1 /* 2 Addr 3 Unpack compact (word) addresses into segments and offsets. 4 The encoding depends on the game version. 5 JBS 15 June 1994 6 After version 6 it also depends on text or code (different offsets) 7 JBS 18 Nov 1995 8 */ 9 10 #ifndef _ADDR_ 11 12 #define _ADDR_ 13 14 #include "types.h" 15 16 int init_addr(void); 17 long_word ad_raw_addr(long_word); 18 long_word ad_code_addr(word); 19 long_word ad_text_addr(word); 20 21 #endif 22