might be worthwhile 3863running timestamp there. Follow the instructions above for hopping 3864through a host outside the firewall (foo.edu in the example), 3865but run timestamp or timeseal on that host instead of telnet. 3866 3867Suppose that you have a SOCKS firewall that will give you a clean 38688-bit wide TCP connection to the chess server, but only after you 3869authenticate yourself via the SOCKS protocol. In that case, you could 3870make a socksified version of XBoard and run that. If you are using 3871timestamp or timeseal, you will to socksify it, not XBoard; this may 3872be difficult seeing that ICC and FICS do not provide source code for 3873these programs. Socksification is beyond the scope of this document, 3874but see the SOCKS Web site at http://www.socks.permeo.com/. 3875If you are missing SOCKS, try http://www.funbureau.com/. 3876 3877@node Environment 3878@chapter Environment variables 3879@cindex Environment variables 3880@cindex CHESSDIR 3881Game and position files are found in a directory named by the 3882@code{CHESSDIR} environment variable. If this variable is not set, the 3883current working directory is used. If @code{CHESSDIR} is set, 3884XBoard actually changes its working directory to 3885@code{$CHESSDIR}, so any files written by the chess engine 3886will be placed there too. 3887 3888@node Limitations 3889@chapter Limitations and known bugs 3890@cindex Limitations 3891@cindex Bugs 3892There is no way for two people running copies of XBoard to play 3893each other without going through an Internet Chess Server. 3894 3895Under some circumstances, your ICS password may be echoed when you log on. 3896 3897If you are connecting to the ICS by running telnet on an Internet 3898provider or firewall host, you may find that each line you type is 3899echoed back an extra time after you hit @key{Enter}. If your Internet 3900provider is a Unix system, you can probably turn its echo off by 3901typing @kbd{stty -echo} after you log in, and/or typing 3902@key{^E}@key{Enter} (Ctrl+E followed by the Enter key) to the telnet 3903program after you have logged into ICS. It is a good idea to do this 3904if you can, because the extra echo can occasionally confuse XBoard's 3905parsing routines. 3906 3907The game parser recognizes only algebraic notation. 3908 3909Many of the following points used to be limitations in XBoard 4.2.7 and earlier, 3910but are now fixed: 3911The internal move legality tester in XBoard 4.3.xx does look at the game history, 3912and is fully aware of castling or en-passant-capture rights. It permits castling with 3913the king on the d file because this is possible in some "wild 1" games on ICS. 3914The piece-drop menu does not check piece drops in bughouse to see if you actually hold 3915the piece you are trying to drop. But this way of dropping pieces should be considered 3916an obsolete feature, now that pieces can be dropped by dragging them from the holdings 3917to the board. Anyway, if you would attempt an illegal move when using a chess engine or the ICS, 3918XBoard will accept the error message that comes back, undo the move, and let you try another. 3919FEN positions saved by XBoard do include correct information about whether castling or 3920en passant are legal, and also handle the 50-move counter. 3921The mate detector does not understand that non-contact mate is not really mate in bughouse. 3922The only problem this causes while playing is minor: a "#" (mate indicator) character will 3923show up after a non-contact mating move in the move list. XBoard will not assume the game 3924is over at that point, not even when the option Detect Mates is on. 3925Edit Game mode always uses the rules of the selected variant, 3926which can be a variant that uses piece drops. 3927You can load and edit games that contain piece drops. 3928The (obsolete) piece menus are not active, 3929but you can perform piece drops by dragging pieces from the holdings. 3930Fischer Random castling is fully understood. 3931You can enter castlings by dragging the King on top of your Rook. 3932You can probably also play Fischer Random successfully on ICS by typing 3933castling moves into the ICS Interaction window. 3934 3935The menus may not work if your keyboard is in Caps Lock or Num Lock mode. 3936This seems to be a problem with the Athena menu widget, 3937not an XBoard bug. 3938 3939Also see the ToDo file included with the distribution for many other 3940possible bugs, limitations, and ideas for improvement that have been 3941suggested. 3942@node Problems 3943@chapter Reporting problems 3944@cindex Bugs 3945@cindex Bug reports 3946@cindex Reporting bugs 3947@cindex Problems 3948@cindex Reporting problems 3949 3950You can report bugs and problems with XBoard using 3951the bug tracker at @code{https://savannah.gnu.org/projects/xboard/} 3952or by sending mail to @code{<bug-xboard@@gnu.org>}. It can also 3953be useful to report or discuss bugs in the WinBoard Forum at 3954@code{http://www.open-aurec.com/wbforum/}, 3955WinBoard development section. 3956 3957Please use the @file{script} program to start a typescript, run 3958XBoard with the @samp{-debug} option, and include the typescript 3959output in your message. 3960Also tell us what kind of machine and what operating system version 3961you are using. The command @samp{uname -a} will often tell you this. 3962 3963If you improve XBoard, please send a message about your changes, 3964and we will get in touch with you about merging them in 3965to the main line of development. 3966 3967@node Contributors 3968@chapter Authors and contributors 3969@cindex Authors 3970@cindex Contributors 3971 3972Chris Sears and Dan Sears wrote the original XBoard. They were 3973responsible for versions 1.0 through 1.2. The color scheme was taken 3974from Wayne Christopher's @code{XChess} program. 3975 3976Tim Mann was primarily responsible for XBoard versions 1.3 through 39774.2.7, and for WinBoard (a port of XBoard to Microsoft Win32) from its 3978inception through version 4.2.7. 3979 3980John Chanak contributed the initial implementation of ICS mode. Evan 3981Welsh wrote @code{CMail}, and Patrick Surry helped in designing, 3982testing, and documenting it. Elmar Bartel contributed the new piece 3983bitmaps introduced in version 3.2. Jochen Wiedmann converted the 3984documentation to texinfo. Frank McIngvale added click/click moving, 3985the Analysis modes, piece flashing, ZIICS import, and ICS text 3986colorization to XBoard. Hugh Fisher added animated piece movement to 3987XBoard, and Henrik Gram added it to WinBoard. Mark Williams 3988contributed the initial (WinBoard-only) implementation of many new 3989features added to both XBoard and WinBoard in version 4.1.0, including 3990copy/paste, premove, icsAlarm, autoFlipView, training mode, auto 3991raise, and blindfold. Ben Nye contributed X copy/paste code for 3992XBoard. 3993 3994In a fork from version 4.2.7, Alessandro Scotti added many elements to 3995the user interface of WinBoard, including the board textures and 3996font-based rendering, the evaluation-graph, move-history and 3997engine-output window. He was also responsible for adding the UCI 3998support. 3999 4000H. G. Muller continued this fork of the project, producing version 40014.3. He made WinBoard castling- and e.p.-aware, added variant support 4002with adjustable board sizes, the crazyhouse holdings, and the fairy 4003pieces. In addition he added most of the adjudication options, made 4004WinBoard more robust in dealing with buggy and crashing engines, and 4005extended time control with a time-odds and node-count-based modes. 4006Most of the options that initially were WinBoard only have now been 4007back-ported to XBoard. 4008 4009Michel van den Bergh provided the code for reading Polyglot opening books. 4010 4011Meanwhile, some work continued on the GNU XBoard project maintained at 4012savannah.gnu.org, but version 4.2.8 was never released. Daniel 4013Mehrmann was responsible for much of this work. 4014 4015Most recently, Arun Persaud worked with H. G. Muller to merge all 4016the features of the never-released XBoard/WinBoard 4.2.8 of the GNU 4017XBoard project and the never-released 4.3.16 from H. G.'s fork into a 4018unified XBoard/WinBoard 4.4, which is now available both from the 4019savannah.gnu.org web site and the WinBoard forum. 4020 4021@node CMail 4022@chapter CMail 4023@cindex cmail 4024The @file{cmail} program can help you play chess by email with opponents of 4025your choice using XBoard as an interface. 4026 4027You will usually run @file{cmail} without giving any options. 4028 4029@menu 4030* CMail options:: Invoking CMail. 4031* CMail game:: Starting a CMail game. 4032* CMail answer:: Answering a move. 4033* CMail multi:: Multiple games in one message. 4034* CMail completion:: Completing a game. 4035* CMail trouble:: Known CMail problems. 4036@end menu 4037 4038@node CMail options 4039@section CMail options 4040@table @asis 4041@item -h 4042Displays @file{cmail} usage information. 4043@item -c 4044Shows the conditions of the GNU General Public License. 4045@xref{Copying}. 4046@item -w 4047Shows the warranty notice of the GNU General Public License. 4048@xref{Copying}. 4049@item -v 4050@itemx -xv 4051Provides or inhibits verbose output from @file{cmail} and XBoard, 4052useful for debugging. The 4053@code{-xv} 4054form also inhibits the cmail introduction message. 4055@item -mail 4056@itemx -xmail 4057Invokes or inhibits the sending of a mail message containing the move. 4058@item -xboard 4059@itemx -xxboard 4060Invokes or inhibits the running of XBoard on the game file. 4061@item -reuse 4062@itemx -xreuse 4063Invokes or inhibits the reuse of an existing XBoard to display the 4064current game. 4065@item -remail 4066Resends the last mail message for that game. This inhibits running 4067XBoard. 4068@item -game <name> 4069The name of the game to be processed. 4070@item -wgames <number> 4071@itemx -bgames <number> 4072@itemx -games <number> 4073Number of games to start as White, as Black or in total. Default is 1 as 4074white and none as black. If only one color is specified then none of the 4075other color is assumed. If no color is specified then equal numbers of 4076White and Black games are started, with the extra game being as White if an 4077odd number of total games is specified. 4078@item -me <short name> 4079@itemx -opp <short name> 4080A one-word alias for yourself or your opponent. 4081@item -wname <full name> 4082@itemx -bname <full name> 4083@itemx -myname <full name> 4084@itemx -oppname <full name> 4085The full name of White, Black, yourself or your opponent. 4086@item -wna <net address> 4087@itemx -bna <net address> 4088@itemx -na <net address> 4089@itemx -oppna <net address> 4090The email address of White, Black, yourself or your opponent. 4091@item -dir <directory> 4092The directory in which @file{cmail} keeps its files. This defaults to the 4093environment variable @code{$CMAIL_DIR} or failing that, @code{$CHESSDIR}, 4094@file{$HOME/Chess} or @file{~/Chess}. It will be created if it does not exist. 4095@item -arcdir <directory> 4096The directory in which @file{cmail} archives completed games. Defaults to 4097the environment variable @code{$CMAIL_ARCDIR} or, in its absence, the same 4098directory as cmail keeps its working files (above). 4099@item -mailprog <mail program> 4100The program used by cmail to send email messages. This defaults to the 4101environment variable @code{$CMAIL_MAILPROG} or failing that 4102@file{/usr/ucb/Mail}, @file{/usr/ucb/mail} or @file{Mail}. You will need 4103to set this variable if none of the above paths fit your system. 4104@item -logFile <file> 4105A file in which to dump verbose debugging messages that are invoked with 4106the @samp{-v} 4107option. 4108@item -event <event> 4109The PGN Event tag (default @samp{Email correspondence game}). 4110@item -site <site> 4111The PGN Site tag (default @samp{NET}). 4112@item -round <round> 4113The PGN Round tag (default @samp{-}, not applicable). 4114@item -mode <mode> 4115The PGN Mode tag (default @samp{EM}, Electronic Mail). 4116@item Other options 4117Any option flags not listed above are passed through to XBoard. 4118Invoking XBoard through CMail changes the default values of two XBoard 4119options: The default value for @samp{-noChessProgram} is changed to 4120true; that is, by default no chess engine is started. The default 4121value for @samp{-timeDelay} is changed to 0; that is, by default 4122XBoard immediately goes to the end of the game as played so far, 4123rather than stepping through the moves one by one. You can still set 4124these options to whatever values you prefer by supplying them on 4125CMail's command line. @xref{Options}. 4126@end table 4127 4128@node CMail game 4129@section Starting a CMail Game 4130Type @file{cmail} from a shell to start a game as white. After an opening 4131message, you will be prompted for a game name, which is optional---if you 4132simply press @key{Enter}, the game name will take the form 4133@samp{you-VS-opponent}. You will next be prompted for the short name 4134of your opponent. If you haven't played this person before, you will also 4135be prompted for his/her email address. @file{cmail} will then invoke 4136XBoard in the background. Make your first move and select 4137@samp{Mail Move} from the @samp{File} menu. @xref{File Menu}. If all is well, 4138@file{cmail} will mail a copy of the move to your opponent. If you select 4139@samp{Exit} without having selected @samp{Mail Move} then no move will be 4140made. 4141 4142@node CMail answer 4143@section Answering a Move 4144When you receive a message from an opponent containing a move in one of 4145your games, simply pipe the message through @file{cmail}. In some mailers 4146this is as simple as typing @kbd{| cmail} when viewing the message, while in 4147others you may have to save the message to a file and do @kbd{cmail < file} 4148at the command line. In either case @file{cmail} will display the game using 4149XBoard. If you didn't exit XBoard when you made your first move 4150then @file{cmail} will do its best to use the existing XBoard instead 4151of starting a new one. As before, simply make a move and select 4152@samp{Mail Move} from the @samp{File} menu. @xref{File Menu}. @file{cmail} 4153will try to use the 4154XBoard that was most recently used to display the current game. This 4155means that many games can be in progress simultaneously, each with its own 4156active XBoard. 4157 4158If you want to look at the history or explore a variation, go ahead, but 4159you must return to the current position before XBoard will allow you 4160to mail a move. If you edit the game's history you must select 4161@samp{Reload Same Game} from the @samp{File} menu to get back to the original 4162position, then make the move you want and select @samp{Mail Move}. 4163As before, if you decide you aren't ready to make a move just yet you can 4164either select @samp{Exit} without sending a move or just leave 4165XBoard running until you are ready. 4166 4167@node CMail multi 4168@section Multi-Game Messages 4169 4170It is possible to have a @file{cmail} message carry more than one game. 4171This feature was implemented to handle IECG (International Email Chess 4172Group) matches, where a match consists of one game as white and one as black, 4173with moves transmitted simultaneously. In case there are more general uses, 4174@file{cmail} itself places no limit on the number of black/white games 4175contained in a message; however, XBoard does. 4176 4177@node CMail completion 4178@section Completing a Game 4179Because XBoard can detect checkmate and stalemate, @file{cmail} 4180handles game termination sensibly. As well as resignation, the 4181@samp{Action} menu allows draws to be offered and accepted for 4182@file{cmail} games. 4183 4184For multi-game messages, only unfinished and just-finished games will be 4185included in email messages. When all the games are finished, they are 4186archived in the user's archive directory, and similarly in the opponent's 4187when he or she pipes the final message through @file{cmail}. The archive 4188file name includes the date the game was started. 4189 4190@node CMail trouble 4191@section Known CMail Problems 4192It's possible that a strange conjunction of conditions may occasionally 4193mean that @file{cmail} has trouble reactivating an existing 4194XBoard. If this should happen, simply trying it again should work. 4195If not, remove the file that stores the XBoard's PID 4196(@file{game.pid}) or use the @samp{-xreuse} option to force 4197@file{cmail} to start a new XBoard. 4198 4199Versions of @file{cmail} after 2.16 no longer understand the old file format 4200that XBoard used to use and so cannot be used to correspond with 4201anyone using an older version. 4202 4203Versions of @file{cmail} older than 2.11 do not handle multi-game messages, 4204so multi-game correspondence is not possible with opponents using an older 4205version. 4206 4207@node Other programs 4208@chapter Other programs you can use with XBoard 4209@cindex Other programs 4210 4211Here are some other programs you can use with XBoard 4212 4213@menu 4214* GNU Chess:: The GNU Chess engine. 4215* Fairy-Max:: The Fairy-Max chess engine. 4216* HoiChess:: The HoiChess chess engine. 4217* Crafty:: The Crafty chess engine. 4218@end menu 4219 4220@node GNU Chess 4221@section GNU Chess 4222 4223The GNU Chess engine is available from: 4224 4225ftp://ftp.gnu.org/gnu/gnuchess/ 4226 4227You can use XBoard to play a game against GNU Chess, or to 4228interface GNU Chess to an ICS. 4229 4230@node Fairy-Max 4231@section Fairy-Max 4232 4233Fairy-Max is a derivative from the once World's smallest Chess program micro-Max, 4234which measures only about 100 lines of source code. 4235The main difference with micro-Max is that Fairy-Max loads its move-generator 4236tables from a file, so that the rules for piece movement can be easily configured 4237to implement unorthodox pieces. 4238Fairy-Max can therefore play a large number of variants, normal Chess being one of those. 4239In addition it plays Knightmate, Capablanca and Gothic Chess, Shatranj, Courier Chess, 4240Cylinder chess, Berolina Chess, while the user can easily define new variants. 4241It can be obtained from: 4242 4243http://home.hccnet.nl/h.g.muller/dwnldpage.html 4244 4245@node HoiChess 4246@section HoiChess 4247 4248HoiChess is a not-so-very-strong Chess engine, which comes with a derivative HoiXiangqi, 4249able to play Chinese Chess. It can be obtained from the standard Linux repositories 4250through: 4251 4252sudo apt-get install hoichess 4253 4254@node Crafty 4255@section Crafty 4256 4257Crafty is a chess engine written by Bob Hyatt. 4258You can use XBoard to play a game against Crafty, hook Crafty up 4259to an ICS, or use Crafty to interactively analyze games and positions 4260for you. 4261 4262Crafty is a strong, rapidly evolving chess program. This rapid 4263pace of development is good, because it means Crafty is always 4264getting better. This can sometimes cause problems with 4265backwards compatibility, but usually the latest version of Crafty 4266will work well with the latest version of XBoard. 4267Crafty can be obtained from its author's FTP site: 4268ftp://ftp.cis.uab.edu/hyatt/. 4269 4270To use Crafty with XBoard, give the -fcp and -fd options as follows, where 4271<crafty's directory> is the directory in which you installed Crafty 4272and placed its book and other support files. 4273 4274@ifnottex 4275@node Copyright 4276@unnumbered Copyright 4277@include copyright.texi 4278@end ifnottex 4279 4280@node Copying 4281@unnumbered GNU GENERAL PUBLIC LICENSE 4282@include gpl.texinfo 4283 4284@c noman 4285@node Index 4286@unnumbered Index 4287 4288@printindex cp 4289@contents 4290@c end noman 4291 4292@bye 4293